The Roulette Warfare
For every game you need to note a minimun of 24 spins before to bet. If any of
the following conditions is met, we start betting acording to the rules of each
technique. If none of the conditions is met, don't bet. In this case you will
find another table.As you play the Warfare, keep note of the spins and the
change of croupier.
1) The law of the third
The "law of the third" tells us that in a complete cycle of 37 spins,
there will be only 24 numbers drawn one or more times, while the
other 13 will not appear.
Negative probability is (36/37)37=0.3628 = 36.28%, and 37*0.3628=13.42. 13.42,
as you can see, is more likely 14 than 13 numbers.
In a cycle of 37 or 38 spins it is almost certainly that a number hit at least 3
times. In most cases many of them will hit 3 or more times!
After the 24 spin you will bet on all the numbers that hit 2 (and only 2 times)
during the first 24 spins.Bet these numbers using flat bets (always one unit per
number) for 13 spins on the single zero wheel or 14 spins on double zero
wheel.Stop playing only this technique if you have profits before reaching the
13 or 14 spins.
2) Hot numbers
After the 24 spin you will bet on all the numbers that hit 3 or more times
during the first 24 spins.Bet these numbers using flat bets (always one unit per
number) for 30 spins.
Stop playing only this technique if you have profits before reaching 30 spins.
3) Wheel sectors
After the 24 spin if you see a 8 number sector in the wheel where at least 6
different numbers hit, bet this 8 number sector using flat bets (always one unit
per number) for 12 spins.
Stop playing only this technique if you have profits before reaching 12 spins.
4) Dealer signature (croupier patterns)
After the 24 spin if you see a particular croupier (it has to be the same
croupier you have now on the table) hitting consistently the numbers with an
average clockwise distance in the wheel, you start betting the number in the
average distance, plus the 4 numbers on each side of the number (each side in
the wheel, not the table numbers), a total of 9 numbers.
You will use flat bets (always one unit per number).
If the distance is seems to be random, don't bet!If the croupier leaves the
table, don't bet any more these numbers!So there are 4 conditions to start
playing the Warfare, if at least one is met you go on playing the remaining
techniques. Otherwise don't bet, go to another table.
Sometimes you have to bet some of the same numbers in different techniques, for
example in you have a hot number, say 36, and also you have to bet a wheel
sector where 36 is, in these case, you bet two units on 36 (one for the hot
number technique and one for the wheel sector technique).
Sleeper numbers
After the 80 spin you will bet on all the numbers that doesn't hit any time
during the first 80 spins.Bet this numbers using flat bets (always one unit per
number) for 30 spins.
Stop playing only this technique if you have profits before reaching 30 spins.
Biased wheels
After the 80 spin you will bet on all the numbers that hit 4 or more times
during the first 80 spins.Bet these numbers using flat bets (always one unit per
number) for 30 spins.
Stop playing only this technique if you have profits before reaching 30 spins.
At any time, when you have profits you can stop playing and go home. If you want
to stay playing, you can continue playing the techniques as long as you want. It
depends on you on how much time you want to spend in a casino, the more you play
the more you win!One way I often use is to play in a table until I have profits,
then I change to another table until I have profits and so on.. Instead of
changing table you can change of casino.Never leave a session unfinished, always
stay at least until you have profits.I never had a losing session using The
Roulette System Warfare, you can't lose using this system. Remember that the
combination of system is the key to become a winner!
EXAMPLES
3,6,14,2,27,20,4,2,17,6,28,31,20,34,1,31,13,25,3,17,31,5,5,7 (first 24 spins on
a single zero wheel, with the same croupier)
For the Law of the third we have 6 numers to bet (2,3,5,6,17,20)
For the Hot Numbers we have number 31 to bet.
For the wheel sector we have the numbers 2,25,17,34,6,27,13,36
For the dealer signature we don't have any number to bet, the average clockwise
distance seems to be random.You bet two units on 2,6,17 and one chip on the
remaining numbers.
Continue keeping note of the spins and playing the remaining techniques.