(Barbarian) Wizard Slayer
Destroyer of evil magic and evil magiciens. They come from places where magic
is reserved for the rich or elite and not for the commonners. The elders there
examine every child for an unusual birthmark, after found they are raised like
Wizard Slayers and will be marked with 3 concentric circles on their forehead
and will be raised by the elders and balsemed with magical oils for protection
from evil magic.
Alignment > any good
Equipment > 5d4 gold
Skill points > 1st level, 5+int.x4. Every level thereafter, 4+int.
Weapon prof. > simple and martial weapons
Armor prof. > light, medium and shields
L. Attacks FO RE WI
1 +1 +2 +0 +2 Rage 1/day, Spell Resistance 10, Fast Movement, Protection from Evil, Detect Magic,
Know alignment
2 +2 +3 +0 +3 Uncanny Dodge (dex to AC)
3 +3 +3 +1 +3
4 +4 +4 +1 +4
5 +5 +4 +1 +4 Spell Resistance 15, Uncany Dodge (can’t be flanked)
6 +6/+1 +5 +2 +5
7 +7/+2 +5 +2 +5 Rage 2/day
8 +8/+3 +6 +2 +6
9 +9/+4 +6 +3 +6
10 +10/+5 +7 +3 +7 Greater Rage, Spell Resistance 20, Uncanny Dodge (+1 against traps)
11 +11/+6/+1 +7 +3 +7 Damage Reduction 1/-
12 +12/+7/+2 +8 +4 +8
13 +13/+8/+3 +8 +4 +8 Rage 3/day, Uncanny Dodge (+2 against traps)
14 +14/+9/+4 +9 +4 +9 Damage Reduction 2/-
15 +15/+10/+5 +9 +5 +9 Spell Resistance 25
16 +16/+11/+6/+1 +10 +5 +10 Uncanny Dodge (+3 against traps)
17 +17/+12/+7/+2 +10 +5 +10 Damage Reduction 3/-
18 +18/+13/+8/+3 +11 +6 +11
19 +19/+14/+9/+4 +11 +6 +11 Rage 4/day, Uncanny Dodge (+4 against traps)
20 +20/+15/+10/+5 +12 +6 +12 Damage Reduction 4/-, Spell Resistance 30, Not winded after Rage
The wizard slayer can’t use any magical items, and when a wizard succesfully
casts a spell on him, he luses al abilities marked with an # for 24 hours until an
Remove Curse is cast, because he is cursed in a sort of way. When the wizard
slayer destroys an evil magic item he gets 150% of the XP (1500), when his party
doesnt know and when the wizard slayer kills an evil magicien, he gets 200% of
the XP. When in combat the wizard slayer always attacks an evil wizard when
there is one, if friends need help when he is fighting, he will help them, but
after that, he will go back to the wizard to finish him of. If the wizard slayer
attacks any creatures which can only be attacked by magical weapons, he can
attack them as normal.
Rage > +4 strength, +4 constitution, +2 on will, -2 AC. Lasts for 3 + constitution
modifier. After rage, barbarian is winded > -2 strength, -2 dexterity.
Greater Rage > +6 strength, +6 constitution, +3 on will, -2 AC.
Not Winded After Rage > He does not get the strength and dexterity
penalties after a rage.
Spell Resistance > The wizard slayer has the ability to make sure he won’t be
affected by spells, because of him being raised anti magical and trained against
magic.
Fast Movement > +10 on base movement.
# Protection from Evil > The wizard slayer gets an aura at 1 foot around him
against evil, this never leaves and works like the spell.
# Detect Magic > The wizard slayer can detect magic at will, this ability is not
always succesful. 40% chance and +5% every level, but never more then 90%.
# Know Alignment > The wizard slayer can know someones alignment by
touching the person.
Uncanny Dodge > - the wizard slayer doesnt lose his dexterity bonus to his AC
accept when being immobilized. - he just can’t be flanked. - he can react on the
danger from traps earlier.
Damage Reduction > The wizard slayer has the abilitie to get less damage from
attacks.