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Aov

The document contains the configuration settings for an Astrology mod for Minecraft. It defines general settings like the max level, experience gain, and UI rendering. It also defines the positions of on-screen elements and settings for an earthquake spell that can destroy blocks in a certain destruction order.
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0% found this document useful (0 votes)
42 views3 pages

Aov

The document contains the configuration settings for an Astrology mod for Minecraft. It defines general settings like the max level, experience gain, and UI rendering. It also defines the positions of on-screen elements and settings for an earthquake spell that can destroy blocks in a certain destruction order.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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# Configuration file

general {
# domain:name:meta
# domain defaults to `minecraft`
# meta is optional
# domain is required if meta is specified
S:"Centered Wear" <
aov:handwraps
wooden_sword
wooden_axe
wooden_hoe
wooden_pickaxe
wooden_shovel
leather_boots
leather_chestplate
leather_helmet
leather_leggings
>

# Determines whether or not vanilla experience contributes to AoV experience


gain
B:"Enable Vanilla Experience gain"=false

# Sets the maximum level


I:"Max Level"=15

# Sets the recharge rate per tick, -1 disables this


I:"Recharge Delay"=-1

# If false, the Astro UI will no longer render while not holding any card,
spread, or royal road buff.
B:"Render Astro UI while Empty"=true

# Renders the Charges left to be above the Spellbar instead of below. This
setting has no impact if Render SpellBar Over HotBar is enabled.
B:"Render Charges Above SpellBar"=false

# Enables the text render for the Astro UI Royal Road. If disabled, only the
icon will render.
B:"Render Royal Road Text"=true

# Sets the Spellbar to render in place of the hotbar while active.


B:"Render SpellBar Over HotBar"=false

# Enables the targetting UI renderer.


B:"Render Target UI"=true

# Handwraps add +6 to base attack speed


B:"Speedy Handwraps"=true

# Increase this if you experience weird render issues with this mod and other
mods.
# Min: 0
# Max: 2147483647
I:"Starting Stencil Buffer ref Value"=100

# How transparent the target ui is.


# Min: 0.0
# Max: 1.0
D:"Target UI Opcaity"=0.25

###################################################################################
#######################
# element positions

#----------------------------------------------------------------------------------
----------------------#
# The XY positions of on screen elements from the mod

###################################################################################
#######################

"element positions" {
I:"Astro X"=0
I:"Astro Y"=0
I:"SpellBar X"=0
I:"SpellBar Y"=0
I:"Target X"=0
I:"Target Y"=0
}

###################################################################################
#######################
# earthquake

#----------------------------------------------------------------------------------
----------------------#
# Manages the Earthquake Spell Block Destruction

###################################################################################
#######################

earthquake {
# Chance that a Destruction will take place; Lower = Higher Chance
# Min: 1
# Max: 2147483647
I:"Destruction Chance"=5

# domain:name:meta|other
# meta is optional
# [other] is what CAN be broken down but won't be broken down into.
#
# Example: [minecraft:gravel|minecraft:grass] may have Cobble before it, so
Cobble breaks down into Gravel, which may have Dirt after it so Gravel breaks down
into Dirt.
# Grass will also break down into Dirt but Cobble will never break down
into Grass.
S:"Destruction Order" <
minecraft:stone
minecraft:cobblestone
minecraft:gravel|minecraft:grass
minecraft:dirt
minecraft:sand
>
# Amount of Ticks to wait until the next Destruction; Lower = Sooner
# Min: 1
# Max: 2147483647
I:"Destruction Ticks"=5
B:Enable=true

# If Disabled, destruction stops at the last block rather than setting to


air
B:"Enable Air"=true
B:"Enable Screen Shaking"=true
}

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