Bard 5                                                                              adeyooyei
CLASS & LEVEL                                                                       PLAYER NAME
   Victoria Adeyooye
                                                                                            Half-Elf                                        Criminal / Spy                          6,500
         CHARACTER NAME                                                                     RACE                                           BACKGROUND                              EXPERIENCE POINTS
                           +3     Strength
                                                                                                                           ARMOR                                Max HP             Current HP             Temp HP
 STRENGTH            •     +6     Dexterity
                           +1     Constitution                                    +3                                        15                                   28                                          --
   +2                      +1     Intelligence
                                                                                                                            CLASS
                           +2     Wisdom                                       INITIATIVE                                                                                          HIT POINTS
    14
                     •     +7     Charisma
                                                                                                                                                           Total    5d8                       SUCCESSES
                           Saving Throw Modifiers
 DEXTERITY                                                                                                                                                                                      FAILURES
                     +1 Bonus on saves
   +2                Advantage against
                     being charmed, and
                                                                                                      DEFENSES                                                       HIT DICE                       DEATH SAVES
                     magic can’t put you to
    14                          SAVING THROWS                                                    INSPIRATION
                                                                                                                                                         === ARMOR ===
                                                                                                                                                         Light Armor
CONSTITUTION         H     +3     Acrobatics DEX
                                                                                                 PROFICIENCY BONUS
                                                                                                                                                         === WEAPONS ===
                                                                            +3
   +0                P
                     H
                           +4
                           +1
                                  Animal Handling WIS
                                  Arcana INT
                                                                                                                                                         Crossbow, Hand, Longsword, Rapier,
                                                                                                                                                         Shortsword, Simple Weapons
    10               H     +3     Athletics STR                                                                                                          === TOOLS ===
                                                                                                 ABILITY SAVE DC                                         Dice Set, Flute, Lyre, Pan Flute, Thieves'
                     P     +6     Deception CHA
                                                                                                                                                         Tools
                     P     +3     History INT
INTELLIGENCE
                     H     +2     Insight WIS                                                                                                            === LANGUAGES ===
                                                                              30 ft. (Walking)                                                           Common, Elvish, Undercommon
   +0                E     +9     Intimidation CHA
                     P     +3     Investigation INT
    10               P     +4     Medicine WIS                                                          SPEED
                           +1     Nature INT                                                                                                                             PROFICIENCIES & LANGUAGES
                     H
  WISDOM             P     +4     Perception WIS
                     E     +9     Performance CHA                        === ACTIONS ===                                                             Cutting Words
   +1                H     +4     Persuasion CHA
                                                                         Standard Actions
                                                                            Attack, Cast a Spell, Dash, Disengage, Dodge,
                                                                                                                                                        As a reaction when a creature (that's not immune
                                                                                                                                                     to being charmed) you can see within 60 ft. makes an
                                                                         Help, Hide, Ready, Search, Use an Object,                                   attack roll, ability check, or damage roll, you can
                     H     +1     Religion INT
    13                                                                   Opportunity Attack, Grapple, Shove, Improvise,                              expend one use of Bardic Inspiration, roll the die, and
                     P     +5     Sleight of Hand DEX                    Two-Weapon Fighting, Interact with an Object                                subtract the number from the creature's roll. You can
                                                                                                                                                     do so after the roll but before knowing the result.
                     P     +5     Stealth DEX                            === BONUS ACTIONS ===
 CHARISMA                                                                Bardic Inspiration • 3 / Short Rest
                     H     +2     Survival WIS
                                                                            As a bonus action, a creature within 60 ft. that can
   +3                                                                    hear you gains an inspiration die (1d8). For 10
                                                                         minutes, the creature can add it to one ability check,
                                                                         attack roll, or saving throw. This can be added after
                                                                         seeing the roll, but before knowing the outcome.
    17
                                                                         === REACTIONS ===
                                     SKILLS                                                                                                   ACTIONS
                                                                        NAME                                              HIT            DAMAGE/TYPE                 NOTES
  14         PASSIVE WISDOM (PERCEPTION)
                                                                         Dagger                                            +5             1d4+2 Piercing              Simple, Finesse, Light, Thrown, Range (20/60)
                                                                         Dagger                                            +5             1d4+2 Piercing              Simple, Finesse, Light, Thrown, Range (20/60)
  12         PASSIVE WISDOM (INSIGHT)
                                                                         Rapier                                            +5             1d8+2 Piercing              Martial, Finesse
  13         PASSIVE INTELLIGENCE (INVESTIGATION)
                                                                         Shortbow                                          +5             1d6+2 Piercing              Simple, Ammunition, Range, Two-Handed, Range (80/320)
 Darkvision 60 ft.                                                       Unarmed Strike                                    +5             3 Bludgeoning
                         SENSES                                                                                                   WEAPON ATTACKS & CANTRIPS
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                                                                                               Bard 5                                                                               adeyooyei
                                                                                              CLASS & LEVEL                                                                        PLAYER NAME
        Victoria Adeyooye
                                                                                               Half-Elf                                        Criminal / Spy                           6,500
                CHARACTER NAME                                                                RACE                                            BACKGROUND                               EXPERIENCE POINTS
     === BARD FEATURES ===
                                                                         * Bonus Proficiencies • PHB 54
     * Hit Points • PHB 52                                               You gain proficiency with three more skills of your
                                                                         choice.
     * Proficiencies • PHB 52
                                                                         * Cutting Words • PHB 54
     * Spellcasting • PHB 52                                             As a reaction when a creature (that's not immune to
     You can cast known bard spells using CHA as your                    being charmed) you can see within 60 ft. makes an
     spellcasting modifier (Spell DC 14, Spell Attack +6)                attack roll, ability check, or damage roll, you can
     and known bard spells as rituals if they have the ritual            expend one use of Bardic Inspiration, roll the die, and
     tag. You can use a musical instrument as a                          subtract the number from the creature's roll. You can
     spellcasting focus.                                                 do so after the roll but before knowing the result.
     * Bardic Inspiration • PHB 53                                         | 1 Reaction
     As a bonus action, a creature (other than you) within
     60 ft. that can hear you gains an inspiration die (1d8).            * Ability Score Improvement • PHB 54
     For 10 minutes, the creature can add it to one ability
     check, attack roll, or saving throw. This can be added              * Font of Inspiration • PHB
     after seeing the roll, but before knowing the outcome.              You regain all of your expended uses of Bardic
                                                                         Inspiration when you finish a short or long rest.
      | 3 / Short Rest • 1 Bonus Action
     * Jack of All Trades • PHB 54                                       === HALF-ELF RACIAL TRAITS ===
     You can add half your proficiency bonus, rounded
     down ( +1 ), to any ability check you make that doesn’t             * Darkvision • PHB 39
     already include it.                                                 You can see in darkness (shades of gray) up to 60 ft.
     * Song of Rest • PHB 54                                             * Fey Ancestry • PHB 39
     If you or any friendly creatures who can hear your                  You have advantage on saving throws against being
     performance regain hit points at the end of the short               charmed, and magic can’t put you to sleep.
     rest by spending one or more Hit Dice, each of those
     creatures regains an extra 1d6 hit points.                          * Skill Versatility • PHB 39
                                                                         You gain proficiency in two skills of your choice.
     * Bard College • PHB 54
      | College of Lore
     * Expertise • PHB 54
     Your proficiency bonus is doubled for any ability check
     you make with chosen proficiencies (2 at 3rd and 10th
     level).
                                                                                                 FEATURES & TRAITS
                              NAME                                                             QTY            WEIGHT            NAME                                                            QTY        WEIGHT
CP          0                   Studded Leather                                                1              13 lb.            Torch                                                           10         10 lb.
                                Leather                                                        1              10 lb.            Waterskin                                                       1          5 lb.
SP          0                   Dagger                                                         1              1 lb.             Thieves' Tools                                                  1          1 lb.
                                Dagger                                                         1              1 lb.             Bracers of Defense                                              1          --
EP          0                   Shortbow                                                       1              2 lb.
                                Rapier                                                         1              2 lb.
GP         15                   Arrows                                                         20             1 lb.
                                Backpack                                                       1              5 lb.
PP          0                   Clothes, Common                                                1              3 lb.
                                Crowbar                                                        2              10 lb.
      WEIGHT CARRIED
        100.5 lb.               Hammer                                                         1              3 lb.
        ENCUMBERED              Piton                                                          10             2.5 lb.           ATTUNED MAGIC ITEMS                                             QTY        WEIGHT
         210 lb.                Rations (1 day)                                                10             20 lb.            Ring of Protection                                              1          --
      PUSH/DRAG/LIFT            Rope, Hempen (50 feet)                                         1              10 lb.
         420 lb.                Tinderbox                                                      1              1 lb.
                                                                                                     EQUIPMENT
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                                                                        women                          13                       Medium                    5' 7"               160
                                                                       GENDER                         AGE                      SIZE                      HEIGHT               WEIGHT
Victoria Adeyooye                                                       Chaotic Good                                            dark brown                dark brown          black
  CHARACTER NAME                                                       ALIGNMENT                     FAITH                     SKIN                      EYES                 HAIR
                                                                                                                                         I am horribly, horribly awkward in
                                                                                                                                         social situations.
                                                                                                                                         I blow up at the slightest insult.
                                                                                                                                         The best way to get me to do
                                                                                                                                                             PERSONALITY TRAITS
                                                                                                                                         People. I’m loyal to my friends, not to any
                                                                                                                                         ideals, and everyone else can take a trip
                                                                                                                                         down the Styx for all I care. (Neutral)
                                                                                                                                                                    IDEALS
                                                                                                                                         Someone I loved died because of a
                                                                                                                                         mistake I made. That will never
                                                                                                                                         happen again.
                                                                                                                                                                    BONDS
                                                                                                                                         If there’s a plan, I’ll forget it. If I don’t
                                                                                                                                         forget it, I’ll ignore it.
                                                                                                                                                                     FLAWS
    CHARACTER APPEARANCE                                                 ALLIES & ORGANIZATIONS
    CHARACTER BACKSTORY                                                                                            ADDITIONAL NOTES
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                                                                                                  CHA                                                       14                                     +6
      Bard
                                                                                             SPELLCASTING                                           SPELL SAVE DC                              SPELL ATTACK
               SPELLCASTING                                                                     ABILITY                                                                                           BONUS
               CLASS
PREP SPELL NAME               SOURCE                            SAVE/ATK TIME      RANGE                   COMP    DURATION                        PAGE REF      NOTES
    === CANTRIPS ===          (At Will)
O   Dancing Lights <C>        Bard                              --         1A       120 ft.                V,S,M   Concentration, up to 1 minute   PHB 230       D: 1m, V/S/M
O   Thunderclap               Bard                              CON 14 1A           5 ft.                  S       Instantaneous                   EE 168        S
O   Vicious Mockery           Bard                              WIS 14     1A       60 ft.                 V       Instantaneous                   PHB 285       V
    === 1st LEVEL ===         4 Slots OOOO
O   Faerie Fire <C>           Bard                              DEX 14 1A           60 ft./20 ft. Cube V           Concentration, up to 1 minute   PHB 239       D: 1m, 20 ft. Cube, V
O   Bane <C>                  Bard                              CHA 14 1A           30 ft.                 V,S,M   Concentration, up to 1 minute   PHB 216       D: 1m, V/S/M
O   Hideous Laughter <C>      Bard                              WIS 14     1A       30 ft.                 V,S,M   Concentration, up to 1 minute   PHB           D: 1m, V/S/M
    === 2nd LEVEL ===         3 Slots OOO
O   Heat Metal <C>            Bard                              --         1A       60 ft.                 V,S,M   Concentration, up to 1 minute   PHB 250       D: 1m, V/S/M
O   Shatter                   Bard                              CON 14 1A           60 ft./10 ft. Sphere   V,S,M   Instantaneous                   PHB 275       10 ft. Sphere, V/S/M
    === 3rd LEVEL ===         2 Slots OO
O   Fear <C>                  Bard                              WIS 14     1A       Self/30 ft. Cone V,S,M         Concentration, up to 1 minute   PHB 239       D: 1m, 30 ft. Cone, V/S/M
O   Tiny Hut [R]              Bard                              --         1m       Self/10 ft. Sphere     V,S,M   8 hours                         PHB           D: 8h, 10 ft. Sphere, V/S/M
O   Bestow Curse <C>          Bard                              WIS 14     1A       Touch                  V,S     Concentration, up to 1 minute   PHB 218       D: 1m, V/S
                                                                                             SPELLS
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