# Configuration file
general {
# domain:name:meta
# domain defaults to `minecraft`
# meta is optional
# domain is required if meta is specified
S:"Centered Wear" <
aov:handwraps
wooden_sword
wooden_axe
wooden_hoe
wooden_pickaxe
wooden_shovel
leather_boots
leather_chestplate
leather_helmet
leather_leggings
>
# Determines whether or not vanilla experience contributes to AoV experience
gain
B:"Enable Vanilla Experience gain"=false
# Sets the maximum level
I:"Max Level"=15
# Sets the recharge rate per tick, -1 disables this
I:"Recharge Delay"=-1
# If false, the Astro UI will no longer render while not holding any card,
spread, or royal road buff.
B:"Render Astro UI while Empty"=true
# Renders the Charges left to be above the Spellbar instead of below. This
setting has no impact if Render SpellBar Over HotBar is enabled.
B:"Render Charges Above SpellBar"=false
# Enables the text render for the Astro UI Royal Road. If disabled, only the
icon will render.
B:"Render Royal Road Text"=true
# Sets the Spellbar to render in place of the hotbar while active.
B:"Render SpellBar Over HotBar"=false
# Enables the targetting UI renderer.
B:"Render Target UI"=true
# Handwraps add +6 to base attack speed
B:"Speedy Handwraps"=true
# Increase this if you experience weird render issues with this mod and other
mods.
# Min: 0
# Max: 2147483647
I:"Starting Stencil Buffer ref Value"=100
# How transparent the target ui is.
# Min: 0.0
# Max: 1.0
D:"Target UI Opcaity"=0.25
###################################################################################
#######################
# element positions
#----------------------------------------------------------------------------------
----------------------#
# The XY positions of on screen elements from the mod
###################################################################################
#######################
"element positions" {
I:"Astro X"=0
I:"Astro Y"=0
I:"SpellBar X"=0
I:"SpellBar Y"=0
I:"Target X"=0
I:"Target Y"=0
}
###################################################################################
#######################
# earthquake
#----------------------------------------------------------------------------------
----------------------#
# Manages the Earthquake Spell Block Destruction
###################################################################################
#######################
earthquake {
# Chance that a Destruction will take place; Lower = Higher Chance
# Min: 1
# Max: 2147483647
I:"Destruction Chance"=5
# domain:name:meta|other
# meta is optional
# [other] is what CAN be broken down but won't be broken down into.
#
# Example: [minecraft:gravel|minecraft:grass] may have Cobble before it, so
Cobble breaks down into Gravel, which may have Dirt after it so Gravel breaks down
into Dirt.
# Grass will also break down into Dirt but Cobble will never break down
into Grass.
S:"Destruction Order" <
minecraft:stone
minecraft:cobblestone
minecraft:gravel|minecraft:grass
minecraft:dirt
minecraft:sand
>
# Amount of Ticks to wait until the next Destruction; Lower = Sooner
# Min: 1
# Max: 2147483647
I:"Destruction Ticks"=5
B:Enable=true
# If Disabled, destruction stops at the last block rather than setting to
air
B:"Enable Air"=true
B:"Enable Screen Shaking"=true
}