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DND 3.5 Character Sheet

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0% found this document useful (0 votes)
80 views7 pages

DND 3.5 Character Sheet

Uploaded by

brunoeldrazi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Use Bonus Breakdowns ✔ Character Data +

- Calculations ? Help

Kalan Human 1
Character Name Player Race Character Lvl. ECL

Rogue 1
Character Class 1 LVL. Character Class 2 Lvl. Character Class 3 Lvl. Lvl. Adjust

True Neutral Male Medium Ambidexterous


Alignment Deity Gender Size Category Pref. Hand

SSA-X2 Character Sheet


v2.51
Height Weight (Lbs.) Skin Color Eye Color Hair Color Age Birthdate

Abilities PHB
Ch. 1 Hit Points Saves Skills PHB / XPH
Ch. 4 / 35-39

(Class 1, 2, 3)
Class Skill
Max. Ranks
4/

Fortitude
Ability Ability Temp. Temp. Temp. (Class/Cross-Class) 2.0

Untrained
Score Mod. Score Mod. Max. Max.

Reflex
Str HP

Ability

Ability
15 2

Ranks
Total
7

Will

Temp.
Mod.

Misc.
Strength Hit Points
Skill

Key
Dex 17 3 Current
Dexterity ✔ Appraise • Int 3 3
Total 1 5 3
Con 12 1 Autohypnosis ³ Wis n/a 3
Constitution
Base 0 2 0
Int 16 3 Nonlethal Key
✔ Balance ¹ • Dex 3 3
Intelligence
Ability
Con Dex Wis ✔ Bluff • Cha
Damage 7 3 4
Wis 16 3 Ability
1 3 3
Wisdom Damage Mod. ✔ Climb ¹ • Str 2 2
Reduction
Cha 16 3 Magic Concentration • Con 1 1
Charisma
Misc. ✔ Craft • Int 3 3
Temp. ✔ Craft • Int 3 3
Armor PHB
122-126 & 134-136 Spell Resistance
✔ Decipher Script Int n/a 3
✔ Diplomacy • Cha 7 3 4
AC AC Dex
Mod. 3 0 Size
Mod.
Power Resistance
✔ Disable Device Int
with No Flat-
Footed
Touch
Attack
4 3 1
Deflection Dodge
Shield Shield AC ¹ AC Bonus Bonus ✔ Disguise • Cha 7 3 4

15 15 12 13
Natural
Armor
Other
Modifiers ✔ Escape Artist ¹ • Dex 7 3 4
Monk AC Wis ✔ Forgery • Int 7 3 4
Bonus ² Mod.
Load LIGHT
Equipped

✔ Gather Information • Cha 7 3 4


Penalty

Weight
Failure

Handle Animal Cha


Bonus

Check

Max. Dex 6 n/a 3


Speed
Spell
Max.

(Lbs.)
(Ft.)
Dex

Armor & Shield


(%)
AC

Type Heal • Wis 3 3


Check Penalty 0
✔ Leather Armor Light 2 6 30 15.0 ✔ Hide ¹ • Dex 7 3 4
MOdified Speed
Shield (Ft./Rd.) 30 ✔ Intimidate • Cha 3 3
Max. Run
¹ Is dependant on what is currently equipped.
2 0 0 Total ¹ Multiplier x4 ✔ Jump ¹ • Str 2 2
² applies while unarmored and unencumbered.
✔ Knowledge Local Int 4 3 1

Combat PHB
Ch. 8
Knowledge
Knowledge
Int
Int
n/a 3
n/a 3
Powerful
Initiative Build Knowledge Int n/a 3
Ability

Ability

Base Attack Attacks


Temp.
Mod.

Mod.

Misc.

Dex.
Size

Bonus Type
Key

3 ✔ Listen • Wis 4 3 1
3 Mod.
1st 2nd 3rd 4th
1st 2nd 3rd 4th

Misc. Melee Str 2 / / / 2 ✔ Move Silently ¹ • Dex 5 3 2


0 / / / 0
Temp. Ranged Dex 3 / / / 3 ✔ Open Lock Dex 7 3 4
Perform • Cha 3 3
* Utilizes a Special Size Modifier. Grapple * Str 2 / / / 2 0
Perform • Cha 3 3
Perform • Cha 3 3
Weapons & Ammunition PHB
112-122, 160 ✔ Profession Wis n/a 3
Off Hand
Equipped

Reach (Ft.)

✔ Profession Wis n/a


Category

Category

3
Encumb.
Ranged

Modified
Weight
Range/

2-Hand
Attack

Finesse
Bonus

Type *

Attacks Psicraft Int n/a 3


(Lbs.)
Size

Weapon 1st 2nd 3rd 4th Damage Critical


Ride • Dex 3 3
✔ Rapier 2 / / / 1d6 18 -20 x2 2.0
✔ Search • Int 6 3 3
✔ Dagger 2 / / / 1d4 19-20 x2 10 1.0 ✔ Sense Motive • Wis 5 3 2
/ / / ✔ Sleight of Hand ¹ Dex 7 3 4
/ / / Spellcraft Int n/a 3
/ / / ✔ Spot • Wis 5 3 2
/ / / Survival • Wis 3 3
/ / / ✔ Swim ² • Str 2 2
✔ Tumble ¹ Dex n/a 3
Unarmed Strike 2 / / / Deals Lethal
Damage
✔ Use Magic Device Cha n/a 3
Equipped

Use Psionic Device Cha n/a 3


Notes
Quantity

Weight
Attack
Bonus

Total

✔ Use Rope • Dex 3 3


Each
(Lbs.)

Quantity
Ammunition Damage Used

* If a weapon is of two types; all damage it deals is of both types. ¹ Armor Check Penalty, if any, applies. ( ² Double penalty for Swim.)
³ These skills are detailed in the Expanded Psionics Handbook (XPH).

Created by: Shawn S. Altorio pasus@ssa-x2.com www.ssa-x2.com Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc. Page 1 of 7
�������������������� This document is licensed under a Creative Commons license.

✔ Pg. 4 (Magic) Insert A: Racial Traits, Feats and Special Abilities 0 Insert D: Spells & Powers Details
Page Visibilities
✔ Pg. 5 (Psionics) Insert B: Prepared Spells & Known Powers Insert E: Physical Description & Background
✔ Pg. 6 (Known Spells/Spellbook) 0 Insert C: Known Spells/Spellbook 0 Insert F: Notes
Use Bonus Breakdowns ✔ Character Data +
- Calculations ? Help

Movement PHB
162-164 Carrying Capacity PHB
161-162 Languages PHB
82

Modified Total Base Class


Quadruped

Penalty
Speed Speed Speed Mod. Magic Misc. Temp.

(Ft./Rd.)
Check
Carried

Speed
Max.

Max.
Dex.

Run
Weight Range
30 30 30 Load (Lbs.)

Dwarven Light ✓ 0 - 66 Normal 30 ×4

One Miniute
Movement

One Round

- Overland

- Overland
Multiplier

One Hour
67 - 133

- Tactical
Medium -3 +3 20 ×4

One Day
- Local

(Miles)

(Miles)
134 - 200

(Ft.)

(Ft.)
Mode Heavy -6 +1 20 ×3
Walk (Normal) ×1 30 300 3 24

(Ft./Rd.)
Speed

Max.
Run
Weight
Hustle * ×2 60 600 6 Action Capacity (Lbs.)

Run * ×3 90 900 Lift Off Ground 2× Max. 400 5* 5*

Run * x4 120 1200 Push or Drag 5× Max. 1,000 5* 5*


All Speeds are in Feet Per Round unless otherwise noted.
* Requires a Full-Round Action. * Movement requires a Full-Round Action. Literate ✔

6 pt. Racial Traits, Feats and Special Abilities PHB


Ch. 2, 3 & 5

Proficiencies PHB
Ch. 5

Armor (Light) ✔
Armor (Medium)
Armor (Heavy)
Shield
Tower Shield
Simple Weapons ✔
Martial Weapons
Crossbow, Hand ✔
Rapier ✔
Shortbow ✔
Sword, Short ✔

Turn Undead PHB


159-160

Times Per Day Turn Check


Cha. Cha.
3 Mod. Modifier 3 Mod.

6 3+ Misc. 3 Misc.

Temp. Temp.

Turning Check Most Powerful Undead Affected


Result (Maximum Hit Dice)

0 or Lower Cleric Level - 4


1–3 Cleric Level - 3
4–6 Cleric Level - 2
7–9 Cleric Level - 1
10 – 12 Cleric Level
13 – 15 Cleric Level + 1
16 – 18 Cleric Level + 2
19 – 21 Cleric Level + 3
22 or Higher Cleric Level + 4
Temp.
Mod.

Misc.

Total Hit Dice of


Cha

Undead Affected
2d6+ Cleric
Level + 3 3
Record the Source Book and Page for easy reference. A Paladin’s effective Cleric Level is equal to his Paladin
Level - 3.

Created by: Shawn S. Altorio pasus@ssa-x2.com www.ssa-x2.com Page 2 of 7

✔ Pg. 4 (Magic) Insert A: Racial Traits, Feats and Special Abilities 0 Insert D: Spells & Powers Details
Page Visibilities
✔ Pg. 5 (Psionics) Insert B: Prepared Spells & Known Powers Insert E: Physical Description & Background
✔ Pg. 6 (Known Spells/Spellbook) 0 Insert C: Known Spells/Spellbook 0 Insert F: Notes
Character Data +
- Calculations ? Help
Quantity Carried Equipment PHB
Ch. 7 Wealth PHB
112

Quantity

Weight
Weight

Weight

(Lbs.)
Each

Each
(Lbs.)

(Lbs.)
Carried Carried
Item Location Item Location Carried Banked

1 Thieves kit Pocket 1.00 CP (Copper)


1 Disguise kit (10) Backpack 8.00 SP (Silver)
1 Backpack Back 2.00 GP (Gold) 68 1.36

1 Stone Dwarf Monk PP (Platinum)

Other

Weight
Estimated

Each
(Lbs.)
Value Each
Valuables Quantity (GP)

Estimated Net Wealth


(GP) 68.00

Carried Load
Carried Equipment Total Weight 11.00
Armor, Weapons & Ammunition
Total Weight * 18.00
Wealth Total Weight 1.36

Total Carried Load 30.360


All Weights are in Pounds unless otherwise noted. * Armor, Weapons and Ammunition are listed on Page 1 in their respective sections.

8 pt.* Item Details Stored Equipment

Quantity

Weight
Each
(Lbs.)
Place of
Item Storage

Created by: Shawn S. Altorio pasus@ssa-x2.com www.ssa-x2.com Page 3 of 7

✔ Pg. 4 (Magic) Insert A: Racial Traits, Feats and Special Abilities 0 Insert D: Spells & Powers Details
Page Visibilities
✔ Pg. 5 (Psionics) Insert B: Prepared Spells & Known Powers Insert E: Physical Description & Background
✔ Pg. 6 (Known Spells/Spellbook) 0 Insert C: Known Spells/Spellbook 0 Insert F: Notes
Use Bonus Breakdowns ✔ Character Data +
- Calculations ? Help
Calculate Bonus Spells/Day
(Class A) ✔ Magic Calculate Bonus Spells/Day
(Class B) ✔ PHB
Ch. 10 8 pt. * Magic Notes

Magic Class A Magic Class B

Domains / Schools Domains / Schools

Prohibited Schools Prohibited Schools

Ability

Ability
Temp.

Temp.
Mod.

Mod.

Mod.

Mod.
Misc.

Misc.
Spell

Spell
Spell DC Spell DC
DC

DC
Key Ability Key Ability
Spell Spell
Save DC 10+ Save DC 10+
Spells/Day

Spells/Day

Spells/Day

Spells/Day

Spells/Day

Spells/Day

Spells/Day

Spells/Day

Spells/Day

Spells/Day
Quantity

Quantity
Domain/

Domain/
Known *

Known *
School

School
Save DC

Save DC
Bonus

Bonus
Total

Total
Cast *

Cast *
Spells

Spells

Spells
Class

Class
Spell Spell
Misc.

Misc.
Spell

Level Level
0 0
1st 1st
2nd 2nd
3rd 3rd
4th 4th
5th 5th
6th 6th
7th 7th
8th 8th
9th 9th
10th 10th
* Only applies to classes which don’t have to prepare spells ahead of time.

Prepared Spells PHB


Ch. 10 & 11
Spell Level

Resistance
Quantity
Prepared
Magic
Class

Spell
Casting Aim
Spell School Comp. Time Range ¹ (Target/Area/Effect) Duration Save Description

¹ Close = 25 ft. + 5 ft./2 Caster Levels Medium = 100 ft. + 10 ft./Caster Level Long = 400 ft. + 40 ft./Caster Level
* Effect is centered on you. – Found in ‘Aim’ † time limited. – Found in ‘Duration’ ~ Effect lingers after Concentration is released. – Found in ‘Duration’

Created by: Shawn S. Altorio pasus@ssa-x2.com www.ssa-x2.com Page 4 of 7

✔ Pg. 4 (Magic) Insert A: Racial Traits, Feats and Special Abilities 0 Insert D: Spells & Powers Details
Page Visibilities
✔ Pg. 5 (Psionics) Insert B: Prepared Spells & Known Powers Insert E: Physical Description & Background
✔ Pg. 6 (Known Spells/Spellbook) 0 Insert C: Known Spells/Spellbook 0 Insert F: Notes
Use Bonus Breakdowns ✔ Character Data +
- Calculations ? Help

Psionics XPH
Ch. 4 8 pt. * Psionics Notes

Current
Max.
Power Points
Per Day * Temp.
Max.

Psionic Class A Psionic Class

Discipline Discipline

Ability

Ability
Power

Power
Temp.

Temp.
Mod.

Mod.

Mod.

Mod.
Misc.

Misc.
Power DC Power DC
DC

DC
Key Ability Key Ability
Power Power
Save DC 10+ Save DC 10+
Save DC

Save DC

Save DC

Save DC
Known

Known

Known

Known
Powers

Powers

Powers

Powers
Power

Power

Power

Power

Power

Power

Power

Power
Point

Point

Point

Point
Power Power Power Power
Cost

Cost

Cost

Cost
Level Level Level Level
1st 1 6th 11 1st 1 6th 11

2nd 3 7th 13 2nd 3 7th 13

3rd 5 8th 15 3rd 5 8th 15

4th 7 9th 17 4th 7 9th 17

5th 9 5th 9
* The maximum number of Power Points you can spend on a power is equal to your manifester level for the power’s class.

Calculate
Power Points ✔ Known Powers XPH
Ch. 4 & 5
Power Level

Resistance

Augment
Psionic

Points
Power

Power
Class

Manifest. Aim
Power Discipline Display Time Range ¹ (Target/Area/Effect) Duration Save Description

¹ Close = 25 ft. + 5 ft./2 Caster Levels Medium = 100 ft. + 10 ft./Caster Level Long = 400 ft. + 40 ft./Caster Level
* Effect is centered on you. – Found in ‘Aim’ † time limited. – Found in ‘Duration’ ~ Effect lingers after Concentration is released. – Found in ‘Duration’

Created by: Shawn S. Altorio pasus@ssa-x2.com www.ssa-x2.com Page 5 of 7

✔ Pg. 4 (Magic) Insert A: Racial Traits, Feats and Special Abilities 0 Insert D: Spells & Powers Details
Page Visibilities
✔ Pg. 5 (Psionics) Insert B: Prepared Spells & Known Powers Insert E: Physical Description & Background
✔ Pg. 6 (Known Spells/Spellbook) 0 Insert C: Known Spells/Spellbook 0 Insert F: Notes
Character Data +
- Calculations ? Help
Spell Level Magic
Class Known Spells/Spellbook Treat as
Spellbook
PHB
Ch. 11

Resistance
Spell

Page
Casting Aim Source
Spell School Comp. Time Range ¹ (Target/Area/Effect) Duration Save Description Book

¹ Close = 25 ft. + 5 ft./2 Caster Levels Medium = 100 ft. + 10 ft./Caster Level Long = 400 ft. + 40 ft./Caster Level
* Effect is centered on you. – Found in ‘Aim’ † time limited. – Found in ‘Duration’ ~ Effect lingers after Concentration is released. – Found in ‘Duration’
Created by: Shawn S. Altorio pasus@ssa-x2.com www.ssa-x2.com Page 6 of 7

✔ Pg. 4 (Magic) Insert A: Racial Traits, Feats and Special Abilities 0 Insert D: Spells & Powers Details
Page Visibilities
✔ Pg. 5 (Psionics) Insert B: Prepared Spells & Known Powers Insert E: Physical Description & Background
✔ Pg. 6 (Known Spells/Spellbook) 0 Insert C: Known Spells/Spellbook 0 Insert F: Notes
Character Data +
- Calculations ? Help
8 pt.* Physical Description & Personality PHB
110 Character Portrait

8 pt. * Background PHB


110

8 pt.* Notes Experience PHB


22, 58-60

Total Experience

Multiclass Penalty %
Required For Next Level 1,000
Calculate Experience
Required for Next Level ✔

You cannot spend so much Experience on a Spell or Power


that you lose a level.

Campaign

April 2, 2006
Date Character Created Date Last Updated

Created by: Shawn S. Altorio pasus@ssa-x2.com www.ssa-x2.com Page 7 of 7

✔ Pg. 4 (Magic) Insert A: Racial Traits, Feats and Special Abilities 0 Insert D: Spells & Powers Details
Page Visibilities
✔ Pg. 5 (Psionics) Insert B: Prepared Spells & Known Powers Insert E: Physical Description & Background
✔ Pg. 6 (Known Spells/Spellbook) 0 Insert C: Known Spells/Spellbook 0 Insert F: Notes

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