0% found this document useful (0 votes)
105 views4 pages

Celaril

This document provides a character sheet for an operative named Celaril. Some key details: 1) Celaril is a level 4 Lashunta (Damaya) / humanoid operative with 26 hit points and 32 stamina points. 2) Their abilities scores are highest in Charisma (20) and Dexterity (18). 3) Celaril has skills in Acrobatics, Athletics, Bluff, Computers and more, with their highest ranks in Bluff and Acrobatics.

Uploaded by

Alex Scott
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
105 views4 pages

Celaril

This document provides a character sheet for an operative named Celaril. Some key details: 1) Celaril is a level 4 Lashunta (Damaya) / humanoid operative with 26 hit points and 32 stamina points. 2) Their abilities scores are highest in Charisma (20) and Dexterity (18). 3) Celaril has skills in Acrobatics, Athletics, Bluff, Computers and more, with their highest ranks in Bluff and Acrobatics.

Uploaded by

Alex Scott
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

Celaril Arshea None Lawful Neutral

Character Name Player Name Deity Region Alignment


Darkvision (60'),
Operative 4 Lashunta (Damaya) / Humanoid Medium / 5' 6' 0" / 168 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
4 (3) 6000 / 10000 26 Female Violet Dark blue, Long
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 14 +2 14 +2 HP 28 SP 32 Walk 40'


Hit Points Stamina Points
Strength

DEX 18 +4 18 +4 EAC 19 = 10 + 4 + 5 + 0 KAC 20 = 10 + 4 + 6 + 0 Resolve


6
Dexterity
energy
armor class
kinetic
armor class
Points
CON 14 +2 14 +2
TOTAL BASE STAT ARMOR MISC TOTAL BASE STAT ARMOR MISC TOTAL
Constitution
INITIATIVE +10 = +4 +
+6 0 +0 0
INT 16 +3 16 +3 modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE SONIC
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST RESIST

WIS
Failure PENALTY

Wisdom
10 +0 10 +0 Encumbrance Light TOTAL SKILLPOINTS: 44
SKILLS MAX RANKS: 4

CHA 20 +5 SKILL NAME


KEY ABILITY SKILL ABILITY RANKS MISC

20 +5 MODIFIER

=
MODIFIER

+ +
MODIFIER

Charisma ✓ Acrobatics DEX 11 4 2 5


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
= + +
SAVE ✓ Athletics STR 10 2 2 6
FORTITUDE +3 =
+1 +
+2 +
+0 +
+0 +
+0 + ✓ Bluff CHA 14 = 5 + 4 + 5
(constitution)
✓ Computers INT 12 = 3 + 4 + 5
REFLEX +8 =
+4 +
+4 +
+0 +
+0 +
+0 +
✓ Culture INT 12 = 3 + 2 + 7
(dexterity)
✓ Diplomacy CHA 7 = 5 + 2
WILL +4 =
+4 +
+0 +
+0 +
+0 +
+0 +
✓ Disguise CHA 14 = 5 + 4 + 5
(wisdom)
✓ Engineering INT 10 = 3 + 2 + 5
✓ Intimidate CHA 12 = 5 + 2 + 5
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
Medicine INT 10 = 3 + 2 + 5
MELEE +5 = +3 + +2 + +0 + +0 + 0 + ✓
= + +
attack bonus ✓ Perception WIS 12 0 4 8
RANGED +7 = +3 + +4 + +0 + +0 + 0 + ✓ Piloting DEX 11 = 4 + 2 + 5
attack bonus ✓ Profession (Actor) CHA 14 = 5 + 4 + 5
✓ Profession (Courtesan) CHA 12 = 5 + 2 + 5
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
= + +
(nonlethal only) +5 1d3+6 20/x2 5' ✓ Profession (Dancer) CHA 16 5 4 7
✓ Sense Motive WIS 7 = 0 + 2 + 5
Special Properties:
✓ Sleight of Hand DEX 16 = 4 + 4 + 8
*Semi-auto pistol, tactical HAND TYPE SIZE CRITICAL REACH ✓ Stealth DEX 13 = 4 + 4 + 5
Primary M none/x0 5' = + +
30' 60' 90' 120' 150'
✓ Survival WIS 7 0 2 5
= + +
TH +7 +5 +3 +1 -1
= + +
Dam 1d6+2 1d6+2 1d6+2 1d6+2 1d6+2
180' 210' 240' 270' 300' ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
TH -3 -5 -7 -9 -11
Dam 1d6+2 1d6+2 1d6+2 1d6+2 1d6+2
Special Properties: Analog

Knife, survival HAND TYPE SIZE CRITICAL REACH


Carried M none/x0 5'
TOTAL ATTACK BONUS DAMAGE
+7 1d4+4
Special Properties: Analog, operative

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE --- MAXDEX CHECK SPELL FAILURE

*D-suit I +5 +0 0
EAC = 5, KAC = 6

Character: Celaril PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.07.05 on May 7, 2018 at 12:57:12 AM Page 1
EQUIPMENT WEIGHT ALLOWANCE
ITEM LOCATION QTY BULK / COST Unencumbered 8 Encumbered 16 Overburdened 17
Semi-auto pistol, tactical Equipped 1 0.1 / 260
AnalogBulk: L, Capacity: 9 rounds, Critical: -, Level: 1, Usage: 1 FUNDS
D-suit I Equipped 1 0.1 / 2,980 Total= 0 cr [Unspent Funds = 1,000 cr]
EAC = 5, KAC = 6BULK: L, Level: 5
Clothing (Everyday) Equipped 1 0.1 / 1 MAGIC
Bulk: L, Level: 1
Efficient Bandolier Equipped 1 0.1 / 2,000 Languages
Bulk: L, Level: 46.2 lbs., 1 Computer (Alarm/Fake shell/Feedback/Firewall/Lockout/Shock grid 2/Control, complex/ Castrovelian, Common, Lashunta
Secure data, large/Tier 4/Hardened/Miniaturization/Range II (1 mile)/Security II/Self-charging), 1 Clothing
(Formal), 1 Clothing (Environmental/Zero Gravity), 1 Clothing (Profession (Actor)), 1 Clothing (Profession
(Courtesan)), 1 Clothing (Profession (Dancer)), 1 Clothing (Travel), 1 Comm Unit (Personal), 14 R2E, 1 Flashlight, 1 Other Companions
Signal Jammer (Level 4), 1 Tool Kit (Profession (Dancer)), 1 Tool Kit (Profession (Courtesan)), 1 Tool Kit (Profession
(Actor)), 20 Serum of Sex Shift, 10 Serum of Appearance Change, 5 Serum of Healing Mk 2, 1 Knife, survival
Computer (Alarm/Fake shell/ Efficient 1 0 / 7,761 Racial Traits
Feedback/Firewall/Lockout/Shock Bandolier SIZE AND TYPE [Paizo - Starfinder Core
Rulebook, p.48]
grid 2/Control, complex/Secure
Lashuntas are Medium humanoids with the lashunta subtype.
data, large/Tier 4/Hardened/
DIMORPHIC [Paizo - Starfinder Core
Miniaturization/Range II (1 mile)/ Rulebook, p.48]
Security II/Self-charging) All lashuntas gain +2 Charisma at character creation. Korasha lashuntas are
DC to Hack 29, DC 22; 10d6
muscular (+2 Strength at character creation) but often brash and unobservant
Clothing (Formal) Efficient 1 0.1 / 5
(-2 Wisdom at character creation). Damaya lashuntas are typically clever and
Bandolier
Bulk: L, Level: 1 well-spoken (+2 Intelligence at character creation) but somewhat delicate (-2
Clothing (Environmental/Zero Gravity) Efficient 1 0.1 / 10 Constitution at character creation).
Bandolier LASHUNTA MAGIC [Paizo - Starfinder Core
+2 on Acrobatics or Athletics checks to stop movement or climb along handholds in zero-gBulk: L, Level: 1 Rulebook, p.48]
Clothing (Profession (Actor)) Efficient 1 0.1 / 5 [NOT IMPLEMENTED]Lashuntas gain the following spell-like abilities: At will:
Bandolier daze, psychokinetic hand 1/day: detect thoughts See Spell-like Abilities on page
Bulk: L, Level: 1
262. The caster level for these effects is equal to the lashunta's level.
Clothing (Profession (Courtesan)) Efficient 1 0.1 / 5
Bandolier LIMITED TELEPATHY [Paizo - Starfinder Core
Bulk: L, Level: 1 Rulebook, p.48]
Clothing (Profession (Dancer)) Efficient 1 0.1 / 5 Lashuntas can mentally communicate with any creatures within 30 feet with
Bandolier whom they share a language. Conversing telepathically with multiple creatures
Bulk: L, Level: 1
simultaneously is just as difficult as listening to multiple people speaking.
Clothing (Travel) Efficient 1 0.1 / 10
STUDENT [Paizo - Starfinder Core
Bandolier
You add 2 miles per 8-hour day of overland movement; +1 to Constitution checks to avoid nonlethal damage Rulebook, p.48]
from a forced marchBulk: L, Level: 1 Lashuntas love to learn, and they receive a +2 racial bonus to any two skills of
Comm Unit (Personal) Efficient 1 0.1 / 7 their choice.
Bandolier
Includes a calculator, a flashlight, and several entertainment options.Bulk: L, Charge Capacity: 80, Charge Usage:
1/hour, Level: 1 Theme
R2E Efficient 14 0.1 (1.4) / MERCENARY [Paizo - Starfinder Core
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏ Bandolier 1 (14) Rulebook, p.32]
Bulk: L Whether you take jobs that match your ethical beliefs or you fight for anyone
Flashlight Efficient 1 0.1 / 1 who can afford your services, you are a hired gun. You might take pride in your
Bandolier past accomplishments, proudly displaying trophies of your kills, or you might be
Bulk: L, Charge Capacity: 10, Charge Usage: 1/hour, Increases light level by one step: 20-ft. cone, Level: 1
laden with guilt over being the sole survivor of a mission gone terribly wrong. You
Signal Jammer (Level 4) Efficient 1 0.1 / 1,600
most likely work with other mercenaries and are familiar with the methodologies
Bandolier
Bulk: L, Charge Capacity: 12, Charge Usage: 1/10 minute, Level: 4
of military actions all across the galaxy.
Tool Kit (Profession (Dancer)) Efficient 1 0.1 / 20 THEME KNOWLEDGE [Paizo - Starfinder Core
Bandolier Rulebook, p.32]
Bulk: L, Level: 1 You are knowledgeable about the military, from rival mercenary groups to
Tool Kit (Profession (Courtesan)) Efficient 1 0.1 / 20 standard military procedures to planetary armed forces, and you can draw upon
Bandolier this fount of information to aid your adventurous pursuits. Reduce the DC of
Bulk: L, Level: 1
Culture checks and Profession (mercenary) checks to recall knowledge about
Tool Kit (Profession (Actor)) Efficient 1 0.1 / 20
Bandolier hierarchies, practices, personnel, and so on in the military by 5. Athletics is a
Bulk: L, Level: 1 class skill for you, though if it is a class skill from the class you take at 1st level,
Serum of Sex Shift Efficient 20 0.1 (2) / you instead gain a +1 bonus to Athletics checks. In addition, you gain an ability
Bandolier 350 (7,000) adjustment of +1 to Strength at character creation.
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
Bulk: L, Level: 3
Serum of Appearance Change Efficient 10 0.1 (1) / Class Features
❏❏❏❏❏ ❏❏❏❏❏ Bandolier 75 (750) Operative's Edge (Ex) [Paizo - Starfinder Core
Bulk: L, Level: 1 Rulebook, p.93]
Serum of Healing Mk 2 Efficient 5 0.1 (0.5) / Your diverse training as an operative grants you a +2 insight bonus to initiative
❏❏❏❏❏ Bandolier 425 (2,125) checks and to skill checks.
Bulk: L, Level: 5
Specialization [Paizo - Starfinder Core
Knife, survival Efficient 1 0.1 / 95
Rulebook, p.93]
Bandolier
Analog, operativeBulk: L, Critical: -, Level: 1 Your specialization represents your primary area of expertise. Pick one
Backpack (Industrial) Equipped 1 0 / 25 specialization upon taking your 1st level of the operative class. Once made, this
1 Bulk when not worn.Bulk: -, Level: 13 lbs., 1 Hygiene Kit, 1 Medkit (Advanced), 1 Space Suit choice cannot be changed. Descriptions of the specializations appear on page
Hygiene Kit Backpack 1 1/3 94. Your specialization grants you the Skill Focus feat (see page 161) in your
(Industrial) specialization's associated skills, and you gain a free skill rank in each of those
Bulk: 1, Level: 1 skills at each operative level (this does not allow you to exceed the maximum
Medkit (Advanced) Backpack 1 1 / 2,700 number of skill ranks in a single skill).
(Industrial) Thief [Paizo - Starfinder Core
Bulk: 1, Level: 5
Rulebook, p.95]
Space Suit Backpack 1 1 / 25
(Industrial) You specialize in acquisition, from quick swipes to complex heists.
Bulk: 1, Level: 1 Associated Skills: Perception and Sleight of Hand. You can use Sleight of Hand
Skin of the chameleon Equipped 1 0 / 4,050 to make a trick attack by concealing your weapons and motions.
ItemLevel: 6 Specialization Exploit: Holographic distraction.
Darkvision capacitors, standard Equipped 1 0 / 1,750 Trick Attack (Ex) [Paizo - Starfinder Core
ItemLevel: 3 Rulebook, p.93]
Vocal modulator Equipped 1 0 / 125 You can trick or startle a foe and then attack when she drops her guard. As a
ItemLevel: 1 full action, you can move up to your speed. Whether or not you moved, you can
TOTAL BULK CARRIED/VALUE 3.4 lbs. 33,372 cr then make an attack with a melee weapon with the operative special property or
with any small arm. Just before making your attack, attempt a Bluff, Intimidate,
or Stealth check (or a check associated with your specialization; see page 94) with

Character: Celaril PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.07.05 on May 7, 2018 at 12:57:12 AM Page 2
a DC equal to 20 + your target's CR. If you succeed at the check, you deal 1d4
additional damage and the target is flat-footed. This damage increases to 1d8 at
3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter.
You can't use this ability with a weapon that has the unwieldy special property or
that requires a full action to make a single attack. [Trick Attack Damage: 1d8]
Evasion (Ex) [Paizo - Starfinder Core
Rulebook, p.93]
If you succeed at a Reflex save against an effect that normally has a partial effect
on a successful save, you instead suffer no effect. You gain this benefit only when
unencumbered and wearing light armor or no armor, and you lose the benefit
when you are helpless or otherwise unable to move.
Operative Exploit [Paizo - Starfinder Core
Rulebook, p.93]
As you gain experience, you learn special tricks called operative exploits. You
learn your first operative exploit at 2nd level, and you learn an additional exploit
every 2 levels thereafter. If an operative exploit allows a saving throw to resist its
effects, the DC is equal to 10 + half your operative level + your Dexterity modifier.
If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 x your
operative level + your Dexterity modifier. The list of operative exploits appears
on page 95. You cannot learn the same exploit more than once unless it specially
says otherwise.
Alien Archive (Ex) [Paizo - Starfinder Core
Rulebook, p.95]
Your vast experience makes identifying new creatures easier for you. Double
your operative's edge bonus to your skill checks when identifying a creature and
its abilities. If you successfully identify a creature, you gain a +2 enhancement
bonus to your skill check when you make a trick attack against that creature.
Holographic Distraction (Ex) [Paizo - Starfinder Core
Rulebook, p.97]
As a standard action, you can spend 1 Resolve Point to create a single
holographic duplicate or psychic projection of yourself that moves away from you
for 1 round per operative level. The double climbs walls, jumps across pits, or
simply passes through obstacles, moving at twice your speed in one direction
indicated by you when the ability is activated. Its course cannot be changed. Those
who interact with the double can attempt a Will save to recognize that it is not
real. You must have the holographic clone exploit to learn this exploit.
Nightvision (Ex) [Paizo - Starfinder Core
Rulebook, p.95]
You can see in the dark as if you had low-light vision and darkvision with a range
of 60 feet.
Quick Movement (Ex) [Paizo - Starfinder Core
Rulebook, p.93]
As long as you are unencumbered and wearing light armor or no armor, your
land speed increases by 10 feet. At 9th level, your land speed instead increases by
20 feet, and at 15th level, your land speed instead increases by 30 feet.
Weapon Specialization (Ex) [Paizo - Starfinder Core
Rulebook, p.94]
You gain the Weapon Specialization feat as a bonus feat for each weapon type
with which this class grants you proficiency.
Debilitating Trick (Ex) [Paizo - Starfinder Core
Rulebook, p.94]
When you hit an enemy with a trick attack, you can make the creature flat-footed
or off-target until the beginning of your next turn. You might learn exploits that
grant you additional options for your debilitating trick, but you can select only one
option each time you hit with a trick attack.

Feats
Improved Initiative [Paizo - Starfinder Core
Rulebook, p.158]
Your quick reflexes allow you to react rapidly to danger.
You gain a +4 bonus to initiative checks.
Quick Draw [Paizo - Starfinder Core
Rulebook, p.160]
You can draw weapons faster than most.
You can draw a weapon as a swift action. Additionally, when making an attack
using a thrown weapon as an attack or full attack action, you can draw a weapon
as part of the action of making a thrown attack with it. You can draw a hidden
weapon (see Sleight of Hand on page 146) as a move action.
Normal: You can draw a weapon as a move action, or (if your base attack bonus
is +1 or higher) as part of a move action, and you can draw a hidden weapon as
a standard action.
Skill Focus (Perception, Sleight of Hand) [Paizo - Starfinder Core
Rulebook, p.161]
You are particularly adept at a certain skill.
You gain a +3 insight bonus to checks involving the chosen skill.
Special: You can take this feat multiple times. Its effects don't stack. Each time
you take this feat, it applies to a new skill.

Proficiencies
Armor Prof ~ Light Armor
Weapon Prof ~ Basic Melee Weapons
Weapon Prof ~ Small Arms
Weapon Prof ~ Sniper Weapons

Character: Celaril PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.07.05 on May 7, 2018 at 12:57:12 AM Page 3
Celaril
Lashunta (Damaya)
RACE
26
AGE
Female
GENDER
Darkvision (60'), Low-Light Vision
VISION
Lawful Neutral
ALIGNMENT
Ambidextrous
DOMINANT HAND
6' 0"
HEIGHT
168 lbs.
WEIGHT
Violet
EYE COLOUR
Dark brown
SKIN COLOUR
Dark blue, Long
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
Arshea
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Celaril PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.07.05 on May 7, 2018 at 12:57:12 AM Page 4

You might also like