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Leopard 2a5

This document describes the specifications of a heavy tank entity in a game including its armor values, weapons, inventory, mass, locomotion capabilities, and bone rotation speeds and limits for its turret and guns. It includes details like 4 crew members, shields on the sides with 25 hit points each, a 120mm main gun that can fire 3 different ammunition types with 42 rounds total, and coaxial and commander's machine guns.

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Leandro 1846
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0% found this document useful (0 votes)
206 views3 pages

Leopard 2a5

This document describes the specifications of a heavy tank entity in a game including its armor values, weapons, inventory, mass, locomotion capabilities, and bone rotation speeds and limits for its turret and guns. It includes details like 4 crew members, shields on the sides with 25 hit points each, a 120mm main gun that can fire 3 different ammunition types with 42 rounds total, and coaxial and commander's machine guns.

Uploaded by

Leandro 1846
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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{game_entity

(include "/properties/tank.ext")
(include "/properties/selection/vehicle.inc" scale(1.3))
{collider "tank.heavy"}
{props "heavy" "turret_rotator" "vision_vehicle_high" "muzzle_large"}
{targetclass "tank" "ap fg bullet"}

{extender "enumerator"}

;volume, component/tag
("make_component" args "body2" "body")
("make_component" args "body3" "body")
("make_component" args "turret2" "turret")
("make_component" args "turret3" "turret")
("make_component" args "turret4" "turret")
("make_component" args "engine2" "engine")

;front, side(left/right), back, cover(top/bottom)


("armor_heavy" turret(800 600 400 300) body(600 400 400 200))
("armor_mantlet" t(600))
("armor_engine" t(100 100 100 100))

("shield" args 25)


{extender "shield"
{on}
}

{component "shieldl1" {tags "shield"}}


{component "shieldl2" {tags "shield"}}
{component "shieldl3" {tags "shield"}}
{component "shieldl4" {tags "shield"}}
{component "shieldl5" {tags "shield"}}
{component "shieldl6" {tags "shield"}}
{component "shieldl7" {tags "shield"}}
{component "shieldl8" {tags "shield"}}
{component "shieldl9" {tags "shield"}}
{component "shieldl10" {tags "shield"}}
{component "shieldl11" {tags "shield"}}
{component "shieldl12" {tags "shield"}}
{component "shieldr1" {tags "shield"}}
{component "shieldr2" {tags "shield"}}
{component "shieldr3" {tags "shield"}}
{component "shieldr4" {tags "shield"}}
{component "shieldr5" {tags "shield"}}
{component "shieldr6" {tags "shield"}}
{component "shieldr7" {tags "shield"}}
{component "shieldr8" {tags "shield"}}
{component "shieldr9" {tags "shield"}}
{component "shieldr10" {tags "shield"}}
{component "shieldr11" {tags "shield"}}
{component "shieldr12" {tags "shield"}}

("crew_4_invisible_opengun")
("seat_4_visible_armor")

{placer
{place "driver" {visor "driver"}}
{place "gunner" {visor "main"}}
{place "commander" {visor "mgun"}{sealable}}
}

{extender "smokescreen"
{cooldown 120}
}

{extender "vision_mode"
{timer_object
{tag "thermal"}
{active_time 30}
{recharge_rate 0.5}
{type "recharge"}
}
}

{extender "inventory"
{box
{item "ammo bullet120 ap" 16} ;a total of 42 rounds (1
already loaded)
{item "ammo bullet120 fg" 20}
{item "ammo bullet120 heat" 5}
{item "ammo 7x51" 4550} ;a total of 4750 rounds
(2x100 already loaded)
{item "grenade decoy" 1}
}
}

{Weaponry
("restore_ik_time")
{place "gun"
{RestoreIKAfterAim}
{weapon "120mm_rh120_l44" filling "ammo bullet120 ap" 1}
("abm_high")
}
{place "mgun" ;aa
{weapon "mg3_v1b" filled}
{gunner "commander"}
{charger "commander"}
{LinkBone "mgun_link"}
{LinkAnimation "off"}
("abm_mgun")
{basic}
{ai_in_manual}
}
{place "mgun2" ;coax
{weapon "mg3_v1b" filled}
{foresight "foresight5"}
("abm_mgun")
{basic}
}
}

{mass 59900}
{Chassis
{Locomotion ("locomotion")
("Speed" s(68))
}
{FuelBag
{volume 1200}
("rate" r(2.18))
{remain 1200}
}
("tank_trace" fx("tracks_big") step(0.47) len(0.8))
}

{Extension "leopard_2a5.mdl"}

{bone "turret" ;gun horizontal


{speed 0.010}
}
{bone "gun_rot" ;gun vertical
{limits -9 20} ;gun min down to max up
}
{bone "turret_mgun" ;mgun horizontal
{speed 0.025}
{limits -130 165} ;mgun min right to max left
}
}

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