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GFF - Eternal Dynasty v2.0

The Eternal Dynasty is a faction that originated as clans in the Kusari Sector but was united by a mysterious new dynasty. They are now ready to expand their influence through conquest across the Sirius Sector using a military force consisting of infantry, robots, walkers, and titans. One Page Rules provides a free game about the Eternal Dynasty that is designed to be easy and fast to learn and play.

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Florian
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0% found this document useful (0 votes)
128 views2 pages

GFF - Eternal Dynasty v2.0

The Eternal Dynasty is a faction that originated as clans in the Kusari Sector but was united by a mysterious new dynasty. They are now ready to expand their influence through conquest across the Sirius Sector using a military force consisting of infantry, robots, walkers, and titans. One Page Rules provides a free game about the Eternal Dynasty that is designed to be easy and fast to learn and play.

Uploaded by

Florian
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games The Eternal Dynasty is a faction of honourable warriors from
which are designed to be fast to learn and easy to play. the Kusari Sector, which has been expanding its territory by
force. Their forces consist of a mix of infantry supported by
This project was made by gamers for gamers and it can only
high tech robots, walkers and titans.
exist thanks to the support of our awesome community.
Long before starting interstellar expansion, the faction was
If you’d like to support the continued development of our
split into many clans, lead by a central dynasty with its own
games you can donate on patreon.com/onepagerules.
royal army. Over time the authority of the dynasty faded, and
Thank you for playing! the clans started a bitter war against each other, which lasted
for thousands of years.

Then a mysterious new dynasty came into power, which hung


back and fuelled war and hatred amongst the clans, which
sped up their destruction. Once the clan armies were weak
enough, the royal army swooped in and seized power over all of
the clan, leading to a new age of peace.

Now the Eternal Dynasty is ready to expand its influence, and


will stop at nothing to conquer the Sirius Sector.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

1

Name [size] Qua Def Equipment Special Rules Upgrades Cost
ONI Captain [1] 3+ 3+ Heavy Glaive (A4, AP(4)), Bash (A2, AP(1)) Fearless, Hero, Tough(6) A, B 150pts
Captain [1] 3+ 4+ Long Rifle (30”, A1), CCW (A1) Fearless, Hero, Tough(3) B, C, D 50pts
Warrior [1] 4+ 4+ Long Rifle (30”, A1), CCW (A1) Fearless D, E, F 20pts
Scout [1] 4+ 5+ Long Rifle (30”, A1), CCW (A1) Fearless, Scout E, G 25pts
Ninja [1] 3+ 5+ 2x Auto-Guns (12”, A1, Rending), CCW (A1) Ambush, Fearless, Stealth, Teleport H 50pts
Royal Guard [1] 3+ 4+ Spear-Shot (12”, A1), Spear (A2, AP(1)) Fearless, Regeneration I 30pts
Attack Drone [1] 4+ 4+ Laser Gun (18”, A1, AP(3)), Taser (A1) Fearless, Flying J 25pts
ONI [1] 3+ 3+ Heavy Glaive (A2, AP(4)), Bash (A2) Fearless, Tough(3) K 75pts
Inari Beast [1] 3+ 4+ Heavy Fists (A6, AP(1)) Fearless, Tough(6) L 125pts
Hoo Flock [1] 5+ 5+ Swarm Attacks (A3, Rending) Fearless, Flying, Tough(3) L 40pts
Wawayu Lizard [1] 4+ 4+ Toxin Bite (A1, Poison) Fearless, Strider L 20pts

A Replace Heavy Glaive: F Replace Long Rifle: Special Rules


2x Heavy Fists (A2, AP(1)) -10pts Shotgun (12”, A2, AP(1)) Free Art of War: The hero and friendly units within
Great Mace (A3, Blast(3)) -5pts Carbine (18”, A2) Free 12” may move by up to 3” after shooting.
Punch-Blade (A1, AP(2), Deadly(3)), Free Fusion Rifle (12”,A1,AP(4),Deadly(3)) +5pts Beacon: Friendly units using Ambush may
Heavy Sword (A3, AP(1), Rending) Flamethrower (12”, A6) +5pts ignore distance restrictions from enemies if
Great Sword (A6, AP(1), Rending) +5pts Shred Rifle (18”, A3, Rending) +5pts they are deployed within 6” of this model.
Heavy Sword (A3, AP(1), Rending), +15pts Plasma Rifle (24”, A1, AP(4)) +5pts Code of Honor: All friendly units of Warriors
Combat Shield (Shield Wall) Upgrade with one: within 12” count as having Quality 3+.
Replace any Heavy Fist: Shishi Turret +10pts Direct Fire: This hero and all friendly units
Heavy Flame-Fist (12”, A4, AP(1)) +5pts (Rockets (24”, A1, Blast(3), Indirect) within 12” get +6” range when shooting.
Energy Drone: This model and all friendly
Heavy Gun-Fist (24”, A3) +5pts Shishi Turret +25pts
units within 12” ignore cover when shooting.
Heavy Shred-Fist (18”, A3, Rending) +10pts (Missiles (30”, A2, AP(3), Anti-Air) Shield Drone: This model and all friendly
Heavy Fusion-Fist +10pts units within 12” count as having the
(18”, A1, AP(4), Deadly(3)) G Replace Long Rifle: Regeneration special rule.
Heavy Rocket-Fist +20pts Carbine (18”, A2) Free Shield Wall: Enemies get -1 to hit when they
(24”, A1, Blast(3), AP(1), Indirect) Sniper Rifle (30”, A1, AP(1), Sniper) +10pts attack units where all models have this rule.
Heavy Plasma-Fist (24”, A3, AP(4)) +30pts Energy Rifle (36”, A1, AP(4)) +10pts Targeting Array: Once per activation, before
Heavy Missile-Fist +40pts Upgrade with any: attacking, pick one enemy unit within 24”.
(30”, A3, AP(3), Anti-Air) Beacon +10pts Next time that a friendly unit shoots at it, that
Upgrade with: Targeting Array +15pts units gets +1 to its hit rolls.
Jetpack (Ambush, Flying) +15pts Teleport: Once per activation before attacking
H Replace any Auto-Gun: place this model anywhere within 6”.
B Upgrade with up to two: Sword (A1, AP(1), Rending) Free
Attack Drone +10pts Sickle (A1, Deadly(3)) Free Psychic Spells
Weaken Soul (4+): Target enemy unit within
(Laser Gun (18”, A1, AP(3))
I Replace Spear-Shot: 12” gets -2 to its next morale test.
Mini-Shield Drone (Regeneration) +30pts
Dragon Breath (4+): Target enemy unit within
Spear-Fuse (6”,A1,AP(4),Deadly(3)) +5pts
12” takes 4 automatic hits.
C Replace Long Rifle: Spear-Flame (6”, A6) +5pts
Eternal Guidance (5+): Target friendly unit
Shotgun (12”, A2, AP(1)) Free Spear-Shred (9”, A3, Rending) +5pts within 18” must take a morale test. If passed
Carbine (18”, A2) Free Spear-Plasma (12”, A1, AP(4)) +5pts it gets +2 to hit next time it shoots.
Replace Long Rifle and CCW: Mind Challenge (5+): Target enemy model
Spear-Shock (18”, A3, AP(1)), +10pts J Replace Laser Gun: within 12” must take a morale test. If failed it
Spear (A3, AP(1)) Heavy Laser Gun +10pts takes 4 automatic hits with AP(2).
Upgrade with one: (24”, A1, AP(3), Deadly(3)) Spirit Wind (6+): Target friendly unit within 12”
Elder (Psychic(1)) +20pts must take a morale test. If passed, it may
Strategist (Art of War) +25pts K Replace Heavy Glaive: immediately move by up to 12”.
Warlord (Direct Fire) +30pts 2x Heavy Fists (A1, AP(1)) -5pts Spirit Vortex (6+): Target enemy unit within 6”
Captain (Code of Honor) +45pts Sword (A2, AP(1), Rending), +5pts takes 1 hit per model.
Upgrade with: Combat Shield (Shield Wall)
Transport Drone (Fast, Flying) +10pts Replace any Heavy Fist:
Flame-Fist (12”, A4) +5pts
D Replace Long Rifle and CCW: Shred-Fist (18”, A2, Rending) +5pts
Twin Heavy Pistols (12”, A2, AP(1)), Free Gun-Fist (24”, A2) +5pts
CCW (A2) Fusion-Fist (12”,A1,AP(4),Deadly(3)) +10pts
Heavy Pistol (12”, A1, AP(1)), Free Rocket-Fist +10pts
Dagger (A2) (24”, A1, Blast(3), Indirect)
2x Daggers (A2) Free Plasma-Fist (24”, A2, AP(4)) +20pts
Replace any Dagger: Missile-Fist +30pts
Royal Sword (A2, AP(1), Rending) +5pts (30”, A2, AP(3), Anti-Air)
Hook Sword (A1, AP(2), Deadly(3)) +5pts Upgrade with:
Jetpack (Ambush, Flying) +15pts
E Upgrade with one: Upgrade with up to two:
Attack Drone +5pts Attack Drone +10pts
(Laser Gun (18”, A1, AP(3)) (Laser Gun (18”, A1, AP(3)))
Energy Drone +20pts Shield Drone +40pts
Shield Drone +40pts
L Upgrade with:
Hunt Master (Fear, Scout) +30pts

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