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Name: Torments Morality Core: Drive: Demeanor:: Baraka

Baraka is a level 7 Therios barbarian with 13 total wounds and 18 total mana. His abilities include claws, night vision, and rage which increases his strength, combat, spirit, and agility. He possesses combat talents such as rending blow and vital strike. His equipment includes an alchemy set, ammo pouch, bandoliers, climbing gear, and coins.

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Steven Noll
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0% found this document useful (0 votes)
35 views4 pages

Name: Torments Morality Core: Drive: Demeanor:: Baraka

Baraka is a level 7 Therios barbarian with 13 total wounds and 18 total mana. His abilities include claws, night vision, and rage which increases his strength, combat, spirit, and agility. He possesses combat talents such as rending blow and vital strike. His equipment includes an alchemy set, ammo pouch, bandoliers, climbing gear, and coins.

Uploaded by

Steven Noll
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Name: Baraka

Character Info Torments Morality Vitality


Level Might Core: - Total Wounds: 13
7 Drive: - wounds taken
Demeanor: -
Total Mana: 18
Archetype: Barbarian
mana used
Design: Dominion: 3 used
Total Actions: 5
Race: Therios - Wolva To Spend
BP: Speed
Beast Feature Claws
Animal feet: 30 inches: 6

Languages
Notes Bark Tongue: Greenskin: Southern Speak:
Cavern Speak: Heaven Speak: Water Tongue:
test Clockworken: Island Speak: Western Speak:
Demon Tongue: Northing: __________________:
test
Eastern Speak: Relicword: __________________:

HT Reaction: 1 Brawn: 2 Charisma: Intellect:


AGL: 4 *Athletics: 2 Entertain: Awareness: 2
Talents

Initiative: 2 Combat: 3 Etiquette: Insight: 1


*Stealth: END: 3 Guile: MND: 1
*Subterfuge: STR: 3 INF: 2 SPR: 3

Air: Healing: Nature:


^ Vigor:
^

^Blood: ^Limbo: ^Necro: Water:


Spells

Earth: Matter: ^Shadow: ____________:


Fire: Mind: Summon: ____________:
Alchemist: Politician: Tailor: Alchemy Pathfinder
Specializations

Architect: Prospector: Tamer: Explosives: Desert:


Professions

Armorer: Sailor: Theologian: Machines: Forest:


Chef: Scribe: Trapper: Magic Items: Jungle:
Mechanist: Shipwright: Werker: Poisons: Mountains:
Mythologist: Spellcrafter: _________________: Potions: Subterranean:
Pathfinder: Strategist: _________________: Substances: Tundra:
* subject to armor or shield penalties www.agepast.com
^ these schools are easier to cast while wearing armor, they downgrade one level of casting penalty
Power Page Cost Rank Description Mana Save

Spirit Blow 98 5 2 3 unarmed damage


Night Vision
Swifstrike
Bloodline Animal
Rage 96 6 2 major bonus STR, Com, SPR, AGL, Speed, +2 wound 8
Rending Blow 96 5 2 1 DUR damage, armor -1 prot 5
Assaulter 86 5 1 STR and Com major bonus 4 chargin 5
Combat Master 88 4 2 Major combat bonus, Swift at full STR
Vital Strike 100 5 2 -2 wounds from bleeding per round 3
Close Quarters Style 88 4 1 Major CQ weapon STR bonus
Heroic Action 6 2

shield size
damage

impale
reload
range
parry

lance
DUR
STR

Weapon Notes
set
hit

penalties Dodge penalties


stand
move
value

DUR
spell
skill

4
Armor
stand
parry

DUR
spell
skill

Shield
Scout 7 2
Toughness 5

www.agepast.com
General Equipment Currency Gems
*Alchemy Set (6): copper: pearl 10g: sapphire 500g:
Ammo Pouch (1): garnet 25g: ruby 750g:
Anvil (8):
silver: peridot 50g: emerald 1000g:
Bandolier (2): gold: topaz 100g: diamond 2kg:
Book Case (1): aqua 250g: blue diamond 5kg:
platinum:
Candles x5 (1):
Chain x10’ (2):
Chest- 300 (2): Gear Points Bandolier 1 Bandolier 2
Climbing Gear (2): Total:
Chronometer (4-1):
Coin Pouch- 100 (1): Used:
Fishing Pole (2): Unused:
Fletching Set (2):
Flint & Steel (1):
Coins x50:
Food, Good (1): (STR x5) + 25 = total gear points
Food, Gourmet (2): Combat Gear
Food, Rations x7 (2):
Game Set (2): Grenades (1): 12 max
Goblet (1): Small Weapon (2): Vials Scrolls
Grappling Hook (3): One-Hand Weapon (3):
Heavy Blanket (3): Two-Hand Weapon (4):
Holy Symbol (2): Polearm (5):
*Hourglass (2): Buckler Shield (1):
Journal (2): Round Shield (2):
Lantern (2): Heater Shield (3):
Ladder 6’ Tall (6): Tower Shield (4):
v Leather Armor (3):
*(14) Lock (2):
v Mail Armor (4):
* (14) Manacles (3):
Merchant Scale (2): v Plate Armor (6):

Mess Kit (2): v Gear Drive Armor (8):

Metal Spikes x5 (1): v


considered stowed
Music Instrument (2):
Clothes & Other Items
Net (2):
Pen (1):
Pot or Pan (2):
Powder Horn (3):
Quiver (2):
Rope x20’ (1): Spell Books Held
*Sextant (3):
Air: Mind:
*Spell Book (3): 6 max
*Spyglass (4): Ammunition (max 40) Blood: Nature:
Tent (3): Earth: Necro:
Tool (2):
Arrows/ Bolts: Fire: Shadow:
Torches x3 (1): Powder Charges: Healing: Summon:
Thieve’s Tools (3): Limbo: Vigor:
Slugs/ Stones: Matter: Water:
Whip (1):

* these items cost more than 100 gold www.agepast.com


Magic Item Magic Item Magic Item Magic Item

Might: Might: Might: Might:


Uses a Day: Uses a Day: Uses a Day: Uses a Day:
Description Description Description Description

Companion Companion Companion

Level: Level: Level:


Abilities Granted Abilities Granted Abilities Granted
Champion: Champion: Champion:
Empathic Link: Empathic Link: Empathic Link:
Enhance Companion: Enhance Companion: Enhance Companion:
Link Eyes: Link Eyes: Link Eyes:

Manacles & Locks Notes: Contact


• Manacles have a check
based on quality and cost
check 8: 20g; DUR: 2
power

access

bond
check 10: 40g; DUR: 3
check 12: 75g; DUR: 4
check 14: 150g; DUR: 5
check 16: 250g; DUR: 6
check 18: 800g; DUR: 7
check 20: 2000g; DUR: 8 Location:

Rules
• Bandolier: can hold 6 grenades or daggers
• Vials: up to 12 can be carried
• Scrolls: up to 12 can be carried Notes:
• Ammo Pouch: holds 20 slugs
• Powder Horn: holds 20 powder charges
• Quiver: holds 20 arrows or bolts

www.agepast.com

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