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Adf - Kopya

The document contains information about different weapon components including reloading animations, attachments, and flashlight settings. It includes details for various reload animations and attachments like grips, rails, and flashlights. Flashlight settings define properties for the light intensity, color, range, and animation bones.

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facr5bcx
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
84 views29 pages

Adf - Kopya

The document contains information about different weapon components including reloading animations, attachments, and flashlight settings. It includes details for various reload animations and attachments like grips, rails, and flashlights. Flashlight settings define properties for the light intensity, color, range, and animation bones.

Uploaded by

facr5bcx
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<?xml version="1.0" encoding="UTF-8"?

>

<CWeaponComponentInfoBlob>
<Datr</PedUnHolsterClipId>
<PedUnHolsterCrouchClipId>Unholster_Crouch</PedUnHolsterCrouchClipId>
<PedUnHolsterLeftCoverClipId>low_l_unholster</PedUnHolsterLeftCoverClipId>
<Pe
<PedIdleRedClipId>
<WeaponAimReloadEmptyClipId>W_RELOAD_AIM</WeaponAimReloadEmptyClipId>

<WeaponLowLeftCoverReloadClipId>W_Reload_Low_Left</WeaponLowLeftCoverReloadClipId>

<WeaponLowRightCoverReloadClipId>W_Reload_Low_Left</WeaponLowRightCoverReloadClipId
>
</Item>
<Item type="CWeaponComponentReloadData">
<Name>RELOAD_LARGE</Name>
<PedIdleReloadClipId>Reload_Aim_L</PedIdleReloadClipId>
<PedIdleReloadEmptyClipId>Reload_Aim_L</PedIdleReloadEmptyClipId>
<PedAimReloadClipId>Reload_Aim_L</PedAimReloadClipId>
<PedAimReloadEmptyClipId>Reload_Aim_L</PedAimReloadEmptyClipId>

<PedLowLeftCoverReloadClipId>Reload_Low_Left_Long</PedLowLeftCoverReloadClipId>

<PedLowRightCoverReloadClipId>Reload_Low_Left_Long</PedLowRightCoverReloadClipId>
<WeaponIdleReloadClipId>w_reload_aim_l</WeaponIdleReloadClipId>
<WeaponIdleReloadEmptyClipId>w_reload_aim_l</WeaponIdleReloadEmptyClipId>
<WeaponAimReloadClipId>w_reload_aim_l</WeaponAimReloadClipId>
<WeaponAimReloadEmptyClipId>w_reload_aim_l</WeaponAimReloadEmptyClipId>

<WeaponLowLeftCoverReloadClipId>W_Reload_Low_Left_Long</WeaponLowLeftCoverReloadCli
pId>

<WeaponLowRightCoverReloadClipId>W_Reload_Low_Left_Long</WeaponLowRightCoverReloadC
lipId>
</Item>
<Item type="CWeaponComponentReloadData">
<Name>RELOAD_DEFAULT_WITH_EMPTIES</Name>
<PedIdleReloadClipId>RELOAD_AIM</PedIdleReloadClipId>
<PedIdleReloadEmptyClipId>Reload_Aim_Empty</PedIdleReloadEmptyClipId>
<PedAimReloadClipId>RELOAD_AIM</PedAimReloadClipId>
<PedAimReloadEmptyClipId>Reload_Aim_Empty</PedAimReloadEmptyClipId>
<PedLowLeftCoverReloadClipId>Reload_Low_Left</PedLowLeftCoverReloadClipId>
<PedLowRightCoverReloadClipId>Reload_Low_Left</PedLowRightCoverReloadClipId>
<WeaponIdleReloadClipId>W_RELOAD_AIM</WeaponIdleReloadClipId>
<WeaponIdleReloadEmptyClipId>w_reload_aim_empty</WeaponIdleReloadEmptyClipId>
<WeaponAimReloadClipId>W_RELOAD_AIM</WeaponAimReloadClipId>
<WeaponAimReloadEmptyClipId>w_reload_aim_empty</WeaponAimReloadEmptyClipId>

<WeaponLowLeftCoverReloadClipId>W_Reload_Low_Left</WeaponLowLeftCoverReloadClipId>

<WeaponLowRightCoverReloadClipId>W_Reload_Low_Left</WeaponLowRightCoverReloadClipId
>
</Item>
<Item type="CWeaponComponentReloadData">
<Name>RELOAD_LARGE_WITH_EMPTIES</Name>
<PedIdleReloadClipId>Reload_Aim_L</PedIdleReloadClipId>
<PedIdleReloadEmptyClipId>Reload_Aim_L_Empty</PedIdleReloadEmptyClipId>
<PedAimReloadClipId>Reload_Aim_L</PedAimReloadClipId>
<PedAimReloadEmptyClipId>Reload_Aim_L_Empty</PedAimReloadEmptyClipId>

<PedLowLeftCoverReloadClipId>Reload_Low_Left_Long</PedLowLeftCoverReloadClipId>

<PedLowRightCoverReloadClipId>Reload_Low_Left_Long</PedLowRightCoverReloadClipId>
<WeaponIdleReloadClipId>w_reload_aim_l</WeaponIdleReloadClipId>

<WeaponIdleReloadEmptyClipId>w_reload_aim_l_empty</WeaponIdleReloadEmptyClipId>
<WeaponAimReloadClipId>w_reload_aim_l</WeaponAimReloadClipId>
<WeaponAimReloadEmptyClipId>w_reload_aim_l_empty</WeaponAimReloadEmptyClipId>

<WeaponLowLeftCoverReloadClipId>W_Reload_Low_Left_Long</WeaponLowLeftCoverReloadCli
pId>

<WeaponLowRightCoverReloadClipId>W_Reload_Low_Left_Long</WeaponLowRightCoverReloadC
lipId>
</Item>
<Item type="CWeaponComponentReloadData">
<Name>RELOAD_ONLY_AIM</Name>
<PedIdleReloadClipId>RELOAD_AIM</PedIdleReloadClipId>
<PedIdleReloadEmptyClipId>RELOAD_AIM</PedIdleReloadEmptyClipId>
<PedAimReloadClipId>RELOAD_AIM</PedAimReloadClipId>
<PedAimReloadEmptyClipId>RELOAD_AIM</PedAimReloadEmptyClipId>
<PedLowLeftCoverReloadClipId>Reload_Low_Left</PedLowLeftCoverReloadClipId>
<PedLowRightCoverReloadClipId>Reload_Low_Left</PedLowRightCoverReloadClipId>
<WeaponIdleReloadClipId>W_RELOAD_AIM</WeaponIdleReloadClipId>
<WeaponIdleReloadEmptyClipId>W_RELOAD_AIM</WeaponIdleReloadEmptyClipId>
<WeaponAimReloadClipId>W_RELOAD_AIM</WeaponAimReloadClipId>
<WeaponAimReloadEmptyClipId>W_RELOAD_AIM</WeaponAimReloadEmptyClipId>

<WeaponLowLeftCoverReloadClipId>W_Reload_Low_Left</WeaponLowLeftCoverReloadClipId>

<WeaponLowRightCoverReloadClipId>W_Reload_Low_Left</WeaponLowRightCoverReloadClipId
>
</Item>
<Item type="CWeaponComponentReloadData">
<Name>RELOAD_LARGE_ONLY_AIM</Name>
<PedIdleReloadClipId>Reload_Aim_L</PedIdleReloadClipId>
<PedIdleReloadEmptyClipId>Reload_Aim_L</PedIdleReloadEmptyClipId>
<PedAimReloadClipId>Reload_Aim_L</PedAimReloadClipId>
<PedAimReloadEmptyClipId>Reload_Aim_L</PedAimReloadEmptyClipId>

<PedLowLeftCoverReloadClipId>Reload_Low_Left_Long</PedLowLeftCoverReloadClipId>

<PedLowRightCoverReloadClipId>Reload_Low_Left_Long</PedLowRightCoverReloadClipId>
<WeaponIdleReloadClipId>w_reload_aim_l</WeaponIdleReloadClipId>
<WeaponIdleReloadEmptyClipId>w_reload_aim_l</WeaponIdleReloadEmptyClipId>
<WeaponAimReloadClipId>w_reload_aim_l</WeaponAimReloadClipId>
<WeaponAimReloadEmptyClipId>w_reload_aim_l</WeaponAimReloadEmptyClipId>

<WeaponLowLeftCoverReloadClipId>W_Reload_Low_Left_Long</WeaponLowLeftCoverReloadCli
pId>

<WeaponLowRightCoverReloadClipId>W_Reload_Low_Left_Long</WeaponLowRightCoverReloadC
lipId>
</Item>
<Item type="CWeaponComponentReloadData">
<Name>RELOAD_DEFAULT_BOTH_SIDES</Name>
<PedIdleReloadClipId>RELOAD_AIM</PedIdleReloadClipId>
<PedIdleReloadEmptyClipId>RELOAD_AIM</PedIdleReloadEmptyClipId>
<PedAimReloadClipId>RELOAD_AIM</PedAimReloadClipId>
<PedAimReloadEmptyClipId>RELOAD_AIM</PedAimReloadEmptyClipId>
<PedLowLeftCoverReloadClipId>Reload_Low_Left</PedLowLeftCoverReloadClipId>
<PedLowRightCoverReloadClipId>Reload_Low_Right</PedLowRightCoverReloadClipId>
<WeaponIdleReloadClipId>W_RELOAD_AIM</WeaponIdleReloadClipId>
<WeaponIdleReloadEmptyClipId>W_RELOAD_AIM</WeaponIdleReloadEmptyClipId>
<WeaponAimReloadClipId>W_RELOAD_AIM</WeaponAimReloadClipId>
<WeaponAimReloadEmptyClipId>W_RELOAD_AIM</WeaponAimReloadEmptyClipId>

<WeaponLowLeftCoverReloadClipId>W_Reload_Low_Left</WeaponLowLeftCoverReloadClipId>

<WeaponLowRightCoverReloadClipId>W_Reload_Low_Right</WeaponLowRightCoverReloadClipI
d>
</Item>
</Data>
<Infos>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_AT_RAILCOVER_01</Name>
<Model>w_at_railcover_01</Model>
<LocName>WCT_RAIL</LocName>
<LocDesc>WCD_AT_RAIL</LocDesc>
<AttachBone>AAPCover</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="1" />
</Item>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_AT_AR_AFGRIP</Name>
<Model>w_at_ar_afgrip</Model>
<LocName>WCT_GRIP</LocName>
<LocDesc>WCD_GRIP</LocDesc>
<AttachBone>AAPGrip</AttachBone>
<AccuracyModifier type="CWeaponAccuracyModifier">
<AccuracyModifier value="1.100000" />
</AccuracyModifier>
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_AT_PI_FLSH</Name>
<Model>w_at_pi_flsh</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<MainLightIntensity value="6.000000" />
<MainLightColor value="0xFFC9C9FF" />
<MainLightRange value="30.000000" />
<MainLightFalloffExponent value="32.000000" />
<MainLightInnerAngle value="0.000000" />
<MainLightOuterAngle value="20.000000" />
<MainLightCoronaIntensity value="3.000000" />
<MainLightCoronaSize value="0.200000" />
<MainLightVolumeIntensity value="0.300000" />
<MainLightVolumeSize value="0.100000" />
<MainLightVolumeExponent value="70.000000" />
<MainLightVolumeOuterColor value="0xFF050E3B" />
<MainLightShadowFadeDistance value="10.000000" />
<MainLightSpecularFadeDistance value="10.000000" />
<SecondaryLightIntensity value="4.000000" />
<SecondaryLightColor value="0xFFFFFFFF" />
<SecondaryLightRange value="6.000000" />
<SecondaryLightFalloffExponent value="64.000000" />
<SecondaryLightInnerAngle value="0.000000" />
<SecondaryLightOuterAngle value="40.000000" />
<SecondaryLightVolumeIntensity value="0.300000" />
<SecondaryLightVolumeSize value="0.400000" />
<SecondaryLightVolumeExponent value="24.000000" />
<SecondaryLightVolumeOuterColor value="0xFF000F85" />
<SecondaryLightFadeDistance value="10.000000" />
<fTargetDistalongAimCamera value="8.000000" />
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_AT_AR_FLSH</Name>
<Model>w_at_ar_flsh</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<MainLightIntensity value="6.000000" />
<MainLightColor value="0x00FFFFFF" />
<MainLightRange value="20.000000" />
<MainLightFalloffExponent value="32.000000" />
<MainLightInnerAngle value="0.000000" />
<MainLightOuterAngle value="20.000000" />
<MainLightCoronaIntensity value="3.000000" />
<MainLightCoronaSize value="0.200000" />
<MainLightVolumeIntensity value="0.120000" />
<MainLightVolumeSize value="0.030000" />
<MainLightVolumeExponent value="0.010000" />
<MainLightVolumeOuterColor value="0x00FFFFFF" />
<MainLightShadowFadeDistance value="15.000000" />
<MainLightSpecularFadeDistance value="15.000000" />
<SecondaryLightIntensity value="4.000000" />
<SecondaryLightColor value="0x00FFFFFF" />
<SecondaryLightRange value="6.000000" />
<SecondaryLightFalloffExponent value="64.000000" />
<SecondaryLightInnerAngle value="0.000000" />
<SecondaryLightOuterAngle value="60.000000" />
<SecondaryLightVolumeIntensity value="0.300000" />
<SecondaryLightVolumeSize value="0.400000" />
<SecondaryLightVolumeExponent value="24.000000" />
<SecondaryLightVolumeOuterColor value="0x00FFFFFF" />
<SecondaryLightFadeDistance value="10.000000" />
<fTargetDistalongAimCamera value="8.000000" />
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>POLICE_TORCH_FLASHLIGHT</Name>
<Model />
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<MainLightIntensity value="6.000000" />
<MainLightColor value="0x00FFFFFF" />
<MainLightRange value="20.000000" />
<MainLightFalloffExponent value="32.000000" />
<MainLightInnerAngle value="0.000000" />
<MainLightOuterAngle value="20.000000" />
<MainLightCoronaIntensity value="3.000000" />
<MainLightCoronaSize value="0.200000" />
<MainLightVolumeIntensity value="0.300000" />
<MainLightVolumeSize value="0.100000" />
<MainLightVolumeExponent value="70.000000" />
<MainLightVolumeOuterColor value="0x00FFFFFF" />
<MainLightShadowFadeDistance value="15.000000" />
<MainLightSpecularFadeDistance value="15.000000" />
<SecondaryLightIntensity value="4.000000" />
<SecondaryLightColor value="0x00FFFFFF" />
<SecondaryLightRange value="6.000000" />
<SecondaryLightFalloffExponent value="64.000000" />
<SecondaryLightInnerAngle value="0.000000" />
<SecondaryLightOuterAngle value="60.000000" />
<SecondaryLightVolumeIntensity value="0.300000" />
<SecondaryLightVolumeSize value="0.400000" />
<SecondaryLightVolumeExponent value="24.000000" />
<SecondaryLightVolumeOuterColor value="0x00FFFFFF" />
<SecondaryLightFadeDistance value="10.000000" />
<fTargetDistalongAimCamera value="8.000000" />
<FlashLightBone>Torch_Bulb</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_AT_SCOPE_MACRO</Name>
<Model>w_at_scope_macro</Model>
<LocName>WCT_SCOPE_MAC</LocName>
<LocDesc>WCD_SCOPE_MAC</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="2.280000" />
<ExtraZoomFactorForAccurateMode value="3.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_AT_SCOPE_MACRO_02</Name>
<Model>w_at_scope_macro_2</Model>
<LocName>WCT_SCOPE_MAC</LocName>
<LocDesc>WCD_SCOPE_MAC</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="2.280000" />
<ExtraZoomFactorForAccurateMode value="3.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_AT_SCOPE_SMALL</Name>
<Model>w_at_scope_small</Model>
<LocName>WCT_SCOPE_SML</LocName>
<LocDesc>WCD_SCOPE_SML</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="2.280000" />
<ExtraZoomFactorForAccurateMode value="3.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_AT_SCOPE_SMALL_02</Name>
<Model>w_at_scope_small_2</Model>
<LocName>WCT_SCOPE_SML</LocName>
<LocDesc>WCD_SCOPE_SML</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="2.280000" />
<ExtraZoomFactorForAccurateMode value="3.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_AT_SCOPE_MEDIUM</Name>
<Model>w_at_scope_medium</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="2.280000" />
<ExtraZoomFactorForAccurateMode value="3.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_AT_SCOPE_LARGE</Name>
<Model>w_at_scope_large</Model>
<LocName>WCT_SCOPE_LRG</LocName>
<LocDesc>WCD_SCOPE_LRG</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</CameraHash>
<RecoilShakeAmplitude value="2.280000" />
<ExtraZoomFactorForAccurateMode value="3.000000" />
<ReticuleHash>SNIPER_LARGE</ReticuleHash>
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_AT_SCOPE_MAX</Name>
<Model>w_at_scope_max</Model>
<LocName>WCT_SCOPE_MAX</LocName>
<LocDesc>WCD_SCOPE_MAX</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="10" />
<HudRange value="0" />
<CameraHash>SNIPER_AIM_CAMERA</CameraHash>
<RecoilShakeAmplitude value="2.280000" />
<ExtraZoomFactorForAccurateMode value="3.000000" />
<ReticuleHash>SNIPER_MAX</ReticuleHash>
</Item>
<Item type="CWeaponComponentSuppressorInfo">
<Name>COMPONENT_AT_PI_SUPP</Name>
<Model>w_at_pi_supp</Model>
<LocName>WCT_SUPP</LocName>
<LocDesc>WCD_PI_SUPP</LocDesc>
<AttachBone>AAPSupp</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="CWeaponDamageModifier">
<DamageModifier value="1.000000" />
</DamageModifier>
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="-5" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="-5" />
<MuzzleBone>Gun_SuMuzzle</MuzzleBone>
<FlashFx>muz_pistol_silencer</FlashFx>
</Item>
<Item type="CWeaponComponentSuppressorInfo">
<Name>COMPONENT_AT_PI_SUPP_02</Name>
<Model>w_at_pi_supp_2</Model>
<LocName>WCT_SUPP</LocName>
<LocDesc>WCD_PI_SUPP</LocDesc>
<AttachBone>AAPSupp</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="CWeaponDamageModifier">
<DamageModifier value="1.000000" />
</DamageModifier>
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="-5" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="-5" />
<MuzzleBone>Gun_SuMuzzle</MuzzleBone>
<FlashFx>muz_pistol_silencer</FlashFx>
</Item>
<Item type="CWeaponComponentSuppressorInfo">
<Name>COMPONENT_AT_AR_SUPP</Name>
<Model>w_at_ar_supp</Model>
<LocName>WCT_SUPP</LocName>
<LocDesc>WCD_AR_SUPP</LocDesc>
<AttachBone>AAPSupp</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="CWeaponDamageModifier">
<DamageModifier value="1.000000" />
</DamageModifier>
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="-5" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="-5" />
<MuzzleBone>Gun_SuMuzzle</MuzzleBone>
<FlashFx>muz_pistol_silencer</FlashFx>
</Item>
<Item type="CWeaponComponentSuppressorInfo">
<Name>COMPONENT_AT_AR_SUPP_02</Name>
<Model>w_at_ar_supp_02</Model>
<LocName>WCT_SUPP</LocName>
<LocDesc>WCD_AR_SUPP2</LocDesc>
<AttachBone>AAPSupp</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="CWeaponDamageModifier">
<DamageModifier value="1.000000" />
</DamageModifier>
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="-5" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="-5" />
<MuzzleBone>Gun_SuMuzzle</MuzzleBone>
<FlashFx>muz_pistol_silencer</FlashFx>
</Item>
<Item type="CWeaponComponentSuppressorInfo">
<Name>COMPONENT_AT_SR_SUPP</Name>
<Model>w_at_sr_supp_2</Model>
<LocName>WCT_SUPP</LocName>
<LocDesc>WCD_SR_SUPP</LocDesc>
<AttachBone>AAPSupp</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="CWeaponDamageModifier">
<DamageModifier value="1.000000" />
</DamageModifier>
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="-5" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="-5" />
<MuzzleBone>Gun_SuMuzzle</MuzzleBone>
<FlashFx>muz_pistol_silencer</FlashFx>
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_PISTOL_CLIP_01</Name>
<Model>w_pi_pistol_mag1</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_P_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="12" />
<ReloadData ref="RELOAD_DEFAULT_WITH_EMPTIES" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_PISTOL_CLIP_02</Name>
<Model>w_pi_pistol_mag2</Model>
<LocName>WCT_CLIP2</LocName>
<LocDesc>WCD_P_CLIP2</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="33" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="16" />
<ReloadData ref="RELOAD_LARGE_WITH_EMPTIES" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_COMBATPISTOL_CLIP_01</Name>
<Model>w_pi_combatpistol_mag1</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_CP_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="12" />
<ReloadData ref="RELOAD_DEFAULT_WITH_EMPTIES" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_COMBATPISTOL_CLIP_02</Name>
<Model>w_pi_combatpistol_mag2</Model>
<LocName>WCT_CLIP2</LocName>
<LocDesc>WCD_CP_CLIP2</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="33" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="16" />
<ReloadData ref="RELOAD_LARGE_WITH_EMPTIES" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_APPISTOL_CLIP_01</Name>
<Model>w_pi_appistol_mag1</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_AP_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="18" />
<ReloadData ref="RELOAD_DEFAULT_WITH_EMPTIES" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_APPISTOL_CLIP_02</Name>
<Model>w_pi_appistol_mag2</Model>
<LocName>WCT_CLIP2</LocName>
<LocDesc>WCD_AP_CLIP2</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="100" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="36" />
<ReloadData ref="RELOAD_LARGE_WITH_EMPTIES" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_MICROSMG_CLIP_01</Name>
<Model>w_sb_microsmg_mag1</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCDMSMG_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="200" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_MICROSMG_CLIP_02</Name>
<Model>w_sb_microsmg_mag2</Model>
<LocName>WCT_CLIP2</LocName>
<LocDesc>WCDMSMG_CLIP2</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="87" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="200" />
<ReloadData ref="RELOAD_LARGE" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_SMG_CLIP_01</Name>
<Model>w_sb_smg_mag1</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_SMG_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="3" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="200" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_SMG_CLIP_02</Name>
<Model>w_sb_smg_mag2</Model>
<LocName>WCT_CLIP2</LocName>
<LocDesc>WCD_SMG_CLIP2</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="100" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="200" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_ASSAULTRIFLE_CLIP_01</Name>
<Model>w_ar_assaultrifle_mag1</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_AR_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="3" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="200" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_ASSAULTRIFLE_CLIP_02</Name>
<Model>w_ar_assaultrifle_mag2</Model>
<LocName>WCT_CLIP2</LocName>
<LocDesc>WCD_AR_CLIP2</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="3" />
<HudCapacity value="100" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="200" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_CARBINERIFLE_CLIP_01</Name>
<Model>w_ar_carbinerifle_mag1</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_CR_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="3" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="200" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_CARBINERIFLE_CLIP_02</Name>
<Model>w_ar_carbinerifle_mag2</Model>
<LocName>WCT_CLIP2</LocName>
<LocDesc>WCD_CR_CLIP2</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="3" />
<HudCapacity value="100" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="200" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_ADVANCEDRIFLE_CLIP_01</Name>
<Model>w_ar_advancedrifle_mag1</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_AR_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="3" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="200" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_ADVANCEDRIFLE_CLIP_02</Name>
<Model>w_ar_advancedrifle_mag2</Model>
<LocName>WCT_CLIP2</LocName>
<LocDesc>WCD_AR_CLIP2</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="3" />
<HudCapacity value="100" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="200" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_MG_CLIP_01</Name>
<Model>w_mg_mg_mag1</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_MG_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="54" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_MG_CLIP_02</Name>
<Model>w_mg_mg_mag2</Model>
<LocName>WCT_CLIP2</LocName>
<LocDesc>WCD_MG_CLIP2</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="85" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="100" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_COMBATMG_CLIP_01</Name>
<Model>w_mg_combatmg_mag1</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCDCMG_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="3" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="400" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_COMBATMG_CLIP_02</Name>
<Model>w_mg_combatmg_mag2</Model>
<LocName>WCT_CLIP2</LocName>
<LocDesc>WCDCMG_CLIP2</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="3" />
<HudCapacity value="100" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="400" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_PUMPSHOTGUN_CLIP_01</Name>
<Model />
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="8" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_SAWNOFFSHOTGUN_CLIP_01</Name>
<Model />
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="8" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_ASSAULTSHOTGUN_CLIP_01</Name>
<Model>w_sg_assaultshotgun_mag1</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_AS_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="5" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="500" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_ASSAULTSHOTGUN_CLIP_02</Name>
<Model>w_sg_assaultshotgun_mag2</Model>
<LocName>WCT_CLIP2</LocName>
<LocDesc>WCD_AS_CLIP2</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="5" />
<HudCapacity value="300" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="500" />
<ReloadData ref="RELOAD_LARGE" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_SNIPERRIFLE_CLIP_01</Name>
<Model>w_sr_sniperrifle_mag1</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_SR_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="3" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="20" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_HEAVYSNIPER_CLIP_01</Name>
<Model>w_sr_heavysniper_mag1</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_HS_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="3" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="20" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_MINIGUN_CLIP_01</Name>
<Model />
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="15000" />
<ReloadData ref="NULL" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_RPG_CLIP_01</Name>
<Model />
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="1" />
<ReloadData ref="RELOAD_DEFAULT_BOTH_SIDES" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_GRENADELAUNCHER_CLIP_01</Name>
<Model>w_lr_40mm</Model>
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="false" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="10" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_PISTOL50_CLIP_01</Name>
<Model>W_PI_PISTOL50_Mag1</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_P50_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="50" />
<ReloadData ref="RELOAD_DEFAULT_WITH_EMPTIES" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_PISTOL50_CLIP_02</Name>
<Model>W_PI_PISTOL50_Mag2</Model>
<LocName>WCT_CLIP2</LocName>
<LocDesc>WCD_P50_CLIP2</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="33" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="50" />
<ReloadData ref="RELOAD_LARGE_WITH_EMPTIES" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_ASSAULTSMG_CLIP_01</Name>
<Model>W_SB_ASSAULTSMG_Mag1</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="30" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_ASSAULTSMG_CLIP_02</Name>
<Model>W_SB_ASSAULTSMG_Mag2</Model>
<LocName>WCT_CLIP2</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="100" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="60" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_BULLPUPSHOTGUN_CLIP_01</Name>
<Model />
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="14" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentVariantModelInfo">
<Name>COMPONENT_ADVANCEDRIFLE_VARMOD_LUXE</Name>
<Model>W_AR_AdvancedRifle_Luxe</Model>
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="false" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<TintIndexOverride value="0"/>
<ExtraComponents>
<Item>
<ComponentName>COMPONENT_ADVANCEDRIFLE_CLIP_01</ComponentName>
<ComponentModel>W_AR_AdvancedRifle_LUXE_mag1</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_ADVANCEDRIFLE_CLIP_02</ComponentName>
<ComponentModel>W_AR_AdvancedRifle_LUXE_mag2</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_AR_FLSH</ComponentName>
<ComponentModel>w_at_ar_flsh_pdluxe</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_SCOPE_SMALL</ComponentName>
<ComponentModel>W_AT_Scope_Small_LUXE</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_AR_SUPP</ComponentName>
<ComponentModel>W_AT_AR_Supp_LUXE</ComponentModel>
</Item>
</ExtraComponents>
</Item>
<Item type="CWeaponComponentVariantModelInfo">
<Name>COMPONENT_APPISTOL_VARMOD_LUXE</Name>
<Model>W_PI_APPistol_Luxe</Model>
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="false" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<TintIndexOverride value="0"/>
<ExtraComponents>
<Item>
<ComponentName>COMPONENT_APPISTOL_CLIP_01</ComponentName>
<ComponentModel>W_PI_APPistol_Mag1_LUXE</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_APPISTOL_CLIP_02</ComponentName>
<ComponentModel>W_PI_APPistol_Mag2_LUXE</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_PI_FLSH</ComponentName>
<ComponentModel>w_at_pi_flsh_pdluxe</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_PI_SUPP</ComponentName>
<ComponentModel>W_AT_PI_Supp_LUXE</ComponentModel>
</Item>
</ExtraComponents>
</Item>
<Item type="CWeaponComponentVariantModelInfo">
<Name>COMPONENT_ASSAULTRIFLE_VARMOD_LUXE</Name>
<Model>W_AR_AssaultRifle_Luxe</Model>
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="false" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<TintIndexOverride value="2"/>
<ExtraComponents>
<Item>
<ComponentName>COMPONENT_ASSAULTRIFLE_CLIP_01</ComponentName>
<ComponentModel>W_AR_AssaultRifle_LUXE_Mag1</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_ASSAULTRIFLE_CLIP_02</ComponentName>
<ComponentModel>W_AR_AssaultRifle_LUXE_Mag2</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_AR_FLSH</ComponentName>
<ComponentModel>w_at_ar_flsh_pdluxe</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_AR_AFGRIP</ComponentName>
<ComponentModel>W_AT_AR_AFGrip_LUXE</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_SCOPE_MACRO</ComponentName>
<ComponentModel>W_AT_Scope_Macro_LUXE</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_AR_SUPP_02</ComponentName>
<ComponentModel>W_AT_AR_Supp_Luxe_02</ComponentModel>
</Item>
</ExtraComponents>
</Item>
<Item type="CWeaponComponentVariantModelInfo">
<Name>COMPONENT_CARBINERIFLE_VARMOD_LUXE</Name>
<Model>W_AR_CarbineRifle_Luxe</Model>
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="false" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<TintIndexOverride value="2"/>
<ExtraComponents>
<Item>
<ComponentName>COMPONENT_CARBINERIFLE_CLIP_01</ComponentName>
<ComponentModel>W_AR_CarbineRifle_LUXE_mag1</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_CARBINERIFLE_CLIP_02</ComponentName>
<ComponentModel>W_AR_CarbineRifle_LUXE_mag2</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_AR_FLSH</ComponentName>
<ComponentModel>w_at_ar_flsh_pdluxe</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_AR_AFGRIP</ComponentName>
<ComponentModel>W_AT_AR_AFGrip_LUXE</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_SCOPE_MEDIUM</ComponentName>
<ComponentModel>W_AT_Scope_Medium_LUXE</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_AR_SUPP</ComponentName>
<ComponentModel>W_AT_AR_Supp_LUXE</ComponentModel>
</Item>
</ExtraComponents>
</Item>
<Item type="CWeaponComponentVariantModelInfo">
<Name>COMPONENT_PISTOL_VARMOD_LUXE</Name>
<Model>W_PI_Pistol_Luxe</Model>
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="false" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<TintIndexOverride value="2"/>
<ExtraComponents>
<Item>
<ComponentName>COMPONENT_PISTOL_CLIP_01</ComponentName>
<ComponentModel>W_PI_Pistol_LUXE_Mag1</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_PISTOL_CLIP_02</ComponentName>
<ComponentModel>W_PI_Pistol_LUXE_Mag2</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_PI_FLSH</ComponentName>
<ComponentModel>w_at_pi_flsh_pdluxe</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_PI_SUPP_02</ComponentName>
<ComponentModel>W_AT_PI_Supp_LUXE_2</ComponentModel>
</Item>
</ExtraComponents>
</Item>
<Item type="CWeaponComponentVariantModelInfo">
<Name>COMPONENT_PISTOL50_VARMOD_LUXE</Name>
<Model>W_PI_Pistol50_Luxe</Model>
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="false" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<TintIndexOverride value="7"/>
<ExtraComponents>
<Item>
<ComponentName>COMPONENT_PISTOL50_CLIP_01</ComponentName>
<ComponentModel>W_PI_Pistol50_Mag1_LUXE</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_PISTOL50_CLIP_02</ComponentName>
<ComponentModel>W_PI_Pistol50_Mag2_LUXE</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_PI_FLSH</ComponentName>
<ComponentModel>w_at_pi_flsh_pdluxe</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_AR_SUPP_02</ComponentName>
<ComponentModel>W_AT_AR_Supp_Luxe_02</ComponentModel>
</Item>
</ExtraComponents>
</Item>
<Item type="CWeaponComponentVariantModelInfo">
<Name>COMPONENT_MICROSMG_VARMOD_LUXE</Name>
<Model>W_SB_MicroSMG_Luxe</Model>
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="false" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<TintIndexOverride value="2"/>
<ExtraComponents>
<Item>
<ComponentName>COMPONENT_MICROSMG_CLIP_01</ComponentName>
<ComponentModel>W_SB_MicroSMG_Mag1_LUXE</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_MICROSMG_CLIP_02</ComponentName>
<ComponentModel>W_SB_MicroSMG_Mag2_LUXE</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_PI_FLSH</ComponentName>
<ComponentModel>w_at_pi_flsh_pdluxe</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_SCOPE_MACRO</ComponentName>
<ComponentModel>W_AT_Scope_Macro_LUXE</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_AR_SUPP_02</ComponentName>
<ComponentModel>W_AT_AR_Supp_Luxe_02</ComponentModel>
</Item>
</ExtraComponents>
</Item>
<Item type="CWeaponComponentVariantModelInfo">
<Name>COMPONENT_SAWNOFFSHOTGUN_VARMOD_LUXE</Name>
<Model>W_SG_Sawnoff_Luxe</Model>
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="false" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<TintIndexOverride value="0"/>
</Item>
<Item type="CWeaponComponentVariantModelInfo">
<Name>COMPONENT_SMG_VARMOD_LUXE</Name>
<Model>W_SB_SMG_Luxe</Model>
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="false" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<TintIndexOverride value="2"/>
<ExtraComponents>
<Item>
<ComponentName>COMPONENT_SMG_CLIP_01</ComponentName>
<ComponentModel>W_SB_SMG_LUXE_Mag1</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_SMG_CLIP_02</ComponentName>
<ComponentModel>W_SB_SMG_LUXE_Mag2</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_AR_FLSH</ComponentName>
<ComponentModel>w_at_ar_flsh_pdluxe</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_SCOPE_MACRO_02</ComponentName>
<ComponentModel>W_AT_Scope_Macro_02_LUXE</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_PI_SUPP</ComponentName>
<ComponentModel>W_AT_PI_Supp_LUXE</ComponentModel>
</Item>
</ExtraComponents>
</Item>
<Item type="CWeaponComponentVariantModelInfo">
<Name>COMPONENT_SNIPERRIFLE_VARMOD_LUXE</Name>
<Model>W_SR_SniperRifle_Luxe</Model>
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="false" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<TintIndexOverride value="0"/>
<ExtraComponents>
<Item>
<ComponentName>COMPONENT_SNIPERRIFLE_CLIP_01</ComponentName>
<ComponentModel>W_SR_SniperRifle_Mag1_LUXE</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_SCOPE_LARGE</ComponentName>
<ComponentModel>W_AT_Scope_Large_LUXE</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_SCOPE_MAX</ComponentName>
<ComponentModel>W_AT_Scope_Max_LUXE</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_AR_SUPP_02</ComponentName>
<ComponentModel>W_AT_AR_Supp_Luxe_02</ComponentModel>
</Item>
</ExtraComponents>
</Item>
<Item type="CWeaponComponentVariantModelInfo">
<Name>COMPONENT_ASSAULTSMG_VARMOD_LOWRIDER</Name>
<Model>w_sb_assaultsmg_luxe</Model>
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="false" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<TintIndexOverride value="2"/>
<ExtraComponents>
<Item>
<ComponentName>COMPONENT_ASSAULTSMG_CLIP_01</ComponentName>
<ComponentModel>w_sb_assaultsmg_luxe_mag1</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_ASSAULTSMG_CLIP_02</ComponentName>
<ComponentModel>w_sb_assaultsmg_luxe_mag2</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_AR_FLSH</ComponentName>
<ComponentModel>w_at_ar_flsh_pdluxe</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_SCOPE_MACRO</ComponentName>
<ComponentModel>w_at_scope_macro_luxe</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_AR_SUPP_02</ComponentName>
<ComponentModel>w_at_ar_supp_luxe_02</ComponentModel>
</Item>
</ExtraComponents>
</Item>
<Item type="CWeaponComponentVariantModelInfo">
<Name>COMPONENT_COMBATMG_VARMOD_LOWRIDER</Name>
<Model>w_mg_combatmg_luxe</Model>
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="false" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<TintIndexOverride value="0"/>
<ExtraComponents>
<Item>
<ComponentName>COMPONENT_COMBATMG_CLIP_01</ComponentName>
<ComponentModel>w_mg_combatmg_luxe_mag1</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_COMBATMG_CLIP_02</ComponentName>
<ComponentModel>w_mg_combatmg_luxe_mag2</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_SCOPE_MEDIUM</ComponentName>
<ComponentModel>w_at_scope_medium_luxe</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_AR_AFGRIP</ComponentName>
<ComponentModel>w_at_ar_afgrip_luxe</ComponentModel>
</Item>
</ExtraComponents>
</Item>
<Item type="CWeaponComponentVariantModelInfo">
<Name>COMPONENT_COMBATPISTOL_VARMOD_LOWRIDER</Name>
<Model>w_pi_combatpistol_luxe</Model>
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="false" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<TintIndexOverride value="2"/>
<ExtraComponents>
<Item>
<ComponentName>COMPONENT_COMBATPISTOL_CLIP_01</ComponentName>
<ComponentModel>w_pi_combatpistol_luxe_mag1</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_COMBATPISTOL_CLIP_02</ComponentName>
<ComponentModel>w_pi_combatpistol_luxe_mag2</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_PI_FLSH</ComponentName>
<ComponentModel>w_at_pi_flsh_pdluxe</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_PI_SUPP</ComponentName>
<ComponentModel>w_at_pi_supp_luxe</ComponentModel>
</Item>
</ExtraComponents>
</Item>
<Item type="CWeaponComponentVariantModelInfo">
<Name>COMPONENT_MG_VARMOD_LOWRIDER</Name>
<Model>w_mg_mg_luxe</Model>
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="false" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<TintIndexOverride value="2"/>
<ExtraComponents>
<Item>
<ComponentName>COMPONENT_MG_CLIP_01</ComponentName>
<ComponentModel>w_mg_mg_luxe_mag1</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_MG_CLIP_02</ComponentName>
<ComponentModel>w_mg_mg_luxe_mag2</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_SCOPE_SMALL_02</ComponentName>
<ComponentModel>w_at_scope_small_02a_luxe</ComponentModel>
</Item>
</ExtraComponents>
</Item>
<Item type="CWeaponComponentVariantModelInfo">
<Name>COMPONENT_PUMPSHOTGUN_VARMOD_LOWRIDER</Name>
<Model>w_sg_pumpshotgun_luxe</Model>
<LocName>WCT_INVALID</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="false" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<TintIndexOverride value="2"/>
<ExtraComponents>
<Item>
<ComponentName>COMPONENT_AT_AR_FLSH</ComponentName>
<ComponentModel>w_at_ar_flsh_pdluxe</ComponentModel>
</Item>
<Item>
<ComponentName>COMPONENT_AT_SR_SUPP</ComponentName>
<ComponentModel>w_at_ar_supp_luxe_02</ComponentModel>
</Item>
</ExtraComponents>
</Item>
</Infos>
<InfoBlobName>Core Game</InfoBlobName>
</CWeaponComponentInfoBlob>

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