Edge of The Sun
Edge of The Sun
net - 439619
                                                         TM
	
	          Designer	                                                         Bruce R. Cordell
	 Creative Director	                                                         Monte Cook
	  Managing Editor	                                                          Shanna Germain
	Editor/Proofreader	                                                         Ray Vallese
	       Art Director 	                                                       Bear Weiter
	       Cover Artist	                                                        Federico Musetti
                                                                   Cartographer
                                                                    Hugo Solis
                                                      Artists
  Jacob Atienza, Bruce Brenneise, Vincent Coviello, Biagio D’Alessandro, Michele Giorgi, Alexander Gustafson,
        Raph Lomotan, Anton Kagounkin Magdalina, Federico Musetti, Mirco Paganessi, Angelo Peluso,
       Roberto Pitturru, Scott Purdy, Riccardo Rullo, Nick Russell, Martin de Diego Sádaba, Sam Santala,
                Audre “Charamath” Schutte, Joe Slucher, Lee Smith, Ben Wootten, Kieran Yanner
          © 2021 Monte Cook Games, LLC. NUMENERA and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries.
          All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.
Printed in Canada
Introduction 4
                                  W
                                               elcome to the sun’s edge, where      Meanwhile, the entities that reside on the
                                               architects of the prior worlds       Engine are not concerned with Earth or any
                                               built an engine without equal.       of the other children of the sun. Their entire
                                  An engine designed to move the entire solar       world is the Engine, an associated structure
                Halo, page 53     system—the sun and all its children—out           called the Halo, and for some creatures
           Plasmar, page 116      of the way of a looming hazard hurtling           (such as the plasmars), the sun itself.
                                  through space. This peril—call it the                Unfortunately, events in the last few
            Viridian, page 22     Viridian—threatened such an immense               centuries have endangered everything
                                  swath of interstellar void that nothing short     the builders of the Engine made safe. The
                                  of wholescale evacuation had any chance of        special fires in the Engine’s heart that
     Even though the Engine       successfully saving the solar system.             accelerated the solar system through the
     no longer burns, the sun        Thus, the Engine of the Gods (as some          void fell cold. These and other problems
    retains the velocity it had
        obtained up until the
                                  call it) was built to do just that: accelerate    now loom starkly. Perhaps residents of the
       Engine malfunctioned.      the sun, and thus everything else in the solar    Engine can rally to the cause. Then again,
                                  system “glued” to it by gravity, to safety over   it may be that the player characters will
                                  a hundred-million-year period of time. This       be called on to provide aid, once they are
      “The Sun Doth Move,”        engineering feat likely numbers among the         convinced that the sun should move.
                  page 126        greatest undertakings of the prior worlds,           Even if you don’t want to put PCs on
                                  since it not only resulted in the sun surfing     the hook for restarting the Engine of the
                                  just ahead of a catastrophic spatial inversion,   Gods, the structure makes an exciting and
                                  but also continually siphons just enough          unique location for exploration and other
     Chapter 3: Reaching the      material from the sun to avoid the gradual        adventures. While some might reach the
        Sun’s Edge, page 28       warming that would otherwise heat the inner       sun’s edge via “standard” methods such
                                  planets enough to kill off normal life.           as by flying there on a starship, others
       Chapter 9: Augmechs,          The Engine of the Gods isn’t generally         could learn how to pilot augmechs via
                    page 84       known by humans in the Ninth World. Even          telepresence or other control methods,
                                  those who study the skies and note the            enabling them to move through and on the
                                  rapid pace of the sun compared to other           Engine in prosthetic bodies. In addition to
                                  stars consider it normal, having no other         providing them with agency on the Engine,
                                  situation to compare it to. Even before the       augmechs protect PCs from the deadly heat
         Chapter 2: Problems      Engine’s fires were dimmed (see chapter 2),       and radiation that such close confines to a
         at the Edge, page 18     it accomplished its job for time out of mind.     star otherwise entails.
                                      “Behold: an engine vast beyond imagination, one so magnificent that only the gods
                                                            could have conceived of and built it.”
                                                                                                           ~Phius Livic
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                                                                                                    INTRODUCTION
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     Chapter 10: Creatures,      Part 4: Chapter 10: Creatures describes
                  page 102       all manner of creatures—many of them
                                 automaton or biomechanical, though not
                                 all—that PCs may encounter on the Engine.       	Numenera Discovery	 Numenera Destiny
          Chapter 11: NPCs,      In Chapter 11: NPCs, two very important
                   page 123                                                      Throughout this book, you’ll see page
                                 characters are detailed, one of which could
                                                                                 references to various items accompanied
                                 be an important ally to the characters, and
                                                                                 by these two symbols. These are page
                                 the other a long-term nemesis.                  references to Numenera Discovery and
                                                                                 Numenera Destiny, respectively, where
       Chapter 12: The Sun       Part 5: In Chapter 12: The Sun Doth Move,       you can find additional details about
      Doth Move, page 126        PCs can explore the central problem facing      that rule, ability, creature, or concept.
                                 the malfunctioning Engine of the Gods           Often, it will be necessary to look up
                                 in a massive adventure stretching from a        the reference to find information you
                                 tiny village on Earth to the edge of the sun,   need. Other times, it’s not necessary,
                                 culminating with the characters attempting      but looking it up can deepen your
                                 to restart the Engine and begin moving the      experience and understanding of the
        Chapter 13: Waking       sun again. Finally, Chapter 13: Waking the      game and the setting.
        the Mega, page 155       Mega is a standalone adventure where PCs
                                 must find, revive, then pilot a particularly
                                 massive augmech in order to fight off a
                                 “titanothauric” threat named Suneko.
                                     In the margins of
                                     this book, you’ll find
                                     occasional search
                                     terms accompanied by
                                     this symbol. These are
                                     real-world, cutting-edge
                                     technological terms that
                                     can start you on a journey
                                     of learning more about some
                                     of the ideas described. It’s
                                     not necessary to look them up;
                                     however, if you’re interested,
                                     you might find further research
                                     informative and perhaps
                                     inspiring.
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                                                     PART 1:
                                          STELLAR ENGINES
                                 O
                                            nce, the sun was destined to           TRUE NATURE
                                            destroy its children. If nothing       OF THE ENGINE
                                            were done, it would swallow all        Player characters are unlikely to discover
                                 the planets nearest to it and eject the rest      the existence of the Engine of the Gods,
                                 into the infinite darkness. Already, the sun’s    the threat it was built to protect everyone
                                 nearest child—the planet Mercury—is long          from, and how they can participate in fixing
                                 gone. But not because it was eaten by the         it all in one go. The full magnitude of the
                                 sun. At least, not directly.                      situation is best revealed in parts, each of
                                   Most humans in the Steadfast and the            which is an exciting reveal in and of itself.
                                 Beyond never thought to question the sun’s        A guided example of this technique for
                                 presence high in the sky. Even most Aeon          revealing the Engine of the Gods to PCs is
            Order of Truth,      Priests who make up the Order of Truth            provided in the adventure “The Sun Doth
                  page 215       usually have other, seemingly more pressing       Move.” But as the game master, you need to
                                 tasks. That disregard wasn’t the case,            know all the relevant information up front.
                                 however, for an Aeon Priest named Chevara,
                                 who learned the truth.                            THE ENGINE OF THE GODS
       Chapter 12: The Sun         As described in chapter 12, Chevara             MOVES THE SUN
      Doth Move, page 126        learned that some power of the prior              People of a prior world who’d mastered
                                 worlds intervened in the sun’s natural aging      form and essence—call them the
                                 process. Doing so required a big-as-worlds        Architects—identified an approaching
                                 engineering project, one that likely required     celestial disaster. The scale of this problem
                                 raw material far in excess of what Mercury        transcended mere supernova or gamma ray
                                 alone could have provided.                        bursts. Instead, a fundamental inversion in
                                   It’s true. Something lingers at the very        spacetime itself was identified, a flaw that
                                 edge of the sun. Something vast, artificial,      spread ever outward from its inception.
                                 and ancient. Presumably, it’s the reason that     Earth’s solar system was in its path.
                                 the sun’s luminosity and size has remained        Later, this “flaw” came to be known as
      Moving the sun with        relatively steady, even as civilization after     the Viridian.
           stellar engines       civilization on Earth rose and fell. And as          So the Architects built the Engine of the
                                 Chevara also learned, this structure had          Gods. The Engine is a massive mechanism
                                 an even larger purpose: to accelerate the         with so many fail-safes and self-repair
                                 solar system away from an insidious cosmic        routines (and once, dedicated repair crews)
           Viridian, page 22     anomaly called the Viridian.                      that it ran for millions of years, propelling
                                              Glory to those who re-sculpted the sustaining earth and the life-giving sun.
                                                                                       ~excerpt from The Catechism of Lore
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                                                                                             ENGINE OF THE GODS
   the sun through space. Because gravity           ring around the sun, called the Halo. Once      Chapter 5: Exploring
   holds every piece of matter in the solar         the Halo lifts material from the sun, it’s      the Halo, page 53
   system in thrall to the sun, the solar system    gathered by the Engine.                         Propulsion Jet, page 50
   moved right along with it, including Venus          The Engine in turn converts the gathered
   (locally called Urvanas), Mars (locally called   material in a confined interior space,          There was once a small
   Naharrai), Earth, and all the rest.              fusing it so that the energy released from      planet close to the
                                                                                                    sun called Mercury
      In a very real way, the Engine of the Gods    the propulsion jet becomes a tremendous         (among many other
   turns the entire solar system into a colossal,   stream of particles emerging at an              names), making Earth
   gravity-bounded craft moving through             appreciable percent of light speed, making      the third from the
   space. Over the last several hundred million     it an amazing thruster.                         sun, but that world is
                                                                                                    long gone, probably
   years, the solar system has traveled far            A second stream of magnetically tuned        dismantled to help build
   beyond the region it first orbited within the    particles is directed in the opposite           the Engine and Halo.
   galaxy of its origin.                            direction of the jet, toward the sun itself.
                                                    This beam of energy from the repulsor jet       Repulsor jet, page 49
   THE HALO FEEDS THE ENGINE                        pushes the sun and keeps the entire Engine
   In order to fuel the Engine, material from       from simply plunging into the great ball of
   the sun must be remotely lifted from the         fusing plasma and burning up.                   “As the repulsor jet goes,
   sun’s surface. This is accomplished by an           From the perspective of a human, the         so goes the Engine.”
                                                                                                               ~Engine saying
   uncountable number of special machines           resultant acceleration of the sun is too slow
   and associated structures orbiting in a tight    to notice. But over geological time, the
           In a very real way, the Engine of the Gods turns the entire solar system into a
                       colossal, gravity-bounded craft hurtling through space.
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                                          An important side effect of the Engine’s use keeps the Earth temperate enough
                                                               to host humans of the Ninth World.
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                                                                                              ENGINE OF THE GODS
   are sometimes found. A few humans have                Today, most plasmars have little to do
   even made the long trek through the void to        with the Engine, though there is a plasmar
   the Engine—though more often than not,             embassy in Wrawn. Likewise, a few plasmar
   they did so without realizing where they were      cities have heavily shielded facilities that
   going, and now they’re stranded in a sealed        entities of the Engine and the Halo can
   area, incapable of moving between sections or      briefly visit, though of course leaving those
   returning to the more forgiving biosphere of       facilities proves almost instantly lethal, so
   Earth. (Hopefully, PCs who physically venture      few visitors make that journey.
   to the Engine will be forewarned enough to            In addition to plasmars and gaurns, other
   carry special protective cyphers and artifacts.)   forms of life swim and burrow through the        Cyphers, page 72
                                                      outer layers of the sun, though few would be     Artifacts, page 77
   THE SUN IS ALSO INHABITED                          readily recognizable as life, given that most
   At least two intelligent life forms inhabit the    have bodies of magnetically defined plasma.
   sun itself; plasmars live in cities constructed    A standout is the flux worm, a vast beast        Plasmar, page 116
   of magnetic field lines on the sun’s surface       that estivates in the heart of a star for eons
   chromosphere layer, and gaurns flit about          before emerging to blast off toward another,     Flux worm: level 10;
   in the corona. Though both are self-aware,         different star to start the cycle anew, though   immune to heat,
                                                                                                       pressure, and radiation
   gaurns are far less concerned with the             for reasons that are not immediately clear.      up to stellar scale
   trappings of civilization than plasmars.
   Indeed, gaurns may be original inhabitants                                                          Gaurn, page 108
   of the sun’s surface that evolved naturally,       MEASURING TIME
   while plasmars are likely creatures that           ON THE ENGINE
   were engineered by the prior worlds and            Residents of the Engine have unique words
   introduced to the sun’s environment,               for indicating periods of time. Equivalent
   possibly as part of a strategy for tempering       terms for seconds, minutes, and hours are
   its increasing heat.                               close enough to their Ninth World equivalents
         In addition to plasmars and gaurns, other forms of life swim and burrow through
            the outer layers of the sun, though few would be readily recognizable as life.
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                                   that these terms have a similar meaning         having a bottom in the directionless void of
                                   on the Engine. Not so for terms measuring       space confuses residents).
                                   longer periods based on planetary and lunar
                                   movement. Given the lack of planetary context   Starward. A direction toward the dome-like
                                   on the Engine, measurement of time in           structure situated halfway along the cylinder
                                   days, months, and years is unusual. Instead,    of the Engine, on “top.” Most residents
      Control Center, page 51      residents use the following.                    know that this is the fabled Control Center,
                                     Cycle: About twenty hours.                    a moon-sized bump with a beacon at its
                                     Rotation: About thirty-two cycles.            crown that shines like a star.
                                     Deca: Equal to about ten years on Earth.
                                                                                   Sinistral. A direction defined as the opposite
                                                                                   of dextral, and in the direction of the
                                   DIRECTIONS ON                                   cone-like matter intake orifice called the
                                   THE ENGINE                                      sinistral intake.
                                   Residents use two methods for indicating
                                   directions on the Engine. One is general.       Sternward. A direction defined as opposite
                                   The other (called ICS) is exacting.             of sunward. The Engine, being roughly
                                                                                   cylindrical, has one end closer to the sun and
                                   GENERAL DIRECTIONS                              one end pointing away, which is sternward.
      Propulsion Jet, page 50      Dextral. A direction defined as the opposite    The end itself, which contains the propulsion
                                   of sinistral. The Engine, being roughly         jet, is sometimes called the stern.
                                   cylindrical, has two cone-like matter intake
                                   orifices nearer the end facing the sun,         Sunward. A direction, obvious by its name,
                                   but opposite each other, like two ears on       opposite of sternward. Sometimes the end,
         Repulsor jet, page 49     opposite sides of a human’s face. The one       which contains the repulsor jet, is called the bow.
                                   on the left side (when facing sunward) is
                                   the dextral intake.                             INTRAENGINE COORDINATE SYSTEM
              The Engine Map                                                       Supplementing the use of general directions
          Generator (page 58)      Hullward. A direction defined as opposite of    is a much more precise location system
     doesn’t make explicit use
     of ICS, but it does rely in
                                   starward. No structure or other noticeable      called the Intraengine Coordinate System
        part on understanding      external feature is visible on the hull (or     (ICS). ICS allows anyone to specify a
          how directions work      as visitors might call it, the “bottom” of      location on the Engine. It assigns each
                on the Engine.     the Engine, though thinking of the Engine       10-foot (3 m) cube on the Engine and Halo
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                                                                                             ENGINE OF THE GODS
   a unique address consisting of four strings        round. However, at the point where they
   of information. Each cube’s ICS address            should die, they instead fall unconscious
   never changes. Someone familiar with ICS           and remain so for about a minute. If they
   and how the addresses are assigned could           are rescued during that time, they can be
   find their way to the exact location specified.    revived. If not, they die.
      For example, ~d9wTbx—yB3o2DksI—
   szNxfpN—2OjtP5MBY is a specific location           NORMAL ENGINE
   in the city of Wrawn: the entrance to the          HEAT AND RADIATION                            Wrawn, page 39
   Cathedral of Brilliance.                           Limited sections of the Engine and the        Cathedral of Brilliance,
      However, ICS doesn’t work for objects in        Halo provide protection from the sun’s heat   page 42
   the Halo because they’re constantly orbiting       and radiation. Those are rare, and even
   the sun and moving position relative to one        their interior environments are sometimes
   another.                                           endangered if the sun unexpectedly flares.
                                                      Generally, anyone on the Engine or Halo
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                                  who is not in a protected environment, in a        by concerned automatons, the characters
            Sunsuit, page 82      protective suit (such as a sunsuit artifact),      can plan ahead, preparing strategies to deal
         Augmechs, page 84        or piloting an augmech is subject to this          with the cyclic impacts.
                                  constant solar dose.                                  Another way to introduce a hazard
                                                                                     is as a surprise GM intrusion, whether
                                  GRAVITY                                            it’s triggered by a player roll or one you
                                  Despite being mostly hollow, the Engine            instigate as the GM.
                                  is massive enough that it has the low
                                  gravity of a small moon. The Halo, which           ENGINE HAZARDS TABLE
                                  is composed of many millions of much                d100     Hazard
                                  smaller bodies in orbit around the sun, has         01–20 Blowout
                                  effectively zero gravity. PCs who are present
                                                                                      21–30    Locusts
                                  via an augmech don’t really notice, because
                                  the artificial prosthetic bodies are calibrated     31–40    Extreme solar weather
                                  for low gravity or zero gravity. However, if        41–50    Engine damage: non-navigable
                                  PCs are physically present on the Engine,           51–60 Engine damage: leak
                                  the difference affects them.                        61–70 Engine damage: berserk
                                     Low Gravity: Weapons that rely on weight,              automatons
                                  such as all heavy weapons, inflict 2 fewer
                                                                                      71–80 Engine damage: ejection warning
                                  points of damage (dealing a minimum of 1
  Low or zero gravity GM          point) unless the user is trained in low-gravity    81–85    Debris from impactors
    intrusion: A misjudged        maneuvering. Short-range weapons can                86–90 Thrust instability
        jump uses too much
 force (the character takes
                                  reach to long range, and long-range                 91–00 Viridian hazards
 damage when they hit an          weapons can reach to very long range.
    unexpected bulkhead or           Zero Gravity: All physical tasks are            BLOWOUT
  other obstruction) or too       hindered. Short-range weapons can reach            Blowouts are most catastrophic in the rare
  little force (the character
    ends up stranded in the       to long range, and long-range weapons can          pressurized chambers that contain breathable
  middle of an open area).        reach to very long range.                          air, because anything inside is at risk of
                                                                                     being expelled into the vacuum. However, a
                                                                                     blowout-like malfunction could also occur
                                  HAZARDS OF THE ENGINE                              if a tank, fusion chamber, or other sealed
                                  The bulk of the Engine and the Halo were           vessel situated in any part of the Engine
                                  never built with the needs of humans or similar    gives way and begins to vent its contents.
                                  creatures in mind. Searing heat and radiation         A blowout can cause immediate damage;
                                  are the norm, as previously described.             treat it like a level 5 detonation with an
                                    Many other hazards also exist, some              area of effect at least a short range in
                                  simply because many locations are open             radius, though the radius could be much
                                  to vacuum. Other hazards result from               wider. Creatures affected who fail a level 5
                                  malfunctions of ancient devices. Anyone            Speed defense roll could be thrown a long
                                  moving about the Engine will face one or           distance, leading to more damage when
                                  more of these hazards during their trip.           they impact another structural element, or
                                    You can introduce a hazard in multiple           causing them to be thrown off the Engine
           Ejection Warning,      ways. One might be as a pre-identified             (see Ejection Warning).
                     page 16      threat that requires attention. For example,          Knock-on effects of a blowout could
                                  background heat and radiation (described           require all sorts of mitigation if it occurred
                                  hereafter) is something PCs just need to           in a location important to PCs (such as a
                                  deal with, because that’s the nature of the        pressurized section) or could result in the
                                  Engine. Or a substation in the Halo might          emergence of a leak.
                                  detonate, resulting in its orbiting pieces
                                  constantly pelting an area of the Engine           EXTREME SOLAR WEATHER
                                  with small, lethal metallic bodies. If the PCs     Sometimes the sun acts up, producing
                                  are apprised of this situation beforehand          an unusual number of spots and flares.
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                                                                                              ENGINE OF THE GODS
   During this period, the constant solar dose       unfamiliar route include the attendant risk
   increases to 5 points of damage each round        of becoming lost, and of encounters with
   from heat and radiation from the sun.             strangers who might be unfriendly.
   However, this can go higher, endangering
   even creatures and augmechs that can              Leak: Whenever the Engine is damaged,
   shrug off normal conditions. Generally,           there’s a chance that it manifests as a
   such extreme solar weather also damages           discharge of fluid, powder, or a collection
   a variety of subsystems, which can lead to        of complex parts or components that spills
   additional hazards later.                         from one area into another not meant to
                                                     contain it. In the area where a leak is found,
   ENGINE DAMAGE                                     the escaped substance is usually pooled,
   A section of the Engine suffers minor             piled, or adhering in a thick coat, potentially
   or major damage, requiring repair,                one that continues to spread if the leak
   replacement of parts, or—if the damage is         is ongoing. PCs who encounter the leak
   extreme enough—the routing of functions           may try to bypass it or repair it, as normal.
   around the “dead” section. (Sections              The only question is whether the leak is
   designated as dead are subsequently               dangerous (which is the GM’s decision).
   jettisoned into the sun.) This damage is as          If a leak is dangerous, any tasks
   serious as you require for the purposes of        associated with avoiding or defending
   creating an interesting story.                    against its effects are level 5, on average.
      If the damage is potentially repairable, it    Often, characters must risk exposing
   might be as simple as a couple of difficulty 5    themselves to a leak in order to continue
   crafting numenera tasks (for repair), or the      moving along their route.
   same plus the acquisition of iotum that can                                                          Iotum, page 107
   be found only in some other location.             Berserk Automatons: A variety of different
      If the damage is too extreme for a simple      automatons can be found scuttling
   repair by a few people, PCs might have to         about the Engine. Many have specific
   engage the help of a nearby conclave of           maintenance functions for which they
   other entities (such as the gaurn, whose          are highly specialized. Whole classes of
   repair-in-a-ritual ways could be brought to       those exist as nanites too small for regular
   bear). Or the PCs might just have to route        creatures to notice, unless they act up (such
   around or run from areas of damage in             as those stored in the Control Center).           Accessing the Control
   extreme cases or if time is pressing.             Larger automatons with more generalized           Center, page 149
      Engine damage options to consider              maintenance and repair functions are also
   include the following.                            common on the Engine and in the Halo.
                                                     Some of those have evolved minds and
   Non-navigable Section: The damage has             cultures, such as the splines.                    Spline, page 119
   closed off a normal route through the               Some automatons continue to try to act
   Engine (probably by severing a cable              according to their programmed purpose.
   network stretching across an otherwise            A few, old and perhaps damaged, can go
   open space, causing the network to                berserk. Berserk automatons can take              Berserk automaton:
   collapse). This wide collapse requires            a variety of shapes and sizes, and they           level 5; Armor 3, two
                                                                                                       attacks per turn
   creatures that want to go through the             react violently to anything new in their
   area to find another route, possibly              environment, such as PCs trying to put a
   following one across cables or struts not         stop to their rampage.
   previously traveled along. Dangers of an
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                                                                                 rhythmic vibration transmitted through the
      ENGINE LEAK INSPIRATION TABLE                                              struts—creatures in the affected section
      If you’re looking for inspiration for what PCs encounter when              have about ten minutes, if that, to get clear.
      they happen across a leak, roll on or choose from the following            When time is up, the entire section is flung
      table.                                                                     from the Engine, deploys small reaction
                                                                                 jets, and flies itself into the sun to be
        d10     Leak Component                                                   scrapped.
          1     Thick red powder molecular adhesive (level 5),                      Ejected sections can be as small as a
                activated if touched or trod upon.                               single machine or as large as several dozen
                                                                                 miles in diameter.
         2      Hundreds of tooth-sized, many-sided metallic shards;
                                                                                    Creatures finding themselves in a section
                dangerous if trod upon or fallen into.
                                                                                 to be ejected have three options: accept
          3     White putty-like solid; if interacted with, it sizzles           their fate, run for it, or try to convince the
                and burns away (potentially clearing the leak, or                embedded intelligences to reconsider and
                potentially further damaging the Engine).                        send out repair parties instead.
         4      Millions of frozen biological samples, thawing in the               Running for it, from the PCs’ perspective,
                heat, boiling in the vacuum.                                     requires a couple of successful Speed-based
          5     Translucent tiny machines with many legs, crawling               tasks (base difficulty 5) to make it to the
                everywhere.                                                      edge of the affected area, assuming they are
         6      Liquid that infuses objects or creatures, making them            not delayed by some third party.
                shake and vibrate for minutes or hours.                             Convincing the emergency mind that
                                                                                 manifests within the to-be-ejected section
         7      Shattered dark red glass; strange vistas and other
                                                                                 requires a PC to find a control surface and
                scenes are visible in the shards.
                                                                                 make contact, then succeed on a couple
         8      Thick black oily goo.                                            of persuasion tasks (base difficulty 5), and
         9      Panes of stacked (and tumbled) blue-tinted glass that            possibly agree to take on a task.
                is fragile; light takes minutes, hours, days, or even               One reason an embedded intelligence
                years to move through it, depending on the pane.                 might consider scrapping an entire
         10     Water; boils away in the vacuum nearly as quickly as it          section is because it feels that the native
                leaks out.                                                       automatons have become compromised
                                                                                 with free will and are not adequately
                                                                                 fulfilling their repair duties. PCs would have
                                  Ejection Warning: Automatic decision-making    to promise to intervene in some way to save
                                  intelligences embedded in the Engine           the section.
                                  (Ninth Worlders might think of them
                                  as minor spirits of the datasphere)            DEBRIS FROM IMPACTORS
                                  sometimes decide that a damaged area is        Over the millennia, loose material has
                                  too compromised to save, and figure that       collected in a sort of junk belt around the
                                  it’s easier simply to fashion whole new        sun, despite the best efforts of automatic
                                  sections. The decision process is opaque       intelligences and special automatons
                                  to lesser creatures of the Engine, and         created to prevent just such an occurrence.
                                  sometimes feels arbitrary.                     Across deep time, even higher-order
                                     Arbitrary or not, when the alarms           fail-safe systems can and do degrade.
                                  sound—a combination of flashing purple         Half-completed subsections, broken
                                  lights and a thudding, repeating three-pulse   spacecraft, and ejected subsections of the
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                                                                                             ENGINE OF THE GODS
   Engine that failed to burn up in the sun            Instability could cause a momentary
   make up most of this debris field, which is      hiccup in the fusion process that creates the
   more closely packed than it should be. Minor     thrust, resulting in an Engine-wide shudder,
   collisions are common, and larger collisions,    a sudden spasm of forward movement,
   though less common, are quite dangerous.         a secondary problem (such as a leak of
      When a collision occurs, it’s usually         coolant or other vital material), and so on.
   from a body that is already partly broken           In the short term, PCs might be subject
   into many smaller pieces, each of which          to physical damage on a failed Might              Thrust instability GM
   becomes a danger in its own right. Thus,         defense roll (base difficulty 3). If the          intrusion:
                                                                                                      The character must
   a debris storm can last several minutes to       instability is a one-time issue, it’s probably    succeed on a difficulty
   several hours, during which time the threat      something they don’t need to worry about,         6 Speed defense roll or
   remains high.                                    unless a third party asks them to look into       drop an important item
      When an imminent collision is detected, a     it. Ongoing instability is a problem for every    or piece of equipment,
                                                                                                      which, given the
   warning sounds in the affected section—red       creature on the Engine, and could augur a         lattice-like openness of
   flashing lights and a thudding, repeating        far worse danger.                                 the Engine, becomes lost.
   two-pulse rhythmic vibration transmitted
   through the struts. Often, the warning           LOCUSTS
   comes only after the impacts begin.              Rarely, a kind of madness afflicts a class of
      Creatures on the Engine or the Halo           repair automaton found all over the Engine,
   during a debris storm should find shelter,       normally so benign they have no name;             Pocket chamber, page 60
   which might mean retreating deeper into          they are simply referred to as repairers.
   the Engine or, if they’re lucky, finding a       However, under certain circumstances—             Debris storm GM
   pocket chamber, which can withstand              circumstances that the embedded                   intrusion: The PC
                                                                                                      is knocked off the
   anything short of massive impacts that tear      intelligences of the Engine are at great pains    Engine on a failed
   away the strut they’re located within.           to discover—they change their behavior,           Speed defense roll.
      In addition to inflicting 20 points of        multiply, and go on a grand tour of one or
   damage and moving a PC one step down             more sections of the Engine, “ingesting”          Locust, page 112
   the damage track, an impact could trigger a      everything and everyone they encounter.
   temporary blowout, and possibly cause the        These locusts could become a reason that a        Locust GM intrusion:
   emergency embedded intelligences of the          section of the Engine is marked for ejection      The PC interacts
                                                                                                      with a minor repair
   Engine to eject the damaged section. This        rather than repair.                               bot in an accidental
   “trifecta” of unfortunate circumstances is                                                         fashion that instigates
   exceptionally rare, but given enough time,       VIRIDIAN HAZARDS                                  a change and causes
   anything is possible.                            An intelligent cosmological danger known          it to alter its behavior,
                                                                                                      becoming a locust.
                                                    as the Viridian has been pursuing the solar
   THRUST INSTABILITY                               system for hundreds of millions of years.         Viridian, page 22
   This Engine hazard first requires the Engine     If the Engine is broken, the Viridian gains
   to be doing its job (which might not be          ground. As it draws near, its influence creates   See page 23 for a
   the case if using the scenario presented in      unique hazards by warping living things.          selection of Viridian
                                                                                                      hazards.
   chapter 2). However, even if the Engine is not
   currently accelerating the sun, the thruster                                                       Chapter 2: Problems
   might wake for brief periods before going                                                          at the Edge, page 18
   dark again, creating the same sort of issues
   that an instability in thrust might cause.
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                                                               CHAPTER 2
                                   T
                                         he Engine of the Gods was built                 To realize the problem, the PCs need to
                                         to move the sun, and with it, the            find clues and put it together for themselves,
                                         entire solar system. Unfortunately,          or have someone else reveal it to them.
                                  the Engine is malfunctioning. The                   Either path leads to the conclusion that the
                                  consequences for this failure are many.             Engine of the Gods needs repair (as occurs
        Chapter 12: The Sun         A significant longer-term issue is that the       in the adventure “The Sun Doth Move”).
       Doth Move, page 126        sun will burn hotter, gradually destroying life
                                  on Earth and other children of the sun.
            Viridian, page 22       More pressingly, if the sun doesn’t continue      EVIDENCE OF MALFUNCTION
                                  accelerating, the Viridian will catch up. Yes,      Though most humans of the Ninth World
           Chevara, page 123      the sun and solar system have a significant         are oblivious, a few have correlated
        Solar research: level     velocity thanks to the Engine firing periodically   observations of the problems at the edge of
         6; usually requires a    over the previous few million years. But            the sun with solar observations, behavioral
       few days per task and
         access to individuals
                                  that acceleration has ceased completely,            shifts in creatures and natural phenomena
      and archives, and/or a      leaving the sun coasting on its momentum.           on Earth, and an increase in the prevalence
      method of questioning       Unfortunately, the Viridian continues to            of specific types of hazards. One such
              the datasphere      accelerate and is closing the gap.                  researcher is the Aeon Priest Chevara,
                                                                                      working alone in her clave, who was always
                                                                                      something of a solar aficionado. However,
                                                                                      any scholar with the proper equipment,
                                                                                      access to the datasphere, and a desire to
                                                                                      understand and observe the sun could
                                                                                      piece together the following, assuming
                                                                                      they conduct a series of successful solar
                                                                                      research tasks.
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                                                                                          PROBLEMS AT THE EDGE
        Without the intervention of the prior worlds, the sun would warm over deep time,
                  eventually becoming hot enough to boil the Earth’s oceans.
   uncovers that the braid grew gradually less     any additional analysis, comparison with
   obvious over the course of fifty years, and     visuals from a few hundred years ago, or
   hasn’t been visible at all for about the last   information to the contrary, PCs probably
   two hundred years.                              don’t immediately understand that the
                                                   structure is failing to do its job. But a little
   ENERGY SIGNATURE “ALTERATION”                   additional research along any of these lines,
   Various individuals and groups that enjoy       combined with one or more other separate
   documenting the natural world have              lines of evidence, allows a concerned
   previously chronicled alterations in the        character to reach a momentous conclusion.
   growth of life on Earth, one that plants in
   particular seem to respond to. Common           CONCLUSION: THE
   wisdom among naturalists is that the            ENGINE IS BROKEN
   sun’s energy signature has been altered         NPCs may present the characters with
   within the last ten years. However, others      the fact that the Engine of the Gods is
   think this alteration goes back much            broken. Alternatively, they could reach this
   further. Additional research reveals that       conclusion themselves, after personally
   this alteration has to do with some kind of     researching related topics. It’s possible that
   inversion in reality that is far from the sun   PCs who lack NPC aid will not correlate the
   but growing closer all the time.                various problems with a broken Engine.
     Examples of this effect include the           If that happens, you as the GM can let
   appearance of the predatory jesanthum,          the players know that there is an insight
   the alien astraphin monoliths, dangerous        to be had regarding information they’ve
   modifications to the dream sallow, and likely   gained. If the PCs want to follow up on your
   many others that have gone undetected, as       comment, they can choose to spend 2 XP.
   noted under Viridian Hazards.                   Only one character has to do this.                 Viridian Hazards, page 23
                                                      If an insight is gained, describe in broad
   CLIMATIC SHIFT                                  strokes how the PCs suspect that an ancient
   Many effects have already occurred because      structure known as the Engine of the Gods,
   of the gradual warming that started             poised at the very edge of the sun, is broken,
   almost two hundred years ago. Most of           and has probably been broken for about
   these effects are too subtle to notice over     two hundred years. In that time, the sun
   the normal lifetime of a regular human.         gradually kindled brighter, and more weirdly,
   However, in the last decade, the effects        the sun’s energy signature has been altered
   of warming temperature have piqued the          due to the effects of some outside force.
   interest of those who keep records. They’ve
   identified several examples, including
   increased incidence of extreme weather,         SUN BURNING HOTTER
   rising sea levels, droughts, invasive pests,    Left to its natural evolution, the sun would
   and most worrisome, increased activation        have warmed over the span of the prior
   of the iron wind, as described under            worlds, and by the time of the Ninth World,
   Overheating Hazards.                            it would have been so hot that the Earth’s         Overheating Hazards,
                                                   oceans would have started to boil away.            page 20
   DIRECT OBSERVATION                              In fact, it would become so hot that liquid
   OF THE ENGINE                                   water would be impossible on the surface.
   Those with access to devices able to observe       This long-term process normally requires
   the Engine of the Gods in real time see a       millions of years to notice. The Engine
   huge structure of the prior worlds. Absent      stopped moving the sun only a few hundred
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   Only scholars (including       years ago, and thus ceased continually            Viridian is safely distanced mitigates the
  Aeon Priests) specifically      sipping material from the sun in a way that       severity and frequency of these hazards.
   looking for a connection
 can likely discern that the
                                  kept it cool. A rebound effect occurred,          Until then, the PCs (and everyone else in
     hazards resulting from       causing the sun to begin to burn hotter           the Ninth World) have these problems to
    rapid climatic shift and      almost immediately. Having been held so           deal with.
   an approaching Viridian        long from its natural evolution, the rebound        Overheating hazards include instances of
    have a definitive cause,
    and are not just regular      effect (multiplied by the approaching             extreme weather like tornados, hurricanes,
     unrelated events of the      Viridian) is accelerating the heating such that   heat waves, and most worrisome, increased
    Ninth World. However,         the uptick has become noticeable over the         activation of the iron wind. Longer-term
  it’s also possible to make
                                  span of mere decades instead of epochs.           overheating hazards include rising sea
        this linkage after an
       accidental find in the                                                       levels, droughts, and invasive pests.
 datasphere. For example,         OVERHEATING HAZARDS                                 The danger from extreme weather usually
     the Aeon Priest named        During unrelated adventures in the Ninth          peaks over a period of minutes to hours,
         Chevara (page 123)
       made this connection
                                  World, the PCs may encounter any of the           then subsides until the next instance.
        after spending years      seemingly random hazards described                PCs could be caught out in an episode of
           studying the sun.      below. However, they’re not as random             extreme weather and just try to survive the
                                  as they might first seem. All the hazards         event. If they live in a larger community
                                  noted here (and probably many more not            threatened by the weather, they might try
                                  indicated) are a result of the sun burning        to extend their protection to the population
      Community tasks any         brighter and accelerating climate change.         by attempting community tasks to mitigate
         PC can attempt,          They begin to occur more and more often,          the threat.
                 page 310
                                  which, at minimum, might make the PCs
                                  suspicious that something about the               Tornado: Typically a level 5–7 weather
                                  environment is changing.                          event, a tornado engulfs an area a long
                                     Luckily, since the rebound in solar heating    distance across each round, destroying
                                  is due in no small part to the approaching        every structure of its level and lower, and
                                  Viridian, fixing the Engine so that the           inflicts its level in ambient damage on
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                                                                                         PROBLEMS AT THE EDGE
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                                           Over the last two hundred years, the Viridian has almost caught up with the
                                                     quarry—the solar system—that it had so long pursued.
                                  communities small and large. PCs could              suffered a mishap. Unfortunately, altered
           Long-Term Tasks,       attempt long-term tasks to assuage these            fundamental constants of existence itself
                   page 324       threats. Better yet, once they realize the          began spreading outward. The more it
                                  underlying issue, the characters could              crystalized actuality around it into a new
                                  attempt to fix the broken Engine of the Gods.       conformation, the faster it grew.
                                                                                         From the outside, this rapidly expanding
                                                                                      region at first resembled a detonation, but
                                  THE VIRIDIAN                                        one that burned normal space as fuel. When
                                  Why was the Engine of the Gods built by the         the Architects detected it, they assumed
                                  Architects in the first place? Largely because      the worst: a new universe was overwriting
                                  of the Viridian. The exact nature of the Viridian   their universe. They began constructing the
                                  is confused by layers of misunderstanding.          Engine of the Gods, hoping to flee to the
                                  Those who first learn of it usually do so while     edges of existence itself.
                                  trying to understand the sun’s altered energy          However, the Viridian’s rapid period
                                  signature. According to surface records that        of inflation slowed dramatically. Yes, it
                                  can be pulled from the datasphere, in ages          continued growing, but the growth pattern
                                  past someone or something altered the sun           changed. It began growing “toward” the
                                  to save the Earth from its increasing radiance.     solar system where the Architects observed
                                  The process introduced an unknown energy            it, almost like mold grows in the direction of
                                  that changed some of the plant life that fed        an increased concentration of food.
                                  on sunlight. Over time, these alterations              This behavior suggested a new danger:
                                  gave way to real intelligence, like that of         the inverted spacetime itself was aware
                                  the innocuous-appearing astraphin, a leafy,         that it was being watched. Moreover,
                                  flowering, and occasionally carnivorous             something within it was able to reach
                                  plant found in mountainous regions.                 across the intervening light years to affect
                                     However, that account is full of half-truths     life in the solar system. Plants seemed most
                                  and omissions.                                      susceptible, but the Architects deduced
                                     The real situation is that in ages past, a       that the closer the Viridian came, the more
                                  prior-world civilization found a threat to the      kinds of life it would likely affect, up to and
                                  entire solar system that they couldn’t deal with    including biomechanical life, automatons,
                                  directly. Because they detected the danger          and even intelligences in the datasphere.
                                  millennia before it fully manifested, they             While building the Engine, the Architects
                                  decided to flee in the comfort of their own         tried sending envoys into the Viridian to
                                  solar system rather than evacuating. They built     gain more information about their enemy.
                                  the Engine of the Gods to escape the Viridian.      All were swallowed and lost. They tried
                                                                                      setting up fire breaks, like fences across
                                  NATURE OF THE VIRIDIAN                              reality, which were overwhelmed by the
                                  According to records normally inaccessible          advancing alien region. They tried to
                                  in the datasphere (because they’re relegated        communicate directly with the intelligence
                                  to older layers and require a more in-depth         of the Viridian, but were ignored.
                                  interrogation), the Viridian originated in the         Ultimately, the Architects finished the
                                  prior-world civilization that fell immediately      Engine and fled, eventually accelerating
                                  before that of the Architects. An experiment        fast enough to stay ahead of the Viridian’s
                                  conducted down in the quantum foam at               growth and influence.
                                  a “safe” distance of several hundred light             Everything was fine for millions of years.
                                  years from the solar system, designed               The Viridian was forgotten. Then the Engine
                                  to create a local change in reality’s laws,         failed and died.
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                                                                                         PROBLEMS AT THE EDGE
          “The Viridian’s chase of the solar system through the universe doesn’t seem to
           make sense. If it were merely hungry, it would’ve presumably settled for any
            number of less-mobile solar systems it passed. Following ours so steadfastly
         indicates some sort of galactic obsession. As if the Viridian had a score to settle.”
                                                            ~excerpt from Chevara’s journals
     Over the last two hundred years, the             to bring down victims and defend itself:
   Viridian has caught up with the quarry—the         the astraphin monolith. Each astraphin
   solar system—that it had so long pursued.          monolith bears a single crystalline eye able
   And though the encroaching region of the           to emit force beams. This leafy, flowering,
   Viridian will take at least another decade to      and occasionally carnivorous plant is found
   reach the solar system, which is drifting but      in mountainous regions, and more recently,
   no longer accelerating, already its influence      on the Engine.
   on living things is once again being felt.
   VIRIDIAN HAZARDS
   During unrelated adventures in the Ninth
   World and on the Engine and associated
   structures, the PCs may encounter any
   one of the following seemingly random
   hazards. However, they’re not as random
   as they might seem at first. All the hazards
   noted here (and probably many more not
   indicated) are a result of the influence of
   the approaching Viridian. Over time, their
   frequency increases, potentially raising PC
   suspicions that something peculiar and
   wide-ranging is happening. Dealing with
   each situation as it arises is fine, but only by
   fixing the Engine will the PCs finally put an
   end to these Viridian-enabled hazards.
      Viridian hazards include the creation and
   spread of warped creatures (often plant-
   based), including jesanthum, astraphin
   monoliths, dream sallow (found mostly on
   Earth and other children of the sun), and
   murder blooms. As the Viridian continues
   catching up, more extreme influences are
   encountered on the planets of the solar
   system and on the Engine, including green                                                         Astraphin monolith:
   dreams, green mimics, and verdant rust.                                                           level 6; health 30;
                                                                                                     Armor 4; hovers
                                                                                                     immobile above
   Astraphin Monolith: Floating, immobile                                                            overgrowth; 200-foot
   obelisks of stone serve as remote sentinels                                                       (60 m) energy ray
   for a series of intelligent roots that grow                                                       inflicts 6 points of force
                                                                                                     damage, 4 points of
   on the ground beneath. The roots, despite                                                         Intellect damage (ignores
   being the controlling intelligence somehow                                                        Armor), or paralyzes
   seeded by the Viridian, are nameless. Most                                                        target on failed Might
                                                                                                     defense roll; for more
   prey fails to understand that, and refers
                                                                                                     details, see The Ninth
   to the creature only by the tool it uses                                                          World Bestiary, page 21
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                                        Often, “green mimics” disappear on a mysterious errand, never to be seen again.
                                         Other times, entire small communities are made up of those who survived the
                                                       green dream disease, eager to welcome travelers.
   Dream sallow: level 5;           Dream Sallow: These treelike predators             Green Mimic: Sometimes those who seem
      Armor 3; immobile;            consume the minds of thinking creatures.           as if they will die of green dream disease
    short-range spore halo
        forces creatures to
                                    Branches covered with broad, pale green            recover on their own, after a few weeks of
   succeed on an Intellect          leaves droop from the rounded crown of             unshakable sleep, before malnutrition does
 defense roll or fall asleep;       this great tree, whose roots seem as strong        them in. When they wake, they are jittery,
       victims continue to          and tough as tower foundations. A pleasant         confused, and forgetful. However, after a
  make defense rolls each
   round hindered by one            scent, soporific and flowery, drifts from the      day or two of recovery, they seem almost
 cumulative step; rootlets          sallow. A look beneath the drooping branches       back to normal, save for a tracery of tiny
      consume those who             reveals the remains of previous visitors, all of   emerald threads that sometimes appear on
     never wake; for more
                                    whom seemingly died in their sleep.                their skin.
    details, see The Ninth
  World Bestiary, page 37                                                                 Some people say those who’ve recovered
                                    Green Dreams: People in the Ninth                  are not who they seem. That they’ve been
                                    World (and other living creatures across           mentally replaced with something far more
                                    the solar system) begin complaining of             inimical. No one really wants to believe
                                    the same dream: an iridescent emerald              such warnings, because that would mean
 Green mimic: as original           chamber filled with exquisite fractal              their loved one not only failed to survive a
     creature, plus ability         growths constantly evolving and changing,          terrible disease, but has been replaced with
    to communicate with
     other Viridian-spawn
                                    creating a breathtaking vista that’s hard          someone who knows everything they knew,
                                    to look away from. However, afflictions            but with completely different motivations. Is
                                    come after waking: fever, headaches, joint         it all just hysteria?
      Green dream disease:          pains, confusion, and poor coordination.              Probably not. Often, “green mimics”
           level 5; victim must     Those afflicted just want to go back to            disappear on a mysterious errand, never
          make Might defense
         roll each ten hours or
                                    sleep, back to their wonderful “green              to be seen again. Other times, entire small
         all tasks are hindered     dream.” Unfortunately, many of those who           communities are made up of those who
         one step (cumulative       experience the dream more than a few               survived the green dream disease, eager to
            effect); three failed   times never wake up again.                         welcome travelers.
     defense rolls before three
        successes drops victim        A green dream can be treated as a
      into a sleep from which       disease, one that is psychically mediated.         Jesanthum: A decade ago, no one had
        regular means cannot                                                           ever heard of jesanthums, but now they’re
          wake them (so most
                                                                                       prolific enough to be a common cautionary
          waste away and die)
                                                                                       tale among travelers. Maybe they colonized
       Jesanthum; level 4;                                                             from a previously isolated island where such
        health 18; Armor 1;                                                            growth is rampant, or perhaps an explorer
        barbed tongue lash
         inflicts 5 points of
                                                                                       discovered a particularly loathsome ancient
    damage and, on failed                                                              seed bank. Or, most worryingly of all,
        Might defense roll,                                                            perhaps the sun’s altered energy signature,
 impales target, hindering                                                             one that plants seem to respond to, has
   its attacks and making
  the jesanthum’s attacks                                                              become even stronger.
        on it automatically
       succeed until target                                                            Murder Blooms: As the Viridian approaches,
 escapes; for more details,
                                                                                       it seems as if literally any plant can suddenly
     see The Ninth World
         Bestiary, page 68                                                             develop beautiful new buds, even if not
                                                                                       normally a flowering plant. These buds
                                                                                       swell in size until finally a flower unfolds.
                                                                                       Unfortunately, the flower flaps its petals,
                                                                                       takes to the air, immediately joins with any
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                                                                                          PROBLEMS AT THE EDGE
   nearby fellows, and begins devastating all       expands, and the character moves one step
   non-plant life nearby. Remarkably hardy          down the damage track (which can’t be
   for their size, murder blooms are starting       alleviated until the rust is treated).            Murder blooms, page 114
   to terrorize more and more areas in the
   Steadfast, the Beyond, and other places
   where plants grow in the solar system.           ENGINE MALFUNCTIONS
                                                    Three contributing reasons led to the
   Verdant Rust: Previously, most long-distance     primary malfunction of the Engine of the
   effects of the Viridian targeted living          Gods: lapsed maintenance, materials
   creatures, especially plants. Unfortunately      failure, and an ongoing conspiracy against
   for automatons and creatures who fuse            the Engine. If the first two issues were
   flesh and steel, that’s no longer true. In the   meaningfully addressed, the Engine’s
   epochs that the Viridian has been expanding      numerous overlapping self-repair
   through space, vectoring after the fleeing       mechanisms would reactivate, reigniting
   solar system, its expanding size has also        the great celestial jet within just a few days.
   increased its capabilities.                      However, a quicker and longer-lasting
      Verdant rust seems like regular rust,         solution for fixing the Engine would be to        Verdant rust: level 4
   appearing on the surface of various metals       eliminate the conspiracy. It’s through the
   as tiny flakes, though instead of being          conspiracy’s actions that many mechanisms
   orange-brown, they are green-brown.              remain suppressed, contributing to the
   If such rust appears on an inanimate             other malfunctions. And as long as the
   object, such as an Engine structural strut       conspiracy lasts, other repairs are
   or bulkhead, it can slowly grow over time        eventually undone.
   until some threshold is crossed, at which
   point it suddenly accelerates its growth         LAPSED MAINTENANCE
   rapidly, disintegrating objects composed         Even with self-repair mechanisms in place
   of materials of its level or lower. In truth,    (including the continued activities of the
   verdant rust is a component of the               lliran), a complex piece of machinery such        Lliran, page 111
   Engine’s malfunction.                            as the Engine requires maintenance. Such
      Against automatons and other creatures        duties were split between several different
   comprised of substantial amounts of metal,       classes of mechanisms. Many of them have
   verdant rust presents as a green-brown           forgotten their original function over the
   rusty lesion. Treating the lesion requires a     epochs, evolving in unforeseen ways and, in
   successful understanding numenera task           some cases, even gaining a sentience lacked
   to identify the issue as a patch of “sour”       by their ancestors.
   nanobots, followed by a successful crafting          Examples include splines and wraiths.         Spline, page 119
   numenera task to sacrifice a cypher, creating    If at least one tribe of wraiths or one           Wraith, page 122
   a treatment that will neutralize the patch       community of splines (or better yet, one
   when applied (which takes a few minutes).        large group of each) could be reminded of
   Left untreated, an automaton is eventually       their vital function in regard to the Engine’s
   consumed by the rust.                            health, it would count as meaningfully
      A PC automaton or one who fuses flesh         addressing the malfunctions. Convincing
   and steel must succeed on a Might defense        a group to take up what is probably mostly
   roll every ten hours. On a failure, the rust     forgotten techniques, suppressed lore, or
        The most efficient way to repair the Engine would be to stamp out the conspiracy
         that contributes to all the other malfunctions. The root of that conspiracy is the
          Viridian, which can’t be eliminated. However, Denizen, the Viridian’s agent on
                                   the Engine, is more accessible.
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            Ademar: level 6;      genetic memory would require aiding the           Ademar has been working for the last five
          tasks related to the    creatures in regaining that knowledge. The        years on assembling an “anti-Viridian
         numenera as level 8
                                  knowledge is likely buried in old systems,        field generator” designed to filter out the
           Anti-Viridian field    the datasphere, or a vault somewhere.             region’s emanations. But its work has been
     generator (installation)        Before or concurrent with that, of course,     hampered by the very thing it is attempting
                      Level: 9
        Effect: Field prevents
                                  the PCs would also have to succeed on             to nullify.
        Viridian influence on     a series of positive interaction tasks with          Some aid by the PCs or other interested
      the engine for one year.    someone in a leadership position in either        parties could go a long way toward finishing
       Depletion: Automatic       group. Some groups may be more open to            the machine. In addition to various minor
                                  finding a meaningful purpose, such as the         needs, the thing that has especially stymied
                                  splines. Wraiths may be harder to convince.       Ademar is the lack of an important iotum
     Cosmic foam, page 115                                                          component: 1 unit of cosmic foam. (Cosmic
                                  MATERIALS FAILURE                                 foam is a special component of the fabric
                                  Even in the face of renewed maintenance,          of existence itself, ideal for crafting objects
                                  some functions of the Engine are failing          that can transcend time, dimension, space,
                                  because its underlying components are             and other constants of physical law.)
                                  dissolving more quickly than automated
                                  fabrication printers can replace the parts.       CONSPIRACY AGAINST THE ENGINE
                                  Even a multi-redundant system like the            Under other circumstances, restarting
                                  Engine suffers in the face of the malignant       Engine maintenance or filtering out verdant
                                  verdant rust. Individual cases of verdant         rust would probably be enough to turn
                                  rust are troublesome, but of course, the rust     things around and save the solar system.
           Denizen, page 124      affects the entire Engine and the Halo, too.      However, a woman named Denizen is
                                     Treating individual cases using a sacrificed   actively working against the Engine’s
                                  cypher is one thing. Dealing with the             chances because she wants the Viridian
                                  outbreak on the scale of the whole Engine is      to catch the solar system. She enjoyed her
                                  an entirely different matter. One way to treat    greatest triumph a few hundred years ago
                                  it would be to restart the Engine and wait        when she managed to stop the Engine in
                                  for the solar system to accelerate beyond         the first place. Since then, she and others
                                  the reach of the approaching Viridian. But        filling out her organization—including
 Freedom Society, page 51         even if that becomes possible because             the Freedom Society—have successfully
                                  maintenance is restarted and the conspiracy       managed a holding action through various
                                  against the Engine is destroyed, a lag time       activities, lies, and, in some cases, the
                                  of several weeks or longer is likely.             culling of those who made any noticeable
                                     Thus, a complementary solution would be        headway in reversing the situation.
                                  to temporarily insulate the Engine against            Finding Denizen and imprisoning her or
                                  the long-range effect of the Viridian. This       otherwise dealing with her, then sending
                                  could be done in a number of different            out new instructions to her far-flung
                                  ways, as suggested by someone with                organization, would effectively put an
                                  exceptional knowledge of the numenera,            end to the conspiracy against the Engine.
                                  by making a query of the deep layers of           Uncoordinated activities of creatures like
        Pruthastan, page 117      the datasphere, or by finding someone             pruthastans would continue, but without
                                  who is already attempting to do just that.        a head to direct their actions, their effect
                                  In this latter case, an automaton called          would fall by an order of magnitude.
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                                                        PART 2:
                                                  THE SETTING
                                  A
                                           bare handful of people in the Ninth     THE AUGMODROME
                                           World know that the Engine of the       Located deep under Earth’s surface is a
                                           Gods exists. The few who have even      crumbling ruin of the prior worlds. At its
                                  a passing familiarity with the name—such         heart is a dome-like structure of silvery
                                  as among those who study the stars—              translucent synthsteel.
                                  gained their knowledge from a scattering of
                                  old records, sculptures, or visual starfields    Thrones of Otherwhere: Under the dome,
                                  called up from the datasphere that include       several chair-like devices protrude from
                                  the name, though without much context.           the floor, forming a rough circle facing
                                  The name is usually assumed to be fanciful,      outward. The devices are only the most
                                  or wrongly assumed to be another name            prominent of a clutter of other ancient
                                  for the sun itself. Only an in-depth dive into   machines that mostly lie in wreckage. Each
                                  old records, ones that reach back through        “chair” is associated with several umbilicals
                                  the prior worlds, will eventually put a          designed to connect with whatever creature
                                  determined researcher on the track to learn      sits in the seat, but recognizing that is a
         Chapter 1: Engine of     the basics of what is described in chapter 1.    difficulty 5 understanding numenera task.
           the Gods, page 8                                                        (A successful difficulty 7 understanding
                                                                                   numenera task reveals that the chairs might
                                  TRAVELING TO THE ENGINE                          allow someone who is seated to control
                                  Various methods can be used to reach the         some distant piece of machinery.)
                                  Engine, should a character be motivated
                                  to go. Specific examples include travel by       Fixing the Thrones: Success with that task
                                  prosthesis, travel by direct transference, and   also makes it obvious that the whole place
                                  travel by spacecraft. Other means certainly      is without power and in need of repair.
                                  exist beyond the methods described here.         Those who want to use the chairs must
                                                                                   locate a power source. Potential sources
                                  TRAVEL BY PROSTHESIS                             include an installation of level 6 or higher
        Monopole, page 113        One of the safest and easiest ways a             designed for that purpose, a monopole, or
                                  character can “go” to the Engine is by           attempting to cobble something together
      Chapter 9: Augmechs,        using an augmech resting in a crèche             using a functioning artifact of level 7 or
                   page 84        on the Engine via a telepresence or              higher, sacrificing it to the cause (but
       Telepresence, page 86      datapresence controller located on Earth.        only on a successful difficulty 8 crafting
      Datapresence, page 87       The Augmodrome is an example of a                numenera task).
                                  telepresence option the PCs could discover.
                                                                                   Defeat the Defender: Returning power
                                                                                   to the facility allows each of the chairs to
 Augmech throne, page 78                                                           act like an augmech throne, each keyed
                                                                                   to one or more augmechs located in an
 Augmech crèche, page 85                                                           augmech crèche on the Engine of the
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                                                                                         REACHING THE SUN’S EDGE
            It’s one thing to travel to the sun’s edge to explore. It’s another to survive the
                           heat, vacuum, and radiation encountered there.
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                                  into the void, some say to signal one of the       opportunities and potential discoveries.
                                  lost civilizations of the prior worlds (thus       They also gain unrestricted use of the basin,
                                  its name). According to rumors told by             which for some might be the only reason
                                  crew who’ve seen the floating ruin drift by        they’ve come.
                                  high overhead, the beacon is guarded by a
                                  fearsome monster that swallows intruders           Traveling via the Quicksilver Basin: If the
                                  whole. But, the legends continue, those who        understanding numenera task for the
                                  get past the monster can steal its hoard.          basin is successful, a character can set the
                                  What that might be, exactly, the legends           mechanism to deliver everyone who jumps
                                  do not specify. However, scholars of the           into the basin before the next scheduled
                                  numenera believe that the beacon is                beam emission to a preset location on the
       Nardan Flesh Shelter,      actually a method of rapid transport, not          Engine of the Gods (such as Nardan Flesh
                   page 36        a signal at all.                                   Shelter). Otherwise, those who jump into
                                                                                     the basin hoping for the best are simply
                                  Many-Chambered Facility: Characters who            jettisoned into space, to a spot where a
                                  wish to learn the secret of the beacon will        station orbiting another planet in the solar
                                  have to devise their own means of reaching         system once existed.
                                  the flying ruin. Those who do discover that           The transport coats cargo and travelers
                                  the central mass below the twin towers             in a fast-setting anesthetizing substance,
                                  does indeed contain a facility of many             putting them into a stasis-like state, then
                                  chambers and corridors, much of which lies         ejects them at an appreciable fraction of
                                  in wreckage. Chambers near the edge have           the speed of light on the propulsive beam
                                  synsthsteel windows that allow a safe view         toward their target. The travel time passes
                                  of the great sea below.                            instantly for those being moved, but in
                                                                                     fact it takes hours, days, or even longer,
                                  Quicksilver Basin: A central chamber               depending on the destination. If propelled
                                  with dozens of side chambers contains a            to a facility able to receive them, travelers
                                  great basin 30 feet (9 m) in diameter filled       and cargo are decelerated and brought out
                                  with languorously sloshing silvery fluid.          of stasis, whereupon they can investigate
                                  A control surface on a pedestal overlooks          their new location.
                                  the basin. Every ten hours or so, the fluid
                                  suddenly boils, with an appreciable portion        TRAVEL BY SPACECRAFT
                                  escaping through a vent in the ceiling.            In their travels, experienced characters
                                  This occurrence coincides with the beacon          are likely to have come across at least one
                                  becoming visible on the ruin’s exterior.           vessel capable of crossing the void to other
                                    Making sense of the situation requires           worlds. If so, they may still have access to
                                  a successful difficulty 6 understanding            the craft, or they may know where to go to
                                  numenera task, and requires about ten              procure such a vehicle, or possibly even
                                  minutes of interacting with the control            have the means to make one. Examples of
             Fiery ascender,      surface pedestal.                                  a spacecraft the PCs might procure from
                    page 173                                                         elsewhere or try to fashion themselves
        Voidglider, page 178
                                  Half-Living Custodian: Whether the                 include a fiery ascender and a voidglider.
                                  investigator succeeds or fails, the guardian         Travel by spacecraft has the advantage of
                                  ascribed to the location wakes, emerging           giving the characters some agency, allowing
         Callerail: level 7;      from one of the side chambers. A creature          them to journey in relative safety, and letting
      health 30; Armor 3;         of fused organic and inorganic substances,         them leave at a time of their own choosing,
  batters foes for 7 points
  of damage; can absorb
                                  the guardian (a callerail) is 15 feet (5 m) tall   unlike most direct transference methods.
   weapons from attacks           and keeps the basin safe from any who do             Those who travel to the Engine of the
 made against it; for more        not give it a special clearance code.              Gods by spacecraft can discover an invisible
  details, see Numenera              If the callerail is destroyed or pacified,      machine channel that guides them into a
     Discovery, page 228
                                  explorers can poke into other side                 port on the Engine as they get close, called
     Tranquility Port, page 35    chambers, which contain salvage                    Tranquility Port.
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                                                                                        EXPLORING THE ENGINE
CHAPTER 4
    T
          he main body of the Engine of the         however; each cavity contains numberless
          Gods is a colossal construct the size     smaller metallic cables, synth braiding,       Cable, page 60
          of a planet. Unlike a solid planet,       filaments, and other connecting structures
   the Engine is honeycombed with interior          that all manner of devices are connected
   space, save for a solid cylindrical core. To     to. Chambers attached as modules are
   the extent that the construct is inhabited,      sometimes found along struts and cables,
   the residents live within these monstrous        or as pocket chambers within a bounding
   cavities bounded by struts, called “reaches.”    strut. A majority of the chambers have long
   Most reaches are sparsely inhabited or have      since been breached or repurposed from
   no single group or individual that claims        whatever the Architects intended, but many
   control over them.                               remain pristine.
      Likewise, the numberless array of                Reaches, if recognized at all, are
   reflective structures and their shepherding      designated by some characteristic, such as
   control units that draw up and deliver fuel      where a reach is located within the Engine,
   from the sun to the Engine’s mouth are,          what group (if any) claims ownership of
   technically speaking, components of the          the area as its territory, how it came to
   Engine. But when residents think of this         be ruined (or refurbished), and so on.
   surrounding structure at all, either they        Conceptually, reaches of the Engine are
   tend to dismiss it as “just” the Halo, or they   similar to the kingdoms of the Steadfast       Halo, page 53
   think of the Halo as a place where spirits of    on Earth, though rather than being spread
   the Architects roam.                             across two dimensions, they occupy three.
                                                       Reaches number in the hundreds of
                                                    thousands. (The Halo, despite its size, is
   REACHES OF THE ENGINE                            generally considered a single reach.) If a
   The reaches—the empty spaces created             reach has a formal name, it’s likely because
   by the larger framework—are loosely              it is controlled by a particular group of
   bounded by thick struts that form the            intelligent creatures, be they automatons,     Strut, page 59
   underlying frame of the Engine. Reaches          biomechanical entities, or, far more rarely,
   are usually hundreds of miles in diameter.       creatures of flesh who have found ways to
   Through them, the heat and radiation             protect themselves from the conditions of
   from the sun flow freely, and vacuum             the Engine.
   reigns. Reaches are not really empty,
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                                  ENGINE RESIDENTS                                 appears quite similar), or engaged in a
                                  The Engine is fully inhabited, but almost        dreary activity to pass the time. Passing the
                                  none of the residents are human. (The only       time until what, no spline seems to know.
                                  concentration of human presence is the           Having evolved self-aware intelligence over
          Sanctuary, page 49      colony of Sanctuary.) Instead, creatures more    the epochs, they’ve lost easy access to
                                  suited to the conditions—usually automatons      their original purpose: Engine repair. That
                                  or biomechanicals—are rampant.                   hollowness haunts them.
              Lliran, page 111       Lliran are encountered throughout               Many splines can be found in Wrawn.
                                  the Engine, usually performing one of a          But if the splines can be said to have their
            Shudder, page 46      seemingly countless number of sacred             own reach, it is the Shudder, where Engine
                                  rituals to glorify the construct. They have      processes are so compromised that the
                                  forgotten how their rituals were started, but    whole framework and attached cabling
                                  their ceremonies often include all kinds of      constantly shakes.
            Wraith, page 122      ancient repair protocols (though lliran see        Wraiths are a wilder, more savage group
                                  their rituals as worship, not repair). Their     of creatures that exist in tribes all across
                                  continued activity in this regard keeps the      the Engine, but especially in the Halo.
                                  Engine from breaking down completely. The        Weirdly, wraiths are biological in nature,
                                  center of Engine worship for the lliran is in    but so wildly modified by the numenera
             Wrawn, page 39       the holy city of Wrawn, which has developed      (or, as the wraiths believe, specifically by
                                  into one of the largest metropolises of any      the Architects) that they hardly resemble
                                  reach; it’s so large, it is considered its own   anything else alive. According to wraith
                                  reach. Many different groups live there, at      folklore, they were derived from an ancient
                                  the sufferance of the lliran.                    species that is long extinct. However,
             Spline, page 119        Splines are also common creatures of          should any human from the Ninth World
                                  the Engine, though when encountered,             ever appear on the Engine, the wraiths react
                                  these automatons are most likely inactive        with consternation. Apparently, humans
                                  in a sleeplike state, brooding (which            resemble the long-extinct race that the
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                                                                                                EXPLORING THE ENGINE
   wraiths believe were their forebearers.            biomechanicals have begun a long slide
   While some wraiths might choose to accord          toward failure. This has created resource
   humans special status because of this              gaps, which means creatures that previously
   similarity, others react violently, believing      got along sometimes skirmish. Tensions
   humans to be deceivers of some sort.               continue to rise as the Engine remains unlit.
      Other intelligent beings are littered              This situation is exacerbated by Denizen            Denizen, page 124
   across the Engine, including plasmars.             and her many servitors, including several              Plasmar, page 116
   Plasmars are actually native to the surface        who unknowingly work toward her ends as
   of the sun. On the Engine, they tend to            members of the Freedom Society. Sowing                 Freedom Society, page 51
   conduct themselves peacefully, though can          lies and discord, they attempt to further
   become territorial if threatened. They also        weaken bonds between allies, erode trust
   can become dangerous if they fear that a           of legitimate authorities, and otherwise
   creature might disclose their presence and         muddy the situation to create a fog of war in
   location back to the “Solar Regime” that           which good decisions are difficult to make.
   they fled from.                                    As an example, a major conflict between
      Some entities of the Engine are                 two warring tribes of wraiths turned the
   dangerously unstable. Pruthastans fall into        once-peaceful reach of Gaussian Swale into             Pruthastan, page 117
   this category. They are seen as creatures of       a dangerous “wilderness” where anyone                  Gaussian Swale, page 47
   strife and misfortune—or, even more simply         passing through is seen as a legitimate
   put, as demons. They’re intelligent but seem       target, just in case they’re actually spies
   intent on destroying the Engine, or at least       working for the other side.
   keeping it in a state of disrepair.                   Other conflicts simmer on the edge of
      Finally, countless predators have               becoming just as bad, though diplomacy and
   evolved on the Engine (or colonized it)            careful investigation of the root causes could still
   over deep time, such as Engine parasites,          defray them. Ultimately, and not unexpectedly,         Engine parasites, page 105
   lightning mourns, heliodurans, and many            these conflicts can only really be solved if the       Lightning mourns,
   others. After the Engine malfunctioned             underlying malfunction is addressed.                   page 110
   and switched off, the problems posed by                                                                   Heliodurans, page 109
   predators only worsened.
      Generally speaking, residents are               EXPERIENCING THE ENGINE
   sometimes friendly to other creatures of the       First-time visitors to the Engine might
   Engine (and to visitors), and other times they     experience the scene described below when
   violently defend their territory, viewing others   they finally get close enough to the sun to
   as potential sources of loot or even food.         pick it out of the glare.
                                                         Characters who travel to the Engine will            Traveling to the Engine,
                                                      first experience it according to the specific          page 28
   ENGINE CONFLICTS                                   method they used. For instance, PCs who
   Conflict is not a normal situation for the         travel by spacecraft will likely get a wide
   Engine. If it were, the entire machine would       view, and PCs who travel via instantaneous
   have long ago failed and fallen into the           teleportation or who wake up a prosthetic
   sun. On the other hand, conflict is on the         augmech body already located on the Engine
   rise. Thanks to the Engine’s malfunction,          may first experience it from a proximity view.
   all sorts of secondary systems that would             If you find it helpful, read aloud or
   normally clear vermin, clean surfaces,             paraphrase the following text to describe
   and provide energy for automatons and              the situation as the PCs first experience
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                                  the Engine, from a wide view while they          on Earth that grants them command of
         Augmechs, page 84        are (maybe) still farther away, then from a      augmechs in a crèche on the Engine, they
                                  proximity view when they are closer.             could attempt to move their new prosthetic
           Crèche 17, page 37                                                      bodies from Crèche 17.
                                                    READ ALOUD
                                  WIDE VIEW
                                  Countless invisible machine channels ping,       MOVING THROUGH
                                  chatter, and sometimes roar, eliminating         THE ENGINE
                                  the silence that vacuum would otherwise          The open, three-dimensional nature of the
                                  enforce. The sun screams into those              Engine offers a different experience than
                                  channels, just as it blazes with incandescent    the confines of a regular structure or vessel.
                                  light. Innumerable tiny dark specks              Normally, corridors and chambers channel
                                  surround the sun like a fat, faint halo.         an explorer’s options in a mostly predictable
                                     A single, far larger structure—one as big     fashion. On the Engine, an explorer could
                                  as a small planet—hangs dangerously near         choose to jump off in any direction, thanks
      Low Gravity, page 115       the sun’s turbulent face. Obviously a made       to the low gravity. On the other hand, there
                                  thing, the structure is cylindrical but highly   is some gravity gently tugging everything in
                                  ornamented with secondary edifices and           the Engine toward the inmost core of the
                                  massive machines.                                fusion chambers.
                                                                                      This means that most creatures tend
                                  PROXIMITY VIEW                                   to follow the natural “lanes” made by the
              Struts, page 59     The planet-sized structure at the sun’s          major struts creating the latticework, or
             Cables, page 60      edge is not solid. A latticework of              pull themselves along the cables that hang
                                  gargantuan struts binds airless hollows          between struts. Most creatures native to the
                                  spreading away in every direction, through       Engine have a method of sticking securely
                                  which sunlight and radiation blaze. Each         to these structural elements, a mechanism
                                  strut, easily several miles in diameter,         inherent to their extremities, which grants
                                  bristles with machinery, conduits, and boxy,     two assets to any task to resist being moved
                                  modular structures. Likewise, the hollows        off a strut or cable. (Augmechs enjoy a
        van der Waals force       are not completely empty; metallic cables        similar ability to “stick” to things.)
                     gecko        stretch like fine webbing between the
                                  struts, which in turn support diverse
                                  secondary structures.                            ERYTH
                                                                                   The reach of Eryth is located on the
           Hullward, page 12        First-time visitors might engage               outermost hullward edge of the Engine. Eryth
                                  automatic docking procedures from a              once hosted many gargantuan hangars—
                                  salvaged spacecraft, and thus be guided to       connected to the gridwork of struts in vast
     Tranquility Port, page 35    Tranquility Port (in the reach of Eryth). Or     structural module chambers—where vessels
          Module Chambers,        they might use a direct transfer method to       of all sizes and purposes put in and set
                   page 67        reach the Engine, which could also deposit       forth. Most of those hangars are long empty,
                                  them in Tranquility Port, or more safely         except for Tranquility Port. Otherwise, few
                                  into an out-of-the-way flesh shelter, such       intelligent beings now live in this lonely
               Nardan Flesh       as Nardan Flesh Shelter. Or, if the PCs are      reach. Predator creatures and devolved
             Shelter, page 36     lucky enough to find a control method            automatons, however, are all too common.
                                        Each strut, easily several miles in diameter, bristles with machinery, conduits,
                                        and boxy, modular structures. Likewise, the hollows are not completely empty;
                                       metallic cables stretch like fine webbing between the struts, which in turn support
                                                                   diverse secondary structures.
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                                                                                          EXPLORING THE ENGINE
      LEARNING ABOUT THE ENGINE                        The information alludes to the fact that
      Characters who physically travel to           most residents of the Engine don’t realize
      the Engine, either in the flesh or in an      their home had a specific purpose; they’re
      augmech, can attempt to “plug in” to          just living in an environment they regard
      the colossal machine and try to learn         as normal. While they may understand
      something about the situation from the        it’s a made thing (many of them are
      Engine’s many systems. Doing so is a          automatons, after all), they don’t get that
      two-step process. First, the character        it and they have a greater purpose. This is
      can attempt a difficulty 5 understanding      one of the reasons the Engine continues            Understanding
      numenera task to locate a control surface,    to malfunction.                                    numenera, page 27
      an interface arch, an umbilical port, or         Additional information PCs could learn
      some other method of coaxing information      includes general directions for places they       Directions on the
      from the Engine’s systems. If they are        might want to travel to within the Engine,        Engine, page 12
      successful, they gain limited access.         from minor hangars on the skin to the
         From there, a PC can query the systems     central city-reach of Wrawn. (With some           Wrawn, page 39
      to gain a basic understanding of the          effort, PCs might eventually discover a
      Engine and its purpose: to move the sun.      method of reaching and getting inside the
      Simultaneously, the PC encounters all         all-important Control Center.)                    Control Center, page 51
      kinds of system warnings that the Engine is      Anytime a PC fails a roll, the interface
      malfunctioning, has been malfunctioning       flickers out or otherwise disengages, and
      for at least a couple of hundred years,       the character will have to find a different
      and continues to accumulate new issues.       spot at least a few miles away to attempt
      A character who succeeds on a series of       another connection. In addition, the
      difficulty 5 understanding numenera tasks     power surge from disengagement could              Chapter 1: Engine of
                                                                                                      the Gods, page 8
      could, with the right questions, learn        draw attention from predators or other
      much of what is described in chapter 1        dangerous creatures.                              Chapter 2: Problems
      and chapter 2.                                                                                  at the Edge, page 18
     Eryth includes several locations of note,         The port constantly uses several invisible     As with any reach on
   including sites where visitors coming to the     machine channel beacons to broadcast              the Engine, areas not
                                                                                                      explicitly detailed here
   Engine may initially find themselves, due to     information designed to lead anyone               can be generated using
   the working docking beacon in Tranquility        approaching the Engine from space to the          the system described in
   Port. Other locations include Nardan Flesh       cube. Docking is relatively easy because of the   Chapter 6: Mapping
   Shelter and Crèche 17.                           beacon, because entry isn’t barred by a force     the Engine (page 57).
                                                    field, and finally because automatic docking
   TRANQUILITY PORT                                 mechanisms help the travelers put in, no
   This boxy structure is a synthsteel cube         matter what kind of spacecraft they’re using.
   16 miles (25 km) on a side. It’s attached,          If PCs enter Tranquility Port on foot from     The low microgravity of
   module-like, to an exterior Engine strut.        the Engine, looking to steal a spacecraft,        the Engine tugs anything
                                                                                                      not moving under its
   One cube face is mostly open, a “mouth”          after some assessment they realize that one       own power toward
   that long ago lost power to the force field      could be repaired over several weeks using        the Engine’s center.
   that would normally seal it against vacuum.      parts from other craft. Doing so requires
   (A series of successful difficulty 5 crafting    a series of successful difficulty 7 salvage
   numenera repair tasks could right this, if the   tasks, in which parts and iotum from more         Repaired spacecraft:
   PCs are motivated, once they have a chance       damaged craft are scrounged, followed by          level 4; holds crew of up
                                                                                                      to ten; interplanetary
   to explore the structure more fully.)            a couple of difficulty 8 crafting numenera        range only; unreliable
     Within the debris-littered area are            tasks to repair the chosen vessel. The            systems increase GM
   the crumpled corpses of several broken           repaired spacecraft would allow them to           intrusion range for all
   spacecraft, some still hanging in dock,          move about the Engine and the Halo with           tasks to 1–3 on a d20
   others lying along the starward surface.         full agency and alacrity.                         Starward, page 12
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                                  Greeted by Karium: Regardless of how            NARDAN FLESH SHELTER
                                  newcomers arrive, they are soon greeted         A flesh shelter is a place where living creatures
              Lliran, page 111    by a lliran named Karium. Pitted and old,       who need breathable air, pressure, and
     Karium: level 3, crafting    Karium has salvaged one of the control          protection from ambient radiation and heat
     numenera tasks as level      chambers in Tranquility Port and claims the     can survive for an arbitrary amount of time,
        6; health 12; Armor 1
      (Armor 5 against heat,
                                  entire port as their own. Most of their time    assuming everything in the shelter functions.
        radiation, and effects    is spent gazing out the open mouth of the          Most flesh shelters exist as a kind of
      of vacuum); heavy tool      port, which faces away from the sun, giving     pocket chamber located along one of the
       attack inflicts 3 points   them a great view of the stars.                 many struts composing the Engine. A flesh
      of damage; can trigger
      a level 6 detonation or         Karium tries several invisible machine      shelter entrance is well marked and obvious,
         long-range ray every     channels in an effort to communicate            since the Architects apparently designed
            other round from      with newcomers, offering greetings and          them to be emergency shelters for a certain
      surrounding devices, or
                                  an invitation to talk. If the invitation is     variety of fleshy living creature (probably
       more dramatic effects
      with a minute of effort     accepted, they usher visitors into their        now long extinct). Luckily, humans can take
                                  refurbished home, offering a variety            advantage of them too.
 Pocket chamber, page 60          of refreshments. For automatons,                   Nardan Flesh Shelter is similar to other
                                  biomechanical beings, and augmechs, the         flesh shelters in most ways. However, it is
                                  lliran’s refreshments include tiny glowing      unique in that it’s occupied by a strange
                                  cubes that provide a small top-up charge to     automaton named Nardan, self-proclaimed
                                  their systems.                                  God of the Engine.
       Spacecraft weapon              If Karium is threatened by visitors, they
  systems: level 7; fires up      use a device to activate the weapon systems     SHELTER ENTRY
   to three very-long-range
 particle beams per action,
                                  on one of the nearby spacecraft, which prior    Neon-yellow flashing paint creates a series
  each inflicting 7 points of     to activation looked completely dead.           of converging circles, like a widening ripple,
  damage (ignores Armor)              Karium plies friendly visitors with         on the inset airlock entrance. (An audible
                                  questions, asking after their origins, their    ping broadcast on all machine channels
         Paramedic, page 95       purpose, and what they think of the lliran’s    also creates a signal that can be picked
                                  home. If visitors succeed in charming           up for several hundred miles.) Easily
      Characters who visit the    Karium, the lliran grants them a boon,          understood physical controls open an
        Nardan Flesh Shelter      whether that’s aid in repairing a craft,        airlock dozens of feet across, which in turn
        don’t notice a specific
        need to recharge their
                                  directions to the nearest flesh shelter or      allows entry into the pressurized interior.
       augmechs. However, if      to Crèche 17, or some other help related to
     they top off their charge,   what the PCs request. Generally speaking,       SHELTER INTERIOR
        they have an asset on     Karium’s aid counts as two assets to one        The interior is separated into six chambers
      physical tasks for about
           an hour afterward.     specifically related task.                      connected in a line, one to the next,
                                                                                  beginning with the entry chamber linked
                                                                                  to the airlock. The interior is pressurized
                                                                                  with breathable air and is protected against
                                                                                  normal external heat and radiation. Except
                                                                                  for the entry chamber, the rest of the flesh
                                                                                  shelter is suited for creatures of up to 9 feet
                                                                                  (3 m) in their longest dimension. Larger
                                                                                  creatures (and some augmechs) could fit,
                                                                                  but it would be a squeeze.
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                                                                                           EXPLORING THE ENGINE
   Decontamination Chamber: A series                what the other one thinks, or what it does
   of arches fills this long chamber. When          when in control of the body. Usually, a          Arch, decontamination:
   movement is detected within immediate            personality switch is triggered by damage,       level 5
   range, the arches spew a fine mist of            an unexpected event, or GM intrusion.
   medical nanites that can interface with flesh,     Nar and Ardan despise each other. Each
   biomechanical, and purely machine-based          pretends the other doesn’t exist, but if
   forms. It’s impossible to walk through the       visitors question either personality about
   chamber and avoid the arches. Any creature       the other, each tries to gain the visitor’s
   walking through gains a free one-action          aid in excising the other from its mind.
   recovery roll. Those walking through could       Generally speaking, efforts to harm one
   choose to attempt an Intellect task to           personality also harm the other, though
   interface with the nanites. On a success,        more sophisticated visitors might be able
   they gain access to a menu of additional         to come up with a method for separating
   services that include cleaning, a shine,         the two or mending the fractured mind into
   anti-corrosion film, and so on. (Some of         a single whole. Doing so creates an ally.
   these choices inflict damage on creatures of     Otherwise, Nardan remains unreliable at
   pure flesh.)                                     best, and dangerous if Ardan is angered
                                                    (which is easy to do).
   Refreshment Chamber: Hundreds of
   transparent synth cylinders line the walls,      Comfort Chamber: Carpeted on all surfaces        Synth cylinder: level 2
   filled with colorful fluids, mist, dust, or      with dark, plushy material, and filled with
   kibble-like solids. Various protuberances        tranquil tones that most creatures find
   similar to tables fill the center of the         soothing, this chamber is suited for sleep or
   chamber. If a character figures out how          meditation. Additional cavities include an
   to operate any given cylinder, it dispenses      assortment of sleep comforts, some of which
   a fist-sized portion of the material it          are recognizable, like blankets and pillows.
   contains. In general, each cylinder                 A connected chamber contains a variety
   contains something a being of flesh or a         of hard, smooth surfaces and machines, as
   biomechanical will find nourishing. A few        well as reflective surfaces. Someone who
   also contain ports for umbilicals where          succeeds on a series of Intellect tasks can
   automatons could plug in.                        discern that the chamber can be used as a
       In practice, finding something nutritious    shower and a toilet, and provide all manner
   that is palatable and not poisonous can be a     of grooming assistance.
   bit of a challenge. However, if the PCs gain                                                      Locked stores
   the services of Nardan, the automaton can        Stores: This chamber is locked; Nardan can       door: level 7
   guide them.                                      unlock it for visitors who make a friend of
                                                    the automaton. The storeroom contains a          Emergency automaton:
   Nardan’s Chamber: Most flesh shelters            variety of junk in various states of disrepair   level 2; healing tasks as
                                                                                                     level 5
   contain an emergency automaton to provide        (and it serves as a great salvage source
   aid for those requiring comforts. This           for the numenera). In addition to anything       Sunsuit, page 82
   flesh shelter is no different. However, the      else characters might be able to pull out of
   automaton here has evolved a bifurcated          the chamber, each PC can find (or have a         Nardan: level 4, healing
   sentience and, over thousands of years, has      cooperating Nardan fetch) a sunsuit in           tasks as level 5; switches
                                                                                                     between opposing
   come somewhat unmoored from reality.             their size.                                      personalities randomly
      This roughly human-sized emergency
   automaton, self-christened as Nardan, has        CRÈCHE 17                                        Security lockout: level 6;
   an identity issue. Sometimes it speaks as        This bunker-like facility is made of green       overcoming the lockout
                                                                                                     by talking to machines
   Nar, other times as Ardan. Nar is a helpful,     synthsteel and affixed to one of the Engine’s    or using similar means
   courteous personality, while Ardan is a          struts. Physically gaining entry requires        requires three successes
   pompous, bitter personality that thinks          overcoming a security lockout. One level         before six failures,
   it is one of several “gods” that control         of Crèche 17 holds several augmechs in           or it resets and the
                                                                                                     difficulty increases by 1
   the Engine. Neither personality knows            a powered-down state. On a separate
                                                                                                                                  37
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        Crèche 17 is a level 6    level located beneath (also protected by a     understands that the Serene Sleeper is not
         facility. The interior   security lockout), a control chamber holds     real, but given the spline need to find some
          protects occupants
        from environmental
                                  telepresence augmech control systems, one      purpose to life, promotes the religion as a
     heat and radiation, but      for each augmech stored in the crèche.         means to save them from themselves. The
       otherwise is normally         Though the population of self-aware         Liturgist is not stupid or cruel, but it puts
            open to vacuum.       creatures in Eryth is low, it’s not zero. A    the needs of its congregation first.
       Telepresence, page 86      group of twenty-some splines have                 If the PCs physically arrive and try to take
           Augmech Control,       adopted Crèche 17 as a temple to an            control of the augmechs, they may make
                   page 84        invented deity they call the Serene Sleeper.   enemies of the splines unless they can
             Spline, page 119     When the splines who follow this liturgy       convincingly put a religious spin on their
                                  enter the crèche once every few days (they     presence or inspire the splines in some
                                  know how to bypass the security lockout),      other way.
                                  they each perform part of a connected             Should the PCs arrive by suddenly
                                  ritual, one after the other, at the foot of    becoming embodied in the augmechs, most
                                  each metallic form inside. The splines         of the splines are amazed and perhaps
           Liturgist: as spline   believe the augmechs are avatars of the        awestruck. The Liturgist will understand
              (page 119), plus    Serene Sleeper, and that their rituals help    what’s really going on, but if the controllers
               diplomacy and
           persuasion as level
                                  keep the avatars propitiated and, of course,   play along and don’t threaten the basic
        8; headband artifact      sleeping. They call themselves the Cult of     belief structure of the Cult of the Serene
            makes long-range      the Serene Sleeper.                            Sleeper, it probably won’t denounce them as
         electrostatic attacks       The leader of this group of worshipers      “demons” who are possessing the sacred
          that inflict 8 points
         of Intellect damage      is a spline simply called the Liturgist. It    avatars and must be destroyed.
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                                                                                         EXPLORING THE ENGINE
                                                                                                                       39
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                                         The Architects couldn’t have imagined that their service automatons and other
                                         systems would eventually largely forget their original purpose, or in some cases
                                        become self-aware, and develop behaviors analogous to those of living creatures.
                                     The population of Wrawn likely exceeds       smooth shards of muddy crystal in which
                                  a billion self-aware entities, many of them     a glimmer of gold light gleams, tiny green
              Lliran, page 111    automatons. Lliran make up a goodly             metallic boxes with etched lines that form
                                  portion of that population. The city grew out   strange patterns, cylindrical tubes of a soft
         Maintenance pods         of a single maintenance pod, one like many      but resilient material that sparks with static
 contain a variety of parts,      others still scattered about the Engine.        electricity, and so on. (Io can also be used
      components, iotum,
         and in some cases,
                                  However, this particular pod evolved into       when crafting numenera.)
       lliran in hibernation      a religious center over millennia. During
   (or long dead) who can         this period, the lliran maintenance crew        GETTING AROUND WRAWN
   potentially be activated       developed a series of rituals meant to          Wrawn, given its tangled density, is difficult
  to deal with a particular
         Engine emergency.        propitiate the Engine spiritually as well as    to travel through quickly. Most creatures
                                  mechanically. As more time passed, the          move under their own power; however,
                                  center attracted more and more lliran, as       those willing to part with 1 unit of io can
          Crafting, page 117      well as entities of nearly every other kind     rent a flet.
                                  that live on the Engine, the Halo, and in a
            Iotum, page 107
                                  few cases, emigrants from the sun’s surface.    Flet: This vehicle comes in many models,
                 Io, page 111        Generally, newcomers are directed to the     but a flet generally has the shape of a
                                  Cathedral of Brilliance and told to find an     30-foot (9 m) diameter sphere, which
                                  Expounder. Hundreds of Expounders work          serves as the cabin. A nest of extendible
       Flet: level 2; moves up    in the Cathedral at any given time, and if      legs, some jointed, others tentacular, and
      to a very long distance     appeased with appropriate decorum and           many simply articulating cords, provide
              each round after
     spending several rounds
                                  respect, they will answer questions about       physical motive power, allowing the vehicle
      getting up to full speed    Wrawn and the godhood of the Engine.            to treat any obstacles of the city as useful
                                                                                  grips for propelling it forward in almost any
                                  CURRENCY IN WRAWN                               direction. A flet can be manually controlled
                                  Io is the preferred currency used in Wrawn,     or simply instructed on where to go with
          General directions,     when they don’t simply barter. Shins have       general directions or, better yet, ICS. Even
                     page 12      no value. Thanks to the wide use of io, it is   in a quickly moving flet, crossing Wrawn
                 ICS, page 12     devalued in comparison to what it is worth      from one edge to the other could take
                                  in the Ninth World. Generally, a character      several hours.
                                  has as much purchasing power in Wrawn
                                  using 1 io as they’d have with about 10 shins   JURISPRUDENCE OF WRAWN
                                  in the Steadfast.                               Lliran make up the city’s leadership, which
                                    Io is found embedded within most              is known as the Jurisprudence. There is a
                                  numenera objects and structures. Like the       strong element of the spiritual in everything
                                  word “shin,” io is a sort of catch-all term     the Jurisprudence does, reflecting lliran
                                  for a variety of basic kinds of iotum. As       attitudes about the holy nature of the
                                  such, it comes in many forms, but each can      Engine. The Jurisprudence is composed of
                                  easily be held in the palm of the hand—         254 members (including a few non-lliran),
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                                                                                           EXPLORING THE ENGINE
          “We can be sure our beloved Interpreter is standing today in the heights of the
         Cathedral of Brilliance, that they see us and bless us in the name of the Engine.”
                                                           ~Catechism of the Jurisprudence
   who gather every ten cycles in a great            The Morality: The Jurisprudence empowers          A cycle is a unit of time
   dome, one of several module chambers              and certifies a group of lawkeepers called        about 20 hours long.
   making up the Cathedral of Brilliance. A          the Morality. Unlike the Jurisprudence, the       Cathedral of Brilliance,
   variety of different schools exist within the     Morality contains many splines looking            page 42
   Jurisprudence, each of which is concerned         for meaning. Morality officers (called            Spline, page 119
   with making sure their own particular             “morals”) have wide latitude when it comes
   interpretation of the doctrine of the Holy        to questioning random entities, whether
   Engine is followed. This makes getting new        that be naive visitors or longtime residents.
   policies enacted quite difficult.                 The questions are about the subject’s
     Anyone who wishes to address the                recent activities as well as their attitudes
   Jurisprudence or the Interpreter must agree       regarding the Engine. It is an offense in
   to a Trial by Mending in the Cathedral            Wrawn to disrespect the Engine. But unless        Trial by Mending, page 43
   of Brilliance. (The same Trial is used to         an entity goes out of its way to dismiss the
   determine the fate of accused criminals and       divine nature of the Engine in the presence
   a whole host of other things.)                    of a moral, there’s not much chance
                                                     of a random check leading to an arrest
   Interpreter: Interpreter is the title given to    (assuming the check doesn’t uncover truly         Interpreter: as lliran
   the speaker of the Jurisprudence, a lliran        illicit activity). Those who find themselves      (page 111); halo
                                                                                                       artifact grants three
   of immense authority whose decisions can          under arrest are brought to the Cathedral of      assets on all tasks
   sway the entire body. The Interpreter is          Brilliance for Trial by Mending.
   known by the halo-like flurry of machines             In addition to lawkeeping, the Morality is
   that constantly surround and protect them.        also charged with general maintenance and
      The current Interpreter of Wrawn               upkeep of Wrawn. It’s not uncommon to
   believes the Engine’s present inactivity is       see a group of morals working on a module
   divine will. Since the Engine is not active,      chamber, power line, foundational cable,
   it obviously prefers that. Other schools          or other device, all the while chanting via
   of the Jurisprudence attempt to convince          machine channels a sacred liturgy to the
   the Interpreter to consider alternative           most high Engine. When so employed, these
   narratives, such as that evil has invaded the     normally dour splines seem almost ebullient.
   Engine and should be actively stamped out.
   A few schools suggest that appeasing the          The Fist: Sometimes the Morality isn’t
   Engine requires a return to certain ancient       sufficient to deal with a problem. Then the
   “repair rituals” that have fallen out of favor.   Fist is called, made up of a squadron of
      The Interpreter could potentially be           augmechs featuring a couple of bloodfist          Augmechs, page 84
   swayed by sensible arguments, were it not         models. The controllers are located in a          Bloodfist, page 91
   for their friend and confidant, Denizen. As       module chamber adjacent to the Cathedral of       Denizen, page 124
   long as Denizen (who in Wrawn goes by the         Brilliance, a bunker-like structure hardened
   alias “Pure messenger”) remains someone           against attack or extreme solar flare.
   the lliran and especially the Interpreter
   trust, meaningful progress toward repairing       WRAWN LOCATIONS OF NOTE
   the Engine will be difficult to achieve.          Wrawn contains areas and personages of
   (Of late, Denizen only appears in Wrawn           particular importance (especially to visitors),
   as an instance of herself, controlling an         including the Port of Wrawn, the Cathedral
   automaton that roughly resembles her, and         of Brilliance, the Stacks, and others.
   enjoys similar stats and abilities.)
      	
                                                                                                                                   41
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 Module chamber, page 67          PORT OF WRAWN                                     Beacon House: A flashing module chamber
                                  A boundary strut hundreds of miles in             of prodigious size midway along the port
                                  length serves as the Port of Wrawn. For           strut (and visible for a great distance
     Port of Wrawn vehicle,       the most part, the kinds of vehicles that         in either direction) is an establishment
              typical: level 2    have put in at the port are fairly crude          offering a variety of entertainments as
                                  conveyances, fine for moving creatures            well as refreshment for automatons and
                                  that don’t care about pressure or ambient         biomechanicals. It is also large enough to
                                  radiation and heat around the Engine and          admit most augmechs. The entertainments
                                  Halo. But they are not especially reliable for    usually involve customized music, while the
                                  trips away from the Engine. That’s not to         refreshments are power charges and, for
                                  say there are not a few giant, unmoving           those able to enjoy them, edibles. Libation
                                  hulks that are—or were—just such craft.           and libation-like alternatives are also on order.
                                  Many of these are skeletal, having been              For example, in Beacon House (and
                                  salvaged over and over again across huge          likely other places in Wrawn), a libation
                                  spans of time to nearly nothing. A handful        called a Magtonic is popular for its
 PCs present via augmechs         with still-functioning defense systems            ability to provide an electrifying kick to
    can experience the full       keep would-be salvagers at bay, and their         automatons and biomechanicals. The
      effect of a Magtonic
       or similar libation if
                                  contents are a mystery.                           Magtonic isn’t consumed, but instead held
      using telepresence or          Traffic along the strut is sparse. Not         in a manipulator. Squeezing the Magtonic
     datapresence control.        as many creatures from other reaches              triggers its electromagnetic wizardry. Beings
                                  visit Wrawn as newcomers might expect.            of pure flesh feel only a static discharge when
                                  Demographics of the Engine just work              holding the coppery red-glowing sphere of
                                  differently. However, there are some entities     a Magtonic, but more mechanical beings
                                  from other reaches, especially lliran, who        report a feeling of elation and disassociation.
                                  travel to Wrawn every few decas (a deca is        (Overuse causes system blackouts.)
        Flesh shelter, page 36    about equal to about ten Earth years) on             A back room in Beacon House has flesh
                                  religious sabbatical. Enough come in at           shelter amenities, as well as a bar where
                                  any given time so that the port strut isn’t       various intoxicants can be had. Those same
                                  completely deserted, usually.                     intoxicants are available in the rest of the
                                     Besides llirans taking a religious trek,       establishment, but “fleshers” often don’t
                                  creatures from other parts of the Engine,         have an easy way to pass those substances
                                  the Halo, or (rarely) the sun’s surface come      into their protective suits to be consumed.
                                  to Wrawn to trade. Others come seeking               Beacon House has many hosts, all nearly
                                  asylum. And a few arrive via spacecraft from      identical-looking automatons that have
  73LL1N: level 6; Armor 5        other planets and star systems (possibly          the same name: 73LL1N. 73LL1N usually
                                  having first put in at Tranquility Port). Which   quips that it is the only real 73LL1N, and
     Tranquility Port, page 35    is why Morality patrols sweep spirally up         that all the others are imposters. Or that, of
                                  and down the strut every rotation, just           them all, it is the best one. However, what
                                  to keep an eye out for newcomers who              one 73LL1N knows, all know. In addition
                                  might be dangerous or simply not spiritual        to serving drinks, 73LL1N is a great source
                                  enough to be welcome in the holy city.            of information, answering characters’
                                  Those designated as risks to spirituality by      questions. However, 73LL1N has just as
                                  the Morality are told to consider staying on      many questions about the “distant land” of
                                  the strut and avoid heading deeper into the       the Steadfast. Her curiosity about cyphers
                                  city, lest they face a Trial by Mending.          from the Steadfast is a precursor to her
 Pocket chamber, page 60             A fair number of the pocket chambers           strong desire to one day explore that part of
                                  along the port strut act as control stations      Earth herself.
                                  for nearby docking mechanisms (about
                                  half of which are broken) as well as              CATHEDRAL OF BRILLIANCE
                                  warehouse-like spaces that are either empty       Near Wrawn’s core is a multifaceted
                                  or filled with strange cargo, forgotten eons      structure composed of a dozen module
                                  earlier.                                          chambers that are miles wide, obviously
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                                                                                         EXPLORING THE ENGINE
   designed to create a sense of awe and           why the Engine isn’t running, they say “As
   spectacle in anyone who sees it from            the Interpreter has decreed, the Engine rests
   the exterior. The Cathedral provides            until it is no longer tired. Divine will cannot
   many important services in Wrawn,               be thwarted.” (However, some Expounders
   including religious services, within the        may see things differently, despite public
   overwhelmingly large series of internal         adherence to the party line.)
   spaces. At any given time, there are usually      An Expounder will also set up a meeting
   at least a few active spiritual services.       with those who wish to address the
                                                   Jurisprudence or the Interpreter, by dint of
   Spiritual Services: Moving through the          setting up a Trial by Mending for petitioners.
   Cathedral without the gain turned down on
   whatever an individual uses for audio invites   Trial by Mending: One variety of spiritual
   deafness from the collective roar of praise.    service differs from all the others: the
   Most of the ceremonies conducted in the         Trial by Mending. One miles-wide
   Cathedral have no underlying practical use      module chamber of the Cathedral is a
   for Engine upkeep, though hints of the kind     three-dimensional arena-like space. The
   of repair function a ritual developed from      chamber’s edges are often crowded with
   might be noticed by someone proficient in       citizens of Wrawn who are physically
   crafting numenera.                              present, watching the various active trials in
     Any given service is led by a priest-like     the central area. (For every citizen present,
   being (often a lliran, but not always) known    thousands more view the trials via a special
   as an Expounder. Expounders usually glow        machine language channel that includes            Expounder: level and
   white, signifying the pure white flame of       visual pictures as well as audio.) The central    abilities as underlying
                                                                                                     creature type; one asset
   the Engine (back when it was burning).          space is more than large enough for dozens        to tasks related to Engine
   Expounders also serve as guides (spiritual as   of trials to be undertaken concurrently, each     and Wrawn knowledge
   well as temporal) to newcomers to Wrawn         judged by an Expounder glowing “trial red”
   and are willing to answer questions. If asked   instead of white.
                                                                                                                              43
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                                     Those on trial are faced with a mechanism,     HYPERMARKET
                                  sometimes no larger than themselves, other        A three-dimensional web of open-vacuum
                                  times hundreds of feet in diameter. To the        stands and module chambers forms
                                  uninitiated, it may seem like the setup for       Wrawn’s Hypermarket. As it stretches nearly
                                  a fight. Instead, the trial is to see whether     a hundred miles in every direction, it’s easy
                                  the accused can demonstrate a spiritual           to become lost in the Hypermarket. Most of
                                  awareness sufficient to put them on the           what’s for trade isn’t immediately obvious
                                  right side of the Holy Engine by fixing the       to humans fresh from the Ninth World.
                                  mechanism’s malfunction.                          Among less noticeable wares are all sorts
                                     In a simple trial, the accused must succeed    of parts, components, iotum, oddities, and
                                  on one or two understanding numenera              what could be considered fully functioning
                                  tasks equal to the level of the repair task, as   cyphers, artifacts, installations, vehicles,
                                  set by the GM. Especially challenging trials      and limited automatons. Almost anything
   Repairing Damaged              to repair damaged objects or structures           can be purchased in the Hypermarket, if the
 Objects and Structures,          can also be set, in which case many more          right seller can be found. Usually, finding
               page 122
                                  understanding and crafting tasks must be          what one seeks is made easier thanks to a
                                  made over a longer period of time.                gaggle of tiny spherical whisperbots that flit
         Whisperbot: level 1;        Those who succeed in mending are               everywhere, offering to guide buyers to a
         flies a long distance    judged worthy, which means that whatever          distant seller.
                   each round
                                  accusation was made against them is                  Places of business in the Hypermarket
                                  dismissed. However, sometimes trials are          include Cladderjack and the Core.
                                  given to those who are not accused, but
                                  rather who wish to show their worth to the        Cladderjack: This salon features racks and
                                  Jurisprudence so their arguments carry            racks of empty automaton bodies, custom
                                  more weight.                                      plating options, and a variety of colorful
                                     Those who fail a Trial by Mending are          designs that can be printed upon an
                                  ostracized from Wrawn, commanded never            automaton, biomechanical, or any sort of
                                  to return on pain of destruction.                 artificial covering. (“Printed” designs include
                                                                                    moving images, as well as three-dimensional
                                  Holy Training: Those who wish to enter a          ones that hover.) Upgrades can transform
                                  life of divine service can enroll in religious    the style of a customer, and could even
                                  school held in the Cathedral. A small             increase Armor by +1. The cost for the
          A rotation is about     fraction of all the residents of Wrawn            latter service is somewhat expensive,
        seventy 20-hour-long      have taken such instruction at one time           running to 500 io; other services are more
             periods, roughly
           equivalent to two
                                  or another. A two-rotation-long course            in the 10 or 20 io range. Cladderjack is
               Earth months       provides an open-minded student not only          operated by a rogue instance of 73LL1N
                                  with instruction on the liturgy of the Engine,    from the Port of Wrawn.
             73LL1N, page 42      but also with training in understanding,
     Port of Wrawn, page 42       crafting, or salvaging numenera.                  The Core: Whisperbots tell anyone who’ll
                                     If desired, holy training can be treated       listen that the Core provides “secure
                                  as a long-term task requiring about two           power core replacement, guaranteed safe!”
           Long-term Tasks,       months of Earth time.                             Interested buyers who follow the whisperbot
                   page 324                                                         miles deeper into the Hypermarket discover
                                                                                    Kelna, a human proprietor in a bulky sunsuit
            Sunsuit, page 82                                                        in the depths of a hangar-like shop. Kelna
       Kelna: level 4; all
 numenera tasks as level 7
                                                Rumors say that scavenging gangs evade the Morality in the heart of
                                               the Hypermarket, targeting lone shoppers to break them down and sell
                                                                          them for parts.
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                                                                                           EXPLORING THE ENGINE
   offers repairs and maintenance, including         in Wrawn, that can still give the sense of
   certain rare iotum, as well as the power          innumerable insects milling everywhere or
   core replacement service (which grants any        in great streams, at least from a distance.
   automaton, biomechanical, or augmech an           The Stacks actually interpenetrate the
   asset to all physical tasks for the next week).   Hypermarket and vice versa, and you know
   Kelna says she emigrated some twenty years        when you’re leaving one and entering the
   ago from another location on the Engine           other chiefly because whisperbots suddenly
   called Sanctuary, where she was born. She         appear, trying to lure whoever will listen to a   Sanctuary, page 49
   can give PCs who find her a perspective on        distant shopping opportunity.
   the Engine from a human’s point of view.            Characters who come to Wrawn and wish
   And she’s happy to; she hasn’t seen another       to stay awhile can usually find an open
   human in years! She can also provide              pod, including those that offer flesh shelter
   directions to Sanctuary.                          amenities, though “open” doesn’t mean
                                                     unclaimed, so rent or service is expected
   STACKS                                            in return.
   The “Stacks” refers to the majority of
   Wrawn, where inhabitants of the city reside       PLASMAR EMBASSY
   in countless module chambers strung like          Located both upon and within a spherical
   beads along the cables woven across the           chamber module covered with black
   reach. Most emerge from their pods only           cladding, the Plasmar Embassy serves as
   occasionally, but with a billion entities         a redoubt for plasmars seeking refuge on          Plasmar, page 116
                                                                                                                              45
Manuel Dennis - md3@xocomp.net - 439619
                                  the Engine, but also as a convenient place        OTHER REACHES
                                  for those hoping to engage the services of a      AND KEY SITES
                                  plasmar. (As beings that are, literally, living   The Engine’s immense size (it’s as large as
                                  packets of sunstuff, they can venture into        a planet) gives rise to an equally immense
                                  almost any extreme environment and suffer         number of distinct reaches and several
                                  no harm.)                                         significant locations. This book has the
                                    Most plasmars of the embassy prefer to          space to detail only a few. However, the
     Engine Map Generator,        remain on the exterior of the great sphere,       Engine Map Generator is a great resource
                  page 58         on the side where the radiation from the          for producing an amazing array of content
                                  sun can be soaked in directly. The bulk of        for filling out already-described locations or
                                  them claim to be refugees from a war they         creating brand-new ones.
                                  will not say more about. A few are in Wrawn
                                  for personal reasons or trade, or are just        SHUDDER
                                  “passing through.”                                The reach of Shudder is located
     Core Fusion Chambers,          If a plasmar could be convinced of the          immediately adjacent to one of the core
                   page 49        truth of the approaching Viridian, it would       fusion chambers. Even though the Engine
            Viridian, page 22     probably try to help stop the sun from being      produces no visible jet, something’s
                                  caught by the pursuing intelligent inversion      happening inside the astronomically large
                                  in spacetime. However, most plasmars              fusion chamber, something so violent that
                                  seem caught up in their own drama                 the associated reach has come to be known
                                  regarding internecine strife in the sun’s         by the way the entire region constantly
                                  chromosphere.                                     shakes. Usually, the vibration is damped
                                                                                    by the strut and cable framework making
                                                                                    up the Engine’s body, but in this particular
                                                                                    reach, some unfortunate interplay of
                                                                                    material harmonics magnifies rather than
                                                                                    damps the perturbation.
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                                                                                            EXPLORING THE ENGINE
          The reason the repulsor jet still functions, despite so many other Engine systems
          falling into disrepair, is mainly due to one creature: Meshala. Meshala is lord of
                                            Gaussian Castle.
     A large population of splines inhabit          materials failure exists throughout the reach       Spline, page 119
   Shudder. They perceive the constant shaking      of Shudder. If Surzen could rally the city of       Materials Failure, page 26
   as some kind of cosmic punishment                Vronus to its cause, that would go a long
   meted out to them by a possibly vindictive       way toward being a meaningful repair of the
   universe. The largest concentration of           Engine itself.
   splines live in a transparent, conical-shaped      Unfortunately, other forces are at work in
   module chamber called Vronus.                    Vronus. Efforts by Denizen and the Viridian
                                                    indirectly (and directly, as in the case of
   VRONUS, SPLINE CITY                              Nurz, described hereafter) are the cause of
   Vronus is attached to a strut that directly      backsliding among splines who find peace
   adjoins the fusion chamber. About half           in a purpose related to repair.
   of the splines who inhabit Vronus rarely
   stir from tiny chambers inside the city,         RAVVLE POD
   preferring to remain alone with their            A colony of ravvle live in a large pod              Ravvle, page 118
   dark thoughts. But a goodly proportion           hanging off the same strut as Vronus,
   participate in a dreary parade each cycle to     about 10 miles (16 km) away and not clearly
   the exterior of the city, alone or adhering      visible as a threat. But threat it is; the ravvle
   in random groups, to regard the blank            inhabiting the pod prey on Vronus. And
   face of the fusion core chamber, feeling its     thanks to the direct efforts of Nurz, a spline      Nurz: As spline
   shuddering in a so-far vain hope to find         agent of Denizen, the ravvle preferentially         (page 119), plus all
                                                                                                        deception tasks eased
   meaning in their existence.                      predate splines who take up repair projects
                                                    outside the city. So even when Surzen
   Surzen: A spline named Surzen and a small        successfully organizes a work group and             Surzen: As spline (page
   group of its acolytes come to the surface        sends them toward an obviously broken               119), plus all positive
                                                                                                        interaction tasks eased
   of Vronus each day, following the parade.        mechanism in Shudder, a ravvle raiding
   Surzen uses this time to exhort its fellows      party eventually targets them. Often, there
   to action, rather than bleak acceptance of       are no survivors. And when some splines
   bland existence. That’s because Surzen is        do make it back, they think twice about
   one of the few in the city who understands       listening to Surzen again. If Nurz were
   that its kind was once integral to Engine        found and neutralized, the ravvle threat
   maintenance.                                     would decrease for a time, at least until
      The spline racial ennui, Surzen believes,     Denizen turned another agent.
   is not merely a reaction to losing their
   purpose, but in fact evidence of enemy           GAUSSIAN SWALE
   action. What enemy, Surzen isn’t sure. The       The reach known as Gaussian Swale lies
   automaton would be willing to entertain          sunward, intersecting the front-facing
   hypotheses, and possibly provide aid should      repulsor jet that keeps the Engine from             Repulsor jet, page 49
   someone draw its attention to the existence      falling into the sun. As it happens, this
   of Denizen and the influence of the Viridian.    repulsor jet still operates, unlike the larger      Denizen, page 124
      In the meantime, Surzen knows one             thruster jet to sternward. That’s obvious           Viridian, page 22
   thing: when it manages to pry a spline           to anyone who understands the Engine’s
   from its ideation on gloom and get it to         mechanics and takes a moment to think
   work on a project, especially one relating to    about it, since the Engine isn’t orbiting
   fixing something, that spline experiences        the sun, yet somehow retains its position.          Lapsed Maintenance,
   peace. Evidence of lapsed maintenance and        From most places in Gaussian Swale, the             page 25
                                                                                                                                  47
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                                          “Some said the Engine was folly. They’re long gone. Yet the Engine remains,
                                        despite its age. I’m partly responsible for that. Don’t tell me we should start over
        Ambassador: level 6
                                              and create something better. I’ve spent epochs fixing what’s broken.”
       Artifixes are powerful
                                                                             ~Meshala, self-proclaimed defender of the sun
       beings able to create
       creatures and objects
           of force simply by
                                   emission of the jet is not quite visible in the   Meshala, who wields control over local
          concentrating, but       range of visible light that humans usually        reality, making him incredibly dangerous—
             Meshala is even       rely on for sight.                                or, potentially, a powerful ally.
       more potent than the           The reason the repulsor jet still functions,     Meshala maintains a strangely Earth-like
         handful of others of
        his kind that remain       despite so many other Engine systems              “castle” in Gaussian Swale. The gates are
         in the solar system.      falling into disrepair, is mainly due to one      guarded by “ambassadors,” silver-blue
                                   creature: Meshala. Meshala is lord of             beings shaped like floating pillars with
              Meshala: level 8,    Gaussian Castle.                                  heads of burning translucent flame around
            understanding and                                                        an eyelike core. These ambassadors are not
        crafting numenera as
       level 9; health 54; can
                                   GAUSSIAN CASTLE                                   true creatures in and of them themselves,
       bend reality to his will    The reach of Gaussian Swale is not unique         but rather mental projections of Meshala.
            within short range,    in that a single entity claims the entire           Visitors granted entry into the castle
     usually creating discrete     territory as its own. However, no other           discover many more ambassadors within.
         objects (or beings) of
           silver force as needs   reach is controlled by something quite like       Beings of flesh are probably more interested
       require; each such act                                                        to find that the castle interior is pressurized
          temporarily drains 1                                                       with breathable air, is protected from
             point of his health
                                                                                     heat and radiation, and enjoys gravity like
                                                                                     that found on Earth. Many other earthly
                                                                                     amenities are also available to guests,
                                                                                     including opportunities for food and
                                                                                     rest. But before any of those can be had,
                                                                                     newcomers are escorted into Meshala’s
                                                                                     presence, which is in a tower with an
                                                                                     impressive view of the repulsor jet firing
                                                                                     into the sun’s wide face.
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                                                                                          EXPLORING THE ENGINE
   they’ll gain it if they are trying to keep the    their own devices, they’d eventually wreck
   Engine (and thus, the sun) safe. Meshala          the repulsor jet. If that were to happen,
   knows about the approaching Viridian,             it wouldn’t take long for the Engine to be
   but he does not know there’s an active            finally consumed by the sun.
   conspiracy on the Engine. And he’ll need             The repulsor jet relies on fuel collected   Conspiracy Against
   some convincing that such a thing could           from the sun, which also still feeds the       the Engine, page 26
   be true, because that means it happened           Engine. If the systems of the Halo were        The Halo Feeds the
   under his watch, which he doesn’t initially       compromised, the sub-control pods have         Engine, page 9
   want to admit. Even godlike beings hate           enough collected fuel to keep the Engine’s     Halo, page 53
   being wrong.                                      position for only a few cycles, at most.
     Any aid granted to characters by Meshala
   includes a place to eat and rest. In addition,    CORE FUSION CHAMBERS
   the artifix creates a special ambassador for      The heart of the Engine is a series of
   the PCs, one with all of his understanding        massive cylindrical chambers enmeshed in
   of and ability to repair the numenera, that       a surrounding framework of struts at the
   will accompany the characters on their            Engine’s core. Once, incredible energies
   adventure. He may offer additional aid,           were generated inside, capable of moving
   depending on the situation.                       the sun and pulling a gravity-bound solar
                                                     system behind it.
   REPULSOR JET                                         The expanse of the core fusion chambers
   A marvel of ancient tech, this sun-facing         is massive, extending through nearly all the
   edifice extends from the main body of             reaches of the Engine. For the most part,
   the Engine like a many-pronged spear.             the blank cylindrical faces of the fusion
   Emitted from the end is a stream of               chambers are inaccessible. However, the
   magnetically tuned particles, responsible         network of access tubes that run through
   for counteracting the pull of the sun’s           the struts also exist along the skin of the
   immense gravity, keeping the Engine in            fusion chambers. When several access
   place without relying on orbital mechanics.       tubes come together, the resulting depot
   This repulsive particle jet is visible only       forms a pocket chamber within the walls
   to those able to see deeply into the              of the fusion chamber. Sometimes these
   electromagnetic spectrum.                         pocket chambers contain sub-control            Reach, page 31
                                                     pods (which have similar characteristics       Access Tube Terminal,
   Sub-Control Pods: Dozens of sub-control           and issues as those along the repulsor jet,    page 69
   pods are distributed around the                   though are not defended by Meshala). The       Pocket Chamber, page 60
   circumference of the jet. Each is essentially     pod known as Sanctuary is unique in that it
   a module chamber fitted with an access that       is inhabited by humans.                        Module Chamber,
   leads directly into an adjacent portion of the                                                   page 67
   jet’s interior, revealing long shafts of metal,   SANCTUARY
   crystal, and other materials, all surrounded      This pocket chamber is cramped and loud,
   by control machinery. Sometimes these             filled with cobbled-together installations
   sub-control pods are infiltrated by various       that a group of forty-some humans rely
   creatures infesting the Engine, such as the       on to live. They constantly salvage parts,
   aptly named Engine parasites, but also            components, and iotum from their forays        Engine Parasite, page 105
   more dangerous creatures like freecyclers         beyond Sanctuary (in the precious few          Freecycler, page 107
   or, in the worst case, a pruthastan. If left to   working sunsuits they own between them)        Pruthastan, page 117
         If more creatures on the Engine were aware of the repulsor jet’s vital importance
            to the structure’s continued existence, perhaps they would aid the lone artifix
                                    keeping it in working condition.
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Manuel Dennis - md3@xocomp.net - 439619
                                  to keep alive the machinery that feeds them,     PROPULSION JET
                                  provides protection against radiation and        Far larger than the repulsor jet, this
                                  heat, and pressurizes the air around them.       monument to the prior worlds extends
                                  It’s not comfortable or safe, but it’s a life.   sternward, obviously designed to expel vast
                                                                                   energies. Those energies were once created
                                  Keesa: The leader of Sanctuary is a woman        within the fusion chambers, which are now
                                  whose lower body is entirely mechanical.         mostly cool. When active, the tongue of
                                  Called “The Commander” by the others,            flame was so bright and long that it was
         Keesa: level 5, tasks    Keesa is a pragmatist. She was born in           visible even from Earth, for those who knew
          related to running      Sanctuary, like all the others still living.     where to look and what they were looking at.
        Sanctuary as level 7;
                    Armor 2
                                  According to stories passed down by their           As with the repulsor jet, sub-control pods
                                  parents and grandparents, the people             are distributed around the circumference of
            Sub-control pods,     came to this place (which they also call         the propulsion jet, though mostly near where
                     page 49      the Engine) through a “hole in space” that       the jet adjoins the sternward fusion chamber.
                                  closed up after them, separating them from       Each pod is essentially a module chamber
                                  their people.                                    fitted with an access that leads directly into
                                     Keesa and the others here have a lot of       an adjacent portion of the jet’s interior,
                                  down-and-dirty knowledge regarding nearby        revealing long shafts of metal, crystal, and
                                  areas, especially as relates to dangers that     other materials, all surrounded by control
                                  can be expected and the kind of salvage          machinery. Whereas the sub-control
                                  they can find. That’s probably not much          pods on the repulsor jet enjoy regular
                                  use to more sophisticated characters.            maintenance by an artifix named Meshala,
           Meshala, page 48       However, the Sancturans have something of        the propulsion jet control pods are far
                                  incredible value, something their ancestors      more likely to have suffered long-term
                                  salvaged long ago and that many others           degradation thanks to the actions of
       Helioduran, page 109       have sought without any luck: a Control          invading creatures, such as heliodurans,
 Lightning mourn, page 110        Center key.                                      lightning mourns, ravvle, and of course
             Ravvle, page 118        Keesa keeps the Control Center key on a       pruthastans. In addition to these threats,
        Pruthastan, page 117      metal chain securely fashioned around one        one of the sub-control pods has been
                                  wrist. It looks like a black glass bead that     overrun by splines, lliran, and wraiths and
                                  sometimes flashes red. Keesa uses it to          given the name Freedom Point.
                                  open paths into locations that are otherwise
                                  locked. It would take much for her to even       FREEDOM POINT
                                  consider letting someone else borrow it, let     This many-sided module chamber—
                                  alone take it, since the access it provides      refurbished as a community from a
                                  is probably the only reason the Sancturans       sub-control pod—features huge openings
                                  remain alive. However, she might agree to        on all the faces, allowing its residents
                                  accompany characters looking to enter the        the freedom to see in almost every
                                  Control Center, assuming they help her out       direction. Most of the automatons and
                                  with a favor first.                              biomechanicals that reside in Freedom
                                                                                   Point believe themselves to be on the side
                                       “In the time of our grandmothers’ grandmothers, our people came to the Engine.
                                       They should have died. But their determination and skill saw them through. They
                                        held on. More than that, they built Sanctuary. We owe everything to them. We
                                         owe everything to each other. Sanctuary continues to hold us in its life-giving
                                       embrace only because of our daily sacrifices. We thank our ancestors, but we also
                                                                      thank each other.”
                                                                                            ~Keesa, leader of Sanctuary
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                                                                                       EXPLORING THE ENGINE
          “Don’t do what others expect of you; do what you like. Don’t compare yourself
          to others; that’s an insult to who you are, or who you could be. Fight for what
             you believe; fight for freedom! And if you want to shine like the sun itself,
                                     you must burn twice as hot!”
                                              ~Typical sayings of Freedom Society members
   of what’s best for everyone. They profess       side of the Engine, with a beacon on top
   that all should throw off the shackles of old   that shines like a star. This is the Control
   programming, ignore the wisdom of their         Center. Gaining entry is only possible for
   elders and so-called experts, and be free.      someone who has one of the very few
   Nearly all of them belong to the Freedom        remaining keys. (Denizen has one; so does
   Society, headquartered in Freedom Point.        Keesa.)
                                                     The Control Center is detailed as part
   Freedom Society: The rank and file of the       of the endgame in the adventure “The
   Freedom Society are mostly lliran, splines,     Sun Doth Move,” under Accessing the            Accessing the Control
   and wraiths. Many have the fervor of the        Control Center.                                Center, page 149
   newly converted. They regularly go on
   “freedom missions” organized by team
   captains, where they attempt to disrupt
   evidence of Engine repair, manufacturing,
   and other upkeep activities. They do this
   in the name of freedom, espousing ideals
   that may seem reasonable on their surface,
   but which all ultimately come down from
   a self-serving, power-mad entity called
   Denizen. A few sometimes realize                                                               Denizen, page 124
   they’ve been taken in by Denizen, and
   that Denizen has a hidden agenda.
   But most, having thrown in their
   lot and chosen their team, refuse to
   consider they might be in the wrong.
      Freedom Society members carry a green
   shield on their person, either displayed
   on a body screen, scrawled on a metallic
   carapace, or as in the case of team captains,
   carried like banners. If questioned about
   their goals, a Freedom Society captain                                                         Freedom Society
   talks about “liberating those imprisoned by                                                    Captain: as lliran, but
                                                                                                  level 6; may be able to
   ancient directives that no longer have any                                                     summon a pruthastan
   meaning.” They also ask, “Why go through                                                       (page 117) as ally
   these maintenance tasks each day when the
   Engine seems fine as it is?”
   CONTROL CENTER
   A dome-like structure is situated halfway
   along the cylinder of the Engine. Most
   residents know that this is the fabled
   Control Center, visible as a moon-sized
   bump at the midpoint of the starward
                                                                                                                            51
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                                      OTHER REACHES AND                             Unexpected Salvage: A spacecraft
                                      KEY SITES HEARSAY                             spiraling in from the outer solar system
                                      Stuttering Repulsor: A component in the       crashed into the Engine, warping one
                                      repulsor jet is damaged. Even with the        strut and severing several cables.
                                      regular maintenance it receives, unless       Enterprising wanderers salvaged the ship,
                                      the part is replaced entirely, the repulsor   releasing beings of pure golden energy
                                      jet will switch off. And as the repulsor      that say they come from the future.
                                      goes, so goes the Engine.
                                                                                    Parasite Swarm: The scourge of Engine
                                      Freedom Society Infiltration: Surzen has      parasites is worse than ever, suggesting a
                                      uncovered worrying clues that some            new source for the creatures, possibly in
                                      among the splines in Vronus may secretly      an otherwise little-visited reach.
                                      be part of the Freedom Society, a group
                                      that proclaims to want to help the splines,   THE WEIRD OF OTHER
                                      but whose beliefs usually plunge a spline     REACHES AND KEY SITES
                                      into an even deeper depression, or make       Another Key: Everyone knows that the
                                      one a violent fanatic.                        original keys granting access to the
                                                                                    Control Center are long lost, and stories
                                      Missing Pods: In the last few decas, some     of creatures gaining entry are mythical.
                                      of the sub-control pods on the repulsor       However, according to an automaton
                                      jet and the propulsion jet have simply        named Raef, evidence of one of these keys
                                      disappeared. Some residents believe this      being stored in the Halo has just been
                                      happened after a previously undiscovered      uncovered.
                                      function for travel was unlocked by
                                      salvagers. Perhaps that’s true, but a few     Machine Infection: A strange lethargy has
                                      pods were probably destroyed by ravvle.       come upon many of the biomechanicals
                                                                                    and automatons in the outer reaches,
                                      Sunspot Surge: According to a wraith          who are normally immune to and thus
                                      “shaman,” the sun is on the verge of          ignorant of such things. Those affected
                                      entering a new cycle of horrific sunspots,    also feel strangely cold and suffer
                                      which will raise the ambient radiation        data stream interruptions (similar to
                                      to levels above the threshold that many       hallucinations) featuring a somehow
                                      residents of the Engine can withstand.        ominous green haze.
                                      Flesh shelters may offer biomechanicals
                                      and automatons protection that normally       Shadow in the Sun: From some vantage
                                      only flesh beings need.                       points, a weird dimness has been
                                                                                    observed on the sun’s surface. The
                                      Fungal Hazards: Strange growths               dimness moves around, but never in a
                                      of fungus and plants have been on             way that can be predicted.
                                      the uptick. Such growths are usually
                                      only dangerous because they clog up           Disquieting Transmissions: The machine
                                      installations that produce needful things,    channels used by the residents of the
                                      or they coat a surface in such a way that     Engine have a new entrant, one that is
                                      it disrupts the normal method residents       being transmitted from an unknown
                                      have of adhering. Worse, however, are new     location. The communication seems to
                                      fungus and plant growths that animate to      consist almost entirely of hammering,
                                      become actively dangerous.                    cracking, and smashing. A few claim to
                                                                                    be able to discern a rhythm in the noise.
                                                                                    Could it be a message?
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                                                                                           EXPLORING THE HALO
CHAPTER 5
    T
           he Halo is a swarm of immense            could attempt to manually gain control of
           mirrors arranged in a ring orbiting      the mirror with a successful understanding
           tightly around the sun, plus a much      numenera task, but such attempts are
   smaller number of Halo control stations,         hindered by two steps due to mechanisms         Halo Control Stations,
   each of which shepherds a subset of the          in place designed to prevent tampering.         page 54
   mirrors. The primary purpose of the Halo            Control of an individual mirror, whether
   is to feed the Engine. This region is flooded    granted locally or through a nearby Halo
   with radiation and heat from the sun, which      control station, provides pointing capability
   means the living conditions are just as          as well as a limited capacity for movement.     Engine Living Conditions,
   fraught for terrestrial beings as in other       If someone were determined enough, they         page 13
   Engine locations, unless noted otherwise.        could use a mirror as a vehicle, though
   Someone with even a basic knowledge of           attempting to move through the mirror
   the numenera who gains access to one             swarm can be tricky, especially if a Halo
   of the Halo control stations can deduce          control station resists the attempt to
   that the Halo selectively focuses reflected      remove a mirror from its fleet. As a vehicle,
   radiation and light back at the sun. The         a mirror could easily reach any other mirror
   resultant reaction lifts materials from the      or control station in the Halo. Going to
   sun’s surface, which is taken up by great        the Engine is also possible, though tricky,
   intake valves in the Engine.                     because most mirrors do not possess
      Currently, ninety percent of the mirrors      a mechanism to quickly bleed off the
   are randomly focused; only some actually         immense orbital velocity every mirror has
   provide fuel to the Engine, just enough to       in relation to the stationary Engine, which
   maintain the repulsor jet that keeps the         means those trying to steer one to the          Repulsor jet, page 49
   entire structure from falling into the sun. If   structure usually succeed only by crashing.
   the Engine fusion chambers and connected
   propulsion jet were to restart, the mirrors      Polishers: At any given time, a Halo mirror
   would automatically adjust to provide            hosts a small fleet of polisher automatons      Polisher automaton:
   enough fuel, assuming no malfunctions.           that resemble transparent beetles, each         level 5; Armor 2; Armor 5
                                                                                                    against heat, radiation,
                                                    about 10 feet (3 m) in diameter. They keep      and effects of vacuum
                                                    the mirror surface free of debris, replace
   HALO MIRRORS                                     azure steel tiles in the rare instances that
   Each Halo mirror measures dozens of              that’s required, and otherwise manage           Halo mirror: level 5
   miles in diameter, roughly proportioned like     upkeep of the object. They also defend their
   a dinner plate. The reflective side is tiled     mirror from intruders.
   with azure steel segments. The back side                                                          Azure steel, page 112
   is crisscrossed with metallic threads and        Internal Spaces: Every Halo mirror contains
   devices. Normally, these devices listen for      a cavity protected from the radiation and
   instructions sent by the closest Halo control    heat that floods through the vacuum
   station. Someone who physically visits one       so near the sun, though they are not
                                                                                                                             53
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                                    pressurized. Entrances are clearly marked        own right. Over time, many have developed
                                    on the exterior. Each internal space has a       idiosyncrasies and even personalities,
        Flesh shelter, page 36      minimal and normally offline flesh shelter       taking on names and “hobbies” that are
                                    (which could be activated to create pressure     not part of their original spec. A few have
 Pocket chamber, page 60            and breathable atmosphere), as well as           abandoned their roles entirely. Some
                                    a small store of replacement azure steel         had different original purposes for being
       Halo control station:        tiles used by the polishers. A subset have       part of the Halo—such as the Citadel of
                     level 6        additional features, similar to the variety of   Radiance—whereas others have simply
                                    options presented for pocket chambers.           fallen into disrepair.
     The Citadel of Radiance
     is a Halo control station                                                       Interacting With a Station: Because each
      that is beginning to fail,
         if it hasn’t already. It
                                    HALO CONTROL STATIONS                            station has some degree of self-awareness,
       features a transference      A subset of the objects making up the Halo       approaching and entering one is far easier
            dimensional portal      are control stations. They communicate           for characters who handle the task as a
         leading to a location      with each other and with neighboring mirror      series of diplomatic challenges rather
          on the surface of the
       Ninth World. For more        components via invisible machine channels.       than as if entering a structure or ruin.
         information, see The       This communication represents a hideously        Certainly it’s possible to do the latter,
                Vortex, page 14.    complex orbital dance designed to keep           either because the PCs are ignorant of the
                                    the mirrors and stations from crashing into      invisible machine channels a station uses to
        Most Halo control           each other, and more importantly, to keep        communicate, or because of belligerence or
       stations transmit a          reflection focus on specific spots on the        a compelling reason to ignore the station’s
     locational beacon on
      an invisible machine
                                    sun’s surface despite the rapid velocity of      desires. In such a case, the station rallies all
  channel, which provides           each underlying component.                       its defenses to fend off the intruders.
   a method for finding a             Each control station is several dozen
 particular station among           miles in diameter (or more), but in effect,      Station Defenses: Most Halo control
       the vast number of
     moving components.             each one is an individual automaton in its       stations have batteries of particle beam
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                                                                                            EXPLORING THE HALO
            The Halo control stations orbit the sun just as the mirror segments do, so a
         spacecraft disembarking from the Engine must make up the difference in velocity
                  between the fixed Engine and the speeding Halo components.
   weapons capable of reaching for many             marked on the exterior. Most stations
   miles, depending on the station’s state of       include the following specific chambers.
   repair. If vehicles or creatures approach a         Control Room: As the structure’s name
   station from the exterior without permission     suggests, Halo control stations feature a
   and aren’t shielded from perception,             large control room. Each station, which is
   the station attacks. Vehicular combat            essentially a giant automaton, normally            Vehicular Combat,
   rules apply, especially if the intruders are     runs these processes itself, but the control       page 405
   approaching in a spacecraft. Lone creatures      room remains. Someone who succeeds on
   without a spacecraft stand little chance         a couple of understanding numenera tasks
   against a station in a straight-up fight.        could take control of the fleet of Halo mirrors
     Besides exterior defenses, most control        that are within that station’s purview.
   stations also employ guardian automatons            However, control isn’t handed over             Guardian automaton:
   within their interior, depending on the          without negotiation. If characters attempt to     level 4; Armor 3; Armor 5
                                                                                                      against heat, radiation,
   station’s state of repair. These automatons      simply seize control, they come under siege       and effects of vacuum
   deal with internal threats, usually in groups    from a large group of guardian automatons.
   of four.                                            Station Manufactories: An automated
                                                    factory can be powered up to produce azure
   Station Personality: Most stations evince        steel tiles in order to replenish the stores
   by-the-book, no-nonsense personalities.          kept by various mirror segments. Powering
   But some are playful, curious, cruel,            up requires explicit permission of the
   despondent, and so on. Most are motivated        station, and requires that solar particles be
   by their primary responsibility. Some,           collected in a deployable dish-shaped net.
   however, have taken up additional goals, and     A full collecting run takes a few months,
   have partly reconfigured their interiors to      but it’s often possible to do a partial run to
   accommodate them. For instance, the station      create a few units of azure steel in a day.
   called Kularkesh has taken up gardening.            Other Chambers: Many contain various           Kularkesh, page 56
     A station can see through any of its           machines and devices in disrepair that,
   guardian automatons and speak with its           at minimum, could probably be salvaged
   own voice (through an invisible machine          for numenera. A subset have additional
   channel). Alternatively, most any interior       features, similar to the variety of options
   surface of a station can also speak with         presented for module chambers, or as              Module chamber, page 67
   the station’s voice and provide sensory          generated by rolling a few times on the           Chamber Features
   information to the station about what’s          Chamber Features Table.                           Table, page 62
   going on in any compartment. That’s not
   to say a station is omniscient regarding all
   the chambers that lie within it. Something       HALO LOCATIONS
   significant must happen to draw a station’s      The following two locations detail an
   attention to a particular point within itself.   individual Halo mirror with a trapped
                                                    explorer, and a Halo control station with a
   Internal Spaces: Every station has many          gardening hobby.
   interior chambers. As with the mirrors, a
   large number of these are protected from         MIRROR SEGMENT 9X*P5MBY!0
   the radiation and heat that floods through       This Halo mirror (designated 9X for short)
   the vacuum so near the sun, though they          seems outwardly like a standard version.
   are not pressurized. Entrances are clearly       However, a repeating message transmitted
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                                  over an invisible machine channel leads                The botanical chamber on Kularkesh
                                  those who interpret the signal as a call for        is a dozen miles (19 km) in diameter,
                                  help to this particular mirror.                     pressurized, and a radiation- and heat-free
              Hyber, page 80         An active hyber (an artifact that                zone where fleshy beings can easily survive.
                                  encompasses contents in stasis) contains            The artificial environment resembles a
                                  a biomechanical creature. If the hyber is           rainforest and is rich with life, including
                                  deactivated successfully, the creature within       small animals and insects. However, lately a
                                  wakes. It is a type of automaton known              scourge of deadly plant and fungus creatures
           Monitor, page 113      as a monitor. How things proceed at this            have begun to take over, killing everything.
                                  point is a bit touch and go, as the monitor         These growths are consistent with those
 Viridian Hazards, page 23        is disoriented and confused. It initially           described under Viridian Hazards.
                                  mistakes those who wake it as enemies. It’s            In the short term, those seeking to
            Greenish crystal      up to the characters involved to deescalate         end the issue discover that a greenish
               shard: level 6     if they can. Otherwise, if not stopped,             crystal shard embedded at the heart of
                                  the monitor attempts to steer the mirror            the disturbance in the botanical chamber
                                  segment directly into the sun, but save itself      produces a transdimensional resonance.
                                  by jetting away.                                    If the shard is destroyed, the acceleration
                                     If calmed, the monitor instead proves            of the Viridian’s influence is severed. But
                                  grateful, in its own way. At first, it produces     ultimately, the only way to restore the
                                  a few random cyphers for the PCs. Later, it         chamber completely is to start the Engine
                                  appears when the characters could use an            again and speed the sun and solar system
                                  ally in an encounter.                               away from the approaching threat.
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                                                                                         MAPPING THE ENGINE
CHAPTER 6
   E
          dge of the Sun describes many set        MAPPING THE HALO
          locations in chapter 4 and chapter 5,    As described in chapter 5, the Halo is         Chapter 4: Exploring
          as well as in the adventure in chapter   composed primarily of great mirror sections    the Engine, page 31
   12. But the Engine of the Gods is a massive     of azure steel, which are embedded with        Chapter 5: Exploring
   structure the size of a small planet, and       minimal command-and-control functions          the Halo, page 53
   far more of it is described only in general     to allow for pointing for best reflectivity.   Chapter 12: The Sun
   terms in this book, leaving it up to GMs        Scattered between them are orbiting control    Doth Move, page 126
   to create encounters and locations to suit      stations, responsible for shepherding
   their needs. To help with direct inspiration,   the mirror sections. Finding these
   this chapter presents the Engine Map            unfixed points at any given time requires
   Generator for creating routes through the       a connection to the invisible machine
   vacuum-swaddled, strut-framed reaches of        channels, with the hope that the desired
   the Engine.                                     module is broadcasting a beacon.
                                                      Thus, mapping the Halo using the
                                                   deterministic method provided in this
   MAPPING THE ENGINE                              chapter isn’t really viable. Instead, if
   The Engine of the Gods is essentially           characters want to find a control station,
   a massive space station, one primarily          they must attempt a level 7 understanding
   composed of vast interstitial spaces.           numenera task, presuming they first have a
   Sometimes PCs can get a general idea of         method for accessing the invisible machine
   where they need to go by tapping into a         channels (such as those provided by most
   nearby device connected to the Engine, but      augmechs). If successful, they can get a fix
   the route between their starting point and      on a variety of stations.
   their ending point isn’t known. Other times,       Reaching any point in the Halo from
   they might simply wander the Engine,            the sun requires a spacecraft or a direct
   hoping to find interesting discoveries. Any     transference method. The Halo control
   time characters move through the structure,     stations orbit the sun just as the mirror
   there is an opportunity for exploration.        segments do, so a spacecraft disembarking
     The system provided here is designed          from the Engine must make up the
   to allow you to generate mapped routes,         difference in velocity between the fixed
   complete with new locations and                 Engine and the speeding Halo components.
   encounters, on the Engine of the Gods.             However, once the PCs reach a station,
   You can use it during a game session,           they can gain control of a large portion
   generating a route and map of an area           of nearby mirror fragments. You can also
   on the fly. Alternatively, you can create a     generate additional interesting features for
   mapped route ahead of time to help set the      the station by rolling a few times on the
   stage for a larger adventure.                   Chamber Features Table.                        Chamber Features Table,
                                                                                                  page 62
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                                        The system presented here—the Engine Map Generator—is tuned to work best
                                        with the structural features of the Engine of the Gods, but it could be adapted to
                                                      generate encounters for nearly any prior-world facility.
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                                                                                            MAPPING THE ENGINE
     Change or Ignore It: If nothing else works,   fraction of the unrelenting glare of the
   remember that the map generator serves          sun. Under very close scrutiny, the metal
   you, not the other way around. Change the       resembles a variety of hardened, metallized
   feature to something that makes sense, or       foam.
   just ignore the result and move on.
     Congratulations. You’ve just begun            Procedure: Roll or choose a result on the
   mapping the Engine of the Gods.                 Struts Table. Each result indicates the
                                                   distance traveled along a strut before
      MAKING CONNECTIONS TO                        another new feature is encountered. PCs
      KNOWN LOCATIONS                              following a spiraling path move one third
      If the characters are trying to find         less far along the strut’s length, but can
      their way to a specific location or          survey its entire outer circumference as
      reach that is known (like many of            they travel along it. Whenever a feature is
      the areas described in chapter 4),           indicated, roll on the Engine Feature Table      Chapter 4: Exploring
      random feature generation can’t              to determine what is found.                      the Engine, page 31
      possibly get them there. Instead, look         Unless the result is a joint, continue
      at the relative distances and direction      rolling on the Struts Table for the separation
      already mapped, and decide whether           between additional new features farther
      the characters are close enough to the       along the strut, as necessary or desired.
      site they’re seeking for a connection to                                                      Tailor the maps
                                                   STRUTS TABLE                                     generated to your needs,
      plausibly be made on the map you’re                                                           using judgment and
      generating. If so, at some point along        d10    Feature Separation Along Strut           common sense to curtail
      the map, stop rolling and make a                1    50 feet (15 m) to next Engine            or adjust the results
                                                                                                    as necessary to ensure
      newly generated feature the sought-for               feature                                  an interesting series of
      location.                                       2    100 feet (30 m) to next Engine           locations. In effect, use
                                                           feature                                  the generator as a guided
                                                                                                    series of design prompts
                                                      3    1,000 feet (300 m) to next Engine        to get the most out of it.
   STRUT                                                   feature
   Struts are the largest component of the           4     2 miles (3 km) to next Engine            Strut: level 7
   latticework that forms the open,                        feature
   three-dimensional framework of the Engine.         5    5 miles (8 km) to next Engine
   They not only help define borders between               feature
   various reaches within the Engine, they           6     6 miles (9.5 km) to next Engine
   are akin to highways or wide corridors, in              feature
   the sense that by traveling along a strut,
                                                      7    7 miles (11 km) to next Engine
   one eventually finds interesting secondary
                                                           feature
   structures, new avenues to explore,
   creatures, and so on.                             8     8 miles (13 km) to next Engine
      Any given strut is miles in diameter. This           feature
   means that PCs traveling along the length        9–10 9 miles (14.5 km) to next Engine
   of a strut may not notice any given feature           feature
   unless they take a spiraling route, as if
   following the imaginary stripes on a candy      ENGINE FEATURE
   cane, as they move along. If characters do      Roll on this table whenever you wish to
   so, their reward is about three times the       generate an Engine feature. These features
   number of features rolled for any given         are usually located along a strut or cable.
   length of strut, though they only travel
   about one third as much distance down the
   length as the xi-drake flies.
      To casual observation, struts appear to
   be dark metal, capable of absorbing a small
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                                  ENGINE FEATURE TABLE                               POCKET CHAMBER
                                                                        Page         Purpose-built chambers in a hollow within
                                     d100      Engine Feature         Reference      the immense struts of the Engine are
                                    01–20 Cable                           60         common.
                                                                                       If a pocket chamber result is rolled on the
                                     21–58     Pocket chamber             60
                                                                                     Engine Feature Table, the characters find
                                     59–75     Creature                   66         an accessway on the strut’s exterior, usually
                                    76–82 Module chamber                  67         appearing as a circular vault-like door
                                    83–90 Access tube terminal            69         some 25 feet (8 m) in diameter, complete
                                    91–00 Hazard                          70         with a control surface or physical controls.
                                                                                     Like prior-world ruins found elsewhere, it’s
                                                                                     difficult for explorers with merely
                                  CABLE                                              human-level expertise to determine the
                Cable: level 6    Cables connect distantly located struts            original purpose of the pocket chamber.
                                  along much thinner intermediary lengths (or        Despite that, explorers can sometimes
                                  to other cables, which are in turn connected       discover useful things.
                                  to distantly located struts). Cables provide
                                  a secondary structural component to the              LIGHT
                                  Engine. They also offer a large amount of            Unless noted otherwise, pocket
                                  additional surface area for the placement            chambers are usually dark.
                                  of installations, other machines, storage
                                  vaults, and other needful things. Thus, each
                                  cable is like a much thinner, flexible strut. As   Procedure: To generate a pocket chamber,
                                  with struts, sections along a particular cable     roll once on the Chamber Condition Table
                                  might be colonized or coopted by entities          and once on the Pocket Size Table.
                                  inhabiting the Engine.                               Next, determine contents. About 15
                                    If a cable result is rolled on the Engine        percent of the rooms discovered are empty;
                                  Feature Table, the endpoint of a 10-foot (3 m)     however, if you determine that one isn’t
 Chamber Features Table,          diameter metallic braid of synthsteel is           empty, roll on the Chamber Features Table
                page 62           found bolted along the strut. The other end        to populate it with interesting and weird
                                  extends inward, reaching toward the center         things.
                                  of the Engine.                                       Last, roll percentile. About 15 percent
                                                                                     (01–15 on d100) of pocket chambers
                                  Procedure: To randomly generate what might         connect to another pocket chamber (and
                                  be attached to the cable, use the Struts           so on from there). Generally, the conditions
                                  Table and the Engine Feature Table, adapting       in the first pocket chamber are the same
                                  and interpreting the results as necessary to       as for the second, but with different
                                  establish points of interest along a 10-foot       features. However, you could roll a separate
                                  (3 m) diameter cable instead of connections        condition for each connected pocket
                                  along a much more massive strut.                   chamber if desired.
                                    For starters, interpret all pocket chamber         Pocket chambers are generally spherical
                                  results (spaces normally located inside the        in shape. They usually also contain insets,
                                  cylindrical length of a strut) as if they were     cubbies, basins, nooks, and so on. It’s not
                                  module chambers (attached structures               necessary to explicitly detail the room’s
                                  with internal space). If the result is a joint,    shape to describe the situation to the PCs,
                                  a nexus of cables is reached (rather than          but the GM can do so if desired.
                                  a nexus of struts), all connecting to a
                                  synthsteel donut-shaped ring about 100 feet
                                  (30 m) in diameter.
                                    For the most part, results that make
                                  sense along a strut also make sense along
                                  a cable.
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                                                                                             MAPPING THE ENGINE
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                                  within—are integrated into the room and           09   Temporal decelerator; activity
                                  can’t be removed without destroying them.              in room takes ten times as long
                                  They might be inset, emerge from a wall or             from POV of anyone outside
                                  floor, or be powered by something else in
                                                                                    10   Temporal accelerator; activity in
                                  the chamber. (Exceptions are possible, if
                                                                                         room takes one tenth as long
                                  PCs employ ingenuity.)
                                                                                         from POV of anyone outside
                                     Any chamber that has a feature can
       Salvaging, page 108        probably be meticulously salvaged, or             11   Seed repository from previous
                                  quickly salvaged for one or two cyphers and            epochs of vegetation long extinct
                                  1d10 shins.                                            on Earth and other planets
                                                                                    12   Displays mostly
                                  CHAMBER FEATURES TABLE                                 incomprehensible symbols that
                                     d100      Chamber Feature                           fluctuate over time; on successful
                                                                                         understanding numenera
                                       01      Machine extrudes arbitrary
                                                                                         task, a user can obtain some
                                               lengths of 1-inch (2.5 cm)
                                                                                         comprehension:
                                               diameter synthsteel strands
                                                                                          d10    Information Shown
                                       02      Machine braids thinner
                                               synthsteel strands into cable-size           1    Sun “weather” and status
                                               braid                                        2    Halo orbital dynamics
                                       03      Machine extracts all liquid from             3    Engine structural status
                                               specified object or volume placed           4     Engine thruster status
            Viridian, page 22                  on/in adjoining receptacle                   5    Viridian proximity
                                       04      Machine sears to ash any object             6     Spline population centers
                                               placed on/in adjoining receptacle            7    Lliran population centers
                                       05      Free-floating translucent spheres,          8     Crèche locations and
                                               each filled with quivering yellow                 status
                                               gel
                                                                                           9     Viridian “infection” spots
        Pruthastan, page 117
                                       06      Machine displays other parts of                   on Engine (pruthastan
                                               the Engine, Halo, or sun surface                  activity, usually)
                                       07      Device causes vibration of                  10    Solar system’s projected
                                               arbitrary frequency in object or                  path through universe
                                               volume placed on/in adjoining
                                               receptacle                           13   Breathable air and pressure
                                       08      Fluid storage, roll for variety:          generation; connects to adjoining
       Access Tube Terminal,                                                             access tube terminal in the strut
                    page 69                     d10    Fluid
                                                                                    14   Tissue sample repository from
                                                  1    Fresh water
                                                                                         previous epochs of life extinct on
                                                  2    Salt water                        Earth and other planets
                                                  3    Methane (super cooled)       15   Flesh regenerator; allows PCs
                                                  4    Iron (molten)                     free recovery rolls on successful
                                                  5    Acid                              tasks to use installation
                                                  6    Pesticide/fungicide          16   Flesh generator; if provided
                                                  7    Heavy water                       tissue sample, can grow a clone
                                                                                         body part (or entire body)
                                                  8    Ethanol
                                                                                    17   Flesh recompiler; infects flesh
                                                  9    Mercury
                                                                                         with nanovirus that converts pure
                                                 10    Programmable nanite
                                                                                         flesh to biomechanical flesh over
                                                       slurry
                                                                                         several days, after which subject
                                                                                         gains 3 Armor against radiation
                                                                                         and heat
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         Direct transference,          44      Direct transference facility aimed      49   Scintillating symbols on crystal
                     page 29                   at one of the following locations,           display can upload knowledge
                                               which usually has a similar                  directly into viewers’ minds:
                                               facility pointing back to the initial         d10    Knowledge Transferred
                                               location, though it may require                 1    One Engine malfunction
                                               repair:
                                                                                               2    Sun’s increasing
                                                d10    Transference Destination                     temperature
                                                  1    Another part of Engine                  3    Viridian’s approach
                                                  2    Halo                                   4     Location of a crèche
                                                  3    Ruin on Earth                           5    Location of a direct
                                                  4    Ruin on Mars (Naharrai)                      transference device
                                                  5    Cloud city on Venus                    6     Asset on next Intellect task
                                                       (Urvanas)                               7    Location of an artifact
                                                  6    Ruin on the moon                       8     Location of a cypher cache
                                                  7    Ejection into the sun                  9     Songs splines like to sing
                                                  8    Adjustable location                    10    Plasmar weakness
                                                  9    Toward Viridian                              (acts as an asset in any
                                                 10    Toward a defunct space                       interaction or combat)
                                                       station in outer solar
                                                                                       50   Hoop duplicates one piece of
                                                       system
                                                                                            equipment passed through it
                                       45      Doll-like synth versions of various     51   Hoop coats whatever passed
                                               Engine-native automatons and                 through it in matte black coating;
                                               biomechanical creatures                      creatures risk suffocating until
                                       46      Displays strange fiery structures            they can clear covering from
                                               on sun’s surface (possibly                   mouth and/or nose; others
           Plasmar, page 116                   plasmar cities)                              blinded/deafened/sense deprived
                                       47      Displays fixed on the Engine city            until coating cleared
             Wrawn, page 39                    of Wrawn                                52   Medical machine heals creature
                                       48      Scintillating symbols on crystal             but sometimes adds vestigial limb
                                               display act as fascination traps,       53   Floor whispers in unknown language
                                               until victims can look away             54   Gooey yellow fluid sluggishly
                                                                                            flows in complex series of
                                                                                            transparent tubes
                                                                                       55   Device with five handle-like
                                                                                            controls; if all grabbed, a shudder
                                                                                            shakes entire span
                                                                                       56   Machine covered in complex
                                                                                            pattern of pulsating spots, going
                                                                                            from flat to convex and back again
                                                                                       57   Device permanently imbues
                                                                                            object with additional mass (up
                                                                                            to ten times as much as normal)
                                                                                       58   Device translates all languages
                                                                                            spoken, including machine
                                                                                            languages, to language of listener
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                                                                                          MAPPING THE ENGINE
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                                       91      Malfunctioning device transfers           pressure-less environment. Any number of
                                               machine virus to nearby                   human NPCs might have been squatting in
                                               automatons or biomechanical               a spacecraft that some other entity found
                                               creatures                                 and used to travel to the Engine, leaving
                                                                                         them stranded. And so on.
                                       92      Synthsteel column holds
                                               slithering lines of emerald goo
                                                                                         Procedure: Roll on the Creature Table. Use
                                       93      Transparent panes create mazelike         the Environment section of the creature’s
                                               path across chamber, currently            entry to decide how many creatures of the
                                               trapping a random creature                specified kind are encountered.
                                       94      Crèche containing an augmech
                                               piloted by a malicious datasphere         CREATURE TABLE
                                               sprite                                      d100    Creature Encountered
                                       95      Racks holding library of prosthetic        01–04    Chytrid
                                               manipulating limbs (including a
                                                                                          05–09    Drahq
                                               few fleshy human hands)
                                                                                          10–14    Engine parasite
                                       96      Huge manipulating arm acts
                                                                                           15–18   Flesh buster
                                               erratically
                                                                                          19–22    Freecycler
                                       97      Exit seals after entry, creating a trap
                                                                                          23–26    Gaurn
                                       98      Translucent cube tumbles at
                                                                                          27–30    Helioduran
                                               chamber’s center
                                                                                           31–34   Lightning mourn
                                       99      Shaft of brilliance imparts regular
                                                                                          35–38    Lliran
                                               Earth gravity to any creature that
                                               enters it (most of the Engine              39–42    Locust
                                               experiences low gravity)                   43–46    Monitor
                                      00       Temporal glitch forces creatures           47–50    Murder bloom
                                               to repeat previous few minutes              51–54   Phantom architect
                                               until they can escape                       55–58   Plasmar
                                                                                          59–62    Pruthastan
                                                                                          63–66    Ravvle
                                  CREATURE                                                67–70    Spline
                                  Creatures encountered on the Engine and                 71–74    Strut ooze
      Chapter 10: Creatures,      Halo are primarily those described in chapter
                                                                                          75–76    Suneko (titanothaur)
                   page 102       10. Use the Interaction and Use sections of a
                                                                                          77–79    Wraith
                                  creature’s entry to inspire its reaction to the
                                  PCs and what it might be up to.                         80–00    If you have Numenera Bestiary
                                     Results on the Creature Table provide                         3, roll a d6 to determine which
                                  an option for using creatures presented                          random encounter table to roll
                                  in other Numenera products. If such                              on (otherwise, ignore this result,
                                  a creature is encountered, adapt its                             and reroll or choose from options
                                  circumstances so they make sense in the                          01–79 above):
                                  context of the Engine. For some creatures,                          d6 Random Encounter Table
                                  adaptation will be minimal. For example,                             1     Exploring Ruins (Table A)
             Disassemblers,       the appearance of disassemblers or other                             2     Exploring Ruins (Table B)
                   page 233       automatons on the Engine doesn’t require                             3     Existing in the Fringes of
     Ravage bear, page 249        much adaptation, if any. On the other hand,                                Civilization (Table A)
                                  if a ravage bear is indicated, perhaps it                            4     Existing in the Fringes of
             Laak, page 239       wandered into a transference device and                                    Civilization (Table B)
                                  now is stuck in a pressurized chamber.                               5     Exploring the Night
                                  If laaks are indicated, maybe this variety
                                                                                                       6     Uncovering an Area Where
                                  has been somehow modified to exist in a
                                                                                                             Nothing Should Live
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                                                                                           MAPPING THE ENGINE
   MODULE CHAMBER
   Module chambers are distinguished from             LIGHT
   pocket chambers because they exist as              Unless noted otherwise, module
   separate structures (“modules”) attached           chambers have portholes or other
   along a strut or tethered to a cable rather        transparent sections, allowing the light
   than as compartments inside a strut.               of the sun to illuminate the interior.
      If a module chamber result is rolled on
   the Engine Feature Table, the characters         Procedure: To generate a module chamber,
   observe the external structure from a very       roll once on the Chamber Condition Table       Chamber Condition
   long distance away or even farther. It’s         (pocket chambers and module chambers           Table, page 61
   usually easy to find an array of entrances on    use the same table to determine condition)
   the module’s surface, ranging from those as      and once on the Module Size Table.             Module Size Table,
   small as a circular vault-like door some           Next, determine contents. About              page 68
   25 feet (8 m) in diameter, to vast force-field   25 percent of the modules discovered
   controlled gaps (when sealed against             are empty of anything but detritus and
   vacuum) a few thousand feet across that are      wreckage; however, if you determine that
   suitable to be used as docks for incoming        one isn’t empty, roll on the Module Features
   spacecraft. Smaller entrances typically          Table to populate the chamber with
   feature control surfaces or physical controls.   interesting and weird things. (The Module      Module Features Table,
      Module chambers are almost always             Features Table has several unique options,     page 68
   much larger than pocket chambers, since          but also refers back to the Chamber            Chamber Features Table,
   their construction was not bounded to a          Features Table.)                               page 62
   strut’s interior cylindrical shape. Often,         Last, see if the module is alone or
   module chambers are constructed of               connected to another one. About 10 percent
   synthsteel. Most include portholes or larger     of module chambers connect to another
   transparent sections at regular intervals.       module chamber or—if you prefer and
                                                    the module is attached to a strut—to a
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                                      Module chambers are securely attached to the strut (or series of cables). However,
                                       in disasters of sufficient magnitude, a module could become detached. If heroic
                                         methods are not quickly employed, the detached module falls into the sun.
                                  pocket chamber. Generally, the conditions            Any module that has a feature can
        Salvaging, page 108       in the first module chamber are the same           probably be meticulously salvaged, or
                                  as for the second, but with different              quickly salvaged for one or two cyphers and
                                  features. However, you could roll a separate       1d10 shins.
                                  condition for each connected module
                                  chamber if desired.                                MODULE FEATURES TABLE
                                    Module chambers are usually boxy                  d100    Module Features
                                  or rectangular. Sometimes they are one              01–08 Spacecraft port or vehicle depot,
                                  massive open space, and other times they                  usually long abandoned and
                                  are broken into smaller sections, especially              mostly filled with wreckage
                                  those 10 or more miles across.                            except for the spacecraft or
                                                                                            vehicle rolled on the following
                                  MODULE SIZE TABLE                                         table; vehicles are adapted to
                                      d20      Module Size                                  work along struts or cables;
                                      1–2      2,000 feet (600 m) across                    sealed ports feature a working
                                      3–6      1 mile (1.5 km) across                       force field covering a large gap
                                      7–15     5 miles (8 km) across                        that would otherwise be open to
                                                                                            space:
                                     16–18     10 miles (16 km) across
                                                                                                d10   Port Features
                                       19      100 miles (160 km) across
        Hover disc, page 174                                                                     1    Hover disc dispensary
                                       20      200 miles (320 km) across,
                                               reroll, and add distance to                       2    Fiery ascender
     Fiery ascender, page 173
                                               previous result                                   3    Burrower (moves in struts)
         Burrower, page 171
                                                                                                 4    Flyer
              Flyer, page 174                                                                    5    Planetary escape pod
                                  MODULE FEATURES
      Planetary escape pod,       The module features described here are                         6    Terapede
                   page 176       provided as inspiration, and the GM can                        7    Junkwing
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                                                                                              MAPPING THE ENGINE
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                                  the desired destination) requires a couple of   ACCESS TUBE TRIP
                                  level 6 understanding numenera tasks.           DISRUPTION TABLE
                                    Once a destination is set and the “Go!”        d100    Disruption
                                  command is input, the travel capsule races       01–85   No disruption.
                                  off through the open tube on one of the two
                                                                                   86–90 Obstruction. On a failed Speed
                                  metallic rails. If nothing adverse happens,
                                                                                         task to quickly take manual
                                  the capsule reaches the destination in
                                                                                         control or reroute the travel
                                  minutes or hours, depending on how far
                                                                                         capsule, a grazing strike inflicts
                                  away it is (or how many times the capsule
                                                                                         6 points of damage to everyone
                                  must reroute). The ride is utterly quiet and
                                                                                         aboard. On a triggered GM
                                  smooth—again, barring any disruptions—
                                                                                         intrusion (if a 1 is rolled), the
                                  as the capsule first accelerates and then
                                                                                         travel capsule is destroyed.
                                  decelerates through the airless tube using
                                  magnetic levitation.                             91–00 Creature. On a failed Intellect
                                                                                         task to notice in time, a creature
                                  Trip Disruptions: Like everything on the               hidden aboard another car of
                                  Engine, the access tube network is no                  the travel capsule launches an
                                  longer in perfect working order. If you                ambush attack when travelers
                                  wish, choose one of the following                      are most vulnerable; roll on the
                                  disruptions or roll randomly to determine              Creature Table.
                                  if anything happens. If something does
                                  disrupt a trip, present the occurrence as a
                                  GM (group) intrusion.                           HAZARD
      Engine Hazards Table,                                                       The indicated area is compromised with a
                   page 14                                                        hazard; roll on the Engine Hazards Table.
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                                                  PART 3:
                                          THE NUMENERA
   Chapter 7: Cyphers	                                 72
   Chapter 8: Artifacts	                               77
   Chapter 9: Augmechs	                                84
CYPHERS
                                  M
    Cypher side effect GM                   any cyphers associated with             radiation near the sun. If a normal cypher is
         intrusions: Gravity                the Engine of the Gods and its          used, the GM intrusion range for the cypher
 fluctuation, nearby device
  is triggered, old recording
                                            structures are much like cyphers        is 1–3 instead of 1. If a GM intrusion is
  begins to play, a monitor       found in other locations. A few new general       triggered, the cypher is likely to generate an
  (page 113) is summoned,         cyphers are described in this chapter, but        odd effect instead of the intended one, or (if
    unexpected detonation,        most of the new cyphers presented here are        the GM desires) the intended effect plus a
            invisible machine
     channels light up like a     intertwined in some fashion with life at the      weird side effect.
      beacon, encapsulating       edge of the sun.
        force field, and so on
                                                                                    AUGMECH CYPHER USE
          Augmechs, page 84       PREFERS EXTREME                                   If a PC controls an augmech, especially if
       Telepresence, page 86      SUNLIGHT                                          doing so via telepresence or datapresence,
      Datapresence, page 87       A subset of the cyphers in this chapter were      they can make use of cyphers normally,
                                  not only designed to operate in the harsh         in most cases. The GM may determine
                                  conditions near the sun, but actually require     that some cyphers are not usable due to a
                                  them to operate, drawing vitality from the        logical incompatibility that can’t be bridged,
                                  radiant energy. Such cyphers have a “Prefers      but generally, PCs in prosthetic bodies
                                  Extreme Sunlight” tag in the Effect line of       should be able to use the cyphers they
                                  their entry. If such a cypher is not used while   find. Even so, sometimes when augmechs
  Equipment Use, page 88          bathed in the radiation and heat near the         use equipment, a related task is hindered
                                  sun, the GM intrusion range for the cypher        because augmechs are larger than humans.
                                  is 1–4 instead of 1. If a GM intrusion is
                                  triggered, the cypher may simply fail to work
                                  (but not be burned out); however, the effect      FINDING CYPHERS
                                  could be as varied as normal and burn the         Cyphers on the Engine of the Gods are
                                  cypher out, as the GM determines.                 found normally. Mechanically speaking,
     Finding and Identifying
          Cyphers, page 274                                                         finding and identifying cyphers in any given
                                                                                    location works the same way as it does in
                                  CYPHER SUNLIGHT                                   the Ninth World. Ultimately, it’s up to the
                                  DEGRADATION                                       GM whether a particular source can be
   For many Ninth World           Cyphers that work fine under normal               salvaged for cyphers.
    cyphers, an equivalent        conditions may be more likely to
       cypher exists on the
  Engine of the Gods that
                                  malfunction in the extreme heat and
 produces the same effect,
   but the cypher requires
         extreme sunlight.
                                         Using items of the numenera while constantly being bombarded with radiation
                                                         hot enough to burn flesh risks item malfunction.
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                                                                                                                   CYPHERS
      CYPHER TABLE
      When giving cyphers to characters, choose from this table or roll d100 to select randomly.      GMs should not be
                                                                                                      afraid to generate
         d100       Cypher                           46–50 Magnetic grip helm                         cyphers randomly.
        01–05 Augmech crown                           51–55   Mask of machine speaking                Sometimes giving a
                                                                                                      character something
        06–10 Augmech handset                        56–62 Penumbra glove                             no one expected
         11–15      Biting glove                     63–70 Skin of phasing                            leads to the most
                                                                                                      interesting situation.
        16–20 Breather                                71–75   Spatiotemporal reset
         21–25      Cling skin                       76–80 Spline coder
        26–30 Engine eyes                             81–85   Sun shield
         31–35      Engine reset                     86–90 Sun shroud
        36–40 Eye of mind speaking                   91–00 Vacuum protector
         41–45      Helpful thread
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                                  BITING GLOVE                                      ENGINE RESET
                                  Level: 1d6 + 1                                    Level: 1d6 + 2
                                  Wearable: Three-fingered biomechanical            Usable: Handheld device
                                      glove                                         Effect (Prefers Extreme Sunlight): Produces
                                  Effect (Prefers Extreme Sunlight): When               a pulse attack that renders all devices
                                      first worn, the cypher inflicts 1 point           and machines directly associated with
                                      of damage as the glove constricts and             the Engine within a 2-mile (3 km) radius
                                      makes a connection. For the next 28               inert for one minute. The pulse does not
                                      hours, while the glove remains active             render automatons or biomechanical
                                      and worn, any task requiring the wearer           beings associated with the Engine inert,
                                      to hold or manipulate an object is                but it stuns them for a couple of rounds,
                                      hindered. During the same period,                 during which they are unable to take
                                      the user can extend short, needlelike             their turns.
                                      synthsteel teeth from the glove as part
                                      of another action. While the teeth are        EYE OF MIND SPEAKING
                                      extended, the wearer’s unarmed melee          Level: 1d6
                                      attacks inflict additional damage equal       Usable: Small metallic disc
                                      to the cypher level.                          Effect: When applied to a wearer’s head,
                                                                                        the disc immediately unleashes
                                  BREATHER                                              microfilaments that enter the brain.
             The breather also    Level: 1d6                                            After five minutes, an eyelike milky orb
     mitigates other negative     Wearable: Mask                                        opens in the center of the disc. For the
         effects of vacuum on
        biology, including the
                                  Effect: For 28 hours, the wearer can breathe          next 28 hours, the wearer gains a sixth
      effects of zero pressure.       normally, even in a vacuum.                       sense, allowing them to see all creatures
                                                                                        with minds within long range limned in
                                  CLING SKIN                                            a glowing aura. This allows the wearer
                                  Level: 1d6                                            to gauge a creature’s relative mental
   A cling skin cypher does       Wearable: Thin wrap of mirror-reflecting              strength (its level) and see its silhouette
      not confer protection           material that completely covers wearer’s          even in otherwise lightless conditions,
         against vacuum; a
 wearer subject to damage
                                      skin                                              or if the wearer’s line of sight is
          in a zero-pressure      Usable: Mirror-reflective pill                        blocked. The wearer can attempt mental
   environment also needs         Effect (Prefers Extreme Sunlight): For 28             communication with a creature they can
  a breather or some other            hours, the wearer gains Armor equal to            sense, but the target can refuse contact.
          sort of protection.
                                      the cypher level that protects against fire
                                      and radiation damage.                         HELPFUL THREAD
                                                                                    Level: 1d6 + 2
                                  ENGINE EYES                                       Usable: Injector
                                  Level: 1d6                                        Effect: Injects a tiny wormlike thread that
                                  Wearable: Lens worn over eyes                         visibly travels just beneath the user’s
                                  Effect (Prefers Extreme Sunlight): For 28             skin. For the next 28 hours, the helpful
                                      hours, the wearer gains two assets                thread can communicate telepathically
                                      on Engine tasks, including tasks for              with the user. The helpful thread
                                      accessing systems, repairing systems,             remembers everything that happens to
                                      finding directions, and so on. (The effect        the user, can have limited conversations
                                      grants a single asset to tasks related            regarding the user and their experiences,
                                      to identifying, using, and otherwise              and generally makes an ideal sounding
                                      interacting with non-Engine numenera.)            board for the user. The helpful thread
                                                                                        provides an asset to Intellect tasks.
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                                                                                                     CYPHERS
                                                    SKIN OF PHASING
                                                    Level: 1d6 + 4
                                                    Wearable: Thin wrap of glistening material
                                                        that lies itself across large sections of
                                                        wearer’s skin
                                                    Effect (Prefers Extreme Sunlight): Once
                                                        the wrap is activated, the wearer gains
                                                        control of their phase state for 28 hours.
                                                        The wearer can slowly pass through
                                                        physical barriers at a rate of 1 inch (2.5
                                                        cm) per round (minimum of one round
                                                        to pass through any barrier). They can’t
                                                        act on or perceive anything until they
                                                        pass entirely through the barrier. Force
                                                        fields repel movement, returning the
                                                        wearer to the point of entry.
                                                    Alternatively, the wearer can change their
                                                        phase when they make a Speed defense
                                                        roll, which is eased. Each time they do
                                                        so, the remaining duration of the cypher
                                                        drops by one hour.
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                                  SPATIOTEMPORAL RESET                            VACUUM PROTECTOR
                                  Level: 1d6                                      Level: 1d6 + 2
                                  Usable: Handheld device                         Internal: Subdermal implant
                                  Effect (Prefers Extreme Sunlight): A target     Wearable: Bodysuit, belt
                                      in long range is effectively regressed      Usable: Injector
                                      in time to the same state it was in at      Effect: Keeps the user alive in vacuum for
                                      the beginning of its previous round.            28 hours by protecting against extremes
                                      Anything it experienced personally              of heat and cold and eliminating the
                                      is wiped away, including benefits               need to breathe for the duration. If the
                                      conferred, damage dealt, and memories           cypher is level 6 or higher, it also grants
                                      accumulated, up to and including a              5 Armor against environmental heat and
                                      catastrophic effect, such as death. No          radiation of the kind generated close to
                                      other creature is affected by the reset.        the sun.
                                  SPLINE CODER
                                  Level: 1d6
                                  Wearable: Mask
                                  Effect (Prefers Extreme Sunlight): For 28
                                      hours, the wearer has two assets on all
             Spline, page 119         interaction tasks with splines.
                                  SUN SHIELD
                                  Level: 1d6
                                  Wearable: Device-studded belt or sash
                                  Effect: For 28 hours, the wearer has 5
                                      Armor against damage from vacuum,
                                      heat, and radiation.
                                  SUN SHROUD
                                  Level: 1d6 + 3
                                  Wearable: Cloak of translucent fabric
                                  Effect (Prefers Extreme Sunlight): When
                                      the cloak is activated, the wearer’s
                                      body is shrouded in flames for up
                                      to one hour. The fire doesn’t burn
                                      the wearer, but it automatically inflicts
                                      fire damage equal to the cypher level
                                      on anyone who tries to touch or
                                      strike the wearer. While
                                      the shroud is active, the
                                      wearer also gains Armor
                                      equal to the cypher level
                                      that protects against fire and
                                      radiation damage from
                                      other sources.
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                                                                                                                ARTIFACTS
CHAPTER 8
ARTIFACTS
   A
             rtifacts are rare treasures of the      conditions, increase the depletion range by
             Engine of the Gods that grant           3. For example, if the artifact would normally
             multiple uses until depleted. As        deplete on a roll of 1 on a d6, d10, d20, or
   with cyphers and most objects, the artifacts      d100, it instead depletes on a roll of 1–4.
   in this chapter often have specific uses
   associated with the Engine, though several
   can be used anywhere on the Engine or the         AUGMECH ARTIFACT USE
   surface of Earth to gain their benefit.           If a PC controls an augmech, especially if       Augmechs, page 84
                                                     doing so via telepresence or datapresence,       Telepresence, page 86
                                                     they can make use of artifacts normally,         Datapresence, page 87
   PREFERS EXTREME SUNLIGHT                          in most cases. A GM may determine that
   A subset of the artifacts in this chapter were    some artifacts are not usable on a               For many varieties of
   not only designed to operate in the harsh         case-by-case basis. However, unless a            Ninth World artifacts,
                                                                                                      an equivalent artifact
   conditions near the sun, but actually require     logical incompatibility exists that can’t be     exists on the Engine of
   them to operate, drawing vitality from            bridged, PCs in prosthetic bodies should be      the Gods that produces
   the radiant energy. Such artifacts have a         able to use the artifacts they find. Even so,    the same effect, but
   “Prefers Extreme Sunlight” tag in the Effect      sometimes when augmechs use equipment,           the artifact requires
                                                                                                      extreme sunlight.
   line of their entry. If such an artifact is not   a related task is hindered because
   used while bathed in the radiation and heat       augmechs are larger than humans.                 Equipment Use, page 88
   near the sun, the GM intrusion range for the
   artifact is 1–4 instead of 1. If a GM intrusion
   is triggered, the artifact may simply fail to     FINDING ARTIFACTS
   work (but not deplete).                           Finding artifacts on the Engine of the
                                                     Gods is essentially the same as finding
                                                     cyphers. They can be found in the
   ARTIFACT SUNLIGHT                                 possession of other creatures, salvaged           Salvaging, page 108
   DEGRADATION                                       from various systems and equipment that
   Artifacts that work fine under normal             exists across the Engine, or created in an
   conditions may be more likely to deplete          Engine manufactory or by an augmech
   in the extreme heat and radiation near the        artificer. Mechanically speaking, finding,       Artificer, page 90
   sun. If a normal artifact is used under these     identifying, and using artifacts in any
                                                                                                       Finding, Identifying,
                                                                                                       and Using Artifacts,
                                                                                                       page 289
         “A voice is coming out of this ring. I thought it was a sun demon, at first. But the
         more it talks, the more I think it might be the Nano who gave us this ring in the
                                    first place. Who can know?”
                                                                             ~Grandpa Iron
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                                      ARTIFACT TABLE
                                      When giving artifacts to characters, choose from this table or roll d100 to select randomly.
                                        d100    Artifact                               50–53    Renewal pod
                                       01–04 Augmech controller                        54–58    Scanner automaton
                                       05–09 Augmech throne                            59–62 Sentinel set
                                        10–13   Autarch actuator                       63–66 Speaking ring
                                        14–17   Courier automaton                      67–70 Stun saber
                                        18–21   Dimensional modulator                  71–74    Sunsuit
                                       22–25    Exohand                                75–78    Tool of the gods
                                       26–29 Flit                                      79–82 Universal cutter
                                       30–33    Gravity adapter                        83–86 Universal pack
                                        34–37   Hand scanner                           87–90 Upgrade module
                                        38–41   Hyber                                  91–96 Vortex projector
                                       42–45 Mechanic                                  97–00 Whatsoever case
                                       46–49 Molecular joiner
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                                                                                                              ARTIFACTS
      is provided through datapresence               are delivered within 1d6 + 2 days of being      Datapresence, page 87
      control. Once a user goes through the          dispatched, though objects subject to ill
      portal, no one else can enter it until the     effects from high gravity (like most life
      user abandons control of the augmech           forms) are crushed in transit. Courier
      (and, in most cases, returns through the       automatons of level 7 and higher can
      portal).                                       transport objects of up to human size in
   An autarch actuator is usually found keyed        a stasis field that keeps them safe from
      to a particular augmech, or with one of        high gravity and vacuum, at least during
      several options available in an augmech        the transit.
      crèche anywhere in the solar system.         Depletion: 1 in 1d20
      Once control is established, the user can
      control the augmech indefinitely. The        DIMENSIONAL MODULATOR
      user has no normal body during a control     Level: 1d6 + 3
      session; their body is the augmech’s. If     Form: Marble-sized crisscross shape of
      the autarch actuator is destroyed while          unknown material
      a user is controlling an augmech, the        Effect: A target within immediate range
      user in their augmech body suffers no            loses their dimension of breadth
      harm. However, returning to their own            (which folds into a higher dimension),
      body will require finding another similar        rendering them as flat as paper. The
      artifact or a vertice.                           target adheres to whatever surface it was     Vertices, page 87
   Depletion: 1 in 1d20 (check per control             attached to, set upon, or standing upon,
      session, no matter how long or short)            and resembles particularly realistic
                                                       art. An affected creature enters stasis.      One out of every four
   COURIER AUTOMATON                                   While in stasis, it is unable to take         pruthastans (page 117)
                                                                                                     carries a dimensional
   Level: 1d6 + 2                                      actions, doesn’t age, and is immune to        modulator.
   Form: Cylindrical automaton about the size          damage and effects. It remains in stasis
       of a human                                      indefinitely, or until the user returns the
   Effect (Prefers Extreme Sunlight): Carries a        target’s missing dimension by using the
       message or a physical object across large       artifact again, or the artifact depletes.
       distances, usually around the Engine, but   Depletion: 1 in 1d10
       it could be dispatched to other planets.
       The courier’s ability to accelerate high
       gravities means that messages or objects
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                                  EXOHAND                                              Objective gravity is ignored as long as it
                                  Level: 1d6                                           is not more than 10 G. Nothing except
                                  Form: Oversized armlike device                       the user, who must wrap the belt around
                                  Effect (Prefers Extreme Sunlight): A user            themselves—or around an object whose
                                      can spend a few rounds attaching an              mass can’t exceed about that of ten
                                      exohand to themselves, a willing ally            humans—is adapted to the chosen
                                      or follower, or a fixed location. Once           gravity gradient. Changing the gravity
                                      connected, the artifact functions as             orientation and gradient is equivalent
                                      a perfect prosthetic arm and hand                to moving an immediate distance, so a
                                      (either as an additional limb, or as a           user could redefine their personal gravity
                                      replacement for a lost one if the user           and take a normal action.
                                      attaches it to themselves or an ally).         Depletion: 1 in 1d20
                                      The exohand can reach up to 20 feet
                                      (6 m) on telescoping struts. While             HAND SCANNER
                                      attached to a character, it adds 4 points      Level: 1d6 + 2
                                      to their Might Pool. If attached to a fixed    Form: Handheld device
                                      location, the exohand has 10 Might             Effect: Provides two assets and one
         Free level of Effort,        points, and the user can control it while          free level of Effort to any perception,
                    page 103          they are within long range and spend               analysis, or related task enabled by the
                                      their action concentrating.                        device’s multiple sensors, which are
                                  Depletion: 1 in 1d20 (check each month                 capable of interrogating all aspects of
                                      of use)                                            the environment within short range, up
                                                                                         to the artifact level. Analysis requires
                                  FLIT                                                   one round to complete. Hand scanners
                                  Level: 1d6 + 2                                         of level 7 and higher can be worn like
                                  Form: Chair-like device                                glasses.
                                  Effect (Prefers Extreme Sunlight): Provides        Depletion: 1 in 1d100
                                      the user with full mobility in low- and
                                      zero-gravity environments using a              HYBER
                                      variety of means as conditions allow,          Level: 1d6 + 3
                                      including tiny jets, magnetic thrust,          Form: Metallic pod large enough to hold
                                      and where possible, retractable wheels.            subject; for artifacts of level 7 and
                                      Flits of level 6 and higher include an             higher, a metallic band that can be fitted
                                      assortment of retractable tools that               over head
                                      grants the user an asset to any physical       Effect (Prefers Extreme Sunlight): Induces
                                      task whose level is equal to or less               deep hibernation in living creatures,
                                      than the flit’s. Flits of level 7 and higher       including biomechanical creatures, as
                                      include a ray emitter that the user can            well as many self-aware automatons.
                                      use in combat to target a creature within          The hibernation lasts for a specified
                                      long range, inflicting damage equal to             period, usually a minimum of ten days
                                      the artifact level on a successful hit from        up to about a hundred years, during
                                      an x-ray burst.                                    which the subject is effectively dormant,
                                  Depletion: 1 in 1d20 (check per week of use)           requiring no food, water, or air, and
                                                                                         having 3 Armor against radiation, heat,
                                  GRAVITY ADAPTER                                        and damage inflicted from vacuum.
                                  Level: 1d6 + 1                                         Fail-safes can be set to bring a user out
                                  Form: Belt-like strip of silvery material              of hibernation, including loud noises,
                                  Effect (Prefers Extreme Sunlight): The user            movement, someone addressing the
                                      can choose to feel zero, low, or stronger          user, or other triggers. Users find
                                      gravity of up to 1 G (the amount of                themselves extremely well rested after
                                      gravity felt on the Earth’s surface) at            each use.
                                      whatever orientation they choose.              Depletion: 1 in 1d100
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                                     usually through the datasphere), it           SUNSUIT
                                     can reach a hundred thousand miles            Level: 1d6 + 2
                                     (160,000 km) or more.                         Form: Heavy suit with helmet and gloves
                                  A secondary function allows the user to ask      Effect (Prefers Extreme Sunlight): Serves
                                     the datasphere a question, and get a              as light armor and keeps the user alive
                                     very short answer if the user succeeds            in vacuum for one week per use by
                                     on an Intellect roll against a difficulty         protecting against extremes of heat
                                     assigned by the GM. The more obscure              and cold and providing breathable and
                                     the answer, the more difficult the task.          survivable pressure for the duration. In
                                     On a failed roll, feedback or perhaps             addition, the suit grants 5 Armor against
                                     a defense from the datasphere itself              environmental heat and radiation of the
                                     inflicts 4 points of Intellect damage on          kind generated close to the sun. Sunsuits
                                     the user (ignores Armor), and the ring            of level 7 and higher allow the wearer to
                                     depletes. Action.                                 operate as if under normal Earth gravity
                                  Depletion: Depletes on a failed attempt to           if so desired (turning this effect on or
                                     question the datasphere                           off requires an action), or normal to any
                                                                                       surface with low and zero gravity.
                                  STUN SABER                                       Depletion: 1 in 1d6 (Roll for depletion for
                                  Level: 1d6 + 3                                       each full week of use. If depleted, suit
                                  Form: Handheld device similar to a                   regains function after spending 28 hours
                                      bladeless sword hilt                             in an area of extreme sunlight.)
                                  Effect (Prefers Extreme Sunlight): Produces
                                      a 3-foot (1 m) blade of snapping
                                      electricity that cuts through any material
                                      whose level is equal to or less than its
                                      own. Can be wielded either as a medium
                                      weapon in one hand (4 damage) or as a
                                      heavy weapon in two hands (6 damage).
                                      It ignores 3 points of a target’s Armor,
                                      except from force fields.
                                  Depletion: 1 in 1d20 (check per minute of use)
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                                                               CHAPTER 9
AUGMECHS
                                   T
                                        he Architects of the Engine required        However, by far the mightiest tools
                                        mighty tools to build, service, repair,   created by the Architects were the
                                        and protect their amazing creation.       augmechs.
                                  Many persist to this day. In the traditional
                                  sense, physical objects of all sorts can be
         “There is no greater     found in the many workshops of the great        AUGMECHS
       thrill than taking over    structure. In a figurative sense, “tools” in    Augmechs are artificial bodies a character can
        an augmech directly,
         controlling it as you
                                  the form of automatons, biomechanical           temporarily use. Augmechs grant users an
          would control your      creatures, and even a few flesh-enrobed         entirely different shape and suite of abilities
                    own body.”    descendants of servitor species left behind     than they normally have. Often, an augmech
        ~Carsis Than, recent      can still be found in the Engine and Halo.      can be controlled remotely, which allows a
               discoverer of an
               augmech crown                                                      character’s actual physical body to remain
                                      AUGMECH LOCATIONS                           protected while the augmech is active.
           Bloodfist, page 91         The majority of augmechs are                  Some augmechs, like the bloodfist,
                                      ensconced in crèches on the Engine          are designed for combat. Others, like
          Infiltrator, page 93        of the Gods, waiting for users to bring     the infiltrator, are perfect for getting into
                                      them to life. However, a few can be         small places without notice. Most have
                                      found elsewhere, including several          a single specialty, but a couple have two
             Cyclops, page 92         resting in silent stasis on Earth. If a     specialties, like the cyclops that can either
                                      GM decides to include augmechs in           snipe or protect a nearby ally. The full
                                      a terrestrial adventure, it’s worthwhile    number of constructed augmechs stored
                                      keeping in mind that allowing PCs           in crèches across the solar system is not
 Augmech Model, page 87               unrestricted access to an augmech           known. However, most fall into one model
                                      in the Steadfast, for instance, could       category or another, each with their own
                                      unbalance things. Consider using            strengths and weaknesses. (According to
                                      mitigation strategies, such as calling      clues in the datasphere, there is a singular
         The Mega, page 99            for depletion rolls and requiring regular   model of augmech called the Mega. Unlike
                                      infusions of high-level iotum to prevent    other augmechs that require only one user,
                                      malfunctions.                               several characters are required to activate
            Iotum, page 107
                                         An unused augmech is inactive in its     and use the Mega.)
                                      crèche, which itself is usually hidden.       Characters can access augmechs in a
                                      Anyone who physically discovers a           variety of ways.
                                      crèche usually also finds one or more
                                      control methods. If an augmech is
                                      roused from stasis by use of a control      AUGMECH CONTROL
                                      method, it may be just fine. Then again,    Four broad augmech control methods exist.
                                      after a sleep of a million years or more,   Characters are usually not in a position to
                                      sometimes minor repairs are required.       choose which method they use; instead, it’s
                                                                                  a function of what method they find during
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                                                                                                                  AUGMECHS
             Augmechs grant users an entirely different shape and suite of abilities than
                                      they normally have.
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                                    REMOTE CONTROL                                   control method’s name, a user rides in
                                    Remote control for an augmech is the             a special compartment in the augmech,
         Some cockpit control       least effective control method and one           directly integrated into the machine. Not
     mechanisms aren’t part         that doesn’t count as having a prosthetic        every augmech has a cockpit, but many do.
     of the augmech. Instead
             they operate more
                                    body, but sometimes it’s the only thing          Piloting is an ideal control method if the
         like a remote control,     available to a character. Augmech remote         character has no other way to control the
             but with far better,   controls usually appear as handheld devices      machine.
            cockpit-like control.   with a screen and a control surface that a         Piloting an augmech is easier than
                                    creature must manipulate with their hands.       remotely controlling one. Instead of
           Augmech handset,         Examples include the augmech handset and         being hindered by two steps, a character
                    page 73         the augmech controller artifact.                 without augmech training or specialization
         Augmech controller,           Sometimes, a user must be able to see         has an inability in all Speed- and Might-
                   page 78          the augmech being remotely controlled and        based tasks, attacks, and defense rolls the
                                    be within a few miles of it. Some remote         augmech attempts while directed by the
                                    control devices allow a user to be much          user. (As with remote control, the inability
                                    farther away, relaying on the screen what        doesn’t come into play for routine tasks.)
                                    the user sees from the perspective of the          Piloting requires that a user spend their
                                    augmech. It depends on the device found.         turns actively controlling the augmech if in
                                       Remote control through a handheld device      the midst of a complex situation, such as
                                    is an imperfect process. It requires that a      combat, a repair task, an interaction task,
                                    user spend their turns actively controlling      and so on.
                                    the augmech, even if they are attempting a         Any turn the user spends not controlling
                                    routine task that doesn’t require a roll (such   the augmech is a turn in which it continues
                                    as simply moving the augmech forward).           moving and/or acting as it did in the
                                    However, if in the midst of a complex            previous round.
                                    situation, such as combat, a repair task,
                                    an interaction task, and so on, rolls could      TELEPRESENCE
                                    be required. In this case, all Speed- and        Telepresence is an amazingly effective
                                    Might-based tasks, attacks, and defense rolls    control method for using augmechs,
                                    attempted by the augmech (as controlled          fulfilling the promise of having a prosthetic
                                    by the user) are hindered by two steps.          body. An augmech telepresence control
                                    (Augmechs possess limited self-control           device appears either as a device worn
 Augmech crown, page 73             mechanisms, which is why routine tasks are       on the head, such as an augmech crown
                                    not hindered.)                                   cypher, or a larger device that the user
                                       On the other hand, the character could        reclines upon or within, such as an
 Augmech throne, page 78            spend their turn attending to a more             augmech throne artifact.
                                    immediate need, even dropping the remote            By design, a telepresence control device
                                    control or setting it aside at a moment’s        can be located hundreds of thousands of
                                    notice, without requiring an action to leave     miles away from the augmech(s) keyed to
                                    a cockpit or concentrate on relinquishing        it, even across an entire solar system. In
                                    telepresence or datapresence control.            some cases, a telepresence device and the
                                       Any turn the user spends not controlling      associated crèche of augmechs could be
                                    the augmech is a turn in which it continues      located in the same place.
                                    moving and/or acting as it did in the               Telepresence control of an augmech, once
                                    previous round.                                  active, makes a user feel as if they have a
                                                                                     completely new body: the augmech keyed to
                                    PILOTING (COCKPIT CONTROL)                       the device, wherever that augmech is.
                                    Piloting an augmech has some positive and           Telepresently controlling the augmech
                                    negatives compared to remote controlling         is no different than when a user takes
                                    one. In some ways, piloting an augmech           actions in their own body. In effect, the
                                    is like operating a vehicle, but one of          user gains a prosthetic body and can use
                                    advanced complexity. As suggested by this        its abilities as if their own. If the user ends
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                                                                                                           AUGMECHS
   the control session by spending their turn        transcribe creatures and objects into and
   concentrating on disengaging, they wake up        out of the datasphere.
   in their own body.                                   A few special-case vertices are described
      The user’s real body enjoys no                 in this book, such as the aforementioned
   particular protections from harm during           autarch actuator. It’s a special case
   a telepresence session. It enters a light         because while it transcribes a PC into
   state of hibernation, during which its need       the datasphere, it then allows the user to
   for air, food, and water is decreased by an       telepresently control the augmech from the
   order of magnitude. If the user’s body takes      datasphere itself. More information about
   damage, the user telepresently controlling        how people enter and leave the datasphere
   the augmech may not even notice; they             is described in Voices of the Datasphere. But
   must succeed on a difficulty 3 Intellect          the direct connection between the mind
   defense roll to realize that something is         of the user and the prosthetic body of the      For more information
   wrong. If a third party separates a user          augmech is already established, requiring       about the datasphere and
                                                                                                     vertices, see the Monte
   from a telepresence device, the user finds        no additional knowledge by the user, or         Cook Games book Voices
   themselves propelled back into their body,        even the realization that they’re being         of the Datasphere.
   and they must succeed on a difficulty 3           hosted by the datasphere.
   Might defense roll or descend one step on
   the damage track.                                   WHAT IF I DON’T HAVE VOICES
                                                       OF THE DATASPHERE?
   DATAPRESENCE                                        The Numenera book Voices of the
   Datapresence control is just as effective as        Datasphere details transcribing into the
   telepresence in giving a user the illusion          datasphere and exploring its regions.
   of possessing a prosthetic body. It has             But you don’t need it to use Edge of
   one additional major benefit: the user’s            the Sun. Unless you want the PCs to
   body enjoys far more protection during the          find methods for controlling augmechs
   session. An augmech datapresence control            by exploring the datasphere, you can
   is usually provided via a specific installation     simply present them with one of the
   that the user “enters,” such as an autarch          datapresence control mechanisms               Autarch actuator,
   actuator artifact. From an outside                                                                page 78
                                                       in this book. In the same way that
   perspective, the user’s body disappears.            characters usually don’t understand
   It doesn’t reappear until the user gives up         how a cypher or artifact works, the
   control of the keyed augmech by spending            method by which datapresence control
   an action concentrating on disengaging.             works can remain similarly opaque.
      During the period of control, the user
   has no physical body that can be attacked,
   age, grow hungry, and so on. Even more
   impressively, if the device that enabled the      AUGMECH MODELS
   user to datapresently control an augmech          Several dozen distinct augmech models
   is destroyed, the user isn’t necessarily hurt.    exist. Each model was created by Architects
   However, to regain their original body,           of the prior worlds to fulfill a particular
   they may have to explore the realm of the         need on the Engine or Halo. Thus, any
   datasphere to find a different exit point able    given augmech shares many characteristics
   to reconstitute their form.                       (including its name) with other augmechs
      The user doesn’t have to understand            of the same model. A substantial number of
   how datapresence works to gain the                augmechs of the same model are scattered
   benefit of a device or machine that offers        across the Engine and Halo.
   this method of control. But those with
   greater understanding may recognize
   a datapresence control device to be a
   special-case vertice. Vertices are locations,
   installations, or devices with the ability to
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                                  MECHANICS OF CONTROL                              RECOVERY ROLLS
                                  The following pages present a variety of          When a PC controlling an augmech makes
     Recovery roll, page 111      augmech models. Almost all could be               a recovery roll, the standard rules apply. PCs
                                  activated and used by a character who             can add recovered points to whichever Pool
                                  finds an associated control device. When          they choose, whether that’s one of their
                                  an augmech is not under control by a              own Pools, or one of the augmech’s Pools.
                                  character, it usually stands idle or follows      Regardless, the number of recovery rolls a
                                  some preprogrammed but very simple                PC has available to use each day remains
                                  standby behavior.                                 the same, as does the bonus +1 point per
                                     Regardless of other differences, all           tier regained (and any other bonuses the PC
                                  character-controlled augmechs can                 might enjoy).
                                  communicate, both over speakers and in
                                  a vacuum, over a broad range of invisible         DAMAGE TRACK
                                  machine channels accessible to other              Whether an augmech is impaired or
                                  augmechs and many other machines.                 debilitated depends on the state of its
                                                                                    Pools, just as if it were a PC. While under
     Regardless of the control    AUGMECH POOLS                                     a PC’s control, an augmech can make
       method, a PC uses the      PCs use the Might and Speed Pools                 recovery rolls as if a normal character. If all
      Might and Speed Pools
         of the augmech they
                                  associated with the augmech they’re               of its Pools go to zero, it is destroyed. At
          are controlling (not    controlling for all Might and Speed tasks,        that time, assuming the PC has points left
         their own) when the      defenses, and attacks the augmech                 in their personal Pools, control ends, but
         augmech attempts a       attempts. The PC uses their own Intellect         the character survives.
       Might- or Speed-based
      task, defense, or attack.   Pool for Intellect tasks and defenses (and           If the PC’s real body becomes impaired or
                                  attacks, if any are noted) the augmech            debilitated, the augmech continues to act
                                  attempts.                                         normally (if it has points in all its Pools),
                                     Because augmechs use points in Pools           up to the point where the PC’s real body
                                  as if they were PCs, they do not have a level     is killed. At that point, the augmech either
                                  like creatures or objects. They accomplish        goes limp or reverts to base programming,
                                  tasks, defenses, or attacks (or fail at them)     which usually has it find the crèche from
                                  by a roll of the dice, if the action they’re      which it emerged and return itself to stasis.
                                  attempting is not routine. The difficulty
                                  for such tasks can be modified by a PC            EQUIPMENT USE
                                  spending Effort from an augmech’s Might           Augmechs controlled by PCs can use
                                  or Speed Pool, or from their own Intellect        equipment, including cyphers and artifacts,
                                  Pool. Depending on the augmech, a                 as if they were the characters themselves.
                                  controlling PC gains a benefit from a built-in    That said, many augmechs are substantially
                                  augmech shift, as described hereafter. If         larger than most PCs, so some equipment
                                  attacking, a PC can choose to spend Effort        sized for characters might require
                                  to increase damage rather than decrease           adaptation. Alternatively, the augmech’s use
                                  difficulty, as normal.                            of the equipment could be hindered.
                                     A level equivalent is provided in the margin
                                  of each augmech entry. This is useful if the      AUGMECH SHIFTS
                                  augmech is encountered while controlled by        Augmechs are stronger, tougher, and faster
                                  an NPC, or if a PC finds an inactive augmech      than regular creatures, especially those of
                                  and wants to access it or key it to a control     living flesh. They come with larger Might
                                  method. Note that the level equivalent            or Speed Pools than most characters
                                  already takes into account the augmech            have, which those controlling an augmech
                                  shifts possessed by the augmech.                  can take advantage of. However, simply
                                                                                    bumping up stat Pools or Edge doesn’t fully
                                                                                    represent this dramatic increase in power.
                                                                                    Instead, those controlling an augmech
                                                                                    enjoy 3 augmech shifts.
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                                                                                                               AUGMECHS
      Augmech shifts are like permanent levels        AUGMECH SHIFTS: REWIRING OPTION
   of Effort that are always active. They don’t       Instead of using the specified power shifts
   count toward a controlling character’s             for a given augmech model, you could
   maximum Effort use (nor do they count as           allow a character to rewire the augmech (a
   skills or assets) when the PC is using an          several-hour process, requiring a difficulty 4
   augmech ability with a shift. They simply          understanding numenera task for success).
   ease a task by an indicated amount, as             Under this rule, the character assigns their
   noted in each model’s description.                 three augmech shifts as desired. A character
      Each shift eases a specified task (except       could divide up their shifts among multiple
   for shifts that affect damage or Armor, as         augmech options, or put all three in one
   indicated in the augmech description).             category. Once assigned, the shifts are
   Applying 2 shifts eases the task by two            permanent unless the character rewires
   steps, and applying 3 shifts eases the task        the augmech again. If a character later
   by three steps.                                    establishes control with a new augmech,
      For example, a character finds an               even one of the same model, it begins with
   augmech with all three shifts configured for       the base augmech shift configuration.
   strength. Whenever the character-controlled
   augmech lifts something heavy, smashes               CHALLENGING A PC
   through a wall, or throws an object, the             IN AN AUGMECH
   task is eased by three steps before applying         With augmech shifts at play, situations
   Effort, skill, or assets. Thus, all difficulties     will arise where it will be impossible for
   from 0 to 3 are routine for them. They               low-level foes, like a lone locust, to hurt a   Locust, page 112
   smash through level 3 airlocks as if they            PC controlling an augmech. That’s okay.
   don’t exist.                                         There are different ways you can handle
      Augmech shifts ease tasks that fall into          it. Allow the augmech to wade through
   specific categories, which include (but are          the lesser threats easily; you don’t even
   not necessarily limited to) the following.           need to play it out using mechanics.
      Accuracy: All attack rolls                        Alternatively, use a GM intrusion now
      Dexterity: Movement, acrobatics,                  and again to represent a malfunction,
   initiative, and Speed defense                        the lone locust finding others and
      Espionage: Speed defense rolls, stealth           becoming a higher-level swarm, the
   tasks, talking to machines                           appearance of a higher-level augmech
      Furtiveness: Perception, stealth, and             controlled by an NPC, and so on.
   initiative tasks
      Healing: One extra recovery roll per shift
   (each one action, all coming before other
   normal recovery rolls), but which normally           AUGMECH MODELS
   apply only to the augmech’s Pools, not the           This chapter provides stats for the
   PC’s Pools                                           following augmech models:
      Intelligence: Intellect defense rolls and all       •	 Artificer, page 90
   knowledge, science, and crafting tasks                 •	 Bloodfist, page 91
      Power: Use of a specific power, including           •	 Cyclops, page 92
   damage (3 additional points per shift) but             •	 Infiltrator, page 93
   not attack rolls                                       •	 Interlocutor, page 94
      Resilience: Might defense rolls and Armor           •	 Paramedic, page 95
   (+1 per shift)                                         •	 Speedstar, page 96
      Single Attack: Attack rolls and damage (3           •	 The Mega, page 99
   additional points per shift)                           •	 Turtle, page 97
      Strength: All tasks involving strength,             •	 Weaver, page 98
   including jumping and dealing damage in
   melee or thrown attacks (3 additional points
   of damage per shift) but not attack rolls
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                                        ARTIFICER
                                  Standing about 12 feet (4 m) tall, the artificer model features a dozen grasping
                                  mechanisms, ranging from two massive arms for holding large objects all the way down
                                  to slender manipulators capable of fine detail work. The artificer also sports an insect-like
        If not controlled by a    metallic compound eye with thousands of smaller light-sensitive components, allowing it
        PC, treat the artificer   to focus on work at a variety of different scales.
          as a level 7 creature
               with 25 health.
                                    Anyone who controls an artificer discovers several new channels of information
                                  containing a variety of numenera plans for cyphers, artifacts, and installations. Even if the
       Character-controlled       controller doesn’t understand the plans, they can initiate auto-construct programs inducing
  artificers don’t follow the     the artificer to begin crafting.
 same rules as PC Wrights.
                                  Motive: As controlling character; if NPC-controlled, usually to craft numenera
                                  Environment: Engine or Halo
                                  Might Pool: 15
          Numenera Plans,         Speed Pool: 15 (Edge 1)
                page 135          Intellect Pool: As controlling character
                                  Damage Inflicted: 5 points
          Crafting, page 117
                                  Armor: 1; Armor 5 against environmental heat and radiation
            Iotum, page 107       Movement: Short
                                  Modifications: Three augmech shifts to intelligence (easing Intellect defense rolls and
        Iotum Result Table,           all knowledge, science, and crafting tasks by three steps); grants training to crafting
                 page 110
                                      numenera tasks.
                                  Combat: An artificer usually carries a few combat-related level 5 cyphers (generally, acid
        GM intrusion: On                     detonations) in case they’re forced into a fight. They can also use their large arms
        a failed difficulty 7                       to batter a foe for 5 points of damage.
 crafting task, the crafting
          project is ruined.
                                                    Obviously, combat is not this augmech model’s strength. Instead, a
                                                          controlling character can access an array of plans of up to level 6 for
                                                                building various devices of the numenera. Most of the cyphers
                                                                    described in this book, for instance, exist as plans in the
                                                                     artificer’s datastore. The GM may decide to add further
                                                                     cyphers, artifacts, and installations. If a particular plan isn’t
                                                                      stored in the artificer, its datastore may know where on the
                                                                       Engine to look for a copy. Likewise, many common types
                                                                       of iotum and other parts are contained within the artificer,
                                                                     but if it doesn’t have what it needs, it probably knows where
                                                                        to look.
                                                                         Once a numenera crafting project is initiated, the
                                                                                   artificer automatically produces it within 1d10
                                                                                           hours, assuming it isn’t destroyed or the
                                                                                                controlling character is forced to take
                                                                                                 a different action.
                                                                                               Interaction: As controlling character.
                                                                                                  Use: The PCs need an object of
                                                                                                      the numenera, and an artificer
                                                                                                   augmech may be the fastest way
                                                                                                 to obtain it.
                                                                                          Loot: An artificer can be broken down and
                                                                                             salvaged for 1d6 cyphers, two or three
                                                                                           results on the Iotum Result Table, and
                                                                                             maybe an artifact.
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                                                                                                        AUGMECHS
         BLOODFIST
   Vividly blue and red, a bloodfist is an automaton-like creature obviously constructed for
   conflict. Over 20 feet (6 m) tall, its impressive size makes it one of the larger augmechs,
   and that doesn’t even include its long tail set with serrated blades. Its wide mouth always
   yawns with a robotic predator’s rictus.
     Bloodfists have a built-in cockpit, partly visible as a glassy dome on their back.          If not controlled by a
     Those who control a bloodfist by telepresence or datapresence note that some influence      PC, treat the bloodfist
                                                                                                 as a level 8 creature
   of the augmech seems to seep back through the interface, making the controller more likely    with 30 health.
   to try brute force as an answer to any given challenge.
   Motive: As controlling character; if NPC-controlled, usually to fight
   Environment: Engine or Halo
   Might Pool: 30 (Edge 1)
   Speed Pool: 15
   Intellect Pool: As controlling character
   Damage Inflicted: 10 points
   Armor: 3; Armor 2 against electrical attacks; Armor 5 against environmental heat and          GM intrusion: The
       radiation                                                                                 controlling character
                                                                                                 must succeed on a
   Movement: Short; short when leaping in low gravity                                            difficulty 7 Intellect
   Modifications: Two augmech shifts to punch attack, easing the attack by two steps and         defense roll, or suddenly
       inflicting 6 extra damage (already figured into Damage Inflicted); one augmech shift to   attack the creature
       resilience, easing Might defense rolls and increasing Armor (already figured); positive   they were trying to
                                                                                                 negotiate with due to the
       interaction tasks attempted by controlling character are hindered.                        subconscious influence of
   Combat: The bloodfist’s primary attack is its punch, which inflicts 10 points of damage.      the bloodfist augmech.
       Alternatively, the bloodfist can attempt a “shield slam”
       attack, which inflicts 4 points of damage and stuns the
       target so that they lose their next turn. A bloodfist can
       attack with both fist and shield on its action, but
       both attacks are hindered.
   In addition, a bloodfist can project four
       electric darts at targets within short
       range as their action. On a
       hit, a target takes 2 points
       of damage per dart each
       round from the electrical
       discharge, until they
       spend a round picking
       the dart out of their body
       (one round per dart, if
       struck by more than one).
   Interaction: As controlling
       character (see
       Modifications).
   Use: A rival organization has
       unearthed a crèche containing
       a bloodfist. But the cockpit is
       damaged, so they haven’t found a viable
       control method—at least, not yet.
   Loot: A bloodfist can be broken down and salvaged for
       1d6 cyphers and an artifact.
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                                        CYCLOPS
                                   These hovering augmechs have a large mechanical eyelike cavity that they can focus on a
                                   target to achieve one of two effects: either a massive discharge of energy meant to snipe
                                   distant targets, or a more localized energy discharge that offers some degree of additional
                                   protection to a nearby ally.
        If not controlled by a       A cyclops contains not only an internal cockpit for a potential controller, but also a small
        PC, treat the cyclops      pressurized cabin for up to three other human-sized creatures, which is able to sustain life
          as a level 7 creature
               with 25 health.
                                   support for several months before needing to recharge. Access to the cockpit and cabin is
                                   through the central eye.
                                   Motive: As controlling character; if NPC-controlled, usually to fight
                                   Environment: Engine or Halo
                                   Might Pool: 15
                                   Speed Pool: 30 (Edge 1)
                                   Intellect Pool: As controlling character
                                   Damage Inflicted: 8 points
                                   Armor: 2; Armor 5 against environmental heat and radiation
                                   Movement: Short when flying
                                   Modifications: Two augmech shifts to furtiveness, easing
                                       perception tasks, stealth tasks, and initiative tasks by two
                                       steps; one augmech shift to energy blast, easing the attack
                                       roll and inflicting additional damage (already figured into
                                       Damage Inflicted).
                                   Combat: The energy blast extends up to very long
                                       range, assuming direct line of sight, and
                                       eases stealth tasks to surprise targets
                                       more than a long distance away. Anytime
                                       a cyclops attacks with surprise, or
                                       attacks before a target has acted in the
                                       encounter, the 8 points of force damage
                                       it normally inflicts increases to 15 points of
                                       damage for that attack. Thereafter, its energy
                                       blasts inflict 8 points of damage against
                                       targets aware that a sniper is near.
                                   Alternatively, as its action the cyclops can envelop a
                                       target within short range in a force shield that grants the
         GM intrusion: The             target +3 Armor against damage. The character-controlled
        controlling character          cyclops must spend its turn each round maintaining (or
          must succeed on a
          difficulty 5 Intellect
                                       renewing) this effect.
      defense roll, or a glitch    Interaction: As controlling character.
            in the augmech’s       Use: A sniper attacks the PCs from a distant location with an
         systems causes it to          energy blast. The weapon? An NPC-controlled cyclops.
        randomly teleport to
         a location unknown        Loot: A cyclops can be broken down and salvaged for 1d6 cyphers
             to the character.         and an artifact.
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                                                                                                               AUGMECHS
         INFILTRATOR
   Perfectly reflective, other times perfectly camouflaged or even actively displaying false
   coloration and patterns, these silvery machines can move almost soundlessly. Only about 7
   feet (2 m) long, infiltrators generate a personal gravitational field such that they can hover
   in place or fly to their destination without need for putting down legs. However, they can          If not controlled by a
   extend small mechanical arms or umbilicals for stealthily accessing other systems.                  PC, treat the infiltrator
                                                                                                       as a level 7 creature
     The infiltrator is too small to contain a cockpit, so controlling one by piloting is              with 20 health.
   impossible. On the other hand, since the infiltrator is about human-sized, it could, in
   theory, control a larger augmech by entering the other augmech’s cockpit.
   Motive: As controlling character; if NPC-controlled, usually to craft numenera
   Environment: Engine or Halo
   Might Pool: 12
   Speed Pool: 30 (Edge 1)
   Intellect Pool: As controlling character
   Damage Inflicted: 4 points
   Armor: 1; Armor 5 against environmental heat and radiation
   Movement: Short when flying
   Modifications: Three augmech shifts to espionage, easing Speed defense rolls, stealth
       tasks, and talking to machines.
   Combat: An infiltrator usually seeks to evade notice, let alone combat, but if forced to fight,     GM intrusion: An
       it can employ several tricks, the first of which is a short-range invisible gravity fist that   unexpected feature of the
                                                                                                       environment ends the
       can pummel a target for 4 points of damage. Alternatively, it can exert finer control           current use of invisibility.
       over the gravity pulse and try to push
       a target within short range up to 20
       feet (6 m) with a successful Might roll
       by the controlling character. In the low
       gravity of the Engine or Halo, this could
       repel the target out of combat range.
   Mainly, the infiltrator relies on its ability
       to become effectively invisible for
       up to ten minutes at a time when it
       uses an action. While invisible, the
       augmech is specialized in stealth and
       Speed defense tasks (in addition to
       the benefits provided by its augmech
       shifts). This effect ends if the augmech
       does something to reveal its presence
       or position—attacking, using an ability,
       moving a large object, and so on.
   Interaction: As controlling character.
   Use: The PCs discover that a component
       they need is locked down in a
       well-defended place. They need a
       burglar to get in and get out with
       the goods.
   Loot: An infiltrator can be broken down and
       salvaged for 1d6 cyphers and maybe an
       artifact.
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                                        INTERLOCUTOR
                                  About 9 feet (3 m) tall, the chassis of this augmech model is usually unadorned and
                                  simple, though individual augmechs might be decorated in colors or symbols associated
             Wrawn, page 39       with a particular group or faction. For instance, a trader in Wrawn typically relies on an
                                  interlocutor whenever it needs to interact with potential or existing clients, and it has
 If not controlled by a PC,       painted its augmech in iridescent reds with a prominent series of symbols that translates to
      treat the interlocutor      “Ask about the amazing sales!”
       as a level 6 creature
            with 20 health.
                                    An interlocutor enhances and expands the oratorical and persuasive talents of its
                                  controller. These augmechs are most often used to broker deals, negotiate treaties, and
                                  attempt to find peaceful solutions to conflicts.
                                    In a pinch, the interlocutor cockpit also provides additional protection if the controller is
                                  physically present.
                                  Motive: As controlling character; if NPC-controlled, usually to negotiate
                                  Environment: Engine or Halo
                                  Might Pool: 22
                                  Speed Pool: 22 (Edge 1)
                                  Intellect Pool: As controlling character
                                  Damage Inflicted: 4 points
                                  Armor: 1; Armor 5 against environmental heat
                                      and radiation
                                  Movement: Short
                                  Modifications: Three augmech shifts to
                                      diplomacy, easing interaction tasks
                                      by three steps and easing Intellect
                                      defense rolls by three steps.
                                  Combat: An interlocutor is built for
                                      talking, not fighting, but it can
                                      batter a foe for 4 points of damage
                                      if need be. These models are much
                                      better at influencing situations
                                      toward peaceful resolutions or
                                      bringing an ongoing fight to an early
                                      close, though sometimes doing so
                                      requires bluffs, bluster, or outright
                                      falsehoods.
                                  Interlocutors have one additional surprise
                                      they can bring to bear about once
                                      per hour: creating an electro-sonic
                                      feedback loop able to stun all selected
                                      targets within short range (even in a
                                      vacuum) so they lose their next turn
        GM intrusion: The             on a successful Might attack by the
 psychic interface with the           interlocutor.
 interlocutor, necessary for
  the controller to gain the
                                  Interaction: As controlling character.
    Intellect-based benefits      Use: While attempting to take down an
    of the augmech, shorts            enemy stronghold, the PCs are greeted by an
      out, inflicting 3 points        interlocutor that attempts to convince them that
   of Intellect damage and
   preventing the PC from             they are working under incorrect information.
    accessing the augmech         Loot: An interlocutor can be broken down and
     for at least one round.          salvaged for 1d6 cyphers and maybe an artifact.
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                                                                                                            AUGMECHS
         PARAMEDIC
   This bulky, white machine stands about 15 feet (5 m) tall and about half that around, with
   the barest humanoid form. The paramedic can walk or hover as the situation warrants. In
   addition to a couple of larger manipulators, it can extend a variety of smaller tools, medical
   instruments, or umbilicals specialized for repairing other augmechs and machines, as well         If not controlled by a
   as for healing any living creatures it has internal files for.                                    PC, treat the paramedic
                                                                                                     as a level 7 creature
      In addition to a cockpit, the paramedic has two cramped cavities into which it can pop         with 25 health.
   wounded creatures and store them in stasis for up to several months. Those in stasis do
   not suffer further harm from wounds or diseases, if any, while they remain encapsulated.
   Motive: As controlling character; if NPC-controlled, usually to aid allies
   Environment: Engine or Halo
   Might Pool: 22 (Edge 1)
   Speed Pool: 22
   Intellect Pool: As controlling character
   Damage Inflicted: 4 points
   Armor: 1; Armor 5 against environmental heat and radiation
   Movement: Short when flying
   Modifications: Three augmech shifts to restoration, easing healing tasks by three steps and
        providing three additional recovery rolls a day, which the augmech can save for itself, or
        dole out to other augmechs or living creatures.
   Combat: Though not kitted out for fighting, a bulky paramedic can inflict 4 points of
        damage with an arm slam. They prefer to support allies. Thanks to their onboard
        systems, they can restore 5 points of health (or points to a Pool of the controlling
        character’s choice) to an adjacent target, as long as the paramedic takes no damage          GM intrusion: A
        during the round (it acts in initiative order if using this                                  medical reagent
                                                                                                     reservoir in the augmech
        automatic healing option).                                                                   begins leaking. Until a
   If forced to, a paramedic can use onboard                                                         successful difficulty 7
        chemicals to create an                                                                       repair task is completed,
        electrostatic spray that numbs                                                               all healing tasks are
                                                                                                     hindered by two steps.
        the senses of living machines
        and creatures alike, stunning
        all such beings within
        immediate range on a
        successful attack so they
        lose their next turn. Each use
        of this ability uses up one of
        its three extra recovery rolls for
        the day.
   Interaction: As controlling character.
   Use: Someone the PCs need to talk to
        is stored in one of the stasis cavities
        of an augmech that is nowhere to be
        found.
   Loot: A paramedic can be broken down and
        salvaged for 1d6 cyphers and maybe an
        artifact.
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                                        SPEEDSTAR
                                  The lines scratched in surfaces left behind by the blindingly fast passage of a speedstar are
                                  often mistaken for some kind of signal, writing, or purposefully scribed trail meant to be
       If not controlled by a     followed. But if traced to their endpoint, the only thing one is likely to find is either a dark
      PC, treat the speedstar     crèche, where many great automaton-like entities rest in stasis, or an active speedstar,
         as a level 7 creature
              with 22 health.
                                  which can go many different ways, depending on the controlling intelligence. The worst
                                  possible outcome is that the speedstar’s controller feels like displaying its lethal swiftness
                                  by tearing into new targets.
                                    Speedstars are about 12 feet (4 m) long, not including their tails—the barbed,
                                  razor-sharp ends of which they use to such lethal effect while speeding.
                                  Motive: As controlling character; if NPC-controlled, usually to escape consequences of
                                      run-by attacks it might make
                                  Environment: Engine or Halo
                                  Might Pool: 15
                                  Speed Pool: 30 (Edge 1)
                                  Intellect Pool: As controlling character
                                  Damage Inflicted: 6 points
                                  Armor: 1; Armor 5 against environmental heat and radiation
                                  Movement: Very long; long when leaping in low gravity
                                  Modifications: Three augmech shifts to dexterity, easing movement tasks, acrobatics,
                                      initiative, and Speed defense.
                                  Combat: The primary way a speedstar attacks is by running up to a long distance and
                                      passing a victim at maximum speed while slashing with their trailing tail, which inflicts
                                      4 points of damage on up to three targets along the augmech’s path. The combination
                                      of high speed and the bladed barbs combine to cut through most standard Armor
                                      (though not Armor provided by a force field effect).
                                  Usually, a speedstar can attack and move far enough away from a victim in the open
                                      latticework of the Engine to avoid being attacked in turn. However, a speedstar can
                                      choose to concentrate its attacks on a single creature instead of making a run-by attack.
         Free level of Effort,        When it does, the controlling character can apply a free level of
                    page 103          Effort to the attack to reduce the difficulty or increase
                                      damage. On a hit, the target also bleeds (hydraulic
                                      fluid, power, blood, or what have you) for 1 point
                                      of damage each round until it spends a turn
                                      patching itself up.
                                  Interaction: As controlling character.
                                  Use: An inactive speedstar was
                                      caught in a stellar
                                      web strung between
                                      two struts. If it could
                                      be retrieved,
                                      perhaps it could
                                      be controlled. But
                                      what strung the
               GM intrusion:          web?
        A mechanism strips;       Loot: A speedstar can
       until the PC succeeds
       on a difficulty 7 repair
                                      be broken down
         task, the augmech’s          and salvaged for
     speed is reduced to long         1d6 cyphers and
            (from very long).         an artifact.
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                                                                                                                 AUGMECHS
         TURTLE
   Able to roll on any surface, including struts, walls, and ceilings, and even in full gravity,
   turtle augmechs are about 20 feet (6 m) in diameter. Though not particularly fast, they are
   hard to stop once they get rolling, and little gets through their thick protective plates. In
   fact, a turtle is built first for protection, which serves its secondary role as a mobile listening
   and observing post.
     The internal cockpit of a turtle is cramped. However, anyone inside is well protected.              Escape pod: level 5;
   Should the turtle itself ever be disabled, the cockpit (if crewed by a pilot) is ejected in a tiny    flies a very long
                                                                                                         distance per round for
   escape pod that jets away from the danger.                                                            up to ten rounds
   Motive: As controlling character; if NPC-controlled, usually to observe
   Environment: Engine or Halo
   Might Pool: 30 (Edge 1)                                                                               If not controlled by a PC,
   Speed Pool: 15                                                                                        treat the turtle as a level
                                                                                                         7 creature with 25 health.
   Intellect Pool: As controlling character
   Damage Inflicted: 4 points
   Armor: 5; Armor 7 against environmental heat and radiation                                            GM intrusion: Severe
   Movement: Short (moves on any surface in any orientation)                                             damage reduces the
                                                                                                         turtle’s Armor by 1
   Modifications: Two augmech shifts to resilience, easing Might defense rolls by two steps              point until it is repaired
       and increasing Armor (already figured); one augmech shift to use the Detect and                   (a process taking
       Observe ability.                                                                                  several minutes and a
   Combat: A turtle can slam into a foe in immediate range, inflicting 4 points of damage.               successful difficulty 5
                                                                                                         Intellect-based roll).
       Mainly, it soaks up damage with its high Armor. However, about once every hour, a
       turtle can release a force detonation from its surface, stored within internal
       kinetic reservoirs, that inflicts 7 points of damage on all creatures within
       immediate range.
   The turtle controller can use its Detect and Observe ability whenever it
       pays the Might cost.
   Detect and Observe: (4+ Might points): The turtle sends out a force
       pulse finely tuned as a probe. Turtle systems detect all
       creatures—living, automaton, and augmech—within
       long range, even if they are behind cover, though
       not if they are behind a force field. The detection
       reports each creature’s general location
       (to within an immediate range). If the
       controller spends another Might point,
       they can observe events in the vicinity of
       one detected creature’s location for up to
       one minute. Action; action per round to
       observe a target.
   Interaction: As controlling character.
   Use: Whenever the PCs make a plan, their foe
       seems to know about it, almost as if they
       were being secretly observed.
   Loot: A turtle can be broken down and
       salvaged for 1d6 cyphers and an
       artifact.
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                                        WEAVER
                                  Weavers can produce a whitish caulking material that can be spun out in lacy webs, thick
                                  cables, or adhesive patches capable of sticking even massive struts of the Engine together
            Artificer, page 90    until such time as an artificer or some other entity arrives to create a more permanent fix.
                                  Though similar in conception to a spiderweb, a weaver web is stronger, more durable, and
        Weaver web: level 6       fundamentally smart material capable of repairing itself if cut.
                                    These many-legged augmechs stand 15 feet (5 m) high and are capable of sticking to
     A weaver can selectively     nearly any surface in order to apply their webbing where needed. Besides being used for
     choose how adhesive to       repair, weavers can deploy their webs to catch thieves, neutralize enemies, blind foes, and
      make a given strand or
      section of its webbing,
                                  so on, making them extremely useful in a conflict.
       even after spinning it,    Motive: As controlling character; if NPC-controlled, usually to spot-repair broken struts
        because the webbing       Environment: Engine or Halo
         is a smart material.     Might Pool: 22
                                  Speed Pool: 22 (Edge 1)
        If not controlled by a    Intellect Pool: As controlling character
        PC, treat the weaver      Damage Inflicted: 5 points
         as a level 8 creature
               with 25 health.
                                  Armor: 2; Armor 5 against environmental heat and radiation
                                  Movement: Short; short when climbing
                                  Modifications: One augmech shift to healing, granting an extra recovery roll; two augmech
                                      shifts to attack rolls made with weaver webbing.
      GM intrusion: The           Combat: A weaver can slam a foe with one of its limbs for 5 points of damage in a pinch.
      augmech’s reservoir             However, its ability to spin webs is probably a better asset in a fight.
           containing web
 constituents is damaged,
                                  The weaver can explosively produce a volume of web capable of entangling all creatures it
   requiring repair before            chooses within a sphere a short distance in diameter, centered on a point within long
         the character can            range. A target is entangled, unable to move or take physical actions, if the weaver
          spin webs again.            succeeds on a Speed-based attack. A target remains entangled until it can escape with
                                                                   a successful difficulty 6 Might-based roll, until the webbing
                                                                       is destroyed (it has 18 health and regains 2 health per
                                                                           round), or until the weaver chooses to release them.
                                                                          If the weaver desires, it can cause the webbing around
                                                                                  one target to squeeze for 5 points of damage
                                                                                      each round the target remains entangled,
                                                                                          though it must concentrate on the
                                                                                             target as its action each round.
                                                                                          Weavers can attempt to create simple
                                                                                               objects using their webbing, lay
                                                                                               sticky traps, create tow lines, and
                                                                                              likely be useful in many other ways
                                                                                             that creative augmech controllers
                                                                                          can devise.
                                                                                   Interaction: As controlling character.
                                                                               Use: Ancient strands of smart material entomb
                                                                                    a component required for a task. Finding
                                                                                     a weaver that can command the smart
                                                                                     material would be one way to release it.
                                                                                Loot: A weaver can be broken down and salvaged
                                                                                    for 1d6 cyphers and an artifact.
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                                                                                                            AUGMECHS
         THE MEGA
   The Mega is a special augmech of enormous size. Only a single model was ever
   constructed—thus its name, “the Mega.” Special rules apply for controlling it.                    The claim that only
     The metallic surfaces of the Mega vary between iron grey, rust red, and silvery expanses        a single mega-class
                                                                                                     model exists can be
   almost as reflective as mirrors. Various limbs and weapon extensions bristle across the           confirmed by questioning
   massive body, which stands well over 300 feet (90 m) when in a full-gravity environment.          the datasphere.
   Though it has no true head, a cavity burning with glowering red energy serves as a focus.
   Weapon pods across the Mega’s back and extending from its limbs compete for attention.            If not controlled by
     The Mega has a well-protected internal cockpit with control surfaces suitable for three         PCs, treat the Mega
                                                                                                     as a level 10 creature
   human-sized controllers. In addition to the cockpit, it has an extensive internal complex         with 100 health.
   consisting of several distinct chambers. (These chambers are detailed in the adventure
   “Waking the Mega.”)                                                                               Waking the Mega,
     Anyone controlling the Mega from one of the surfaces in the cockpit is subject to               page 155
   mental feedback in the form of strange dreams. Information from the Mega’s datastore is
   apparently somewhat corrupted, and controlling characters are subject to several nights
   of vivid dreams thereafter, in which they recall battling—as the Mega—a vast green entity
   far larger than even the giant augmech. Sometimes, those dreams affect characters while
   they’re still controlling the Mega.
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                                 If three pilots and/or controllers are available, each can independently take a turn, as if
                               they were the sole controller of the Mega. All the pilots share the Mega’s Might and Speed
                               Pools, but use their own Intellect Pools normally. The upshot is that if the Mega has three
                               pilots, it can take three turns during a single round. The three controllers should try to
                               coordinate their actions. Since each one controls the Mega’s movement on their own turn,
                               there is a chance that the Mega’s actions during the round could seem to be confused. For
                               instance, if the first controller causes the augmech to jet toward a threat, and the second
                               controller decides that the Mega should flee or move toward some other objective instead,
                               they could end up wasting a round. Such an occurrence is a good lesson for the controllers,
                               who may decide to act with better coherence in later rounds.
                                 The three controlling characters must draw upon the Mega’s single Might and Speed
                               Pools for any Effort they may wish to use.
                                 Since each controller uses their own Intellect Pool for actions attempted, even if the
                               augmech’s Might and Speed Pools are exhausted (and the augmech is treated as if
      Debilitated, page 110    debilitated), the Mega is still “alive” as long as at least one PC controller retains points in
                               their Intellect Pool.
                                 Finally, the Mega has five augmech shifts that PC controllers can take advantage of,
                               instead of the three that regular models enjoy.
                               Motive: As controlling characters; if NPC-controlled, usually to fight
                               Environment: Engine or Halo
                               Might Pool: 50 (Edge 2)
                               Speed Pool: 30 (Edge 1)
                               Intellect Pool: As controlling characters
                               Damage Inflicted: 20 points
                               Armor: 5; Armor 10 against environmental heat and radiation
                               Movement: Short; long when flying
                               Modifications: Two augmech shifts to slam attack, easing the attack by two steps and
                                   inflicting 6 extra damage (already figured into Damage Inflicted); two augmech shifts to
                                   gamma-ray blast, easing the attack by two steps and inflicting 6 extra damage (already
                                   figured into Damage Inflicted); one augmech shift to resilience, easing Might defense
                                   rolls and increasing Armor (already figured).
                               Combat: When the Mega slams a foe, which can be any creature within long range, it
                                   inflicts 20 points of damage. If all three controlling characters use this ability, the Mega
                                   could make up to three such attacks on its turn.
                               In addition, the Mega can target a foe up to a very long distance away with a gamma-ray
                                   blast, though this attack can be used only once on each of the Mega’s turns (so only
                                   one controlling character can use it during a given round). The target, as well as every
                                   creature along a line between the Mega and the target, takes 10 points of damage from
                                   the blast and is dazed on their next turn. Even if a particular creature is missed, it still
            GM intrusion:          takes 5 points of damage.
   Uncoordinated control       Once during any ten-hour period, the augmech can use its Mega Fury attack, which
        of the Mega has a
     bigger impact than it
                                   requires that all three controlling characters use their action to trigger it. Each must also
   seemed at first, and an         contribute Pool points to the ability’s cost.
  enemy takes advantage,       Mega Fury (5 Intellect points): This ability triggers multiple gamma-ray blasts against up
      systems overload, or         to five targets (as well as anything along the lines between the Mega and each target).
       some other mishap
      occurs that inflicts 7       Actions of all three controllers during the same round.
   points of damage to all     Interaction: As controlling characters.
     the controllers in the    Use: Finding and activating the Mega is the only thing standing between safety and a
    cockpit, or 3 points on
                                   ravaging titanothaur.
     a successful difficulty
      5 Might defense roll.    Loot: The Mega can be broken down and salvaged for 3d6 cyphers and 1d10 artifacts.
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                                               PART 4:
                                          CREATURES
CREATURES
                                T
                                       he creatures in this chapter live in or   entries always list a creature’s health, even
                                       on the Engine of the Gods, the Halo,      when it’s the normal amount for a creature
                                       or the sun itself, or they are closely    of its level.
                               associated with those locations. Though             For more detailed information on level,
                               many of these creatures have an origin in         health, combat, and other elements, see
      Understanding the        a particular region, over time many have          the Understanding the Listings section in
       Listings, page 222      wandered, so that in most cases, any of           Numenera Discovery.
                               them could be encountered just about
                               anywhere in the locations described in             CREATURES BY LEVEL
                               Edge of the Sun.                                   Engine parasite                        2
                                 The Engine also hosts a variety of
                                                                                  Locust                                 2
                               creatures from other locations in the solar
                               system that have, over the millennia, made         Lliran                                 3
                               their way to the construct and stayed (or at       Plasmar                                3
                               least their descendants have). This means          Lightning mourn                        4
                               the GM is free to use any creature from the        Murder bloom                           4
                               Ninth World as a potential encounter on the
                                                                                  Spline                                 4
                               Engine or its environs, assuming a rationale
                               for its presence is possible. For example, it’s    Wraith                                 4
                               reasonable that the PCs might encounter a          Chytrid                                5
      Philethis, page 247      philethis, a sarrak, or even an anhedon.           Gaurn                                  5
                                                                                  Ravvle                                 5
        Sarrak, page 250
                                                                                  Flesh buster                           6
                               UNDERSTANDING THE                                  Freecycler                             6
                               LISTINGS
      Anhedon, page 253        The most important element of each                 Helioduran                             6
                               creature is its level. You use the level to        Strut ooze                             6
                               determine the target number a PC must              Monitor                                7
                               reach to attack or defend against the              Drahq                                  8
                               opponent. In each entry, the target number
                                                                                  Pruthastan                             8
                               for the creature is listed in parentheses after
                                                                                  Phantom architect                      9
                               its level. The target number is three times
                               the level.                                         Suneko (titanothaur)                   10
                                  A creature’s target number is usually
                               also its health, which is the amount of
                               damage it can sustain before it is dead
                               or incapacitated. For easy reference, the
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                                                                                                           CREATURES
         CHYTRID	                                                                  5 (15)
   Chytrid evolved from simpler kinds of fungus, but number among the lucky few that
   developed an extensive array of adaptations allowing them to survive the harsh radioactive
   environment of the Engine, as well as various systems meant to exterminate such growths.
     In its torpid state, a chytrid appears as a series of silvery metallic nodules encrusting a
   metallic strut or expanse of wall. Most observers don’t even realize what they’re seeing.
   However, chytrids become active when they sense the vibration of movement near                  Usually only a single
   them. Then large, many-legged bodies unfold from the nodules, revealing themselves as           chytrid is active at one
                                                                                                   time, even if near a
   dangerous hunters. Their mirrorlike surfaces are more than mere camouflage; they can            field of other chytrid
   reflect the ambient sunlight to create beams intense enough to short out the visual senses      nodules. In this way,
   of living creatures and automatons.                                                             each individual avoids
     Not very intelligent, chytrids hunt whatever comes their way. That said, when one finds       competition with its
                                                                                                   fellows if potential food
   a working device able to relay information, they may record ancient messages on them in         should happen along.
   pulses of light. (Most of these messages are in languages no longer spoken by anyone or
   anything still alive.)
   Motive: Hungers for flesh
   Environment: Engine or Halo
   Health: 25
   Damage Inflicted: 6 points
   Armor: 2; Armor 5 against heat, radiation, and effects of vacuum; Armor 10 against all
        damage if in inactive form
   Movement: Short; short when climbing                                                            GM intrusion: A second
   Modifications: Stealth tasks as level 6 when                                                    chytrid emerges from its
                                                                                                   fungal state of estivation.
        not moving; attacks and Speed defense
        as level 6 due to visual glare
   Combat: A chytrid can use its legs to slam
        up to two foes next to each other,
        inflicting 6 points of damage with each
        leg. Instead of physically attacking, a
        chytrid can focus and amplify reflected
        sunlight into a burning beam that targets
        a creature within long range, inflicting 6
        points of damage. It can also accomplish
        other things with its ability to generate
        and shape light, including:
   Blind all targets within immediate range
        for about a minute if they fail a Might
        defense task.
   Induce a seizure in one living creature within
        short range that lasts for one minute on
        a failed Might defense task.
   Interaction: Characters who can generate
        light and use it to signal a chytrid might
        be able to open communications, though
        it is only about as intelligent as a dog.
   Use: While investigating strange flashes and
        reflections up one arc of the Engine, the
        PCs find a miles-wide field of reflective
        globular growths encrusting a section.
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                                      DRAHQ	                                                                       8 (24)
                                 A solar storm is a disturbance on the sun that can affect the entire solar system, reaching
                                 all the way to Earth. Sometimes these storms birth self-aware entities of knotted magnetic
                                 force churning with rage, plasma, and metal-fusing induction. A drahq resembles a flare,
                                 miles long, with an interior “skeleton” of twisted magnetic field lines, creating a creepy,
                                 clawlike body limned in plasma.
                                    Drahqs can move under their own power, independent of the storm that created them.
                                 Usually they prey upon other entities that live in the upper layers of the sun. Sometimes
                                 they’re drawn to the nearby Engine, where they delight in causing as much destruction as
                                 possible, especially among automatons and biomechanicals sensitive to magnetic attacks.
                                 Motive: Delights in destruction
                                 Environment: Engine and Halo (and sun’s surface)
                                 Health: 40
                                 Damage Inflicted: 12 points
                                 Armor: 3 (see Combat)
                                 Movement: Very long when flying
                                 Modifications: Perception as level 9; Speed defense as level 3 due to size
                                 Combat: A drahq can scour an area up to a very long distance away with violent magnetic
                                      flux, inflicting 12 points of damage to all creatures in an area up to a short distance in
                                      diameter. Automatons and biomechanicals (as well as augmechs, or even fleshy beings
                                      in bulky protective suits) in the area must also succeed on a Might defense roll if they
                                      are touching a solid metallic surface. Those who fail are fused to the surface and can’t
                                      move until they break free (inflicting 8 points of damage to themselves in the process).
                                 In areas of particularly strong energy fields (strong enough to damage regular creatures),
                                      drahqs regenerate up to 10 points of health per round and can double or triple
                                      their maximum health. If encountered directly on the surface of the sun, they can
                                      increase their health by an order of magnitude, rendering them effectively immune
        GM intrusion: On a            to the immense damage that would otherwise destroy most other life (except for that
   failed Might defense roll,         engineered to live on the sun).
  the character is effectively
      blinded by the drahq’s
                                 Interaction: A drahq possesses the instincts and intelligence of a predatory creature, and
     attack, as mechanisms            will attempt to flee back to the sun if faced with a credible threat.
       that normally provide     Use: The PCs are asked to deal with a marauding drahq by someone who the characters
     sight or similar sensing         want a favor from in return.
          abilities short out.
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                                                                                                                CREATURES
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                                     FLESH BUSTER	                                                                 6 (18)
                               Flesh busters are composed of a volume of nanites able to shape themselves into forms of
                               roughly human size. They take on human form only if they encounter humans they deem
                               to be in a zone of the Engine they are not authorized to enter. Such regions are essentially
                               any locations that are not specifically designed to maintain a temperate environment and
                               breathable air, which a flesh buster calls a “quarantine zone.” So, from the perspective of
      Flesh shelter, page 36   a flesh buster, any kind of life it discovers outside of flesh shelters and similar quarantine
                               zones is an infection that is its duty to eliminate, be it mold, fungus, or humans.
                                  Flesh busters attack their prey by injecting them with pellets of flesh-eating nanites.
                               Those who succumb simply turn to dust and blow away on the solar wind.
                               Motive: Eliminate unauthorized life
                               Environment: Almost anywhere on the Engine (though usually not in temperate, regulated
                                   zones)
                               Health: 22
                               Damage Inflicted: 6 points
                               Armor: 1; Armor 5 against heat, radiation, and effects of vacuum
                               Movement: Short
                               Modifications: Stealth tasks as level 8 due to ability to mimic nearly any object or creature
                               Combat: A flesh buster’s touch inflicts 6 points of damage (ignores Armor) and infests the
        GM intrusion: The          target with a small quantity of flesh-eating nanites. The target must succeed on a Might
    nanite load injected by        defense roll on their next turn or descend one step on the damage track. The target
  the flesh buster mutates,
    and the character is no
                                   must continue attempting Might defense rolls on their turn or fall additional steps
     longer immune to the          on the damage track. If the target succeeds on a Might defense roll, the nanite load is
      creature’s next touch.       neutralized. If a target is killed from this effect, their body is turned to ash, but their
                                   equipment is unharmed.
                                                                       A target who succeeds on a Might defense roll is
                                                                           immune to the flesh buster’s nanite touch for the
                                                                           next several hours.
                                                                       Interaction: A flesh buster can reorganize itself to
                                                                           speak using any number of methods or languages
                                                                           (including using its voice to speak the Truth). It is
                                                                           difficult to dissuade from doing what it believes to be
                                                                           its duty, but a flesh buster can usually be convinced
                                                                           that a life form wandering beyond a temperate zone
                                                                           might be trying to improve the Engine, instead of
                                                                           just another instance of infection.
                                                                       Use: A route from one part of the Engine to another is
                                                                           being predated by a flesh buster.
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                                                                                                           CREATURES
         FREECYCLER	                                                               6 (18)
   Like flies to a dead corpse, freecyclers always seem to know when an Engine component
   has had its day. Then they move in, dissect it, “consume” it, and (assuming everything goes
   well) extrude a waste stream that includes usable parts and components into their lairs.
   Sometimes those lairs are maintenance pods that exist at various locations around the
   Engine. Other times, when a freecycler has gone rogue, it’s more like the lair of a biological
   creature.
      Whatever the ultimate destination of a freecycler’s stream, they are dangerous entities,
   especially for automatons, biomechanical creatures, and augmechs. In the sensory stream
   of many freecyclers, the only thing separating an active automaton from one suitable for
   trash collection and recycling is a meeting with their cutting arms or severing lasers.
   Motive: Recycle machines
   Environment: Almost anywhere on the Engine or Halo, alone or in pairs
   Health: 35
   Damage Inflicted: 9 points                                                                        Iotum, page 107
   Armor: 3; Armor 5 against heat, radiation, and effects of vacuum
   Movement: Short; short when flying                                                               GM intrusion: The
   Modifications: Understanding numenera as level 7                                                 character attempting to
                                                                                                    use a cypher, artifact,
   Combat: During its action, a freecycler can bring to bear three sawlike spinning blades          or other device against
        on targets within immediate range, each inflicting 9 points of damage. Alternatively, a     the freecycler risks
        freecycler can target a creature up to a very long distance away with lasers that inflict   losing it, unused, when
        9 points of damage on a hit, and on an additional failed Might defense roll, blind the      the creature snatches
                                                                                                    it and tries to recycle
        creature. Blinded creatures can choose to use their action attempting to blink away (or     it on the spot.
        otherwise repair) the effect by succeeding on a Might-based task.
   If a single target is struck by all three of a freecycler’s blade attacks, they must succeed
        on a Might defense roll or be stunned and unable to take actions. Each round a
        creature remains stunned, it automatically sustains damage from
        three spinning blade attacks, which for the purposes
        of Armor is treated as a single attack instead of
        separate ones. A stunned creature can throw off
        the effect with a successful Might defense roll on
        its turn, the only task it can attempt.
   Interaction: Freecyclers are barely
        self-aware, and use
        what intelligence they
        have to pursue trash
        collection and recycling.
        They may negotiate if
        convinced that helping
        another creature will lead
        them to a prize.
   Use: The PCs require a rare
        component. Various leads point
        them to a freecycler in the vicinity
        that may have it.
   Loot: An inactive freecycler can usually
        be salvaged for a couple of cyphers,
        possibly an artifact, and iotum.
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                                      GAURN	                                                                   5 (15)
                                These massive creatures formed of magnetic field lines are mostly mouthlike vortex—and
                                surrounding mouthparts—that serve two functions. One is to sing in x-ray frequencies that
                                are beautiful beyond anything most people have ever heard, but which is lethal to most
                                other creatures not protected against the medium in which the music is transmitted. But
                                to gaurn and other entities of the sun, the sound is a form of communication, connection,
                                and celebration.
                                  The other function of the mouth is, of course, to eat. Gaurn feed on other entities of the
                                sun, gaining sustenance from breaking down bodies of magnetic flux and plasma. In the
                                rare instances that a gaurn leaves the sun’s corona and ventures into “the Cold,” they have
                                been known to try to eat regular matter and flesh, but only as a last resort.
                                  Most gaurn are fickle, unconcerned with the laws of other creatures, and dangerous
        Gaurn range in size     because of that, though a few have developed a persona of self-control in order to interact
      from 10 feet (3 m) in     with plasmars as well as entities of the Engine.
      diameter to well over
          100 feet (30 m).
                                Motive: Hungers for complex concentrations of magnetism and plasma
                                Environment: Usually in the sun’s corona, but can exist in less extreme environments, such
                                    as the Engine or Halo
                                Health: 27
                                Damage Inflicted: 8 points
                                Armor: 2 (see Combat)
                                Movement: Very long when flying
                                Modifications: Speed defense as level 2 due to size
                                Combat: A gaurn can flash a target up to a long distance away with withering x-ray radiation
                                    that inflicts 8 points of damage. In addition, creatures without Armor that protects
                                    against radiation (or those wearing armor not insulated against radiation) must
                                    succeed on a Might defense roll or suffer 3 points of ambient radiation damage. Those
                                    that die from this damage are
                                    consumed and swallowed by
                                    the central maw, torn apart
                                    and integrated into the gaurn.
                                Creatures that failed their initial
                                    Might defense roll must make
                                    it again every minute, or suffer
                                    another 3 points of damage.
                                    (Treat this as an instance of
        Radiation sickness,         radiation sickness.)
                   page 13      Interaction: If communication can
                                    be opened, gaurn are flighty
                                    and irresponsible, as a rule.
                                    However, they are enthralled
                                    by all forms of song, and
                                    some sort of exchange of
                                    songs might go far in earning
                                    one’s cooperation.
                                Use: Although gaurn can be
                                    encountered randomly,
       GM intrusion: The            sometimes they can be lured
  character is dazed, which         by song to serve as unwitting
   hinders all their actions,
     while they suffer from
                                    guards or attackers on behalf
         radiation sickness.        of a third party.
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                                                                                                               CREATURES
         HELIODURAN	                                                                   6 (18)
   Although not natives of the sun like plasmars or gaurn, heliodurans are still one of the             Plasmar, page 116
   most radiation-resistant creatures known to exist. Presumably engineered from life that              Gaurn, page 108
   was already classified as extremophile—something able to withstand a variety of harsh
   conditions—a helioduran is a reflective, crested insect-like organism able to reach lengths
   of 100 feet (30 m) or more. Usually, it bathes in the full light of the sun on Engine struts
   and Halo components that receive full exposure, gaining a substantial portion of its energy.
   However, a helioduran needs to supplement its diet with living matter and rare metals,
   which means it is an equal opportunity predator of both automatons and creatures of flesh.
     The vacuum-adapted helioduran can spook its prey into immobility when it flashes them
   with a blast of stored radiation and light.
   Motive: Hungers for radiation, flesh, and rare metals
   Environment: Engine and Halo
   Health: 32
   Damage Inflicted: 12 points
   Armor: 2; Armor 20 against damage from heat and radiation; Armor 5 against effects of
       vacuum
   Movement: Short; short when climbing
   Modifications: Hides on sunlit struts as level 7; Speed defense as level 5 due to size
   Combat: A helioduran slithers along major Engine struts or large structures of the Halo,
       soaking in the sun while waiting in ambush for any mobile prey that happens by. When
       it attacks, it flares with radiation and light that stuns all creatures within long range that   GM intrusion:
       were not aware of the helioduran, but that have direct line of sight to it. Ignorant targets     The helioduran
                                                                                                        bites a stunned foe,
       that fail a Speed defense roll to look away are stunned for two rounds and blinded for           automatically hitting
       three, and those who were                                                                        and ignoring Armor.
       aware of the helioduran and
       succeed on their defense roll
       are unaffected.
   Whether its prey is stunned or
       not, the helioduran slithers
       forward to attack, even
       launching itself through
       open space to reach distant
       prey. Its bite inflicts 12
       points of damage.
   Interaction: Heliodurans might
       ignore potential prey if
       they are not hungry, but
       otherwise they act like smart
       predators with animal-level
       intelligence.
   Use: On an expedition to repair
       a component of the Halo,
       the PCs encounter a field
       of bathing heliodurans that
       are blocking the light the
       component needs to help
       lift fuel into the Engine’s
       mouth.
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                                         LIGHTNING MOURN	                                                               4 (12)
                                   These biomechanical winged insects about half the size of humans are like vermin,
                                   seeking out shorts and other instances of extreme electrical activity. Whether the activity
                                   is a malfunction of a mechanism or installation or merely the result of normal operation,
                                   lightning mourns absorb the excess energy and siphon it off to ground. In the frenetic
                                   environments of the Engine, this often has the result of, if not fixing a damaged machine,
                                   at least shutting it down long enough that some other resident can come along and fix it
                                   before it burns itself out. However (as is true for so many other creatures of the Engine),
                                   in the intervening millions of years, programing drift has made lightning mourns far less
                                   selective. They’re just as likely to go after fully functional devices that use electricity as those
                                   that have an issue. That includes automatons, biological creatures that use devices, and
     GM intrusion: A piece         even components of the Engine.
           of the character’s      Motive: Siphoning electrical current
       equipment, usually a
  device such as a cypher or
                                   Environment: Anywhere machines function
    artifact, is targeted. The     Health: 12
    character must succeed         Damage Inflicted: 4 points
  on a Might defense roll—         Armor: 1; Armor 20 against damage from electricity; Armor 5 against heat, radiation, and
      which is hindered—or
       the item loses power,           effects of vacuum
           possibly for good.                                                 Movement: Short; long when flying
                                                                              Modifications: Perception tasks to detect electrical
                                                                                  activity as level 7
                                                                              Combat: Lightning mourns attack by firing one
                                                                                  javelin-like spear each round at a target within
                                                                                  short range. Each javelin trails a net of thin
                                                                                  metallic wires. On a hit, the attack inflicts 4
                                                                                  points of damage and the target must succeed
                                                                                  on a Speed defense roll or become entangled and
                                                                                  unable to take physical actions until they succeed
                                                                                  on a Might task as their action. Each round a
                                                                                  creature remains entangled, it automatically
                                                                                  suffers 4 points of ambient damage, or 8 points
                                                                                  if it is an automaton. In addition, automatons
                                                                                  that normally have any sort of automatic health
                                                                                  regeneration lose that ability while entangled.
                                                                              Sometimes, a lightning mourn attacks a creature’s
                                                                                  equipment rather than the creature itself; see the
                                                                                  GM intrusion.
                                                                              Interaction: Lightning mourns have animal-level
                                                                                  intelligence, but they might give up one source of
                                                                                  electricity in exchange for the offer of something
                                                                                  even more energetic.
                                                                              Use: An infestation of lightning mourns in an Engine
                                                                                  substation risks rendering the entire region
                                                                                  subject to being ejected from the structure by
                                                                                  command and control intelligences.
                                                                              Loot: A lightning mourn’s form can usually be
                                                                                  salvaged for a cypher.
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                                                                                                               CREATURES
LLIRAN 3 (9)
   Lliran are everywhere on the main body of the Engine. Which is lucky, because their rituals,         Lliran are biomechanical
   which glorify the “world” (the Engine itself), are vital components in keeping the overall           beings, with living
                                                                                                        flesh fused with
   structure in general repair. As broken down as some regions have become, it would be far             automaton-like
   worse if not for the eternal, sacred efforts of the lliran.                                          components.
      Their culture is highly formalized, putting reverence for the Engine ahead of everything
   else, even their own safety. If lliran notice a leak, blowout, or other hazard of the Engine,        Wrawn, page 39
   most of them would not think twice about sacrificing their own lives to do what they can to
   effect a repair.                                                                                     GM intrusion: Before the
      However, that’s not to say the lliran do not value their own lives. It’s just that they believe   negotiation continues,
                                                                                                        the lliran displays a
   that any that give their life for the Engine become saints, and are taken up to live with the        record of the character
   Architects in the Halo. The center of Engine worship for lliran is in the holy city of Wrawn.        salvaging numenera
   Motive: Defense, repair of the Engine (as part of ritual worship)                                    from the Engine, and
   Environment: Engine                                                                                  demands recompense.
   Health: 12
   Damage Inflicted: 3 points
   Armor: 1; Armor 5 against heat, radiation, and effects
       of vacuum
   Movement: Short
   Modifications: Crafting numenera (especially as
       relates to repair) as level 6
   Combat: Lliran use heavy tools at hand in a fight,
       though with their knowledge of Engine systems,
       a lliran can usually trigger a level 6 effect similar
       to a detonation or a ray emitter after spending
       a round working at any regular surface in the
       Engine. With a minute of work, they could
       achieve other, more elaborate effects, up to and
       including jettisoning a section of the Engine into
       the sun—possibly even the section the lliran is
       in, if it believes that is in the best interest of the
       structure.
   Interaction: Lliran are cautious with strangers they
       meet, especially those who have a history of
       dealing damage to the Engine. Lliran can access
       a record of such actions, and any damage is
       considered a debt. Malefactors can pay off their
       debt by aiding lliran rituals.
   Use: PCs in danger while moving through a failing
       section of the Engine encounter a group of lliran
       priests conducting a ritual of repair.
   Loot: A lliran always has a couple of tools, some of
       which may seem like oddities, and at least one
       cypher.
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                                         LOCUST	                                                                       2 (6)
                                   Countless varieties of automaton move about the Engine and the Halo, each conducting
                                   some minor service for the overall health of the system the way that insects participate
                                   in the ecosystem of a living biome. Normally, they ignore creatures and automatons with
                                   greater agency, and they are likewise ignored. They scuttle on magnetic limbs, flit on reactor
                                   mass, or slide snakelike with tiny digits holding them to the surface.
                                      However, on rare occasions, an electronic madness afflicts these “repairers” and changes
                                   their behavior. They multiply far beyond their normal limit and go on a grand tour of one or
                                   more sections of the Engine, ingesting everything and everyone they encounter, becoming a
       Hazards of the Engine,      true hazard of the Engine.
                      page 14      Motive: Hungers for flesh, components, iotum, and raw matter in a pinch
                                   Environment: Anywhere on the Engine or Halo, usually in groups of no fewer than a dozen,
                                        often many times that
                                   Health: 6
                                   Damage Inflicted: 2 points
                                   Armor: 5 against heat, radiation, and effects of vacuum
                                   Movement: Short; short when flying
                                   Modifications: Speed defense as level 3 due to size
                                   Combat: Locusts stab, bite, electrify, or otherwise use their specialized body parts—usually
                                        meant to repair the Engine—to cause harm instead. Most often, four or more can act
                                        in concert to become a swarm, acting as a single level 4 creature that inflicts 5 points of
                                        damage.
                                   A swarm may also attempt to pilfer the PCs’ cyphers. If a
                                        PC is damaged by a swarm, they must also succeed
                                        on a difficulty 4 Intellect defense roll or lose one
                                        cypher from their possession.
                                   If a swarm is left on its own, it strips an
                                        area of other machines and devices
                                        in about ten rounds of activity, then
                                        moves en masse to a new section of
                                        the Engine.
                                   Interaction: Locusts are not
                                        usually intelligent and do not
                                        communicate, though a rare few
                                        can exhibit intelligent behaviors
                                        and advanced motives for a time.
                                        As repairers, these automatons
                                        seem normal. It’s only when their
                                        behavior trips and they become
                                        locusts that they become
                                        non-communicating threats.
                                   Use: The characters, looking for a
                                        pressurized section of the Engine
                                        where they can rest, witness a
                                        troop of repairing automatons go
  GM intrusion: The locust              from normal behavior to locust
   uses a cypher—possibly               behavior after a triggering event.
       the one just pilfered
     from the character—
                                   Loot: A cypher or oddity can usually be
          on the character.             salvaged from a defeated locust.
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                                                                                                             CREATURES
         MONITOR	                                                                    7 (21)
   Monitors are a residual population of biomechanical creatures created by the Architects,
   charged with keeping various aspects of the Engine in working order. Epochs later, the
   population is much reduced, and installations still able to produce fresh versions are
   themselves forgetful and in need of repair. As such, monitors are more like ghosts than
   inspectors, watching in silence for the most part. However, for reasons not always obvious
   to others, monitors may stir into action upon noticing a defect in the Engine, and attempt
   to rally other nearby entities to repair the issue, or punish those responsible for creating the
   problem in the first place.
     Monitors usually act alone, possibly retreating into the datasphere via a vertice for            Vertices, page 87
   decades at a time before reappearing. But when the need arises, many monitors may work
   in concert to deal with a particular issue or threat.
   Motive: Enforcement of Engine protocols (sporadically)                                             GM intrusion: Just when
   Environment: Engine and Halo, usually alone                                                        it seems as if the monitor
                                                                                                      is on the character’s
   Health: 33                                                                                         side, the character does
   Damage Inflicted: 12 points                                                                        something that risks
   Armor: 3; Armor 5 against heat, radiation, and effects of vacuum                                   engaging the monitor’s
   Movement: Short; short when flying                                                                 Engine-protection
                                                                                                      functions, to the
   Modifications: All numenera tasks as level 8; perception tasks as level 9                          character’s detriment.
   Combat: When forced to act, a monitor can deploy changeable
       smart-matter flesh fists or blades to batter or slice up to four foes
       within short range, or grab them and hold them in place until
       they can escape. The monitor can squeeze caught foes,
       inflicting 12 points of damage each round until the foes
       can escape. If a monitor focuses all four attacks on
       one creature, treat it as a single level 9 attack that
       inflicts 15 points of damage, and if attempting to hold
       the target in place, the Might task to escape is as if
       against a level 9 opponent.
   Monitors usually deploy their smart-matter flesh to enact
       repairs. Once every other round, they can convert their
       flesh into nearly any object or piece of equipment
       of up to level 5, excluding artifacts but including
       cyphers. Apparently, monitors can generate a
       nearly infinite supply of the substance, given
       enough time and while they remain in the
       energy-rich area near the sun.
   Interaction: Characters can use language to
       negotiate with monitors, or use invisible
       machine language while in the airless
       void, especially if an aspect of the Engine
       requires repair.
   Use: The PCs’ conflict with some other
       group rouses a monitor to check on the
       damage they inflicted to the Engine.
   Loot: A few cyphers can be salvaged from a
       deceased monitor. Sometimes, a monitor may
       gift a PC with a cypher created from their
       smart-matter synthesizers.
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                                         MURDER BLOOM	                                                             4 (12)
                                   Insect-like in shape, these beautiful and deadly flowers come in various emerald, ruby, and
                                   sapphire shades. But when the blooms flap their wings and take flight, it is almost certainly
                                   to kill the observer and convert their remains to fresh fertilizer.
          Murder blooms are           These dangerous creatures arise mysteriously from plants of almost any kind, developing
         on the rise, a hazard     from buds that are uncharacteristic for the plant they appear on. When the flower unfolds
             instigated by the
        approaching Viridian.
                                   from the bud, it flaps its petals, meets with any nearby fellows, and begins devastating all
                                   non-plant life nearby with poisonous stingers. Even a single sting can create a runaway
  Viridian Hazards, page 23        allergic reaction in a target that ends suddenly in a detonation of blood and flesh—perfect
                                   fertilizer for more murder blooms.
                                   Motive: Hungers for flesh
                                   Environment: Near plants
                                   Health: 15
                                   Damage Inflicted: 4 points
                                   Armor: 1
                                   Movement: Short when flying
                                   Combat: A murder bloom’s bite inflicts 4 points of damage, but its sting is what living
                                       things should avoid. A sting inflicts 4 points of Speed damage (ignores Armor) from
                                       poison. If the victim fails a Might defense roll, a runaway allergic reaction occurs,
                                       inflicting 2 points of damage the first round, 4 points the next, 8 the next, and so on,
                                       until the victim succeeds on a Might defense roll on one of their subsequent turns or
                                       until they die, at which point they literally explode.
                                   Four murder blooms can act as a single level 6 creature inflicting 6 points of damage
                                       whose toxin requires a difficulty 6 Might defense roll to resist. Each bloom must be
                                       attacked singly as normal.
                                   The blooms are hindered by smoke or other strong fumes, and retreat from it. They are also
                                       inactive in non-natural light.
            GM intrusion: A        Interaction: Murder blooms act as large, aggressive, hungry insects. However, in the
         higher-level Viridian-        presence of other Viridian-touched creatures, they gain a semblance of intelligence,
             touched creature
           appears, such as a
                                       enough to follow the commands of more intelligent spawn of the Viridian.
       pruthastan (page 117).      Use: A trip to the botanical garden becomes a harrowing experience as the flowers animate.
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                                                                                                          CREATURES
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                                         PLASMAR	                                                                      3 (9)
                                   Plasmars are tall, space-black humanoids swaddled in magnetic skins of luminous plasma.
                                   They’re intelligent “phenomena” that sometimes appear in areas or times of energy
        Unlikely as it seems,      discharge. Many dwell in massive arcing cities on the face of the sun itself, though several
         a small population        inhabit the Engine in small communities built up around energy sources.
        of plasmars survives
       on Earth, dwelling in
                                     Plasmars can be strongly territorial, especially if they believe that visitors risk disrupting
       subterranean tunnels        their energy fields.
    around active volcanoes        Motive: Territory, defense, knowledge of undiscovered areas emitting energy fields
           and in areas that       Environment: Areas rich in energy, preferably electromagnetic
         generate the sort of
  energy fields the creatures      Health: 12 (see Combat)
       depend on to survive.       Damage Inflicted: 4 points
                                   Armor: 1 (see Combat)
                                   Movement: Short; long if a plasmar chooses to “ride the lightning” and appear in another
                                       area within a larger (or connected) energy field, though this kind of movement requires
                                       a plasmar’s entire turn
                                   Combat: Plasmars attack with a fiery plasma touch or short-range bolt against a single
                                       target that inflicts 4 points of damage. A plasmar can augment an attack, both easing it
                                       and increasing the damage to 8 points each time it saps 1 point of health from itself or
                                       a willing plasmar ally.
                                   A plasmar within short range of an immobile energy field regenerates 1 point of health per
                                       round.
                                   In areas of particularly strong energy fields (strong enough to damage regular creatures),
                                       plasmars regenerate up to 10 points of health per round and can double or triple their
                                       maximum health. If encountered directly on the surface of the sun, they can increase
                                       their health by an order of magnitude, rendering them effectively immune to the
                                       immense damage that would
                                       otherwise destroy most other
                                       life (except for that engineered
                                       to live on the sun).
   Plasmars view the world         Interaction: Plasmars are wary of
     differently than regular          strangers. They speak either by
          living creatures do,
      since they need energy
                                       magnetic induction directly
   fields the way that other           to each other, or by causing
           creatures need air.         metallic objects nearby to buzz
                                       with sounds that mimic regular
                                       language.
                                   Use: While exploring the Engine
                                       of the Gods, travelers come
                                       upon a plasmar caught
                                       between energy sources,
          GM intrusion: A              slowly starving.
      plasma blast fired by        Loot: Sometimes plasmars
       a plasmar hits a PC
    and destroys one of the
                                       give a level 7 plasma
       character’s cyphers,            detonation cypher as a gift
  chosen by the GM. If the             (or leave one behind if they are
    cypher is a detonation,            discharged).
           it also explodes.
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                                                                                                             CREATURES
         PRUTHASTAN	                                                                 8 (24)
   Entities of strife and misfortune, the pruthastans were introduced to the Engine from
   somewhere else, possibly even a parallel dimension where the Engine failed and the
   Viridian caught up to the solar system.                                                            Viridian, page 22
     Others believe—based on a datasphere disclosure—that the pruthastans may have been
   among the Architects of the Engine. Obviously not those who were responsible for saving
   everyone, but instead the criminals, the thieves, and the failed leaders whose backward
   policies would have led to calamity if they had not been exiled into an artificial prison
   dimension.
     Whether new to this continuum or having finally escaped confinement, pruthastans are
   loose on the Engine and the Halo, and even seem capable of troubling those able to live
   on the sun’s surface. Insane and slavering for a taste of reality, they regard all the creatures
   of the Engine—whether automaton, flesh, or biomechanical—as something to be eaten.
   Apparently, they gain sustenance not only from material they ingest, but also from the
   terror their acts inspire.
   Motive: Hungers for any living or mechanical thing; can also consume emotions, as well as          Dimensional modulator,
       any kind of rude matter, and if nothing else is at hand, possibly even spacetime itself        page 79
   Environment: Engine, Halo, and the sun
   Health: 33                                                                                         GM intrusion: After
   Damage Inflicted: 10 points                                                                        striking the character,
                                                                                                      the pruthastan also
   Armor: 3; Armor 10 against heat, radiation, and effects of vacuum                                  destroys or devours
   Movement: Long; long when flying                                                                   a small piece of the
   Modifications: Perception tasks as level 10                                                        character’s equipment.
   Combat: A pruthastan prefers to use exotic
       weaponry, if available. For instance, about
       one in four carries a dimensional modulator.
       Otherwise, a pruthastan’s slam inflicts 10
       points of damage and also requires the target to
       succeed on an Intellect defense roll or suffer 1
       additional point of Intellect damage each round.
       This ongoing psychic leakage continues until
       the target succeeds on an Intellect-based task to
       withstand the fearful intrusion into their mind.
   Interaction: Pruthastans consider all other creatures to
       be nothing more than food. And they love to play with
       their food.
   Use: A pruthastan with a plan—rather than just one causing
       trouble by eating whatever it comes across—might well
       prove to be the powerful mastermind behind any number
       of world-ending plots.
   Loot: Pruthastan lairs are littered with trophies of past
       feedings, which could include a handful of cyphers
       and an artifact or two (including a dimensional
       modulator). However, a hungry pruthastan could eat
       any and all of this.
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                                         RAVVLE	                                                                    5 (15)
                                   Ravvle prefer the stark shadows to the direct searing sunlight. Black as space themselves,
                                   a lone hunter or ravvle raiding party slips up on unsuspecting biomechanical creatures
                                   and automatons in order to destroy them, then salvage useful loot from their remains.
                                   Sure, they could salvage similar components from mute Engine mechanisms making up
                                   their environment, but there is no sport in raiding unintelligent devices. Ravvle glory in the
                                   thrill of the hunt, often taking trophies from defeated foes to adorn their own bodies if they
                                   cannot directly incorporate or ingest it.
                                      Ravvle fight among themselves constantly for power, position, and salvage rights for
                                   recently downed prey. However, those who bear trophies of mighty enemies are sometimes
                                   given first pick. Even among ravvle, there is a sort of honor.
                                      Ravvle are about 12 feet (4 m) tall, ebony skinned, and when they wish to show
                                   themselves, they glow with angry red spots like tiny dying suns.
                                   Motive: Hungers for salvage (especially cyphers and artifacts) from automatons and
                                       biomechanical creatures
                                   Environment: Engine and Halo, alone or in three-ravvle raiding parties
                                   Health: 20
                                   Damage Inflicted: 6 points
                                   Armor: 4; Armor 5 against heat, radiation, and effects of vacuum
                                   Movement: Long when flying
                                   Modifications: Speed defense as level 6 due to quickness; perception and stealth tasks as
                                       level 6
                                   Combat: When a ravvle raiding party sees something they desire, they jet toward it. A
                                       single ravvle attempts to grab and immobilize a target who fails a Speed defense roll
                                       by wrapping many arms and other limbs around it.
                                       On subsequent rounds until the target is able
                                       to escape (a hindered Might task, due
                                       to all the arms), it repeatedly injects
                                       an oily acid that inflicts 6 points of
                                       Speed damage (ignores Armor) as it
                                       breaks down all kinds of advanced
                                       materials, from flesh to synthsteel.
                                   A ravvle regains a number of points
                                       of health equal to the level of the
                                       cypher, artifact, or similar device that
                                       it absorbs into itself on its turn.
                                   Interaction: Ravvle communicate via a
                                       private invisible channel, but can adjust
                                       their speech to a channel that most
                                       other creatures on the Engine can hear.
                                       Sometimes they make demands before
             Wraith, page 122          attacking, enjoying the fear their threats
                                       engender. However, even if they are
      GM intrusion: Instead            given what they want, they may still
      of attacking separately,         attack.
      one of the other ravvles
        also injects a grabbed
                                   Use: Just as the characters seem to
           character, inflicting       be getting somewhere in their
       an additional 6 points          negotiations with a tribe of wraiths
             of Speed damage           or other intelligent species on the
              (ignores Armor).
                                       Engine, ravvle pirates attack.
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                                                                                                            CREATURES
         SPLINE	                                                                    4 (12)
   Protected by metallic red carapaces about 12 feet (4 m) in diameter, most automatons of
   this kind are not motivated by much. Splines spend most of their hours lost in morbid,
   sullen thoughts. They sometimes congregate with others, attempting to find some purpose
   in community and helping their fellows. Some achieve success. However, it wouldn’t be
   wrong to characterize this “species” of machine as dreary and, often enough, welcoming
   the end of their own pointless existence.
     Ages ago, the splines were once mindless automatons integral to various Engine repair          In spline culture, it’s
   tasks. Over time, they evolved minds and culture, forgetting their purpose. That dearth          considered passé and
                                                                                                    childish to want to
   gives many a hollow feeling that only a few ever manage to fill. Those that turn their talents   fix things. How that
   to repair, especially maintenance of their environment, are usually the most fulfilled in any    meme got started is
   gathering of splines.                                                                            anyone’s guess, but it
   Motive: Usually to be left alone to dwell on dreary thoughts                                     probably grew out of
                                                                                                    an earlier epoch’s effort
   Environment: Anywhere on the Engine or Halo                                                      to gain independent
   Health: 12                                                                                       thought by distancing
   Damage Inflicted: 4 points                                                                       themselves from their
                                                                                                    preinstalled program.
   Armor: 1; Armor 5 against heat, radiation, and effects of vacuum
   Movement: Short
   Modifications: Tasks related to repairing the numenera as level 7
   Combat: If forced to defend themselves, splines can produce a cutting electro-force blade
       that can slice through almost anything,
       including armor (except for armor
       reinforced by force fields), inflicting 4
       points of damage. If two or more
       splines are next to each other
       and allied, one can choose
       to use its action to repair a                                                                GM intrusion: The
       damaged spline for 10 health                                                                 cutting implement
                                                                                                    degrades the character’s
       that round.                                                                                  Armor by 1 point on a
   Interaction: Most splines are                                                                    failed Might defense roll.
       gruff, angry at being pulled
       from their internal thoughts,
       and unwilling to indulge the
       desires of others, especially
       non-splines. However, if
       this initial reluctance can be
       overcome, most splines can be
       lured into almost any situation
       by awakening their desire to fix
       machines.
   Use: The PCs are told that a nearby spline
       can fix their sunsuit or augmech.
       However, the spline they find is a
       moody, angry individual without any
       desire to help.
   Loot: A few cyphers can be salvaged
       from a deceased spline.
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                                      STRUT OOZE	                                                                  6 (18)
                                 Strut ooze is a very specific manifestation of rogue nanites that clump together like a great
                                 dark slick of oil that turbidly boils and sparkles, usually on struts along the circumference
                                 facing directly away from the sun. Sometimes it forms great treelike structures connecting
            Strut ooze resting   two different surfaces. Strut ooze is not quite as resistant to heat and radiation as many
      patterns are not unlike    other Engine natives. Usually, it remains quiescent, so much so that most natives don’t go
      how moss grows more
       thickly on the sides of
                                 too far out of their way to avoid a patch.
    trees in the Ninth World       But occasionally, a solar flare, sharp vibration, unexpected play of light, or even unfamiliar
  that get the least amount      chatter over the invisible channels that the strut ooze can apparently “hear” can rouse it.
      of sun; in the northern    That’s when the ooze animates, becoming aggressively inquisitive. It interrogates targets by
      hemisphere, that’s the
       north side of the tree.   absorbing them and breaking them down to base chemicals, not as food, but in the pursuit
                                 of analysis.
                                 Motive: Hungers for information
                                 Environment: Engine
                                 Health: 23
                                 Damage Inflicted: 7 points
                                 Armor: 1; Armor 3 against heat, radiation, and effects of vacuum
                                 Movement: Short
                                 Modifications: Grabbing and holding as level 7
                                 Combat: The strut ooze animates and can batter foes with its pseudopods of dark, oily
                                     substance, attacking up to two targets within immediate range, or one target within
                                     long range by ejecting an oily projectile.
                                 On a hit, the oil clings and attempts to infiltrate a target who must succeed on a Might
                                     defense roll. If they’re successful, the oil fails to find purchase. If unsuccessful, the
                                     target takes 7 points of Speed damage (ignores Armor) every round until they succeed
                                     on a Might defense roll. Meanwhile, the strut ooze is free to make additional attacks on
                                     a target already taking damage. Successful additional attacks don’t inflict more damage;
                                     instead, each one cumulatively hinders the target’s Might defense roll by one additional
                                     step.
        GM intrusion: The        The ooze absorbs the oily residue of a target that is destroyed by the process.
   character must succeed        Interaction: Natives might not take pains to avoid strut ooze, but they try not to provoke
    on an Intellect defense
       roll or be inundated
                                     it. If some method of communication could be established, any given strut ooze has
    with so much detailed            detailed information on almost every other creature, and many individuals, that it has
   physiological knowledge           previously absorbed and analyzed. A potential method of negotiation is offering a new
          of past victims of         object or creature that it can scan in return for other information.
        the strut ooze that
       they are stunned on       Use: An automaton in Wrawn is looking for someone to venture to a dark pool in a nearby
             their next turn.        pocket chamber. Upon investigation, a “lake” of strut ooze is found.
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                                                                                                            CREATURES
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                                     WRAITH	                                                                      4 (12)
                               Wraiths are living creatures capable of existing in the vacuum of space by directly
                               metabolizing high-energy charged particles that are abundant in the void, especially close
                               to the sun. According to wraith lore, the Architects derived them from living creatures
                               similar in form and mind to humans. Even if that could possibly be true, they seem utterly
                               alien in body in the present. Wraiths sometimes conceal themselves in layers of shroud-like
                               tissue, and other times they reveal themselves as wispy, elongated things of glowing red
                               plasma.
                                  As with many other entities encountered in the Engine and the Halo, wraiths can function
                               and work without issue in the sun’s never-ending light. However, wraiths are not a cohesive
                               group; different tribes live all across the Engine, though most of them haunt the Halo.
                               Some are certainly a threat to other creatures, while others (such as some encountered in
          Wrawn, page 39       the city of Wrawn) might see humans as somehow sacred, having been the model from
                               which the wraiths were created by the Architects.
                                  Whatever else motivates a group of wraiths, most are proficient in some capacity in
                               repairing various functions of the Engine and the Halo, and they understand that a threat to
       GM intrusion: The       either is a threat to everything.
  attacked character must      Motive: Varies with individual or group
  also succeed on a Might
        defense roll or take
                               Environment: Anywhere near or in the Engine and Halo
     an additional 3 points    Health: 15
       of ambient damage       Damage Inflicted: 6 points
    and contract radiation     Armor: 10 against damage from fire and radiation
        sickness (page 13).
                               Movement: Short when flying
                                                                            Modifications: Perception and stealth tasks as
                                                                                level 7; understanding, crafting, and salvaging
                                                                                numenera as level 8
                                                                            Combat: Wraiths can unfold from their concealing
                                                                                shrouds and attack with radioactive limbs to
                                                                                deal 6 points of Speed damage from ionizing
                                                                                radiation (ignores most Armor) or, if available,
                                                                                cyphers or artifacts that inflict damage. Some
                                                                                can direct ionizing radiation as long-distance
                                                                                attacks, though doing so costs the wraith 1
                                                                                point of health.
                                                                            Interaction: Wraiths communicate by an invisible
                                                                                channel that many machines can also
                                                                                connect to. They react to outsiders differently
                                                                                depending on the particular group the PCs
                                                                                find. For instance, a particular wraith might be
                                                                                considered a sage by others, and encountered
                                                                                as an urbane purveyor of knowledge. Others
                                                                                may be more dangerous.
                                                                            Use: A ragged band of wraiths that have forgotten
                                                                                their history is encountered in a shuttered,
                                                                                unused section of the Engine. At first, they try
                                                                                to kill anyone that finds them, wanting to keep
                                                                                their presence a secret.
                                                                            Loot: Some wraiths carry valuable items and
                                                                                equipment.
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                                                                                    KARNA’S ETERNAL RETURN
                                                                                                      NPCS
CHAPTER 11
NPCs
   CHEVARA
   A fail-safe function in Phius’s visor imprinted the mind of Chevara (the Aeon Priest
   who originally gave him the device) upon the death of the priest’s physical body. Able to
   interact with the world only through Phius as an intermediary, Chevara convinced him to
   become her partner in saving the world from the Viridian by reigniting the Engine of the
   Gods, as described in chapter 12.
   Motive: Books, knowledge, companionship; to save the Ninth World
   Environment: Almost anywhere books can be found, until events of chapter 12 unfold
   Health: 24
   Damage Inflicted: 4 points
   Movement: Short
   Modifications: Most Intellect-based tasks as level 6; stealth tasks as level 2 due to
       constant murmuring
   Combat: Phius is unable to effectively defend himself physically. However, the
       mechanism invested with Chevara’s mind can produce a short-range sonic blast
       that inflicts 4 points of Intellect damage (ignores Armor) on a target creature
       and everything next to it.                                                                 Chapter 12: The Sun
   Interaction: Phius never quite looks at who he speaks with, and his eye sockets are always     Doth Move, page 126
       hidden behind a visor in any event. But he is friendly and engaging, though most of
       his conversations are interrupted with side questions he asks of the mechanism that        GM intrusion: Phius
       describes the world for him (normally inaudible to others).                                notices something about
                                                                                                  the character that
   Use: Phius inquires after rare books but has recently had a revelation about the imminent      other people never do,
       end of all things. He seeks others to help him travel to Qi so he can warn the Amber       and that perhaps even
       Pope of the danger associated with the breakdown of a prior-world mechanism at the         the character hadn’t
       sun’s edge—something Phius calls the Engine of the Gods.                                   realized (because the
                                                                                                  mechanism saw it and
   Loot: Phius’s mechanism is built into his visor, but it could be salvaged for a few cyphers.   described it to Phius).
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                                      DENIZEN	                                                                       7 (21)
                                The woman known as Denizen is highly modified with the numenera, fusing flesh with
                                various living devices native to a “prison plane” called the Liminal Shore that she claims
                                to have escaped in her childhood. Given that most of her other claims prove to be lies, it’s
                                probable that her origin story mixes as much falsehood with truth.
  Freedom Society, page 51         Since her arrival on the Engine well over two hundred years ago, Denizen has been driven
           Viridian, page 22    to bring it offline, going so far as to create an organization among the natives called the
           Miash, page 139      Freedom Society to help her achieve these ends. Publicly, she describes her aims as helping
        Interpreter, page 41    liberate those imprisoned by ancient directives that no longer have any meaning. Why go
           Wrawn, page 39       through these maintenance tasks each day when the Engine seems fine as it is? Secretly,
       Pruthastan, page 117     however, she wants the Viridian to catch up with the solar system. She has various agents
      Accessing the Control     (such as Miash, first counselor to the Amber Pope, and an instance of herself that counsels
          Center, page 149      the Interpreter in Wrawn) that work toward her aims around the solar system. In addition,
                                she has a pact with the pruthastans, who sometimes aid her.
          Denizen can infect       Currently, Denizen has taken over the Engine’s Control Center.
            automatons with     Motive: Achieve union with the Viridian
      instances of her mind,
        resembling a glob of
                                Environment: Anywhere on the Engine
           nanite protoplasm    Health: 33
   adhering somewhere on        Damage Inflicted: 8 points
       or in the device. Such   Armor: 4; Armor 5 against environmental heat, radiation, and effects of vacuum
     instances are deployed
   around the solar system.     Movement: Long
                                Modifications: Persuasion, deception, and understanding numenera tasks as level 8
      GM intrusion: The lie     Combat: Denizen (and some of her instances) wears nanite battle armor that provides
   Denizen tells confuses an        4 Armor and restores 5 points of health per round. It also provides needful objects,
   ally of the character into
  inaction for a few rounds.
                                    including weapons. For instance, she can project tiny energy orbs at up to three targets
                                    within long range each round. Each energy orb inflicts 8 points of acid damage. The suit
                                                                                can also become effectively invisible (easing her
                                                                                stealth tasks by two steps) if she crouches and
                                                                                doesn’t take any actions. It grants her the ability
                                                                                to fly a long distance each round for up to ten
                                                                                minutes. Finally, it can provide nutrition and
                                                                                filtered water, or even create a small pressurized
                                                                                bubble capable of sheltering up to three
                                                                                other human-sized creatures. It’s effectively a
                                                                                wearable manufactory.
                                                                            Interaction: A consummate liar, Denizen always
                                                                                tries to befriend strangers, especially capable
                                                                                ones. In so doing, she hopes to mislead
                                                                                them into helping her. She reveals her true
                                                                                plans only if forced to, or if confronted with
                                                                                incontrovertible evidence of her actions.
                                                                            Use: The PCs are in trouble, but Denizen shows
                                                                                up and helps them, then introduces herself as
                                                                                a friend—and someone who knows a lot about
                                                                                the Engine.
                                                                            Loot: Denizen’s living combat suit might be
                                                                                salvageable, but it is essentially controlled
                                                                                utterly by a strange sentience extending from
                                                                                the Viridian.
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                                                PART 5:
                                          ADVENTURES
                               SYNOPSIS
                               The adventure is laid out in four parts.          BACKGROUND
                                  Part 1: The Rescue describes a small           The situation setting the stage for this
      Phius Livic, page 123    village where a scholar named Phius Livic         adventure is described in Chapter 1: Engine
                               is desperate for aid. If the characters rescue    of the Gods and Chapter 2: Problems at the
      Chapter 1: Engine of     him from virulent growths infesting a clave,      Edge. To summarize, prior-world architects
        the Gods, page 8       the scholar reveals an even greater threat,       built an engine to move the solar system
                               one so vast it endangers everything on the        away from a threat, and their creation was
      Chapter 2: Problems      planet if his warning is not heeded: the          doing its job until the last few hundred years,
      at the Edge, page 18     Viridian is coming.                               when the Engine of the Gods broke down.
                                  Part 2: The Journey includes a series of          About ten years ago, an Aeon Priest
          Viridian, page 22    encounters for those who decide to help Phius     named Chevara began to notice evidence
                               travel all the way to Qi, where the Order of      that not all was right with the sun. As it
                               Truth must be warned of the coming threat.        happens, celestial phenomena was her
                               If convinced of the need for intervention         favorite topic of study. She came across old
               Evidence of     by being given compelling evidence of             records suggesting that the sun once had
      Malfunction, page 18     malfunction, the Order provides a method of       a tiny “braid” that had not been seen for
                               travel from Earth to the very edge of the sun.    so long that everyone had forgotten it was
                                  Part 3: The Engine details how the             ever a feature. Unfortunately, an accident
                               characters can empower themselves to              killed Chevara’s physical body. Only by dint
                               effectively become agents for change              of an unexpected side effect did her psyche
                               on the structure that is malfunctioning,          survive the event, within an artifact she’d
                               which requires that they find and inhabit         previously provided to a friend and traveling
       Augmechs, page 84       prosthetic bodies called augmechs.                scholar: Phius Livic.
                                  Part 4: Reignition depicts challenges the         With her words to guide him, Phius
                               characters must overcome to restart the           continued Chevara’s work, finally piecing
                               Engine of the Gods, which include finding         together enough evidence to come up with
        Denizen, page 124      and defeating Denizen.                            the broader picture. Collecting a few physical
                                                                                 samples of the effects of the approaching
                               Number of Sessions and Bonus XP: This             Viridian was all Phius and Chevara needed
                               adventure will likely take about eight sessions   to confirm their hypothesis, and provide a
                               to complete, plus or minus a few. Because of      strong case to the Order of Truth in Qi.
                               that, consider providing 1 or 2 additional XP        Collecting that final piece, however,
                               to the PCs at the end of each session, even       turned out to be more fraught than the two
                               if the characters haven’t reached the             had expected.
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                                                                                              THE SUN DOTH MOVE
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    Stranger automaton:          emerged since. He’s wondering if maybe he              The stranger automaton may power up if
         level 6; health 33;     shouldn’t go and check on things, but he’s          PCs attempt to talk to it. The automaton is
  Armor 3; twin long-range
     disintegration beams
                                 too afraid. Especially with the trouble at the      not sophisticated. It refers to itself as “this
      each inflict 6 points      Hothouse also making people edgy.                   one.” It reiterates its purpose, up to a point,
                 of damage         If characters inquire about the clave             including the name Denizen. However, it
                                 (or Hothouse) and spend a little time               doesn’t know who Denizen is, nor where
                                 ingratiating themselves, they can eventually        Denizen can ultimately be found. If asked
                                 learn that Chevara’s death was accidental.          why it wanted to find Chevara, it indicates
                                 She was up on the clave’s exterior doing            that it is to deliver a message, the contents
                                 some work when a rainstorm blew in.                 of which are encrypted. (The message turns
                                 She slipped off, struck her head, and that          out to be a secret directive for the stranger
                                 was that. Not long after, her friend Phius          automaton to immediately kill Chevara.
                                 showed up and took over the place. That             Breaking the encryption is a task hindered
                                 was several years ago. It was during his            by two steps.)
                                 tenure that the Otakans started calling the            If the PCs encounter the automaton before
                                 clave the Hothouse, because he’s the one            checking out the clave, it follows them, either
                                 who introduced all the plants.                      traveling with them (if the characters allow it)
                                                                                     or trailing after them later.
                                 MERN’S SHACK                                           If the PCs don’t check out Mern’s shack
                                 Located just outside of town on Mern’s              first, the stranger automaton surprises
                                 farmstead (which includes a house where he          them while they are investigating the
                                 and his family live with a variety of livestock),   situation in the clave. Its systems note
       Mern’s shack: level 2     Mern’s shack is a rundown wooden structure          the activity there, and it wakes and heads
                                 hardly larger than an outhouse, with no             that way.
                                 windows and a single door.
                                   The door is barred from the inside. If it is      THE HOTHOUSE CLAVE
                                 forced open, the characters find a humanoid         The clave, visible from most locations in
                                 completely wrapped in clothing, sitting in          Otaki, appears as a smaller structure of
                                 a corner with its legs pulled up to its chest.      yellowed synth (the foyer) abutting a much
                                 The stranger doesn’t initially respond to           larger dome constructed of dark metal
                                 queries.                                            and crystal (the terrarium). The crystal is
                                   That’s because the stranger is actually an        translucent, not transparent, but warm,
                                 automaton in a powered-down surveillance            sunlike glows sometimes shine through it
                                 state. Though apparently “dead,” its                at night.
                                 systems are recording everything in the
                                 vicinity of the clave. It was dispatched            FOYER
      Foyer: level 5; attempts   to Otaki to find Chevara, courtesy of a             The foyer has no windows and only a
          to pick the locking    datasphere-coded override instruction from          single door, also of yellowed synth. No one
        mechanism or break
       the door are hindered
                                 someone named Denizen. The override                 comes to the door if anyone knocks upon
                                 instruction wiped away everything else,             it. The door is locked with some kind of
           Denizen, page 124     including what its purpose was before. Not          mechanism.
                                 particularly imaginative, the automaton                If characters gain entry, they discover
                                 simply decided to wait when told of the             a many-roomed space that appears well
                                 Aeon Priest’s death, just in case Chevara           lived in, with a few books on celestial
                                 somehow showed up anyway.                           phenomena, pillows scattered about on
                                     “This one seeks Chevara. This one has been informed that Chevara is no more. So
                                      this one waits. The directive to seek Chevara outweighs all other prior purposes.”
                                                                                                ~the stranger automaton
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   couches, dishes and cups on the tables, and         Given several hours of effort, someone
   so on. Mechanisms and control surfaces are       trained in understanding numenera could
   mixed indiscriminately through the space.        reconstruct the research Chevara started and
   Whoever lives here (not present when the         Phius Livic finished from the records stored
   PCs first enter), they obviously enjoy flowers   in the devices in the chamber. However,
   and other plants, which are potted in every      Phius will gladly tell characters this tale
   corner, hanging from the ceiling in small        directly, if they rescue him. He’s in the
   planters, and lying in various states of         terrarium (as is Lanard the flower seller).
   dissection across small tables.
     At first glance, it seems the foyer            TERRARIUM
   combines living quarters and plant               A sealable entrance, currently closed, leads
   research. However, those who succeed on          from the foyer to the terrarium, which is a
   a difficulty 4 understanding numenera task       dome of translucent crystal hosting riotous
   realize that most of the mechanisms in the       plant growth. Brilliant flowering plants,
   chamber were once used for measuring             hanging vines, trees, shrubs, reeds, and all
   and characterizing distant locations, using      manner of intricate leaf shapes cover this
   something called a “celestial scope” located     wide space. Weirdly, the plants are rooted
   in the adjacent “observing dome.”                in the wreckage of an array of numenera
                                                    devices. At the chamber’s center, something
                                                    bright gleams through the trunks and
      PHIUS “SEES” VIA HIS VISOR                    leaves: the celestial scope.
      From the PCs’ perspective, Phius
      responds to his environment as if he          Dangerous Situation: Phius Livic and              Phius Livic, page 123
      can see it normally. In fact, his visor       Lanard are trapped at the center of the           Lanard: level 2, tasks
      constantly whispers an ever-unfolding         terrarium in a maintenance cubby at the           related to trade and
      description of his surroundings into                                                            flower arranging as level 4
                                                    base of the celestial scope. A flock of several
      his ears. He’s so used to the experience
                                                    dozen murder blooms has them pinned               Murder bloom, page 114
      that he takes in his environment at
      essentially the same rate as sighted          down. The threat may not be immediately
      creatures. But those close to him can         obvious to characters first arriving on the
      sometimes overhear the whispers.              scene. The murder blooms initially appear
                                                    as just more beautiful flowers that come
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                               in various shades of emerald, ruby, and          in the terrarium, which means the murder
                               sapphire. But when these flowers flap their      blooms are always active.)
                               wings and take flight, they swarm and buzz          The lower section has a small maintenance
                               like murder hornets.                             and operation cubby, which currently
                                  Each murder bloom is a challenge to an        contains the missing Otaki resident and
                               average human, so the swarm of several           Phius. They are weak from hunger and
                               dozen blooms (about forty in total) might        thirst, but not dead because they’ve been
                               be something the PCs retreat from, then          able to steal out, grab a fruit or two from a
                               come up with a plan for dealing with. For        nearby tree, then get back to safety before
                               example, murder blooms are repelled by           the murder blooms can reach them. Sooner
                               smoke and inactive in the dark.                  or later, this will go badly for them. They’re
                                  A complicating factor is the appearance       already on the edge of incapacitation.
      Mern’s shack, page 128   of the automaton stranger from Mern’s               Exterior controls (covered in vines) could
                               shack. It may at first seem an ally that can     be uncovered and accessed, though doing
                               help the PCs deal with the murder blooms,        so would require a few rounds for clearing
                               which attack it, too. However, when the          growth, then a round to understand the
                               opportunity presents itself, it tries to kill    numenera quickly enough to turn off the
                               Phius Livic (introduce as a GM intrusion).       scope. If it’s night outside, this might be
                                                                                just the trick for dealing with the murder
                               Celestial Scope: This great mechanism is         blooms. The automaton stranger is a
                               cube shaped, about 40 feet (12 m) to a side.     different matter.
   Celestial scope: level 7;   The upper section of the celestial scope is
  provides real-time image     crystal, while the lower portion is metallic     CONFERRING WITH PHIUS AND CHEVARA
   of distant objects in the
   solar system and galaxy
                               and set into the ground. The upper section       If Phius is saved and nursed back to health,
                               displays a brilliant image of the sun, as        he describes his situation to the characters,
                               bright as the real thing, when it’s night in     beginning with how a “version” of Chevara
                               the Steadfast. (This makes it constantly light   is with him always, talking to him through
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           “Yes, yes, I know. I’ll say it just that way. ‘Travelers, you will not only have our
       thanks; you’ll have the thanks of the entire world if you agree to ward Phius Livic on
        his epic quest bearing a message to the Amber Pope, a message of doom for all the
                          world unless the Engine of the Gods is reignited!’”
                                                             ~Phius Livic, relaying Chevara’s plea
   his prosthesis. And through him, Chevara          noticed. Or if they did, they were silenced
   has a dire warning for the PCs, as well as an     by a mysterious force before anything
   appeal for aid on the grandest scale. Phius       could be done about it. (If no PC makes
   and Chevara ask the characters to safeguard       the connection, an NPC will wonder if
   Phius on a trip to Qi so he can meet with         the stranger automaton’s attack could be
   the Amber Pope and present the evidence of        related. In fact, it is.)
   approaching disaster.                                If the PCs require more knowledge of
                                                     Chevara, she can relate through Phius
   Talking With Phius Livic: Phius often has         the broad outlines of what is described in
   conversations with the mental image stored        chapter 1 and chapter 2. That said, she does      Chapter 1: Engine of
   in his visor, which seems to the uninitiated      not know why the Engine malfunctioned             the Gods, page 8
   as if the man is talking to himself. He’s a       or any details about the conspiracy against       Chapter 2: Problems
   quiet, inward-looking person by nature, but       the Engine other than that there seems to         at the Edge, page 18
   Chevara is always after him to look at this or    be a secret organization in the Ninth World       Engine Malfunctions,
   that, or tell someone something significant.      suppressing research into the sun, one            page 25
   Which is why Phius often begins a sentence        that’s been around for some time. (The            Conspiracy Against
   with “All right, I’ll tell them!” or “You want    details of this conspiracy will become more       the Engine, page 26
   me to look where?”                                clear as this adventure plays out.)
     Phius doesn’t resent Chevara; he has               With Chevara’s death, Phius took over her
   immense gratitude toward her. He just needs       research, which had reached the “gathering
   prodding to move from one issue to the next,      physical evidence” stage. One of the side
   and Chevara is not afraid to provide it.          effects of the approaching Viridian is that
                                                     it has a malefic influence on plants. So
   The Warning: Phius relates that a great           Phius finished the effort that Chevara had
   mechanism rests at the edge of the sun,           started, which was to plant a variety of
   something he calls the Engine of the Gods.        sensitive crops in the observatory and bathe
   Built by one of the prior worlds, the Engine      them—not just in light from the unfiltered
   protected the world for time out of mind          sun through the dome, but all night long,
   from two different threats.                       too, using sunlight from the celestial scope.
      One lesser threat is the aging sun itself,     Chevara hoped this double dose of the
   which will eventually heat the world past its     Viridian-tweaked sun would create physical
   ability to host life—or would have, if not for    changes in the plants.
   the past efforts of the Engine.                      She was correct. The murder blooms,
      The other threat is more serious and           however, proved far more dangerous than
   pressing. The main focus of the Engine was        either Chevara or Phius was prepared for.
   to push the sun and solar system away from           On the other hand, assuming Phius
   a cosmic mistake, an intelligent inversion        survives, he takes a single restrained
   in spacetime called the Viridian, that has        murder bloom (which can be scavenged
   marked the sun as its prey. The Engine kept       from the fight aftermath) in a special
   the sun well ahead of this expanding front        planter, carefully packs it up in a stasis pod,
   of altered, inimical physics.                     and readies it for a trip to Qi to present to
      The problem is, the Engine malfunctioned       the Amber Pope.
   about two hundred years ago. And no one
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                                The Appeal: Chevara and Phius Livic both           If the PCs invest any time in the village
                                ask the PCs to aid in seeing him across the     of Otaki, they may have made other
                                land—a dangerous journey at the best of         acquaintances besides Lanard, such as
         Marana, page 127       times—to the headquarters of the Order          the leader, Marana. If the village was made
                                of Truth, all the way in Qi. Seeing as how      aware of the threat of the murder blooms in
                                things played out in the clave, it’s apparent   the Hothouse, and if the PCs subsequently
              Qi, page 144      that Phius needs protectors at minimum, or      solve that problem, the Otakans are
                                better yet, capable allies committed to the     especially grateful. They give the PCs food,
                                same cause.                                     small gifts (including a couple of oddities),
                                  Will the PCs agree to help?                   and a place to stay for as long as they like.
                                                                                   If it’s made known that Phius Livic and
                                                                                the PCs plan to head out on a long journey,
                                PART 1 WRAP-UP                                  foodstuffs good for an extended trip are
                                The PCs each earn 1 XP if they save Phius       prepared for them.
                                Livic, 1 XP if they save Lanard the flower         In addition, a young starry-eyed woman
  Sansifar: level 3; Armor 2;   seller, and 2 XP if they agree to help Phius    named Sansifar asks to join the group. She
       spear or bow inflicts    journey to Qi and present his case to the       says she wants to see more of the world,
        4 points of damage
                                Amber Pope. In addition, Phius will show        and that she’s good with a weapon. The PCs
                                the PCs to a cache of the numenera that         can take her up on the offer or not. If they
                                he and Chevara previously salvaged from         decline, she may follow after them, secretly
        Cyphers, page 272       the clave, which includes five cyphers. (The    if possible. (If the PCs leave on a vehicle,
                                PCs can try their hand at salvaging the         she may attempt to stow away on it.)
                                clave themselves, if they wish, and pull out
                                another couple of cyphers, or possibly some
        Salvage, page 108
                                other salvage.)
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                                    The harrowers are essentially brigands,        are visible in some exposed cliff faces.
                                 but they’ve been driven into a strange frenzy     A faint transdimensional energy is also
                                 due to the fruit they’ve been consuming. A        associated with the wall. The PCs aren’t sure
                                 lightly growing green fungus infests their        if simply walking through the wall would be
                                 rations (and infects any new rations added),      dangerous. Certainly, wildlife nearby seems
       Gable fruit infection:    and they call the result gable fruit. When        to avoid doing so. Tossing stones or other
                       level 4   under the effect of the altered food, humans      objects through doesn’t have a noticeable
                                 are stronger and faster, a lot more talkative,    effect on the tossed item.
                                 and mentally ill in a way that drives them           Going around the wall will add a few days
                                 toward violence. The harrowers who’ve             to the characters’ trip.
                                 accosted the PCs have been eating the                If the PCs pass through the wall, select
                                 infected food nonstop for several months.         one character to make an Intellect defense
                                 Dealing peacefully with the harrowers is          roll (introduce as a GM intrusion). On a
                                 difficult, because even if the PCs offer          failed roll, the target disappears. Though it’s
                                 tribute, the frenzied humans don’t actually       not immediately clear what has happened,
                                 care. It’s just a pretext for their eventual      the character is transdimensionally
                                 attack. (If a harrower could be non-violently     deflected into another parallel timeline.
                                 neutralized, then prevented from eating           They reappear, as if finishing walking
                                 any more gable fruit, they would revert to a      through the wall, a full minute later,
                                 much more peaceful state and wonder why           from the perspective of everyone who
                                 they are so far from their stilter ranch.)        got through without incident. From the
                                    If the PCs defeat the harrowers and get        affected PC’s perspective, one moment
                                 a sample of the gable fruit, Phius and            they were passing through the wall, and
                                 Chevara claim some for themselves to              the next, they were encased (like an insect
                                 examine. PCs who eat any food found in            in amber) in red crystal that seemed to go
                                 a harrower’s bag risk becoming similarly          on forever. They didn’t need to breathe,
                                 affected. When Phius and Chevara’s analysis       they didn’t feel warm or cold; they just
                                 is complete, they caution against eating          were. Time seemed to forget itself. Then,
                                 it and describe the strange fungus, which         after an interminable period, the PC found
                                 they are pretty sure is more evidence of the      themselves completing the transit, the
                                 Viridian. Phius takes a sample, adding it         memory of their time away already fading.
       Red Crystal (Artifact)    as a complement to the restrained murder          The only souvenir of their unexpected trip is
                     Level: 2    bloom he keeps as evidence.                       a red crystal embedded in their flesh, either
      Effect: Adds 2 points to                                                     in their forehead or in the palm of one hand.
      wearer’s Intellect Pool.   WALL OF LIGHT
       Depletion: 1 in 1d6       A shimmery wall made of nothing but air           CHEVARA’S PLEA
  (check whenever Intellect      is faintly visible rising from the ground into    At some point while Phius is deeply asleep,
           Pool is drained)
                                 the sky. The discontinuity seems to extend        his visor lights up, projecting the image
                                 for miles. It’s possible to see the terrain       of a woman in the garb of an Aeon Priest.
         Wall discontinuity:     through the discontinuity, though hazed           Chevara appears before one or more
                      level 7    with multicolored residue like an oil slick.      characters who are awake (or the image
             Chevara, light         A successful analysis of the wall by PCs       wakes a PC if none are available). She
       projection: level 5 for   with the means to do so reveals that it is        introduces herself and asks if the PC is
           nonphysical tasks
                                 akin to a minor fault in existence, like faults   willing to talk in confidence.
                                         “We are harrowers! We ride where we wish, take tribute wherever we want,
                                       and put the fear of demons in whoever stands against us. Because our strength
                                                                   is equal to demons!”
                                                                                         ~typical greeting of a harrower
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        “My appreciation would know no bounds if you excised my mind from this device
         after we conclude this business. Existence is meaningless if that existence will not
        eventually conclude. Everything we love is dear to us because we understand that,
                                 eventually, it will all pass away.”
                                                                                     ~Chevara
      If the character assents, Chevara explains   boundary is still some ways behind the
   that she is very much invested in traveling     drifting solar system.
   to the Engine and putting things right, if         Above and beyond his concern about the
   it’s possible to do so. However, she has a      stain, Phius is chagrined as well. If the PCs
   favor to ask in return, if the characters are   notice and draw it out of him, he explains
   successful in their venture. She says that      that had he known that a physical, visible
   having her consciousness downloaded             sign of the Viridian would appear “in the
   into the device she’d created for Phius has     iron-winded sky,” he wouldn’t have spent
   allowed her to continue her study of the sun,   so much time trying to force-grow and
   the Engine of the Gods, and the approaching     gather a Viridian-influenced plant sample
   Viridian. And that’s been vital, important      as physical evidence.
   work. But her existence has become a hollow        That may be as far as this encounter
   continuation of her previous self. Days pile    goes: a visible sign that things are changing.
   up even as eternity beckons, making her         However, if a PC has some means to reach
   actions and thoughts seem pointless.            further, either psychically or perhaps through
      If the characters fail and the Viridian      a cypher-mediated channel to ask questions
   catches the sun, well, she expects the worst.   of the datasphere, there is a chance that the
   But if the characters succeed, she wants        Viridian notices the direct observation. The
   the PC to promise to erase her from Phius       character must succeed on a difficulty
   Livic’s visor. Phius almost certainly won’t     5 Might task or gain a psychic disease known
   agree to it; he loves her. The PC, however,     as green dream. The disease manifests as         Green dream, page 24
   could convince Phius to do it, she’s sure,      a sudden chill that passes, only becoming
   adding their voice of reason to her own         more serious after the PC goes to sleep.
   request when the time comes.
      Whether the character agrees or disagrees
   makes no difference at this juncture,           MEETING THE AMBER POPE
   though if Chevara chooses to reveal a           In this section of the adventure, the PCs
   light projection of herself again, she may      have a chance to explore Qi, should they
   mention it in passing.                          wish. When they’re ready, they’re greeted by
                                                   an Aeon Priest named Mecula, who leads
   SKY STAIN                                       them via a dimensional shortcut through
   One evening, one PC spies something new         an extra-dimensional citadel to the Amber
   in the sky: a sort of faint stain, greenish     Pope’s palace. There, they first meet an
   and hazy, like a nebula. Anyone with any        archbishop, who they must convince to
   knowledge of the stars understands that it’s    let them meet the pope. If they succeed in
   a new phenomenon.                               meeting the pope and convincing him of the
     If Phius Livic is told about the faint        danger facing the world, the Order of Truth
   image—or if he hears the PCs discussing         provides aid, information, and a method for
   it—he listens to Chevara describe it through    the PCs to travel to the edge of the sun.
   his visor. Then he nods, indicating that it’s
   almost definitely another characteristic of     NAVIGATING QI
   the approaching Viridian. Somehow, it has       Eventually, the PCs’ journey ends at the         Qi, page 144
   the means to reach out and affect things,       edge of the city of Qi in Draolis. Without
                                                                                                    Draolis, page 144
   despite the fact that its growing physical      contacts or someone else to arrange an
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                               audience with the Order of Truth (and, as       possibly take care of personal business
                               Phius seems determined to do, talk to the       before moving to a phase of involvement
                               Amber Pope himself), the process might          that might not allow them to divert later.
                               seem daunting. Even to those outside            And if a PC has a contact in the Order of
                               the order, his position looms large, and        Truth (which is certainly true if a character is
      Membership Benefits,     the pope is the face—as remote and              a member of the order), they discover that
                 page 216      impersonal as that may be—of the order to       Chevara has already made initial contact,
                               almost everyone.                                as described hereafter under Greetings. But
                                  Depending on their experience in             the additional influence the PC provides
                               large cities, the PCs may be somewhat           through their connection helps prioritize
                               overwhelmed by the massive city of Qi or        Chevara’s request.
                               take it in stride. Qi is an exception when        One way or another, the PCs eventually
                               it comes to large masses of people living       head into the Durkhal.
                               together, compared to the isolation the Ninth
                               World normally imposes on people. But as        THE DURKHAL
                               it serves as the seat of the Order of Truth,    The Durkhal complex at the heart of Qi is
                               many of its citizens enjoy greater access to    almost a city unto itself—a vast sprawl of
                               life-improving systems and devices than the     libraries, laboratories, warehouses, living
                               average villager who regards it all as magic    quarters, and administrative buildings. At
                               and Aeon Priests as sorcerers.                  the center of the complex is the holy palace,
                                                                               serving as residence and office of the Amber
                               ARRANGING FOR AN AUDIENCE                       Pope. More than a thousand people work
                               Phius Livic says there’s no reason not to       and live within the Durkhal. However, the
                               head to the Durkhal immediately, make their     characters are greeted even before they
                               demands to see the Amber Pope, and hope         reach the complex.
                               for the best. The PCs may agree and let him
                               take the lead.                                  Greetings: If the PCs allowed Phius Livic
                                 Alternatively, they may disagree, believing   to take the lead on arranging things, they
                               that they need to, at minimum, buy some         might be surprised that upon entering Qi,
                               supplies, rest up after their journey, and      they are fairly quickly greeted by an Aeon
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        “You are expected. I have reviewed the claims made by our old associate, Chevara,
          and I find them compelling. But your journey to an audience with the Amber
         Pope himself is not finished. Before that can happen, you must also convince an
              archbishop of the Order of Truth that such an audience is necessary.”
                                                                     ~Mecula, Aeon Priest
   Priest named Mecula and several acolytes         dimension. Mecula leads the characters          Mecula: use Aeon
   with large placards reading “Chevara of          through a citadel containing all manner         Priest stats
   Otaki Clave” who are apparently scanning         of weird things that he merely moves past
   the crowd, looking for someone. (Phius           without explanation (including energy            Aeon Priest, page 264
   seems just as surprised.)                        blisters, stuffed creatures of immense size,
      If the PCs tried to arrange a meeting         spinning cubes hanging in the air, and
   with a contact within the Order of Truth         many, many more weird objects). Several
   themselves, this greeting should not come        Aeon Priests work in the Citadel of the
   as a surprise. That’s because their contact      Conduit, and the PCs get the sense that the
   informs the PCs that they have been waiting      place is quite large.
   for the PCs and Chevara to arrive for some          If PCs ask and succeed on an interaction     Access rights to the
   time. Chevara has access—through Phius           task, Mecula explains as they go that the       Citadel of the Conduit
                                                                                                    require a person to
   Livic’s visor—to invisible machine channels      citadel is a secret fortress in a parallel      have a specific kind
   that allow her to communicate with nearby        dimension. Only certain people have access      of nanobot in their
   devices and other compatible numenera.           rights to enter. A doorway can be opened        bloodstream, activated
   She’s been sending out requests for an           only within Qi and a small area outside         by thinking a precise
                                                                                                    combination of thoughts.
   audience ever since they got in range of         of it. Because the distances in the citadel
   Qi. And if the PCs were at all involved          don’t correspond to the distances between
   in requesting an audience through their          destinations in Qi, it is possible to use the
   own contacts, that was enough of a               fortress as a shortcut to parts of the city.
   clincher to bring the characters into the           Mecula quickly leads them through a
   fold and at least introduce them to an           periphery corridor to another wall,
   archbishop important enough to make the          where he repeats the procedure,
   determination whether their entreaty should      which opens a doorway into, he
   be allowed, and if so, in as timely a manner     explains, the palace.
   as Chevara wishes.
      If the PCs didn’t involve themselves,         HOLY PALACE OF
   Mecula wants to put them and Phius up in         THE AMBER POPE
   housing for visiting Aeon Priests for a few      Mecula leads the characters and
   days, while things are sorted out. However,      Phius from their shortcut into what
   a couple of successful interaction tasks         he explains is one of the many wings
   could speed Mecula’s decision to move            of the pope’s grand palace. This
   things forward.                                  structure is a triumph of design,
                                                    and the PCs probably see only
   Citadel of the Conduit Shortcut: When            small parts of it. The hallways
   Mecula is ready to advance the petition for an   are wide and high, made of
   audience, he directs the PCs and Phius a short   polished marble-like stone
   distance to a seemingly blank wall and makes     and lit with indirect lighting.
   a complex hand gesture. A doorway phases         Great pieces of art are
   into existence and he ushers them through,       displayed in alcoves inset
   indicating that he’s taking a “shortcut          along the hall.
   through the Citadel of the Conduit.”               Mecula takes the PCs a
     Through the doorway is what is obviously       few dozen feet to a closed
   an “otherspace,” some kind of artificial         door set with thin metal
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                                       “I’m not the one you have to convince; I’m just making sure you’re not here as
                                    enemies, with some desperate story designed to get you in front of the Amber Pope
                                   so you can attempt to assassinate him. Though I warn you that if you were assassins,
                                                           you’d find our pope a difficult mark.”
                                                                                    ~Nadret Lann, archbishop of Draolis
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   communicates the same way, and, if need         potential problems with the sun. Miash
   be, serve as bailiffs should someone talking    attempts to create a believable counterpoint
   to the pope become aggressive.                  to any narrative the PCs present to argue
                                                   their position.
   Miash, First Counselor: After the jurors
   enter, another human walks into the             Durranet VI, Amber Pope: Finally, a man
   audience chamber. Her body is entirely          enters from the opposite end of the
   wrapped in lengths of yellow cloth, except      chamber, simply walking out of the wall. He
   her unlined, expressive face. Before Mecula     wears shining garments of scarlet, white,
   can tell the PCs who she is, the newcomer       and gold, and a peaked cap that emanates a
   approaches them and introduces herself as       complex aura. Everyone comes to attention,
   Miash, first councilor to the Amber Pope.       and the court jurors formally announce           Miash: level 7;
   Miash seems open, genuine, and friendly.        the man as Durranet VI, the Amber Pope.          persuasion, deception,
                                                                                                    and understanding
   Mecula and the jurors immediately respond       Durranet is wise and has great knowledge         numenera tasks as level 8
   positively to her.                              of the numenera and a comprehensive
      Miash has risen to an ascendant position     understanding of human psychology,               Durranet VI, Amber
   over the last decade, having helped             history, and politics. His mind is already       Pope: level 6; Intellect
                                                                                                    defense, attacks made
   steer the order out of several dangerous        made up about the warning the PCs bring,         with esoteries, diplomacy,
   situations. Many, including the pope, have      but he knows that listening to new evidence      knowledge (history,
   come to trust her take on difficult issues.     on a previously settled topic can’t hurt.        psychology, and other
      Despite her good advice on so many              The pope greets the travelers, then says,     fields), persuasion,
                                                                                                    resisting trickery, and
   other topics, Miash has soured the pope on      “On the advice of Archbishop Nadret, I           understanding numenera
   any alarming news regarding changes to the      have agreed to hear your presentation,           as level 7; health 24;
   sun and plant life. Most of the order accepts   as I have been told that you possess new         Armor 3; special combat
                                                                                                    options (see page 140)
   her judgments on this subject, given her        evidence to support a long-debunked claim.
   other successes. Which means that the           Please proceed.”
   fact that the PCs have managed to get an           Unless the PCs step in, Phius Livic,
   audience with the pope is something of a        speaking for Chevara, presents the same
   fluke; others with similar warnings have not    warning he gave to the characters when they      The Warning, page 131
   gotten this far.                                first spoke with him in Otaki. That warning
      Secretly, Miash is an agent of Denizen.      describes Chevara’s discovery of the Engine      Denizen, page 124
   In fact, she is a mental “instance” of          of the Gods, the problems it was built to        Chapter 1: Engine of
   Denizen, downloaded into an automaton           solve, and the fact that it is malfunctioning.   the Gods, page 8
   body, though one that seems fully human,        He decides not to go into his conspiracy         Chapter 2: Problems
   at least outwardly. Underneath the layers       hypothesis, unless the PCs insist.               at the Edge, page 18
   of fake skin, the Miash body is similar in         In addition, Phius presents new evidence,     Engine Malfunctions,
   some ways to the stranger automaton,            including the murder bloom sample he             page 25
   but far more sophisticated and able to          gathered. He also points out the strange new     Conspiracy Against
   pass as human—especially with a copy of         stain in the sky’s appearance, which can’t be    the Engine, page 26
   Denizen’s mind (which is a glop of sticky       ignored. Certainly, it heralds something dire.   Stranger automaton,
   protoplasm adhering to the machine under        (The pope waves at the well of darkness at       page 128
   the wrappings) providing good ideas in all      the center of the chamber, which resolves as
   areas except when it comes to addressing        a numenera device capable of viewing distant
      “Felicitations and warmest greetings! It’s not often we get complete strangers in the
      court of the Amber Pope. It’s clear that you’re extraordinary people. And unless I miss
      my guess, your knowledge and experience are broad and deep, probably equal in many
      ways to that of the Aeon Priests of the order. I’m so happy to make your acquaintance!”
                                                                                      ~Miash
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                               objects. He adjusts it until it shows the very   •	 The Ninth World is full of dangers of
                               blot Phius describes.)                              the prior worlds, and weird growths and
                                 Everyone listens quietly; however, one PC         mutations are nothing new. We don’t
                               notices that Miash seems to roll her eyes           need to invoke some massive construct
                               when talk of the Viridian comes up (present         pushing the sun around to explain it.
                               as a GM intrusion).                              •	 Miash has personally looked into all
                                 After the PCs and Phius conclude, the             these claims many times, at the pope’s
                               pope turns to Miash. “What do you say to            request, and found them to be false.
                               this new evidence?”                                 As everyone knows, Miash doesn’t do
                                                                                   shoddy work. But to be on the safe side,
                               The Counter-Argument: Miash stands,                 she would be happy to begin a new
                               smiles, and gives a statement that makes            investigation.
                               the following points.
                                 •	 How could something so monumental           SPECIAL COMBAT OPTIONS
                                    as the Engine of the Gods exist, and        OF THE AMBER POPE
                                    the Order of Truth not know about it        Durranet is always accompanied by
                                    before now?                                 protectors, such as the court jurors,
                                 •	 Lately the Gaians have been spreading       who would lay down their lives for
                                    lies and propaganda to weaken the           him. In addition, his esoteries and
                                    Steadfast; clearly, these claims—           equipment are mainly used to keep
                                    obviously believed by these brave but       him out of harm’s way or escape a
                                    naïve souls—are just that.                  dangerous situation. They grant him
                                                                                Armor and resistance to Intellect-
                                                                                based attacks. His peaked cap is an
                                                                                artifact that prevents most people from
                                                                                remembering details about specific
                                                                                encounters with him. He can make a
                                                                                force or fire blast attack at long range.
                                                                                As an action, he can use any of the
                                                                                following abilities:
                                                                                   Command: The target follows his
                                                                                verbal commands for up to one minute,
                                                                                as long as they can see him.
                                                                                   Daze the Crowd: All actions taken by
                                                                                designated targets within an immediate
                                                                                area are hindered for ten minutes.
                                                                                   Fly: For one hour, he can move
                                                                                through the air as effortlessly as walking.
                                                                                   Jaunt: He instantly moves to a known
                                                                                location within 5 miles (8 km).
                                                                                   Know: Once per hour, he can tap
                                                                                into the datasphere and get a general
                                                                                answer about one question.
                                                                                   Override Numenera: He activates or
                                                                                asserts control over a cypher or artifact
                                                                                within short range so it obeys him for
                                                                                one minute. The creature using the
                                                                                object can attempt to regain control on
                                                                                its turn once each round.
                                                                                   Paralyze: One target within short
                                                                                range is held motionless for two
                                                                                rounds, unable to take physical actions.
                                                                                   Scan: Ascertain one valuable bit of
                                                                                information or secret about a target
                                                                                creature or object within long range.
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   The Debate: The PCs are expected to hold           gracious to the bitter end, saying she wishes
   their voices until after Miash speaks,             the PCs no ill will, but maybe it would be
   enforced with a stern glance by the Amber          better for everyone if they gave up on their
   Pope. But after that, the floor is open to         wrong-headed campaign.
   debate. The characters can attempt to                 If the PCs remain certain that Phius Livic
   convince the Amber Pope that what they say         and Chevara are correct, then it behooves         Convincing the Amber
   is true and action is required.                    them to find a way to reach the sun’s edge        Pope: level 6; the PCs
                                                                                                        must succeed on four
      Each time the PCs make an interaction           themselves. Researching such means is not         difficulty 4 interaction
   roll to aid their argument, it is useful if they   impossible, and indeed, Qi is a great place       tasks to convince the
   have a specific convincing point to make.          to do that work. The characters can take on       pope of the problem
   Possible points include the following.             the research tasks described under Preparing      against the advice of
                                                                                                        Miash; if the PCs fail
     •	 Just because we didn’t find it before         to Head Sunward hereafter, though it takes        four tasks before they
        doesn’t mean it can’t exist; we’re always     much longer, they’re not given protective         succeed on four, they
        finding new wonders of the prior worlds.      gear, and they’re not provided with other         lose the argument
     •	 Check your viewing device and scan the        members of a repair crew.                         Chapter 3: Reaching the
        edge of the sun. What do you see?                If the PCs lose the argument and               Sun’s Edge, page 28
     •	 There is a conspiracy, as Miash says,         resorted to violence in the process, they
        but one actively hiding the threat, not       face imprisonment and trial for (as it’s later    “It’s decided. We shall
        manufacturing false danger. And Miash,        spun) attacking the Amber Pope. If it comes       send a repair crew to the
                                                                                                        Engine of the Gods. I can
        under the best possible interpretation,       to that, the characters will need some sort       think of few better suited
        has been fooled.                              of outside intervention to free them.             than you, who, risking
     •	 What would it hurt to apply the resources        Pope Convinced. If he hasn’t already done      everything and in the
        of the order to send a repair crew to the     so (because of an earlier argument), the          face of what the order
                                                                                                        believed, traveled here to
        sun, just to be on the safe side?             Amber Pope spends a few moments fiddling          warn us of our doom.”
     •	 Starting a new investigation into whether     with the viewing pool at the center of the                 ~Durranet VI, the
        a massive threat to everything exists         audience chamber, until the Engine of the                        Amber Pope
        or not would take months or years; we         Gods is revealed, hanging before the face of
        don’t have that long.                         the sun. He vows that a repair crew will be
                                                      sent to the Engine, and nominates the PCs
   Concluding the Debate: Events play out             as a core component of that group.
   differently depending on how well or poorly           If Miash has not been unmasked, she
   the PCs argued the case.                           pretends to be surprised by the revelation
      Wild Card Events. The PCs might become          of the trouble and seems to come around,
   so suspicious of Miash that they attempt to        vowing to do everything she can to make
   pierce her deception (that she is a human          right her earlier mistaken belief.
   being), hoping to win the argument by
   unmasking her as part of the conspiracy. If
   they do this by attacking her, the PCs have        TRIP TO THE EDGE
   a round or two to expose her as a machine          Once the Amber Pope is convinced of the
   before they are targeted by the court jurors,      problem, things swing into motion quickly.
   Mecula, and the Amber Pope himself—plus            If the PCs accept his nomination to be part
   summoned guards and alerted Aeon Priests           of the repair crew, they’ll join in some of the
   of all kinds in the following rounds.              preparations.
      If the PCs do unmask Miash, they need
   only succeed on a single interaction task to       PREPARING TO HEAD SUNWARD
   convince the pope that things are not what         Over the next several days (or weeks, if
   they seem and that his trusted councilor           the PCs need time to take care of personal
   has been part of the problem.                      matters), the characters are directly involved
      Pope Unconvinced. If the PCs lose the           in—or appraised of the results of—several
   argument, the pope concludes the audience          different lines of preparation. In addition to
   by walking out through the back door.              the preparations noted hereafter, the Order
   Miash gives a consoling smile, acting              of Truth offers each PC up to three cyphers
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                               of their choice of up to level 5. The order has   constant hazards. The repair crew will need
                               an impressive library of the numenera.            protection. Thus, the order provides every
      Sun shield, page 76                                                        crew member with a couple of sun shield
         Breather, page 74     Basic Engine Research: With the resources         cyphers and breather cyphers, which will
                               of the Order of Truth behind an inquiry into      grant protection for a few days.
                               the Engine, it takes only a few days (or less,
                               if PCs with expertise pitch in) to lay out the    Better Protection: Given the Engine’s size,
                               broad outline of the information already          a couple of days’ worth of protection won’t
                               uncovered by Phius Livic and presented            be enough to complete the repair. However,
                               as evidence to the Amber Pope. That also          research reveals that nodes referred to as
                               allows other avenues of research and              “flesh shelters” are located around the
                               preparation to unfold.                            structure. One is located extremely close
                                                                                 to Tranquility Port, in a position noted on
                               Travel Target: Research uncovers a site on        the repair crew’s map. According to relayed
  Tranquility Port, page 35    the Engine called Tranquility Port that is        datasphere inquiries, each such shelter
                               designated as a place for traveling craft         contains facilities for biological beings,
         Sunsuit, page 82      to put in, the way ships on water put in at       as well as spare artifacts called sunsuits
                               ports in the Steadfast. The port is noted on      that can provide several weeks’ worth of
                               the repair crew’s map.                            protection while active on the Engine.
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   only as augmechs. Characters who find             that involves verbal invocation and fiddling    Augmech, page 84
   sunsuits may be satisfied with their ability      with devices each carries.
   to move about the Engine, but should they            A portion of the golden fluid rises up
   wish to further leverage their skills, locating   and builds itself into a shell—an Empyrean      Empyrean Coach: level 8
   a depository of augmechs is recommended.          Coach—around the crew. The inside is
   Unfortunately, no query made from Earth is        smooth like an egg’s interior, but soft.
   able to determine the nearest depository on       A single porthole provides a view to the
   the Engine, nor even exactly what augmechs        exterior. Once the shell fully forms, it
   might be. If the characters want these tools,     becomes a rapid direct transference capsule
   they’ll have to look for some when they           that brings everyone inside it from Qi to
   arrive on the Engine (and hopefully find          the Engine of the Gods. Inside the coach,
   Crèche 17).                                       travelers can breathe and act normally, and     Crèche 17, page 37
                                                     are protected from external threats.
   Repair Crew: In addition to the PCs, others          From inside the capsule, subjective
   are named as part of the repair crew. The         transfer time is about an hour.
   PCs might learn their identities beforehand
   at a reception; otherwise, characters find        Gift From Miash: If Miash wasn’t exposed
   out during their leave-taking.                    and destroyed, she plants an extreme            Extreme Detonation
      The other members include a wright             detonation cypher on Sarma. About midway        Level: 10
   named Sarma, the Aeon Priest Mecula,              through the hour-long transference, a PC        Effect: Explodes in
   and Miash (if she was not unmasked as a           notices a strange red glow leaking from the     a 1-mile (1.5 km)
                                                                                                     radius, inflicting 10
   traitor; if she was, another Aeon Priest is       edges of Sarma’s pack (present as a GM          points of damage on
   sent in her place). Phius Livic and Chevara       intrusion). From this point, the PCs have       everything in the area.
   will also be coming along, all else being         about three rounds to defuse or otherwise
   equal, plus any other NPCs who have               mitigate the explosion. Otherwise, it           Sarma: use Wright stats
   become part of the group or who the GM            disables the coach midway between Earth         Mecula: use Aeon
   wants to include.                                 and the Engine, leaving the repair crew         Priest stats
                                                     tumbling and exposed to the void.
   Repair Plan: Unfortunately, only so much             Miash does this even if she is part of the    Wright, page 286
   research is possible about the Engine from        repair crew; she sees herself as expendable,
   the Earth. The repair crew’s first job after      being only an instance of Denizen. But she
   reaching the Engine is to determine what          doesn’t give up her masquerade to stop the
                                                                                                      Aeon Priest, page 264
   has caused the malfunctions. Once those           PCs, should they find the detonation before
   are identified, their charge is to deal with      it goes off or mitigate the damage it would
   each issue as necessary. So it’s an agile         otherwise do. If the PCs keep her with them,    Malfunction, page 25
   plan, to put the best face on it.                 there will certainly be many more ways she
                                                     can attempt to kill off the repair team.
   Travel Method: The Amber Pope provides
   the repair crew with something called
   an Empyrean Coach, which is a direct              PART 2 WRAP-UP                                  Direct Transference,
   transference method of travel that the pope       The PCs each earn 1 XP if they convey Phius     page 29
   himself has used to move great distances,         Livic to the Amber Pope so he can make his
   including once to the moon.                       presentation, 1 XP if they sway the pope to
                                                     act, and 2 XP if they agree to become part of
   LEAVE-TAKING BY EMPYREAN COACH                    the repair crew and travel to the Engine of
   When the PCs are ready, they are conducted        the Gods with the mission to fix it.
   into one of the many basement levels of the
   palace, to a room filled to ankle depth with
   golden fluid that moves and ripples under
   its own power. The repair crew is asked to
   stand at the chamber’s center. Three Aeon
   Priests surround them, then conduct a ritual
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                                                            PART 3: THE ENGINE
                                The Engine (part 3) covers the characters’        in the Amber Pope’s viewing pool. It rapidly
                                arrival on the Engine, their accrual of           increases in size as the coach approaches.
                                important survival gear, and any efforts they       Refer to the read-aloud text under
  Experiencing the Engine,      make to understand the situation and come         Experiencing the Engine. (The Empyrean
                   page 33      up with a plan of action. This part also          Coach has access to invisible machine
                                provides guidance on encounters they have         channels, which it broadcasts audibly inside
                                while moving about the Engine. Ultimately, it     the vessel.)
                                outlines a process characters can undertake
                                that will put them in a position to restart the   Arrival: The coach zeroes in on a boxy
         Part 4: Reignition,    Engine, as described in Part 4: Reignition.       structure that is a synthsteel cube 16 miles
                  page 149                                                        (25 km) on a side, which is attached to an
   Tranquility Port, page 35                                                      exterior Engine strut; this is Tranquility Port.
                                ARRIVAL IN PORT                                   Refer to the full port description for details
                                TRANQUILITY                                       about the area.
                                Assuming the Empyrean Coach was not                  The coach passes through the open gate
                                detonated along the way, its journey to the       (following some kind of invisible machine
                                Engine takes about an hour. The coach             beacon) and puts down on an open pad,
                                shudders as its tremendous velocity slows         one of the few not holding the corpse of
                                several minutes prior to arrival. Characters      an ancient, broken spacecraft. A series of
                                who gaze out the porthole see the vast face       tones sound in the coach, counting down
  Engine Living Conditions,     of the sun, a solar halo that wasn’t visible      from 10. When the count concludes, the
                   page 13      from farther away, and the Engine they saw        Empyrean Coach dissolves gently away in a
                                                                                  haze of dust, leaving all passengers exposed
                                                                                  to vacuum (though not explosively).
                                                                                  Anyone not using a cypher, artifact, or other
                                                                                  protection against the normal Engine living
                                                                                  conditions is immediately afflicted.
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                                                                                                 THE SUN DOTH MOVE
   to learn more about the Engine, Karium               allow the PCs to bypass Wrawn, if their
   believes they’d be best served by heading to         query method is powerful enough. For
   Wrawn (which it will provide directions to).         instance, if the characters have a cypher         Wrawn, page 39
   In Wrawn, it says, the characters can receive        of at least level 6 (such as a datasphere
   wisdom in the Cathedral of Brilliance.               siphon) that allows them to ask the
                                                                                                           Datasphere siphon,
      Ask the Arch: Karium grants the PCs one           datasphere a question, and they succeed            page 277
   more boon: it shows them how to evoke                on the associated use roll, they can learn
   an answer arch. The automaton touches a              that one of the four Control Center keys          Cathedral of Brilliance,
   floor surface, and an arch rises. Using it, the      is held by someone named Keesa in the             page 42
   PCs can attempt to learn about the Engine.           community of Sanctuary, which is located          Keesa, page 50
   Karium says that maybe the characters can            along the repulsor jet.                           Learning About the
   make more sense of it than Karium has ever                                                             Engine, page 35
   been able to.                                        Gameplay Timing: A journey to Wrawn               Sanctuary, page 49
                                                        and the subsequent encounters are likely          Repulsor jet, page 49
                                                        to require one or more additional game
   HOW DO WE REPAIR                                     sessions. That may be fine for your game;
   THE ENGINE?                                          this is already a long adventure. But if
   The repair crew’s goal is to restart the             you’d rather keep things moving, consider
   Engine, which means the characters likely            providing the PCs with a means to quickly
   ask some variant of “How do we repair the            locate a key, such as the one in Sanctuary.
   Engine?” to everything they meet, including          If you’re particularly concerned about time,
   the answer arch that Karium evokes.                  you could dispense with the need for a key
      When they successfully quiz a creature            altogether, allow the PCs to travel directly to
   or system, the answer provided is usually            the Control Center (after they learn about
   twofold, describing the many instances               it), and give them other options for getting
   of lapsed maintenance and materials                  inside (such as overcoming a lockout,             Lapsed Maintenance,
   failure. (Most systems and creatures don’t           similar to the one described for Crèche 17).      page 25
   understand that there’s a conspiracy against                                                           Materials Failure,
   the Engine, because that knowledge is kept                                                             page 26
   secret by its members.)                              ENGINE ENCOUNTERS                                 Crèche 17, page 37
      If characters drill down to figure out the best   Anytime travelers move farther than a             Conspiracy Against
   way to deal with maintenance and materials           few miles between any two points on the           the Engine, page 26
   issues, they learn about the existence               Engine, they may chance upon something
   of something called the Control Center.              of interest (assuming the travelers are not       Accessing the Control
   Apparently, all functions of the Engine can be       already familiar with the route). Thus, as        Center, page 149
   controlled from there. (Residents know the           the characters move from Tranquility Port
   name and can point it out, even thousands            to other locations, they are likely to have
   of miles away through the framework of the           encounters along the way. You can use the
   struts. It is a dome-like bump halfway along         Engine Map Generator to inspire those             Engine Map Generator,
   the cylinder of the Engine, with a beacon on         encounters or randomly generate them.             page 58
   top that shines like a star.)                           In addition, characters making up the
      Any queries about the Control Center              repair crew face one other overarching style
   always come back to one thing: those who             of encounter: those related to the specific
   wish to enter must have a key. Queries               threat by Denizen and her agents.                 Denizen, page 124
   to Engine systems and to most residents
   turn up nothing in regard to a key location.         SURREPTITIOUS SPYING
   Residents advise the PCs to seek Wrawn,              Denizen has taken over the Control Center
   where many things can be learned,                    and uses the monitoring mechanism there
   specifically (as Karium suggested) the               to scan for threats. Eventually, she finds the
   Cathedral of Brilliance.                             PCs and begins to monitor them. The PCs
      Queries about the location of a Control           may be entirely unaware of this; however,
   Center key made by other means could                 give them a chance (presented as a GM
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                               intrusion) to notice—with a successful            TRAVEL OPTIONS
                               perception task—a swiveling camera eye, a         During the course of this adventure, the PCs
                               passing drone stopping and following, and         will have to move here and there around
                               so on. Although it may be beyond them to          the Engine, which is a structure more than
                               figure out who is watching, they may get the      3,000 miles (4,800 km) long. Except for
                               feeling that something is definitely doing so.    the flesh shelter and the crèche, which are
                                  This is how Denizen is able to engineer        relatively close, journeys by foot or augmech
                               various conspiracy encounters the PCs have        will take at least a month, if not more.
                               that are not Miash-related. (It also enables         Alternatively, they could revitalize one
  Desperate Ploy, page 152     Denizen’s last-ditch desperate ploy if none of    of the decrepit craft in Tranquility Port.
  Tranquility Port, page 35    her other attempts neutralize the repair crew.)   If successful, they could fly through the
                                                                                 framework (or around the edges, for safety)
                               CONSPIRACY ENCOUNTERS                             with relative quickness and cut journey
                               If Miash is still part of the repair crew, she    lengths to mere days. The PCs may have
                               attempts to secretly sabotage the characters      additional options, depending on the
                               whenever she can get away with it. For            cyphers, artifacts, or vehicles that they may
                               instance, if she is responsible for tethering     already possess or have the ability to craft.
                               a character to a strut for safety, she cuts the
                               line. If she is entrusted with finding out an
                               important detail, she twists the information.     AQUIRING SUNSUITS
                               And so on. If the opportunity presented could     FROM A FLESH SHELTER
        Preparing To Head      reasonably lead to the quick death of one or      During their preparations before leaving Earth,
        Sunward, page 141      more members of the repair crew, Miash will       it was suggested that PCs find a flesh shelter
                               even reveal herself as an enemy to pull it off.   to acquire longer-lasting sun protection than
                                  If Miash was dealt with previously, other      the few cyphers that were provided to them.
                               agents of Denizen are active across the              If the characters decide to follow that
                               Engine. Their constant activity is the biggest    advice, they already have an idea of where to
                               part of the problem. Either way, the repair       find the nearest flesh shelter to Tranquility Port.
                               crew’s arrival via an Empyrean Coach              (Alternatively, Karium can direct them there.)
            Nardan Flesh       was marked by Denizen, who has all the               The closest one is Nardan Flesh Shelter,
          Shelter, page 36     instruments of the Control Center at her          and reaching it requires the characters to
      Moving Through the       disposal, and thus begins a campaign of           move through the Engine along a strut for a
         Engine, page 34       surreptitious spying. She dispatches various      distance of about 10 miles (16 km). Refer to
                               agents (of increasing power each time,            the full flesh shelter description for details
                               should characters best the previous one) with     about the area.
       Automaton: level 6;     instructions to take the repair crew down.           As described in the Nardan Flesh Shelter
   health 33; Armor 3; twin                                                      section, the emergency automaton Nardan
  long-range disintegration
       beams each inflict 6
                               Automatons: Two humanoid automatons               has identity issues. If the PCs can appease it, it
          points of damage     completely wrapped in layers of cloth—            offers them each one sunsuit from its stores.
                               which look remarkably similar to the
          Sunsuit, page 82     stranger automaton met all the way back in
                               Otaki—waylay the repair crew.                     AQUIRING AUGMECHS
         Splines, page 119                                                       FROM CRÈCHE 17
                               Splines of Freedom: A group of five               As another part of their preparations
      Pruthastan, page 117     red-carapaced automatons (splines) who            before leaving Earth, it was suggested that
  Pruthastan Note: If the      make up a far-flung cell of the Freedom           PCs improve their odds of success on the
   PCs haven’t exchanged       Society are activated and sent to intercept       Engine by accessing tools described as
   their regular bodies for
   augmechs (page 84) in
                               the repair crew.                                  augmechs from a crèche.
  Crèche 17 (page 37) and                                                          If the characters decide to follow that
       they are not at least   Pruthastan Menace: A bizarre creature of          advice, they already have an idea of where
     tier 5, the pruthastan    matter and energy (a pruthastan) attacks          to find the nearest crèche. (Alternatively,
    encounter may be too
           tough to survive.   the repair crew.                                  Nardan can direct the repair crew there.)
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      The closest one is Crèche 17. Reaching it     want to be part of something—anything,         Crèche 17, page 37
   requires that characters move through the        really. And if the PCs present a good-enough
   Engine along a strut for a distance of about     case (or a grand-enough lie), they can
   500 miles (800 km)—too far to travel if the      potentially get the splines on their side.
   PCs have only a few days’ worth of protection      Characters who use the telepresence
   from the high-radiation vacuum environment.      control chairs associated with the crèche to
   Hopefully, they’ve acquired sunsuits or          control augmechs must leave their actual
   something similar. Refer to the full crèche      bodies behind in Crèche 17. Those bodies
   description for details about the area.          are potentially vulnerable, so it would be
                                                    best for the PCs to make some kind of deal
   Cult of the Serene Sleeper: As noted in the      with the splines, who can act as caretakers
   Crèche 17 section, a cult of splines and their   of the PCs’ actual bodies while they control
   leader the Liturgist use the crèche as their     prosthetic ones.                               The Liturgist, page 38
   temple. Unless the PCs want to fight the
   cult, they will have to sneak in, make a deal
   with the Liturgist, or come up with some         TRAVELING TO WRAWN
   other strategy to claim the augmechs. The        If the characters lack access to powerful
   PCs may not realize it at first, but splines     divinatory numenera to find a Control
        “You threaten the peace I’ve brought to the hearts and minds of these splines who
        revere the sleepers. Tell me, for what reason—and it had best be a grand reason—
                              should we disrupt our comforting rituals?”
                                                                              ~The Liturgist
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                                 Center key, they may be forced to travel to         who can be found in the community of
             Wrawn, page 39      Wrawn, on the advice of Karium or others,           Sanctuary. With that information in hand,
                                 and petition the Cathedral of Brilliance for aid.   the PCs can navigate to that location on
                                    Refer to Wrawn’s entry for a full                their own.
                                 description of this mega-city. The PCs
                                 have as many opportunities for distraction
                                 there as they would in any metropolis,              SEEKING SANCTUARY
                                 and probably more, since Wrawn is likely            If the PCs discover that they need a key to
                                 bigger than anything the characters have            enter the Control Center, they may learn that
         Sanctuary, page 49      previously seen. However, if they’ve come to        one is held in Sanctuary. If the characters
                                 the city, it’s likely because they want answers     find their way to the pocket chamber
      Cathedral of Brilliance,   from the lliran in the Cathedral of Brilliance.     that houses that community, refer to the
                     page 42                                                         Sanctuary entry for full details.
              Keesa, page 50     Petition the Cathedral of Brilliance: The              As noted under Keesa’s description, she
         Expounder, page 43      characters eventually find an Expounder             won’t just give away her treasured key to
                                 willing to hear their case (possibly after          anyone who asks. The PCs will have to
            73LL1N, page 42      73LL1N, a helpful automaton, makes the              convince her somehow that their need
                                 introduction). The Expounder says that              trumps all other priorities. If the characters
                                 if the characters are willing to undergo            are the ethical sort, they can try to get Keesa
 Trial by Mending, page 43       a Trial by Mending in the Cathedral, and            to at least accompany them to the Control
                                 they succeed, they will be given access to          Center and use the key for them. But only if
                                 an oracle that can answer any question              they first do a favor for her.
                                 put to it, no matter how obscure or secret.
                                 However, if the characters fail in their trial,     Keesa’s Favor: A dangerous fungal
                                 they will be treated like any other failures,       growth is advancing in fits and starts, one
                                 punished like the criminals they are now            silvery metallic nodule at a time, toward
                                 judged to be.                                       Sanctuary. A group of ten individual
           Chytrid, page 103                                                         growths—chytrids—has already sprouted
                                 Cathedral Oracle: If the characters succeed         up unexpectedly inside the community. That
                                 in their trial, they are ushered into a chamber     area has been evacuated, but Keesa fears
                                 containing a massive floating spherical             the worst. If the PCs clear out the nodules,
        Oracle: level 9, tasks   device, which is the Oracle, and asked to           she agrees to accompany them to the
        related to knowledge     submit their question. The characters are           Control Center.
                   as level 10
                                 granted a single question for the whole                Before that, she offers them a place to
                                 group, so they should make it count.                rest (whether they are present in the flesh
                                    They probably ask for the location of an         or need time to unplug from their augmech
                                 accessible Control Center key. If so, they          control chairs). She also offers each PC a
                                 are appraised of someone named Keesa                couple of random cyphers from her stocks
                                                                                     before they head to the Control Center.
                                                                                     Finally, if the PCs don’t have a vehicle
                                                                                     capable of quick travel, she offers them
       Hover disc, page 174                                                          hover discs (modified for use by augmechs,
                                                                                     if necessary).
                                                                                     PART 3 WRAP-UP
                                                                                     The PCs each earn 1 XP if they found and
                                                                                     claimed an augmech, 1 XP if they uncovered
                                                                                     the conspiracy led by Denizen, and 2 XP if
                                                                                     they find a key (or some other means) to
                                                                                     enter the Control Center.
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                                          PART 4: REIGNITION
   Reignition (part 4) is where the characters       indicated that there seemed to be an
   enter and explore the Control Center for the      instability within the Control Center. He
   Engine of the Gods. Before they can start         doesn’t know what it is. But he offers the
   putting things right, they must clear out         aid of his ambassadors to the characters if
   Denizen and her forces, which currently           they allow him to continue observing; he is
   control the strategic stronghold.                 as concerned with the health of the Engine
                                                     as they are, if not more so.
   ACCESSING THE                                     Opening the Door: If the PCs have the key,
   CONTROL CENTER                                    it’s easy to open the door. Otherwise, it’s
   Visible from many places across the Engine,       nearly impossible to get inside (unless
   the dome-like shell of the Control Center is      you’ve decided the characters have an            Control Center
   the size of a small moon. Indeed, its opaque      alternate way that could work).                  shell: level 10; tasks
                                                                                                      to penetrate, break,
   outer surface is pocked and scarred with             However the door is opened, the control       or pass through
   craters from random space debris, and from        panel lights up with a green glow, and a         transdimensionally
   weapons used long ago by powerful beings          voice (transmitted over invisible machine        are hindered
   who tried to get in without a key.                channels) calls out “Who’s there? Never
                                                     mind, I see you. You’ve gotten much farther
   ENTRY ALCOVE                                      than I first suspected. Does that embolden
   An invisible machine channel beacon aids          you? It should not. You must know by now
   anyone looking for the Control Center             that I never give up, and with each defeat,
   entrance on the immense expanse of the            I come back twice as strong. Enter, and
   dome, guiding searchers to a mile-wide            you will assuredly die. That’s not a threat.
   alcove about halfway up the sternward side        It’s just what will happen.” The voice is, of
   of the dome, which means it’s normally dark       course, Denizen’s, and it sounds remarkably
   as it faces away from the sun. Set into the       like Miash’s voice.
   alcove’s deepest recess is a 300-foot (90 m)         The corridor revealed beyond is the
   diameter circular entrance, filled with an        entrance tunnel.
   iris-like door that is normally shut. A control
   surface next to the door provides limited         CONTROL CENTER LAYOUT
   interaction options, as well as an orifice in     Nearly all of the moon-sized structure holds
   which a Control Center key can be used.           massive vats of inactive nanites of various
   Awakening the control surface causes bright       grades (specialized for repair, defense,
   floodlights to snap on, illuminating the          and less easily understood purposes) or
   entire alcove.                                    machinery capable of manufacturing the
                                                     same. Only a relatively small portion is
   Alcove Observers: A couple of silver-blue         easily accessible; that’s the portion shown
   beings shaped like floating pillars with          on the map.
   heads of burning translucent flame
   around an eyelike core stand quietly near         ENTRANCE TUNNEL
   the entrance, waking to flame when the            A 300-foot (90 m) diameter circular corridor
   floodlights snap on. These are Meshala’s          leads several miles sunward into the             Meshala, page 48
   ambassadors. They were dispatched here            structure. The corridor contains a light strip   Meshala’s ambassador:
   by Meshala in the last few years. Refer to        providing bright illumination in any area        level 6
   Meshala’s description for full details on         where systems detect movement. Usually,
   his outlook; he can speak directly through        the entrance is empty, even if Denizen is
   his ambassadors. If cordial relations             aware of the characters’ approach.
   are established, he explains that he sent
   ambassadors here because his systems
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                                1. INFECTED NEXUS                               5. HUB
                                A meeting of corridors provides visitors                         READ ALOUD
                                with the choice of several possible paths       This circular domed chamber is miles across.
                                in this blank chamber a half mile (800          The floor and curved dome are patterned
                                m) wide and 5 miles (8 km) long. It’s not       with dense lines of coppery metal inscribed
                                immediately obvious which way the hub           in a ceramic-like substrate. A subsonic hum
                                chamber lies.                                   vibrates through every surface. In the far
                                   A Viridian hazard is also present, visible   distance, at what might be the chamber’s
      Yellow grass (Viridian    as spots of yellow grasslike growths on all     center, a red light pulses periodically
             hazard): level 5   surfaces. Those who pass through and are        upward toward the dome’s crown.
                                not already touched by the Viridian must
                                succeed on a Might defense roll or discover       Unless the PCs took extraordinary steps
                                small blades of the same growth on their        to conceal their arrival, Denizen (at the
                                dermis. Though the grass is apparently          dome’s center) knows they have entered the
                                benign, defense rolls of any creature bearing   Control Center. She uses this main chamber
                                the growth are hindered if attacked by other    to throw her final defenses at intruders as
                                creatures infused with Viridian influence       they advance across the area. The defenses
                                (such as pruthastans, Denizen, or any of her    include three layers, a desperate ploy, and
                                instances). Removing the growth requires        Denizen herself. Depending on how the PCs
                                thorough scrubbing and a successful             approach, they may face each defense in
                                healing task (even if removing it from an       turn, trigger more than one of them at once,
                                augmech or automaton dermis).                   or trigger them out of order.
                                                                                  Characters can face each defense head on
                                                                                and try to defeat it, attempt to evoke an arch
                                                                                to gain local control and mitigate or dismiss
                                                                                a defense, or do a little of both.
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                                   Unlike regular plasmars, those ready to defend the Control Center are reconstituted
                                                  instantly from the center’s feedstock of silver nanites.
                                  Outer Defense Layer: If characters pass          Prior to Denizen’s entry to the Control
                               into, go through, or appear on the opposite       Center, another couple of plasmar platoons
                               side of the dome’s outer perimeter, the           was released when the middle defense
      Pruthastan, page 117     coppery metal inscribed in the floor of this      was activated. Now, two pruthastans are
                               outer band flashes red. Dispatched from           dispatched instead, reconstituted from
                               tiny nooks in the dome overhead, a platoon        green nanites.
       Plasmars, page 116      of thirty plasmars are ejected. The plasmars
                               are able to ride the lightning of energy fields   Inner Defense Layer: This defense is the
                               that crisscross the chamber and essentially       same as the middle defense layer, though
                               teleport around it as an action. Unlike           this force field seals off only the heart of the
                               regular plasmars, those ready to defend the       chamber where Denizen waits. And instead
          Drahq, page 104      Control Center are quickly reconstituted          of plasmars or pruthastans, a drahq is
                               from the center’s feedstock of silver nanites.    reconstituted to defend her.
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                                  of spending the time to do it and waiting to      take some time to build up enough distance
                                  see the results.                                  to completely extinguish its effects.
                                                                                      Likewise, heat-based hazards don’t go
                                  BY ENGINE LIGHT                                   away overnight. Still, they don’t get worse,
                                  About ten hours after the repair crew             and over time, they improve.
                                  retakes the Control Center and resynchs the         In much the same way that most people
                                  nanite substations, the Engine restarts.          in the Ninth World didn’t realize they were
                                                                                    coasting into a disaster, most don’t realize
                                                  READ ALOUD                        they’re now accelerating away from one. Of
                                  A shudder passes from one end of the              course, the characters know it, as does the
                                  Engine to the other as golden light spills        Order of Truth.
                                  from sternward, enveloping the framework
                                  in a warm glow. Thin at first, but growing        In the Case of Failure: The effects of the
                                  longer and steadier with each passing             Viridian multiply. In just under a year, the
                                  minute, a braid of fire curls from sternward,     intelligent inversion of space overtakes the
                                  silent but steady as a beam of starlight in       solar system, completely rewriting it. Even
                                  the vacuum.                                       the most advanced numenera can’t see
  Chevara’s Plea, page 134                                                          what happens after that threshold, returning
                                    If Phius Livic is still with the characters,    only static, as if all the laws of cause and
        If the characters can     his visor creates a full-size three-dimensional   effect are undone. Perhaps in a parallel
             devise a physical    projection of Chevara. She pronounces,            dimensional strand, things proceed better.
       body for Chevara, she
         might be convinced
                                  “Once again, the sun doth move.”
         to change her mind                                                         In the Case of Success: The PCs each earn
      regarding deletion. It’s                                                      1 XP if they make it into the hub, 1 XP if
    the existence within the
  constrained environment
                                  PART 4 WRAP-UP                                    they defeat Denizen, 2 XP if they restart
         of the visor that has    Even if everything goes according to plan,        the Engine, and 2 XP if they do as Chevara
      her looking forward to      the Engine restarts, and the conspiracy           asked them and delete her from Phius
       nonexistence. With or      of Denizen is crushed, it takes years for a       Livic’s visor (which he can’t bring himself
       without Chevara, the
                                  change to occur in the Ninth World. That’s        to do). Even if the Ninth World is saved, not
     visor retains its original
       function, serving as a     because even though the Engine begins to          every creature within it wishes to endure
  sight prosthetic for Phius.     pull away from the Viridian once more, it’ll      beyond the achievement of their life’s goals.
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CHAPTER 13
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                                  •	 Six people in a burning building suffer        BRIGHT AS THE SUN WRAP-UP
                                     from smoke inhalation. Finding each            The PCs each earn 1 XP per successful
                                     requires one perception task.                  heroic act. In addition, grateful survivors
         Cyphers, page 272        •	 Ten people are too frightened to               give them a handful of cyphers.
                                     run from Suneko’s advance. Three
                                     persuasion tasks embolden them.
                                  •	 Fire threatens the stable that holds a means   RAY OF HOPE
                                     for dozens to escape. Four Might tasks         Once Suneko devastates a location, it
      Diplomat (Kasanera),           put out the fire (if the PCs can find water,   disappears for weeks at time. No one
                 page 285            shovels, or other smothering equipment).       knows where (or is motivated to go
                                                                                    looking). Surviving Suneko may be cause for
                               Run Away. When the PCs finally flee, they            celebration among the characters. Others
                               are chased out of town by a couple of                were not so lucky.
          Auspar, page 149
                               Suneko secondary effects.
                                                                                             REQUEST FOR AID
                                                                                             A diplomat named Kasanera (who
                                                                                             was among those the PCs rescued)
                                                                                             describes Suneko’s general nature.
                                                                                             More importantly, the scholar
                                                                                             explains how Suneko is advancing
                                                                                             in a rough line toward the city of
                                                                                             Auspar. (If Auspar is not appropriate
                                                                                             for your Numenera campaign,
                                                                                             choose a city that works better.)
                                                                                                Kasanera reveals that she is
                                                                                             an official of Auspar. She was
                                                                                             dispatched to determine if the
                                                                                             rumors of Suneko’s approach
                                                                                             were true. She’s definitely been
                                                                                             convinced and, moreover, feels that
                                                                                             she doesn’t have time to return
                                                                                             and make a report. Instead, she
                                                                                             asks the PCs to help her uncover
                                                                                             a mighty machine of the prior
                                                                                             worlds, known as “the Mega”
                                                                                             according to two-hundred-year-old
                                                                                             reports by Aeon Priests. She has
                                                                                             only secondhand knowledge of it
                                                                                             and doesn’t know exactly what the
                                                                                             Mega is, only that the Aeon Priests
                                                                                             indicated that their discovery was
                                                                                             “a machine capable of neutralizing
                                                                                             a titanothaur.”
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   device and bring it back before Suneko           (Alternatively, instead of a dead end, the        If the PCs have a
   strikes again, or maybe not.                     characters could run into an issue, such as       vehicle or other suitable
                                                                                                      numenera, they can
     Along the way, the characters spot a           a colony of shinspinners or a synth eater,        drastically reduce
   philethis, apparently captured in a metallic     that they need to resolve to get the Mega         their travel time.
   cage by a group of bandits. If the PCs chase     operational.)
   off the bandits, the philethis tells them, “If      A PC who makes an Intellect roll after
   the augmech wakes, don’t look directly into      three successful navigation tasks discovers        Philethis, page 247
   the green.” Then it teleports away, revealing    that one of the lines inscribed along the          Bandit, page 264
   that it could have done so all along.            service corridor is a main route (shown on
                                                    the Mega Interior map.)
   THE CRÈCHE                                          The Mega is like a thirty-story building
   A slanted, bluish metal surface emerges          fallen on its side. Instead of being               Shinspinner, page 276
   from the drit, creating a sloping plane some     comprised of a progression of floors,              Synth eater, page 277
   40 feet (12 m) long and wide emerging            it’s tunneled with service corridors,
   from the ground; more is obviously buried        plus occasional chambers cramped
   beneath. Kasanera’s notes say that the           with machinery. Options for salvage are
   Mega is inside.                                  everywhere. But each time a character does
      In fact, the Mega doesn’t reside in a         so, they must succeed on an Intellect task
   crèche; it’s just lying loose near the surface   to salvage carefully enough so they won’t
   of the Steadfast, mostly buried except for       have to repair that damage later, once they
   the exposed section described. Nothing           figure out that they’re inside the Mega itself,
   from the exterior visibly suggests to the PCs    and not a structure containing the Mega.
   that the sloping metal surface is actually a
   small section of a giant, inactive automaton.    Area 1. A bulky machine hums, audible
                                                    as the PCs approach. Characters within
   ENTERING THE MEGA                                immediate range of it must make a Speed
   A thorough search of the slope reveals that      defense roll or a mechanism deploys a
   a large metallic panel can be folded back,       turret and sprays them with a frictionless,
   giving access to a control surface. With         yet clinging fluid that hinders all physical
   a successful difficulty 4 understanding          tasks and renders movement almost
   numenera task, the PCs can use the               impossible until it can be removed.
   controls to cause a larger area to slide
   open, revealing a narrow corridor contoured      Area 2. As area 1, but the machine is broken,
   with inlaid lines of various types of metals     eventually requiring repair if the Mega is to     The Mega uses
   leading inward. This corridor leads to area 1.   be used.                                          bio-circuitry derived
                                                                                                      from plants, rendering
                                                                                                      it vulnerable to the
   EXPLORING THE MEGA                               Area 3. This large chamber contains               Viridian (page 22).
   A network of narrow service corridors            several bulky devices. Before the PCs
   burrows through the Mega. Each corridor          can investigate, they must deal with the          The Mega, page 99
   bulges with metallic protrusions, glows, and     astraphin monolith that hovers in the center      Astraphin monolith,
   thick cords partially embedded in the floors,    of the chamber like a guard animal. Once          page 23
   walls, and ceilings. Moving through the          that threat is dealt with, the characters
   corridors is akin to spelunking because the      discover that the machines have one
   PCs must sometimes squeeze, sometimes            purpose: to occasionally pull a 30-foot
   climb, and sometimes face precipitous            (9 m) long canister out of storage in one
   drops. And like spelunking, it’s easy to         wall and then insert it like a peg in a slot in   Exploring the Mega:
   become lost while exploring the Mega.            the other wall. A successful understanding        level 5 for related
                                                                                                      defense rolls and tasks
   Initially, each time the PCs move more than      numenera task reveals that the canisters          (including repair tasks)
   a short distance along a corridor, they must     are power sources known as protomatter.
   make a successful navigation or perception       Only a single protomatter canister remains
   task, or they come to a dead end and have        in storage, ready to be slotted; all the rest      Protomatter, page 112
   to retrace their steps and try another route.    are empty.
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                                 Area 4. This machine-filled chamber                characters either make their defense roll or
                                 features three fixed throne-like chairs, a         fail but recover consciousness, the Mega
                                 desiccated humanoid corpse slumped in              can be activated and piloted.
                                 one. These are machines that allow users to
            Piloting (Cockpit    pilot the Mega. Three other chairs are set at      RAY OF HOPE WRAP-UP
           Control), page 86     secondary stations.                                The PCs each earn 1 XP per repair they had
                                    An understanding numenera task allows           to make to activate the Mega, and 1 XP if
                                 the PCs to realize, possibly for the first time,   they activate it.
                                 that they’re in the Mega, that the Mega is
                                 actually an enormous augmech, and that for
                                 best performance, three pilots are preferred       DAY OF RECKONING
                                 (as described in the Mega entry in chapter 9).     Operating a 300-foot (90 m) tall automaton
           Augmech Control,         Before the PCs can attempt augmech              from a cockpit with full viewscreens is an
                   page 84       control (and specifically, controlling the         impressive experience. Characters not
              Controlling the    Mega), they must repair the machine in area        directly involved in piloting can operate
              Mega, page 99      2, plug in the last canister of protomatter        secondary systems, including sensing
          Operate secondary      in area 3, and deal with any other issues          and navigation, engineering, repair, and
          systems: level 5 for   they stumbled upon while exploring. If they        communication. In addition, PCs not stuck
      related tasks (including
                 repair tasks)
                                 salvaged any machines along the way, they          to a piloting chair can move about inside
                                 may have to repair those as well.                  the Mega, should such a need arise (as
                                    Once repairs are complete, one final            it may, if they engage Suneko). Further, a
                                 hidden issue remains. The PCs must make            character at a secondary station notices that
                                 an Intellect defense roll each time they           the Mega has only enough power from the
                                 strap into a pilot chair, or they fall into a      last protomatter charge to allow it to remain
      Green dream, page 24       deep sleep and become infected with green          active for about a month or for one big
                                 dream. They can attempt another defense            fight, whichever comes first.
                                 roll every few rounds, or someone can                 If the PCs didn’t have the use of a vehicle
            Suneko, page 121     pull them out of the chair. Once enough            on the way to the crèche, their return trip
                                                                                    using the Mega is much faster, given its
                                                                                    flying capability. A successful navigation
                                                                                    task coupled with a successful sensing
                                                                                    task at a secondary system can pinpoint
                                                                                    the energy signature of Suneko, which is
                                                                                    becoming active again and just reaching the
                                                                                    edges of a major population center (Auspar
                                                                                    or another city you chose).
                                                                                    FACE OFF
                                                                                    Though it may seem like a straight-up fight
                                                                                    between the PCs in their augmech and
                                                                                    Suneko, several complicating factors arise
                                                                                    during the conflict.
                                                                                      The tasks, attacks, and defenses made
                                                                                    by PCs piloting the augmech in the fight
                                                                                    are usually difficulty 10 (equal to Suneko’s
                                                                                    level). However, tasks by characters
                                                                                    operating secondary systems are difficulty 5,
                                                                                    unless noted otherwise. Most of the conflict
                                                                                    complications should be introduced as GM
                                                                                    intrusions, at least the first time they are
                                                                                    used. Complications include (but are not
                                                                                    limited to) the following.
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                                                   INDEX
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