Effect of Technology To Students
Effect of Technology To Students
By
Abstract
Technology has seen a later far reaching integration into everyday life, where get to to
endless sums of data is presently accessible with ease. Today’s era of understudies has
compelling 21st century classroom that meets wants of the understudies, a advanced instructor
must calculate a student’s inspiration to memorize and the impacts innovation has on
consideration instruction.
A technology usage was formulated to address this rising require. Investigate was completed
at an urban constitution school on a populace of 348 at the time of innovation mediation through
and inspiration, understudy individualized instruction plans were surveyed, and classroom
The results showed that students feel motivated through the specific use of technology in the
classroom. Further study can aid in updating teaching techniques to better support inclusionary
CHAPTER 1: INTRODUCTION
Today, one of the hot issues in technology is about technological devices. Broadly
speaking, all cellular phones, laptop and computers belong to technological devices. There’s no
denying that this technological device has become a significant part of students’ everyday lives.
But the question is, how are these devices affect the student’ learning? We are witnesses to sick
on how the students learning affects by technological devices. Until now we can read in the
newspapers about the good and the bad effects the technological devices may give to the learning
of the students.
Technology has always flourished for the gain of mankind. The major achievements of
technology have left man spell-bound and every part of the world today is enjoying the comforts
provided by technology. Thanks to technology, all the countries are interlinked and we are now
living in a global village. Modern technology has greatly improved people's lives through
different fields such as medicine, work, education and industry, especially education. However,
we cannot say that technology is all good in itself. It is a two-edged sword and we have to see to
what extent it has really helped improved people's standard of living. There are many possible
effects on using it. And it depends only on the way the users used it. They have to know how to
use it for their benefit and should not abuse its use. It should be properly used rather than rely on
it totally.
These problems inspired the researcher to conduct a study about technological devices. The
researcher focused on how students should interact to those technological devices in order to
This study aimed to know the effects of educational devices in the learning performance
following questions.
1. What are the negative effects of common technological devices to the performance of
students?
2. What are the positive effects of common technological devices to the performance of
student?
3. Is there a significant relationship between using technological devices and the learning
performance of a student?
This study is about the effects of technological devices on the learning performance of a student
in the Philippines.
This will benefit the information technology student for they will be more aware on using
technological devices to enhance their learning performance and not to abuse of using it. This
study was also used for the sake of their task and responsibilities they may encounter in their
future when they are also raising their own family. Through this study technological devices may
gain insights on how to enhance the learner in using it. It may also be a great help to them in
improving their skills. Most the studies deal with technological devices in the school facilities.
This study also benefited the professors who also considered this study, for they will be
more aware to the importance of these technological devices to enhance their performance in
motivate them how to use technological devices to fully determined and reached their own skills
Lastly, to the future researcher, this paper will surely contribute to our rich bulk of
literature and body of knowledge. Future researchers especially those who will conduct study on
the same or similar framework will gain insights from the substance of this investigation. Scope
and
Limitation of Study
This study is limited on the effects of educational devices in the learning performance of
students in the Philippines. This study focuses only 100 Filipino students who are using
technological devices, are the subject of the investigation. Each student will be given same set of
questionnaires. This is also limited to the objectives of the study since the researcher only wanted
to determine the effects of using technological devices to the learning performance of the
students.
The attainment of this study is dependent to the answers of the respondents. The study
will be conducted in this school year. Any changes or progress in details and updated
information beyond the said point are not covered by the framework of this study.
Conceptual Framework
This parts deal with the theories and concepts related to the study.
Learning (CTML) is based on three cognitive science principles of learning: the human
information processing system includes dual channels for visual/pictorial and auditory/verbal
processing (i.e., dual-channels assumption); each channel has limited capacity for processing
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(i.e., limited capacity assumption); and active learning entails carrying out a coordinated set of
multimedia learning: selecting relevant words from the presented text or narration, selecting
relevant images from the presented illustrations, organizing the selected words into a coherent
verbal representation, organizing selected images into a coherent pictorial representation, and
Mayer (2010), the three cognitive principles of learning, the CTML outlines seven factors
of multimedia design, multimedia principle (people learn better from words and pictures than
from words alone); spatial contiguity principle (people learn better when related words and
pictures are in close proximity); temporal contiguity principle (people learn better when related
words and pictures are close together in time); coherence principle (people learn better when
irrelevant words, pictures, and sounds are eliminated from the presentation); modality principle
(people learn better from narration and animation than from text and animation); redundancy
principle (people learn better from narration and animation compared to animation, narration,
and text); and individual differences principle (individuals with low prior content knowledge and
individuals with high spatial skills benefit most from animation and narration-presented), and
Based on Osman (2008)-Transfer Theory, the effect perspective: Positive vs. Negative
Transfer. Given that the purpose of the current study focused on transfer, it is important to note
how transfer can elicit both positive as well as negative outcomes. Positive transfer is the
primary goal of education. What is learned in one context helps enhance learning in a different
context. In contrast, negative transfer is a type of error in learning where a previously learned
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context interferes with the acquisition of an adaptive response to a new context that is similar to
the first (Cree & Macaulay, 2000). Negative interpretations prevent relevant skill knowledge
from being applied to practiced and unpracticed goals which leads to negative transfer, whereas
positive assessments will enable the transfer of relevant skilled knowledge to different goals.
Conceptual Framework
Figure 1: shows hypothesized relation between variables on the Effect of Technological Devices
to the performance of students.
Independent variables are the technological devices (computer, laptop, net book, notebook,
cellular phone, and tablet). These technological devices are the response variable which is
observed and measured to determine the performance of the students, which is dependent
variable.
This chapter presents a review of local and foreign literature and studies which have
relevance to study.
Foreign Literature
Technology aids student expression. Present what they have learned. They can use
software to make presentations and projects. This makes them more interested in the subject and
leads to better retention of information. With technological aids, they can make easy-to-
remember notes and a creative presentation of the information they have acquired. It won't be
wrong to say that application of technology has made a student's life easy. It's easier for students
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to carry a PDA than carrying big fat books to school. An iPad is less bulky than a pile of
notebooks or an eBook reader much lighter than a book. (Andersen and Becker, 2009)
Due to the rapid expansiveness of technology and its wide array of uses, the
incorporation of technology in learning has become a viable and inexpensive option. Almost
three-quarters of Americans, 73% believe that investing in innovation and advanced technology
sciences in education is the key to the country’s long-term success (Harris Interactive, 2009).
Based on Freeman Dyson, 2008 he stated that ―Technology is a teaching aid: Computers
offer an interactive audio-visual medium. PowerPoint presentations and animation software can
be used to present information in an interactive way. Owing to the audio-visual effects, this way
of teaching invites greater interest from students. The method is equally helpful for teachers.
students. Addressing systems using microphones and speakers make it possible for teachers to
reach a larger number of students simultaneously. These teaching aids have led to improvements
in student attendance and their attentiveness in class. Interactive media have proven to be useful
in increasing students' concentration levels. ‖ It only means that through using those
schools cannot be ignored. In fact, with the onset of computers in education, it has become easier
for teachers to impart knowledge and for students to acquire it. The use of technology has made
E-Reader devices like the iPad are in demand in our current society. The ability to gather
textual information with a single touch on a screen makes e-reader devices highly valued. The
pad has the advantages of the book without its drawbacks— the bulk, the limitations on how
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much text can be made to fit into a single volume, and the problem that annotating a paper book
appropriate form can lead to negative results. The perception of display on a multimedia
multimedia stimulation can interfere with the deeper cognitive processing that is critical to
According to them technological devices may affect the learning performance of the
student in negative result if they failed to use properly those devices in a right way.
Guide for Designing Interactive Teaching for the World guide Web the Internet used to exchange
Information in hyper formats and a dynamic electronic network that permits computers
connected anywhere on that network to exchange information. It is different from World Wide
Web, but for the project, we will use them synonym and hypermedia-based instructional program
which utilizes the attributes of resources to create a meaningful learning environment where
As what Brooks explained, he simply says that through the use of technological devices
the learning performance of the students may affect through interactive teaching for the world
guide web. ― Most of our youth and students today are found of going into internet shop to use
computer, without knowledge of their knowledge of their parents what they are up to you. They
will ask money from their parents telling that they have something to search in the internet for
their project or assignments, although others do so, but there are some who just make it as an
alibi so that they can competent skills with their peers through playing games online like for
Foreign Studies
Generation‖ has been clearly defined by Prensky (2010) who states that Net Generation members
are ―digital natives‖ since they ―spent their entire lives surrounded by and using computers,
videogames, digital music players, video cams, cell phones, and all the other toys and tools of the
digital age‖ which make them different from the baby boomer generation.
Those who are eager to learn more about the language learning needs and necessities of
the Net Generation, the edited book by Oxford and Oxford (2009), entitled Net Generation is a
must-read resource. The book describes empirical studies involving different innovative
technologies and state-of-the-art tools, offering pedagogical ideas, effective strategies, and useful
suggestions on how these technologies could be applied to enhance language teaching and
learning. Also, educational technology usage in practice teaching can make instruction to be
much more interesting and enjoyable. The changing images and use of special effects, among
others can reduce boredom on the part of learners. Furthermore, classroom interaction can be
It's easier to store information: Computers enable better and more robust storage of
information. Compact memory devices have replaced notebooks and a keyboard and computer
mouse are the new writing devices. What may have required hundred pages of a book can be
compacted into a tiny memory chip. It can take hours to write, but it takes only seconds to type.
Storing data has become much easier, owing to technology. (Parsad and Jones, 2008)
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Information is easily accessible: The Internet is a huge information base. It can be used an
effective tool for acquiring knowledge. All a web user needs to do is to key in queries to search
engines. Users are presented with thousands of search results. There are several websites and
web directories that offer information on literally everything in the world. And all this is just a
few clicks away. Both teachers and students can benefit from this.
Technology has eliminated space and time constraints: Online education and distance
learning have given a new dimension to education and higher learning. Even if students are
geographically far away from each other, they can be a part of one classroom. Though not
physically but virtually, they can. Many educational institutes offer online courses, which
eliminates time and space constraints in acquiring education. Universities offer online
educational programs wherein students can interact with their teachers over the Internet, access
reference material from the University website and earn degrees online. (Trotter, 2008)
Local Literature
Technology also saves teaching time as they require short time to present large
information. They can be used to reveal needs and stimulate students’ question. Thus, learners’
interest can be aroused, maintained, and stimulated to promote their imaginative power. On the
Therefore, learners should be assisted, encouraged and motivated not only to learn, but also to
Based on Demeligio he only means that technology is a factor to the learning of the
student, not only to learn but also to renew something to learn. On the Journal of Athens
Academy pp-66, 2009 refers that educational technology can make student study more
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interesting and enjoyable. The changing images and use of special effects, among others, can
student- student interaction, student-teacher interaction, and teacher –student interaction, if pre-
When combined, education and technology can build dynamic teaching and learning
experiences that are tailored to developing and transforming the educators and learners needed to
power the digital economy. For some reasons, however, there is still a big chunk of people
especially students who aren’t ready yet to embrace the technological change in the field of
education. This study aims to determine the factors affecting students’ e-learning technology
conceptual model was proposed based on the Technology Acceptance Model (TAM) which was
extended through the inclusion of Internet Connectivity Experience (ICE), Social Media
Influence (SMI), Integrated Multimedia Instruction (IMI), System Interactivity (SI) and
Perceived Quality Work of Life (PQWL) as additional predictor values. The constructs were
determined according to the three-tier use model (3- TUM) which was characterized to explore
users’ attitudes towards IT at three levels. The target population in this research was Filipino
students from colleges that are considered as promoters of E-learning integration in the
educational sphere in the Philippines. The collected data from 629 Filipino college students were
analyzed using structural equation modeling (SEM) technique based on AMOS methods. Finally,
a path model was created to examine the relationships between the factors to explain students’
adoption of e-learning technology from the information systems acceptance point of view. As a
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result, it provided practical and technical implications applicable for local and global school
environments that could help educational leaders, educational technologists, educators and
LMS.
The education sphere in the Philippines has been beleaguered with the same issues and
difficulties particularly on its logistics from the deficiency of instructional resources, facilities
and even schools to underpaid but overworked teachers. Nevertheless, Filipino culture still
places a high value on education; in fact, it is generally viewed as the great equalizer of
brought significant changes in the field of education from empowering new ways for people to
learn and work together (E-learning technology for instance) to transforming teaching and
learning processes. While eLearning environment in the Philippines is still in its embryonic
stage, it has already adopted and still spearheaded by prominent universities such as University
of the Philippines for their UP Open University (UPOU), University of Sto. Tomas for their e-
Learning Access Program (eLeAP), De La Salle University for their integration of Sakai
educational software platform and other academic institutions that offer some form of online
system, the transformation of teaching and learning process increases the academic achievements
Everything considered, this paper aimed to examine the factors of the Filipino college
students’ behavioral intention to use LMS as part of their education journey from the constructs
of integrated multimedia instruction, perceived quality work of life, system interactivity, internet
connectivity experience, perceived ease of use, perceived usefulness, and social media influence.
With the help of this study, researchers and software vendors could have a targeted and
comprehensive understanding about Filipino students’ perceptions on the use of LMS that can
result to a better system delivery. As little research has been done in the Philippine setting, this
study intends to contribute to the literature and provide a baseline for researchers who will
In view of all this, the global education sector has been attempting to gather more and
more information on aspects that persuade students not just to incorporate e-learning into their
educational journey but also confidently warrant consideration in shaping future e-learning
developments. With the Internet getting more powerful day by day and along with it are the e-
learning environments as one of the direct beneficiaries, researchers and academicians have been
extending their studies into advanced courses and fields such as Engineering, Mathematics,
Economics, Physics, Medicine and many more just to dive deeper into students’ perceptions.
Apart from these, there are also a lot of research papers that extensively studied factors that
affect e-learning technology readiness and acceptance in different setting from neighboring
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countries such as Malaysia, Thailand, Indonesia to a not so much outside Asia like Turkey and
Sri Lanka up to other continents like Africa and America. Everything considered, this paper
aimed to examine the factors of the Filipino college students’ behavioral intention to use LMS as
part of their education journey from the constructs of integrated multimedia instruction,
perceived quality work of life, system interactivity, internet connectivity experience, perceived
ease of use, perceived usefulness, and social media influence. With the help of this study,
researchers and software vendors could have a targeted and comprehensive understanding about
Filipino students’ perceptions on the use of LMS that can result to a better system delivery. As
little research has been done in the Philippine setting, this study intends to contribute to the
literature and provide a baseline for researchers who will conduct similar research in the future.
Definition of Terms
Listed below are terms taken from this thesis, which the researcher believes, have to be
defined. This is necessary to enable the future readers of this thesis to easily understand the
Cellular phone refers to a mobile technology that allows you to communicate with others.
Computer refers to a device that helps student to do their school works and as for entertainment.
Multimedia refers to combined use of media, such as videos, movies, music, games,
presentation, print papers, and the Internet, as for education or entertainment. Also, interactive.
Negative Effects of Technological Devices refers to the factors that the researcher believes,
Positive Effects of Technological Devices refers to the factors that the researcher believes,
technological devices improves and enhance the learning performance of the students.
Technological device refers to any device that helps you to do school work as and as for
entertainment. It is technology that allows those tasks to be performed via cellular phone, PDA,
SI – System Interactivity
PU – Perceived Usefulness 3
BI – Behavioral Intention
In this part the researcher discussed the methods used and the procedure applied to obtain the
Research Method
The study used quantitative research design. It followed the same three-stage approach
used by Abbad, Morris, and Nahlik to identify the major factors affecting students’ adoption of
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an e-learning system in a university in Jordan. The first step was to build an initial model based
on the combination of the extended TAM and 3- TUM. The connection of the constructs was
formed based from the literature review presented in the previous section. Secondly, a survey
consisting of seven sections (ICE, PU, SMI, PEOU, SI, PQWL, IMI & BI; see Table 1) was
created to provide measures of the identified factors followed by a confirmatory factor analysis
(CFA) to further develop the said measures. The CFA was used by the researcher as the first step
of the two-step sequence of the identification of the measurement model. Based on the general
guidelines suggested by MacCallum and Anderson and Gerbing, revisions to the model were
made whereas the modifications were done individually to avoid unnecessary effects on the
It is very important to mention that the baseline used for the survey instrument was based
on various researchers like the e-learning readiness assessment tool specifically created for
Philippine higher education institutions, influence of system characteristics on e-learning use and
other similar papers under the education field from other countries. Lastly, a structural model
was estimated using structural equation modeling (SEM) techniques which have been widely
The target population in this research was college students from the Philippines who use
Learning Management System (LMS) as part of their education. The researcher focused on
colleges that are considered as promoters of eLearning integration in the educational sphere in
the Philippines. The questionnaires were administered through the learning management system
used by the schools whereas only registered Filipino college students chosen using non-
probability convenience sampling technique could answer the online questionnaire. With the
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help of teachers in their respective schools, a total of 800 students were invited to the LMS group
where the questionnaire could be answered. The questionnaire was available on the LMS from
November 6 to 10, 2017. The number of answered questionnaires during the time frame given
was 629 indicating 78.6% response rate. Since all of the questions are required to be answered,
there is no incomplete questionnaire, hence, all 629 answers are considered as valid preliminary
data.
There were 10 colleges containing 100 students per each invited to participate in the
survey. These schools are considered as valid adopters of e-learning technology due to the fact
that the use of LMS both inside and outside of the school is part of their curriculum. With the
help of the professors of each college, the information has been disseminated to the students
easily. Data Analysis The statistical tools used in this research are SPSS 22 and AMOS 18. Each
software helps the researcher in their own way to determine the characteristics of the
respondents, information about the goodness-of-fit model and relationship among the hypothesis,
The researchers developed a questionnaire with rating scales to gather the required
information. The questionnaire was the main instrument in gathering data. Aside from the
questionnaire, documentary analysis, and observation were used to gather the information
needed in this study. The researcher adopted the mentioned instrument and techniques which
were most appropriate for gaining insights on the effects of technological devices to the
performance level of Information Technology students. The questionnaire has two parts: the
students’ profile and the questions for them. The first question involves the personal data about
them; second part is effects of technological devices to the students as they perceived.
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The needed data for the study was securing a permit in the school administration to
conduct a survey. After securing the said permit, the researchers will administer the
questionnaires to the respondents after giving them some background information of what are
our intentions and what is study all about. The respondents will be given only 15 minutes to
complete their answers and the mean is appropriate for scale option.
Individual responses were put in table for the statistical treatment. Mean was utilized to quantify
the data gathered for subproblems 1 and 2 and Total Mean for sub problem 3. Mean is the
appropriate statistical tool because there is only one descriptive interpretation that describes the
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