Name:
Character Info                  Torments                             Morality                                          Vitality
        Level           Might                                       Core:          -                              Total Wounds:                  9
              7                                                     Drive:         -                                      wounds taken
                                                                 Demeanor:         -
                                                                                                                  Total Mana:                   22
     Archetype:                       Tinker
                                                                                                                             mana4 used
     Design:                                                                                                      Dominion:                    used
                                                                                                                  Total Actions:                5
       Race: Machari                                      To Spend
                                                         BP:                                                             Speed
                    Machari Clan
                      Clockwork                                                                        feet:        30           inches:       6
                                                                                         Languages
                         Notes                           Bark Tongue:                      Greenskin:                    Southern Speak:
                                                        Cavern Speak:                  Heaven Speak:                       Water Tongue:
                           test                          Clockworken:                   Island Speak:                     Western Speak:
                                                       Demon Tongue:                         Northing:                    __________________:
                                                                                                                                       test
                                                        Eastern Speak:                      Relicword:                    __________________:
HT            Reaction:           1           Brawn:                       Charisma:                                     Intellect:             1
          AGL:                    3     *Athletics:                         Entertain:                               Awareness:                 2
Talents
     Initiative:                  4      Combat:                 3          Etiquette:                                  Insight:                2
      *Stealth:                              END:                4              Guile:                                    MND:                  3
  *Subterfuge:                               STR:                3               INF:                         3            SPR:                 3
                      Air:        6         Healing:                          Nature:
                                                                               ^                                           Vigor:
                                                                                                                             ^
                  ^Blood:                   ^Limbo:                           ^Necro:                                      Water:
Spells
                                                                                                                                                6
                   Earth:                   Matter:                         ^Shadow:                                  ____________:
                     Fire:                    Mind:                         Summon:                                   ____________:
                   Alchemist:            Politician:                      Tailor:                                 Alchemy                  Pathfinder
                                                                                           Specializations
                    Architect:          Prospector:                      Tamer:                                Explosives:              Desert:
Professions
                    Armorer:                 Sailor:               Theologian:                                  Machines:                Forest:
                         Chef:              Scribe:                    Trapper:                              Magic Items:                Jungle:
                   Mechanist:          Shipwright:                      Werker:                                  Poisons:           Mountains:
                  Mythologist:         Spellcrafter:            _________________:                               Potions:         Subterranean:
                   Pathfinder:           Strategist:            _________________:                            Substances:               Tundra:
 * subject to armor or shield penalties                                                                                          www.agepast.com
 ^ these schools are easier to cast while wearing armor, they downgrade one level of casting penalty
               Power                     Page Cost Rank                                  Description                          Mana Save
Invigorate                                         5       2      SPR+2 to reduce damage for every 5+                           5
Heavy Lung                                                 1
Bloodline Clockwork                                        1
Faction                                                    1
Apprentice Spellcaster                             6       1
Craftsman                                          3       2
Concentrate                                        3       2
Dead Eye                                 89        6       2
Rapid Reload                                       5       1
Heroic Action                                      6       2
Heroic Trait                                               1
                                                                        shield size
                                damage
                                                                                      impale
                                                         reload
                                                 range
                        parry
                                                                                                     lance
                                                                  DUR
                                         STR
  Weapon                                                                                                               Notes
                                                                                               set
                hit
  Long Gun       0                        3      100       1       2                                         black powder 6d10, punch 3
                                penalties                                             Dodge                     penalties
                                                 stand
                        move
                value
                                                         DUR
                                         spell
                                skill
                                                                                         4
   Armor
                                                                                                                      stand
                                                                                                     parry
                                                                                                                                      DUR
                                                                                                                              spell
                                                                                                              skill
                                                                                      Shield
 Toughness       7
                                                                                                                      www.agepast.com
     General Equipment                       Currency                                             Gems
     *Alchemy Set (6):                  copper:                                pearl 10g:            sapphire 500g:
      Ammo Pouch (1):                                                        garnet 25g:                 ruby 750g:
               Anvil (8):
                                        silver:                             peridot 50g:            emerald 1000g:
          Bandolier (2):                gold:                                topaz 100g:              diamond 2kg:
         Book Case (1):                                                      aqua 250g:          blue diamond 5kg:
                                        platinum:
         Candles x5 (1):
         Chain x10’ (2):
        Chest- 300 (2):                      Gear Points                              Bandolier 1         Bandolier 2
    Climbing Gear (2):                  Total:
    Chronometer (4-1):
   Coin Pouch- 100 (1):                 Used:
       Fishing Pole (2):                Unused:
      Fletching Set (2):
       Flint & Steel (1):
                                        Coins x50:
        Food, Good (1):                 (STR x5) + 25 = total gear points
   Food, Gourmet (2):                          Combat Gear
  Food, Rations x7 (2):
          Game Set (2):                          Grenades (1): 12 max
              Goblet (1):                 Small Weapon (2):                                 Vials           Scrolls
   Grappling Hook (3):              One-Hand Weapon (3):
     Heavy Blanket (3):             Two-Hand Weapon (4):
      Holy Symbol (2):                           Polearm (5):
        *Hourglass (2):                   Buckler Shield (1):
             Journal (2):                  Round Shield (2):
            Lantern (2):                   Heater Shield (3):
     Ladder 6’ Tall (6):                    Tower Shield (4):
                                       v Leather Armor (3):
         *(14) Lock (2):
                                            v Mail Armor (4):
   * (14) Manacles (3):
   Merchant Scale (2):                     v Plate Armor (6):
           Mess Kit (2):           v Gear Drive Armor (8):
   Metal Spikes x5 (1):                          v
                                                     considered stowed
 Music Instrument (2):
                                        Clothes & Other Items
                 Net (2):
                 Pen (1):
        Pot or Pan (2):
      Powder Horn (3):
             Quiver (2):
          Rope x20’ (1):                                                                       Spell Books Held
           *Sextant (3):
                                                                                                 Air:       Mind:
       *Spell Book (3): 6 max
          *Spyglass (4):                Ammunition (max 40)                                   Blood:       Nature:
                Tent (3):                                                                     Earth:        Necro:
                Tool (2):
                                   Arrows/ Bolts:                                               Fire:     Shadow:
         Torches x3 (1):           Powder Charges:                                          Healing:     Summon:
     Thieve’s Tools (3):                                                                     Limbo:         Vigor:
                                   Slugs/ Stones:                                           Matter:         Water:
               Whip (1):
* these items cost more than 100 gold                                                                   www.agepast.com
        Magic Item                         Magic Item                  Magic Item                 Magic Item
     Might:                              Might:                        Might:                 Might:
Uses a Day:                         Uses a Day:                   Uses a Day:            Uses a Day:
        Description                        Description                 Description                Description
           Companion                                  Companion                        Companion
               Level:                                    Level:                           Level:
      Abilities Granted                           Abilities Granted                  Abilities Granted
         Champion:                                       Champion:                        Champion:
     Empathic Link:                                  Empathic Link:                   Empathic Link:
Enhance Companion:                              Enhance Companion:               Enhance Companion:
          Link Eyes:                                      Link Eyes:                       Link Eyes:
    Manacles & Locks                                    Notes:                                      Contact
    • Manacles have a check
    based on quality and cost
       check 8: 20g; DUR: 2
                                                                                          power
                                                                                                      access
                                                                                                               bond
      check 10: 40g; DUR: 3
      check 12: 75g; DUR: 4
     check 14: 150g; DUR: 5
     check 16: 250g; DUR: 6
     check 18: 800g; DUR: 7
    check 20: 2000g; DUR: 8                                                               Location:
                     Rules
•   Bandolier: can hold 6 grenades or daggers
•   Vials: up to 12 can be carried
•   Scrolls: up to 12 can be carried                                                      Notes:
•   Ammo Pouch: holds 20 slugs
•   Powder Horn: holds 20 powder charges
•   Quiver: holds 20 arrows or bolts
                                                                                                    www.agepast.com