# This is the configuration file for DOSBox 0.74-3.
(Please use the latest version
of DOSBox)
# Lines starting with a # are comment lines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.
[sdl]
#        fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go
back)
#        fulldouble: Use double buffering in fullscreen. It can reduce screen
flickering, but it can also result in a slow DOSBox.
#   fullresolution: What resolution to use for fullscreen: original, desktop or
fixed size (e.g. 1024x768).
#                      Using your monitor's native resolution (desktop) with
aspect=true might give the best results.
#                      If you end up with small window on a large screen, try an
output different from surface.
#                      On Windows 10 with display scaling (Scale and layout) set to
a value above 100%, it is recommended
#                      to use a lower full/windowresolution, in order to avoid
window size problems.
# windowresolution: Scale the window to this size IF the output device supports
hardware scaling.
#                      (output=surface does not!)
#            output: What video system to use for output.
#                    Possible values: surface, overlay, opengl, openglnb, ddraw.
#          autolock: Mouse will automatically lock, if you click on the screen.
(Press CTRL-F10 to unlock)
#      sensitivity: Mouse sensitivity.
#      waitonerror: Wait before closing the console if dosbox has an error.
#          priority: Priority levels for dosbox. Second entry behind the comma is
for when dosbox is not focused/minimized.
#                      pause is only valid for the second entry.
#                    Possible values: lowest, lower, normal, higher, highest, pause.
#        mapperfile: File used to load/save the key/event mappings from. Resetmapper
only works with the defaul value.
#     usescancodes: Avoid usage of symkeys, might not work on all operating
systems.
fullscreen=false
fulldouble=false
fullresolution=original
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-0.74-3.map
usescancodes=true
[dosbox]
# language: Select another language file.
# machine: The type of machine DOSBox tries to emulate.
#           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3,
svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes.
#             This value is best left at its default to avoid problems with some
games,
#              though few games might require a higher value.
#              There is generally no speed advantage when raising this value.
language=
machine=svga_s3
captures=capture
memsize=16
[render]
# frameskip: How many frames DOSBox skips before drawing one.
#    aspect: Do aspect correction, if your output method doesn't support scaling
this can slow things down!
#    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is
appended,
#              then the scaler will be used even if the result might not be
desired.
#              To fit a scaler in the resolution used at full screen may require a
border or side bars,
#              to fill the screen entirely, depending on your hardware, a different
scaler/fullresolution might work.
#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x,
advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x,
rgb2x, rgb3x, scan2x, scan3x.
frameskip=0
aspect=false
scaler=normal2x
[cpu]
#       core: CPU Core used in emulation. auto will switch to dynamic if available
and
#             appropriate.
#             Possible values: auto, dynamic, normal, simple.
#    cputype: CPU Type used in emulation. auto is the fastest choice.
#             Possible values: auto, 386, 386_slow, 486_slow, pentium_slow,
386_prefetch.
#     cycles: Amount of instructions DOSBox tries to emulate each millisecond.
#             Setting this value too high results in sound dropouts and lags.
#             Cycles can be set in 3 ways:
#               'auto'          tries to guess what a game needs.
#                               It usually works, but can fail for certain games.
#               'fixed #number' will set a fixed amount of cycles. This is what you
usually
#                               need if 'auto' fails. (Example: fixed 4000).
#               'max'           will allocate as much cycles as your computer is
able to
#                               handle.
#             Possible values: auto, fixed, max.
#    cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-
F12)
# cycledown: Setting it lower than 100 will be a percentage.
core=auto
cputype=auto
cycles=auto
cycleup=10
cycledown=20
[mixer]
#   nosound: Enable silent mode, sound is still emulated though.
#      rate: Mixer sample rate, setting any device's rate higher than this will
probably lower their sound quality.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000,
49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound
will also be more lagged.
#            Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.
nosound=false
rate=44100
blocksize=1024
prebuffer=25
[midi]
#      mpu401:   Type of MPU-401 to emulate.
#                Possible values: intelligent, uart, none.
# mididevice:    Device that will receive the MIDI data from MPU-401.
#                Possible values: default, win32, alsa, oss, coreaudio, coremidi,
none.
# midiconfig:    Special configuration options for the device driver. This is usually
the id of the    device you want to use
#                  (find the id with mixer/listmidi).
#                  Or in the case of coreaudio, you can specify a soundfont here.
#                  See the README/Manual for more details.
mpu401=intelligent
mididevice=default
midiconfig=
[sblaster]
# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
#          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the soundblaster.
#          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
#     irq: The IRQ number of the soundblaster.
#          Possible values: 7, 5, 3, 9, 10, 11, 12.
#     dma: The DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
#    hdma: The High DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster
type. All OPL modes are Adlib-compatible, except for 'cms'.
#          Possible values: auto, cms, opl2, dualopl2, opl3, none.
# oplemu: Provider for the OPL emulation. compat might provide better quality (see
oplrate as well).
#          Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set
the mixer rate accordingly).
#          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100
[gus]
#      gus:   Enable the Gravis Ultrasound emulation.
# gusrate:    Sample rate of Ultrasound emulation.
#             Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# gusbase:    The IO base address of the Gravis Ultrasound.
#             Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
#   gusirq:   The IRQ number of the Gravis Ultrasound.
#             Possible values: 5, 3, 7, 9, 10, 11, 12.
#   gusdma:   The DMA channel of the Gravis Ultrasound.
#             Possible values: 3, 0, 1, 5, 6, 7.
# ultradir:   Path to Ultrasound directory. In this directory
#             there should be a MIDI directory that contains
#             the patch files for GUS playback. Patch sets used
#             with Timidity should work fine.
gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND
[speaker]
# pcspeaker: Enable PC-Speaker emulation.
#    pcrate: Sample rate of the PC-Speaker sound generation.
#             Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000,
49716.
#      tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present
only if machine is set to 'tandy'.
#             Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
#             Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000,
49716.
#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech
Thing compatible).
pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=true
[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
#               2axis (supports two joysticks),
#               4axis (supports one joystick, first joystick used),
#               4axis_2 (supports one joystick, second joystick used),
#               fcs (Thrustmaster), ch (CH Flightstick).
#               none disables joystick emulation.
#               auto chooses emulation depending on real joystick(s).
#               (Remember to reset dosbox's mapperfile if you saved it earlier)
#               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
#        timed: enable timed intervals for axis. Experiment with this option, if
your joystick drifts (away).
#     autofire: continuously fires as long as you keep the button pressed.
#       swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
#   buttonwrap: enable button wrapping at the number of emulated buttons.
joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=false
[serial]
# serial1:   set type of device connected to com port.
#            Can be disabled, dummy, modem, nullmodem, directserial.
#            Additional parameters must be in the same line in the form of
#            parameter:value. Parameter for all types is irq (optional).
#            for directserial: realport (required), rxdelay (optional).
#                             (realport:COM1 realport:ttyS0).
#            for modem: listenport (optional).
#            for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                           transparent, port, inhsocket (all optional).
#            Example: serial1=modem listenport:5000
#            Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2:   see serial1
#            Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3:   see serial1
#            Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4:   see serial1
#            Possible values: dummy, disabled, modem, nullmodem, directserial.
serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled
[dos]
#            xms:   Enable XMS support.
#            ems:   Enable EMS support.
#            umb:   Enable UMB support.
# keyboardlayout:   Language code of the keyboard layout (or none).
xms=true
ems=true
umb=true
keyboardlayout=auto
[ipx]
# ipx: Enable ipx over UDP/IP emulation.
ipx=false
[autoexec]
# Lines in this section will be run at startup.
mount c c:\heroes2
mount f c:\heroes2 -t cdrom
c:
heroes2.exe