Steamroller Rules 2021 v4
Steamroller Rules 2021 v4
In Steamroller tournaments, players face off in a series of            A table marker is an item used by a player to mark a specific
WARMACHINE and HORDES games and pit their skills against               place on the board that does not represent an in-game effect or
a gauntlet of opponents to determine who will emerge victorious.       a model’s current placement. For example, a player might use a
Steamroller is ideal for groups of eight or more players and           table marker to indicate the threat range of an enemy warjack or
promotes fast and furious play while stressing the ability to adapt    to determine if a friendly model will fit into a specific space after
to a variety of scenarios.                                             charging an enemy. Players can use only the following items as
                                                                       table markers: 30 mm, 40 mm, 50 mm, and 120 mm markers; 3˝,
This rules document applies to Privateer Press organized
                                                                       4˝, and 5˝ AOE templates; wall templates; and small beads or
play events from June 24, 2021, through November
                                                                       coins.
1, 2022. If you have downloaded this document
and the listed dates are in the past, please check                     A player cannot have more than two table markers on the table at
privateerpress.com/organized-play/steamroller-tournaments for the      any time. If you place a third table marker on the table, you must
current version of Steamroller.                                        immediately remove at least one of your other table markers. This
                                                                       limit does not apply during deployment. Players can use any
Player Responsibilities                                                number of table markers to mark the edge of their deployment
Players participating in a Steamroller 2021 (SR2021) event must        and advance deployment zones but must remove those markers
bring all their own models, stat cards, dice, measuring devices,       before the first turn begins.
markers, proxy bases, tokens, and templates required for play.         A measuring device is any item other than a table marker or
Tokens and templates represent in-game effects such as focus,          proxy base whose express purpose is to measure a distance or
fury, spells, AOE effects, etc., and should be placed next to the      to aid in measuring a distance. Examples of measuring devices
affected model(s) or on the appropriate area of the board. Players     include tape measures, war sticks, and melee gauges. A player
can only have tokens or templates on the table that represent          cannot leave any measuring device on the table while not actively
an in-game effect that is currently in play. All other tokens and      making a measurement.
templates should be removed from the table or stored on an area        A player can make a single continuous measurement at any time
of the table that does not interfere with gameplay.                    and can use any number of measuring devices when making this
A proxy base represents a model that cannot physically fit into        measurement. Measuring devices that are not part of the current
a space on the table due to terrain features or other models. A        measurement must be removed from the table. In addition to the
proxy base must be labeled or marked to indicate which model it        single continuous measurement, a player can also mark the melee
represents and the facing of the model. As soon as it is possible to   ranges of their opponent’s models during their turn.
replace a proxy base with the actual model it represents, a player     Players can use the War Room application during SR2021
must do so.                                                            events. When using War Room during an event, a player can:
                                                                       mark damage on War Room cards instead of physical stat cards;
                                                                       reference model and game rules from War Room instead of
                                                                       physical stat cards or rulebooks; and show Event Organizers
                                                                       (EOs) and opponents a Theme Force’s rules on War Room.
                                                                       Players must still share their model stats, damage, and so on
                                                                       with their opponent whether or not that opponent has War
                                                                       Room. If a player’s War Room device fails during a game and the
                                                                       information cannot be recovered in a timely manner, the player
                                                                       concedes that game.
If a player brings more than one army list, each list must be led       Privateer Press makes many different exclusive models that
by a different warcaster, warlock, or infernal master from the          are fun thematic variations of standard WARMACHINE
same Faction. Different versions of the same named warcaster,           and HORDES models, available at conventions, in various
warlock, or infernal master (e.g., Caine 1 and Caine 2) count as        promotions, or through Mini-Crate. To use these Privateer Press
different warcasters, warlocks, or infernal masters when building       exclusive models, the player must provide the standard model’s
multiple army lists. Player-determined model relationships              stat card so that both players can see the corresponding stats
(attached, client, marshaled, etc.) must be specified in the list and   and abilities. Additionally, if one or more exclusive models are
cannot change between rounds.                                           part of a unit, the player must clearly show which model is the
                                                                        Unit Commander. For example, a player could replace multiple
All Theme Forces are allowed in SR2021 events.
                                                                        models in a Man-O-War Bombardier unit with Bombardier
If a player builds a list using one of the following Theme Forces,      Bombshell models, including the Leader, as long as it is obvious
that list and the warcaster, warlock, or infernal master leading it     which model is the Unit Commander.
are considered to be part of the Fation listed below.
             Warriors
                                    Khador or Protectorate
         of the Old Faith
•	 If a conversion uses a Privateer Press upgrade kit for the         •	 A player re-poses his Kommander Orsus Zoktavir model,
   model it is intended to represent, all parts of the upgrade kit       intending to play it as Orsus Zoktavir, the Butcher of Khardov.
   must be clearly visible on the model.                                 This is an illegal conversion because it breaks the golden
                                                                         rule of conversions—it will be difficult for EOs and players
•	 Models must be mounted on appropriately sized round-
                                                                         to know which character the model is intended to represent
   lipped bases. Added scenic details can overhang the base’s
                                                                         without help from the player who converted it.
   edge but must not obscure the edge in a way that makes
   accurate measuring during a game difficult or impossible.          •	 A player puts an enormous hammer in one of her
                                                                         Stormwall’s voltaic fists. Because a weapon cannot be added
•	 A player cannot use a model as a proxy (stand-in) for
                                                                         to a model unless it replaces a removed weapon, this is an
   another model.
                                                                         illegal conversion.
•	 Any conversions must be clearly pointed out to the opponent
   before the game, and the end result of any conversion must be      Sportsmanship
   clearly identifiable as the intended model.                        A fair and honest in-game environment is required for everyone
The golden rule of converting models for tournament play is           to have fun. Players must accurately execute the rules of the
simply this: If the EO cannot independently, easily, and accurately   game and fully cooperate with opponents to honestly answer any
determine which model your conversion represents, the model is not    questions that arise before and during the game. Players are also
tournament legal.                                                     responsible for holding their opponents to the same standards.
PLAYERS ROUNDS
9 to 16 4-round event
17 to 32 5-round event
33 to 64 6-round event
                                                                         When the expected end time for the round arrives, the EO checks
                50                           42
                                                                         on all remaining active games. Games with less than 5 minutes
                75                           60                          combined on both player clocks are played to completion. Games
                                                                         with more than 5 minutes combined on both player clocks are
                100                          75                          declared a tie (unless the EO paused their clocks during the
                                                                         round). This can only occur if players paused the clock without
                150                         120                          informing the EO.
The following new terrain features can be used in any SR2021          •	 Windswept is a hazard that can be combined with any
games in addition to all standard terrain features.                      difficult terrain feature (Forests, rough terrain, Shallow Water,
                                                                         and Rubble).
Crater                                                                •	 A Windswept terrain feature causes any model with Flight to
•	 A Crater is treated as a Trench template, except it is rough          move at half rate for as long as their base is within the terrain
   terrain, irregularly shaped, and often circular.                      feature.
•	 Craters should not be larger than 5˝ in diameter.                  •	 Type: Restricted Hazard
•	 Unlike Trenches, Craters cannot be placed in contact with
                                                                      Starting the Game
   other Craters and must follow the normal rules for restricted
   terrain.                                                           Players can ask to see their opponent’s lists at any time, including
                                                                      before list selection, before the start of the game, and during play.
•	 Type: Restricted
                                                                      Players must take care, however, not to disrupt the flow of the
Quicksand                                                             game with list requests.
•	 Quicksand is hazardous rough terrain, irregularly shaped, and      After the pairings and scenarios for the game have been
   often circular.                                                    announced but before the starting roll, each player secretly
•	 Quicksand should not be larger than 5˝ in diameter.                chooses one of their lists and conceals the card for the selected
•	 Models lose and cannot gain Pathfinder while within                warcaster, warlock, or infernal master on the table. A player
   Quicksand, and models that become knocked down while               cannot change lists after making this selection. Both players
   within Quicksand suffer 1 damage point.                            simultaneously reveal their lists by showing their opponent the
                                                                      concealed warcaster, warlock, or infernal master card.
•	 Type: Restricted Hazard
        ©2001–2021 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®,
        Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Grymkin, Grymkin: The Wicked Harvest, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, War Room, Infernals, and all associated
        logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights,
        trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
    ®
Assassination Victory                                                                                                             •	 Warcasters, warlocks, and infernal masters are worth 10 army
When only one player owns a warcaster, warlock, or infernal                                                                          points each.
master remaining in play, that player immediately wins the game.                                                                  •	 If a list contains two or more multiple-model solos, all
Even though the game is over, players score one last turn of control                                                                 casualties are counted toward the same solo until it is
points based on the final game state. This scoring does not change                                                                   completely destroyed.
game results (i.e., it cannot lead to a scenario victory even if you                                                              Points are scored each time a model or unit is destroyed. For
end with 5 control points more than your opponent after your                                                                      example, if Thagrosh, Prophet of Everblight returned a Scythean
assassination victory), but it does affect the scoring of the game.                                                               to play using Dark Revival and it was destroyed again, the
If all warcasters/warlocks/infernal masters are simultaneously                                                                    opponent earns 16 points for each time they destroyed the
destroyed, the game ends, and victory is determined using                                                                         warbeast.
tiebreakers. Additionally, count and report army points destroyed
in accordance with the 3rd tiebreaker.                                                                                            When calculating model value, use the point cost on the model/
                                                                                                                                  unit’s stat card, even if that model/unit was created during the
Scenario Victory                                                                                                                  game or received a discount during army building.
When a player has fulfilled the victory conditions described in the
                                                                                                                                  4th Tiebreaker: Scenario Presence
scenario, that player immediately wins the game. Additionally,
                                                                                                                                  Tally the point cost of the remaining models and units owned by
count and report army points destroyed in accordance with the
                                                                                                                                  each player within scenario zones or B2B with flags that could
3rd tiebreaker.
                                                                                                                                  potentially control the scenario element regardless of whether it
1st Tiebreaker: Warcasters/Warlocks/                                                                                              is currently contested or not. Ignore models without a point cost,
Infernal Masters Remaining
                                                                                                                                  inert warjacks, and wild warbeasts. The player with the higher
                                                                                                                                  total wins the game.
If the game ends before a player has won the game, the player
who owns the most warcasters/warlocks/infernal masters                                                                            When calculating model value, use the point cost printed on the
remaining in play wins the game. If both players own the                                                                          model/unit’s card, even if that model/unit was created during
same number of warcasters/warlocks/infernal masters in play,                                                                      the game or received a discount during army building.
use the 2nd tiebreaker to determine the winner. Warcasters/
                                                                                                                                  •	 Warcasters, warlocks, and infernal masters are worth 10 army
warlocks/infernal masters consisting of multiple models with the
                                                                                                                                     points each. Warcasters/warlocks/infernal masters consisting
warcaster/warlock/infernal master type (e.g., the Witch Coven of
                                                                                                                                     of multiple models with the warcaster/warlock/infernal
Garlghast) count as only one warcaster/warlock/infernal master
                                                                                                                                     master type are worth only 10 points regardless of the number
for this tiebreaker.
                                                                                                                                     of models remaining. Models automatically included with the
                                                                                                                                     warcaster/warlock without the warcaster/warlock/infernal
2nd Tiebreaker: Control Points
                                                                                                                                     master subtype (e.g., Scrapjack) do not affect warcaster/
The player who has the most control points wins the game. If
                                                                                                                                     warlock/infernal master scoring.
both players have the same number of control points, use the 3rd
tiebreaker to determine the winner.                                                                                               •	 Warjacks, warbeasts, and horrors are worth their point cost
                                                                                                                                     value.
3rd Tiebreaker: Army Points Destroyed                                                                                             •	 Units and unit attachments are worth the unit’s point cost.
Tally each player ’s army points that have been destroyed or                                                                         Models with the Attachment special rule add to the unit’s value.
removed from play as described below. Ignore models without                                                                       •	 Solos are worth the point cost of the model. For multiple-
a point cost, inert warjacks, and wild warbeasts. The player who                                                                     model solos, all the remaining models must be B2B with the
suffered fewer army points destroyed or removed from play                                                                            same flag.
wins the game. If both players have the same number of army
points destroyed or removed from play, use the 4th tiebreaker to
determine the winner.
•	 Models and units are worth their point cost value. Units and
   unit attachments are worth their point cost only if all models
   in the unit are destroyed or removed from play.
        ©2001–2021 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®,
        Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Grymkin, Grymkin: The Wicked Harvest, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, War Room, Infernals, and all associated
        logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights,
        trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
    ®
IMMOBILE – This model has no Normal Movement or Combat Action,                                                FUELED UP –   During your Control Phase, choose one friendly model                                           IMMOBILE – This model has no Normal Movement or Combat Action,
cannot become knocked down or be moved, and is automatically hit                                              within 4˝ of this model. That model gains Pathfinder     for one                                             cannot become knocked down or be moved, and is automatically hit
by melee attacks.                                                                                             round.                                                                                                       by melee attacks.
OBJECTIVE – This model cannot be placed, cannot channel spells, and                                           IMMOBILE – This model has no Normal Movement or Combat Action,                                               NETTING – During your Control Phase, choose one friendly model
cannot be chosen as a Prey target. This model cannot be targeted or                                           cannot become knocked down or be moved, and is automatically hit                                             within 4˝ of this model. If the model is knocked down, it stands up.
damaged until the second player’s second turn. This model cannot                                              by melee attacks.                                                                                            The chosen model has Steady for one round while this model is in
engage or be engaged. Models never gain a back strike bonus against                                           OBJECTIVE – This model cannot be placed, cannot channel spells, and                                          play. (A model with Steady cannot become knocked down.)
this model. Friendly models can ignore this model when determining                                            cannot be chosen as a Prey target. This model cannot be targeted or                                          OBJECTIVE – This model cannot be placed, cannot channel spells, and
LOS and can advance through this model if they have enough                                                    damaged until the second player’s second turn. This model cannot                                             cannot be chosen as a Prey target. This model cannot be targeted or
movement to move completely past it.                                                                          engage or be engaged. Models never gain a back strike bonus against                                          damaged until the second player’s second turn. This model cannot
SUPERIOR AMMUNITION – During your Control Phase, choose one                                                   this model. Friendly models can ignore this model when determining                                           engage or be engaged. Models never gain a back strike bonus against
friendly model within 4˝ of this model and then choose one of its                                             LOS and can advance through this model if they have enough                                                   this model. Friendly models can ignore this model when determining
weapons. That weapon gains Damage Type: Magical          for one                                              movement to move completely past it.                                                                         LOS and can advance through this model if they have enough
round.                                                                                                                                                                                                                     movement to move completely past it.
                                © Privateer Press, Inc. All Rights Reserved.                                                                 © Privateer Press, Inc. All Rights Reserved.                                                                 © Privateer Press, Inc. All Rights Reserved.
         All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.                    All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.                    All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
ANCHOR   – During your Maintenance Phase, you can choose one                                                  IMMOBILE  – This model has no Normal Movement or Combat                                                      IMMOBILE   – This model has no Normal Movement or Combat
friendly model within 4˝ of this model. That model cannot be placed,                                          Action, cannot become knocked down or be moved, and is                                                       Action, cannot become knocked down or be moved, and is
and cannot be moved by a push, slam, or throw for one round.                                                  automatically hit by melee attacks.                                                                          automatically hit by melee attacks.
IMMOBILE – This model has no Normal Movement or Combat                                                        OBJECTIVE – This model cannot be placed, cannot channel spells, and                                          OBJECTIVE – This model cannot be placed, cannot channel spells, and
Action, cannot become knocked down or be moved, and is                                                        cannot be chosen as a Prey target. This model cannot be targeted or                                          cannot be chosen as a Prey target. This model cannot be targeted or
automatically hit by melee attacks.                                                                           damaged until the second player’s second turn. This model cannot                                             damaged until the second player’s second turn. This model cannot
OBJECTIVE – This model cannot be placed, cannot channel spells, and                                           engage or be engaged. Models never gain a back strike bonus against                                          engage or be engaged. Models never gain a back strike bonus against
cannot be chosen as a Prey target. This model cannot be targeted or                                           this model. Friendly models can ignore this model when determining                                           this model. Friendly models can ignore this model when determining
damaged until the second player’s second turn. This model cannot                                              LOS and can advance through this model if they have enough                                                   LOS and can advance through this model if they have enough
engage or be engaged. Models never gain a back strike bonus against                                           movement to move completely past it.                                                                         movement to move completely past it.
this model. Friendly models can ignore this model when determining                                            RANGEFINDER – During your Control Phase, choose one friendly                                                 SHELTER – During your Control Phase, choose one friendly model
LOS and can advance through this model if they have enough                                                    model within 4˝ of this model. That model gains True Sight for                                               within 4˝ of this model. That model gains concealment for one round.
movement to move completely past it.                                                                          one round. (A model with True Sight ignores cloud effects when
                                                                                                              determining LOS. The model with True Sight also ignores Stealth
                                                                                                                 .)
                                © Privateer Press, Inc. All Rights Reserved.                                                                 © Privateer Press, Inc. All Rights Reserved.                                                                 © Privateer Press, Inc. All Rights Reserved.
         All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.                    All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.                    All faction names, logos, warjack®, warcaster® & warbeast are TM of Privateer Press, Inc.
               ©2001–2021 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®,
               Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Grymkin, Grymkin: The Wicked Harvest, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, War Room, Infernals, and all associated
               logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights,
               trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
      ®
Army List Variants                                                        The same rules apply for the removal of models in a list to
BASELINE – Second list optional. If a player brings two lists, each       facilitate the addition of specialists. Removals must be card-based
must be led by warcasters, warlocks, or infernal masters from             and cannot be accomplished by point reductions (such as the
the same Faction. Players cannot include the same version of a            removal of models from a maximum unit) or by changing point
warcaster, warlock, or infernal master in more than one list.             cost options.
Battlegroup Only – Army lists can contain only battlegroup                Specialists must follow the restrictions of any Theme Force
models and independent warjacks, warbeasts, or horrors.                   to which they are added. Specialist models benefit from all FA
                                                                          exceptions during list construction and from all in-game bonuses
Character Restrictions – Players cannot include the same version
                                                                          when substituted into a list. Models receive point cost discounts
of a model or unit with FA C in more than one list. Different
                                                                          (e.g., receiving a free model) only when they are part of the
incarnations of a character (e.g., Eiryss 1 and Eiryss 2) do not
                                                                          main list; models listed in the specialist list are never free or
count as the same version of a model.
                                                                          discounted. When a specialist model is substituted for a model
Specialists – Players can add a supplementary list of models/             with a discount in the main list, recalculate all discounts and the
units (specialists) to each of their army lists. Specialist lists are     total army value to ensure the army list is legal. All relationships
completely optional but cannot exceed the totals listed in the            determined by the player (attached, marshaled, etc.) must be
following table. These models are used only when a player                 clearly identified for specialist models and units.
decides to substitute them for models/units in the corresponding
base army list by following the specialist rules described below.         Painting Variants
                                                                          BASELINE – Painted armies are not required.
                     SPECIALIST POINT VALUES                              Basic Painting Required – All models must be primed and
                                                                          basecoated. Players must present the intended final color scheme
                                         Army Points for                  on all parts of the model. Bases can be unfinished.
               Point Size
                                           Specialists
                                                                          Advanced Painting Required – All models must be completely
                    0                            0                        painted and based. This means that every model must be painted
                                                                          with a reasonable diversity of color and that individual elements
                   25                           10                        of the miniature must be distinguishable by color, shading, and
                                                                          highlighting. For instance, flesh must be a different color than
                   50                           20
                                                                          hair or clothing, and metal must be a different color than leather.
                   75                           20                        Bases must be finished with sand or flock or otherwise modeled
                                                                          and painted.
                  100                           30
                                                                          Whether a model is completely painted and based is the decision
                  150                           50                        of the EO. As a general rule, if a player feels the need to justify
                                                                          why a model is acceptable, it probably isn’t.
                  200                           50
In events with a point size of 50 or greater, once per game each          Classic Frenzy Time Limits – Use the round time, turn time, and
player can extend their turn length by declaring they are taking          extension length of an event two point sizes lower.
a turn extension during their turn. After the current turn time           Classic Hardcore Time Limits – Use the round time, turn time, and
expires, the active player ’s opponent resets the clock for the           extension length of an event one point size lower.
turn extension, then the active player continues their turn. Turn
extensions are 5 minutes long. Extensions cannot extend a turn            Classic No Extensions – No turn extensions are allowed.
past the total round time as described below.                             Classic Relaxed Time Limits – Use the round time, turn time, and
Each round in this variant has a fixed base round length as               extension length of an event two point sizes higher.
indicated on the table below. The EO should keep a master clock           No Time Limits – Games are untimed. A round continues until all
                                                                          players have completed their games.
        ©2001–2021 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®,
        Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Grymkin, Grymkin: The Wicked Harvest, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, War Room, Infernals, and all associated
        logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights,
        trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
    ®
          ®
                                                                    PLAYER RECORD SHEET
2 1 / 2 W / L /T
3 1 / 2 W / L /T
4 1 / 2 W / L /T
5 1 / 2 W / L /T
   ©2001–2021 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®, Retribution, warcaster®,
   warjack®, HORDES®, Circle Orboros®, Circle, Grymkin, Grymkin: The Wicked Harvest, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, War Room, Infernals, and all associated logos and slogans are trademarks of Privateer Press, Inc.
   Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith.
   Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
                                                                                                            SCENARIO 1
                                                                                                                                             Player 2
                                                                                                                                            Deployment
24˝
24˝ 3˝ 3˝
15˝
                                                                                Player 1
                                                                               Deployment
Tactical Tip:
Only the active player scores when multiple players control the same zone or flag.
        ©2001–2021 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®,
        Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Grymkin, Grymkin: The Wicked Harvest, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, War Room, Infernals, and all associated
        logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights,
        trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
    ®
                                                                                               BUNKERS
Special Rules                                                                                                                     There is no limit to the number of CPs a player can score.
Kill Box: Starting on the first player ’s second turn, if a player                                                                Fixed Game Length: At the end of the second player’s seventh
ends their turn with a friendly warcaster, warlock, or infernal                                                                   turn, the game ends automatically.
master completely within 12˝ of their table edge, their opponent
immediately scores 2 control points.                                                                                              Victory Conditions
Scenario Elements: Mark two rectangular zones (6˝ × 12˝) and                                                                      The first player to earn 5 more control points than the opponent
place two flags and two objectives in accordance with the diagram                                                                 immediately wins the game via scenario victory.
below. Starting on the second player’s second turn, at the end of
                                                                                                                                  If the game ends before a player wins via scenario or assassination
each player’s turn, a player earns control points (CP) as follows:
                                                                                                                                  victory, the player with the most control points wins via scenario
•	 Zone: Control = 1 CP                                                                                                           victory. If the players are tied for control points when the game ends,
•	 Flag: Control = 1 CP                                                                                                           use the 3rd tiebreaker (army points destroyed) and if necessary the
                                                                                                                                  4th tiebreaker (scenario presence) to determine the winner.
•	 Enemy Objective: Destroyed/Removed from Play = 1 CP (once
   per objective)
                                                                                     Player 2
                                                                                    Deployment
                                                                                                                                   15˝                  12˝
18˝
12˝
24˝
24˝
                                                                                 Player 1
                                                                                Deployment
Tactical Tip:
Only the active player scores when multiple players control the same zone or flag.
        ©2001–2021 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®,
        Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Grymkin, Grymkin: The Wicked Harvest, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, War Room, Infernals, and all associated
        logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights,
        trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
    ®
                                                                                             Player 2
                                                                                            Deployment
6˝
12˝
24˝
12˝ 12˝
19˝ 19˝
                                                                                                                   Player 1
                                                                                                                  Deployment
Tactical Tip:
Only the active player scores when multiple players control the same zone or flag.
        ©2001–2021 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®,
        Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Grymkin, Grymkin: The Wicked Harvest, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, War Room, Infernals, and all associated
        logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights,
        trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
    ®
                                                                                                INVASION
Special Rules                                                                                                                     There is no limit to the number of CPs a player can score.
Kill Box: Starting on the first player’s second turn, if a player ends                                                            Fixed Game Length: At the end of the second player’s seventh
their turn with a friendly warcaster, warlock or infernal master                                                                  turn, the game ends automatically.
completely within 12˝ of their table edge, the opponent immediately
scores 2 control points.                                                                                                          Victory Conditions
Scenario Elements: Mark one rectangular zone (6˝ × 12˝) and                                                                       The first player to earn 5 more control points than the opponent
two circular zones (12˝ diameter) and place two objectives in                                                                     immediately wins the game via scenario victory.
accordance with the diagram below. Starting on the second
                                                                                                                                  If the game ends before a player wins via scenario or assassination
player’s second turn, at the end of each player’s turn, a player
                                                                                                                                  victory, the player with the most control points wins via scenario
earns control points (CP) as follows:
                                                                                                                                  victory. If the players are tied for control points when the game ends,
•	 Zone: Control = 1 CP                                                                                                           use the 3rd tiebreaker (army points destroyed) and if necessary the
•	 Enemy Objective: Destroyed/Removed from Play = 1 CP                                                                            4th tiebreaker (scenario presence) to determine the winner.
   (once per objective)
                                                                                                                      Player 2
                                                                                                                     Deployment
21˝ 6˝
24˝
18˝ 18˝
                                                                       Player 1
                                                                      Deployment
Tactical Tip:
Only the active player scores when multiple players control the same zone or flag.
        ©2001–2021 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®,
        Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Grymkin, Grymkin: The Wicked Harvest, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, War Room, Infernals, and all associated
        logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights,
        trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
    ®
                                                                            SPLIT DECISION
Special Rules                                                                                                                     •	 Zone: Control = 1 CP
Non-Symmetrical: Place the scenario elements before determining                                                                   •	 Flag: Control = 1 CP
the first player. The zone is not required to be on the first player’s                                                            •	 Enemy Objective: Destroyed/Removed from Play = 1 CP
left and the flags and objectives are not required to be on the                                                                      (once per objective)
second player’s right.                                                                                                            There is no limit to the number of CPs a player can score.
Kill Box: Starting on the first player’s second turn, if a player                                                                 Fixed Game Length: At the end of the second player’s seventh turn, the
ends their turn with a friendly warcaster or warlock completely                                                                   game ends automatically.
within 12˝ of their table edge, their opponent immediately scores
2 control points.
                                                                                                                                  Victory Conditions
Scenario Elements: Mark one circular zone (12˝ diameter) and                                                                      The first player to earn 5 more control points than the opponent
place three flags and two objectives in accordance with the                                                                       immediately wins the game via scenario victory. If the game ends
diagram below. Starting on the second player’s second turn, at                                                                    before a player wins via scenario or assassination victory, the
the end of each player’s turn, a player earns control points (CP)                                                                 player with the most control points wins via scenario victory. If
as follows:                                                                                                                       the players are tied for control points when the game ends, use
                                                                                                                                  the 3rd tiebreaker (army points destroyed) and if necessary the
                                                                                                                                  4th tiebreaker (scenario presence) to determine the winner.
                                                                                                                   Player 2
                                                                                                                  Deployment
                                                                                                                                                     16˝
18˝
16˝
14˝
                                                                                                    24˝
                                                                                                                                                                   16˝
                                                                                                                   Player 1
                                                                                                                  Deployment
Tactical Tip:
Only the active player scores when multiple players control the same zone or flag.
        ©2001–2021 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®,
        Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Grymkin, Grymkin: The Wicked Harvest, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, War Room, Infernals, and all associated
        logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights,
        trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
    ®
                                                                                                   RECON II
Special Rules                                                                                                                     There is no limit to the number of CPs a player can score.
Kill Box: Starting on the first player’s second turn, if a player ends                                                            Fixed Game Length: At the end of the second player’s seventh
their turn with a friendly warcaster, warlock, or infernal master                                                                 turn, the game ends automatically.
completely within 12˝ of their table edge, the opponent immediately
scores 2 control points.                                                                                                          Victory Conditions
Scenario Elements: Mark two rectangular zones (6˝ × 12˝) and                                                                      The first player to earn 5 more control points than the opponent
place two flags and two objectives in accordance with the diagram                                                                 immediately wins the game via scenario victory.
below. Starting on the second player’s second turn, at the end of
                                                                                                                                  If the game ends before a player wins via scenario or assassination
each player’s turn, a player earns control points (CP) as follows:
                                                                                                                                  victory, the player with the most control points wins via scenario
•	 Zone: Control = 1 CP                                                                                                           victory. If the players are tied for control points when the game ends,
•	 Flag: Control = 1 CP                                                                                                           use the 3rd tiebreaker (army points destroyed) and if necessary the
                                                                                                                                  4th tiebreaker (scenario presence) to determine the winner.
•	 Enemy Objective: Destroyed/Removed from Play = 1 CP
   (once per objective)
                                                                                                                                                                 Player 2
                                                                                                                                                                Deployment
18˝
18˝
12˝
24˝
18˝ 18˝
                                                                            Player 1
                                                                           Deployment
Tactical Tip:
Only the active player scores when multiple players control the same zone or flag.
        ©2001–2021 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®,
        Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Grymkin, Grymkin: The Wicked Harvest, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, War Room, Infernals, and all associated
        logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights,
        trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
    ®