Selonna: Aasimar Soldier Character Sheet
Selonna: Aasimar Soldier Character Sheet
  WIS
                                                                                                                                                                                        Failure   PENALTY
   Wisdom
                   10 +0            10 +0                                             Encumbrance                                           Light                                TOTAL SKILLPOINTS: 36
                                                                                                                                                                                                                                            SKILLS                                                MAX RANKS: 6
21 +5 MODIFIER
                                                                                                                                                                                                                                                                               =
                                                                                                                                                                                                                                                                                   MODIFIER
                                                                                                                                                                                                                                                                                              +           +
                                                                                                                                                                                                                                                                                                              MODIFIER
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
Character: Selonna                    PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker.                                                                                                   Level:6 (CR:5)
Player:                                                                            Created using PCGen v6.08.00 RC6 on Jul 20, 2019 at 6:24:20 PM                                                                                                                                                         Page 1
                        ARMOR                                     TYPE       ---   MAXDEX   CHECK    SPELL FAILURE
   breathe while the field is active, but you can't eat or drink. While a force field is active, you gain a
   number of temporary Hit Points depending on the force field's power. All damage dealt to you is
  subtracted from the force field's temporary Hit Points first. A force field has fast healing, meaning
that it regains temporary Hit Points at a fixed rate each round at the end of your turn, up to its normal
    maximum. If the force field's temporary Hit Points are reduced to 0, it is inactive until the end of
 your next turn, when its fast healing restores some of its Hit Points. The charge capacity, amount of
 temporary Hit Points granted, and rate of fast healing vary according to the force field's color code.
  A force field has a usage of 1 charge per round. More powerful force fields also have a fortification
    ability, which gives a percentage chance that a critical hit is treated as a normal attack, dealing
   normal damage and not applying any critical effect. You roll your fortification percentage chance
   before the critical hit's damage is rolled. If a force field is inactive, its fortification ability does not
   function. A suit of armor cannot support more than one force field upgrade., ItemLevel=5, Bulk=-
Character: Selonna            PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker.   Level:6 (CR:5)
Player:                                                                    Created using PCGen v6.08.00 RC6 on Jul 20, 2019 at 6:24:20 PM                                                         Page 2
                                               EQUIPMENT                                                                                                                   EQUIPMENT
                             ITEM                                    LOCATION            QTY BULK / COST                                               ITEM                                     LOCATION           QTY BULK / COST
Assassin rifle, shadow (ACCURATE/                                    Equipped             1   1 / 7,050                   Tool Kit (Profession (Courtesan))                                      Efficient          1    0.1 / 20
adamantine/FLAMING/GHOST                                                                                                                                                                        Bandolier
                                                                                                                          Bulk: L, Level: 1
KILLER)                                                                                                                   Tool Kit (Profession (Musician))                                        Efficient          1          0.1 / 20
Breakdown, sniper (500 ft.), unwieldy, The accurate fusion bestows exceptional balance and handling on a
weapon. When you take a move action to aim a weapon with this fusion at a specific target, you gain a +1 bonus
                                                                                                                                                                                                 Bandolier
to your next attack roll with that weapon provided neither you nor your target has moved since you aimed. You             Bulk: L, Level: 1
also gain this bonus if you take a move action to aim for other purposes, such as aiming a weapon with the                Serum of Sex Shift                                                      Efficient         30       0.1 (3) / 350
sniper special property. Only ranged weapons can benefit from this fusion., Attacks from a weapon with this
                                                                                                                          ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏                                          Bandolier                     (10,500)
fusion deal full damage to incorporeal creatures. They also pass into the Ethereal Plane, allowing such attacks
to affect ethereal creatures normally. Weapons with the ghost killer fusion can also score critical hits against          ❏❏❏❏❏
incorporeal creatures. In addition, an incorporeal creature (though not an ethereal one) can pick up, move,               Bulk: L, Level: 3
or wield a ghost killer weapon., The flaming fusion imbues a weapon with the fiery power of a star. Half the
weapon's damage type is replaced with fire damage. You can activate or deactivate the flaming fusion as a                 Rounds, small arm                                                       Efficient          4        0.1 (0.4) /
swift action. If the weapon already deals two types of damage, replace one of them with fire (you decide which            ❏❏❏❏                                                                   Bandolier                     40 (160)
damage type to replace each time you activate the flaming fusion). You can add this fusion only to a weapon               -Bulk: L, ChargesCartridges: 30, Level: 1
that does not already deal fire damage. This fusion never causes a weapon that normally targets KAC to target
EAC.Bulk: 1, Capacity: 1 round, Critical: -, Level: 6, Usage: 1                                                           Rounds, longarm and sniper                                              Efficient          8        0.1 (0.8) /
Freebooter armor II (Force field,                                    Equipped              1       0.1 / 12,170           ❏❏❏❏❏ ❏❏❏                                                              Bandolier                     75 (600)
purple/Ghost armor)                                                                                                       -Bulk: L, ChargesCartridges: 25, Level: 1
EAC = 6, KAC = 8, ItemLevel=6, Bulk=L, [CAPACITY: 10; TEMP HP: 5; FAST HEALING: 2; FORTIFICATION: 0%%]                    Semi-auto pistol, tactical                                              Efficient          1        0.1 / 2,760
You can activate or deactivate your armor's force field as a standard action. Once active, the device generates           (adamantine)                                                           Bandolier
an invisible force field around you, including all your worn and carried items. The force field blocks solids and
                                                                                                                          AnalogBulk: L, Capacity: 9 rounds, Critical: -, Level: 1, Usage: 1
liquids but not gases or light (including laser beams). You can breathe while the field is active, but you can't eat
or drink. While a force field is active, you gain a number of temporary Hit Points depending on the force field's         Explosive rounds, longarm and sniper                                    Efficient          4          0 (0) /
power. All damage dealt to you is subtracted from the force field's temporary Hit Points first. A force field has
                                                                                                                          ❏❏❏❏                                                                   Bandolier                     150 (600)
fast healing, meaning that it regains temporary Hit Points at a fixed rate each round at the end of your turn, up
to its normal maximum. If the force field's temporary Hit Points are reduced to 0, it is inactive until the end of        FieryBulk: L, ChargesCartridges: 25, Level: 2
your next turn, when its fast healing restores some of its Hit Points. The charge capacity, amount of temporary           R2E                                                                     Efficient         14        0.1 (1.4) /
Hit Points granted, and rate of fast healing vary according to the force field's color code. A force field has a                                                                                 Bandolier                      1 (14)
usage of 1 charge per round. More powerful force fields also have a fortification ability, which gives a percentage       ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏
chance that a critical hit is treated as a normal attack, dealing normal damage and not applying any critical effect.     Bulk: L
You roll your fortification percentage chance before the critical hit's damage is rolled. If a force field is inactive,   Vocal modulator                                                        Equipped            1          0 / 125
its fortification ability does not function. A suit of armor cannot support more than one force field upgrade.,
ItemLevel=5, Bulk=-BULK: L, Level: 6                                                                                      A vocal modulator includes a series of miniature actuators built specifically to reshape your voice box, along
                                                                                                                          with miniature hyper-resonant chambers that dynamically close or open. This allows you to change the pitch,
Clothing (Everyday)                                                  Equipped              1           0.1 / 1            timbre, and tone of your voice. You can more easily imitate accents or pronounce alien languages. When using
Bulk: L, Level: 1                                                                                                         Disguise to change your appearance, you gain a +2 circumstance bonus if the change in your voice also helps
                                                                                                                          your disguise (at the GM's discretion).ItemLevel: 1
Efficient Bandolier                                                  Equipped              1        0.1 / 2,000
Bulk: L, Level: 428.5 lbs., 1 Computer (Feedback/Firewall/Lockout/Shock grid 2/Wipe/Control, complex/Secure
                                                                                                                          Respiration compounder                                                 Equipped            1          0 / 250
data, large/Tier 6/Hardened/Miniaturization/Range II (1 mile)/Security II/Self-charging), 1 Comm Unit (System-            A respiration compounder consists of a series of modules that attach to your lungs, letting you survive longer
wide), 1 Binoculars, 3 Canteen, 1 Datapad, 1 Flashlight, 1 Gear maintenance kit, 1 Grappler, 1 Lighter, 1 Medkit          without having to breathe. Treat your Constitution score as though it were doubled for the purpose of how long
(Advanced), 1 Mess kit, 1 Perfume (pheromonal), 2 Rope (50 ft.), 1 Space Suit, 1 Tool kit (Climbing), 1 Tool Kit          you can hold your breath. You also gain a +4 bonus to Constitution checks to continue holding your breath. This
(Profession (Cook)), 1 Tool Kit (Profession (Dancer)), 1 Tool Kit (Profession (Courtesan)), 1 Tool Kit (Profession        doesn't protect you from other dangers of an airless environment. The compounder also filters your air, granting
(Musician)), 30 Serum of Sex Shift, 4 Rounds, small arm, 8 Rounds, longarm and sniper, 1 Semi-auto pistol, tactical       a +2 bonus to saving throws against inhaled poisons or other airborne toxins.ItemLevel: 1
(adamantine), 4 Explosive rounds, longarm and sniper, 14 R2E                                                              Prosthetic limb, standard                                              Equipped            1          0 / 100
Computer (Feedback/Firewall/                                          Efficient            1        0 / 22,760            This prosthesis replaces a missing limb. It restores functionality, but it is no more durable than and doesn't
Lockout/Shock grid 2/Wipe/Control,                                   Bandolier                                            otherwise function differently than a normal limb for your species. A prosthetic limb can replace one you've lost,
                                                                                                                          or you can have a limb removed in order to replace it with a prosthetic. A storage prosthetic limb has a built-in
complex/Secure data, large/Tier 6/                                                                                        concealed storage compartment, which functions as a hideaway limb (see above).ItemLevel: 1
Hardened/Miniaturization/Range II (1                                                                                      Null-Space Chamber Mk 1                                                Equipped            1        0.1 / 3,050
mile)/Security II/Self-charging)                                                                                          Bulk: L, Level: 53.1 lbs., 1 Clothing (Profession (Dancer)), 1 Clothing (Profession (Musician)), 1 Clothing (Profession
                                                                                                                          (Actor)), 1 Bedroll, 1 Hygiene Kit, 1 Lock (Good), 1 Musical instrument (euphonic), 1 Tent (Mobile Hotelier), 1
DC to Hack 37, DC 22; 10d6                                                                                                Backpack (Industrial)
Comm Unit (System-wide)                                               Efficient            1        20 / 4,000            Clothing (Profession (Dancer))                                        Null-Space           1           0.1 / 5
                                                                     Bandolier                                                                                                                 Chamber Mk 1
Bulk: 20, Level: 6                                                                                                        Bulk: L, Level: 1
Binoculars                                                            Efficient            1          0.1 / 50            Clothing (Profession (Musician))                                      Null-Space           1           0.1 / 5
                                                                     Bandolier                                                                                                                 Chamber Mk 1
You gain a +1 circumstance bonus to vision-based Perception checks against objects 30 feet or farther from you.           Bulk: L, Level: 1
(PW.199)Bulk: L, Level: 1
                                                                                                                          Clothing (Profession (Actor))                                         Null-Space           1           0.1 / 5
Canteen                                                               Efficient            3       0 (0) / 1 (3)
                                                                                                                                                                                               Chamber Mk 1
                                                                     Bandolier                                            Bulk: L, Level: 1
BULK: L, Level: 1
                                                                                                                          Bedroll                                                               Null-Space           1           0 / 15
Datapad                                                               Efficient            1           0 / 55
                                                                                                                                                                                               Chamber Mk 1
                                                                     Bandolier                                            BULK: 1, Level: 1
BULK: L, Charge Capacity: 20, Charge Usage: 1/hour, Level: 2
                                                                                                                          Hygiene Kit                                                           Null-Space           1            1/3
Flashlight                                                            Efficient            1           0.1 / 1
                                                                                                                                                                                               Chamber Mk 1
                                                                     Bandolier                                            Bulk: 1, Level: 1
Bulk: L, Charge Capacity: 10, Charge Usage: 1/hour, Increases light level by one step: 20-ft. cone, Level: 1
                                                                                                                          Lock (Good)                                                           Null-Space           1        0.1 / 3,600
Gear maintenance kit                                                  Efficient            1            0/5
                                                                                                                                                                                               Chamber Mk 1
                                                                     Bandolier                                            Bulk: L, Level: 6
BULK: L, Level: 1
                                                                                                                          Musical instrument (euphonic)                                         Null-Space           1         0 / 4,500
Grappler                                                              Efficient            1         0.1 / 700
                                                                                                                                                                                               Chamber Mk 1
                                                                     Bandolier                                            BULK: Varies, Charge Capacity: 80, Charge Usage: 1/10 minutes, Level: 6
Bulk: L, Charge Capacity: 20, Charge Usage: 1/minute, Level: 2
                                                                                                                          Tent (Mobile Hotelier)                                                Null-Space           1           1 / 50
Lighter                                                               Efficient            1            0/1
                                                                                                                                                                                               Chamber Mk 1
                                                                     Bandolier                                            Bulk: 1, Charge Capacity: 20, Charge Usage: 1/8 hour, Level: 1
BULK: —, Level: 1
                                                                                                                          Backpack (Industrial)                                                 Null-Space           1           0 / 25
Medkit (Advanced)                                                     Efficient            1         1 / 2,700
                                                                                                                                                                                               Chamber Mk 1
                                                                     Bandolier                                            1 Bulk when not worn.Bulk: -, Level: 10.7 lbs., 1 Clothing (athletic), 1 Clothing (ceremonial), 1 Clothing
Bulk: 1, Level: 5                                                                                                         (Environmental/Cold Climate), 1 Clothing (Environmental/Dust Storm), 1 Clothing (Environmental/Heat Climate),
Mess kit                                                              Efficient            1            0/2               1 Clothing (Environmental/Zero Gravity), 1 Clothing (Formal), 1 Clothing (party), 1 Clothing (Profession (Cook)), 1
                                                                                                                          Clothing (Profession (Courtesan))
                                                                     Bandolier
BULK: L, Level: 1                                                                                                         Clothing (athletic)                                                    Backpack            1            0/5
Perfume (pheromonal)                                                  Efficient            1          0 / 500                                                                                   (Industrial)
                                                                                                                          BULK: L, Level: 1
                                                                     Bandolier
BULK: —, Level: 5                                                                                                         Clothing (ceremonial)                                                  Backpack            1            0/5
Rope (50 ft.)                                                         Efficient            2       0 (0) / 1 (2)                                                                                (Industrial)
                                                                                                                          BULK: L, Level: 1
                                                                     Bandolier
BULK: L, Level: 1                                                                                                         Clothing (Environmental/Cold                                           Backpack            1          0.1 / 10
Space Suit                                                            Efficient            1           1 / 25             Climate)                                                              (Industrial)
                                                                     Bandolier                                            +2 on Fortitude saves vs. environmental cold dangersBulk: L, Level: 1
Bulk: 1, Level: 1
                                                                                                                          Clothing (Environmental/Dust Storm)                                    Backpack            1          0.1 / 10
Tool kit (Climbing)                                                   Efficient            1         0.1 / 200                                                                                  (Industrial)
                                                                     Bandolier                                            Reduce damage from dust storms with windstorm-magnitude winds by 1Bulk: L, Level: 1
Bulk: L, Charge Capacity: -, Charge Usage: -, Level: 1
                                                                                                                          Clothing (Environmental/Heat                                           Backpack            1          0.1 / 10
Tool Kit (Profession (Cook))                                          Efficient            1          0.1 / 20
                                                                                                                          Climate)                                                              (Industrial)
                                                                     Bandolier
                                                                                                                          +2 on Fortitude saves vs. environmental heat dangersBulk: L, Level: 1
Bulk: L, Level: 1
Tool Kit (Profession (Dancer))                                        Efficient            1          0.1 / 20            Clothing (Environmental/Zero Gravity)                                  Backpack            1          0.1 / 10
                                                                     Bandolier                                                                                                                  (Industrial)
                                                                                                                          +2 on Acrobatics or Athletics checks to stop movement or climb along handholds in zero-gBulk: L, Level: 1
Bulk: L, Level: 1
           TOTAL BULK CARRIED/VALUE                                    1.4 lbs.                                                      TOTAL BULK CARRIED/VALUE                                     1.4 lbs.           78,742 cr
                                                                                           78,742 cr
Character: Selonna                  PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker.                                     Level:6 (CR:5)
Player:                                                                          Created using PCGen v6.08.00 RC6 on Jul 20, 2019 at 6:24:20 PM                                                                                           Page 3
                                      EQUIPMENT                                                             The sharpshoot fighting style enables you to excel at making accurate attacks,
                     ITEM                                LOCATION           QTY BULK / COST               usually with ranged weapons at a long distance. You can ignore cover and other
Clothing (Formal)                                         Backpack           1    0.1 / 5                 impediments to your shots, and your attacks are improved by your intense focus.
                                                         (Industrial)                                     Primary Style Technique                                     [Paizo - Starfinder Core
Bulk: L, Level: 1                                                                                                                                                             Rulebook, p.111]
Clothing (party)                                          Backpack            1           0/5               At 1st level and every 4 levels thereafter, you gain a style technique unique to
                                                         (Industrial)                                     your primary fighting style.
BULK: L, Level: 1
Clothing (Profession (Cook))                              Backpack            1          0.1 / 5          Focus Fire (Ex)                                             [Paizo - Starfinder Core
                                                         (Industrial)                                                                                                         Rulebook, p.115]
Bulk: L, Level: 1                                                                                           When you make a full attack with a ranged weapon, you can make both attacks
Clothing (Profession (Courtesan))                         Backpack            1          0.1 / 5          with a -3 penalty instead of a -4 penalty as long as they both target the same
                                                         (Industrial)                                     creature. If your first attack kills or knocks out the target, you can instead make
Bulk: L, Level: 1
                                                                                                          the second attack against a different creature at a -4 penalty. Once you have the
           TOTAL BULK CARRIED/VALUE                         1.4 lbs.          78,742 cr                   soldier's onslaught class feature (see page 112), you can use this ability with it,
                              WEIGHT ALLOWANCE                                                            making three attacks against the same creature at a -5 penalty; if your first or
                                                                                                          second attack kills or knocks out your target, you can make your remaining attacks
 Unencumbered 7                     Encumbered 14                      Overburdened 15
                                                                                                          against a different creature at a -6 penalty.
                                           FUNDS                                                          Sniper's Aim (Ex)                                           [Paizo - Starfinder Core
                                                     Total= 0 cr [Unspent Funds = 1,000 cr]                                                                                   Rulebook, p.115]
                                                                                                            When you make a ranged attack against a target with cover, reduce the AC bonus
                                           MAGIC                                                          from cover by 2. You can't use sniper's aim against an enemy with total cover.
                                       Languages                                                          Combat Feat                                                 [Paizo - Starfinder Core
                       Azlanti, Castrovelian, Common, Elven                                                                                                                   Rulebook, p.111]
                                                                                                            At 2nd level and every 2 levels thereafter, you gain a bonus feat in addition to
                                Other Companions                                                          those gained from normal advancement. These bonus feats must be selected
                                                                                                          from those listed as combat feats. Whenever you gain a new bonus feat, you
                                      Racial Traits                                                       can also choose to replace one of the bonus feats you have already learned with
SIZE AND TYPE                                                [Paizo - Starfinder Alien                    a different bonus feat. The feat you replace can't be one that was used as a
                                                                       Archive 2, p.99]                   prerequisite for another feat or other ability. You can change only one feat at any
  Aasimars are are often Medium, and all are outsiders with the native subtype.                           given level, and you must choose whether or not to swap the feat at the time you
DARKVISION                                                   [Paizo - Starfinder Alien                    gain the new bonus feat.
                                                                       Archive 2, p.99]                   Gear Boost                                                  [Paizo - Starfinder Core
  Aasimars have darkvision to a range of 60 feet.                                                                                                                             Rulebook, p.111]
CELESTIAL RADIANCE                                           [Paizo - Starfinder Alien                      At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost
                                                                       Archive 2, p.99]                   that make you better with a particular type of weapon or armor. Choose from the
  As a standard action, an aasimar can shed light, causing light within 10 feet of                        gear boosts listed below. Some gear boosts require you to reach a certain soldier
him to increase two steps, up to bright, and light for 10 more feet beyond that                           level to select them; this level is indicated in parentheses after the boost's name.
to increase one step, up to normal. This lasts for 1 minute, but the aasimar can                          Laser Accuracy (Ex)                                         [Paizo - Starfinder Core
dismiss it as a swift action. Magical darkness can decrease the light level in this                                                                                           Rulebook, p.112]
area only if it's from an item or creature of a level or CR higher than that of the                         You gain a +1 insight bonus to attack rolls with weapons in the laser category.
aasimar. An aasimar can use this ability once per day, plus a number of times                             Weapon Specialization (Ex)                                  [Paizo - Starfinder Core
equal to half his CR or level.                                                                                                                                                Rulebook, p.112]
CELESTIAL RESISTANCE                                         [Paizo - Starfinder Alien                      You gain Weapon Specialization as a bonus feat for each weapon type this class
                                                                       Archive 2, p.99]                   grants you proficiency with.
  Aasimars have resistance 5 to acid, cold, and electricity.
SKILLED                                                      [Paizo - Starfinder Alien                                 Special Qualities
                                                                       Archive 2, p.99] Resistance to Acid (Ex)                                  [Paizo - Starfinder Alien
  Naturally eloquent and perceptive, aasimars gain a +2 racial bonus to Diplomacy                                                                           Archive, p.303]
and Perception checks.                                                                    You may ignore 5 points of Acid damage each time you take acid damage.
                                                                                        Resistance to Cold (Ex)                                  [Paizo - Starfinder Alien
                                       Theme                                                                                                                Archive, p.303]
Ace Pilot                                                     [Paizo - Starfinder Core    You may ignore 5 points of Cold damage each time you take cold damage.
                                                                       Rulebook, p.29] Resistance to Electricity (Ex)                            [Paizo - Starfinder Alien
  You are most comfortable at the controls of a vehicle, whether it's a starship                                                                            Archive, p.303]
racing through the inky void of space or a ground vehicle zooming between trees,          You may ignore 5 points of Electricity damage each time you take electricity
around boulders, and across dusty badlands. You might be a member of an elite damage.
military force, the recipient of intense courses of training. Alternatively, you might
be a total amateur with innate skills that make you a much-admired hotshot.                                                     Feats
THEME KNOWLEDGE                                               [Paizo - Starfinder Core Far Shot                                                   [Paizo - Starfinder Core
                                                                       Rulebook, p.29]                                                                   Rulebook, p.157]
  You are obsessed with starships and vehicles, and have committed to memory              You remain accurate at longer ranges.
almost every related tidbit of knowledge you've ever come across. Reduce the DC
                                                                                          You take only a -1 penalty per full range increment between you and your target
of Culture checks to recall knowledge about starship and vehicle models and parts
                                                                                        when using a ranged weapon.
as well as famous hotshot pilots by 5. Piloting is a class skill for you, though if it
                                                                                          Normal: You take a -2 penalty per full range increment between you and your
is a class skill from the class you take at 1st level, you instead gain a +1 bonus to
                                                                                        target.
your Piloting checks. In addition, you gain an ability adjustment of +1 to Dexterity
at character creation.                                                                  Quick Draw                                                [Paizo - Starfinder Core
                                                                                                                                                         Rulebook, p.160]
LONE WOLF                                                     [Paizo - Starfinder Core
                                                                       Rulebook, p.29]    You can draw weapons faster than most.
  You know at least a little bit about handling every role on a starship, and you         You can draw a weapon as a swift action. Additionally, when making an attack
can sub in for certain tasks in a pinch. Whenever you need to attempt a skill check using a thrown weapon as an attack or full attack action, you can draw a weapon
either during starship combat or to directly repair or otherwise maintain your as part of the action of making a thrown attack with it. You can draw a hidden
starship, you can treat half your ranks in Piloting as your ranks in the appropriate weapon (see Sleight of Hand on page 146) as a move action.
skill for the check, if that would be better (since you effectively have ranks in the     Normal: You can draw a weapon as a move action, or (if your base attack bonus
related skill, you are considered trained in the skill for the purposes of this check). is +1 or higher) as part of a move action, and you can draw a hidden weapon as
                                                                                        a standard action.
                                   Class Features                                       Sniper Weapon Proficiency                                 [Paizo - Starfinder Core
Primary Fighting Style                                        [Paizo - Starfinder Core                                                                   Rulebook, p.162]
                                                                     Rulebook, p.111]     You know how to use sniper weapons.
  You have a preferred fighting style that represents the type of soldier you are.        You gain proficiency in sniper weapons (see Weapon Proficiency on page 243).
Each fighting style is composed of various style techniques that you learn as you Versatile Focus                                                 [Paizo - Starfinder Core
gain experience. You must pick one fighting style upon taking your first soldier                                                                         Rulebook, p.163]
level, and once made, this choice cannot be changed. Descriptions of the fighting         Your accuracy applies to all weapons with which you are proficient.
styles you can choose from appear on pages 112-115.                                       The benefits of Weapon Focus extend to all weapons with which you are
Sharpshoot                                                    [Paizo - Starfinder Core proficient.
                                                                     Rulebook, p.115]
Character: Selonna          PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker.   Level:6 (CR:5)
Player:                                                                  Created using PCGen v6.08.00 RC6 on Jul 20, 2019 at 6:24:20 PM                                                         Page 4
Versatile Specialization                                 [Paizo - Starfinder Core
                                                                Rulebook, p.163]
  You know how to get full value out of weapon types your class doesn't normally
use.
  You gain specialization (see page 243) in all weapons with which you are
proficient that can be selected with Weapon Specialization.
Weapon Focus (Weapon Focus ~ Longarms)                   [Paizo - Starfinder Core
                                                                Rulebook, p.163]
  You have increased training in a particular weapon type, making it easier to hit
your target.
  Choose one weapon type (small arms, longarms, heavy weapons, etc.). You gain
a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at
least 3 lower than your character level (or your mechanic's class level, if you are
a drone), you gain a +2 bonus instead.
                                     Proficiencies
Armor Prof ~ Heavy Armor
Armor Prof ~ Light Armor
Weapon Prof ~ Advanced Melee Weapons
Weapon Prof ~ Basic Melee Weapons
Weapon Prof ~ Grenades
Weapon Prof ~ Heavy Weapons
Weapon Prof ~ Longarms
Weapon Prof ~ Small Arms
Weapon Prof ~ Sniper Weapons
Character: Selonna         PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker.   Level:6 (CR:5)
Player:                                                                 Created using PCGen v6.08.00 RC6 on Jul 20, 2019 at 6:24:20 PM                                                         Page 5
Selonna
Aasimar (Medium)
RACE
26
AGE
Female
GENDER
Darkvision (60')
VISION
Lawful Neutral
ALIGNMENT
Ambidextrous
DOMINANT HAND
6' 0"
HEIGHT
146 lbs.
WEIGHT
Green
EYE COLOUR
Light brown
SKIN COLOUR
Golden blond, Lond french brade
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
Arshea
DEITY
Humanoid
Race Type
Description:
Biography:
Character: Selonna      PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker.   Level:6 (CR:5)
Player:                                                              Created using PCGen v6.08.00 RC6 on Jul 20, 2019 at 6:24:20 PM                                                         Page 6