Skills Saves Health: Blair Aethelflaed
Skills Saves Health: Blair Aethelflaed
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                                                                              Blair Aethelflaed                                                                                                       5               Jen                                                                                     Female
                                                                                Character Name                                                                                               Char. Lvl.                 Player                                                                                  Gender
                                                                               Knight                                                                        5
                                Character                                       Character Class 1                                                           LVL.             Character Class 2                                                            Lvl.                      Character Class 3                                Lvl.
                                                                                                                                                                                                                                                                                                                                                                                                    v3.0a19
                              Portrait/Sketch
                                                                                                                        Health                                                  PHB
                                                                                                                                                                             145-146                                  Saves                                                     PHB
                                                                                                                                                                                                                                                                                136                                                            Skills                                          PHB / XPH
                                                                                                                                                                                                                                                                                                                                                                                              Ch. 4 / 35-39
                                                                                                                                                                                                                                                                                               Class Skill
                                                                                                                                                                                                                                                                                                                     Max. Ranks
                                                                                                                                                   Max.                  Temp.                                                                                                                                                          8 / 4.0
                                                                                                                                                                                                                             Fortitude
                                                                                                                                                                                                                                                                                                             (Class/Cross-Class)
                                                                                                                                                                         Max
                                                                                                                                                                                                                                                                                                                                                    Untrained
                                                                                                                                                                                                                                                      Reflex *
                                                                                                                        HP
Ability
                                                                                                                                                                                                                                                                                                                                                                                  Ability
                                                                                                                                                   63
Ranks
                                                                                                                                                                                                                                                                                                                                                                                                              Temp.
                                                                                                                                                                                                                                                                                                                                                                                  Mod.
                                                                                                                                                                                                                                                                                                                                                                                                      Misc.
                                                                                                                  Hit Points
                                                                                                                                                                                                                                                                             Will
                                                                                                                                                                                                                                                                                                             Skill
                                                                                                                                                                                                                                                                                                                                                                Key
                                                                                                                                                                                                                                     (Con)
                                Abilities
(Dex)
                                                                                                                                                                                                                                                                                (Wis)
                                                                                PHB                                                                                                                                                                                                                                                                                       Total
                                                                                Ch. 1
                                                                                                              Current                                                                                                                                                                                        Appraise                               • Int                  2        2
                                                                                                                                                                                                            Total                 5                       3                    5
                                                                                                                                       35                                                                                                                                                                    Autohypnosis ³                                     Wis
                                      Ability
Ability
                                                                                                                                                                                                                                                                                                                                                                          n/a       1
                                      Score
                                                               Score
                                                               Temp.
                                                                              Temp.
                                                  Mod.
Mod.
                                                                                                                                                                                                          Ability
                                                                                                                                                                                                           Mod.                   4                       2                    1                             Balance ¹                              • Dex                  1        2       3
                        Str 17                     3
                                                                                                               Nonlethal
                                                                                                                Damage *
                                                                                                                                                                                                       Base Save
                                                                                                                                                                                                         Bonus                    1                       1                    4                             Bluff                                  • Cha                  4        4
                      Strength
                                                              Flat-
                                                                                                                                                            Deflect.
                                                                                                                                                                                                                      Load
                                                                                                                        Bonus *
Armor
                                                                                                                                                                         Dodge
                                                                                                                                                            Bonus
Bonus
                                                                                                                                                                                                                                                                 LIGHT
                                                                                          Mod.
                                                                                                      Mod.
                                                                                                      Size
                                                                                          Dex
                                                                                                          Combat                                                                                                                                                               PHB
                                                                                                                                                                                                                                                                               Ch. 8
                                                                                                                                                                                                                                                                                                             Knowledge
                                                                                                                                                                                                                                                                                                             Knowledge
                                                                                                                                                                                                                                                                                                                               Local                            Int
                                                                                                                                                                                                                                                                                                                                                                Int
                                                                                                                                                                                                                                                                                                                                                                           4        2       2
                                                                                                                                                                                                                                                                                                                               History                                     4        2       2
                                                                                                                                                                                                                                                                                                             Knowledge                                          Int
                                                                                                                                                          Ability
Mod.
Misc.
                                                                                                                                                                                                                      Attack Bonus
                                                                                                                                                                        Size
Ranged
                                                                                 Modified
                                                                                                                                                                                                                                                                                    Weight
                                                                                                                            Attack
                                                                                                                                                                                                                                                                                                             Psicraft ³                                         Int
                                                                                                                                         Finesse
                                                                                                                                                                                                                                                                                                                                                                          n/a
                                                                                                                            Bonus
                                                                                                                                                                                                                                                                                                                                                                                    2
                                                                                                                                                                                                                        or 2H
                                                                                                                                                                                                            Type *
                                                                                 Attacks
                                                                                                                                                                                                                                                                                    (Lbs.)
                                                                                                                                                                                                                                                                 (Ft.)
                           Weapon                                   1st       2nd         3rd       4th       5th                                               Damage                Critical                                                                                                               Ride                                   • Dex                  7        2       5
                           Sword, Bastard                          10 /               /         /         /                  2                        1d10+3/5                       17-20/x2               S           1/2                                                             6.0                  Search                                 • Int                  3        2       1
                           Greataxe                                 8 /               /         /         /                                           1d12+5                                   x3           S           2H                                                          12.0                     Sense Motive                           • Wis                  2        1       1
                           Warhammer                                8 /               /         /         /                                           1d8+3                                    x3           B           1H                                                              5.0                  Sleight of Hand ¹                                  Dex       n/a       2
                           Longbow, Composite                       7 /               /         /         /                                           1d8+3                                    x3           P                                                110                        3.0                  Spellcraft                                         Int       n/a       2
                                                                    8 /                                                                                                                                                                                                                                      Spot                                   • Wis                  1        1
                           Dagger                                                     /         /         /                                           1d4+3                          19-20/x2              S/P          1H                                        10                    1.0
                                                                                                                                                                                                                                                                                                             Survival                               • Wis                  2        1       1
                                                                          /           /         /         /
                                                                                                                                                                                                                                                                                                             Swim ²                                 • Str                 -3        3       2
                                                                          /           /         /         /
                                                                                                                                                                                                                                                                                                             Tumble ¹                                           Dex       n/a       2
                                                                                                                                                                                                                     Deals Lethal
                                    Unarmed Strike                        /           /         /         /                                                                                                          Damage                                                                                  Use Magic Device                                   Cha       n/a       4
 Equipped
20
    * If a weapon is of two types; all damage it deals is of both types.                                                                                                                                                                                                                          ¹ Armor Check Penalty – if any – applies ( ² double penalty for Swim.)
                                                                                                                                                                                                                                                                                                  ³ These skills are detailed in the Expanded Psionics Handbook.
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                                                                                                                                                                                                                                                                                                                                                                                            (Primary Stats)
Data            Settings                               Tools                  ? Help
                        Movement                                                             PHB
                                                                                          162-164         Carrying Capacity                                                      PHB
                                                                                                                                                                              161-162                     Carried Load
         Modified                                                                                     Quadruped                                                                                   Total Carried Load                                    85.1
Penalty
                                                                                                                                                                  (Ft./Rd.)
         (Current)   Total                 Base        Class
                                                                                                                                          Check
           Speed     Speed                Speed        Mod.          Misc.        Temp.                                      Carried
                                                                                                                                                                  Speed
                                                                                                                                                    Max.
                                                                                                                                                                               Max.
                                                                                                                                                    Dex.
                                                                                                                                                                               Run
                                                                                                                          Weight Range
                                                                                                                              (Lbs.)                                                                    Weight of Weapons & Ammunition
           30         30                  30                                                                                                                                                                                  (see page 1)             27.00
        Dwarven
                                                                                                        Light              0 - 86          Normal                 30           ×4                Weight of Worn Clothing and Equipment
                                                                                                                                                                                                                             (See page 3)              37.50
       Movement
                             Multiplier                                                                 Medium             87 - 173        -3        3            20           ×4                            Weight of Carried Equipment
                                                          1 Minute
                                             1 Round
                                                                                                                                                                                                                                                       16.00
                                                                        1 Hour
                                                                                                                                                                                                                               (see Page 3)
(Miles)
                                                                                     (Miles)
                                             (Feet)
(Feet)
                                                                                     1 Day
                                                                                                        Heavy             174 - 260        -6        1            20           ×3                               Weight of Carried Wealth
                                                                                                                                                                                                                              (see page 3)              4.58
              Walk           ×1              30           300            3           24
                                                                                                                                                      (Ft./Rd.)
             (Normal)
                                                                                                                                                                                         All Weight values are in Pounds (lbs.)
Speed
                                                                                                                                                                       Max.
                                                                                                                                                                       Run
                                                                                                                                          Weight
         Hustle *            ×2              60           600            6                                                     Capacity    (Lbs.)
 Combat Expertise: Trade atk bonus for AC. 5 limit, cannot exceed BA
 Weapon Proficiency (Bastard Sword): Self explanatory.
 Weapon Focus (Bastard Sword): +1 on attack rolls with weapon.
 Mounted Combat: Once per round if mount is hit make a ride check. If
 check exceeds atk roll, atk fails.                                                                                                                                                                       Proficiencies                                    PHB
                                                                                                                                                                                                                                                           Ch. 5
 Knight's Challenge: Uses 1/2 class level + Cha modifier
    Fighting Challenge +1: Int > 4; CR > level - 3. +1 on Will saves, atk,                                                                                                               Armor (Light)
 and dmg against target. Uses 5 + Cha modifier.                                                                                                                                          Armor (Medium)
    Test of Mettle: All enemies within 100 feet with CR > class level - 3
 make a Will save (DC 10 + 1/2 class level + Cha modifier). Those who                                                                                                                    Armor (Heavy)
 fail are forced to attack you.                                                                                                                                                          Shield
 Shield Block: During your action designate a target. Shield bonus +1
 against that target.                                                                                                                                                                    Tower Shield
 Bulwark of Defense: Opponents beginning in threatened area treats all                                                                                                                   Simple Weapons
 threatened squares as difficult terrain.
 Armor Mastery: Ignore speed reduction for medium armor.                                                                                                                                 Martial Weapons
                                                                                                                                                                                         Bastard Sword
                                                                                                                                                                                                                      Feats                                PHB
                                                                                                                                                                                                                                                           Ch. 5
                                                                                                                                                                                                                                                             Page
                                                                                                                                                                                                                                                  Source
                                                                                                                                                                                         Feat                                                      Book
Make note of the Source Book and Page for easy reference. You may also wish to record Traits & Flaws here.
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                                                                                                                                                                                                                                              (Secondary Stats)
Data                     Settings                       Tools                  ? Help
                                              Worn Clothing and Equipment                                                                                       PHB / DMG
                                                                                                                                                           134 - 136 / 214                     Carried Equipment                                                 PHB
                                                                                                                                                                                                                                                                 Ch. 7
                                                                                                                                                                                Quantity
                                   Head                                                          Face / Eyes
                                                                                                                                                                                                                                                                 Weight
                                                                                                                                                                                                                                                                 Each
                                   (Circlets, crowns, hats, headbands,                           (Goggles, lenses, masks, spectacles,                                                                                                       Carried
                                   helmets, phylacteries)                            Weight      third eyes)                                Weight                                            Item                                          Location
                                                                                                                                                                                             Whistle                                      Backpack
                                                                                                                                                                                             Mirror                                       Backpack              0.50
                    Shoulders                                                                                   Neck
                    (Capes, cloaks, mantles, shawls)                      Weight                                (Amulets, badges, brooches, collars,                                         Compass                                      Backpack
                                                                                                                medals, medallions, pendants, periapts,
                                                                                                                scarabs, scarfs, torcs)                      Weight                          Fishing Equipment                            Backpack
Penalty
                                                          Spell
                                       Dex
                                                Check
                                 AC
                              Bonus
                                                        Failure
                                                             (%)
                                                                     Speed
                                                                       (Ft.)
                Equipped
                                                                                                                      Waist                                                                  Grappling Hook                               Backpack              4.00
                                                                                                                      (Belts, girdles, sashes)                    Weight
                                                                                                                     Bracers of Armor +1
             Shield                                                Weight
Penalty
                                                                      Spell
                                               Dex
                                                           Check
                                         AC
                                      Bonus
                                                                    Failure
                                                                         (%)
                                                                                                                (Rings) – Right
                Equipped
                    Feet
                    (Boots, sandals, shoes, slippers)                     Weight
                                                                                                                                                                                                               Wealth                                             PHB
                                                                                                                                                                                                                                                                   112
                                                                                                                                                                                                                                        Weight
                                                                                                                                                                                                                                        Total
                                                                                                                                                                                                                 Carried                                Banked
                                                                                                                                                                                           CP (Copper)                       93         1.86
                                                                                                                                                                                           SP (Silver)                       86         1.72
                                                                                                                                                                                           GP (Gold)                         50         1.00                    539
                                                                        Stored Equipment                                                                                                   PP (Platinum)
  Quantity
                                                                                                  Quantity
                                                                                      Weight
Weight
Weight
                                                                                                                                                                                                                                                  Estimated
                                                                                      Each
Each
Each
                                                                     Place of                                                                     Place of
                    Item                                             Storage                                 Item                                 Storage                       Valuables                                Quantity
                                                                                                                                                                                                                                                 Value Each
                                                                                                                                                                                                                                                     (GP)
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                                                                                                                                                                                                                                                 (Equipment & Wealth)
Data         Settings                                  Tools                             ? Help
                     Calculate Bonus Spells/Day
                                       (Class A)                  ✔                                              Magic                                              Calculate Bonus Spells/Day
                                                                                                                                                                                      (Class B)                      ✔                       PHB
                                                                                                                                                                                                                                            Ch. 10
                                                                                                                                                                                                                                                                 Enable       Turn Undead                                         PHB
                                                                                                                                                                                                                                                                                                                               159-160
                                                                                                                                                                                                                                                                                         Temp.                                   Temp.
       Domains / Schools                                                                                                             Domains / Schools
                                                                                                                                                                                                               Ability
                                                                                                                                                                                                                                                                       13 – 15                        Cleric Level + 1
Temp.
                                                                                                                                                                                                                                               Temp.
                                            Mod.
Mod.
Mod.
                                                                                                                                                                                                               Mod.
                                                                                               Misc.
                                                                                                                                                                                                                               Misc.
                                            Spell
                                                                                                                                                                             Spell
                        Spell DC                                                                                                                       Spell DC
                                            DC
                                                                                                                                                                             DC
                       Key Ability                                                                                                                    Key Ability                                                                                                      16 – 18                        Cleric Level + 2
       Spell                                                                                                                           Spell                                                                                                                           19 – 21                        Cleric Level + 3
     Save DC                                              10+                                                                        Save DC                                               10+
                                                                                                                                                                                                                                                                    22 or Higher                      Cleric Level + 4
                                                                                                                                                                                                                                                                                                                                Temp.
                                                                                                                                                                                                                                                                                                                Mod.
                                                                                                                                                                                                                                                                                                                       Misc.
                                                                                                                                                                                                                                                                    Total Hit Dice of
                        Spells/Day
Spells/Day
Spells/Day
Spells/Day
Spells/Day
Spells/Day
Spells/Day
Spells/Day
Spells/Day
Spells/Day
                                                                                                                                                                                                                                                                                                                Cha
                                     Quantity
                                                                                                                                                                      Quantity
                                                                                                  Domain/
                                                                                                                                                                                                                                  Domain/
                                                                                                                       Known *
                                                                                                                                                                                                                                                       Known *
                                                                                                  School
                                                                                                                                                                                                                                  School
                                                                                                                                                                                                                                                                    Undead Affected
           Save DC
                                                                                                                                          Save DC
                                                                  Bonus
                                                                                                                                                                                                  Bonus
                        Total
                                                                                                                                                       Total
                                     Cast *
                                                                                                                                                                      Cast *
                                                                                                                       Spells
Spells
                                                                                                                                                                                                                                                       Spells
                                                    Class
                                                                                                                                                                                     Class
 Spell                                                                                                                           Spell
                                                                                  Misc.
                                                                                                                                                                                                                  Misc.
           Spell
 1st                                                                                                                             1st
 2nd                                                                                                                             2nd                                                                                                                             Rich *                 Notes
 3rd                                                                                                                             3rd
 4th                                                                                                                             4th
 5th                                                                                                                             5th
 6th                                                                                                                             6th
 7th                                                                                                                             7th
 8th                                                                                                                             8th
 9th                                                                                                                             9th
 10th                                                                                                                            10th
 * Only applies to classes which aren’t required to prepare spells ahead of time.
                                                                                                       Psionics                                                                                                                                  XPH
                                                                                                                                                                                                                                                Ch. 4
                                                                                                                                                          Current
                                                                                                               Max.
                                                                 Power Points
                                                                    Per Day *                              Temp.
                                                                                                           Max.
                       Discipline                                                                                                                     Discipline
                                                                               Ability
                                                                                                                                                                                                               Ability
                                            Power
                                                                                                                                                                             Power
                                                                                                               Temp.
                                                                                                                                                                                                                                               Temp.
                                            Mod.
Mod.
Mod.
                                                                                                                                                                                                               Mod.
                                                                                               Misc.
Misc.
                       Power DC                                                                                                                       Power DC
                                            DC
DC
Save DC
Save DC
                                                                                                                                                                                                                  Save DC
                                       Known
Known
Known
                                                                                                                                                                                                                                                       Known
                                       Powers
Powers
Powers
                                                                                                                                                                                                                                                       Powers
             Power
Power
Power
Power
Power
Power
Power
                                                                                                                                                                                                                                Power
                           Point
Point
Point
Point
Cost
Cost
Cost
 5th                            9                                                                                                5th                            9
 * The maximum number of Power Points you can spend on a power is equal to your Manifester Level for the power’s class.
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                                                                                                                                                                                                                                                                                                                  (Magic & Psionics)
Data                       Settings                Tools        ? Help
                                  Calculate
                                Power Points   ✔                                                   Known Powers                                                                                                    XPH
                                                                                                                                                                                                               Ch. 4 & 5
Power Level
Resistance
                                                                                                                                                                                                                      Augment
 Psionic
                                                       Points
                                                       Power
                                                                                                                                                              Power
 Class
                                                                                       Manifest.                     Aim
                          Power                                 Discipline   Display     Time      Range ¹   (Target/Area/Effect)    Duration         Save                 Description
                                 ¹ CLOSE = 25 ft. + 5 ft./2 Caster Levels, MEDIUM = 100 ft. + 10 ft./Caster Level, LONG = 400 ft. + 40 ft./Caster Level       * Effect is centered on you.
                         † Concentration Duration is Limited.       ‡ Lasts Duration or until Discharged/Triggered, whichever comes first.       ~ Effect lingers after Concentration is released.
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                                                                                                                                                                                                          (Known Powers)
Data          Settings               Tools         ? Help
  10 pt.                                                 Character Description & Personality                                                                                                                PHB
                                                                                                                                                                                                             110
 All the members of the Aethelflaed clan are blessed with the exotic
 good looks of their ancestors, and Blair is no exception. Though
 she is not as beautiful as some of her other sisters, she still catches
 the eye of many suitors. Her black hair is thick and glossy, kept at
 shoulder length though often tied at the back of her head with a
 few freed locks tucked behind her ears. She has a pretty face that is
 almost misleadingly feminine for such an able warrior, with fair
 skin, a slightly upturned nose, a strong sloping jaw and a charming
 curve of her lips. It is only in battle that her features twist to reveal
 the true soldier within. Her eyes, a sharp cerulean color, reflect her
 confidence and never fail to look a person straight in the eye. They
 are accented by arched eyebrows which are tear shaped close to
 her nose, but thin out as they travel outward towards her ears,
 which are adorned with several tight piercings.
 Her body is lithe and hardened from exercise and combat, not as
 curvy or soft as the plump noble women whom men fawn over, but
 possessing undeniably feminine hips and a larger than average
 bosom that looked deceptively small when bound against her chest.
 When armored, Blair wears a chainmail coat that covers her arms                                          5'8"         160          Fair                       Blue                     Black
                                                                                                         Height     Weight (Lbs.)      Skin Color                Eye Color                Hair Color
 and falls to her lower thighs. Above that is a durable breastplate
 and domed, layered pauldrons which follow the length of her arms                                      Right            21        Lithe 14, 293 L.F.                Knechtsburg
                                                                                                         Pref. Hand     Age         Birthdate                         Hometown
 and protect them to just above her elbows. Her gauntlets are leather
 with metal plates sewn into the backs, and above those are metal
  10 pt. with rivets of metal lining the blue borders. Her legs
 bracers                                                                            Background
                                                                                       are
                                                                                                                                                                                                              PHB
                                                                                                                                                                                                               110
 Her first true test of combat was at the age of 14 when a Knight of Saint Ardathair, Elwyn, insulted Eckhard and their Order. Eckhard
                                                                                                                                                            Total Experience                       15,500
 simply let the insult go, apparently not bothered by it in the least. But Blair’s blood was boiling and she simply refused to let the matter
                                                                                                                                                         Multiclass Penalty                %
 lie, despite Eckhard’s order for her not to take action. She snuck away when she got the chance and challenged the other knight with
 only a stout wooden pole in place of a sword, which Elwyn laughingly accepted. The duel lasted a Required                                          matter of  Forseconds,
                                                                                                                                                                     Next Levelwith Blair dodging    16,000
 the first swing and driving her pole mercilessly into the knight’s gut, followed by a vicious blow to the head. Had Elwyn                                                              notExperience
                                                                                                                                                                                   Calculate
                                                                                                                                                                                 Required for Next Level
 underestimated her the duel might have gone very differently, but in the end Blair was victorious, and she returned to Eckhard with her
                                                                                                                                              You cannot spend so much Experience on a Spell or Power
 head held high, even more certain that she was capable of anything.                                                                          that you lose a level.
 Over the years she took part in more battles and never lost one. The day finally came when she needed only one more test to prove herself
 and become a knight. Sent out alone, she travelled around the bordering villages and towns of Knechtsburg in search of a way to
                                                                                                                                               Campaign
 accomplish her task. Though she had expected to come across bandits or Dark Elves or any of the other various threats to their kingdom,
 it came as a surprise when her journey took her to a small hamlet near the forest who was constantly plagued by attacks                                                        November
                                                                                                                                                                                    from a28,      2010
                                                                                                                                                                                                rampaging
                                                                                                                                               Date Character Created
 dire boar who had succumbed to madness and sought nothing but to destroy, and many had already                                                      fallen while trying Date     to Last Updated
                                                                                                                                                                                      defend       their
 home. Blair waited patiently for another attack, and when it came she fought it with all of the skill and strength she possessed, laying
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 traps and landing      wound after
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                                                                                                                                                                                              in the Details)
 shoulder and leg, Blair struck the final blow and drove her sword through the creature’s neck, finally ending its life and putting it out of
 its misery.
 Blair was knighted at the age of 19, joining the ranks of the Order of Saint Kathryn.