3rd Edition - School List
3rd Edition - School List
Crab clan :
Requirements : earth 4, water 4, defense 5, lore : Shadowlands 5, any two weapon skills at 5, strength of the earth, crab hands, and returned from
the Shadowlands alone with the head of an ogre, an oni, or other Shadowlands beast no smaller than a man. You may waive the requirement for
strength of the earth by increasing all skill requirements by one.
Path of entry : Hiruma scout 2; path of egress : Hida berserker 1 or Hiruma scout 3
Path of entry : entry-level path; path of egress : Hida bushi 1 or Hiruma scout 1
Requirements : earth 4, strength 4, athle cs 4, e que e 1, jiujutsu 5, lore : bushido 4, medita on 2, Bishamon’s blessing or Hands of stone, cannot
have the disadvantage lame, only Crab bushis and rarely Ichiro bushis can join this school.
Requirements : earth 4, agility 4, intelligence 3, e que e 2, iaijutsu 2, kenjutsu (katana) 4, lore : bushido 4, cannot have the disadvantages coward or
lame.
Path of entry : Hiruma scout 2; path of egress : Hiruma scout 3 or Hida wrestler 1.
Path of entry : Hida wrestler 2; path of egress : Hida wrestler 3 or Yasuki cour er 1.
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Path of entry : Kuni witch hunter 1; path of egress : Kuni witch hunter 2
Path of entry : Kuni shugenja 2 or Kuni witch hunter 2; path of egress : enter the other school at rank 1.
Path of entry : Hida bushi 4; path of egress : Hida bushi 5. Requirements : must have taken the path Hida Elite guard.
This an entry level path. Path of egress : any Crab bushi school 2.
Path of entry : Toritaka bushi 1, Hiruma scout 1 or Hida bushi 1; path of egress : same school at one rank higher.
Path of entry : Kuni shugenja 2 or Kuni witch-hunter 1; path of egress : same school at one rank higher.
Path of entry : Yasuki taskmaster 2 or Hida bushi 1; path of egress : same school at one rank higher.
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Path of entry : any Crab Bushi school 3; path of egress : re-enter the same school at rank 4. Requirements : earth 4, strength 5, jiujutsu 5, heavy
weapons 5
Crane clan :
Requirements : fire 4, void 4, e que e 4, iaijutsu 5, lore : bushido 4, medita on 5, quick, and defeat in a legal duel a member of the Kenshizen. You
may waive the requirement for the quick advantage by increasing all skill and ring by 1.
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Path of entry : Daidoji harrier 2, Kakita bushi 3; path of egress : Daidoji harrier 3, Hida bushi 1.
Requirements : awareness 5, intelligence 4, percep on 3, cour er 4, e que e 4, storytelling 4, any one performance skill 2, Voice. Only the most
promising diplomats of the Crane can enter.
Requirements : awareness 4, intelligence 4, percep on 3, e que e (conversa on) 2, any games skill 4, medita on 2.
Path of entry : Daidoji yojimbo 3; path of egress : Daidoji yojimbo 4 or Kakita bushi 2.
Path of entry : Doji cour er 2; path of egress : Doji cour er 3 or Kakita ar san 1 (discipline : Ikebana).
Path of entry : Doji cour er 2; path of egress : Doji cour er 3 or Kakita ar san 1 (discipline : poetry).
Path of entry : Kakita bushi 2 or Daidoji yojimbo 2; path of egress : re-enter the same school at rank 3.
Path of entry : any Crane bushi school 2; path of egress : re-enter the same school at rank 3.
Path of entry : any Crane bushi school 1; path of egress : re-enter the same school at rank 2.
Path of entry : entry-level path; path of egress : Doji cour er 1, Doji magistrate 1 or Daidoji yojimbo 1.
Path of entry : Kakita bushi 3, Daidoji Yojimbo 3; path of egress : re-enter the same school at rank 4.
Path of entry : Kakita bushi 2, Doji magistrate 2, Daidoji Yojimbo 2; path of egress : re-enter the same school at rank 3.
Path of entry : Kakita bushi 2; path of egress : Doji cour er 1. Requirements : cour er 4, iaijutsu 4, Kenjutsu 4.
Path of entry : entry-level path; path of egress : Daidoji yojimbo 1 or Doji magistrate 1.
Path of entry : Daidoji yojimbo 2, Daidoji harrier 2; path of egress : re-enter the same school at rank 3. Requirements : inves ga on 3, stealth 3.
Path of entry : Doji cour er 2; path of egress : Doji cour er 3 or Kakita ar san (discipline : dance).
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Dragon clan :
Requirements : 4 in appropriate ring, void 5, kenjutsu 4, medita on 5, theology (shintao) 6, advantage : sage. You must choose one element when
you join this school. If you choose void, you s ll need another ring at 4.
Path of entry : Kitsuki cour er 3, Kitsuki magistrate 2; path of egress : re-enter the same school at cour er 4 or magistrate 3.
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Requirements : fire 4, reflexes 5, Void 5, kenjutsu 6, medita on 4, lore : bushido 3, clear thinker. You may waive the clear thinker requirement by
adding Iaijutsu 3.
Path of entry : three orders ta ooed man 3; path of egress: three orders ta ooed man 4.
Path of entry : Mirumoto bushi 3, Mirumoto Swordmaster 4; path of egress : re-enter the same school at the appropriate rank.
Path of entry : Mirumoto bushi 2 or Mirumoto swordmaster 2; path of egress : re-enter the same school at rank 3.
Requirements : water 4, agility 4, jiujutsu 5, iaijutsu 5, kenjutsu 5, lore : bushido 6, honor rank 3 + and to be at least rank 3 in a school.
Path of entry : Mirumoto bushi or Kitsuki inves gator 3; path of egress : re-enter the same school at rank 4.
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Requirements : four rings at 3, lore : shugenja 5, medita on 6, theology (shintao) 4, spellcra 4, you must know at least 4 innate spells, be a Dragon
clan shugenja or taught by a Spirit-binder.
Path of entry : Tamori shugenja 2; path of egress : Tamori shugenja 3. Requirements : inves ga on 5.
Lion clan :
Requirements : agility 5, void 4, ba le 5, kenjutsu 6, defense 4, lore : bushido 4, at least one kata.
Path of entry : entry level path, or any Lion or ronin bushi school; path of egress : re-enter the same school at the next-highest rank. Requirements :
honor of 2,5 or higher, deathseeker disadvantage. You can loose your highest rank technique to immediately learn this one.
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Path of entry : entry level path; path of egress : Akodo bushi 1, Matsu berserker 1.
Path of entry : Matsu berserker 3; path of egress : Matsu berserker 4 or Lion’s pride (if the requirements are met). Requirements : honor rank of 3,
Kenjutsu 6, defense 4, female only.
Path of entry : any lion school rank 1; path of egress ; re-enter the same school at appropriate rank of Matsu berserker 1. Requirements : iaijutsu 3.
Path of entry : Akodo bushi 2; path of egress : Akodo bushi 3, Akodo war college 1 or Ikoma Tac cian 1.
Path of entry : Ikoma Omoidasu 1; path of egress : Matsu bushi 1 or Ikoma Tac cian 1. Requirements : lore : history 3.
Requirements : agility 5, strength 4, stamina 4, ba le 4, kenjutsu 5, lore : bushido 4, 4 weapons skills at 1, combat reflexes, any honourable higher
purpose, honor 3 +, female only (and nearly only Matsu, others have to pay the Different school advantage to join). You may waive one of the
required advantages by raising all weapons skill requirements by 1, or both by raising all skill requirements by 1.
Requirements : agility 5, awareness 4, willpower 4, animal handling (warcat) 5, athle cs 5, jiujutsu 3, peasant weapons 3 or spears 3, death trance,
inner gi (animal ken). You may waive one advantage requirement by raising all skills requirements by 1 per advantage ignored in this manner.
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Path of entry : Matsu bushi 3; path of egress : Matsu bushi 4. Requirements : Mastu family only, honor 3+, glory 3+.
Path of entry : Akodo bushi 3 or Akodo war college 3; path of egress : Akodo bushi 4 or Akodo war college 4. Requirements : Akodo family member
only, honor 3+.
Path of entry : any Lion bushi 1; path of egress : re-enter the same school at rank 2 or go to the Akodo scout. Requirements : all members are hand-
picked by Ikoma Fujimaro.
Path of entry : any lion bushi 2; path of egress : re-enter the same school at rank 3. Requirements : Ikoma family only.
Path of entry : Variable. Can be an entry level path; path of egress : Kitsu shugenja appropriate rank. Requirements : only Kitsu family members.
Akodo family members can join by paying the double cost of the different school advantage.
Path of entry : Any lion bushi 1; path of egress : re-enter the same school at rank 2. Requirements : Lion clan bushi only.
Requirements : earth 4, water 4, jiujutsu 4, any other weapon skill 4, lore : ancestors 5, honor 3,5.
Man s clan :
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Requirements : water 6, void 5, horsemanship 5, lore : Orochi 3, medita on 5, any weapon skill at 5, honor rank of 2.
Path of entry : entry level path; path of egress : Tsuruchi Bounty hunter 1 or Yoritomo bushi 1
Path of entry : Tsuruchi bounty hunter 1; path of egress : Tsuruchi bounty 2 or Yoritomo bushi 1.
Requirements : earth 5, fire 4, iaijutsu 4, lore : bushido 4, any weapon skill 4, you must defeat an opponent in a legal duel of any kind.
Path of entry : tsuruchi bounty hunter 2; path of egress : Tsuruchi bounty hunter 3 or Yoritomo bushi school 1.
Path of entry : yoritomo bushi school 1; path of egress : Tsuruchi bounty hunter 1 or Yoritomo bushi school 2.
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Requirements : water 4, stamina 4, cra : sailing 4, lore : the seas 5, theology (fortunes) 5, blessing of the elements (water) or friend of the elements
(water), must possess at least three water spells of mastery level 3 or higher as innate abili es. Only Man s shugenja can join the Storm riders, and
Yoritomo shugenjas may ignore one of the requirements other then the spells.
Path of entry : Tsuruchi bounty hunter 4; path of egress : Tsuruchi bounty hunter 5.
Requirements : fire 3, void 3, jiujutsu 3, lore : elemental dragons 3, theology (fortunes) 3, must possess Blessing of the Elements (Thunder) or Friend
of the Elements (Thunder).
Path of entry : any Man s shugenja school at rank 2; path of egress : Yoritomo shugenja 1 or appropriate rank. Requirements : must train with the
Sahirs of the Ivory Kingdoms.
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Path of entry : Moshi shugenja 1; path of egress : Moshi shugenja 2. Requirements : cra : sailing 2, naviga on 2.
Path of entry : Yoritomo bushi 2; path of egress : temple of Kaimetsu-uo monk 1. Requirements : theology (fortunes) 3.
Phoenix clan :
Requirements : three rings at 5, lore : elemental dragons 5, medita on 4, spellcra 5, theology 4, blessing of the elements (any element). You may
waive the requirements of the Blessing of the elements by raising all skill requirements by one.
Path of entry : any Phoenix shugenja 1, any ronin shugenja 1; path of egress : re-enter the same school at rank 2.
Path of entry : any Phoenix shugenja school 3; path of egress : re-enter the same school at rank 4.
Path of entry : Shiba bushi 5 or Shiba Yojimbo 5; path of egress : enter the other school at rank 1.
Requirements : air 4, earth 4, awareness 5, cour er 4, e que e 4, inves ga on 5, deceit 4, stealth 4, defense 6, iaijutsu 4, jiujutsu 4, any one
weapon skill 5. Only Shiba samourais from the Shiba bushi or the Shiba Yojimbo school can join the order.
Requirements : awareness 5, intelligence 5, percep on 5, cour er 4, e que e 4, lore : history 4, any ar san skill (with at least one emphasis) 6,
Fukurokujin’s blessing. You may waive the Fukurokujin’s blessing requirement by raising all skill requirements by 1.
Requirements : any 3 rings at 4, medita on 5, spellcra 5, theology 4, any lore 4, blessing of the elements (any element) or magical resistance. You
may waive the advantages requirements by raising all rings requirements by 1.
Path of entry : Shiba bushi 2; path of egress : Shiba bushi 3. Requirements : spears (naginata) 3.
Path of entry : Isawa shugenja 2; path of egress : Isawa shugenja 3. Requirements : Ishiken-do.
Path of entry : Shiba bushi 2 or Shiba Yojimbo 2; path of egress : re-enter the same school at rank 3.
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Requirements : void 4, kenjutsu 5, medita on 4, theology (shintao) 4, one the seven fortunes’s blessing, two Phoenix-specific katas, only males.
Shiba bushi may ignore the advantage requirement by increasing the void ring requirement to 5 or adding an addi onal 2 ranks on any one required
skill.
Requirements : chosen ring at 4, void 4, medita on 4, spellcra 5, theology (shintao) 5, any one weapon skill 3, blessing of the elements (specific
element), glory 3 +, at least 3 spells of the chosen element as innate abili es. Only Phoenix shugenjas can a end this school.
Path of entry : any Shiba school 1; path of egress : re-enter the same school at rank 2.
Path of entry : Shiba bushi 3 or Shiba yojimbo 3; path of egress : re-enter the opposite school at rank 4.
Path of entry : any shugenja school at rank 2 or higher; path of egress : re-enter the same school at the appropriate rank. Requirements : void 3,
ishiken-do, at least 4 of disadvantages represen ng physical disfigurements.
Path of entry : any Monk school 1; path of egress : re-enter the same Monk school 2. Requirements : medita on 3, oath of fealty to the Phoenix clan
and the Asako family.
Path of entry : Shiba bushi 2 or Shiba Yojimbo 2; path of egress : re-enter the same school at rank 3.
Scorpion clan :
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Requirements : awareness 4, percep on 4, void 4, hun ng 4, inves ga on 5, lore : lying Darkness 3, stealth 5, heart of vengeance (Goju and Ninube).
You may waive the heart of vengeance requirement by raising all skill requirements by one. Only a few Scorpion can enter this school.
Path of entry : Shosuro Shinobi 1, Shosuro Actor 2; path of egress : Shosuro Shinobi 2.
Requirements : any 3 rings at 4, deceit 5, stealth 5, and either iaijutsu or kenjutsu at 5, bland. You may waive the bland advantage requirement by
raising all skill requirements by 1. You must have prove your loyalty to the Scorpion clan.
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Path of entry : Bayushi bushi 2 or Bayushi cour er 2; path of egress : Bayushi bushi 3 or Bayushi cour er 3. Requirements : iaijutsu 4.
Path of entry : Bayushi cour er 2; path of egress : Bayushi cour er 3 or Shosuro Shinobi 1.
Path of entry : Yogo shugenja 2 or any Scorpion shugenja 3; path of egress: re-enter the same school at one rank higher.
Path of entry : Bayushi bushi 2 or Shosuro yojimbo 1; path of egress : Bayushi bushi 3 or Shosuro shinobi 2 (re-enter as appropriate).
Path of entry : Bayushi bushi 3; path of egress : Bayushi bushi 4. Requirements : know the school (any great clan bushi school) 3.
Path of entry : Bayushi bushi 2 or Bayushi saboteur 2; path of egress : enter the opposite school at 1. Requirements : jiujutsu (atemi) 3.
Path of entry : any Scorpion school 3; path of egress : re-enter the same school at 4. Requirements : commerce 5
Requirements : awareness 5, intelligence 5, cour er 5, deceit 5, e que e 5, stealth 3, blackmail (at least 3 individuals), perceived honor, must have a
dark secret and divulge this secret to the sensei. Recruits may bypass the need for perceived honor if they have 1 higher rank each in awareness and
deceit.
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Requirements : willpower 4, void 4, spellcra 4, stealth 4; only Scorpion shugenja and Shosuro shinobi can join. For those last, the rank of all ring
and skill requirements is increased by 2. All members must fake their death and cut all social es within 6 months of joining the school.
Requirements : intelligence 4, earth 3, poison 5, medicine (an dotes) 3, stealth 4, must be a member of the Scorpion clan and selected by the sensei
itself.
Path of entry : Bayushi cour er 1, Bayushi bushi 1; path of egress : re-enter the same school at rank 2. Requirements : must have either the junshin
disadvantage or an honor of 3+
Path of entry : Bayushi cour er 1, Shosuro shinobi 1 or Shosuro butei 1; path of egress : re-enter the same school at one rank higher. Requirements :
must have Dangerous beauty or Benten’s blessing.
Requirements : intelligence 5, percep on 5, stamina 5, medicine 5, poison 5, Jurojin’s blessing, the advantage requirements can be waived by
increasing the stamina requirement by 1.
Unicorn clan :
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Requirements : earth 5, agility 5, strength 4, horsemanship 5, theology 5, any weapon skill at 5. Only Moto bushis can enter this school.
Path of entry : Shinjo bushi 5 or Shinjo scout 5; path of egress : enter another Unicorn school at rank 1.
Path of entry : any ronin bushi school, naga, Nezumi or Unicorn bushi school at rank 1; path of egress : re-enter the same school at rank 2.
Path of entry : Iuchi shugenja 3 or any ronin shugenja 3; path of egress : re-enter the same school at the appropriate rank. Requirements; your
deficiency cannot be water, and you must be part of the Unicorn clan.
Path of entry : any Unicorn school 2; path of egress : re-enter the same school at the appropriate rank. Requirements: agility 4, athle cs 4.
Path of entry : Iuchi shugenja 4, Horiuchi shugenja 4, master of the Swi waves; path of egress : Iuchi shugenja 4 or 5 (depending the path of entry)
or Horiuchi shugenja 5.
¨Path of entry : Horiuchi shugenja 2, Iuchi shugenja 2; path of egress : re-enter the same school at the appropriate rank.
Path of entry : any Unicorn bushi school (except Ba le maiden) 2; any ronin bushi school 2 (if you are a member of the Unicorn clan); path of egress
: re-enter the same school at rank 3.
Path of entry : any Unicorn bushi school (except Ba le maiden) 3; any ronin bushi school 3 (if you are a member of the Unicorn clan); path of egress
: re-enter the same school at rank 4.
- Magistrate : sup 3
Requirements : fire 5, water 4, hun ng 4, inves ga on 4, lore : law 5, any weapon skill at 4, clear thinker, be appointed as a magistrate, honor 2+.
You may waive the clear thinker advantage requirement by raising all skill requirements by one.
- Vigilant : sup 3
Path of entry : Shinjo bushi school any rank; path of egress : Shinjo bushi school at the appropriate rank.
Requirements : air 4, percep on 4, stamina 4, animal handling (dogs) 5, defense 4, hun ng 4, any weapon skill 4, member of the Unicorn clan.
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Path of entry : Moto bushi 2, Shinjo bushi 2; path of egress : re-enter the same school at rank 3.
Path of entry : entry-level path; path of egress : any Unicorn bushi school 1 (if criteria to join is met).
Imperial schools :
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Path of entry : Toku bushi 2, any Imperial school 2 (during the Toturi’s army period, it was any ronin bushi school 2); path of egress : re-enter the
same school at rank 3. Requirements : water 3, ba le 3, any weapon skill 3.
Path of entry : Seppun bushi 1; path of egress : Seppun bushi 2. Requirements : inves ga on 3.
Path of entry : Bayushi cour er 4; path of egress : Otomo cour er 1. Naseru created this technique and didn’t shared it with many peoples.
Requirements : fire 4, percep on 4, reflexes 4, defense 4, inves ga on 5, jiujutsu 3, any one weapon skill at 5, social posi on (Imperial magistrate).
Path of entry : Otomo cour er 1 or Miya herald 1; path of egress : re-enter the same school at rank 2. Requirements : must be a member of an
Imperial family, storytelling (oratory) 3.
Path of entry : any shugenja school rank 3; path of egress : same school rank 4. Requirements : glory 3,0 or higher, or honor 3,0 or higer, must be
appointed by the Jade champion.
Requirements : fire 4, percep on 4, e que e 3, inves ga on 5, lore : law 3, any one weapon skill at 4, clear thinker, glory 3,0 + or honor 3,0 +, must
be appointed by the Emerald champion or one of his representa ves.
Path of entry : Otomo cour er 1; path of egress : Doji magistrate 1. Otomo family only.
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Path of entry : Miya herald 1; path of egress : Miya herald 2. Requirements : deceit (in mida on) 3.
Path of entry : Miya herald 2; path of egress: Miya herald 3. Requirements : e que e 5, horsemanship 3.
Path of entry : any bushi school 2; path of egress : re-enter the same school at rank 3 or enter a new bushi school at rank 1. Requirements : ba le 5,
any weapon skill 5, tac cian.
Path of entry : Seppun shugenja 3; path of egress : Seppun shugenja 4. Requirements : lore (any clan) 4, spellcra 6.
Path of entry : Otomo cour er 3; path of egress : Otomo cour er 4. Requirements : lore (any clan) 4, cour er 6.
Minor clans :
Requirements : agility 5, strength 4 and one weapon skill at 5 for bushis, one ring at 5 and spellcra at 5 for shugenjas.
Path of entry : entry-level path; path of egress : any cour er school of your Minor clan at rank 1.
Path of entry : Suzume bushi 1; path of egress : Suzume bushi 2. Requirements : performance : storytelling 3.
Path of entry : entry-level path; path of egress : any bushi school of your Minor clan at rank 1
Path of entry : Usagi bushi 1, Toku bushi 1 or Kitsune shugenja 2; path of egress : re-enter the same school at one rank higher.
Path of entry : Kasuga bushi 1; path of egress : Kasuga bushi 2. Requirements : deceit (lying) 5, honor rank of 2 or lower.
Path of entry : Tsi smith 1 or any ronin school at rank 2; path of egress : re-enter an appropriate school at 1 rank higher.
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Path of entry : Ichiro bushi 2 or Morito bushi 2; path of egress : re-enter the same school at one rank higher. Requirements : strength 3, jiujutsu 4.
Path of entry : Suzume bushi 1 or Suzume storyteller 1; path of egress: Suzume bushi 1 or 2. Requirements : iaijutsu 3, medita on 3.
Path of entry : any minor clan shugenja school at rank 1; path of egress : re-enter the same school at rank 2. Requirements : spellcra 3, theology 3.
Path of entry : any Minor clan bushi school 4; path of egress : re-enter the same school at rank 5. Requirements : any weapon skill at 6
Path of entry : Ichiro bushi 2; path of egress : Ichiro bushi 3. Requirements : jiujutsu 3
Requirements : agility 3, reflexes 5, athle cs 5, kenjutsu 5, any one lore skill related to a hidden group at rank 5, driven disadvantage for an
appropriate goal.
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Path of entry : any Usagi bushi rank; path of engress : re-enter the Usagi bushi school at the next rank.
Path of entry : entry level path; path of egress : minor clan diplomat 1 or tradi onal priest 1
Requirements : fire 3, willpower 4, lore : Kolat 4, allies (Unicorn, any level), social posi on or driven (oppose the Kolat), all are hand-picked by Morito
Garin or his closest advisors.
Path of entry : Kasuga cour er 2 or Kasuga bushi 2; re-enter the same school at rank 3. Requirements : sleight of hand 3.
Ronin schools :
When a ronin path lists “enter any ronin bushi (or shugenja) school at the appropriate rank”, you may re-enter a school you already possess ranks in
at the next available level, or you may tank rank 1 in a new school.
Path of entry : any ronin bushi school 1; path of egress : re-enter the same school at rank 2 or a new ronin school at 1. Requirements : war fan 3
Path of entry : entry-level path; path of egress : any ronin bushi school at rank 1.
Path of entry : any ronin bushi school 1; path of egress : re-enter the same school at rank 2 or a new ronin school at 1. Requirements : Honor rank 2.
Path of entry : Akodo bushi 5; path of egress : none. Only Kaneka knows this technique.
Path of entry : Kanosei Furudera shugenja 3; path of egress: Kanosei Furudera shugenja 4. Requirements : spellcra 5
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Path of entry : it’s an entry level path; path of egress : any ronin bushi school at rank 1
Path of entry : eyes of Nanashi 1 or any ronin bushi school 1; path of egress : re-enter the appropriate school at one rank higher. Requirements :
membership of the Eyes of Nanashi.
Path of entry : any ronin bushi school at rank 1; path of egress : re-enter the same school at rank 2. Requirements : awareness 3, ac ng 2, poison 2,
stealth 3.
Path of entry : it’s an entry level path; path of egress : ronin shugenja 1
Path of entry : any ronin shugenja school 1; path of egress: re-enter the same school at rank 2. Requirements : air 3, women only, membership
requires vow of celibacy.
Path of entry : any ronin shugenja school at rank 2; path of egress : any ronin shugenja school at rank 3. Requirements : medicine 4, higher purpose
(healing the sick and injured).
Path of entry : any ronin bushi 1; path of egress : re-enter the same school at rank 2. Requirements : honor 2+, spears 4.
Path of entry : any ronin bushi school 1, Forest killers path; path of egress : enter any ronin bushi school at the appropriate rank. Requirements :
knives 3, stealth 3, membership in the Forest Killers.
Path of entry : weaver path; path of egress : any ronin bushi school at the appropriate rank.
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Path of entry : any ronin bushi school 1; path of egress : re-enter the same school at rank 2. Requirements : reflexes 3, kyujutsu 3.
Path of entry : any ronin bushi school 1; path of egress : re-enter the same school at rank 2 or canopy of knives path. Requirements : honor 2 -, any
weapon skill 3, way of the land (Shinomen mori).
Path of entry : any ronin bushi school 1; path of egress : re-enter the same school at rank 2. Requirements : agility 3, strength 3, peasant weapons 3,
must be true ronin.
Path of entry : any Ronin bushi school 2; path of egress : re-enter the same school at rank 3. Requirements : the Eyes of Nanashi path technique.
Requirements : agility 3, staves (pipe) 3, obliga on (Kaeru family) (4 pts), requires a sensei and the authorisa on of the Kaeru family. Usually
members of the Kaeru and others Lion vassals families are accepted. You can start as a member of this school if you have no others techniques.
Path of entry : any ronin bushi school 1; path of egress : re-enter the same school at rank 2, enter a new ronin bushi school 1 or enter the Machi-
Kanshisha if all requirements are met. Requirements : agility 3, stealth 3, honor of 2-
Path of entry : any ronin or Phoenix buschi school 1; path of egress : re-enter the same school at the appropriate rank. Requirements : willpower 3.
Path of entry : any ronin school 1; path of egress : re-enter the same school at rank 2. Requirements : awareness 3, commerce 3, e que e 3.
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Path of entry : any ronin bushi school 1; path of egress : any ronin bushi school at rank 1 or the same school at rank 2. Requirements : athle cs 4, any
weapon skill 3.
Path of entry : any ronin school 1; path of egress : re-enter the same school at rank 2. Requirements : awareness 3, commerce 4.
Path of entry : any ronin bushi school 1 or Man s school 1; path of egress : re-enter the same school at rank 2. Requirements : agility 3, cra : sailing
3, lore : the sea 3, honor 2 –
Path of entry : any ronin bushi school 1; path of egress : re-enter the same school at rank 2. Requirements : honor 2+, lore : law 3, kenjutsu or
iaijutsu 3.
Path of entry : any ronin bushi 2; path of egress : re-enter the same school 3. Requirements : lore : shadowlands 3, any amount of Shadowland taint.
Non-ronin can be admi ed if they meet all the requirements.
Path of entry : any ronin bushi school at rank 1; path of egress : re-enter the same school at rank 2. Requirements : honor 2,5.
Path of entry : any bushi school rank 1, or mul ple school for rank 2 peasants; path of egress : re-enter the same school rank 2 or ronin bushi school
rank 1.
Monk schools :
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Path of entry : any Brotherhood sect 1; path of egress : re-enter the same sect at rank 2.
Path of entry : any Brotherhood sect 1; path of egress : re-enter the same sect at rank 2. Requirements : to be affiliated in some way with the
Scorpion clan.
Requirements : earth 3, agility 4, iaijutsu 4, kenjutsu 4, lore : Shadowlands 4, medita on 4, must have at least one full rank of taint.
Requirements : fire 4, awareness 4, cour er 4, deceit 5, e que e 3, must have at least 3 full ranks of taint.
Path of entry : any Shadowland school rank 2; path of egress : re-enter the same school at rank 3. Requirements : minor Shadowland power
Blackened claws.
Path of entry : Tsuno bushi school 3; path of egress : Tsuno bushi school 4.
Path of entry : Daigotsu’s legion 2 or Goju Ninja 2; path of egress : re-enter the same school at rank 3.
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Path of entry : Maho-tsukai 2 or Chuda shugenja 2; path of egress: re-enter the same school at rank 3. Requirements : void 4, lore : history 1, lore :
maho 3, medita on 2, shadowlands taint 0,4 +
- Blood-forged : sup 3
Path of entry : Maho-tsukai 1 or Chuda shugenja 1; path of egress : re-enter the same school at rank 2. Requirements : water 3, lore : maho 3,
medita on 2
Path of entry : any shugenja school 1; path of egress : re-enter the same school at rank 2. Requirements : lore : maho 3, dark secret (Maho-tsukai).
Path of entry : Daigotsu’s legion 3 or any great clan bushi school 3; path of egress : Black guard 1.
Path of entry : Maho-tsukai or Chuda shugenja 1; path of egress : re-enter the same school at rank 2. Requirements : awareness 2, intelligence 3,
lore : maho 2, medita on 2.
Requirements : only for human and Tsuno, ba le 3, defense 3, jiujutsu 3, hun ng 3, stealth 3, any one weapon skill 3, any one bugei or low skill 3,
strength 6.
Path of entry : Maho-tsukai or Chuda shugenja 2; path of egress: re-enter the same school at rank 3. Requirements : agility 3, awareness 3, anatomy
2, lore : maho 2.
Requirements : intelligence 4, earth 4, deceit 3, anatomy 5, only members of the Spider clan with at least one rank of taint.
Miscellaneous schools :
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Requirements : any one ring at 6, all others at 4, theology 5, spellcra 7, at least 5 spells as innate abili es.
Requirements : air 4, fire 4, defense 3, hun ng 3, iaijutsu 3, kenjutsu 3, lore : myth & legends 3, medita on 3, any one high or bugei skill at 3,
advantages : allies (Kenku, 5 pts minimum), great poten al (kenjutsu or iaijutsu), honor 3,5 and acceptance by a kenku sensei of at least rank 3 (the
requirements are only for human characters).
Requirements : any 2 rings at 5, defense 4, iaijutsu 4, kenjutsu 4, lore : bushido 5, advantages : spirit of yomi, honor 3 +.
Requirements : air 4, fire 3, agility 4, iaijutsu 4, kenjutsu 4, lore : bushido 3, allies (influence 4 and devo on 2 among the Kenku), mul ple schools.
The advantages requirements are only for humans characters.
Requirements : agility 4, intelligence 4, void 4, ar san : any or cra : any 5, lore : any 5, medita on 3, spellcra or theology 3, and gain the
permission of a master ar ficer or equal or higher insight rank to appren ce under him.
Path of entry : any school 1; path of egress : re-enter the same school at rank 2. Requirement : Black Lotus ini ate.
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Path of entry : any school any rank or entry level path; path of egress : re-enter the same school at the appropriate rank or if entry level, any non-
restricted school affiliated with your clan. Requirements : inheritance (governorship), way of the land (relevant area).
- Governor : sup 5
Requirements : awareness 4, percep on 4, intelligence 4, cour er 4, e que e 4, lore : law 5, social posi on (governor) and either the inheritance
(governorship) or the gentrified samourai path.
- Gunso : sup 5
Path of entry : any school any rank or entry level path; path of egress : re-enter the same school at the appropriate rank or if entry level, any non-
restricted school affiliated with your clan. Requirements : social posi on (gunso).
- Hatamoto : sup 5
Path of entry : any school any rank or entry level path; path of egress : re-enter the same school at the appropriate rank or if entry level, any non-
restricted school affiliated with your clan. Requirements : social posi on (hatamoto), at least 5 points of allies.
Path of entry : any bushi school 2; path of egress : re-enter the same school at the appropriate rank. Requirements : kenjutsu 4, kyujutsu 3, honor
3+, irreproachable.
Requirements : water 4, intelligence 4, ba le 5, defense 4, engineering (siege) 3, social posi on (military commander), tac cian, at least 10 sta on
(warlord) points.
Path of entry : any school any rank or entry level path; path of egress : re-enter the same school at the appropriate rank or if entry level, any non-
restricted monk or shugenja school affiliated with your clan. Requirements : social posi on (temple keeper), clear thinker.
Path of entry : any school any rank or entry level path; path of egress : re-enter the same school at the appropriate rank or if entry level, any non-
restricted school affiliated with your clan. Requirements : social posi on (sensei), higher purpose (to teach).
Path of entry : any school at rank 2; path of egress : re-enter the same school at rank 3.
Any bushi school at rank 1; path of egress : re-enter the same school at rank 2. Requirements : appointment by city official, way of the land (Ryoko
Owari province).
Path of entry : any school at rank 2; path of egress : re-enter the same school at rank 3.
Requirements : awareness 4, willpower 4, cour er (manipula on) 6, e que e 6, deceit 6, clear thinker, cruel, heartless, members of the Scorpion
clan may ignore one advantage requirement.
Naga schools :
Path of entry : any naga bushi school 3; path of egress : re-enter the same school at rank 4.
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Path of entry : any naga bushi school 1; path of egress : re-entrer the same school at rank 2.
Path of entry : naga scout 3, naga slayer 2, naga warrior 2 or any human bushi school 3; path of egress : re-enter the same school at one rank higher.
Requirements : kenjutsu (no-daichi) 2 and a Naga sensei for humans characters only.
Path of entry : naga scout 3, naga slayer 3 or naga warrior 3; path of egress : re-enter the same school at one rank higher. Requirements :
swordmanship 4.
Nezumi schools :
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Path of entry : Nezumi warrior 4; path of egress : Nezumi warrior 5. Requirements : agility 4 and a human sensei.
Yobanjin schools :
Medinaat Al-Salaam :
- The heartless Khadi : LBS p 102. Requirements : intelligence 5, earth 5, theology (Senpet) 5, spellcra (Black earth) 4, must undergo the
Ceremony of the Hidden Heart.
Houses of Dahab :
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The Qabal :
The Ashalan :
- Ashalan sandsmith : LBS p 148. Path of entry : any Ashalan basic character class at rank 4; path of egress : re-enter the same basic character
class at rank 5.
The Assassins :
- Assassin duellist : LBS p 168. Requirements : reflexes 4, agility 4, void 4, one weapon skill with the Tabaddi emphase at 5, Tahaddi 5, defence
3, member of the Assassin (this may be waived by adding Medita on 3 to the requirements).
The Ra’Shari :
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The Senpet :
- Ghul destroyer : LBS p 215. Path of entry : Senpet sahir 2; path of egress : Senpet sahir 3.
- Ghul hunter : LBS p 215. Path of entry : any Senpet non-sahir class rank 2; path of egress : re-enter the same class at the appropriate rank.
The Yodatai :
- Yodotai berserker : LBS p 239, requirements : earth 4, fire 4, two weapons skills at 5, ba le 5.
The Jackal :
The Ebonites :
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- Ebonite principle : LBS p 279, path of entry : Ebonite templar 5, requirements : integrity 3,0+, great des ny advantage. No path of egress.
- Master of wolves : LBS p 279. Path of entry : any Ebonite class or path 2; re-enter the same school at the appropriate rank. Requirements :
animal handling (wolves) 5, at least 2 wolves under your command.
Missing schools :
Rezan’s technique has not been updated to 3rd edi on. The Maho-Bunjin has been replaced by new Shadowlands powers.
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