Colours touch
Description      - Each player is given a colour bib
                 - The teacher will call out a colour at any time during the game.
                 - The defender/s who have been given that colour need to leave the defence line,
                 run round the nearest cone of that colour and rejoin the defence.
                 - The attack should identify where the spatial opportunity has appeared and take
                 immediate advantage.
                 - The frequency of the calls depend on how much the coach wants to work the
                 players.
                 - The teacher may call for all players, both defence and attack, to run around an
                 allotted cone colour.
Variations       Regressions:
                 Instead of running, the student can do 5 star jumps on the spot
Teaching notes   - Teacher should have two rugby balls to ensure a fast game and a change of
                 defence to attack at times.
KTP              Running with the ball
                 - Carry the ball in two hands in front of the body
                 Side Step (Evasion)
                 - Body is positioned to one side of the defender
                 - Knees and the hips flex to lower the base of support
                 - Hand nearest the defender is extended to initiate the touch on opponent with
                 minimal force
LEST             L: 15v15 or 2x 7v7
                 E: Balls, cones and bibs
                 S: 30mx20m
                 T: 12 mins
Diagram
                 Drop Down Touch
Description      - Two handed touch tackle on hips.
                 - Defender drops down to one knee until a try is scored or a turnover occurs.
                 - As attacking team plays on, number of defenders will decrease, creating more
                 space.
                 - Cross try line and ground ball to score.
                 - Attacker options: 1. continue and pass to support 2. form a stable base and
                 offload 3. go to ground
                 and pop to support 4. go to ground and present the ball with sound technique to
                 support.
Variations       Player cannot catch unless on the move – promotes agility / evasion on and off the
                 ball.
                 - Increase width of pitch to create more space and scoring options.
                 - Introduce so that minimum 2 / 3 players must be in the scoring zone before a
                 score can be made.
                 - Play game with tags – player must pass ball once tag is made.
              Drop Down Touch
KTP           Running with the ball
              - Carry the ball in two hands in front of the body
              Passing
              Step shift swing
              - hold the middle of the ball with thumbs on top and fingers underneath
              - swing the ball across the body with both hands and elbows slightly bent
              - the head leads the rotation of the upper body towards the receiver
              - release the ball and follow through in the direction of the pass
LEST          L: 4 teams all together.
              E: Balls, cones and bibs.
              S: 35m x 35m (set up 2)
              T: 15mins.
Diagram
              Bozo touch
Description   Players divided into 3 teams, 2 teams play whilst one waits to enter the game
              when a score is made
              - When a score is made, the defence pick up the ball and attack immediately.
              - The scoring team leave the pitch while the waiting team run on and defend.
              - Turnover of possession is via a score, a forward pass, dropped ball, intercept etc.
              - The rules may also stipulate a six touch turnover for example.
              - The coach to observe how the waiting players spread when in the off pitch area
              in order to cover
              space when called onto the pitch. It may not be the team in possession at that
              time that scores.
Variations    Player cannot catch unless on the move – promotes agility / evasion on and off the
              ball.
              - Increase width of pitch to create more space and scoring options.
              - Introduce so that minimum 2 / 3 players must be in the scoring zone before a
              score can be made.
              - Play game with tags – player must pass ball once tag is made.
KTP           Running with the ball
              - Carry the ball in two hands in front of the body
              Passing
              Step, shift, swing
              - hold the middle of the ball with thumbs on top and fingers underneath
              - swing the ball across the body with both hands and elbows slightly bent
              - the head leads the rotation of the upper body towards the receiver
              - release the ball and follow through in the direction of the pass
          Bozo touch
LEST      L: 3 teams of 10 students
          E: balls, cones and bibs
          S: 40m x 60m (or as appropriate)
          T: 10-15mins
Diagram