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3rd Edition - School List

The document lists various schools within the Crab and Crane clans of the Legend of the Five Rings roleplaying game setting. For the Crab clan, it provides information on schools like the Hida Bushi, Kuni Shugenja, and Yasuki Courter schools. It also describes entry requirements and progression paths for specialized schools focused on areas like wrestling, dueling, and berserking. For the Crane clan, it similarly outlines general bushi, shugenja and courter schools, and more specialized paths involving areas such as archery, guard duty, and dancing.

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0% found this document useful (0 votes)
690 views42 pages

3rd Edition - School List

The document lists various schools within the Crab and Crane clans of the Legend of the Five Rings roleplaying game setting. For the Crab clan, it provides information on schools like the Hida Bushi, Kuni Shugenja, and Yasuki Courter schools. It also describes entry requirements and progression paths for specialized schools focused on areas like wrestling, dueling, and berserking. For the Crane clan, it similarly outlines general bushi, shugenja and courter schools, and more specialized paths involving areas such as archery, guard duty, and dancing.

Uploaded by

brendan lanza
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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11/11/2018 Sample Guides and Fluff

Schools lists for 3rd edi on :

Crab clan :

- Hida Bushi school : core book p 119

- Kuni Shugenja school : core book p 120

- Yasuki cour er school : core book p 120

- Hiruma scout school : core book p 121

- Kaiu engineer school : four winds p 147

- Hida wrestler : art of the duel p 28

- Hida Berserker : master of war p 53

- Damned Berserker : master of war p 55

- Ancestral Hiruma school : Vacant Throne p 95

- Kuni witch-hunter : master of war p 54

- Toritaka bushi school : master of war p 56

- Yasuki taskmaster : master of war p 57

- Hida Avenger : four winds p 7

Requirements : earth 4, water 4, defense 5, lore : Shadowlands 5, any two weapon skills at 5, strength of the earth, crab hands, and returned from
the Shadowlands alone with the head of an ogre, an oni, or other Shadowlands beast no smaller than a man. You may waive the requirement for
strength of the earth by increasing all skill requirements by one.

- Hiruma stalkers : four winds p 15


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Path of entry : Hiruma scout 2; path of egress : Hida berserker 1 or Hiruma scout 3

- Tsuru’s Legion : four winds p 15

Path of entry : Hida bushi 1; path of egress : Hida bushi 2

- Yasuki peacekeeper : four winds p 15

Path of entry : entry-level path; path of egress : Hida bushi 1 or Hiruma scout 1

- Crab sumai : art of the duel p 29

Requirements : earth 4, strength 4, athle cs 4, e que e 1, jiujutsu 5, lore : bushido 4, medita on 2, Bishamon’s blessing or Hands of stone, cannot
have the disadvantage lame, only Crab bushis and rarely Ichiro bushis can join this school.

- Hida defender : art of the duel p 30

Requirements : earth 4, agility 4, intelligence 3, e que e 2, iaijutsu 2, kenjutsu (katana) 4, lore : bushido 4, cannot have the disadvantages coward or
lame.

- Hiruma grappler : art of the duel p 31

Path of entry : Hiruma scout 2; path of egress : Hiruma scout 3 or Hida wrestler 1.

- Kuni duelist : art of the duel p 31

Path of entry : Kuni shugenja 3; path of egress : Kuni shugenja 4.

- Testubo duelist : art of the duel p 31.

Path of entry : Hida bushi 2; path of egress : Hida bushi 3.

- Yasuki sumai : art of the duel p 32.

Path of entry : Hida wrestler 2; path of egress : Hida wrestler 3 or Yasuki cour er 1.

- Crystal master : prayers and treasures p 10

Path of entry : Kuni shugenja 2; path of egress : Kuni shugenja 3

- Dead eyes berserker : master of war p 58

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Path of entry : Hida berserker 2; path of egress : Hida bushi 1

- Hida elite guard : Master of war p 59

Path of entry : Hida 3; path of egress : Hida bushi 4

- Tokaji’s might : sup 1

Path of entry : Kuni witch hunter 1; path of egress : Kuni witch hunter 2

- Tokaji’s power : sup 1

Path of entry : Kuni shugenja 2 or Kuni witch hunter 2; path of egress : enter the other school at rank 1.

- Champion’s guard : master of war p 58

Path of entry : Hida bushi 4; path of egress : Hida bushi 5. Requirements : must have taken the path Hida Elite guard.

- Falcon’s wing : master of war p 59

This an entry level path. Path of egress : any Crab bushi school 2.

- The Falcon’s strike : master of war p 59

Path of entry : Toritaka bushi 1, Hiruma scout 1 or Hida bushi 1; path of egress : same school at one rank higher.

- Kuni command staff : master of war p 60

Path of entry : Kuni shugenja 2 or Kuni witch-hunter 1; path of egress : same school at one rank higher.

- Watcher of the damned : master of war p 61

Path of entry : Kuni witch-hunter 1; path of egress : Kuni witch-hunter 2

- Yasuki house guard : master of war p 62

Path of entry : Yasuki taskmaster 2 or Hida bushi 1; path of egress : same school at one rank higher.

- Yasuki quartermaster : master of war p 62

Path of entry : Yasuki cour er 2; path of egress : Yasuki cour er 3

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- Guardian of the Bear : Vacant Throne p 128

Path of entry : any Crab Bushi school 3; path of egress : re-enter the same school at rank 4. Requirements : earth 4, strength 5, jiujutsu 5, heavy
weapons 5

Crane clan :

- Kakita bushi school : core book p 122

- Asahina shugenja school : core book p 122

- Doji cour er school : core book p 123

- Daidoji Harrier school : core book p 124

- Daidoji yojimbo school : four winds p 151

- Doji Magistrate school : four winds p 152

- Kakita ar san : art of the duel p 41.

o Kakita ar san refinements : Origami and Gardening : master of court p 58.

- Kakita jester : master of court p 57

- The Kenshinzen : four winds p 7

Requirements : fire 4, void 4, e que e 4, iaijutsu 5, lore : bushido 4, medita on 5, quick, and defeat in a legal duel a member of the Kenshizen. You
may waive the requirement for the quick advantage by increasing all skill and ring by 1.

- Asahina sohei : four winds p 15

Path of entry : Asahina shugenja 2, path of egress : Asahina shugenja 3

- Daidoji Iron warriors : four winds p 15

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Path of entry : Daidoji harrier 2, Kakita bushi 3; path of egress : Daidoji harrier 3, Hida bushi 1.

- Yasuki cour er : four winds p 16

Path of entry : entry level path; path of egress : Doji cour er 1.

- Doji Rhetorician : art of the duel p 44

Requirements : awareness 5, intelligence 4, percep on 3, cour er 4, e que e 4, storytelling 4, any one performance skill 2, Voice. Only the most
promising diplomats of the Crane can enter.

- Doji gamester : art of the duel p 44

Requirements : awareness 4, intelligence 4, percep on 3, e que e (conversa on) 2, any games skill 4, medita on 2.

- Asahina duelist : art of the duel p 45

Path of entry : Asahina shugenja 3; path of egress : Asahina shugenja 4.

- Daidoji duelist : art of the duel p 45

Path of entry : Daidoji yojimbo 3; path of egress : Daidoji yojimbo 4 or Kakita bushi 2.

- Doji Arbiter : art of the duel p 46

Path of entry : Doji cour er 4; path of egress : Doji cour er 5.

- Master of Ikebana : art of the duel p 46

Path of entry : Doji cour er 2; path of egress : Doji cour er 3 or Kakita ar san 1 (discipline : Ikebana).

- Master of wits : art of the duel p 46

Path of entry ; Doji cour er 2; path of egress : Doji cour er 3.

- Master of poetry : art of the duel p 46

Path of entry : Doji cour er 2; path of egress : Doji cour er 3 or Kakita ar san 1 (discipline : poetry).

- Fe shist : prayers and treasures p 14

Path of entry : Asahina shugenja 2; path of egress : Asahina shugenja 3


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- Doji’s fan : master of war web supplement.

Path of entry : Kakita bushi 2 or Daidoji yojimbo 2; path of egress : re-enter the same school at rank 3.

- Asahina archer : sup 1

Path of entry : any Crane bushi school 2; path of egress : re-enter the same school at rank 3.

- Daidoji heavy regulars : Vacant Throne p 64

Path of entry : any Crane bushi school 1; path of egress : re-enter the same school at rank 2.

- Daidoji trading council : master of court p 59

Path of entry : entry-level path; path of egress : Doji cour er 1, Doji magistrate 1 or Daidoji yojimbo 1.

- Doji elite guard : sup 1

Path of entry : Kakita bushi 3, Daidoji Yojimbo 3; path of egress : re-enter the same school at rank 4.

- Empress’ guard : Vacant Throne p 74

Path of entry : Kakita bushi 2, Doji magistrate 2, Daidoji Yojimbo 2; path of egress : re-enter the same school at rank 3.

- Hoturi’s blade : master of court p 59

Path of entry : Kakita bushi 2; path of egress : Doji cour er 1. Requirements : cour er 4, iaijutsu 4, Kenjutsu 4.

- Tsume pikemen : sup 1

Path of entry : entry-level path; path of egress : Daidoji yojimbo 1 or Doji magistrate 1.

- Daidoji spy : master of court p 60

Path of entry : Daidoji yojimbo 2, Daidoji harrier 2; path of egress : re-enter the same school at rank 3. Requirements : inves ga on 3, stealth 3.

- Master of dance : master of court p 60

Path of entry : Doji cour er 2; path of egress : Doji cour er 3 or Kakita ar san (discipline : dance).

- Doji innocents : master of court p 60

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Path of entry : Doji cour er 1; path of egress : Doji cour er 2.

Dragon clan :

- Mirumoto bushi school : core book p 125

- Tamori shugenja school : core book p 126

- Kitsuki cour er school : core book p 126

- Three orders / Togashi ta ooed man : core book p 127

- Mirumoto Swordmaster school : four winds p 156

- Kitsuki inves gator : sup 1

- Students of the Tao : four winds p 8

Requirements : 4 in appropriate ring, void 5, kenjutsu 4, medita on 5, theology (shintao) 6, advantage : sage. You must choose one element when
you join this school. If you choose void, you s ll need another ring at 4.

- Kitsuki Jus car : four winds p 16

Path of entry : Kitsuki cour er 3, Kitsuki magistrate 2; path of egress : re-enter the same school at cour er 4 or magistrate 3.

- Nigthingale samourai : four winds p 16

Path of entry : Mirumoto bushi 2; path of egress : Mirumoto bushi 3.

- Tamori Yamabushi : four winds p 16

Path of entry : Tamori shugenja 2; path of egress : Tamori shugenja 3.

- Hojatsu’s legacy : art of the duel p 57

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Requirements : fire 4, reflexes 5, Void 5, kenjutsu 6, medita on 4, lore : bushido 3, clear thinker. You may waive the clear thinker requirement by
adding Iaijutsu 3.

- Kikage zumi madman : art of the duel p 58

Path of entry : three orders ta ooed man 3; path of egress: three orders ta ooed man 4.

- Kitsuki gamester : art of the duel p 58

Path of entry : Kitsuki cour er 3; path of egress : Kitsuki cour er 4.

- Mirumoto talons : art of the duel p 58

Path of entry : Mirumoto bushi 3, Mirumoto Swordmaster 4; path of egress : re-enter the same school at the appropriate rank.

- Tamori alchemist : prayers and treasures p 18

Path of entry : Tamori shugenja 2; path of egress : Tamori shugenja 3

- Mirumoto mountaineers : master of war web supplement.

Path of entry : Mirumoto bushi 2 or Mirumoto swordmaster 2; path of egress : re-enter the same school at rank 3.

- Dragon’s flame archer : sup 1

Path of entry : Mirumoto bushi 2; path of egress : Mirumoto bushi 3

- Jotomon’s Shinrai : sup 1

Requirements : water 4, agility 4, jiujutsu 5, iaijutsu 5, kenjutsu 5, lore : bushido 6, honor rank 3 + and to be at least rank 3 in a school.

- Mirumoto elite guard : sup 1

Path of entry : Mirumoto bushi 2; path of egress : Mirumoto bushi 3

- Nerumanai seekers : sup 1

Path of entry : Mirumoto bushi or Kitsuki inves gator 3; path of egress : re-enter the same school at rank 4.

- Dragon spirit-binder : master of magic p 39

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Requirements : four rings at 3, lore : shugenja 5, medita on 6, theology (shintao) 4, spellcra 4, you must know at least 4 innate spells, be a Dragon
clan shugenja or taught by a Spirit-binder.

- Tamori follower of the Method : master of magic 40

Path of entry : Tamori shugenja 2; path of egress : Tamori shugenja 3. Requirements : inves ga on 5.

Lion clan :

- Akodo bushi school : core book p 129

- Kitsu shugenja school : core boo p 130

- Ikoma Omoidasu school : core book p 131

- Matsu berserker school : core book p 131

- Akodo war college : four winds p 159

- Ikoma Tac cian school : four winds p 160

- Ikoma spymaster : sup 2

- Kitsu sodan-senzo : sup 2

- Ikoma Brawler : Vacant Throne p 63

- The Kensai : four winds p 8

Requirements : agility 5, void 4, ba le 5, kenjutsu 6, defense 4, lore : bushido 4, at least one kata.

- Lion Deathseeker : four winds p 16

Path of entry : entry level path, or any Lion or ronin bushi school; path of egress : re-enter the same school at the next-highest rank. Requirements :
honor of 2,5 or higher, deathseeker disadvantage. You can loose your highest rank technique to immediately learn this one.

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- Lion Warden : four winds p 17

Path of entry : entry level path; path of egress : Akodo bushi 1, Matsu berserker 1.

- Tsuko’s Heart : four winds p 17

Path of entry : Akodo bushi 2; path of egress : Akodo bushi 3.

- Lioness legion : art of the duel p 71

Path of entry : Matsu berserker 3; path of egress : Matsu berserker 4 or Lion’s pride (if the requirements are met). Requirements : honor rank of 3,
Kenjutsu 6, defense 4, female only.

- Matsu duelist : art of the duel p 71.

Path of entry : any lion school rank 1; path of egress ; re-enter the same school at appropriate rank of Matsu berserker 1. Requirements : iaijutsu 3.

- Bishamon’s chosen : prayers and treasures p 23

Path of entry : Kitsu shugenja 2; path of egress : Kitsu shugenja 3.

- Akodo scout : master of war p 115

Path of entry : Akodo bushi 2; path of egress : Akodo bushi 3, Akodo war college 1 or Ikoma Tac cian 1.

- Ikoma heralds : Master of war p 116

Path of entry : Ikoma Omoidasu 1; path of egress : Matsu bushi 1 or Ikoma Tac cian 1. Requirements : lore : history 3.

- Lion’s pride : Master of war p 112

Requirements : agility 5, strength 4, stamina 4, ba le 4, kenjutsu 5, lore : bushido 4, 4 weapons skills at 1, combat reflexes, any honourable higher
purpose, honor 3 +, female only (and nearly only Matsu, others have to pay the Different school advantage to join). You may waive one of the
required advantages by raising all weapons skill requirements by 1, or both by raising all skill requirements by 1.

- Matsu beastmaster : Master of war p 113

Requirements : agility 5, awareness 4, willpower 4, animal handling (warcat) 5, athle cs 5, jiujutsu 3, peasant weapons 3 or spears 3, death trance,
inner gi (animal ken). You may waive one advantage requirement by raising all skills requirements by 1 per advantage ignored in this manner.

- Matsu elite guard : Master of war p 118.

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Path of entry : Matsu bushi 3; path of egress : Matsu bushi 4. Requirements : Mastu family only, honor 3+, glory 3+.

- Akodo Elite guard : master of war p 114

Path of entry : Akodo bushi 3 or Akodo war college 3; path of egress : Akodo bushi 4 or Akodo war college 4. Requirements : Akodo family member
only, honor 3+.

- Fujimaro’s legion : master of war p 115

Path of entry : any Lion bushi 1; path of egress : re-enter the same school at rank 2 or go to the Akodo scout. Requirements : all members are hand-
picked by Ikoma Fujimaro.

- Ikoma elite guardians : master of war p 115

Path of entry : any lion bushi 2; path of egress : re-enter the same school at rank 3. Requirements : Ikoma family only.

- Kitsu Spirit Legion : master of war p 116

Path of entry : Variable. Can be an entry level path; path of egress : Kitsu shugenja appropriate rank. Requirements : only Kitsu family members.
Akodo family members can join by paying the double cost of the different school advantage.

- Lion Elite spearmen : master of war p 117

Path of entry : Any lion bushi 1; path of egress : re-enter the same school at rank 2. Requirements : Lion clan bushi only.

- The Stone Fangs : Vacant Throne p 73

Requirements : earth 4, water 4, jiujutsu 4, any other weapon skill 4, lore : ancestors 5, honor 3,5.

Man s clan :

- Yoritomo bushi school : core book p 132

- Moshi shugenja school : core book p 133

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- Yoritomo cour er school : core book p 134

- Tsuruchi bounty hunter school : core book p 134

- Yoritomo shugenja school : four winds p 164

- Tsuruchi magistrates : four winds p 165

- Kitsune shugenja school : core book p 147

- Otomo Astrologer school : Vacant Throne p 105 (Kitsune only)

- The Orochi riders : four winds p 9

Requirements : water 6, void 5, horsemanship 5, lore : Orochi 3, medita on 5, any weapon skill at 5, honor rank of 2.

- Moshi Guardian of the sun : four winds p 17

Path of entry : entry level path; path of egress : Tsuruchi Bounty hunter 1 or Yoritomo bushi 1

- Tsuruchi Swordman : four winds p 17

Path of entry : Tsuruchi bounty hunter 1; path of egress : Tsuruchi bounty 2 or Yoritomo bushi 1.

- Yoritomo emissary : four winds p 17

Path of entry : Yoritomo cour er 2; path of egress : Yoritomo cour er 3.

- Moshi duelist : art of the duel p 83

Requirements : earth 5, fire 4, iaijutsu 4, lore : bushido 4, any weapon skill 4, you must defeat an opponent in a legal duel of any kind.

- Tsuruchi master bowman : art of the duel p 83

Path of entry : tsuruchi bounty hunter 2; path of egress : Tsuruchi bounty hunter 3 or Yoritomo bushi school 1.

- Yoritomo kobune pilot : art of the duel p 83

Path of entry : yoritomo bushi school 1; path of egress : Tsuruchi bounty hunter 1 or Yoritomo bushi school 2.

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- Whirlwind duelist : art of the duel p 84

Path of entry : Yoritomo bushi 2; path of egress : Yoritomo bushi 3.

- Storm acolytes : prayers and treasures p 26

Path of entry : Yoritomo shugenja 1; path of egress : Yoritomo shugenja 2.

- Yoritomo marines : master of war web supplement

Path of entry : Yoritomo bushi 2; path of egress : Yoritomo bushi 3

- Storm riders : master of magic p 76

Requirements : water 4, stamina 4, cra : sailing 4, lore : the seas 5, theology (fortunes) 5, blessing of the elements (water) or friend of the elements
(water), must possess at least three water spells of mastery level 3 or higher as innate abili es. Only Man s shugenja can join the Storm riders, and
Yoritomo shugenjas may ignore one of the requirements other then the spells.

- Tsuruchi’s legion : sup 2

Path of entry : Tsuruchi bounty hunter 4; path of egress : Tsuruchi bounty hunter 5.

- Yoritomo elite guard : sup 2

Path of entry : Yoritomo bushi 3; path of egress : Yoritomo bushi 4

- Champions of Thunder : master of magic p 74

Requirements : fire 3, void 3, jiujutsu 3, lore : elemental dragons 3, theology (fortunes) 3, must possess Blessing of the Elements (Thunder) or Friend
of the Elements (Thunder).

- Ivory Sahir : master of magic p 77

Path of entry : any Man s shugenja school at rank 2; path of egress : Yoritomo shugenja 1 or appropriate rank. Requirements : must train with the
Sahirs of the Ivory Kingdoms.

- Kitsune spirit guide : master of magic p 77

Path of entry : Kitsune shugenja 1; path of egress : Kitsune shugenja 2.

- Moshi navigator : master of magic p 78

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Path of entry : Moshi shugenja 1; path of egress : Moshi shugenja 2. Requirements : cra : sailing 2, naviga on 2.

- Sons of Kaimetsu-uo : master of magic p 79

Path of entry : Yoritomo bushi 2; path of egress : temple of Kaimetsu-uo monk 1. Requirements : theology (fortunes) 3.

Phoenix clan :

- Shiba bushi school : core book p 135

- Isawa shugenja school : core book p 136

- Asako cour er school : core book p 136

- Asako henshin school : core book p 137

- Isawa Tensai school : four winds p 171

- Shiba yojimbo school : four winds p 171

- Agasha shugenja : master of magic p 112

- Shiba illusionist : sup 2

- Dragon channeler : four winds p 10

Requirements : three rings at 5, lore : elemental dragons 5, medita on 4, spellcra 5, theology 4, blessing of the elements (any element). You may
waive the requirements of the Blessing of the elements by raising all skill requirements by one.

- The chosen Phoenix : four winds p 18

Path of entry : any Phoenix shugenja 1, any ronin shugenja 1; path of egress : re-enter the same school at rank 2.

- The Defenders of Uikku : four winds p 18

Path of entry : Shiba Yojimbo 2; path of egress : Shiba bushi 1


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- Asako Inquisitor : four winds p 18

Path of entry : any Phoenix shugenja school 3; path of egress : re-enter the same school at rank 4.

- The Order of Chikai : four winds p 172

Path of entry : Shiba bushi 5 or Shiba Yojimbo 5; path of egress : enter the other school at rank 1.

- The order of the Bent Knee : four winds p 172

Requirements : air 4, earth 4, awareness 5, cour er 4, e que e 4, inves ga on 5, deceit 4, stealth 4, defense 6, iaijutsu 4, jiujutsu 4, any one
weapon skill 5. Only Shiba samourais from the Shiba bushi or the Shiba Yojimbo school can join the order.

- Shiba Ar san : art of the duel p 94

Requirements : awareness 5, intelligence 5, percep on 5, cour er 4, e que e 4, lore : history 4, any ar san skill (with at least one emphasis) 6,
Fukurokujin’s blessing. You may waive the Fukurokujin’s blessing requirement by raising all skill requirements by 1.

- Isawa duelist : art of the duel p 94

Requirements : any 3 rings at 4, medita on 5, spellcra 5, theology 4, any lore 4, blessing of the elements (any element) or magical resistance. You
may waive the advantages requirements by raising all rings requirements by 1.

- Shiba Iaijutsu duelist : art of the duel p 95

Path of entry : Shiba bushi 2; path of egress : Shiba bushi 3

- Shiba naginata duelist : art of the duel p 95

Path of entry : Shiba bushi 2; path of egress : Shiba bushi 3. Requirements : spears (naginata) 3.

- Isawa Ishiken : prayers and treasures p 30

Path of entry : Isawa shugenja 2; path of egress : Isawa shugenja 3. Requirements : Ishiken-do.

- Legion of flame : master of war web supplement

Path of entry : Shiba bushi 2 or Shiba Yojimbo 2; path of egress : re-enter the same school at rank 3.

- Agasha alchemist : sup 2

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Path of entry : Agasha shugenja 2; path of egress : Agasha shugenja 3

- Brotherhood of the Heaven’s wing : sup 2

Requirements : void 4, kenjutsu 5, medita on 4, theology (shintao) 4, one the seven fortunes’s blessing, two Phoenix-specific katas, only males.
Shiba bushi may ignore the advantage requirement by increasing the void ring requirement to 5 or adding an addi onal 2 ranks on any one required
skill.

- Elemental guard : sup 2

Requirements : chosen ring at 4, void 4, medita on 4, spellcra 5, theology (shintao) 5, any one weapon skill 3, blessing of the elements (specific
element), glory 3 +, at least 3 spells of the chosen element as innate abili es. Only Phoenix shugenjas can a end this school.

- Shiba cra sman ar san : sup 2

Path of entry : any Shiba school 1; path of egress : re-enter the same school at rank 2.

- Shiba Elite guard : sup 2

Path of entry : Shiba bushi 3 or Shiba yojimbo 3; path of egress : re-enter the opposite school at rank 4.

- Nameless one : sup 5

Path of entry : any shugenja school at rank 2 or higher; path of egress : re-enter the same school at the appropriate rank. Requirements : void 3,
ishiken-do, at least 4 of disadvantages represen ng physical disfigurements.

- The temple of the Golden Arm : master of magic p 114

Path of entry : any Monk school 1; path of egress : re-enter the same Monk school 2. Requirements : medita on 3, oath of fealty to the Phoenix clan
and the Asako family.

- The Legion of Stone : Vacant Throne p 74

Path of entry : Shiba bushi 2 or Shiba Yojimbo 2; path of egress : re-enter the same school at rank 3.

Scorpion clan :

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- Bayushi bushi school : core book p 139

- Soshi shugenja school : core book p 140

- Bayushi cour er school : core book p 140

- Shosuro shinobi school : core book p 141

- Yogo shugenja school : four winds p 176

- Bayushi saboteur : sup 3

- Shosuro actor : master of court p 104

- Scorpion Shadow-Hunter : four winds p 12

Requirements : awareness 4, percep on 4, void 4, hun ng 4, inves ga on 5, lore : lying Darkness 3, stealth 5, heart of vengeance (Goju and Ninube).
You may waive the heart of vengeance requirement by raising all skill requirements by one. Only a few Scorpion can enter this school.

- Bayushi Violator : four winds p 18

Path of entry : Bayushi bushi 2; path of egress : Shosuro Shinobi 1

- Bi ers Lies Swordman : four winds p 18

Path of entry : Bayushi bushi 1; path of egress : Bayushi bushi 2.

- Shosuro Yojimbo : four winds p 19

Path of entry : Shosuro Shinobi 1, Shosuro Actor 2; path of egress : Shosuro Shinobi 2.

- Shosuro champion : art of the duel p 105

Requirements : any 3 rings at 4, deceit 5, stealth 5, and either iaijutsu or kenjutsu at 5, bland. You may waive the bland advantage requirement by
raising all skill requirements by 1. You must have prove your loyalty to the Scorpion clan.

- Yogo duelist : art of the duel p 107

Requirements : be a member of the Yogo shugenja school.

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- Bayushi defender : art of the duel p 107

Path of entry : Bayushi bushi 2 or Bayushi cour er 2; path of egress : Bayushi bushi 3 or Bayushi cour er 3. Requirements : iaijutsu 4.

- Bayushi defiler : art of the duel p 107

Path of entry : Bayushi cour er 2; path of egress : Bayushi cour er 3 or Shosuro Shinobi 1.

- Soshi duelist : art of the duel p 108

Path of entry : Soshi shugenja 2; path of egress : Soshi shugenja 3.

- Kuroiban : prayers and treasures p 34

Path of entry : Yogo shugenja 2 or any Scorpion shugenja 3; path of egress: re-enter the same school at one rank higher.

- Scorpion claws : master of war web supplement.

Path of entry : Bayushi bushi 2 or Shosuro yojimbo 1; path of egress : Bayushi bushi 3 or Shosuro shinobi 2 (re-enter as appropriate).

- Bayushi elite guard : sup 3

Path of entry : Bayushi bushi 3; path of egress : Bayushi bushi 4. Requirements : know the school (any great clan bushi school) 3.

- The folding leg : sup 3

Path of entry : Bayushi bushi 2 or Bayushi saboteur 2; path of egress : enter the opposite school at 1. Requirements : jiujutsu (atemi) 3.

- Ichiba’s consor um : master of court p 108

Path of entry : any Scorpion school 3; path of egress : re-enter the same school at 4. Requirements : commerce 5

- Scorpion Ins gator : master of court p 105

Requirements : awareness 5, intelligence 5, cour er 5, deceit 5, e que e 5, stealth 3, blackmail (at least 3 individuals), perceived honor, must have a
dark secret and divulge this secret to the sensei. Recruits may bypass the need for perceived honor if they have 1 higher rank each in awareness and
deceit.

- Soshi deceivers : master of court p 107

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Requirements : willpower 4, void 4, spellcra 4, stealth 4; only Scorpion shugenja and Shosuro shinobi can join. For those last, the rank of all ring
and skill requirements is increased by 2. All members must fake their death and cut all social es within 6 months of joining the school.

- Yogo ward master : sup 3

Path of entry : Yogo shugenja 2; path of egress : Yogo shugenja 3.

- Shosuro poison master : master of court p 106

Requirements : intelligence 4, earth 3, poison 5, medicine (an dotes) 3, stealth 4, must be a member of the Scorpion clan and selected by the sensei
itself.

- Yojiro’s way : master of court p 108

Path of entry : Bayushi cour er 1, Bayushi bushi 1; path of egress : re-enter the same school at rank 2. Requirements : must have either the junshin
disadvantage or an honor of 3+

- Shosuro tempter : master of court p 109

Path of entry : Bayushi cour er 1, Shosuro shinobi 1 or Shosuro butei 1; path of egress : re-enter the same school at one rank higher. Requirements :
must have Dangerous beauty or Benten’s blessing.

- Aotora Poison Master : Vacant Throne p 96

Requirements : intelligence 5, percep on 5, stamina 5, medicine 5, poison 5, Jurojin’s blessing, the advantage requirements can be waived by
increasing the stamina requirement by 1.

Unicorn clan :

- Moto bushi school : core book p 142

- Iuchi shugenja school : core book p 142

- Ide Emissary school : core book p 143

- Utaku ba le maiden school : core book p 144

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- Shinjo bushi school : four winds p 179

- Shinjo scout school : four winds p 179

- Ide duelist school : art of the duel p 121

- Horiuchi shugenja : prayers and treasures p 38

- Moto bushi school (pre-Hidden Emperor) : sup 3

- Ki-rin Moto Nomad : sup 3

- Shinjo magistrate : sup 3

- Utaku infantry : Master of war p 161

- Baraunghar Ghost Guard : Vacant Throne p 105

- Unicorn white guard : four winds p 12.

Requirements : earth 5, agility 5, strength 4, horsemanship 5, theology 5, any weapon skill at 5. Only Moto bushis can enter this school.

- Master of the winds : four winds p 19

Path of entry : Shinjo bushi 5 or Shinjo scout 5; path of egress : enter another Unicorn school at rank 1.

- Moto Priest of Death : four winds p 19

Path of entry : entry level path; path of egress : Iuchi shugenja 1.

- Shinomen guard : four winds p 20

Path of entry : any ronin bushi school, naga, Nezumi or Unicorn bushi school at rank 1; path of egress : re-enter the same school at rank 2.

- Master of the Swi waves : art of the duel p 121

Path of entry : Iuchi shugenja 3 or any ronin shugenja 3; path of egress : re-enter the same school at the appropriate rank. Requirements; your
deficiency cannot be water, and you must be part of the Unicorn clan.

- Moto Acrobat : art of the duel p 122


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Path of entry : any Unicorn school 2; path of egress : re-enter the same school at the appropriate rank. Requirements: agility 4, athle cs 4.

- Ki-rin travelers : prayers and treasures p 39

Path of entry : Iuchi shugenja 4, Horiuchi shugenja 4, master of the Swi waves; path of egress : Iuchi shugenja 4 or 5 (depending the path of entry)
or Horiuchi shugenja 5.

- Baraunghar shugenja : master of war p 165

¨Path of entry : Horiuchi shugenja 2, Iuchi shugenja 2; path of egress : re-enter the same school at the appropriate rank.

- Junghar defender : masyter of war p 165

Path of entry : any Unicorn bushi school (except Ba le maiden) 2; any ronin bushi school 2 (if you are a member of the Unicorn clan); path of egress
: re-enter the same school at rank 3.

- Khol raider : master of war p 165

Path of entry : any Unicorn bushi school (except Ba le maiden) 3; any ronin bushi school 3 (if you are a member of the Unicorn clan); path of egress
: re-enter the same school at rank 4.

- Magistrate : sup 3

Requirements : fire 5, water 4, hun ng 4, inves ga on 4, lore : law 5, any weapon skill at 4, clear thinker, be appointed as a magistrate, honor 2+.
You may waive the clear thinker advantage requirement by raising all skill requirements by one.

- Master horse archer : sup 3

Path of entry : Shinjo bushi 2; path of egress : Shinjo scout 1

- Shinjo elite guard : master of war p 166

Path of entry : Shinjo bushi 3; path of egress : Shinjo bushi 4.

- Vigilant : sup 3

Path of entry : Shinjo bushi school any rank; path of egress : Shinjo bushi school at the appropriate rank.

- War dog masters : master of war p 163

Requirements : air 4, percep on 4, stamina 4, animal handling (dogs) 5, defense 4, hun ng 4, any weapon skill 4, member of the Unicorn clan.

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- Baraunghar warrior : master of war p 164

Path of entry : Moto bushi 2, Shinjo bushi 2; path of egress : re-enter the same school at rank 3.

- Iuchi scout : master of war p 165

Path of entry : entry-level path; path of egress : any Unicorn bushi school 1 (if criteria to join is met).

- Shinjo horsebowman : master of war p 167

Path of entry : Shinjo bushi 1; path of egress : Shinjo scout 1

Imperial schools :

- Seppun Guardsman : core book p 144

- Seppun shugenja : core book p 145

- Otomo cour er : core book p 145

- Miya herald : core book p 146

- Toturi bushi school : four winds p 183

- Otomo Astrologer school : Vacant Throne p 116

- Imperial Master of the courts : four winds p 13

Requirements : awareness 6, cour er 6, deceit 3, e que e 4, be of Imperial lineage.

- Emperor’s blessing : four winds p 20

Path of entry : Miya herald 1; path of egress : Miya herald 2.

- Path of Toturi : four winds p 20

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Path of entry : Toku bushi 2, any Imperial school 2 (during the Toturi’s army period, it was any ronin bushi school 2); path of egress : re-enter the
same school at rank 3. Requirements : water 3, ba le 3, any weapon skill 3.

- Seppun Magistrate : four winds p 20

Path of entry : Seppun bushi 1; path of egress : Seppun bushi 2. Requirements : inves ga on 3.

- Naseru’s technique : four winds p 67

Path of entry : Bayushi cour er 4; path of egress : Otomo cour er 1. Naseru created this technique and didn’t shared it with many peoples.

- Student of the Ruby dojo : art of the duel p 149

Requirements : fire 4, percep on 4, reflexes 4, defense 4, inves ga on 5, jiujutsu 3, any one weapon skill at 5, social posi on (Imperial magistrate).

- Otomo orator : art of the duel p 150

Path of entry : Otomo cour er 1 or Miya herald 1; path of egress : re-enter the same school at rank 2. Requirements : must be a member of an
Imperial family, storytelling (oratory) 3.

- Seppun duelist (bushi) : art of the duel p 150

Path of entry : Seppun bushi 2 ; path of egress : Seppun bushi 3

- Seppun duelist (shugenja) : art of the duel p 150

Path of entry : Seppun shugenja 2 ; path of egress : Seppun shugenja 3

- Jade magistrate : prayers and treasures p 45

Path of entry : any shugenja school rank 3; path of egress : same school rank 4. Requirements : glory 3,0 or higher, or honor 3,0 or higer, must be
appointed by the Jade champion.

- Emerald magistrate : herald vol 2, n° 23, p 16

Requirements : fire 4, percep on 4, e que e 3, inves ga on 5, lore : law 3, any one weapon skill at 4, clear thinker, glory 3,0 + or honor 3,0 +, must
be appointed by the Emerald champion or one of his representa ves.

- Otomo infiltrators : master of court p 164

Path of entry : Otomo cour er 1; path of egress : Doji magistrate 1. Otomo family only.

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- Satoshi’s legacy : sup 4

Path of entry : Miya herald 1; path of egress : Miya herald 2. Requirements : deceit (in mida on) 3.

- Miya peacekeeper : fealty and freedom p 130.

Path of entry : Miya herald 2; path of egress: Miya herald 3. Requirements : e que e 5, horsemanship 3.

- Toturi tac cian : fealty and freedom p 131.

Path of entry : any bushi school 2; path of egress : re-enter the same school at rank 3 or enter a new bushi school at rank 1. Requirements : ba le 5,
any weapon skill 5, tac cian.

- Seppun devout : fealty and freedom p 132.

Path of entry : Seppun shugenja 3; path of egress : Seppun shugenja 4. Requirements : lore (any clan) 4, spellcra 6.

- Otomo bureaucrat : fealty and freedom p 132.

Path of entry : Otomo cour er 3; path of egress : Otomo cour er 4. Requirements : lore (any clan) 4, cour er 6.

Minor clans :

- Usagi bushi school : core book p 147

- Kasuga cour er school : core book p 149

- Toku bushi school : core book p 149

- Ichiro bushi school : four winds p 187

- Komori shugenja school : four winds p 187

- Tonbo shugenja school : four winds p 188

- Morito bushi school : four winds p 188

- Suzume bushi school : four winds p 189


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- Kasuga bushi school : four winds p 189

- Heichi bushi school : sup 4

- Tsi blacksmith school : fealty and freedom p 73

- Minor clan defender : four winds p 13

Requirements : agility 5, strength 4 and one weapon skill at 5 for bushis, one ring at 5 and spellcra at 5 for shugenjas.

- Minor clan diplomat : four winds p 21

Path of entry : entry-level path; path of egress : any cour er school of your Minor clan at rank 1.

- Suzume storyteller : four winds p 21

Path of entry : Suzume bushi 1; path of egress : Suzume bushi 2. Requirements : performance : storytelling 3.

- Woodland tracker : four winds p 21

Path of entry : entry-level path; path of egress : any bushi school of your Minor clan at rank 1

- Tsi smith : four winds p 22

See ronin schools.

- Minor clan explorer : art of the duel p 151

Path of entry : Usagi bushi 1, Toku bushi 1 or Kitsune shugenja 2; path of egress : re-enter the same school at one rank higher.

- Kasuga deceiver : art of the duel p 152

Path of entry : Kasuga bushi 1; path of egress : Kasuga bushi 2. Requirements : deceit (lying) 5, honor rank of 2 or lower.

- Oriole cra sman : art of the duel p 152

Path of entry : Tsi smith 1 or any ronin school at rank 2; path of egress : re-enter an appropriate school at 1 rank higher.

- Minor clan sumai master : art of the duel p 152

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Path of entry : Ichiro bushi 2 or Morito bushi 2; path of egress : re-enter the same school at one rank higher. Requirements : strength 3, jiujutsu 4.

- Suzume duelist : art of the duel p 152

Path of entry : Suzume bushi 1 or Suzume storyteller 1; path of egress: Suzume bushi 1 or 2. Requirements : iaijutsu 3, medita on 3.

- Taryu-jai duelist : art of the duel p 153

Path of entry : any minor clan shugenja school at rank 1; path of egress : re-enter the same school at rank 2. Requirements : spellcra 3, theology 3.

- Ujina skirmishers : sup 4

Path of entry : entry level path; path of egress : Usagi bushi 1.

- Legion of Koeru : Musha Shugyo n°2 page 37

Path of entry : any Minor clan bushi school 4; path of egress : re-enter the same school at rank 5. Requirements : any weapon skill at 6

- Badger mercenary : Fealty and freedom p 21

Path of entry : Ichiro Bushi 2; path of egress : Ichiro bushi 3. Requirements : ba le 3.

- Badger sumai : Fealty and freedom p 22

Path of entry : Ichiro bushi 2; path of egress : Ichiro bushi 3. Requirements : jiujutsu 3

- Komori summoner : fealty and freedom p 31

Path of entry : Komori shugenja 2; path of egress : Komori shugenja 3

- Tonbo mountaineers : fealty and freedom p 41

Path of entry : Tonbo shugenja 1; path of egress : Tonbo shugenja 2

- Tonbo divinier : fealty and freedom p 41

Path of entry : Tonbo shugenja 3; path of egress : Tonbo shugenja 4

- Hare truthseeker : fealty and freedom p 51

Requirements : agility 3, reflexes 5, athle cs 5, kenjutsu 5, any one lore skill related to a hidden group at rank 5, driven disadvantage for an
appropriate goal.
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- Ujina Tantojutsu specialist : fealty and freedom p 52

Path of entry : entry level path; path of egress : Usagi bushi 1.

- Usagi woodsman : fealty and freedom p 52

Path of entry : any Usagi bushi rank; path of engress : re-enter the Usagi bushi school at the next rank.

- Fuzake diplomat : fealty and freedom p 63

Path of entry : entry level path; path of egress : minor clan diplomat 1 or tradi onal priest 1

- Garin’s vigilants : fealty and freedom p 83

Requirements : fire 3, willpower 4, lore : Kolat 4, allies (Unicorn, any level), social posi on or driven (oppose the Kolat), all are hand-picked by Morito
Garin or his closest advisors.

- Morito house guard : fealty and freedom p 84

Path of entry : Morito bushi 3; path of egress : Morito bushi 4

- Ox sentry : fealty and freedom p 84

Path of entry : Morito bushi 1; path of egress : Morito bushi 2

- Suzume scout : fealty and freedom p 94

Path of entry : Suzume bushi 1; path of egress : Suzume bushi 2

- Kasuga smuggler : fealty and freedom p 102

Path of entry : Kasuga cour er 2 or Kasuga bushi 2; re-enter the same school at rank 3. Requirements : sleight of hand 3.

Ronin schools :

- Ronin bushi school : core book p 150

- Ronin dueslist : core book p 151


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- Ronin yojimbo : core book p 151

- Tradi onal priest : core book p 152

- Militant shugenja : core book p 152

- Kanosei Furudera order : core book p 152

- Master of games : art of the duel p 156

- Fi h wind tac cian : Vacant Throne p 52

- The Silken promise : Vacant Throne p 53

When a ronin path lists “enter any ronin bushi (or shugenja) school at the appropriate rank”, you may re-enter a school you already possess ranks in
at the next available level, or you may tank rank 1 in a new school.

- Shinomen guard : four winds p 20

See Unicorn schools.

- The Tessen : four winds p 21

Path of entry : any ronin bushi school 1; path of egress : re-enter the same school at rank 2 or a new ronin school at 1. Requirements : war fan 3

- Tsi smith : four winds p 22

Path of entry : entry-level path; path of egress : any ronin bushi school at rank 1.

- Wolf legion : four winds p 22

Path of entry : any ronin bushi school 1; path of egress : re-enter the same school at rank 2 or a new ronin school at 1. Requirements : Honor rank 2.

- Child of waters : four winds p 63

Path of entry : Akodo bushi 5; path of egress : none. Only Kaneka knows this technique.

- Kanosei duelist : art of the duel p 156

Path of entry : Kanosei Furudera shugenja 3; path of egress: Kanosei Furudera shugenja 4. Requirements : spellcra 5
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- The eyes of Nanashi : art of the duel p 156

Path of entry : it’s an entry level path; path of egress : any ronin bushi school at rank 1

- Nanashi duelist : art of the duel p 157

Path of entry : eyes of Nanashi 1 or any ronin bushi school 1; path of egress : re-enter the appropriate school at one rank higher. Requirements :
membership of the Eyes of Nanashi.

- The Weavers : art of the duel p 157

Path of entry : any ronin bushi school at rank 1; path of egress : re-enter the same school at rank 2. Requirements : awareness 3, ac ng 2, poison 2,
stealth 3.

- The forgo en sons : prayers and treasures p 52

Path of entry : it’s an entry level path; path of egress : ronin shugenja 1

- The Fortune’s grace : prayers and treasures p 53

Path of entry : any ronin shugenja school 1; path of egress: re-enter the same school at rank 2. Requirements : air 3, women only, membership
requires vow of celibacy.

- The order of Isashi : prayers and treasures p 53

Path of entry : any ronin shugenja school at rank 2; path of egress : any ronin shugenja school at rank 3. Requirements : medicine 4, higher purpose
(healing the sick and injured).

- The Broken guard : fealty and freedom p 146

Path of entry : any ronin bushi 1; path of egress : re-enter the same school at rank 2. Requirements : honor 2+, spears 4.

- Canopy of knives : fealty and freedom p 147

Path of entry : any ronin bushi school 1, Forest killers path; path of egress : enter any ronin bushi school at the appropriate rank. Requirements :
knives 3, stealth 3, membership in the Forest Killers.

- Cu ng the weave : fealty and freedom p 148

Path of entry : weaver path; path of egress : any ronin bushi school at the appropriate rank.

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- Flight of innocence : fealty and freedom p 148

Path of entry : any ronin bushi school 1; path of egress : re-enter the same school at rank 2. Requirements : reflexes 3, kyujutsu 3.

- The Forest Killers : fealty and freedom p 148

Path of entry : any ronin bushi school 1; path of egress : re-enter the same school at rank 2 or canopy of knives path. Requirements : honor 2 -, any
weapon skill 3, way of the land (Shinomen mori).

- The gaze of Sun Tao : featly and freedom p 149

Entry level path; path of egress : ronin duellist 1.

- The Hidden Weapon : fealty and freedom p 149.

Path of entry : any ronin bushi school 1; path of egress : re-enter the same school at rank 2. Requirements : agility 3, strength 3, peasant weapons 3,
must be true ronin.

- Laws of the Heavens : fealty and freedom p 150.

Path of entry : any Ronin bushi school 2; path of egress : re-enter the same school at rank 3. Requirements : the Eyes of Nanashi path technique.

- The Machi-Kanshisha : fealty and freedom p 145.

Requirements : agility 3, staves (pipe) 3, obliga on (Kaeru family) (4 pts), requires a sensei and the authorisa on of the Kaeru family. Usually
members of the Kaeru and others Lion vassals families are accepted. You can start as a member of this school if you have no others techniques.

- The Poisonned Frog : fealty and freedom p 150.

Path of entry : any ronin bushi school 1; path of egress : re-enter the same school at rank 2, enter a new ronin bushi school 1 or enter the Machi-
Kanshisha if all requirements are met. Requirements : agility 3, stealth 3, honor of 2-

- The Red Dawn : sup 5

Path of entry : any ronin or Phoenix buschi school 1; path of egress : re-enter the same school at the appropriate rank. Requirements : willpower 3.

- The Scales of the Carp : fealty and freedom p 151.

Path of entry : any ronin school 1; path of egress : re-enter the same school at rank 2. Requirements : awareness 3, commerce 3, e que e 3.

- Serpents of Sanada : sup 5

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Path of entry : any ronin bushi school 1; path of egress : any ronin bushi school at rank 1 or the same school at rank 2. Requirements : athle cs 4, any
weapon skill 3.

- The Silent Current : fealty and freedom p 151.

Path of entry : any ronin school 1; path of egress : re-enter the same school at rank 2. Requirements : awareness 3, commerce 4.

- Suitengu’s children : sup 5

Path of entry : any ronin bushi school 1 or Man s school 1; path of egress : re-enter the same school at rank 2. Requirements : agility 3, cra : sailing
3, lore : the sea 3, honor 2 –

- The Sword of Yotsu : fealty and freedom p 152.

Path of entry : any ronin bushi school 1; path of egress : re-enter the same school at rank 2. Requirements : honor 2+, lore : law 3, kenjutsu or
iaijutsu 3.

- The Unbroken : sup 5

Path of entry : any ronin bushi 2; path of egress : re-enter the same school 3. Requirements : lore : shadowlands 3, any amount of Shadowland taint.
Non-ronin can be admi ed if they meet all the requirements.

- The Hidden Sword : Vacant Throne p 54

Path of entry : any ronin bushi school at rank 1; path of egress : re-enter the same school at rank 2. Requirements : honor 2,5.

- The People’s champion : Vacant Throne p 85

Path of entry : any bushi school rank 1, or mul ple school for rank 2 peasants; path of egress : re-enter the same school rank 2 or ronin bushi school
rank 1.

Monk schools :

- The four temples : core book p 251

- The Shrine of the Seven Thunders : core book p 251

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- The Temple of Kaimetsu-uo : core book p 251

- The temple of Osano-wo : core book p 251

- The temples of the Thousand Fortunes : core book p 252

- Order of Heroes : herald vol ? n° ? p ?

- Temple of the Keepers : vacant throne p 41

- Brotherhood wayfinder : sup 4

Path of entry : any Brotherhood sect 1; path of egress : re-enter the same sect at rank 2.

- Brothers of rebirth : sup 4

Path of entry : Thousands fortunes 1; path of egress : Thousands fortunes 2

- Shinden Tengen : sup 4

Path of entry : any Brotherhood sect 1; path of egress : re-enter the same sect at rank 2. Requirements : to be affiliated in some way with the
Scorpion clan.

- Thunder sohei : sup 4

Path of entry : Temple of Osano-wo 2; path of egress : Temple of Osano-wo 3.

Spider and Shadowlands schools :

- Tsuno bushi school : four winds p 76

- Tsuno Soultwister school : four winds p 77

- Goju ninja school : four winds p 141

- Daigotsu’s legion : four winds p 191


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- Voice of Daigotsu : art of the duel p 130

- Chuda shugenja school : prayers and treasures p 42

- Black guard : sup 3

- Ninube shugenja school : sup 3

- Temple of Onnontangu : sup 3

- Temple of venom : sup 3

- Dark whisper cour er : master of court p 145

- Obsidian blade duelist : master of court p 146

- Champion of the Lost : art of the duel p 131

Requirements : earth 3, agility 4, iaijutsu 4, kenjutsu 4, lore : Shadowlands 4, medita on 4, must have at least one full rank of taint.

- Mouth of the Lost : art of the duel p 132

Requirements : fire 4, awareness 4, cour er 4, deceit 5, e que e 3, must have at least 3 full ranks of taint.

- Obsidian claw duelist : art of the duel p 133

Path of entry : any Shadowland school rank 2; path of egress : re-enter the same school at rank 3. Requirements : minor Shadowland power
Blackened claws.

- Tsuno duelist : art of the duel o 134

Path of entry : Tsuno bushi school 3; path of egress : Tsuno bushi school 4.

- Spider heavy elite : master of war web supplement.

Path of entry : Daigotsu’s legion 2 or Goju Ninja 2; path of egress : re-enter the same school at rank 3.

- The beauty of death : sup 3

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Path of entry : Maho-tsukai 2 or Chuda shugenja 2; path of egress: re-enter the same school at rank 3. Requirements : void 4, lore : history 1, lore :
maho 3, medita on 2, shadowlands taint 0,4 +

- Blood-forged : sup 3

Path of entry : Maho-tsukai 1 or Chuda shugenja 1; path of egress : re-enter the same school at rank 2. Requirements : water 3, lore : maho 3,
medita on 2

- The cult of the Blood red Moon : sup 3

Path of entry : any shugenja school 1; path of egress : re-enter the same school at rank 2. Requirements : lore : maho 3, dark secret (Maho-tsukai).

- Daigotsu’s elite guard : sup 3

Path of entry : Daigotsu’s legion 3 or any great clan bushi school 3; path of egress : Black guard 1.

- Demon’s breath acolytes : sup 3

Path of entry : Maho-tsukai or Chuda shugenja 1; path of egress : re-enter the same school at rank 2. Requirements : awareness 2, intelligence 3,
lore : maho 2, medita on 2.

- Ogre bushi : sup 3

Requirements : only for human and Tsuno, ba le 3, defense 3, jiujutsu 3, hun ng 3, stealth 3, any one weapon skill 3, any one bugei or low skill 3,
strength 6.

- The Workers of Flesh : sup 3

Path of entry : Maho-tsukai or Chuda shugenja 2; path of egress: re-enter the same school at rank 3. Requirements : agility 3, awareness 3, anatomy
2, lore : maho 2.

- Obsidian magistrate : master of court p 148

Requirements : intelligence 4, earth 4, deceit 3, anatomy 5, only members of the Spider clan with at least one rank of taint.

Miscellaneous schools :

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- Ninube shugenja school : Vacant throne page 33

- Master of the elements : four winds p 14

Requirements : any one ring at 6, all others at 4, theology 5, spellcra 7, at least 5 spells as innate abili es.

- Kenku Swordman school : creatures of rokugan p 5

Requirements : air 4, fire 4, defense 3, hun ng 3, iaijutsu 3, kenjutsu 3, lore : myth & legends 3, medita on 3, any one high or bugei skill at 3,
advantages : allies (Kenku, 5 pts minimum), great poten al (kenjutsu or iaijutsu), honor 3,5 and acceptance by a kenku sensei of at least rank 3 (the
requirements are only for human characters).

- The blessed guard : creatures of rokugan p 6

Requirements : any 2 rings at 5, defense 4, iaijutsu 4, kenjutsu 4, lore : bushido 5, advantages : spirit of yomi, honor 3 +.

- The Shapeshi er school : creatures of rokugan p 7

- Kenki duelist : art of the duel p 164

Requirements : air 4, fire 3, agility 4, iaijutsu 4, kenjutsu 4, lore : bushido 3, allies (influence 4 and devo on 2 among the Kenku), mul ple schools.
The advantages requirements are only for humans characters.

- Naga blade duelist : art of the duel p 165

See Naga schools.

- Master ar ficer : prayers and treasures p 114

Requirements : agility 4, intelligence 4, void 4, ar san : any or cra : any 5, lore : any 5, medita on 3, spellcra or theology 3, and gain the
permission of a master ar ficer or equal or higher insight rank to appren ce under him.

- Black Lotus smuggler : sup 5

Path of entry : any school 1; path of egress : re-enter the same school at rank 2. Requirement : Black Lotus ini ate.

- Breath of Ekaido : sup 5

Requirements : agility 4, reflexes 4, kenjutsu (katana) 5, allies (Sensei Ekaido 1/2).

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- Gentrified samourai : sup 5

Path of entry : any school any rank or entry level path; path of egress : re-enter the same school at the appropriate rank or if entry level, any non-
restricted school affiliated with your clan. Requirements : inheritance (governorship), way of the land (relevant area).

- Governor : sup 5

Requirements : awareness 4, percep on 4, intelligence 4, cour er 4, e que e 4, lore : law 5, social posi on (governor) and either the inheritance
(governorship) or the gentrified samourai path.

- Gunso : sup 5

Path of entry : any school any rank or entry level path; path of egress : re-enter the same school at the appropriate rank or if entry level, any non-
restricted school affiliated with your clan. Requirements : social posi on (gunso).

- Hatamoto : sup 5

Path of entry : any school any rank or entry level path; path of egress : re-enter the same school at the appropriate rank or if entry level, any non-
restricted school affiliated with your clan. Requirements : social posi on (hatamoto), at least 5 points of allies.

- Legion of the Two thousand : sup 5

Path of entry : any bushi school 2; path of egress : re-enter the same school at the appropriate rank. Requirements : kenjutsu 4, kyujutsu 3, honor
3+, irreproachable.

- Master general : sup 5

Requirements : water 4, intelligence 4, ba le 5, defense 4, engineering (siege) 3, social posi on (military commander), tac cian, at least 10 sta on
(warlord) points.

- Master keeper : sup 5

Path of entry : any school any rank or entry level path; path of egress : re-enter the same school at the appropriate rank or if entry level, any non-
restricted monk or shugenja school affiliated with your clan. Requirements : social posi on (temple keeper), clear thinker.

- Master sensei : sup 5

Path of entry : any school any rank or entry level path; path of egress : re-enter the same school at the appropriate rank or if entry level, any non-
restricted school affiliated with your clan. Requirements : social posi on (sensei), higher purpose (to teach).

- Steal the light : sup 5


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Path of entry : any school at rank 2; path of egress : re-enter the same school at rank 3.

- Thunder guard : sup 5

Any bushi school at rank 1; path of egress : re-enter the same school at rank 2. Requirements : appointment by city official, way of the land (Ryoko
Owari province).

- Tiger’s claw : sup 5

Path of entry : any school at rank 2; path of egress : re-enter the same school at rank 3.

- Mastermind : Vacant Throne p 127

Requirements : awareness 4, willpower 4, cour er (manipula on) 6, e que e 6, deceit 6, clear thinker, cruel, heartless, members of the Scorpion
clan may ignore one advantage requirement.

Naga schools :

- Shinomen guard : four winds p 20

See Unicorn schools.

- Naga Jakla : creatures of rokugan p 36

- Naga scout : creatures of rokugan p 36

- Naga slayer : creatures of rokugan p 37

- Naga vedic : creatures of rokugan p 38

- Naga warrior : creatures of rokugan p 39

- Naga hunter : creatures of rokugan p 40

Path of entry : any naga bushi school 3; path of egress : re-enter the same school at rank 4.

- Shahadet’s legion : creatures of rokugan p 40

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Path of entry : naga warrior 2; path of egress : naga warrior 3

- Temple guardians : creatures of rokugan p 40

Path of entry : any naga bushi school 1; path of egress : re-entrer the same school at rank 2.

- Master of the Akasha : creatures of rokugan p 41

Requirements : Akasha 5, medita on 5, theology (moksha) 5, asce c, fascina on (Akasha).

- Naga blade duelist : art of the duel p 165

Path of entry : naga scout 3, naga slayer 2, naga warrior 2 or any human bushi school 3; path of egress : re-enter the same school at one rank higher.
Requirements : kenjutsu (no-daichi) 2 and a Naga sensei for humans characters only.

- Naga champion : art of the duel p 165

Path of entry : naga scout 3, naga slayer 3 or naga warrior 3; path of egress : re-enter the same school at one rank higher. Requirements :
swordmanship 4.

Nezumi schools :

- Shinomen guard : four winds p 20

See Unicorn schools.

- Berserker : creatures of rokugan p 68

- Builder : creatures of rokugan p 68

- Chie ain-general : creatures of rokugan p 69

- Rememberer : creatures of rokugan p 69

- Scouts : creatures of rokugan p 70

- Scrounger : creatures of rokugan p 70

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- Shaman : creatures of rokugan p 71

- Warrior : creatures of rokugan p 71

- Nezumi swordman : art of the duel p 166.

Path of entry : Nezumi warrior 4; path of egress : Nezumi warrior 5. Requirements : agility 4 and a human sensei.

Yobanjin schools :

- Yobanjin warrior : Vacant Throne p 147

- Yobanjin shaman : Vacant Throne p 147

Legends of the Burning Sands :

Medinaat Al-Salaam :

- Soldier of the City guard : LBS p 101

- Free Sahir : LBS p 102

- The heartless Khadi : LBS p 102. Requirements : intelligence 5, earth 5, theology (Senpet) 5, spellcra (Black earth) 4, must undergo the
Ceremony of the Hidden Heart.

Houses of Dahab :

- Dahabi enforcer : LBS p 109

- Dahabi bargainer : LBS p 110

- Dahabi merchant : LBS p 111

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The Qabal :

- Qabal agent : LBS p 116

- Qabal summoner : LBS p 117

The Ashalan :

- The Blood-sworn : LBS p 144

- Bayushi Violator : four winds p 18

- Children of Midnight : LBS p 144

- Heart-seeker : LBS p 145

- Sun-riders : LBS p 146

- Ashalan sandsmith : LBS p 148. Path of entry : any Ashalan basic character class at rank 4; path of egress : re-enter the same basic character
class at rank 5.

The Assassins :

- Assassin slayer : LBS p 166

- Assassin keeper : LBS p 167

- Assassin duellist : LBS p 168. Requirements : reflexes 4, agility 4, void 4, one weapon skill with the Tabaddi emphase at 5, Tahaddi 5, defence
3, member of the Assassin (this may be waived by adding Medita on 3 to the requirements).

The Ra’Shari :

- Ra’Shari knife-fighter : LBS p 188

- Ra’Shari trader : LBS p 189

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- Ra’Shari diviner : LBS p 190

The Senpet :

- Senpet Legionnaire : LBS p 212

- Senpet charioteer : LBS p 213

- Senpet sahir : LBS p 214

- Ghul destroyer : LBS p 215. Path of entry : Senpet sahir 2; path of egress : Senpet sahir 3.

- Ghul hunter : LBS p 215. Path of entry : any Senpet non-sahir class rank 2; path of egress : re-enter the same class at the appropriate rank.

- Avatar of ten thousand : LBS p 215. Requirements : void 4, theology 6.

The Yodatai :

- Yodotai legionnaire : LBS p 236

- Yodotai mercenary : LBS p 237

- Yodotai berserker : LBS p 239, requirements : earth 4, fire 4, two weapons skills at 5, ba le 5.

The Jackal :

- Jani : LBS p 255

- Necromancer : LBS p 256

- Kabir : LBS p 258

The Ebonites :

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- Ebonite templars : LBS p 278

- Ebonite principle : LBS p 279, path of entry : Ebonite templar 5, requirements : integrity 3,0+, great des ny advantage. No path of egress.

- Master of wolves : LBS p 279. Path of entry : any Ebonite class or path 2; re-enter the same school at the appropriate rank. Requirements :
animal handling (wolves) 5, at least 2 wolves under your command.

Missing schools :

Rezan’s technique has not been updated to 3rd edi on. The Maho-Bunjin has been replaced by new Shadowlands powers.

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