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Isorion

This document provides background information on a character named Isorion. Some key details: Isorion is a 2nd level Operative who is a Lashunta (Damaya) and Humanoid. She has abilities in Acrobatics and Athletics. Isorion has 16 hit points and her highest ability score is her Charisma of 18.

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0% found this document useful (0 votes)
32 views3 pages

Isorion

This document provides background information on a character named Isorion. Some key details: Isorion is a 2nd level Operative who is a Lashunta (Damaya) and Humanoid. She has abilities in Acrobatics and Athletics. Isorion has 16 hit points and her highest ability score is her Charisma of 18.

Uploaded by

Alex Scott
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Isorion Arshea None Neutral Good

Character Name Player Name Deity Region Alignment


Darkvision (60'),
Operative 2 Lashunta (Damaya) / Humanoid Medium / 5' 6' 0" / 126 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
Dark green,
2 (1) 1300 / 3300 24 Female Blue Long
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 12 +1 12 +1 HP 16 SP 16 Walk 30'


Hit Points Stamina Points
Strength

DEX 16 +3 16 +3 EAC 17 = 10 + 3 + 4 + 0 KAC 17 = 10 + 3 + 4 + 0 Resolve


4
Dexterity
energy
armor class
kinetic
armor class
Points
CON 15 +2 15 +2
TOTAL BASE STAT ARMOR MISC TOTAL BASE STAT ARMOR MISC TOTAL
Constitution
INITIATIVE +4 =
+3 +
+1 0 +0 0
INT 14 +2 14 +2 modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE SONIC
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST RESIST

WIS
Failure PENALTY

Wisdom
12 +1 12 +1 Encumbrance Light TOTAL SKILLPOINTS: 20
SKILLS MAX RANKS: 2

CHA 18 +4 SKILL NAME


KEY ABILITY SKILL ABILITY RANKS MISC

18 +4 MODIFIER

=
MODIFIER

+ +
MODIFIER

Charisma ✓ Acrobatics DEX 12 3 2 7


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
= + +
SAVE ✓ Athletics STR 6 1 1 4
FORTITUDE +2 =
+0 +
+0 +
+0 +
+2 +
+0 +
✓ Bluff CHA 9 = 4 + 1 + 4
(constitution)
Computers INT 8 = 2 + 2 + 4
REFLEX +6 =
+3 +
+0 +
+0 +
+3 +
+0 +
Culture INT 7 = 2 + 1 + 4
(dexterity)
Diplomacy CHA 5 = 4 + 1
WILL +4 =
+3 +
+0 +
+0 +
+1 +
+0 + ✓
= + +
(wisdom) ✓ Disguise CHA 9 4 1 4
Engineering INT 7 = 2 + 1 + 4
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP ✓ Intimidate CHA 9 = 4 + 1 + 4
MELEE +2 = +1 + +1 + +0 + +0 + 0 + Medicine INT 7 = 2 + 1 + 4
attack bonus
✓ Perception WIS 7 = 1 + 2 + 4
RANGED +4 = +1 + +3 + +0 + +0 + 0 + ✓ Piloting DEX 8 = 3 + 1 + 4
attack bonus
Profession (Dancer) CHA 12 = 4 + 2 + 6
Profession (Musician) CHA 10 = 4 + 2 + 4
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
(nonlethal only) +2 1d3+1 - 5' ✓ Sense Motive WIS 7 = 1 + 2 + 4
Special Properties: ✓ Stealth DEX 14 = 3 + 2 + 9
✓ Survival WIS 7 = 1 + 1 + 5
*Semi-auto pistol, tactical HAND TYPE SIZE CRITICAL REACH = + +
Primary P M - 5' = + +
30' 60' 90' 120' 150'
TH +4 +2 +0 -2 -4 ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
Dam 1d6 1d6 1d6 1d6 1d6
180' 210' 240' 270' 300'
TH -6 -8 -10 -12 -14
Dam 1d6 1d6 1d6 1d6 1d6
Special Properties: Analog

Dueling sword, tactical HAND TYPE SIZE CRITICAL REACH


Carried S M - 5'
TOTAL ATTACK BONUS DAMAGE
+2 1d6+1
Special Properties: Analog

Flame pistol HAND TYPE SIZE CRITICAL REACH


Carried F M Burn 1d4 5'
Range: 20' To Hit: +4 Damage: 1d4
30' 40' 60' 80' 100'
TH +2 +2 +0 -2 -4
Dam 1d4 1d4 1d4 1d4 1d4
120' 140' 160' 180' 200'
TH -6 -8 -10 -12 -14
Dam 1d4 1d4 1d4 1d4 1d4
Special Properties: Line, unwieldy

Shirren-eye rifle, tactical HAND TYPE SIZE CRITICAL REACH


Carried P M - 5'
Range: 30' To Hit: +4 Damage: 1d10
70' 140' 210' 280' 350'
TH +4 +2 +0 -2 -4
Dam 1d10 1d10 1d10 1d10 1d10
420' 490' 560' 630' 700'
TH -6 -8 -10 -12 -14
Dam 1d10 1d10 1d10 1d10 1d10
Special Properties: Analog, sniper (250 ft.), unwieldy

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE --- MAXDEX CHECK SPELL FAILURE

*Lashunta tempweave, basic +5 +0 0


EAC = 4, KAC = 4

Character: Isorion PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:2 (CR:1)
Player: Created using PCGen v6.08.00 RC8 on Feb 16, 2020 at 5:50:07 PM Page 1
EQUIPMENT for 1 week. Survival is a class skill for you, though if it is a class skill from the class
ITEM LOCATION QTY BULK / COST you take at 1st level, you instead gain a +1 bonus to Survival checks. In addition,
you gain an ability adjustment of +1 to Constitution at character creation.
Semi-auto pistol, tactical Equipped 1 0.1 / 260
AnalogBulk: L, Capacity: 9 rounds, Critical: -, Level: 1, Usage: 1
Lashunta tempweave, basic Equipped 1 0.1 / 1,950 Class Features
EAC = 4, KAC = 4BULK: L, Level: 4 Operative's Edge (Ex) [Paizo - Starfinder Core
Backpack (Industrial) Equipped 1 0 / 25 Rulebook, p.93]
1 Bulk when not worn.Bulk: -, Level: 11 lbs., 1 Computer (Alarm/Feedback/Firewall/Lockout/Shock grid 1/Wipe/ Your diverse training as an operative grants you a +1 insight bonus to initiative
Control, complex/Secure data, average/Tier 1/Miniaturization/Range I (100 feet)/Security I/Self-charging), 10
Serum of Sex Shift
checks and to skill checks.
Computer (Alarm/Feedback/Firewall/ Backpack 1 0 / 1,185 Specialization [Paizo - Starfinder Core
(Industrial) Rulebook, p.93]
Lockout/Shock grid 1/Wipe/Control,
Your specialization represents your primary area of expertise. Pick one
complex/Secure data, average/Tier
specialization upon taking your 1st level of the operative class. Once made, this
1/Miniaturization/Range I (100 feet)/ choice cannot be changed. Descriptions of the specializations appear on page
Security I/Self-charging) 94. Your specialization grants you the Skill Focus feat (see page 161) in your
DC to Hack 17, DC 20; 8d6
specialization's associated skills, and you gain a free skill rank in each of those
Serum of Sex Shift Backpack 10 0.1 (1) / skills at each operative level (this does not allow you to exceed the maximum
❏❏❏❏❏ ❏❏❏❏❏ (Industrial) 350 (3,500) number of skill ranks in a single skill).
Bulk: L, Level: 3
Ghost [Paizo - Starfinder Core
Dueling sword, tactical Carried 1 0.1 / 475
Rulebook, p.94]
AnalogBulk: L, Critical: -, Level: 2
You can move from place to place without being noticed.
Flame pistol Carried 1 0.1 / 470
Line, unwieldyBulk: L, Capacity: 20 petrol, Critical: Burn 1d4, Level: 2, Usage: 4
Associated Skills: Acrobatics and Stealth. When you use Stealth to make a trick
Shirren-eye rifle, tactical Carried 1 1 / 755 attack, you gain a +1 bonus to the skill check.
Analog, sniper (250 ft.), unwieldyBulk: 1, Capacity: 1 round, Critical: -, Level: 2, Usage: 1
Specialization Exploit: Cloaking field.
TOTAL BULK CARRIED/VALUE 2.4 lbs. 8,620 cr Trick Attack (Ex) [Paizo - Starfinder Core
Rulebook, p.93]
WEIGHT ALLOWANCE You can trick or startle a foe and then attack when she drops her guard. As a
Unencumbered 7 Encumbered 14 Overburdened 15 full action, you can move up to your speed. Whether or not you moved, you can
then make an attack with a melee weapon with the operative special property or
FUNDS with any small arm. Just before making your attack, attempt a Bluff, Intimidate,
Total= 0 cr [Unspent Funds = 1,000 cr] or Stealth check (or a check associated with your specialization; see page 94) with
a DC equal to 20 + your target's CR. If you succeed at the check, you deal 1d4
MAGIC additional damage and the target is flat-footed. This damage increases to 1d8 at
3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter.
Languages You can't use this ability with a weapon that has the unwieldy special property or
that requires a full action to make a single attack. [Trick Attack Damage: 1d4]
Castrovelian, Common, Elven
Evasion (Ex) [Paizo - Starfinder Core
Other Companions Rulebook, p.93]
If you succeed at a Reflex save against an effect that normally has a partial effect
Racial Traits on a successful save, you instead suffer no effect. You gain this benefit only when
SIZE AND TYPE [Paizo - Starfinder Core unencumbered and wearing light armor or no armor, and you lose the benefit
Rulebook, p.48] when you are helpless or otherwise unable to move.
Lashuntas are Medium humanoids with the lashunta subtype. Operative Exploit [Paizo - Starfinder Core
Rulebook, p.93]
DIMORPHIC [Paizo - Starfinder Core
Rulebook, p.48] As you gain experience, you learn special tricks called operative exploits. You
learn your first operative exploit at 2nd level, and you learn an additional exploit
All lashuntas gain +2 Charisma at character creation. Korasha lashuntas are
every 2 levels thereafter. If an operative exploit allows a saving throw to resist its
muscular (+2 Strength at character creation) but often brash and unobservant
effects, the DC is equal to 10 + half your operative level + your Dexterity modifier.
(-2 Wisdom at character creation). Damaya lashuntas are typically clever and
If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 x your
well-spoken (+2 Intelligence at character creation) but somewhat delicate (-2
operative level + your Dexterity modifier. The list of operative exploits appears
Constitution at character creation).
on page 95. You cannot learn the same exploit more than once unless it specially
LASHUNTA MAGIC [Paizo - Starfinder Core says otherwise.
Rulebook, p.48]
Nightvision (Ex) [Paizo - Starfinder Core
[NOT IMPLEMENTED]Lashuntas gain the following spell-like abilities: At will: Rulebook, p.95]
daze, psychokinetic hand 1/day: detect thoughts See Spell-like Abilities on page
You can see in the dark as if you had low-light vision and darkvision with a range
262. The caster level for these effects is equal to the lashunta's level.
of 60 feet.
LIMITED TELEPATHY [Paizo - Starfinder Core
Rulebook, p.48]
Feats
Lashuntas can mentally communicate with any creatures within 30 feet with
Improved Unarmed Strike [Paizo - Starfinder Core
whom they share a language. Conversing telepathically with multiple creatures
Rulebook, p.158]
simultaneously is just as difficult as listening to multiple people speaking.
You have trained to make your unarmed attacks lethal and strike with kicks,
STUDENT [Paizo - Starfinder Core
head-butts, and similar attacks.
Rulebook, p.48]
Lashuntas love to learn, and they receive a +2 racial bonus to any two skills of Your unarmed attack damage increases to 1d6 at 4th level, 2d6 at 8th level, 3d6
their choice. at 12th level, 5d6 at 15th level, and 7d6 at 20th level. You threaten squares within
your natural reach with your unarmed strikes even when you do not have a hand
free for an unarmed strike. If you are immobilized, entangled, or unable to use
Theme both legs (or whatever appendages you have in place of legs, where appropriate),
Bounty Hunter [Paizo - Starfinder Core you lose the ability to make unarmed strikes without your hands. When making
Rulebook, p.30] an unarmed strike without your hands, you can't use such attacks for combat
You track people down for money. It is a dangerous profession, as most of your maneuvers or similar abilities-only to deal damage.
targets understandably don't wish to be caught. You wouldn't have it any other Normal: You don't threaten any squares with unarmed attacks, and you must
way. You might have a code of ethics, never taking jobs that, say, target children or have a hand free to make an unarmed attack.
members of your own race. You might hunt down only escaped criminals. Or you Skill Focus (Acrobatics, Stealth) [Paizo - Starfinder Core
might be completely amoral, taking any job that comes along-for the right price. Rulebook, p.161]
THEME KNOWLEDGE [Paizo - Starfinder Core You are particularly adept at a certain skill.
Rulebook, p.30]
You gain a +3 insight bonus to checks involving the chosen skill.
Your mind is a cold steel trap when it comes to scraps of information about
Special: You can take this feat multiple times. Its effects don't stack. Each time
the creatures you're tracking down. Choose a specific sentient creature that you
you take this feat, it applies to a new skill.
can identify by name, alias, or specific identity to be your mark. Reduce the
DC of Culture or Profession (bounty hunter) checks to recall knowledge about
your mark, as well as to recall knowledge about law-enforcement individuals and Proficiencies
practices, by 5. If you choose a mark that is known only by an alias or secret Armor Prof ~ Light Armor
identity, this ability helps you learn facts only about the identity you know about, Weapon Prof ~ Basic Melee Weapons
not any other unknown identities. Once you defeat your mark, as an action that Weapon Prof ~ Small Arms
takes 1 minute, you can study dossiers and database information about another
Weapon Prof ~ Sniper Weapons
individual to be your new mark. You can instead abandon your mark for a new
one without defeating it, but if you do so, you take a -2 penalty to all skill checks

Character: Isorion PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:2 (CR:1)
Player: Created using PCGen v6.08.00 RC8 on Feb 16, 2020 at 5:50:07 PM Page 2
Isorion
Lashunta (Damaya)
RACE
24
AGE
Female
GENDER
Darkvision (60'), Low-Light Vision
VISION
Neutral Good
ALIGNMENT
Ambidextrous
DOMINANT HAND
6' 0"
HEIGHT
126 lbs.
WEIGHT
Blue
EYE COLOUR
Olive
SKIN COLOUR
Dark green, Long
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
Arshea
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Isorion PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:2 (CR:1)
Player: Created using PCGen v6.08.00 RC8 on Feb 16, 2020 at 5:50:07 PM Page 3

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