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RPG Character Sheet Template

Altesa is a level 2 Asuri Troll Elementalist with 6 total wounds and 22 total mana. Her archetype focuses on finding enlightenment through studying the elements. She speaks Greenskin, Southern Speak, Western Speak, and understands Relicword. Altesa carries a longsword and dagger for weapons and wears scout armor for protection. She knows innate resistance to disease and has apprentice spellcaster abilities along with other spells and talents related to elemental magic.

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Steven Noll
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0% found this document useful (0 votes)
49 views4 pages

RPG Character Sheet Template

Altesa is a level 2 Asuri Troll Elementalist with 6 total wounds and 22 total mana. Her archetype focuses on finding enlightenment through studying the elements. She speaks Greenskin, Southern Speak, Western Speak, and understands Relicword. Altesa carries a longsword and dagger for weapons and wears scout armor for protection. She knows innate resistance to disease and has apprentice spellcaster abilities along with other spells and talents related to elemental magic.

Uploaded by

Steven Noll
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Name: Altesa

Character Info Torments Morality Vitality


Level Might Core: Heroic Total Wounds: 6
2 1 Drive: H - Devoted wounds
0 taken
Demeanor: Stubborn
Total Mana: 22
Archetype: Elementalist
mana0 used
Design: Finding enlightenment through the study of the elements Dominion: 3 used
Total Actions: 3
Race: Asuri Tal To Spend
BP: Speed
Troll
Allure feet: 25 inches: 5

Languages
Notes Bark Tongue: Greenskin: Southern Speak:
Cavern Speak: Heaven Speak: Water Tongue:
test Clockworken: ■ Island Speak: Western Speak: ■ ■

Demon Tongue: Northing: __________________:


test
Eastern Speak: Relicword: ■ ■ __________________:

HT Reaction: 1 Brawn: Charisma: 1 Intellect: 1

AGL: 2 *Athletics: 0 Entertain: 0 Awareness: 2


Talents

Initiative: 2 Combat: 3 Etiquette: 0 Insight: 1


*Stealth: 2 END: 1 Guile: 1 MND: 2
*Subterfuge: 0 STR: 2 INF: 3 SPR: 3

Air: 5 Healing: Nature:


^ Vigor:
^

^Blood: ^Limbo: ^Necro: Water:


Spells

5
Earth: 5 Matter: ^Shadow: ____________:
Fire: 5 Mind: Summon: ____________:
Alchemist: ■ Politician: Tailor: ■ Alchemy Pathfinder
Specializations

Architect: Prospector: Tamer: Explosives: ■ Desert:


Professions

Armorer: Sailor: Theologian: Machines: Forest:


Chef: Scribe: Trapper: Magic Items: ■ Jungle:
Mechanist: Shipwright: Werker: Poisons: Mountains:
Mythologist: ■ Spellcrafter: ■ _________________: Potions: ■ Subterranean:
Pathfinder: Strategist: _________________: Substances: Tundra:
* subject to armor or shield penalties www.agepast.com
^ these schools are easier to cast while wearing armor, they downgrade one level of casting penalty
Power Page Cost Rank Description Mana Save

Innate Resistance (disease) 1


Bloodline: Troll 1
Obscure Knowledge 1
Apprentice Spellcaster (4) 85 12 1
Bane Gaze 86 5 1
Concentrate 88 3 1
Tatoos (weapon) 99 4 1
Efficient Casting 89 6 1
Recharge

shield size
damage

impale
reload
range
parry

lance
DUR
STR

Weapon Notes
set
hit

Longsword 4 3 2 m 3 tow biting


Dagger -1 2 0 close 2 heat biting
Heavy Pistol -1 2 s 1 2 heat 6d10, punch 2, fra 20, great

penalties Dodge penalties


stand
move
value

DUR
spell
skill

Armor
stand
parry

DUR
spell
skill

Shield
Scout 7 - - min 1 2
Toughness 5

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General Equipment Currency Gems
*Alchemy Set (6): copper: pearl 10g: sapphire 500g:
Ammo Pouch (1): garnet 25g: ruby 750g:
Anvil (8):
silver: peridot 50g: emerald 1000g:
Bandolier (2): gold: topaz 100g: diamond 2kg:
Book Case (1): aqua 250g: blue diamond 5kg:
platinum:
Candles x5 (1):
Chain x10’ (2):
Chest- 300 (2): Gear Points Bandolier 1 Bandolier 2
Climbing Gear (2): Total: 35
Chronometer (4-1):
Coin Pouch- 100 (1):■
Used: 12
Fishing Pole (2): Unused:
Fletching Set (2):
Flint & Steel (1):
Coins x50:
Food, Good (1): (STR x5) + 25 = total gear points
Food, Gourmet (2): Combat Gear
Food, Rations x7 (2):
Game Set (2): Grenades (1): 12 max
Goblet (1): Small Weapon (2): ■
Vials Scrolls
Grappling Hook (3): One-Hand Weapon (3): ■ ■

Heavy Blanket (3): Two-Hand Weapon (4): Mana Lite


Holy Symbol (2): Polearm (5): Mana Lite
*Hourglass (2): Buckler Shield (1):
Mana Lite
Journal (2):
■ Round Shield (2):
Lantern (2): Heater Shield (3): Mana Lite
Ladder 6’ Tall (6): Tower Shield (4): Mana Lite
v Leather Armor (3):
*(14) Lock (2):
* (14) Manacles (3): v Mail Armor (4): Acid Brew
Merchant Scale (2): v Plate Armor (6):

Mess Kit (2): v Gear Drive Armor (8):

Metal Spikes x5 (1): v


considered stowed
Music Instrument (2):
Clothes & Other Items
Net (2):
Pen (1):
Pot or Pan (2):
Powder Horn (3):
Quiver (2):
Rope x20’ (1):

Spell Books Held
*Sextant (3):
Air: Mind:
*Spell Book (3): 6 max
*Spyglass (4): Ammunition (max 40) Blood: Nature:
Tent (3): Earth: Necro:
Tool (2):
Arrows/ Bolts: Fire: Shadow:
Torches x3 (1): Powder Charges: Healing: Summon:
Thieve’s Tools (3): Limbo: Vigor:
Slugs/ Stones: Matter: Water:
Whip (1):

* these items cost more than 100 gold www.agepast.com


Magic Item Magic Item Magic Item Magic Item

Might: Might: Might: Might:


Uses a Day: Uses a Day: Uses a Day: Uses a Day:
Description Description Description Description

Companion Companion Companion

Level: Level: Level:


Abilities Granted Abilities Granted Abilities Granted
Champion: Champion: Champion:
Empathic Link: Empathic Link: Empathic Link:
Enhance Companion: Enhance Companion: Enhance Companion:
Link Eyes: Link Eyes: Link Eyes:

Manacles & Locks Notes: Contact


• Manacles have a check
based on quality and cost
check 8: 20g; DUR: 2
power

access

bond
check 10: 40g; DUR: 3
check 12: 75g; DUR: 4
check 14: 150g; DUR: 5
check 16: 250g; DUR: 6
check 18: 800g; DUR: 7
check 20: 2000g; DUR: 8 Location:

Rules
• Bandolier: can hold 6 grenades or daggers
• Vials: up to 12 can be carried
• Scrolls: up to 12 can be carried Notes:
• Ammo Pouch: holds 20 slugs
• Powder Horn: holds 20 powder charges
• Quiver: holds 20 arrows or bolts

www.agepast.com

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