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Casual Difficulty Game Ruleset

This document contains a stock ruleset for configuring game rules in a simple server-side manner. Rulesets allow setting Console Variable (CVAR) values to control gameplay settings when the ruleset is loaded. This particular ruleset is named "#NMRiH_Difficulty_Casual" and configures CVARs to enable respawning with weapons and tokens, set zombie health to 500, and adjust other settings for a casual difficulty level.

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0% found this document useful (0 votes)
43 views2 pages

Casual Difficulty Game Ruleset

This document contains a stock ruleset for configuring game rules in a simple server-side manner. Rulesets allow setting Console Variable (CVAR) values to control gameplay settings when the ruleset is loaded. This particular ruleset is named "#NMRiH_Difficulty_Casual" and configures CVARs to enable respawning with weapons and tokens, set zombie health to 500, and adjust other settings for a casual difficulty level.

Uploaded by

Creep TV
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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//=============================================================================

// NOTE:
// You're viewing a stock ruleset, editing this file isn't recommended.
// If you wish to edit the rules, please copy and rename this file.
// You can have unlimited number of custom rulesets, which can be loaded with
// "sv_difficulty <ruleset name>" in console, or using the in-game selector.
//=============================================================================

//-----------------------------------------------------------------------------
// Rulesets are simple server-side configurations for game rules.
// Unlike .cfg files, CVAR values will be reverted when map or ruleset changes.
//-----------------------------------------------------------------------------
"Ruleset"
{
//---------------------------------------------------------------------------
--
// "Name" value is the display name players see on user interface.
//---------------------------------------------------------------------------
--
"Name" "#NMRiH_Difficulty_Casual"

//---------------------------------------------------------------------------
--
// "Base" block is where CVAR values are set when ruleset is loaded.
//---------------------------------------------------------------------------
--
"Base"
{
//---------------------------------------------------------------------
--------
// You can easily add CVARs like this, it is compliant with KeyValues
syntax:
// <cvar> <value>
//---------------------------------------------------------------------
--------

sv_respawn_token_objective 1 // Are respawn tokes


enabled in objective mode
sv_respawn_kills_per_token_objective 10 // Kills per token in
objective mode

sv_respawn_token_survival 1 // Are respawn


tokes enabled in survival mode
sv_respawn_kills_per_token_survival 10 // Kills per token in
survival mode

sv_respawn_allowed 1 // Whether or not


to allow respawning after death
sv_respawn_with_weapon 1 // Should players
spawn with a weapon

sv_respawn_nearby_allowed 1 // Whether or not


to allow spawning near other players

sv_spawn_grace -1 // Spawn grace


time
sv_spawn_grace_wave_percent 1.0 // Spawn grace
time wave percent
sv_wave_reset_tokens 0 // Reset tokens on
new wave
sv_wave_remove_inflictions 1 // Remove inflictions on
new wave
sv_wave_heal_amount 40 // Heal amount on
new wave

sv_respawn_initial_token_count_objective 3 // Respawn token initial


count in objective mode
sv_respawn_initial_token_count_survival 3 // Respawn token initial
count in survival mode

sv_zombie_health 500 // Zombie maximum


health
sv_spawn_density 1 //
Multiplier For Zombie Spawn Zones without specific maximums
sv_brainstem 0 //
Enables/Disables zombie brainstem hitbox

sv_infect_chance_modifier 0.975 // Modifier for


infect chance formula
sv_infect_survival_modifier 2.0 // Infect chance
multiplier for survival mode

sv_friendly_fire_factor 0.1 // Damage factor


of friendly fire

ov_runner_chance 0.075 // Chance for each


zombie spawned to be a runner
ov_runner_kid_chance 0.5 // Chance of
spawned runner zombie to be a kid

sv_health_display 1 // Whether
or not to allow health to be displayed
}
}

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