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Playlists r5

The document outlines the configuration settings for a gaming playlist, including player limits, character configurations, loot group overrides, and ranked tuning variables. It details various gameplay elements such as deathfield mechanics, airdrop data, player reporting reasons, and custom match categories. Additionally, it specifies experience points for different actions and player reporting categories for both PC and console platforms.

Uploaded by

Santhosh Funthoz
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
60 views107 pages

Playlists r5

The document outlines the configuration settings for a gaming playlist, including player limits, character configurations, loot group overrides, and ranked tuning variables. It details various gameplay elements such as deathfield mechanics, airdrop data, player reporting reasons, and custom match categories. Additionally, it specifies experience points for different actions and player reporting categories for both PC and console platforms.

Uploaded by

Santhosh Funthoz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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playlists

{
version stable
versionNum 9127231

Gamemodes
{
///////////////////////////////////
//////////// Defaults //////////
///////////////////////////////////

defaults
{
vars
{
///////////////////////////////////////////////////////////
////////////////////////
//// Code Required Vars
///////////////////////////////////////////////////////////
////////////////////////
max_players 16
max_teams 2

aimassist_adspull_disabled 1
reconnect_disabled 0

///////////////////////////////////////////////////////////
////////////////////////
//// Hotfix Temp
///////////////////////////////////////////////////////////
////////////////////////

weapon_swap_slots_while_disabled 1

///////////////////////////////////////////////////////////
////////////////////////
//// Code Var Overrides (these should be baked into code
defaults)
///////////////////////////////////////////////////////////
////////////////////////
challenge_migration_pause 1

///////////////////////////////////////////////////////////
////////////////////////
//// Character Configurations
///////////////////////////////////////////////////////////
////////////////////////

//======= Hide from Normal Use =======


items_with_playlist_availability "character_dummie"
character_dummie hide

///////////////////////////////////////////////////////////
////////////////////////
//// Character Balance Changes
///////////////////////////////////////////////////////////
////////////////////////
disable_sonar_assist "character_bloodhound"
//helmet_lv1 0.8
//helmet_lv2 0.5
//helmet_lv3 0.35
//helmet_lv4 0.35
//helmet_lv5 0.35

///////////////////////////////////////////////////////////
////////////////////////
///////// Loot Group Overrides
///////// Note: be careful with playlists overriding
survival_disabled_loot etc
///////////////////////////////////////////////////////////
////////////////////////

///////////////////////////////////////////////////////////
////////////////////////
///////// Season start/end datetime overrides
#calevent ///////////////////////////
///////////////////////////////////////////////////////////
////////////////////////

///////////////////////////////////////////////////////////
////////////////////////
///////// Non-season events (you can delete these once the
event is done) /////////
///////////////////////////////////////////////////////////
////////////////////////

///////////////////////////////////////////////////////////
////////////////////////
//// Ranked Tuning Var
///////////////////////////////////////////////////////////
////////////////////////

ranked_playlist_lock_date_split1 "2025-06-24 09:30:00 -


07:00"
ranked_playlist_lock_date_split2 "2025-08-05 09:30:00 -
07:00"
ranked_season_end_date_split1 "2025-06-24 10:00:00 -07:00"
ranked_season_end_date_split2 "2025-08-05 10:00:00 -07:00"

///////////////////////////////////////////////////////////
////////////////////////
//// Deathfield
///////////////////////////////////////////////////////////
////////////////////////

playlist_ring_tuning_override survival_ring_small

deathfield_damagePercent_0 0.03
deathfield_damagePercent_1 0.03
deathfield_damagePercent_2 0.10
deathfield_damagePercent_3 0.20
deathfield_damagePercent_4 0.20
deathfield_damagePercent_5 0.25
deathfield_damagePercent_6 0.25
deathfield_damagePercent_7 0.25
deathfield_preShrinkDuration_0 90
deathfield_preShrinkDuration_1 165
deathfield_preShrinkDuration_2 135
deathfield_preShrinkDuration_3 105
deathfield_preShrinkDuration_4 90
deathfield_preShrinkDuration_5 60
deathfield_preShrinkDuration_6 20
deathfield_preShrinkDuration_7 20
deathfield_radius_0 20000
deathfield_radius_1 13000
deathfield_radius_2 8000
deathfield_radius_3 4000
deathfield_radius_4 2000
deathfield_radius_5 1
deathfield_radius_6 -1
deathfield_radius_7 -1
deathfield_shrinkSpeed_0 165
deathfield_shrinkSpeed_1 160
deathfield_shrinkSpeed_2 120
deathfield_shrinkSpeed_3 100
deathfield_shrinkSpeed_4 50
deathfield_shrinkSpeed_5 16.7
deathfield_shrinkSpeed_6 10
deathfield_shrinkSpeed_7 10
deathfield_circleDeviation_0 1.0
deathfield_circleDeviation_1 1.0
deathfield_circleDeviation_2 1.0
deathfield_circleDeviation_3 1.0
deathfield_circleDeviation_4 0.2
deathfield_circleDeviation_5 0.0
deathfield_circleDeviation_6 0.0
deathfield_circleDeviation_7 0.0
deathfield_control_radius_inner 30000
deathfield_control_radius_outer 40000

///////////////////////////////////////////////////////////
////////////////////////
//// Airdrops
///////////////////////////////////////////////////////////
////////////////////////
//"type:dropCount:preWait:contentsLeft:contentsRight:conten
tsCenter"
//contents can be expanded with:
"contentsL1,contentsL2,contentsL3 ...:contentsR1:contentsC1" using "," as a
delimiter
//multiple airdrops can be added per round using " " as a
delimiter
airdrop_data_round_0
"2:30:care_package_1_L:care_package_1_R:care_package_1_C"
airdrop_data_round_1
"1:15:care_package_2_L:care_package_2_R:care_package_2_C"
airdrop_data_round_2
"1:0:care_package_3_L:care_package_3_R:care_package_3_C"

///////////////////////////////////////////////////////////
////////////////////////
//// MTX and Progression
///////////////////////////////////////////////////////////
////////////////////////
grx_currency_bundle_crafting_common_count 15
grx_currency_bundle_crafting_epic_count 200
grx_currency_bundle_crafting_legendary_count 600
grx_currency_bundle_crafting_rare_count 30
grx_currency_bundle_heirloom_count 50

xp_first_game_amount 0
xp_champion_amount 500
xp_damage_dealt_amount 0.25
xp_friend_amount 3.0
xp_friend_frac 0.05
xp_kill_amount 50
xp_kill_champion_amount 500
xp_kill_leader_amount 50
xp_loot_master_amount 50
xp_respawn_ally_amount 200
xp_revive_ally_amount 25
xp_survival_duration_amount 3.0
xp_top_five_amount 300
xp_win_match_amount 900
xp_first_kill_amount 500
xp_challenge_completed_amount 1

///////////////////////////////////////////////////////////
////////////////////////
//// Player Reporting
///////////////////////////////////////////////////////////
////////////////////////
report_player_reason_pc_cheat_count 5
report_player_reason_pc_cheat_1
"#REPORT_PLAYER_REASON_AIMSNAP"
report_player_reason_pc_cheat_2
"#REPORT_PLAYER_REASON_EXPLOIT"
report_player_reason_pc_cheat_3
"#REPORT_PLAYER_REASON_AMMOORRECOIL"
report_player_reason_pc_cheat_4
"#REPORT_PLAYER_REASON_WEIRDMOVING"
report_player_reason_pc_cheat_5
"#REPORT_PLAYER_REASON_SMURFING"

report_player_reason_pc_gameplay_count 4
report_player_reason_pc_gameplay_1
"#REPORT_PLAYER_REASON_ABANDON"
report_player_reason_pc_gameplay_2
"#REPORT_PLAYER_REASON_ENEMYCOOP"
report_player_reason_pc_gameplay_3
"#REPORT_PLAYER_REASON_AFK"
report_player_reason_pc_gameplay_4
"#REPORT_PLAYER_REASON_SABOTAGE"

report_player_reason_pc_content_count 3
report_player_reason_pc_content_1
"#REPORT_PLAYER_REASON_CHAT"
report_player_reason_pc_content_2
"#REPORT_PLAYER_REASON_NAME"
report_player_reason_pc_content_3
"#REPORT_PLAYER_REASON_TAG"
report_player_reason_pc_harassment_count 7
report_player_reason_pc_harassment_1
"#REPORT_PLAYER_REASON_ILLEGAL_HATE_SPEECH"
report_player_reason_pc_harassment_2
"#REPORT_PLAYER_REASON_ILLEGAL_SEXUAL_CONTENT"
report_player_reason_pc_harassment_3
"#REPORT_PLAYER_REASON_ILLEGAL_CHILD_SOLICITATION"
report_player_reason_pc_harassment_4
"#REPORT_PLAYER_REASON_ILLEGAL_SUICIDE_THREAT"
report_player_reason_pc_harassment_5
"#REPORT_PLAYER_REASON_ILLEGAL_LEWDNESS"
report_player_reason_pc_harassment_6
"#REPORT_PLAYER_REASON_ILLEGAL_TERRORIST_THREAT"
report_player_reason_pc_harassment_7
"#REPORT_PLAYER_REASON_ILLEGAL_VIOLENT"

report_player_reason_console_cheat_count 5
report_player_reason_console_cheat_1
"#REPORT_PLAYER_REASON_AIMSNAP"
report_player_reason_console_cheat_2
"#REPORT_PLAYER_REASON_EXPLOIT"
report_player_reason_console_cheat_3
"#REPORT_PLAYER_REASON_AMMOORRECOIL"
report_player_reason_console_cheat_4
"#REPORT_PLAYER_REASON_WEIRDMOVING"
report_player_reason_console_cheat_5
"#REPORT_PLAYER_REASON_SMURFING"

report_player_reason_console_gameplay_count 4
report_player_reason_console_gameplay_1
"#REPORT_PLAYER_REASON_ABANDON"
report_player_reason_console_gameplay_2
"#REPORT_PLAYER_REASON_ENEMYCOOP"
report_player_reason_console_gameplay_3
"#REPORT_PLAYER_REASON_AFK"
report_player_reason_console_gameplay_4
"#REPORT_PLAYER_REASON_SABOTAGE"

report_player_reason_console_content_count 3
report_player_reason_console_content_1
"#REPORT_PLAYER_REASON_CHAT"
report_player_reason_console_content_2
"#REPORT_PLAYER_REASON_NAME"
report_player_reason_console_content_3
"#REPORT_PLAYER_REASON_TAG"

report_player_reason_console_harassment_count 7
report_player_reason_console_harassment_1
"#REPORT_PLAYER_REASON_ILLEGAL_HATE_SPEECH"
report_player_reason_console_harassment_2
"#REPORT_PLAYER_REASON_ILLEGAL_SEXUAL_CONTENT"
report_player_reason_console_harassment_3
"#REPORT_PLAYER_REASON_ILLEGAL_CHILD_SOLICITATION"
report_player_reason_console_harassment_4
"#REPORT_PLAYER_REASON_ILLEGAL_SUICIDE_THREAT"
report_player_reason_console_harassment_5
"#REPORT_PLAYER_REASON_ILLEGAL_LEWDNESS"
report_player_reason_console_harassment_6
"#REPORT_PLAYER_REASON_ILLEGAL_TERRORIST_THREAT"
report_player_reason_console_harassment_7
"#REPORT_PLAYER_REASON_ILLEGAL_VIOLENT"

///////////////////////////////////////////////////////////
////////////////////////
//// Surveys
///////////////////////////////////////////////////////////
////////////////////////
// Current valid survey types:
// postgame: appears immediately after playing a match
// enter_lobby: appears upon entering the lobby from
the main menu, only if no other dialogs were already displayed
//
survey_list_postgame "match_quality"
survey_match_quality_header
"#SURVEY_MATCH_QUALITY_HEADER"
survey_match_quality_message
"#SURVEY_MATCH_QUALITY_MESSAGE"
// survey_<survey_name>_a_controller
"#CONTROLLER_OPTION_A" // Optional: default #X_BUTTON_YES
// survey_<survey_name>_a_kbm "#KEYBOARD_OPTION_A"
// Optional: default #YES
// survey_<survey_name>_b_controller
"#CONTROLLER_OPTION_B" // Optional: default #Y_BUTTON_NO
// survey_<survey_name>_b_kbm "#KEYBOARD_OPTION_B"
// Optional: default #NO

///////////////////////////////////////////////////////////
////////////////////////
///////// Misc Configuration /////////
///////////////////////////////////////////////////////////
////////////////////////
ranked_should_force_stryder_refresh 0
name "#EMPTY_STRING"
allow_prestige_badges 1

///////////////////////////////////////////////////////////
////////////////////////
//// Custom Match Playlists
///////////////////////////////////////////////////////////
////////////////////////
custom_match_playlist_code_default_key
"custom_match_playlist_category_0_entry_0"
custom_match_playlist_category_count 8

custom_match_playlist_category_0_count 5
custom_match_playlist_category_0_name
"#CUSTOMMATCH_BR_TRIOS"
custom_match_playlist_category_0_logo BATTLE_ROYALE
custom_match_playlist_category_0_entry_0 "des_hu_cm"
custom_match_playlist_category_0_entry_1 "tropic_mu2_cm"
custom_match_playlist_category_0_entry_2 "oly_mu2_cm"
custom_match_playlist_category_0_entry_3 "moon_cm"
custom_match_playlist_category_0_entry_4 "district_cm"

custom_match_playlist_category_1_count 5
custom_match_playlist_category_1_name
"#CUSTOMMATCH_BR_DUOS"
custom_match_playlist_category_1_logo BATTLE_ROYALE
custom_match_playlist_category_1_entry_0 "duo_des_hu_cm"
custom_match_playlist_category_1_entry_1
"duo_tropic_mu2_cm"
custom_match_playlist_category_1_entry_2 "duo_oly_mu2_cm"
custom_match_playlist_category_1_entry_3 "duo_moon_cm"
custom_match_playlist_category_1_entry_4
"duo_district_cm"

custom_match_playlist_category_2_count 4
custom_match_playlist_category_2_name
"#CUSTOMMATCH_ALGS"
custom_match_playlist_category_2_logo BATTLE_ROYALE
custom_match_playlist_category_2_entry_0
"des_new_spawn_pm"
custom_match_playlist_category_2_entry_1
"tropic_new_spawn_pm"
custom_match_playlist_category_2_entry_2
"moon_new_spawn_pm"
custom_match_playlist_category_2_entry_3
"district_new_spawn_pm"

custom_match_playlist_category_3_count 7
custom_match_playlist_category_3_name "#TDM_NAME"
custom_match_playlist_category_3_logo freedm
custom_match_playlist_category_3_entry_0
"tdm_fragment_s_pm"
custom_match_playlist_category_3_entry_1 "tdm_skull_s_pm"
custom_match_playlist_category_3_entry_2 "tdm_zeus_s_pm"
custom_match_playlist_category_3_entry_3 "tdm_core_s_pm"
custom_match_playlist_category_3_entry_4
"tdm_monument_s_pm"
custom_match_playlist_category_3_entry_5
"tdm_estates_s_pm"
custom_match_playlist_category_3_entry_6
"tdm_thunderdome_s_pm"

custom_match_playlist_category_4_count 8
custom_match_playlist_category_4_name
"#GAME_MODE_GUNGAME"
custom_match_playlist_category_4_logo freedm
custom_match_playlist_category_4_entry_0
"gg_fragment_s_pm"
custom_match_playlist_category_4_entry_1 "gg_skull_s_pm"
custom_match_playlist_category_4_entry_2 "gg_zeus_s_pm"
custom_match_playlist_category_4_entry_3 "gg_pylon_s_pm"
custom_match_playlist_category_4_entry_4 "gg_core_s_pm"
custom_match_playlist_category_4_entry_5
"gg_monument_s_pm"
custom_match_playlist_category_4_entry_6
"gg_estates_s_pm"
custom_match_playlist_category_4_entry_7
"gg_thunderdome_s_pm"

custom_match_playlist_category_5_count 5
custom_match_playlist_category_5_name "#CONTROL_NAME"
custom_match_playlist_category_5_logo CONTROL
custom_match_playlist_category_5_entry_0
"control_barometer_s_pm"
custom_match_playlist_category_5_entry_1
"control_siphon_s_pm"
custom_match_playlist_category_5_entry_2
"control_production_s_pm"
custom_match_playlist_category_5_entry_3
"control_labs_s_pm"
custom_match_playlist_category_5_entry_4
"control_thunderdome_s_pm"

custom_match_playlist_category_6_count 7
custom_match_playlist_category_6_name "#BTDM_NAME"
custom_match_playlist_category_6_logo BIGTDM
custom_match_playlist_category_6_entry_0
"btdm_fragment_s_pm"
custom_match_playlist_category_6_entry_1
"btdm_skull_s_pm"
custom_match_playlist_category_6_entry_2 "btdm_zeus_s_pm"
custom_match_playlist_category_6_entry_3 "btdm_core_s_pm"
custom_match_playlist_category_6_entry_4
"btdm_monument_s_pm"
custom_match_playlist_category_6_entry_5
"btdm_estates_s_pm"
custom_match_playlist_category_6_entry_6
"btdm_thunderdome_s_pm"

custom_match_playlist_category_7_count 3
custom_match_playlist_category_7_name "#GAME_MODE_ARENAS"
custom_match_playlist_category_7_logo ARENAS
custom_match_playlist_category_7_entry_0
"arenas_og_aqueduct_s_cm"
custom_match_playlist_category_7_entry_1
"arenas_og_skygarden_s_cm"
custom_match_playlist_category_7_entry_2
"arenas_og_composite_s_cm"

custom_match_scoreboard_test 1

///////////////////////////
// Progression Modifiers //
///////////////////////////
progboost_ver 24100
progboost_numEvents 1

progboost_typeId_0
mythic_challenge_progress_1_5x
progboost_eventId_0 mythicboost_24_1_ce01_1_5x
progboost_startDate_0 "2025-04-15 10:00:00 -07:00"
progboost_endDate_0 "2025-04-29 10:00:00 -07:00"

}
maps
{
}
}

survival
{
inherit defaults
vars
{
ap_characters_allowed "character_fuse character_bangalore
character_bloodhound character_wraith character_octane character_seer
character_vantage character_gibralter character_conduit character_lifeline"

simplifiedringlethality_ringouttime 330.0
simplifiedringlethality_warningtime 270.0

placement_popup 1

lootbin_reset_type "SINGLE_ROUND"

//kill replay
snapshot_diffs_enabled 0
replay_recording_enabled 0
killreplay_enabled 0
roundwinningkillreplay_enabled 0
}
}

survival_br
{
inherit survival
vars
{
}
}

/////////////////////////////////////////
///////////// LTM: ARENAS ///////////////
////////////////////////////////////////
arenas
{
inherit defaults
vars
{
max_teams 2
max_players 6
min_players 6

deathfield_sound_override 1
deathfield_sound_override_stage_0
"17000.0:Arenas_Circle_Edge_Large"
deathfield_sound_override_stage_1
"4000.0:Arenas_Circle_Edge_Medium"
deathfield_sound_override_stage_2 "0.0:Arenas_Circle_Edge_Small"

loot_vaults_enabled 0
starter_kit_enabled 0
should_give_character_loadout_on_spawn_and_respawn 0
deathfield_play_sound_in_prematch 0

pin_match_type "arenas"
stats_match_type "arenas"
force_custom_musicpack
"settings/itemflav/musicpack/arenas_default.rpak"
allow_prestige_badges 0
arenas_match_abandon_penalty 1
matchmake_from_match 1

survival_bleedout_time_1 90.0
survival_bleedout_time_2 90.0
survival_bleedout_time_3 90.0
survival_bleedout_time_4 90.0
survival_respawn_style "none"

champion_screen_smokeModel_skin_override 20
champion_screen_bgModel_skin_override 20
round_end_fade_time 6.75
enable_champion 0
pick_loadout_interval 999
show_waypoint_in_prematch 1
show_hud_in_prematch 1
show_teamunitframes_in_prematch 1
allow_inventory_in_prematch 1
hide_inventory_counter_in_prematch 1
enable_map_in_prematch 1
custom_intro_length 15.0
survival_enable_squad_intro 1
survival_enable_gladiator_intros 1
charselect_outro_scene_change_duration 4.0
charselect_outro_squad_present_duration 6.0
charselect_outro_champion_present_duration 8.0
charselect_outro_transition_duration 2.0

passive_upgrade_core_enabled 0
disable_all_perks 1
game_state_awareness_lowammo_enabled 0
akimbo_lootbin_assist_enabled 0
fullmap_enabled 1
has_default_winner 0
compass_flat_enabled 0
survey_beacons_enabled 0
enable_static_loot_ticks 0
explosivehold_start_open_and_empty 1
evo_harvesters_enabled 0
enableFlyers 0
bloodhound_tt_enabled 0
maps_use_preprocessed_data 0
out_of_bounds_time_limit 5.0
jump_from_plane_enabled 0
hovertanks_count_intro 0
hovertanks_count_mid 0
hover_vehicles_enabled 0
arenas_should_allow_revival_geo 1
loot_hotzone_enabled 0
loot_standard_survival_enabled 0
desertlands_script_train_enable 0
spectator_enabled 1
loot_drones_spawn_count 0
crafting_enabled 0
accelerated_weapons_enabled 0

character_loadout_equipment_0 ""
arenas_default_equipment "armor_pickup_lv3
incapshield_pickup_lv1 backpack_pickup_lv3"
arenas_round_0_equipment "armor_pickup_lv2
incapshield_pickup_lv1 backpack_pickup_lv3"
arenas_round_1_equipment "armor_pickup_lv2
incapshield_pickup_lv1 backpack_pickup_lv3"
arenas_round_4_equipment "armor_pickup_lv5_evolving
incapshield_pickup_lv1 backpack_pickup_lv3"
arenas_max_ordnance 3
drop_loot_on_death 0
arenas_drop_loot_on_death 1

bullet_dt_override_inventorySlotCount 240
bullet_dt_override_countPerDrop 30
highcal_dt_override_inventorySlotCount 240
highcal_dt_override_countPerDrop 30
special_dt_override_inventorySlotCount 240
special_dt_override_countPerDrop 30
shotgun_dt_override_inventorySlotCount 64
sniper_dt_override_inventorySlotCount 64
arrows_dt_override_inventorySlotCount 64
mp_weapon_grenade_emp_dt_override_inventorySlotCount 3
mp_weapon_thermite_grenade_dt_override_inventorySlotCount 3
mp_weapon_frag_grenade_dt_override_inventorySlotCount 3

arenas_reset_used_tac_between_rounds 0
arenas_reset_used_ult_between_rounds 0
arenas_set_used_tac_to_zero_between_rounds 0
arenas_set_used_ult_to_zero_between_rounds 1
survival_reset_ultimate_on_first_land 0
survival_give_tactical_on_first_land 0
valk_ult_launch_time 2.0
valk_ult_up_distance 1800
arenas_hunt_mode_free_scans 2

arenas_round_0_currency 600
arenas_round_1_currency 1100
arenas_round_2_currency 1600
arenas_round_3_currency 2100
arenas_round_4_currency 2600
arenas_max_currency 3500
arenas_currency_per_kill 75
arenas_currency_per_canister 200
arenas_currency_per_loss 300
arenas_loss_count_for_losing_streak 0
arenas_store_cost_modifier 0.75
arenas_store_discount_every_x_rounds 2

arenas_airdrop_delay 15.0
arenas_spawn_airdrop_outside_circle 1
airdrop_data_round_0 -1
airdrop_data_round_1 -1
airdrop_data_round_2 -1
arenas_round_0_airdrop_contents "arenas_blue_airdrop_weapons
arenas_purple_airdrop_weapons arenas_purple_airdrop_weapons"
arenas_round_1_airdrop_contents "arenas_purple_airdrop_weapons
arenas_gold_airdrop_weapons arenas_purple_airdrop_equipment"
arenas_round_2_airdrop_contents "arenas_purple_airdrop_weapons
arenas_gold_airdrop_weapons arenas_red_airdrop_weapons"
arenas_round_3_airdrop_contents "arenas_red_airdrop_weapons
arenas_red_airdrop_equipment arenas_boost_kits"
arenas_round_4_airdrop_contents
"arenas_special_red_airdrop_weapons arenas_boost_kits arenas_boost_kits"
squad_heal_enabled 1

arenas_armor_tier_increase_for_catchup_1 0
arenas_armor_tier_increase_for_catchup_2 0
arenas_revive_time_decrease_for_catchup_1 0.0
arenas_revive_time_decrease_for_catchup_2 0.0
arenas_bonus_currency_for_catchup_1 0
arenas_bonus_currency_for_catchup_2 0

deathfield_starts_in_prematch 1
deathfield_starts_after_ship_flyout 0
survival_death_field_start_stage 0
deathfield_start_enabled 1
playlist_ring_tuning_override arenas_ring_revival
arenas_deathfield_stages_radius "3300 1700 1"
deathfield_verify_circle_center 1
sur_loot_spawn_only_in_start_deathfield_stage 1
sur_circle_end_on_designer_placed_node 0

xp_first_game_amount 0
xp_champion_amount 0
xp_damage_dealt_amount 0
xp_kill_amount 15
xp_kill_champion_amount 0
xp_loot_master_amount 0
xp_respawn_ally_amount 0
xp_revive_ally_amount 0
xp_survival_duration_amount 3.0
xp_top_five_amount 0
xp_win_match_amount 500
xp_round_won_amount 300

mm_elimination_behavior 0
match_jip 0

enable_inventory_scoreboard 1
enable_death_scoreboard 1
enable_match_end_scoreboard 1
scoreboard_mode_id 1

reserve_spectator_slots 1
max_tempents 80
navmesh_disable "med_short, extra_large"
max_props 300000
max_prop_data_dwords 400000
}
}

/////////////////////////////////////////
/////////////// Control /////////////////
////////////////////////////////////////
control
{
inherit defaults
vars
{
gamemode_logo CONTROL
pin_match_type "control"
stats_match_type "control"
max_nofill_players 0

//Control Parameters
is_control_game 1
character_reselect_enabled 1
control_objective_capture_time 10
scorelimit 1000
control_min_held_zones_to_score 0
control_is_min_objectives_rule_winners_only 1

death_screen_default_tab 1
spectator_enabled 0

maps_use_preprocessed_data 0

loot_standard_survival_enabled 0
survival_loot_enabled 0 //
Prevent Lootbins from spawning loot
survival_block_lootbin_creation 1 //
Prevent lootbin model from spawning
does_mode_require_map_setup_signal_wait 1 // Needed
when ring/map adjustments need to be done before survival logic can run
loot_hotzone_enabled 0
drop_loot_on_death 0
control_drop_loot_on_death 1
jump_from_plane_enabled 0
is_elimination_based 0 //not
elimination based
mm_elimination_behavior 0
survival_custom_mode_jump_plane_override 1
infinite_heal_items 1
control_infinite_ammo 1
control_fast_heal 0
ignore_loot_preprocess 1
crafting_enabled 0
should_spawn_placed_vehicles 0
disable_minimap_labels 1
sur_loot_spawn_only_in_start_deathfield_stage 1
path_tt_loot_rollers_enabled 0
fullmap_enabled 1
has_default_winner 0
podium_max_players_to_show 9
podium_allow_intro_screen_emotes 1 // should
emotes be allowed on the intro podium sequence
podium_intro_screen_count 2 // How
many intro podium sequences do we trigger ( 0 uses the regular BR intro sequence )
podium_intro_screen_use_set_team_or_alliance 1 // If
true both enemy and friendly teams will see the same team on the intro podium, if
false each team will see the team that is friendly or enemy to them lcoally
podium_intro_screen_duration 6.0 // How
long is the intro podium sequence
podium_intro_post_charselect_wait 5.0 // If
using an intro podium, how long should we wait after character select before
triggering intro music
survival_enable_squad_intro 0 //
Don't show the regular BR squad intro (glad cards)
survival_enable_gladiator_intros 0 //
Don't show the regular BR champ squad glad cards
charselect_outro_all_squads_present_duration 6.0
charselect_outro_scene_change_duration 4.0
survival_hide_character_select_room 0
should_give_lvl0_evo_armor 0
compass_flat_enabled 0
story_marvins_enabled 0
loot_marvins_enabled 0
skydive_launchers_enabled 1
loot_vaults_enabled 0
wildlife_ai_enabled 0
enableFlyers 0
enable_static_loot_ticks 0
explosivehold_start_open_and_empty 1
control_should_restore_ult_on_respawn 1
is_using_gamemode_enemy_highlights 0
// gamemode_enemy_highlight_override "" //
Use this if you want to override the default enemy LOS highlight used for Gamemodes
is_using_gamemode_enemy_vehicle_highlights 0
// gamemode_enemy_vehicle_highlight_override "" //
Use this if you want to override the default enemy vehicle LOS highlight used for
Gamemodes
is_using_gamemode_friendly_vehicle_highlights 1
// gamemode_friendly_vehicle_highlight_override "" //
Use this if you want to override the default friendly vehicle LOS highlight used
for Gamemodes
evo_xp_enabled 0
passive_upgrade_use_personal_obituary_notifications 0
passive_upgrade_core_enabled 0

survival_respawn_style
"CUSTOM_RESPAWN"
control_should_skydive_respawn 0
survey_beacons_enabled 0
max_alliances 2
max_teams 6
max_players 18
min_players 18

airdrop_start_during_shrink 0

deathfield_is_enabled 0

airdrop_data_round_0 "-1"
airdrop_data_round_1 "-1"
airdrop_data_round_2 "-1"

// Caustic TT hovertank vars


hovertanks_count_intro 2
hovertanks_count_mid 0
hovertanks_chance_mid 0
canyonlands_hovertank_flyin 2
control_hovertank_setup 1
canyonlands_hovertanks_circle_index 0

// Tropics Vars
tropics_grav_cannons_enabled 0

//Scoreboard
enable_inventory_scoreboard 1
enable_death_scoreboard 1
enable_match_end_scoreboard 0
scoreboard_mode_id 2

// Spawn Tuning
spawn_rating_dist_near_friendly 1200.0
// friendlies have max influence in this range
spawn_rating_dist_far_friendly 2400.0
// friendlies have no influence beyond this range
spawn_rating_scale_friendly 1.5
// friendly's max influence
spawn_rating_dist_near_enemy 3000.0
// enemies have max influence in this range
spawn_rating_dist_far_enemy 5000.0
// enemies have no influence beyond this range
spawn_rating_scale_enemy -2.0
// enemy's max influence
spawn_test_los 1
// if enemy can see spawnpoint do not spawn there (can if no unseen spawnpoint
exists)
spawn_restriction_distance 1200
// if enemy in range do not spawn
spawn_restriction_los_distance 0
// distance enemy can see, 0 is infinite
spawn_restriction_los_check_fov 0
// enemy can only see spawnpoints in it's fov
spawn_rating_previous_spawn_influence_dist 500
// spawn close to allies that just spawn, this is range of influence
spawn_rating_previous_spawn_influence_value 2
// spawn close to allies that just spawn, this is amount of influence

//Audio
player_death_sound "player_death_begin_survival_9sec"

//Gamemode
force_level_loadscreen 1
enable_champion 0
has_boundary_wall 1
auto_pickup_ordnance 1
max_team_size 3

allow_prestige_badges 0

disable_minimap 1
bleedout_enabled 0
use_proximity_alliance_members 1
max_dist_proximity_alliance_members -1.0

is_shield_regen_mode 0
mode_health_regen_active 1

show_team_color_obituary 1
show_team_color_obituary_enemies_red 1
trackingvision_cleanup_pois_ondeath 1
poi_lifetime 30.0
trackingvision_clue_duration_ext 150.0
killreplay_enabled 1
edict_cleanup_loot_merge_enabled 0
is_using_capture_objective_pings 1

matchmake_from_match 1
max_snapshots 135

ranked_abandon_penalty_1 120

control_has_evolving_equipment 1
weapon_evo_on_weaponswitch 1
ultimates_chargeovertime_enabled 0
survival_give_tactical_on_first_land 0

loadoutselection_enable_loadouts
1
loadoutselection_enable_challenge_loadouts
0
loadoutselection_enable_featured_loadouts
0
loadoutselection_avoid_duplicate_weapons_in_loadouts
1

loadoutselection_disable_all_tiers_for_disabledweapons
1

control_default_equipment_tier 2
control_default_weapon_tier 2
character_loadouts_enabled 0
character_loadouts_class_based 0
character_loadouts_identical 1
should_give_character_loadout_on_survival_ship_skydive 0
should_give_character_loadout_on_spawn_and_respawn 0
loadout_ammo_multiplier 1
ammobrick_ondeath_spawncount 0
random_ammobrick_ondeath_spawncount 0
grenade_ondeath_max_spawncount 1
should_stop_music_on_skydive 0
ambient_dialogue_enabled 0
respawn_dropship_skydive 1

disable_all_perks 1
upgrade_core_survival_disabled_loot ""
character_select_upgrade_tree_enabled 0

control_point_diff_to_be_losingteam 62
control_team_inbalance_trigger_catchup 1
control_use_spawn_wave_skip_for_catchup 1
control_enable_bonus_capture_events 1
control_enable_lockout 1
control_enable_mrb_event 1

control_enable_airdrops 1
control_airdrop_group_count 4
control_airdrop_max_count_inworld 10
airdrop_raritycolor_enabled 1
airdrop_spawn_ordnance_with_weapons 1
airdrop_weapon_ordnance_loot_group "control_ordnance"

loot_drones_spawn_count 0
ad_drones_spawn_count 3
ad_drones_loot_amount_on_death 3
ad_drones_loot_group "control_ordnance"

triggers_allow_team_filters 1

navmesh_disable "med_short, extra_large"


max_props 375000
max_prop_data_dwords 475000

spicey_arrows_stick_max_world 180
spicey_arrows_stick_max_per_zone 10
spicey_arrows_stick_max_unknown_zone 10
spicey_arrows_stick_lifetime_player 30
spicey_arrows_stick_lifetime_world 30
spicey_arrows_stick_max_player 0
spicey_arrows_autofill_weapon 0

evo_harvesters_enabled 0
}
}

////////////////////////////////////////////
///////////////// FreeDM ///////////////////
////////////////////////////////////////////
freedm
{
inherit defaults
vars
{
// Lobby + Mode select
gamemode_logo FREEDM

// Base
max_teams 4
max_players 12
min_players 12
max_alliances 2

scorelimit 30
survival_rounds_enabled 0
roundscorelimit 2 // Needed to show countdown properly
even if rounds not used
pick_loadout_interval 999 // no character select between
rounds
round_shuffle_loadouts 1
match_time_limit 600.0 // Hard time limit for
the mode in secs, needs to be longer than 5 mins ( 300 secs)

podium_max_players_to_show 9

max_nofill_players 0
spectator_enabled 0

// TODO - rorth: verify we need the below, move above when


verified
suddendeath_timelimit 1
timelimit 20
gm_hardcore_settings 0
// Mode Rules
is_elimination_based 0
mm_elimination_behavior 0
has_default_winner 0
jump_from_plane_enabled 0
character_reselect_enabled 1
bleedout_enabled 0
infinite_heal_items 1
passive_upgrade_core_enabled 0

// FreeDM
freedm_drop_loot_on_death 1
freedm_dropped_loot_persist_time 60
freedm_dropped_loot_cleanup_scan_period 5
freedm_airdrops_enabled 1
freedm_airdrops_time_delay 30
airdrop_spawn_ordnance_with_weapons 1
active_objective_types ""

//Loadout
character_loadouts_enabled 0 // Deprecated
- turn it off
loadoutselection_enable_loadouts 1
loadoutselection_enable_challenge_loadouts 1
loadoutselection_enable_featured_loadouts 1
loadoutselection_rotation_start "2024-04-01
10:00:00 -07:00"
loadout_ammo_multiplier 2

//Legend specific vars


valk_ult_launch_time 2.0
valk_ult_slow_up_time 0.67
valk_ult_up_distance 1800
trackingvision_cleanup_pois_ondeath 1 // Off by
default, do we destroy bloodhound clues if the player they are from dies
poi_lifetime 30.0 // 90 secs
by default, how long do bloodhound clues remain in the world

// UI
victory_screen_default_tab 1
death_screen_default_tab 1
fullmap_enabled 1
disable_minimap_labels 1
compass_flat_enabled 0
killreplay_enabled 1
evo_xp_enabled 0
passive_upgrade_use_personal_obituary_notifications 0

// Intro/End flow
survival_enable_gladiator_intros 1
character_select_time_max 5
character_select_time_min 5
endflow_display_champion_on_podium 1
round_end_fade_time 5.75
freedm_prematch_intro_time 6.0 //Starting game
lock timer
banner_logo freedm
// Loadscreen text
//gamemode_bullet_001
//gamemode_bullet_002
//gamemode_bullet_003

//Scoreboard
enable_inventory_scoreboard 1
enable_death_scoreboard 1
enable_match_end_scoreboard 0
min_deathcam_spectate_length 2.0 // Determines delay
before switching to default tab, ie scoreboard
scoreboard_mode_id 3

// Loot
loot_standard_survival_enabled 0
survival_loot_enabled 0
survival_block_lootbin_creation 1 // Prevent
lootbin model from spawning
loot_hotzone_enabled 0
drop_loot_on_death 0
ignore_loot_preprocess 1
path_tt_loot_rollers_enabled 0
loot_vaults_enabled 0
loot_drones_spawn_count 0
enable_static_loot_ticks 0

sur_loot_spawn_only_in_start_deathfield_stage 1

// Spawns
respawn_should_check_squad_active 0
override_gamemode_for_entity_removal "tdm"
use_manual_spawn_points 1
survival_respawn_style "spawn_near_squad"
respawn_queue_active 1
respawns -1
respawn_cooldown 8
respawn_cooldown_max 8
SpawnFrontlineNPCs 0

spawn_rating_scale_friendly 1.25 //
friendly's max influence
spawn_rating_scale_enemy -0.75 //
enemy's max influence
spawn_rating_dist_near_friendly 500.0 //
friendlies have max influence in this range
spawn_rating_dist_far_friendly 4000.0 //
friendlies have no influence beyond this range
spawn_rating_dist_near_enemy 801.0 //
enemies have max influence in this range
spawn_rating_dist_far_enemy 2800.0 //
enemies have no influence beyond this range
spawn_test_los 1 //
if enemy can see spawnpoint do not spawn there (can if no unseen spawnpoint exists)
spawn_restriction_distance 800 //
if enemy in range do not spawn
spawn_restriction_los_distance 0 //
distance enemy can see, 0 is infinite
spawn_restriction_los_check_fov 0 //
enemy can only see spawnpoints in it's fov
spawn_rating_previous_spawn_influence_dist 1000 //
spawn close to allies that just spawn, this is range of influence
spawn_rating_previous_spawn_influence_value 0.1 //
spawn close to allies that just spawn, this is amount of influence

// Map
crafting_enabled 0
should_spawn_placed_vehicles 0
survey_beacons_enabled 0
wildlife_ai_enabled 0

hovertanks_count_intro 0
hovertanks_count_mid 0
hovertanks_chance_mid 0
canyonlands_hovertanks_circle_index 0

// Deathfield
deathfield_is_enabled 0

// Airdrop
airdrop_start_during_shrink 0
airdrop_data_round_0 "-1"
airdrop_data_round_1 "-1"
airdrop_data_round_2 "-1"

// Music
play_match_end_music_on_squad_eliminated 0
freedm_play_standard_match_end_music 0

//Audio
player_death_sound "player_death_begin_survival_8sec"

// XP
xp_first_game_amount 0
xp_champion_amount 0
xp_damage_dealt_amount 0.1
xp_friend_amount 3.0
xp_friend_frac 0.014
xp_kill_amount 30
xp_kill_champion_amount 0
xp_kill_leader_amount 0
xp_loot_master_amount 0
xp_respawn_ally_amount 0
xp_revive_ally_amount 0
xp_top_five_amount 0
xp_win_match_amount 100
xp_first_kill_amount 50

// Memory optimizations
navmesh_disable "med_short, extra_large"
max_props 300000
max_prop_data_dwords 475000

//Gamemode

evo_harvesters_enabled 0

allow_prestige_badges 0
hover_vehicles_enabled 0

is_shield_regen_mode 0
mode_health_regen_active 1
mode_health_regen_amount 40.0
mode_health_regen_delay 5.0

auto_pickup_ordnance 1

mixtape_match_abandon_penalty 1
mixtape_abandon_penalty_time_1 120
mixtape_abandon_penalty_time_2 300
mixtape_abandon_penalty_time_3 600
mixtape_abandon_penalty_time_4 1200

xp_match_completed_amount 25
xp_match_completed_joined_in_progress_amount 25

edict_cleanup_loot_merge_enabled 0
triggers_allow_team_filters 1
max_snapshots 135

ambient_dialogue_enabled 0

disable_all_perks 1
upgrade_core_survival_disabled_loot ""
character_select_upgrade_tree_enabled 0

roundwinningkillreplay_enabled 1
round_winning_kill_replay_startup_wait 4.2

}
}

////////////////////////////////////////////
///////////////// Gungame ///////////////////
////////////////////////////////////////////
gungame
{
inherit freedm
vars
{
max_teams 4
min_players 12
max_players 12
max_alliances 0

// FreeDM
freedm_drop_loot_on_death 0
freedm_airdrops_enabled 0

//Loadout
loadoutselection_enable_loadouts 0

// Gun Game
freedm_gun_game_active 1
gungame_score_assists 0
freedm_gun_game_melee_reduce_point 1
gun_game_weapon_skip_enable 0
gungame_disabled_weapons "mp_weapon_sentinel"

gun_game_optic_override_mp_weapon_doubletake_blueset
"optic_ranged_hcog"
gun_game_optic_override_mp_weapon_sentinel_blueset
"optic_ranged_aog_variable"
gun_game_optic_override_mp_weapon_dmr_blueset
"optic_ranged_hcog"
gun_game_optic_override_mp_weapon_defender_blueset
"optic_ranged_aog_variable"
gun_game_optic_override_mp_weapon_3030_purpleset
"optic_ranged_hcog"

// Base
scorelimit 25

max_score_for_jip 17

// UI
has_squad_based_ui 1
show_team_color_obituary 1
show_team_color_obituary_enemies_red 0
inventory_tab_hidden 1
hud_hide_hopuppopup 1
hud_hide_infopopup 1
show_hud_in_prematch 1
show_teamunitframes_in_prematch 1
hide_inventory_counter_in_prematch 1

// Intro/End Flow
// Determine the intro flow after character select
survival_enable_all_squads_intro 1
survival_enable_squad_intro 1
survival_squad_intro_show_title_frame 1
survival_enable_gladiator_intros 0
survival_enable_mvp_intros 1
survival_hide_character_select_room 1
charselect_outro_mvp_present_duration 8
charselect_outro_all_squads_present_duration 9

// XP + Stats
pin_match_type "gungame"
stats_match_type "gungame"
xp_bonus_final_kill_amount 50

max_team_size 3
matchmake_from_match 1

mode_health_regen_active 1
mode_health_regen_amount 40.0
mode_health_regen_delay 5.0

match_time_limit 600
match_time_remaining_warning 60
reconnect_timeout 120

match_jip 1
min_jip_time 30.0
max_time_remaining_for_jip 120.0
match_jip_state_delay 10.0

spawn_rating_scale_friendly 1.25
spawn_rating_scale_enemy -0.75
spawn_rating_dist_near_friendly 500.0
spawn_rating_dist_far_friendly 4000.0
spawn_rating_dist_near_enemy 801.0
spawn_rating_dist_far_enemy 2800.0
spawn_test_los 1
spawn_restriction_distance 800
spawn_restriction_los_distance 0
spawn_restriction_los_check_fov 0
spawn_rating_previous_spawn_influence_dist 1000
spawn_rating_previous_spawn_influence_value 0.1

player_death_sound "player_death_begin_survival_8sec"
}
}
///////////////////////////////////
//////////// TDM //////////
///////////////////////////////////
tdm
{
inherit freedm
vars
{
podium_max_players_to_show 6
podium_allow_intro_screen_emotes 1
podium_intro_screen_count 2
podium_intro_screen_use_set_team_or_alliance 1
podium_intro_screen_duration 6.0
podium_intro_post_charselect_wait 5.0
survival_enable_squad_intro 0
survival_enable_gladiator_intros 0
charselect_outro_all_squads_present_duration 6.0
charselect_outro_scene_change_duration 4.0
survival_hide_character_select_room 0

freedm_prematch_intro_time 7.0
freedm_tdm_active 1
scoreboard_mode_id 5
}
}
///////////////////////////////////
//////// treasure hunt /////////////
///////////////////////////////////
tr_hunt
{
inherit freedm
vars
{
freedm_treasure_hunt_active 1

max_players 12
max_alliances 0
max_teams 4

pin_match_type "treasure_hunt"
stats_match_type "treasurehunt"

treasure_hunt_should_heal_on_capture 1
is_using_capture_objective_pings 1

match_jip 1
max_score_difference_for_jip 250
max_score_for_jip 300
max_time_remaining_for_jip 120.0
match_jip_state_delay 15.0

survival_enable_all_squads_intro 1
survival_enable_squad_intro 1
survival_squad_intro_show_title_frame 1
survival_enable_gladiator_intros 0
survival_enable_mvp_intros 1
survival_hide_character_select_room 1
charselect_outro_mvp_present_duration 8
charselect_outro_all_squads_present_duration 9

show_unitframe_team_name 1
has_squad_based_ui 1
show_team_color_obituary 1
show_team_color_obituary_enemies_red 0
show_hud_in_prematch 1
show_teamunitframes_in_prematch 1
hide_inventory_counter_in_prematch 1
use_round_countdown_overlay 0

survival_rounds_enabled 0
freedm_airdrops_enabled 0

xp_friend_amount 1.0
xp_friend_frac 0.04
xp_kill_amount 15
xp_survival_duration_amount 3.0
xp_match_completed_amount 150
xp_match_completed_joined_in_progress_amount 150
xp_win_match_amount 100
xp_challenge_completed_amount 1
xp_objective_capture_duration_amount 1.67
xp_champion_amount 0
xp_first_kill_amount 0
xp_kill_champion_amount 0
xp_damage_dealt_amount 0
xp_top_five_amount 0
xp_first_top_five_amount 0

set_loadout_bonus_ordinance_count 2

scorelimit 400
treasure_hunt_obj_capturestart_score_amnt 5
treasure_hunt_obj_capturing_score_amnt 5
treasure_hunt_capturing_score_interval 3.0
treasure_hunt_obj_captured_score_amnt 5
treasure_hunt_suddendeath_obj_captured_score_amnt 5
treasure_hunt_kill_score_amnt 5
treasure_hunt_kill_from_zone_score_amnt 5
treasure_hunt_kill_winner_score_amnt 5
treasure_hunt_zone_hold_time 90
treasure_hunt_spawn_repeat_cooldown 180

treasure_hunt_max_spawn_count 3
treasure_hunt_max_spawn_count_earlygame 2
treasure_hunt_max_spawn_count_midgame 2
treasure_hunt_max_spawn_count_lategame 1

treasure_hunt_minor_catchup_threshold 50
treasure_hunt_major_catchup_threshold 90
}
}

/////////////////////////////////////////////////////////
// END OF MP GAMEMODES LINE
----------------------------------------------------

Includes
{
/////////////////////////////////////////////////////////
////////////////FEATURES START///////////////////////////
/////////////////////////////////////////////////////////

killreplay_br_disable
{
vars
{
snapshot_diffs_enabled 0
replay_recording_enabled 0
killreplay_enabled 0
roundwinningkillreplay_enabled 0
}
}

quick_match_loot_group_overrides
{
vars
{
loot_group_overrides "
Weapon_Low:Weapon_Low_QM
Weapon_Medium:Weapon_Medium_QM
Weapon_High:Weapon_High_QM
munitions_drop:Weapon_Low_QM
gold_weapons:gold_kitted_weapons_qm
Hopup_Gold:Attachment_L4_Kitted
Sniper_Tower_Platform:Weapon_Medium_QM
Zone_High_CausticTT:Weapon_High_QM
RingsOfFire_OctaneTT:Vault_QM
POI_Sniper:Weapon_Medium_QM
data_knife_vault:Vault_QM
loot_roller_contents_common:Health_High
loot_roller_contents_rare:blue_kitted_weapons_qm
loot_roller_contents_epic:purple_kitted_weapons_qm
loot_roller_contents_legendary:gold_kitted_weapons_qm
marvin_contents_epic:purple_kitted_weapons_qm
telephaser_loot_roller_contents_common:Health_High
telephaser_loot_roller_contents_rare:blue_kitted_weapons_qm

telephaser_loot_roller_contents_epic:purple_kitted_weapons_qm

telephaser_loot_roller_contents_legendary:gold_kitted_weapons_qm
pathtt_loot_roller_contents_common:Health_High
pathtt_loot_roller_contents_rare:blue_kitted_weapons_qm
pathtt_loot_roller_contents_epic:purple_kitted_weapons_qm

pathtt_loot_roller_contents_legendary:gold_kitted_weapons_qm
loottick_static_01:loottick_static_01_qm
loottick_static_02:loottick_static_02_qm
loottick_static_03:loottick_static_03_qm
Attachment_Low:Attachment_Low_Kitted
Attachment_Medium:Attachment_Medium_Kitted
Attachment_High:Attachment_High_Kitted
Attachment_Ultra_High:Attachment_QM
POI_HotZone_Attachments:POI_HotZone_Attachments_Kitted
Attachment_L1:Attachment_L1_Kitted
Attachment_L2:Attachment_L2_Kitted
Attachment_L3:Attachment_L3_Kitted
Attachment_L4:Attachment_L4_Kitted
secret_bin_attachments:secret_bin_attachments_Kitted
top_tier_inventory:top_tier_inventory_Kitted
flyer_deathbox_all_gold:flyer_deathbox_all_gold_Kitted
flyer_deathbox_all_purple:flyer_deathbox_all_purple_Kitted
flyer_deathbox_all_blue:flyer_deathbox_all_blue_Kitted
"

lootbin_reset_gold_bins_reward_smart_loot 0
lootbin_reset_gold_bin_fallback_lootgroup "Vault_QM"

explosive_hold_rack_loot_group
"purple_kitted_weapons_qm"
explosive_hold_floor_loot_group
"purple_kitted_weapons_qm"
maybe_add_weapon_to_loot_bin_on_open
"white_kitted_weapons_qm"
poiplayerspawning_loottickloot
"white_kitted_weapons_qm"
loot_rollers_num_loot_to_spawn 4

//Use kitted weapons in munition box


munitions_box_use_locked_set_rewards 1
//Need to disable smart loot here because it checks the
player's weapons to give attachments
munitions_box_spawns_smart_loot 0
//munitions_box_boost_opener_loot 0
munitions_box_num_smart_loot_attachments_opener 0
munitions_box_num_smart_loot_attachments_other 0
munitions_box_max_smart_loot 0
munitions_box_num_smart_loot_attachments 0
}
}

/////////////////////
///// SURVIVAL CORE MODES
/////////////////////
solos_defaults
{
vars
{
image survival_solos
panel_image survival_solos
emblem emblem_survival_solos
ui_rules "survival_solos"
gamemode_logo BATTLE_ROYALE

name #SURVIVAL_MODE_SOLOS
description #SURVIVAL_MODE_SOLOS_DESCRIPTION
gameModeString #SURVIVAL_MODE_SOLOS

stats_match_type survival
pin_match_type survival_solos

show_ltm_about_button 1
show_ltm_about_button_is_takeover 0
show_regular_mode_button_timer 0
show_ltm_about_button_timer 0
is_limited_mode 1 // just changes the lobby banners in this
instance
use_prematch_overview 0

////////////////////////////////
// PLAYER COUNT //
////////////////////////////////

max_teams 30
max_players 30
max_nofill_players 30
num_squads_in_staging 10

////////////////////////////////
// MODE ADJUSTMENTS //
////////////////////////////////

is_gamemode_solos 1
mode_health_regen_active 1
mode_health_regen_amount 6.25
mode_health_regen_delay 6.0
battlechatter_check_chance 1
passive_upgrade_core_harvester_dist_from_ring 1000.0
passive_upgrade_core_num_consoles_to_spawn 7
passive_upgrade_core_console_xp 500
passive_upgrade_core_knock_xp 0
passive_upgrade_core_squadwipe_xp 150
passive_upgrade_xp_xpcache_small 150
passive_upgrade_xp_xpcache_large 300
passive_upgrade_xp_ring_console_scan 400
passive_upgrade_core_beacon_scan_xp 400
passive_upgrade_core_perk_bin_xp_grant 200
passive_upgrade_core_care_package_reveal_xp 75
consumable_select_health_regen_mode 1
consumable_select_aggressive 1
loot_hotzone_count 2
loot_hotzone_check_safe_zone_spawn 2000.0
loot_hotzone_min_distance_threshold 15000.0
loot_hotzone_dist_from_plane_path 3500.0
loot_hotzone_plane_path_frac 0.5
loot_hotzone_plane_path_pool_size 10
lootbin_reset_deathstage_trigger 0
lootbin_reset_gold_bins_maximum 2
arsenals_consoles_upgrade_weapon 1
arsenals_weapon_starting_tier 1
arsenals_enable_upgrading_locked_sets 1
arsenals_base_upgrade_to_kitted 1

airdrop_start_during_shrink 1
airdrop_data_round_0 "-1"
airdrop_data_round_1
"1:30:care_package_1_L:care_package_1_R:care_package_1_C"
airdrop_data_round_2
"1:15:care_package_1_L:care_package_1_R:care_package_1_C"
airdrop_data_round_3
"1:0:care_package_2_L:care_package_2_R:care_package_2_C"
airdrop_data_round_4 "-1"
airdrop_data_round_5 "-1"
airdrop_data_round_6 "-1"

crafting_dispensers_airdrop_stages "1:2 2:1"

////////////////////////////////
// RESPAWNING //
////////////////////////////////

is_elimination_based 0
survival_respawn_style "spawn_group_skydive"
spawn_group_skydive_use_team_lives_pool 1
spawn_group_skydive_use_custom_rate_function 1
spawn_group_skydive_random_dist_from_origin 1000.0
squad_group_skydive_respawn_delay 0.1
player_death_sound_respawning
"quickdeath_fadeout_to_fadein"
deathcam_time 8.0
deathcam_can_skip 0
spawn_rating_dist_from_death 10000.0
spawn_test_deathfield 1
respawns 1
respawn_token_enabled 1
respawn_token_type "squad"
respawn_token_respawn_disable_deathstage_close 3
respawn_token_xp_for_respawn_token 1000
respawn_token_ammo_on_kill_enabled 1
respawn_token_ammo_on_kill_multiplier 1.5
respawn_token_armor_on_kill_enabled 1
respawn_token_ping_death_location 1
should_give_character_loadout_on_survival_ship_skydive 1
should_give_character_loadout_on_spawn_and_respawn 0
reset_player_inventory_on_first_spawn 0
reset_player_inventory_on_respawn 0
percent_to_set_health_to_on_kill 1.0
deathbox_duration 90.0

is_using_min_guaranteed_loadout 1
respawn_skip_helmet
0
min_guaranteed_loadout_replace_mythic_with_min 0
min_guaranteed_consumableloadout_ring_0
"health_pickup_combo_small:2"
min_guaranteed_consumableloadout_ring_1
"health_pickup_combo_small:4"
min_guaranteed_consumableloadout_ring_2
"health_pickup_combo_small:4 health_pickup_health_small:2"
min_guaranteed_consumableloadout_ring_3
"health_pickup_combo_small:6 health_pickup_health_small:2 mp_weapon_frag_grenade:1"
min_guaranteed_ammocount_ring_0 1
min_guaranteed_ammocount_ring_1 1
min_guaranteed_ammocount_ring_2 1
min_guaranteed_ammocount_ring_3 1

////////////////////////////////
// DEATHFIELD //
////////////////////////////////

playlist_ring_tuning_override
survival_ring_solo_30p
deathfield_start_enabled 1
sur_circle_start_paused 1
dropship_bounds_clamp_to_ring 1
dropship_jump_clamp_to_deathfield_time 2.0
deathfield_starts_after_ship_flyout 0
deathfield_active_before_doors_open 1

////////////////////////////////
// REMOVED ITEMS //
////////////////////////////////

respawn_beacons_enabled 0
survival_disabled_loot "mp_ability_mobile_respawn_beacon
armor_pickup_lv1_evolving armor_pickup_lv2_evolving armor_pickup_lv3_evolving
armor_pickup_lv4_exec_armor armor_pickup_lv4_all_fast incapshield_pickup_lv0
incapshield_pickup_lv1 incapshield_pickup_lv2 incapshield_pickup_lv3
incapshield_pickup_lv4_selfrevive"
hover_vehicles_enabled 0

////////////////////////////////
// DEFAULT LOADOUT //
////////////////////////////////

default_loadout_equipment "armor_core_pickup_lv1"

////////////////////////////////
// LOOT //
////////////////////////////////

loot_distribution_override_Zone_Low "Weapon_Low:23,
ammo:10, Health_Small:10, Health_Large:2, ordnance:7, Attachment_Low:3,
Helmet_Low:0, Backpack_Low:2.5, mp_ability_void_ring:1,
mp_ability_redeploy_balloon:1, evo_caches:2"
loot_distribution_override_Zone_Medium "Weapon_Medium:21,
ammo:10, Health_Small:9, Health_Large:2, ordnance:8, Attachment_Medium:3,
Helmet_Medium:0, Backpack_Medium:2.5, mp_ability_void_ring:1,
mp_ability_redeploy_balloon:1, evo_caches:2"
loot_distribution_override_Zone_High "Weapon_High:0,
Weapon_Medium:20, ammo:9, Health_Small:9, Health_Large:3, ordnance:9,
Attachment_Medium:3, Helmet_High:0, Backpack_High:2.5, mp_ability_void_ring:2,
mp_ability_redeploy_balloon:2, evo_caches:2"
loot_distribution_override_poi_high "Weapon_High:0
Weapon_Medium:50"
loot_distribution_override_poi_ultra "Weapon_High:0
Weapon_Medium:30"
loot_distribution_override_lootbin_reset_rerolled_loot
"Weapon_High:20, ammo:9, Health_Small:9, Health_Large:3, ordnance:9,
Attachment_Ultra_High:0, Attachment_High:3, Helmet_High:0, Backpack_High:1.5,
mp_ability_void_ring:2, mp_ability_redeploy_balloon:2, mp_pickup_xp_cache:0,
evo_caches_high:2"
lootbin_reset_mythic_bins_reward_dynamic_loot 0
lootbin_reset_mythic_bins_static_loot_rewards
"helmet_pickup_lv4_armor_upgrade mp_pickup_xp_cache_large crate_weapons_midgame
gold_kitted_weapons_qm backpack_pickup_lv3"

loot_distribution_override_Health_Small
"health_pickup_health_small:10, health_pickup_combo_small:90, blank:0"
loot_distribution_override_Health_Large
"health_pickup_combo_full:8, health_pickup_combo_large:92,
health_pickup_health_large:0, blank:0"
loot_distribution_override_Health_High
"health_pickup_health_small:5, health_pickup_combo_small:65,
health_pickup_combo_full:0, health_pickup_combo_large:20,
health_pickup_health_large:0, ordnance:10, blank:0"
loot_distribution_override_ordnance
"health_pickup_ultimate:15"
loot_distribution_override_ammo "bullet:27, shotgun:6,
highcal:27, special:25, sniper:15"
loot_distribution_override_evo_caches
"mp_pickup_xp_cache:9, mp_pickup_xp_cache_large:1"
loot_distribution_override_evo_caches_high
"mp_pickup_xp_cache:8, mp_pickup_xp_cache_large:2"

loot_distribution_override_Backpack_Low "Backpack_1:0,
Backpack_2:0, Backpack_3:0, backpack_pickup_lv1:16, backpack_pickup_lv2:3,
backpack_pickup_lv3:1"
loot_distribution_override_Backpack_Medium "Backpack_1:0,
Backpack_2:0, Backpack_3:0, backpack_pickup_lv1:14, backpack_pickup_lv2:4,
backpack_pickup_lv3:2"
loot_distribution_override_Backpack_High "Backpack_1:0,
Backpack_2:0, Backpack_3:0, backpack_pickup_lv1:12, backpack_pickup_lv2:6,
backpack_pickup_lv3:2"

explosive_hold_rack_loot_group
"blue_kitted_weapons_qm"
explosive_hold_floor_loot_group
"blue_kitted_weapons_qm"

// Adjusting XP in care packages


loot_distribution_override_care_package_1_L
"top_tier_health:50, mp_pickup_xp_cache_dynamic:0, mp_pickup_xp_cache_large:50"
loot_distribution_override_care_package_2_L
"top_tier_health:40, mp_pickup_xp_cache_dynamic:0, mp_pickup_xp_cache_large:60"
loot_distribution_override_care_package_3_L
"top_tier_health:30, mp_pickup_xp_cache_dynamic:0, mp_pickup_xp_cache_large:70"

loot_distribution_override_Weapon_Low_QM
"white_kitted_weapons_qm:96, blue_kitted_weapons_qm:4, purple_kitted_weapons_qm:0,
gold_kitted_weapons_qm:0"
loot_distribution_override_Weapon_Medium_QM
"white_kitted_weapons_qm:80, blue_kitted_weapons_qm:18, purple_kitted_weapons_qm:2,
gold_kitted_weapons_qm:0"
loot_distribution_override_Weapon_High_QM
"white_kitted_weapons_qm:55, blue_kitted_weapons_qm:40, purple_kitted_weapons_qm:4,
gold_kitted_weapons_qm:1"
loot_distribution_override_Attachment_QM
"optic_cq_hcog_classic:8, optic_cq_holosight:8, optic_cq_hcog_bruiser:6,
optic_cq_holosight_variable:6, optic_cq_threat:0"
loot_distribution_override_gold_kitted_weapons_qm
"mp_weapon_semipistol_gold:0, mp_weapon_shotgun_pistol_gold:0"
loot_distribution_override_lifeline_tt_medbay_loot
"gold_kitted_weapons_qm:5"

// Bloodhound's Trials
loot_distribution_override_crate_jackpot_items
"mp_pickup_xp_cache_large:30 helmet_pickup_lv3:30 helmet_pickup_lv4_abilities:5
backpack_pickup_lv3:30 backpack_pickup_lv4_revive_boost:5"
loot_distribution_override_gold_items "helmet_pickup_lv3:40
helmet_pickup_lv4_abilities:10 backpack_pickup_lv3:40
backpack_pickup_lv4_revive_boost:10"
loot_distribution_override_pathtt_loot_roller_contents_epic
"Incapshield_3:20, Backpack_3:25, Attachment_L3:25, Health_3:10,
attachments_hopups_only:15, Helmet_3:5"

// Removing more Stims, Health Packs, and Phoenix Kits


loot_distribution_override_secret_bin_loot_improved
"health_pickup_health_small:20, health_pickup_combo_small:30,
health_pickup_combo_full:0, health_pickup_combo_large:30,
health_pickup_health_large:0, ordnance:20, blank:0"
loot_distribution_override_secret_bin_loot_meds
"health_pickup_health_small:10, health_pickup_combo_small:45,
health_pickup_combo_full:0, health_pickup_combo_large:45,
health_pickup_health_large:0, ordnance:10, blank:0"
loot_distribution_override_support_bin_loot_tier_1
"health_pickup_health_small:10, health_pickup_combo_small:40,
health_pickup_combo_full:0, health_pickup_combo_large:40,
health_pickup_health_large:0, ordnance:10, blank:0"
loot_distribution_override_support_bin_loot_tier_2
"health_pickup_health_small:10, health_pickup_combo_small:40,
health_pickup_combo_full:0, health_pickup_combo_large:40,
health_pickup_health_large:0, ordnance:10, blank:0"
loot_distribution_override_support_bin_loot_tier_3
"health_pickup_health_small:0, health_pickup_combo_small:40,
health_pickup_combo_full:5, health_pickup_combo_large:55,
health_pickup_health_large:0, ordnance:0, blank:0"
loot_distribution_override_support_bin_loot_tier_4
"health_pickup_health_small:0, health_pickup_combo_small:40,
health_pickup_combo_full:5, health_pickup_combo_large:55,
health_pickup_health_large:0, ordnance:0, blank:0"
loot_distribution_override_support_bin_loot_tier_5
"health_pickup_health_small:0, health_pickup_combo_small:40,
health_pickup_combo_full:5, health_pickup_combo_large:55,
health_pickup_health_large:0, ordnance:0, blank:0"
}
}

duo_defaults
{
vars
{
name #PL_DUO
description #PL_DUO_DESC
gameModeString #PL_DUO
image duos
max_teams 30
num_squads_in_staging 10
pin_match_type duo
max_nofill_players 6
use_prematch_overview 0
use_dynamic_squadsummary_stats 1
}
}

trios_defaults
{
vars
{
image trios
name #PL_TRIO
description #PL_survival_squads_desc
abbreviation #PL_TRIO
pin_match_type survival
max_nofill_players 6
use_prematch_overview 0
use_dynamic_squadsummary_stats 1
}
}

quads_defaults
{
vars
{
gamemode_logo BATTLE_ROYALE
pin_match_type "survival_quads"
stats_match_type survival
name #PL_QUAD
gameModeString #SURVIVAL_MODE_QUADS
description
#SURVIVAL_MODE_QUADS_DESC
about_text
#SURVIVAL_MODE_QUADS_ABOUT
abbreviation #PL_QUAD
ui_rules "survival_quads"

image survival_quads
panel_image survival_quads
emblem emblem_survival_quads

loot_hotzone_count 2
loot_hotzone_check_safe_zone_spawn 3000.0
loot_hotzone_min_distance_threshold 20000.0
loot_hotzone_dist_from_plane_path 5000.0
loot_hotzone_plane_path_frac 0.5
loot_hotzone_plane_path_pool_size 10

explosive_hold_rack_loot_group
"blue_kitted_weapons_qm"
loot_rollers_num_loot_to_spawn 4

loot_distribution_override_Zone_Low
"Health_Large:5, Attachment_Low:17, blank:10"
loot_distribution_override_Attachment_Medium
"optic_cq_hcog_classic:4.5, optic_cq_holosight:6.5, optic_cq_hcog_bruiser:4.5,
optic_cq_holosight_variable:3.5, optic_ranged_hcog:3.5,
optic_ranged_aog_variable:2.5, optic_sniper:3.5"
loot_distribution_override_Attachment_High
"optic_cq_hcog_classic:4.5, optic_cq_holosight:5.5, optic_cq_hcog_bruiser:3.5,
optic_cq_holosight_variable:3.5, optic_ranged_hcog:2.5,
optic_ranged_aog_variable:3.5, optic_sniper:3.5"
loot_distribution_override_Zone_Medium
"Health_Large:5.5, Attachment_Medium:16.5, mp_ability_void_ring:1,
mp_ability_mobile_respawn_beacon:0.8, mp_ability_redeploy_balloon:1, blank:10"
loot_distribution_override_Zone_High
"Health_Large:6, Attachment_High:17.5, mp_ability_void_ring:2,
mp_ability_mobile_respawn_beacon:1.5, mp_ability_redeploy_balloon:2, blank:8"

loot_distribution_override_loot_roller_contents_rare
"blue_kitted_weapons_qm:15"
loot_distribution_override_loot_roller_contents_epic
"purple_kitted_weapons_qm:15"
loot_distribution_override_marvin_contents_epic
"purple_kitted_weapons_qm:15"
loot_distribution_override_loot_roller_contents_legendary
"gold_kitted_weapons_qm:20"

crafting_cluster_goal_override 15
crafting_dispensers_airdrop_stages "1:2 2:2 3:1"

bullet_dt_override_countPerDrop 30
highcal_dt_override_countPerDrop 30
special_dt_override_countPerDrop 30
bullet_dt_override_inventorySlotCount 90
highcal_dt_override_inventorySlotCount 90
special_dt_override_inventorySlotCount 90

gamemode_survival_quads_active 1

matchmake_from_match 1

max_team_size 4
max_teams 15

podium_max_players_to_show 4
podium_allow_intro_screen_emotes 1
podium_intro_screen_count 2
podium_intro_screen_use_set_team_or_alliance 0
podium_intro_screen_duration 6.0
podium_intro_post_charselect_wait 5.0
survival_enable_squad_intro 0
survival_enable_gladiator_intros 0
charselect_outro_all_squads_present_duration 6.0
charselect_outro_scene_change_duration 4.0
survival_is_using_podiums 1
}
}
ranked_defaults
{
vars
{
ui_rules "survival_ranked"
name #PL_Ranked_Leagues
matchmake_from_match 1
is_ranked_game 1
pin_match_type ranked
enable_match_end_scoreboard 0
scoreboard_show_ranked_rank 1
emblem ranked

//Only effective for ranked rumble


show_skydive_announce_ranked_rumble 1
announce_desc #SURVIVAL_RANKEDRUMBLE_SUBTEXT

max_nofill_players 0

use_prematch_overview 1
}
}

////////////////////////////
///// MIXTAPE MODES
////////////////////////////

mode_control_defaults
{
vars
{
name #CONTROL_NAME
description #CONTROL_DESC
about_text #CONTROL_ABOUT_DESC
show_ltm_about_button 1
gamemode_select_category_name "#GAMEMODE_CATEGORY_MIXTAPE"
ui_rules control
pin_match_type "control"
stats_match_type "control"
emblem control_mode

max_alliances 2
max_teams 6
max_players 18
min_players 18

match_jip 1
max_score_difference_for_jip 300
max_score_for_jip 625
max_time_remaining_for_jip 600.0
match_jip_state_delay 15.0
reconnect_timeout 120

mixtape_match_abandon_penalty 1
mixtape_abandon_penalty_time_1 120
mixtape_abandon_penalty_time_2 300
mixtape_abandon_penalty_time_3 600
mixtape_abandon_penalty_time_4 1200
control_min_deathscreen_time 8.0
control_max_deathscreen_time 8.0
control_spawn_wave_enabled 0
control_respawn_wave_interval 0.5
control_first_respawn_wave_interval 6.0
match_time_limit 1800.0

mode_health_regen_amount 40.0
mode_health_regen_delay 5.0

xp_friend_amount 1.0
xp_friend_frac 0.04
xp_kill_amount 15
xp_survival_duration_amount 3.0
xp_match_completed_amount 150
xp_match_completed_joined_in_progress_amount 150
xp_win_match_amount 100
xp_challenge_completed_amount 1
xp_ratings_leader_amount 50
xp_objective_capture_duration_amount 1.67
xp_bonus_objectives_completed_amount 15
xp_champion_amount 0
xp_first_kill_amount 0
xp_kill_champion_amount 0
xp_damage_dealt_amount 0
xp_top_five_amount 0
xp_first_top_five_amount 0

exp_value_kill 20
exp_value_kill_assist 5
exp_value_kill_attacker 15
exp_value_kill_defender 15
exp_value_kill_high_tier 15
exp_value_kill_reallyhigh_tier 25
exp_value_kill_expleader 50
exp_value_contesting 10
exp_value_capturing 5
exp_value_defending 0
exp_value_defending_active 10
exp_value_capture 50
exp_value_team_capture 25
exp_value_neutralize 50
exp_value_team_neutralize 25
exp_value_playing_with_squad 5
exp_value_mrb_carrier 0
exp_value_mrb_deployed 50

exp_requirement_tier2 100
exp_requirement_tier3 300
exp_requirement_tier4 700
exp_requirement_tier5 1200
exp_requirement_losingteam_tier2 100
exp_requirement_losingteam_tier3 200
exp_requirement_losingteam_tier4 500
exp_requirement_losingteam_tier5 800
control_default_expleader_exp_threshold 650
exp_percent_award_spawn_on_point -1
exp_percent_award_spawn_on_base 0.5
exp_recover_exp_percent_if_greater_than_default 1
max_dist_from_squad_for_onsquad_multiplier 1968.5

player_death_sound "player_death_begin_survival_9sec"

loadoutselection_rotation_start
"2024-05-07 09:30:00 -07:00"

mrb_show_ingame_ui 0
control_mrb_event_spawn_lifetime 180.0
control_mrb_event_airdrop_delay 30.0
}
}

mode_tdm_defaults
{
vars
{
name #TDM_NAME
description #TDM_DESC
about_text #TDM_ABOUT_DESC
emblem freedm
ui_rules "tdm"
show_ltm_about_button 1

max_teams 4
max_players 12
min_players 12
max_alliances 2

scorelimit 40
max_score_difference_for_jip 20
max_score_for_jip 30

pin_match_type "ftdm"
stats_match_type "ftdm"

use_proximity_alliance_members 1
max_dist_proximity_alliance_members -1.0 // is no distance
checks
}
}

mode_btdm_defaults
{
vars
{
pin_match_type "bigtdm"
// stats_match_type "bigtdm"

name "#BTDM_NAME"
description "#BTDM_DESC"
about_text "#BTDM_ABOUT"
abbreviation "#PL_BTDM"
gameModeString #BTDM_DESC
modeDescriptionString #BTDM_DESC
show_skydive_announce 0

ui_rules "freedm_bigtdm"
show_ltm_about_button 1
show_ltm_about_button_is_takeover 0
show_ltm_about_button_timer 1
is_limited_mode 1

emblem emblem_bigtdm
banner_logo logo_bigtdm
image bigtdm
panel_image bigtdm
gamemode_logo BIGTDM

freedm_big_tdm_active 1

start_music_and_vo_on_kills_remaining 10

max_players 24
max_alliances 2
max_teams 8
min_players 24

match_time_limit 900
match_time_remaining_warning 60
min_jip_time 30

scorelimit 75
max_score_difference_for_jip 20
max_score_for_jip 40
max_time_remaining_for_jip 120.0

mode_health_regen_amount 40.0
mode_health_regen_delay 5.0

podium_max_players_to_show 12

survival_respawn_style "spawn_near_squad"
}
}

mode_gungame_defaults
{
vars
{
// Lobby + Mode select
name #GAME_MODE_GUNGAME
description #GUNGAME_DESCRIPTION

show_ltm_about_button 1
show_ltm_about_button_is_takeover 0
ui_rules "gungame"

//from freeDM Base


emblem freedm
gamemode_select_category_name "#GAMEMODE_CATEGORY_MIXTAPE"

max_teams 4
min_players 12
max_players 12
max_alliances 0
}
}

mode_tr_hunt_defaults
{
vars
{
is_limited_mode 0
show_ltm_about_button 1
show_ltm_about_button_is_takeover 0
ui_rules treasure_hunt
emblem
emblem_treasure_hunt
banner_logo logo_treasure_hunt
image ranked_3
gamemode_logo FREEDM
name
#FREEDM_LOCKDOWN_MODE
description
#FREEDM_LOCKDOWN_MODE_DESC
about_text
#FREEDM_LOCKDOWN_MODE_ABOUT
modeDescriptionString
#FREEDM_LOCKDOWN_MODE_NEWMODE_MSG
show_skydive_announce 0

max_players 12
max_alliances 0
max_teams 4
}
}

////////////////////////////
///// MIXTAPE MAPS
////////////////////////////

map_amps_defaults
{
vars
{
map_name "#FREEDM_MAP_NAME_AMPS"
image mixtape_amps
panel_image mixtape_amps
map_location "fdm_amps"
is_using_cull_circle_ents 1
cull_entity_spawn_circle "<27440 40984 10398> 9000"

fullmapCustomZoomFactor 8.5
fullmapCustomZoomAnchorX 0.8
fullmapCustomZoomAnchorY 0.05
}
}

map_estates_defaults
{
vars
{
map_name "#FREEDM_MAP_NAME_ESTATES"

image gungame_estates_day
panel_image gungame_estates_day

fullmapCustomZoomFactor 4.0
fullmapCustomZoomAnchorX 0.25
fullmapCustomZoomAnchorY 0.55

map_location "fdm_estates"
is_using_cull_circle_ents 1
cull_entity_spawn_circle "<-23170, 411, -4411> 9000"
}
}

map_fragment_defaults
{
vars
{
map_name "#FREEDM_MAP_NAME_FRAGMENT"
image gungame_fragment_east
panel_image gungame_fragment_east

fullmapCustomZoomFactor 4.25
fullmapCustomZoomAnchorX 0.66
fullmapCustomZoomAnchorY 0.45

map_location "fdm_fragment"
is_using_cull_circle_ents 1
cull_entity_spawn_circle "<9186, 5536, -3324> 9000"
}
}

map_habitat_defaults
{
vars
{
map_name "#MP_RR_ARENA_HABITAT"
image tdm_habitat
panel_image tdm_habitat
map_location "fdm_arena_habitat"

fullmapCustomZoomFactor 1.25
}
}

map_monument_defaults
{
vars
{
map_name "#mp_rr_freedm_map_name_monument"
image mixtape_treasurehunt_monument
panel_image mixtape_treasurehunt_monument
map_location "fdm_monument"
is_using_cull_circle_ents 1
cull_entity_spawn_circle "<3915, 9918, -3940> 8000"

fullmapCustomZoomFactor 4.25
fullmapCustomZoomAnchorX 0.55
fullmapCustomZoomAnchorY 0.39
}
}
map_overflow_defaults
{
vars
{
map_name "#MP_RR_AQUEDUCT"
image tdm_overflow
}
}

map_party_crasher_defaults
{
vars
{
map_name "#MP_RR_PARTY_CRASHER"
image tdm_party_crasher
}
}

map_phase_runner_defaults
{
vars
{
map_name "#MP_RR_ARENA_PHASE_RUNNER"
map_location "fdm_phase_runner"
image mixtape_phase_runner
panel_image mixtape_phase_runner

max_props 300000 // 300k


max_prop_data_dwords 400000 // 400k
maps_use_preprocessed_data 0
}
}

map_the_core_defaults
{
vars
{
map_name "#mp_rr_freedm_map_name_the_core"
image mixtape_moon_core
panel_image mixtape_moon_core
map_location "fdm_the_core"
is_using_cull_circle_ents 1
cull_entity_spawn_circle "<-11563 19157 7802> 8000"
max_props 300000 // 300k
max_prop_data_dwords 400000 // 400k
maps_use_preprocessed_data 0
fullmapCustomZoomFactor 3.5
fullmapCustomZoomAnchorX 0.40
fullmapCustomZoomAnchorY 0.28
}
}

map_thunderdome_defaults
{
vars
{
map_name "#MP_RR_THUNDERDOME"
image panel_thunderdome
panel_image panel_thunderdome

max_props 300000
max_prop_data_dwords 400000
maps_use_preprocessed_data 0

streaks_tracker_enabled
1

score_delta_for_medium_win
8
score_delta_for_large_win
15
crowd_noise_meter_enabled
1
crowd_noise_meter_enable_server_broadcasting
1
crowd_noise_meter_decay_interval_seconds
5
crowd_noise_meter_decay_value
-0.09
crowd_noise_meter_delta_decay_rate
2
crowd_noise_meter_cheer_delta_trigger
0.1
crowd_noise_meter_modifier_lead_change_positive
0.2
crowd_noise_meter_modifier_lead_change_negative
0

crowd_noise_meter_modifier_match_halfway_score_reached_positive
0.15

crowd_noise_meter_modifier_match_halfway_score_reached_negative
-0.1
crowd_noise_meter_modifier_close_to_winning_match_positive
0.1
crowd_noise_meter_modifier_close_to_winning_match_negative
-0.05

crowd_noise_meter_modifier_kill_streak_consecutive_3_positive
0.1

crowd_noise_meter_modifier_kill_streak_consecutive_3_negative
0

crowd_noise_meter_modifier_kill_streak_consecutive_5_positive
0.05

crowd_noise_meter_modifier_kill_streak_consecutive_5_negative
0

crowd_noise_meter_modifier_kill_streak_consecutive_10_positive
0.25

crowd_noise_meter_modifier_kill_streak_consecutive_10_negative
0

crowd_noise_meter_modifier_kill_streak_consecutive_15_positive
0.15

crowd_noise_meter_modifier_kill_streak_consecutive_15_negative
0
crowd_noise_meter_modifier_kill_streak_frequent_1_positive
0.1
crowd_noise_meter_modifier_kill_streak_frequent_1_negative
0
crowd_noise_meter_modifier_kill_streak_frequent_2_positive
0.02
crowd_noise_meter_modifier_kill_streak_frequent_2_negative
-1
crowd_noise_meter_modifier_kill_streak_frequent_3_positive
0.1
crowd_noise_meter_modifier_kill_streak_frequent_3_negative
0
crowd_noise_meter_modifier_kill_streak_frequent_5_positive
0.3
crowd_noise_meter_modifier_kill_streak_frequent_5_negative
0
crowd_noise_meter_modifier_win_by_large_margin_positive
0
crowd_noise_meter_modifier_win_by_large_margin_negative
0
crowd_noise_meter_modifier_win_by_medium_margin_positive
0.2
crowd_noise_meter_modifier_win_by_medium_margin_negative
0
crowd_noise_meter_modifier_win_by_small_margin_positive
0.1
crowd_noise_meter_modifier_win_by_small_margin_negative
0
crowd_noise_meter_round_point_trigger_odds
100
crowd_noise_meter_player_death_trigger_odds
100

nessie_hunt_nessies_to_spawn 10
nessie_hunt_nessies_to_hunt 10
nessie_hunt_enabled 1

broadcast_drones_spawn_count 7

blimp_drones_spawn_count 2
}
}

map_skulltown_defaults
{
vars
{
map_name "#FREEDM_MAP_NAME_SKULLTOWN"
image gungame_skull_town
panel_image gungame_skull_town
map_location "skulltown"
fullmapCustomZoomFactor 1.25
}
}
map_wattson_defaults
{
vars
{
map_name "#FREEDM_MAP_NAME_WATTSON"
image mixtape_wattson
panel_image mixtape_wattson

fullmapCustomZoomFactor 8.5
fullmapCustomZoomAnchorX 0.58
fullmapCustomZoomAnchorY 0.71

tropics_grav_cannons_enabled 0

map_location "fdm_wattson"
is_using_cull_circle_ents 1
cull_entity_spawn_circle "<8320 -18184 798> 9000"
}
}

////////////////////////////
///// MIXTAPE MAPS - CONTROL
////////////////////////////

map_barometer_control_defaults
{
vars
{
map_name "#CONTROL_MAP_NAME_BAROMETER"
image control_barometer
panel_image control_barometer
map_location "control_layout_barometer"

is_using_cull_circle_ents 1
cull_entity_spawn_circle "< -16000, -22000, 1000 > 15000"
}
gamemodes { control { maps {
mp_rr_tropic_island_mu2_landscape 1
} } }
}

map_caustic_control_defaults
{
vars
{
map_name "#CONTROL_MAP_NAME_CAUSTIC"
image control_caustic_tt
panel_image control_caustic_tt
map_location "control_layout_caustic"

hover_vehicles_enabled 0

is_using_cull_circle_ents 1
cull_entity_spawn_circle "< 8000, -33000, 3000 > 20000"
}
gamemodes { control { maps {
mp_rr_canyonlands_hu 1
} } }
}
map_labs_control_defaults
{
vars
{
map_name "#CONTROL_MAP_NAME_LAB"
image control_hammond_labs
panel_image control_hammond_labs
map_location "control_layout_labs"

is_using_cull_circle_ents 1
cull_entity_spawn_circle "< -5000, -2000, -6000 > 17000"
}
gamemodes { control { maps {
mp_rr_olympus_mu2 1
} } }
}

map_production_control_defaults
{
vars
{
map_name "#CONTROL_MAP_NAME_PRODUCTION"
image control_moon_production_yard
panel_image control_moon_production_yard
map_location "control_layout_production"

fullmapCustomZoomFactor 4.25
fullmapCustomZoomAnchorX 0.2
fullmapCustomZoomAnchorY 0.45

is_using_cull_circle_ents 1
cull_entity_spawn_circle "< -32590, -3912, 4235 > 15000"

ops_trigger_fix_count 1
ops_trigger_fix_0_origin "-34956 4013 1821"
ops_trigger_fix_0_angles "90 130 0"
ops_trigger_fix_0_radius 8000
ops_trigger_fix_0_aboveHeight 4000
ops_trigger_fix_0_belowHeight 30
}
gamemodes { control { maps {
mp_rr_divided_moon_mu1 1
} } }
}

map_siphon_control_defaults
{
vars
{
map_name "#CONTROL_MAP_NAME_LAVA_SIPHON"
image control_lava_siphon
panel_image control_lava_siphon
map_location "control_layout_siphon"

is_using_cull_circle_ents 1
cull_entity_spawn_circle "< 7000, -21000, -3000 > 13000"
}
gamemodes { control { maps {
mp_rr_desertlands_hu 1
} } }
}

map_thunderdome_control_defaults
{
vars
{
map_name "#MP_RR_THUNDERDOME"
image panel_thunderdome
panel_image panel_thunderdome
map_location "control_layout_cntrl_thunderdome"

spawn_rating_dist_near_enemy 1500.0
spawn_rating_dist_far_enemy 3700.0

control_enable_mrb_event 0

survival_disabled_loot "mp_ability_redeploy_balloon"

score_delta_for_medium_win
70
score_delta_for_large_win
130

crowd_noise_meter_enabled
1
crowd_noise_meter_enable_server_broadcasting
1
crowd_noise_meter_decay_interval_seconds
5
crowd_noise_meter_decay_value
-0.05
crowd_noise_meter_delta_decay_rate
2
crowd_noise_meter_cheer_delta_trigger
0.1
crowd_noise_meter_modifier_control_halfway_point_positive
0.2
crowd_noise_meter_modifier_control_halfway_point_negative
-0.1
crowd_noise_meter_modifier_control_capture_positive
0.25
crowd_noise_meter_modifier_control_capture_negative
-0.15
crowd_noise_meter_modifier_control_huge_lead_positive
0.1
crowd_noise_meter_modifier_control_huge_lead_negative
0
crowd_noise_meter_modifier_control_imminent_win_positive
0.0
crowd_noise_meter_modifier_control_imminent_win_negative
-0.15
crowd_noise_meter_modifier_control_lockout_broken_positive
0.25
crowd_noise_meter_modifier_control_lockout_broken_negative
-0.1
crowd_noise_meter_modifier_control_lockout_positive
0.35
crowd_noise_meter_modifier_control_lockout_negative
-0.2
crowd_noise_meter_modifier_control_neutralize_positive
0.1
crowd_noise_meter_modifier_control_neutralize_negative
-0.1

crowd_noise_meter_modifier_control_new_ratings_leader_positive
0.3

crowd_noise_meter_modifier_control_new_ratings_leader_negative
-0.1
crowd_noise_meter_modifier_control_capture_bonus_positive
0.3
crowd_noise_meter_modifier_control_capture_bonus_negative
-0.2
crowd_noise_meter_modifier_win_by_large_margin_positive
0.3
crowd_noise_meter_modifier_win_by_large_margin_negative
0.0
crowd_noise_meter_modifier_win_by_medium_margin_positive
0.2
crowd_noise_meter_modifier_win_by_medium_margin_negative
0.0
crowd_noise_meter_modifier_win_by_small_margin_positive
0.1
crowd_noise_meter_modifier_win_by_small_margin_negative
0.0
crowd_noise_meter_modifier_control_capturing_zone_positive
0.02
crowd_noise_meter_modifier_control_capturing_zone_negative
-0.02

crowd_noise_meter_modifier_control_neutralizing_zone_positive
0.004

crowd_noise_meter_modifier_control_neutralizing_zone_negative
-0.01
crowd_noise_meter_modifier_control_contesting_zone_positive
0.006
crowd_noise_meter_modifier_control_contesting_zone_negative
-0.002

nessie_hunt_nessies_to_spawn 10
nessie_hunt_nessies_to_hunt 10
nessie_hunt_enabled 1

broadcast_drones_spawn_count 7
blimp_drones_spawn_count 2

thunderdome_intro_outro_fireworks_enabled
0
}
gamemodes { control { maps {
mp_rr_thunderdome 1
} } }
}

map_wattson_control_defaults
{
vars
{
map_name "#CONTROL_MAP_NAME_WATTSON"
image control_barometer
map_location "control_layout_wattson"

is_using_cull_circle_ents 1
cull_entity_spawn_circle "< 8333, -18196, 3510 > 17000"
}
gamemodes { control { maps {
mp_rr_tropic_island_mu2_landscape 1
} } }
}

////////////////////////////
///// BR MAPS
////////////////////////////

map_canyonland_vars
{
vars
{
image panel_canyon_land_mu3_hu1
panel_image panel_canyon_land_mu3_hu1
map_name #MP_RR_CANYONLANDS_HU
map_change_VO_alias "mapChangeKC"
playlist_ring_tuning_override survival_ring_small
}
gamemodes { survival_br { maps {
mp_rr_canyonlands_hu 1
} } }
}

map_desertland_vars
{
vars
{
image panel_worlds_edge_mu3
panel_image panel_worlds_edge_mu3
map_name #MP_RR_DESERTLANDS_MU3
map_change_VO_alias "mapChangeWE"

playlist_ring_tuning_override survival_ring_desertlands

survival_death_field_start_radius 73000
deathfield_radius_0 24000
deathfield_shrinkSpeed_0 180
deathfield_control_radius_inner 30000
deathfield_control_radius_outer 45000
loot_drones_spawn_count 12
loot_drones_vault_key_count 8
}
gamemodes { survival_br { maps {
mp_rr_desertlands_hu 1
} } }
}

map_district_vars
{
vars
{
image panel_district
panel_image panel_district
map_name #MP_RR_DISTRICT
map_change_VO_alias "mapChangeED"

playlist_ring_tuning_override survival_ring_district

passive_upgrade_core_num_consoles_to_spawn 17
evo_harvester_spawn_initial_seperation_distance 12000.0
evo_harvester_minTileSize 700.0
evo_harvester_minSurroundingArea 8500.0
evo_harvester_spawn_num_retries 6
}
gamemodes { survival_br { maps {
mp_rr_district 1
} } }
}

map_moon_vars
{
vars
{
image panel_divided_moon_mu1
panel_image panel_divided_moon_mu1
map_name #MP_RR_DIVIDED_MOON
map_change_VO_alias "mapChangeBM"

playlist_ring_tuning_override survival_ring_moon

survival_death_field_start_radius 76000
deathfield_radius_0 26000

passive_upgrade_core_num_consoles_to_spawn 20
evo_harvester_spawn_initial_seperation_distance 12500.0
evo_harvester_minTileSize 700.0
evo_harvester_minSurroundingArea 7500.0
evo_harvester_spawn_num_retries 10
}
gamemodes { survival_br { maps {
mp_rr_divided_moon_mu1 1
} } }
}

map_olympus_vars
{
vars
{
image panel_olympus_mu2
panel_image panel_olympus_mu2
map_name #MP_RR_OLYMPUS_MU2

map_change_VO_alias "mapChangeOL"

playlist_ring_tuning_override survival_ring_small
}
gamemodes { survival_br { maps {
mp_rr_olympus_mu2 1
} } }
}

map_tropics_vars
{
vars
{
image panel_storm_point_mu2
panel_image panel_storm_point_mu2
map_name #MP_RR_TROPIC_ISLAND
map_change_VO_alias "mapChangeSP"

playlist_ring_tuning_override survival_ring_tropics

survival_plane_angle_deviation -20

survival_death_field_start_radius 79000
deathfield_radius_0 28000
deathfield_radius_1 15000

deathfield_shrinkSpeed_0 185

deathfield_control_radius_inner 35000
deathfield_control_radius_outer 45000

should_ai_reward_evo_pts 1
armory_roof_repel_enabled 0

wildlife_ai_enabled 1
wildlife_ai_max_allowed_alive 100

wildlife_ai_prowler_camp_max_alive 4
wildlife_ai_prowler_camp_initial_spawn_limit 2

ai_spider_jungle_evo_pt_percent 0.25
ai_prowler_evo_pt_percent 0.25
ai_flyer_evo_pt_percent 0.25

wildlife_ai_spider_lootdrop_percent 0.50
wildlife_ai_prowler_lootdrop_percent 0.50
wildlife_ai_ordnance_lootdrop_percent 0.10
wildlife_ai_helmet_lootdrop_percent 0.05

wildlife_ai_epicitem_lootdrop_percent 0.00
wildlife_ai_epicitem_bonus_limit 0.2
wildlife_ai_epicitem_kill_increment 0.015

health_jungle_spider 42
health_prowler 114

ai_force_prowler_skin 2
ai_force_junglespider_skin 3
}
gamemodes { survival_br { maps {
mp_rr_tropic_island_mu2_landscape 1
} } }
}
////////////////////////////
///// BOT ROYALE
////////////////////////////

bot_playground_defaults
{
vars
{
name #BOTPLAYGROUND_BOT_ROYALE_HEADER
description #PL_BOTPLAYGROUND_DESC
ui_rules survival_bot_playground
image bot_playground

is_bot_royale_match 1
pin_match_type bot_royale
stats_match_type "none"

max_teams 8
max_players 24
min_players 24

// Matchmaking overrides
max_botonly_teams 7
match_teamNoFill 1
matchmake_from_match 0

allow_prestige_badges 0

show_skydive_announce 1
announce_desc #BOTPLAYGROUND_BOT_ROYALE_BODY
announce_emblem_left
"rui/gamemodes/bot_mode/skydive_emblem_bot_mode"
announce_emblem_right
"rui/gamemodes/bot_mode/skydive_emblem_bot_mode"
show_ltm_about_button 1
emblem emblem_bot_playground

survival_enable_gladiator_intros 0

preview_map_rotation 1

// Memory optimizations
snapshot_diffs_enabled 0
max_snapshots 54
fullsnap_stalls_enabled 1
navmesh_disable "med_short"
navmesh_load_dtcells 0
is_using_cull_circle_ents 1
cull_circle_replicated 1
cull_entity_spawn_circle "< 13665 14684 0 >, < 0 0 0 >, < -
7500 9000 0 >, < 6500 -17000 0 >, 28500"
loot_drones_spawn_count 0
blimp_drones_spawn_count 2

wildlife_ai_enabled 0
bloodhound_tt_enabled 0
hover_vehicles_enabled 0

tutorial_modals_enabled 1
skywriting_round_number_fadeout 2

//////////////////////////
// RING TUNING //
//////////////////////////

deathfield_start_positions
use_cull_circle_replicated
deathfield_final_spl_radius_var deathfield_radius_2
playlist_ring_tuning_override
survival_ring_bot_playground

deathfield_start_enabled 1
dropship_bounds_clamp_to_ring 1
deathfield_starts_after_ship_flyout 0
override_map_center_to_deathfield_center 1
loot_hotzone_check_safe_zone_spawn 2000
show_ring_in_airdrop 0

////////////////////////////////
// AUTO PLAYERS //
////////////////////////////////

ap_enabled 1

bot_fill_human_teams 1

use_legacy_difficulty_profiles 0
ap_min_difficulty 0.05
ap_max_difficulty 1.0
ap_difficulty_time_to_max 120.0
bot_diff_selector 1
ap_characters_allowed "character_fuse character_bangalore
character_bloodhound character_wraith character_octane character_seer
character_vantage character_gibralter character_conduit character_lifeline"

raw_diff_threshold_med 0.35
SuppressiveFireModeTimeThreshold_Medium 4.0
SuppressiveFireModeTimeout_Medium 6.0

raw_diff_threshold_hard 0.5
SuppressiveFireModeTimeThreshold_Hard 2.0
SuppressiveFireModeTimeout_Hard 4.0

raw_diff_threshold_vhard 0.65
SuppressiveFireModeTimeThreshold_VeryHard 1.0
SuppressiveFireModeTimeout_VeryHard 2.0

ap_move_when_ring_moves 1

bots_show_stats 0
bots_show_badges 0

bots_kick_on_squad_elim 1
bots_use_default_appearance 1
}
}
////////////////////////////////////
///// CUSTOM + PRIVATE MATCH
////////////////////////////////////

custom_matches_defaults
{
vars
{
private_match 1
match_teamNoFill 1
recruit_a_squad_enabled 0
require_training 0
require_new_player_orientation 0
treasurebox_drop_chance_high -1.0
treasurebox_drop_chance_low -1.0
mixtape_match_abandon_penalty 0
cm_public_min_players 30
origin_disconnect_on_error 0
matchmake_from_match 0
match_jip 0
use_prematch_overview 0
allow_prestige_badges 0
}
}

custom_matches_defaults_small
{
vars
{
private_match 1
match_teamNoFill 1
recruit_a_squad_enabled 0
require_training 0
require_new_player_orientation 0
treasurebox_drop_chance_high -1.0
treasurebox_drop_chance_low -1.0
mixtape_match_abandon_penalty 0
cm_public_min_players 6
origin_disconnect_on_error 0
matchmake_from_match 0
match_jip 0
}
}

custom_matches_duo_defaults
{
vars
{
name "#PL_DUO"
max_teams 30
pin_match_type duo
max_alliances 0
}
}

tournament_matches_defaults
{
vars
{
holosprays_enabled 0
survival_disabled_loot "mp_ability_void_ring"
crafting_pickup_grace_period 0
disable_skydive_emotes_postdrop 1
survival_enable_gladiator_intros 0
enable_champion 0
match_pause_enabled 1
deathfield_enforced_ring_lethality_enabled 0
has_extended_observer_controls 1
show_observer_hud_hints 0
loot_hotzone_enabled 0
}
}

tournament_matches_noring
{
vars
{
match_ending_enabled 0
sur_circle_start_paused 1
requires_special_access 1
}
}

private_match_new_spawn_defaults
{
vars
{
jump_from_plane_enabled 0
forced_spawn_enabled 1
forced_spawn_ring_wait_time_after_spawn 60
forced_spawn_height 5000
forced_spawn_use_jumpmaster 0
forced_spawn_show_enemy_start_pings 1
forced_spawn_enemy_ping_display_time 15
passive_upgrade_core_evo_harvester_activation_delay 80
}
}

////////////////////////////
///// TAKEOVERS + LTMS
////////////////////////////

/////////////////////////////////////
///// ARENAS
/////////////////////////////////////

arenas_original_tunings_include
{
vars
{
arenas_is_using_original_tunings 1
ban_weapon_on_use 0
ban_weapon_on_use_permanently 0
arenas_should_allow_revival_geo 0
arenas_lootbins_enabled 1

arenas_deathfield_stages_radius "3400 1500 250 1"


playlist_ring_tuning_override arenas_ring_original
arenas_round_0_currency 550
arenas_round_1_currency 800
arenas_round_2_currency 1150
arenas_round_3_currency 1500
arenas_round_4_currency 1750
arenas_round_5_currency 2000
arenas_round_6_currency 2150
arenas_round_7_currency 2300
arenas_round_8_currency 2500
arenas_max_currency 3500
arenas_currency_per_kill 75
arenas_currency_per_canister 200
arenas_currency_per_loss 200
arenas_loss_count_for_losing_streak 1
arenas_store_cost_modifier 1.0
arenas_store_discount_every_x_rounds 0

arenas_airdrop_delay 30.0
arenas_round_0_airdrop_contents "arenas_purple_airdrop_weapons
arenas_blue_airdrop_weapons arenas_blue_airdrop_weapons"
arenas_round_1_airdrop_contents "arenas_purple_airdrop_weapons
arenas_purple_airdrop_weapons arenas_blue_airdrop_weapons"
arenas_round_2_airdrop_contents "arenas_gold_airdrop_weapons
arenas_purple_airdrop_weapons arenas_purple_airdrop_weapons"
arenas_round_3_airdrop_contents "arenas_red_airdrop_weapons
arenas_gold_airdrop_weapons arenas_purple_airdrop_weapons"
arenas_round_4_airdrop_contents "arenas_red_airdrop_weapons
arenas_gold_airdrop_weapons arenas_gold_airdrop_weapons"
squad_heal_enabled 0

arenas_default_equipment "armor_pickup_lv3 incapshield_pickup_lv1


backpack_pickup_lv3"
arenas_round_0_equipment "armor_pickup_lv2 incapshield_pickup_lv1
backpack_pickup_lv3"
arenas_round_1_equipment "armor_pickup_lv2 incapshield_pickup_lv1
backpack_pickup_lv3"
arenas_round_4_equipment "armor_pickup_lv5_evolving
incapshield_pickup_lv1 backpack_pickup_lv3"

arenas_round_0_items "health_pickup_health_small:2
health_pickup_combo_small:2"
arenas_round_1_items "health_pickup_health_small:2
health_pickup_combo_small:2"
arenas_max_ordnance 3

arenas_reset_used_tac_between_rounds 0
arenas_reset_used_ult_between_rounds 0
arenas_set_used_tac_to_zero_between_rounds 0
arenas_set_used_ult_to_zero_between_rounds 0
}
}

/////////////////////////////////////////////////////////
// END OF INCLUDES LINE ----------------------------------------------------

Playlists
{

/////////////////////////////////////////////////////////////////////////
//////////
//// Deathfield
///////////////////////////////////////////////////////////////////////
////////////
survival_ring_small
{
vars
{
deathfield_preShrinkDuration_0 75
deathfield_preShrinkDuration_1 120
deathfield_preShrinkDuration_2 90
deathfield_preShrinkDuration_3 90
deathfield_preShrinkDuration_4 75
deathfield_preShrinkDuration_5 60
deathfield_preShrinkDuration_6 20

survival_death_field_start_radius 63000
deathfield_radius_0 22000
deathfield_radius_1 13000
deathfield_radius_2 8000
deathfield_radius_3 4000
deathfield_radius_4 2000
deathfield_radius_5 1
deathfield_radius_6 -1

deathfield_shrinkSpeed_0 160
deathfield_shrinkSpeed_1 140
deathfield_shrinkSpeed_2 120
deathfield_shrinkSpeed_3 85
deathfield_shrinkSpeed_4 40
deathfield_shrinkSpeed_5 16.7
deathfield_shrinkSpeed_6 10

deathfield_damagePercent_0 0.03
deathfield_damagePercent_1 0.04
deathfield_damagePercent_2 0.10
deathfield_damagePercent_3 0.15
deathfield_damagePercent_4 0.20
deathfield_damagePercent_5 0.25
deathfield_damagePercent_6 0.25
}
}

///////////////////////////////////////////////////////////////////////
////////////
//// Deathfield OVERRIDE- WE + Tropic + Moon
///////////////////////////////////////////////////////////////////////
////////////

survival_ring_large
{
vars
{
deathfield_preShrinkDuration_0 75
deathfield_preShrinkDuration_1 120
deathfield_preShrinkDuration_2 90
deathfield_preShrinkDuration_3 90
deathfield_preShrinkDuration_4 75
deathfield_preShrinkDuration_5 60
deathfield_preShrinkDuration_6 20

survival_death_field_start_radius 73000
deathfield_radius_0 28500
deathfield_radius_1 13000
deathfield_radius_2 8000
deathfield_radius_3 4000
deathfield_radius_4 2000
deathfield_radius_5 1
deathfield_radius_6 -1

deathfield_shrinkSpeed_0 167
deathfield_shrinkSpeed_1 140
deathfield_shrinkSpeed_2 120
deathfield_shrinkSpeed_3 85
deathfield_shrinkSpeed_4 40
deathfield_shrinkSpeed_5 16.7
deathfield_shrinkSpeed_6 10

deathfield_damagePercent_0 0.03
deathfield_damagePercent_1 0.04
deathfield_damagePercent_2 0.10
deathfield_damagePercent_3 0.15
deathfield_damagePercent_4 0.20
deathfield_damagePercent_5 0.25
deathfield_damagePercent_6 0.25
}
}

survival_ring_desertlands
{
vars
{
deathfield_preShrinkDuration_0 75
deathfield_preShrinkDuration_1 120
deathfield_preShrinkDuration_2 90
deathfield_preShrinkDuration_3 90
deathfield_preShrinkDuration_4 75
deathfield_preShrinkDuration_5 60
deathfield_preShrinkDuration_6 20

survival_death_field_start_radius 68000
deathfield_radius_0 26500
deathfield_radius_1 13000
deathfield_radius_2 8000
deathfield_radius_3 4000
deathfield_radius_4 2000
deathfield_radius_5 1
deathfield_radius_6 -1

deathfield_shrinkSpeed_0 160
deathfield_shrinkSpeed_1 140
deathfield_shrinkSpeed_2 120
deathfield_shrinkSpeed_3 85
deathfield_shrinkSpeed_4 40
deathfield_shrinkSpeed_5 16.7
deathfield_shrinkSpeed_6 10

deathfield_damagePercent_0 0.03
deathfield_damagePercent_1 0.04
deathfield_damagePercent_2 0.10
deathfield_damagePercent_3 0.15
deathfield_damagePercent_4 0.20
deathfield_damagePercent_5 0.25
deathfield_damagePercent_6 0.25
}
}

survival_ring_district
{
vars
{
deathfield_preShrinkDuration_0 75
deathfield_preShrinkDuration_1 120
deathfield_preShrinkDuration_2 90
deathfield_preShrinkDuration_3 90
deathfield_preShrinkDuration_4 75
deathfield_preShrinkDuration_5 60
deathfield_preShrinkDuration_6 20

survival_death_field_start_radius 68000
deathfield_radius_0 26500
deathfield_radius_1 13000
deathfield_radius_2 8000
deathfield_radius_3 4000
deathfield_radius_4 2000
deathfield_radius_5 1
deathfield_radius_6 -1

deathfield_shrinkSpeed_0 160
deathfield_shrinkSpeed_1 140
deathfield_shrinkSpeed_2 120
deathfield_shrinkSpeed_3 85
deathfield_shrinkSpeed_4 40
deathfield_shrinkSpeed_5 16.7
deathfield_shrinkSpeed_6 10

deathfield_damagePercent_0 0.03
deathfield_damagePercent_1 0.04
deathfield_damagePercent_2 0.10
deathfield_damagePercent_3 0.15
deathfield_damagePercent_4 0.20
deathfield_damagePercent_5 0.25
deathfield_damagePercent_6 0.25
}
}

survival_ring_tropics
{
vars
{
deathfield_preShrinkDuration_0 75
deathfield_preShrinkDuration_1 120
deathfield_preShrinkDuration_2 90
deathfield_preShrinkDuration_3 90
deathfield_preShrinkDuration_4 75
deathfield_preShrinkDuration_5 60
deathfield_preShrinkDuration_6 20

survival_death_field_start_radius 75000
deathfield_radius_0 30500
deathfield_radius_1 15000
deathfield_radius_2 8000
deathfield_radius_3 4000
deathfield_radius_4 2000
deathfield_radius_5 1
deathfield_radius_6 -1

deathfield_shrinkSpeed_0 170
deathfield_shrinkSpeed_1 140
deathfield_shrinkSpeed_2 120
deathfield_shrinkSpeed_3 85
deathfield_shrinkSpeed_4 40
deathfield_shrinkSpeed_5 16.7
deathfield_shrinkSpeed_6 10

deathfield_damagePercent_0 0.03
deathfield_damagePercent_1 0.04
deathfield_damagePercent_2 0.10
deathfield_damagePercent_3 0.15
deathfield_damagePercent_4 0.20
deathfield_damagePercent_5 0.25
deathfield_damagePercent_6 0.25
}
}

survival_ring_moon
{
vars
{
deathfield_preShrinkDuration_0 75
deathfield_preShrinkDuration_1 120
deathfield_preShrinkDuration_2 90
deathfield_preShrinkDuration_3 90
deathfield_preShrinkDuration_4 75
deathfield_preShrinkDuration_5 60
deathfield_preShrinkDuration_6 20

survival_death_field_start_radius 73000
deathfield_radius_0 28500
deathfield_radius_1 13000
deathfield_radius_2 8000
deathfield_radius_3 4000
deathfield_radius_4 2000
deathfield_radius_5 1
deathfield_radius_6 -1

deathfield_shrinkSpeed_0 167
deathfield_shrinkSpeed_1 140
deathfield_shrinkSpeed_2 120
deathfield_shrinkSpeed_3 85
deathfield_shrinkSpeed_4 40
deathfield_shrinkSpeed_5 16.7
deathfield_shrinkSpeed_6 10
deathfield_damagePercent_0 0.03
deathfield_damagePercent_1 0.04
deathfield_damagePercent_2 0.10
deathfield_damagePercent_3 0.15
deathfield_damagePercent_4 0.20
deathfield_damagePercent_5 0.25
deathfield_damagePercent_6 0.25
}
}

survival_ring_solo_30p
{
vars
{
deathfield_preShrinkDuration_0 75
deathfield_preShrinkDuration_1 60
deathfield_preShrinkDuration_2 45
deathfield_preShrinkDuration_3 45
deathfield_preShrinkDuration_4 45
deathfield_preShrinkDuration_5 30
deathfield_preShrinkDuration_6 20

survival_death_field_start_radius 29500
deathfield_radius_0 17000
deathfield_radius_1 9500
deathfield_radius_2 5750
deathfield_radius_3 3000
deathfield_radius_4 1600
deathfield_radius_5 1
deathfield_radius_6 -1

deathfield_shrinkSpeed_0 130
deathfield_shrinkSpeed_1 115
deathfield_shrinkSpeed_2 80
deathfield_shrinkSpeed_3 70
deathfield_shrinkSpeed_4 35
deathfield_shrinkSpeed_5 20
deathfield_shrinkSpeed_6 -1

deathfield_damagePercent_0 0.03
deathfield_damagePercent_1 0.04
deathfield_damagePercent_2 0.10
deathfield_damagePercent_3 0.15
deathfield_damagePercent_4 0.20
deathfield_damagePercent_5 0.25
deathfield_damagePercent_6 0.25

deathfield_start_origin_offset_max 5000.0
deathfield_circleDeviation_1 1.0
deathfield_circleDeviation_2 0.7
deathfield_circleDeviation_3 1.0
deathfield_circleDeviation_4 0.5
deathfield_circleDeviation_5 0.5
deathfield_circleDeviation_6 0.0
}
}

survival_ring_solo_30p_large
{
vars
{
deathfield_preShrinkDuration_0 75
deathfield_preShrinkDuration_1 60
deathfield_preShrinkDuration_2 45
deathfield_preShrinkDuration_3 45
deathfield_preShrinkDuration_4 45
deathfield_preShrinkDuration_5 30
deathfield_preShrinkDuration_6 20

survival_death_field_start_radius 35400
deathfield_radius_0 20400
deathfield_radius_1 11400
deathfield_radius_2 6900
deathfield_radius_3 3600
deathfield_radius_4 1850
deathfield_radius_5 1
deathfield_radius_6 -1

deathfield_shrinkSpeed_0 140
deathfield_shrinkSpeed_1 120
deathfield_shrinkSpeed_2 85
deathfield_shrinkSpeed_3 75
deathfield_shrinkSpeed_4 35
deathfield_shrinkSpeed_5 20
deathfield_shrinkSpeed_6 -1

deathfield_damagePercent_0 0.03
deathfield_damagePercent_1 0.04
deathfield_damagePercent_2 0.10
deathfield_damagePercent_3 0.15
deathfield_damagePercent_4 0.20
deathfield_damagePercent_5 0.25
deathfield_damagePercent_6 0.25

deathfield_start_origin_offset_max 5000.0
deathfield_circleDeviation_1 1.0
deathfield_circleDeviation_2 0.7
deathfield_circleDeviation_3 1.0
deathfield_circleDeviation_4 0.5
deathfield_circleDeviation_5 0.5
deathfield_circleDeviation_6 0.0
}
}

arenas_ring_original
{
vars
{
deathfield_preShrinkDuration_0 45
deathfield_preShrinkDuration_1 35
deathfield_preShrinkDuration_2 30
deathfield_preShrinkDuration_3 15
deathfield_preShrinkDuration_4 1

deathfield_radius_0 3400
deathfield_radius_1 1500
deathfield_radius_2 250
deathfield_radius_3 1
deathfield_radius_4 -1

deathfield_shrinkSpeed_0 120
deathfield_shrinkSpeed_1 80
deathfield_shrinkSpeed_2 80
deathfield_shrinkSpeed_3 80
deathfield_shrinkSpeed_4 80

deathfield_damagePercent_0 0.1
deathfield_damagePercent_1 0.15
deathfield_damagePercent_2 0.2
deathfield_damagePercent_3 0.25
deathfield_damagePercent_4 0.25

deathfield_circleDeviation_0 0
deathfield_circleDeviation_1 0
deathfield_circleDeviation_2 0
deathfield_circleDeviation_3 0
deathfield_circleDeviation_4 0
deathfield_circleDeviation_5 0
deathfield_circleDeviation_6 0
deathfield_circleDeviation_7 0
}
}

arenas_ring_revival
{
vars
{
deathfield_preShrinkDuration_0 45
deathfield_preShrinkDuration_1 35
deathfield_preShrinkDuration_2 15
deathfield_preShrinkDuration_3 1
deathfield_preShrinkDuration_4 1

survival_death_field_start_radius 6000
deathfield_radius_0 3300
deathfield_radius_1 1700
deathfield_radius_2 1
deathfield_radius_3 -1
deathfield_radius_4 -1

deathfield_shrinkSpeed_0 100
deathfield_shrinkSpeed_1 70
deathfield_shrinkSpeed_2 25
deathfield_shrinkSpeed_3 25
deathfield_shrinkSpeed_4 25

deathfield_damagePercent_0 0.1
deathfield_damagePercent_1 0.15
deathfield_damagePercent_2 0.20
deathfield_damagePercent_3 0.20
deathfield_damagePercent_4 0.20

deathfield_circleDeviation_0 0
deathfield_circleDeviation_1 0
deathfield_circleDeviation_2 0
deathfield_circleDeviation_3 0
deathfield_circleDeviation_4 0
deathfield_circleDeviation_5 0
deathfield_circleDeviation_6 0
deathfield_circleDeviation_7 0
}
}

survival_ring_bot_playground
{
vars
{
deathfield_preShrinkDuration_0 120
deathfield_preShrinkDuration_1 60
deathfield_preShrinkDuration_2 120
deathfield_preShrinkDuration_3 60
deathfield_preShrinkDuration_4 30
deathfield_preShrinkDuration_5 30
deathfield_preShrinkDuration_6 30

survival_death_field_start_radius 28500
deathfield_radius_0 15000
deathfield_radius_1 10000
deathfield_radius_2 4000
deathfield_radius_3 1
deathfield_radius_4 -1
deathfield_radius_5 -1
deathfield_radius_6 -1

deathfield_shrinkSpeed_0 100
deathfield_shrinkSpeed_1 100
deathfield_shrinkSpeed_2 80
deathfield_shrinkSpeed_3 60
deathfield_shrinkSpeed_4 16.7
deathfield_shrinkSpeed_5 -1
deathfield_shrinkSpeed_6 -1

deathfield_damagePercent_0 0.03
deathfield_damagePercent_1 0.04
deathfield_damagePercent_2 0.10
deathfield_damagePercent_3 0.15
deathfield_damagePercent_4 0.25
deathfield_damagePercent_5 0.25
deathfield_damagePercent_6 0.25
}
}

///////////////////////////////////
//////////// Defaults //////////
///////////////////////////////////

defaults
{
vars
{
name #PL_default_name
lobbytitle #PL_default_lobbytitle
description #PL_default_description
image default
}
}

survival
{
inherit defaults
vars
{
name #EMPTY_STRING
description #PL_survival_squads_desc
image fw

max_teams 20
max_players 60
min_players 60
matchmake_from_match 1
}
gamemodes { survival { maps {
mp_rr_desertlands_hu 1
} } }
}

survival_dev
{
inherit survival
vars
{
// Skip intros:
waiting_for_players_spawning_enabled 1
waiting_for_players_countdown_seconds 0
waiting_for_players_timeout_seconds 1
character_select_time_max 0.0
character_select_time_min 0.0
survival_enable_gladiator_intros 0
jump_from_plane_enabled 0

matchmake_from_match 0

// No circle:
sur_circle_start_paused 1

// Can change loadouts:


dev_loadout_bypass_match_state 1
dev_loadout_changeable_at_any_time 1
sur_dev_unrestricted_character_changes 1

// Bots:
sur_bots_spawn_with_random_weapons 1
}
gamemodes { survival { maps {
mp_rr_box 1
} } }
}

// Lobby playlist
dev_default
{
inherit survival_dev
vars
{
cmdlineMapLoad 1
reconnect_disabled 1
matchmake_from_match 0
}
gamemodes { survival { maps {
mp_lobby 1
} } }
}

////////////////////////////////////////////////////
///////////// Tutorial / Firing Range //////////////
////////////////////////////////////////////////////

survival_staging_baseline
{
inherit survival
vars
{
max_teams 20
max_players 20
min_players 1
num_squads_in_staging 1

allow_prestige_badges 0

matchmake_from_match 0
reconnect_disabled 1
realming_enabled 1

treasurebox_drop_chance_high -1.0
treasurebox_drop_chance_low -1.0

waiting_for_players_spawning_enabled 1
jump_from_plane_enabled 0
wait_for_players_forever 1
scorebar_hide_squads_remaining 1
scorebar_hide_waiting_for_players 1
airdrop_enabled 0
num_static_loot_ticks_to_spawn 0
loot_preprocessing_should_be_skipped 1

charge_pylons_raise_time_override 15 //Shorter time in


training

survival_staging_area_enabled 1

make_room_for_new_players 1

edict_cleanup_loot_merge_enabled 0

placement_popup 0 // disable for firing range

player_death_sound
"player_death_begin_survival_firingrange"
}
gamemodes { survival { maps {
mp_rr_canyonlands_staging_mu1 1
} } }
}
survival_training
{
inherit survival_staging_baseline
vars
{
name #PL_TRAINING
description #PL_TRAINING_DESC
map_name #MP_RR_CANYONLANDS_STAGING_MU1
image training

survival_training 1
crafting_enabled 0
pin_match_type training

has_skinnedtargets 1

require_new_player_orientation 0

ftue_loads_into_firingrange 1
character_lifeline_rework enable

show_teamunitframes_in_prematch 1

perk_revive_expert_is_enabled 0

bots_use_default_appearance 1
bleedout_death_prevention_enabled 1

respawn_dropship_heightmod -2200.0
}
}

survival_firingrange_base
{
inherit survival_staging_baseline
vars
{
image firing_range
name #PL_FIRINGRANGE
description #PL_FIRINGRANGE_DESC
map_name #MP_RR_CANYONLANDS_STAGING_MU1
emblem firing_range

match_teamNoFill 1
max_team_size 3

squad_mute_intro_enable 0
squad_mute_legend_select_enable 0

survival_firingrange 1
staging_ultimates_enabled 1
crafting_enabled 0
survival_abandonment_enable 0

pin_match_type firing_range

bleedout_can_force_bleedout_timeout 1
// Firing Range v1.1
has_combat_dummies 1
has_infinite_clips 1
has_variable_speed_targets 1
firing_range_disable_surplus_dummy 0
allow_third_person 1
all_characters_unlocked 1

// FR Settings HUD
has_fr_settings_hud 1
announce_setting_changes 1
settings_display_defaulton 1

fr_nodeath_characterchange 1

match_jip 1

fr_default_armor_loadout "armor_pickup_lv1
incapshield_pickup_lv1"
fr_default_consumables_loadout "health_pickup_health_small:4
health_pickup_combo_small:4"

require_new_player_orientation 0

// About stuff in UI
ui_rules "combatrange"
show_ltm_about_button 1

// Combat Range
has_combatrange_spawning 1
has_combatrange_randomweapons 0
has_combatrange_announcer 0
has_crng_settings_hud 1

has_skinnedtargets 1
has_clootv4 1
has_fr_resetdoor_ui 1
has_dummies_dontshoot_when_menuopen 1
survival_reset_ultimate_on_first_land 0

firingrange_elite_combatdummies_allowed 1
force_hide_schedule_block_countdown 1
respawn_skip_helmet 0
}
}

survival_firingrange
{
inherit survival_firingrange_base
vars
{
force_hide_schedule_block_countdown 1
}
gamemodes { survival { maps {
mp_rr_canyonlands_staging_mu1 1
} } }
}

///////////////////////////////////
///////// BR Map Base //////////
///////////////////////////////////

/////////Kings Canyon//////
can_hu_base
{
inherit survival
include
{
map_canyonland_vars 1
trios_defaults 1
}
vars {}
}

////////Worlds Edge//////
des_hu_base
{
inherit survival
include
{
map_desertland_vars 1
trios_defaults 1
}
vars {}
}

///////E-District/////
district_base
{
inherit survival
include
{
map_district_vars 1
trios_defaults 1
}
vars {}
}

/////////Broken Moon////////
moon_mu1_base
{
inherit survival
include
{
map_moon_vars 1
trios_defaults 1
}
vars {}
}

/////////Olympus//////////
olympus_mu2_base
{
inherit survival
include
{
map_olympus_vars 1
trios_defaults 1
}
vars {}
}

//////Storm Point//////////
tropic_land_base
{
inherit survival
include
{
map_tropics_vars 1
trios_defaults 1
}
vars {}
}

///////////////////////////////////
//////////// Solos /////////////
///////////////////////////////////

can_hu_solo
{
inherit survival
include
{
map_canyonland_vars 1
quick_match_loot_group_overrides 1
solos_defaults 1
}
vars
{
spawn_group_skydive_height_offset 9500
image panel_canyon_land_mu3_hu1
panel_image panel_canyon_land_mu3_hu1
}
}
des_hu_solo
{
inherit survival
include
{
map_desertland_vars 1
quick_match_loot_group_overrides 1
solos_defaults 1
}
vars {}
}
district_solo
{
inherit survival
include
{
map_district_vars 1
quick_match_loot_group_overrides 1
solos_defaults 1
}
vars
{
image "panel_district"
panel_image "panel_district"
spawn_group_skydive_height_offset 8500
}
}
moon_mu1_solo
{
inherit survival
include
{
map_moon_vars 1
quick_match_loot_group_overrides 1
solos_defaults 1
}
vars {}
}
olympus_solo
{
inherit survival
include
{
map_olympus_vars 1
quick_match_loot_group_overrides 1
solos_defaults 1
}
vars {}
}
tropic_solo
{
inherit survival
include
{
map_tropics_vars 1
quick_match_loot_group_overrides 1
solos_defaults 1
}
vars
{
playlist_ring_tuning_override survival_ring_solo_30p_large
spawn_group_skydive_height_offset 12000
image panel_storm_point_mu2
panel_image panel_storm_point_mu2
}
}

///////////////////////////////////
//////////// Duos //////////////
///////////////////////////////////

can_hu_duo
{
inherit can_hu_base
include
{
duo_defaults 1
}
vars {}
}
des_hu_duo
{
inherit des_hu_base
include
{
duo_defaults 1
}
vars {}
}
district_duo
{
inherit district_base
include
{
duo_defaults 1
}
vars {}
}
moon_mu1_duo
{
inherit moon_mu1_base
include
{
duo_defaults 1
}
vars {}
}
olympus_mu2_duo
{
inherit olympus_mu2_base
include
{
duo_defaults 1
}
vars {}
}
tropic_land_duo
{
inherit tropic_land_base
include
{
duo_defaults 1
}
vars {}
}

///////////////////////////////////
//////////// Trios /////////////
///////////////////////////////////

can_hu_trio
{
inherit can_hu_base
vars
{
use_prematch_overview 1
}
}
des_hu_trio
{
inherit des_hu_base
vars
{
use_prematch_overview 1
}
}
district_trio
{
inherit district_base
vars
{
use_prematch_overview 1
}
}
moon_mu1_trio
{
inherit moon_mu1_base
vars
{
use_prematch_overview 1
}
}
olympus_mu2_trio
{
inherit olympus_mu2_base
vars
{
use_prematch_overview 1
}
}
tropic_land_trio
{
inherit tropic_land_base
vars
{
use_prematch_overview 1
}
}

///////////////////////////////////
//////////// Quads /////////////
///////////////////////////////////

can_hu_quad
{
inherit survival
include
{
map_canyonland_vars 1
quads_defaults 1
}
vars {}
}
des_hu_quad
{
inherit survival
include
{
map_desertland_vars 1
quads_defaults 1
}
vars {}
}
district_quad
{
inherit survival
include
{
map_district_vars 1
quads_defaults 1
}
vars {}
}
moon_mu1_quad
{
inherit survival
include
{
map_moon_vars 1
quads_defaults 1
}
vars {}
}
olympus_quad
{
inherit survival
include
{
map_olympus_vars 1
quads_defaults 1
}
vars {}
}
tropic_quad
{
inherit survival
include
{
map_tropics_vars 1
quads_defaults 1
}
vars {}
}

////////////////////////////////
////////// Ranked //////////////
////////////////////////////////

can_hu_ranked
{
inherit can_hu_base
include
{
ranked_defaults 1
}
vars
{
image ranked_1
description #PL_survival_ranked_desc
}
}
des_hu_ranked
{
inherit des_hu_base
include
{
ranked_defaults 1
}
vars
{
image ranked_2
description #PL_des_ranked_desc
}
}
district_ranked
{
inherit district_base
include
{
ranked_defaults 1
}
vars
{
image ranked_7
description #PL_district_ranked_desc
}
}
moon_mu1_ranked
{
inherit moon_mu1_base
include
{
ranked_defaults 1
}
vars
{
image ranked_5
description #PL_MOON_RANKED_DESC
}

}
olympus_ranked
{
inherit olympus_mu2_base
include
{
ranked_defaults 1
}
vars
{
image ranked_3
description #PL_olympus_ranked_desc
}
}
tropic_ranked
{
inherit tropic_land_base
include
{
ranked_defaults 1
}
vars
{
image ranked_6
description #PL_tropic_ranked_desc
}
}

///////////////////////////////////////////
//////////// LTM MODES BEGIN ///////////
///////////////////////////////////////////

////////////////////////////////////////
///////////// ORIENTATION //////////////
////////////////////////////////////////

survival_bots_vs_humanteams
{
inherit survival
vars
{
panel_image panel_worlds_edge_mu3

image trios

name #PL_TRIO
description #PL_survival_squads_desc
abbreviation #PL_TRIO
map_name #MP_RR_DESERTLANDS_MU3

NotAllowSpectatingBots 1
matchmake_from_match 0

allow_duplicate_character_picks_in_team 0

//Normal 60
max_teams 20
max_players 60
min_players 60
max_botonly_teams 16
max_nofill_players 0

survival_takeover_name "#PL_ORIENTATION_MATCH"
require_new_player_orientation 0
is_orientation_match 1

stats_match_type "none"
}
gamemodes { survival_br { maps {
mp_rr_desertlands_hu 1
} } }
}

/////////////////////////////////
///////// Bot Royale ////////////
/////////////////////////////////
survival_bot_playground_canyonlands
{
inherit survival
include
{
map_canyonland_vars 1
bot_playground_defaults 1
}
vars
{
cull_entity_spawn_circle "<12000 -6000 0>,
<12000 6000 0>, <-4000 6000 0>, <-4000 -6000 0>, 28500"
loot_drones_spawn_count 2
blimp_drones_spawn_count 0
}
}

survival_bot_playground_desertlands
{
inherit survival
include
{
map_desertland_vars 1
bot_playground_defaults 1
}
vars
{
preview_map_rotation 1
cull_entity_spawn_circle "<0 0 0>, <-7000 10000 0>,
<11000 11000 0>, <-8000 -11000 0>, <8000 -17000 0>, 28500"
loot_drones_spawn_count 9
blimp_drones_spawn_count 0
loot_drones_vault_key_count 6
}
}

survival_bot_playground_district
{
inherit survival
include
{
map_district_vars 1
bot_playground_defaults 1
}
vars
{
preview_map_rotation 1
cull_entity_spawn_circle "<0 0 0>, <5000 -9000 0>, <4000
7000 0>, <-8000 7000 0>, <5000 9000 0>, 28500"
}
}

survival_bot_playground_olympus
{
inherit survival
include
{
map_olympus_vars 1
bot_playground_defaults 1
}
vars
{
preview_map_rotation 1
cull_entity_spawn_circle "<0 0 0>, <-14000 11000 0>,
<1000 7000 0>, <0 -14000 0>, 28500"
}
}

survival_bot_playground_tropic
{
inherit survival
include
{
map_tropics_vars 1
bot_playground_defaults 1
}
vars
{
preview_map_rotation 1
cull_entity_spawn_circle "<0 0 0>, <10000
23000 0>, <14000 -11000 0>, <20000 20000 0>, <-15000 11000 0>, <-18000 -12000 0>,
28500"
}
}

survival_bot_playground_brokenmoon
{
inherit survival
include
{
map_moon_vars 1
bot_playground_defaults 1
}
vars
{
cull_entity_spawn_circle "<12000 -11000 0>,
<0 0 0>, <11000 13000 0>, <-15000 9000 0>, <-15000 -14000 0>, 28500"
}
}

//////////////////////////////////////////////////////////////
// S25.0 Arenas Revival
//////////////////////////////////////////////////////////////

arenas_base
{
inherit defaults
include
{
}
vars
{
ui_slot ltm
image arenas_overflow
panel_image arenas_overflow
gamemode_logo ARENAS
emblem emblem_arenas
pin_match_type "arenas"
stats_match_type "arenas"
name "#GAMEMODE_ARENAS"
description "#GAMEMODE_ARENAS_DESC"
max_teams 2
max_players 6
min_players 6
ui_rules "arenas"
show_ltm_about_button 1

// Vars used by about screen ( lobby ) so need to be in playlists


survival_rounds_enabled 1
roundscorelimit 3
rounds_win_by_2_enabled 0
max_team_size 3
ban_weapon_on_use 1
ban_weapon_on_use_permanently 1
arenas_lootbins_enabled 0
}
gamemodes { arenas { maps {
mp_rr_aqueduct 1
} } }
}

mix_s_arenas_aqueduct
{
inherit arenas_base
vars
{
map_name "#MP_RR_AQUEDUCT"
image arenas_overflow
panel_image arenas_overflow
}
gamemodes { arenas { maps {
mp_rr_aqueduct 1
} } }
}

mix_s_arenas_skygarden
{
inherit arenas_base
vars
{
map_name "#MP_RR_ARENA_SKYGARDEN"
image arenas_encore
panel_image arenas_encore
}
gamemodes { arenas { maps {
mp_rr_arena_skygarden 1
} } }
}

mix_s_arenas_composite
{
inherit arenas_base
vars
{
map_name "#MP_RR_ARENA_COMPOSITE"
image arenas_drop_off
panel_image arenas_drop_off
}
gamemodes { arenas { maps {
mp_rr_arena_composite 1
} } }
}

//////////////////////////////////////////////////////////////
// S25.0 Arenas Original
//////////////////////////////////////////////////////////////

mix_s_arenas_og_aqueduct
{
inherit mix_s_arenas_aqueduct
include
{
arenas_original_tunings_include 1
}
vars
{

}
}

mix_s_arenas_og_skygarden
{
inherit mix_s_arenas_skygarden
include
{
arenas_original_tunings_include 1
}
vars
{
arenas_should_cull_grav_launchers 1
}
}

mix_s_arenas_og_composite
{
inherit mix_s_arenas_composite
include
{
arenas_original_tunings_include 1
}
vars
{

}
}

///////////////////////////////////
/////////// MIXTAPE ///////////
///////////////////////////////////

mixtape_rotation
{
inherit freedm_base
include
{
mode_tdm_defaults 1
}
vars
{
name #EMPTY_STRING
description #EMPTY_STRING
map_location "fdm_amps"
cull_entity_spawn_circle "<27440 40984 10398> 9000"
}
gamemodes { tdm { maps {
mp_rr_tropic_island_mu2_landscape 1
} } }
}

///////////////////////////////////
////////////// CONTROL ////////////
///////////////////////////////////

mix_s_control_barometer
{
inherit defaults
include
{
mode_control_defaults 1
map_barometer_control_defaults 1
}
vars {}
}
mix_s_control_wattson
{
inherit defaults
include
{
mode_control_defaults 1
map_wattson_control_defaults 1
}
vars {}
}
mix_s_control_labs
{
inherit defaults
include
{
mode_control_defaults 1
map_labs_control_defaults 1
}
vars {}
}
mix_s_control_caustic
{
inherit defaults
include
{
mode_control_defaults 1
map_caustic_control_defaults 1
}
vars {}
}
mix_s_control_siphon
{
inherit defaults
include
{
mode_control_defaults 1
map_siphon_control_defaults 1
}
vars {}
}
mix_s_control_production
{
inherit defaults
include
{
mode_control_defaults 1
map_production_control_defaults 1
}
vars {}
}
mix_s_control_thunderdome
{
inherit defaults
include
{
mode_control_defaults 1
map_thunderdome_control_defaults 1
}
vars {}
}

////////////////////////////////////////////
///////////////// FreeDM ///////////////////
////////////////////////////////////////////

freedm_base
{
inherit defaults
vars
{
}
}

///////////////////////////////////
//////////// TDM //////////
///////////////////////////////////

mix_s_tdm_amps
{
inherit freedm_base
include
{
mode_tdm_defaults 1
map_amps_defaults 1
}
vars {}
gamemodes { tdm { maps {
mp_rr_tropic_island_mu2_landscape 1
} } }
}
mix_s_tdm_estates
{
inherit freedm_base
include
{
mode_tdm_defaults 1
map_estates_defaults 1
}
vars {}
gamemodes { tdm { maps {
mp_rr_olympus_mu2 1
} } }
}
mix_s_tdm_fragment
{
inherit freedm_base
include
{
mode_tdm_defaults 1
map_fragment_defaults 1
}
vars {}
gamemodes { tdm { maps {
mp_rr_desertlands_hu 1
} } }
}
mix_s_tdm_habitat
{
inherit freedm_base
include
{
mode_tdm_defaults 1
map_habitat_defaults 1
}
vars {}
gamemodes { tdm { maps {
mp_rr_arena_habitat_landscape 1
} } }
}
mix_s_tdm_monument
{
inherit freedm_base
include
{
mode_tdm_defaults 1
map_monument_defaults 1
}
vars {}
gamemodes { tdm { maps {
mp_rr_desertlands_hu 1
} } }
}
mix_s_tdm_overflow
{
inherit freedm_base
include
{
mode_tdm_defaults 1
map_overflow_defaults 1
}
vars {}
gamemodes { tdm { maps {
mp_rr_aqueduct 1
} } }
}
mix_s_tdm_party_crasher
{
inherit freedm_base
include
{
mode_tdm_defaults 1
map_party_crasher_defaults 1
}
vars {}
gamemodes { tdm { maps {
mp_rr_party_crasher 1
} } }
}
mix_s_tdm_phase_runner
{
inherit freedm_base
include
{
mode_tdm_defaults 1
map_phase_runner_defaults 1
}
vars {}
gamemodes { tdm { maps {
mp_rr_arena_phase_runner 1
} } }
}
mix_s_tdm_thunderdome
{
inherit freedm_base
include
{
mode_tdm_defaults 1
map_thunderdome_defaults 1
}
vars
{
map_location "fdm_thunderdome"
}
gamemodes { tdm { maps {
mp_rr_thunderdome 1
} } }
}
mix_s_tdm_skulltown
{
inherit freedm_base
include
{
mode_tdm_defaults 1
map_skulltown_defaults 1
}
vars {}
gamemodes { tdm { maps {
mp_rr_freedm_skulltown 1
} } }
}
mix_s_tdm_wattson
{
inherit freedm_base
include
{
mode_tdm_defaults 1
map_wattson_defaults 1
}
vars {}
gamemodes { tdm { maps {
mp_rr_tropic_island_mu2_landscape 1
} } }
}
mix_s_tdm_the_core
{
inherit freedm_base
include
{
mode_tdm_defaults 1
map_the_core_defaults 1
}
vars {}
gamemodes { tdm { maps {
mp_rr_divided_moon_mu1 1
} } }
}

///////////////////////////////////
//////////// Big TDM //////////
///////////////////////////////////

mix_s_btdm_amps
{
inherit freedm_base
include
{
mode_btdm_defaults 1
map_amps_defaults 1
}
vars
{
map_location "bfdm_amps"
}
gamemodes { tdm { maps {
mp_rr_tropic_island_mu2_landscape 1
} } }
}
mix_s_btdm_fragment
{
inherit freedm_base
include
{
mode_btdm_defaults 1
map_fragment_defaults 1
}
vars
{
map_location "bfdm_fragment"
}
gamemodes { tdm { maps {
mp_rr_desertlands_hu 1
} } }
}
mix_s_btdm_habitat
{
inherit freedm_base
include
{
mode_btdm_defaults 1
map_habitat_defaults 1
}
vars
{
map_location "bfdm_arena_habitat"
}
gamemodes { tdm { maps {
mp_rr_arena_habitat_landscape 1
} } }
}
mix_s_btdm_party_crasher
{
inherit freedm_base
include
{
mode_btdm_defaults 1
map_party_crasher_defaults 1
}
vars
{
map_location "bfdm_arena_party_crasher"
}
gamemodes { tdm { maps {
mp_rr_party_crasher 1
} } }
}
mix_s_btdm_phase_runner
{
inherit freedm_base
include
{
mode_btdm_defaults 1
map_phase_runner_defaults 1
}
vars
{
map_location "bfdm_phase_runner"
}
gamemodes { tdm { maps {
mp_rr_arena_phase_runner 1
} } }
}
mix_s_btdm_skulltown
{
inherit freedm_base
include
{
mode_btdm_defaults 1
map_skulltown_defaults 1
}
vars
{
map_location "bfdm_skulltown"
}
gamemodes { tdm { maps {
mp_rr_freedm_skulltown 1
} } }
}
mix_s_btdm_the_core
{
inherit freedm_base
include
{
mode_btdm_defaults 1
map_the_core_defaults 1
}
vars
{
map_location "bfdm_the_core"
}
gamemodes { tdm { maps {
mp_rr_divided_moon_mu1 1
} } }
}
mix_s_btdm_thunderdome
{
inherit freedm_base
include
{
mode_btdm_defaults 1
map_thunderdome_defaults 1
}
vars
{
map_location "bfdm_thunderdome"
}
gamemodes { tdm { maps {
mp_rr_thunderdome 1
} } }
}
mix_s_btdm_monument
{
inherit freedm_base
include
{
mode_btdm_defaults 1
map_monument_defaults 1
}
vars
{
map_location "bfdm_monument"
}
gamemodes { tdm { maps {
mp_rr_desertlands_hu 1
} } }
}
///////////////////////////////////
//////////// GUN RUN //////////
///////////////////////////////////

mix_s_gungame_amps
{
inherit freedm_base
include
{
mode_gungame_defaults 1
map_amps_defaults 1
}
vars
{
map_location "fdm_gg_amps"
}
gamemodes { gungame { maps {
mp_rr_tropic_island_mu2_landscape 1
} } }
}
mix_s_gungame_estates
{
inherit freedm_base
include
{
mode_gungame_defaults 1
map_estates_defaults 1
}
vars
{
map_location "gg_estates"
}
gamemodes { gungame { maps {
mp_rr_olympus_mu2 1
} } }
}
mix_s_gungame_fragment
{
inherit freedm_base
include
{
mode_gungame_defaults 1
map_fragment_defaults 1
}
vars {}
gamemodes { gungame { maps {
mp_rr_desertlands_hu 1
} } }
}
mix_s_gungame_monument
{
inherit freedm_base
include
{
mode_gungame_defaults 1
map_monument_defaults 1
}
vars
{
map_location "gun_run_monument"
}
gamemodes { gungame { maps {
mp_rr_desertlands_hu 1
} } }
}
mix_s_gungame_skulltown
{
inherit freedm_base
include
{
mode_gungame_defaults 1
map_skulltown_defaults 1
}
vars {}
gamemodes { gungame { maps {
mp_rr_freedm_skulltown 1
} } }
}
mix_s_gungame_the_core
{
inherit freedm_base
include
{
mode_gungame_defaults 1
map_the_core_defaults 1
}
vars {}
gamemodes { gungame { maps {
mp_rr_divided_moon_mu1 1
} } }
}
mix_s_gungame_thunderdome
{
inherit freedm_base
include
{
mode_gungame_defaults 1
map_thunderdome_defaults 1
}
vars
{
map_location "gr_thunderdome"
}
gamemodes { gungame { maps {
mp_rr_thunderdome 1
} } }
}
mix_s_gungame_wattson
{
inherit freedm_base
include
{
mode_gungame_defaults 1
map_wattson_defaults 1
}
vars {}
gamemodes { gungame { maps {
mp_rr_tropic_island_mu2_landscape 1
} } }
}

////////////////////////////////////////////////////
///////// Private Match/Tournament Mode ////////////
////////////////////////////////////////////////////

can_hu_cm
{
inherit can_hu_base
include
{
custom_matches_defaults 1
}
vars
{
tournament_variant "can_hu_pm"
no_ring_variant "can_hu_no_ring_pm"
}
}
can_hu_pm
{
inherit can_hu_cm
include
{
tournament_matches_defaults 1
}
vars
{
name "#PL_TOURNAMENT_CANYONLANDS_HU"
}
}
can_hu_no_ring_pm
{
inherit can_hu_pm
include
{
tournament_matches_noring 1
}
vars
{
name "#PL_TOURNAMENT_CANYONLANDS_NORING"
}
}

des_hu_cm
{
inherit des_hu_base
include
{
custom_matches_defaults 1
}
vars
{
name "#MP_RR_DESERTLANDS_MU3"
tournament_variant "des_hu_pm"
no_ring_variant "des_no_ring_pm"
}
}
des_hu_pm
{
inherit des_hu_cm
include
{
tournament_matches_defaults 1
}
vars
{
name "#PL_TOURNAMENT_DESERTLANDS_HU"
}
}
des_no_ring_pm
{
inherit des_hu_pm
include
{
tournament_matches_noring 1
}
vars
{
name "#PL_TOURNAMENT_DESERTLANDS_NORING"
}
}

district_cm
{
inherit district_base
include
{
custom_matches_defaults 1
}
vars
{
name "#MP_RR_DISTRICT"
tournament_variant "district_pm"
no_ring_variant "district_no_ring_pm"
}
}
district_pm
{
inherit district_cm
include
{
tournament_matches_defaults 1
}
vars
{
name "#PL_TOURNAMENT_DISTRICT"
}
}
district_no_ring_pm
{
inherit district_pm
include
{
tournament_matches_noring 1
}
vars
{
name "#PL_TOURNAMENT_DISTRICT_NORING"
}
}

moon_cm
{
inherit moon_mu1_base
include
{
custom_matches_defaults 1
}
vars
{
name "#MP_RR_DIVIDED_MOON"
tournament_variant "moon_pm"
no_ring_variant "moon_no_ring_pm"
}
}
moon_pm
{
inherit moon_cm
include
{
tournament_matches_defaults 1
}
vars
{
name "#PL_TOURNAMENT_MOON_MU1"
}
}
moon_no_ring_pm
{
inherit moon_pm
include
{
tournament_matches_noring 1
}
vars
{
name "#PL_TOURNAMENT_MOON_NORING"
}
}

oly_mu2_cm
{
inherit olympus_mu2_base
include
{
custom_matches_defaults 1
}
vars
{
name "#MP_RR_OLYMPUS_MU2"
tournament_variant "oly_mu2_pm"
no_ring_variant "oly_no_ring_pm"
}
}
oly_mu2_pm
{
inherit oly_mu2_cm
include
{
tournament_matches_defaults 1
}
vars
{
name "#PL_TOURNAMENT_OLYMPUS_MU2"
}
}
oly_no_ring_pm
{
inherit oly_mu2_pm
include
{
tournament_matches_noring 1
}
vars
{
name "#PL_TOURNAMENT_OLYMPUS_NORING"
}
}

tropic_mu2_cm
{
inherit tropic_land_base
include
{
custom_matches_defaults 1
}
vars
{
name "#MP_RR_TROPIC_ISLAND_MU2"
tournament_variant "tropic_mu2_pm"
no_ring_variant "tropic_no_ring_pm"
}
}
tropic_mu2_pm
{
inherit tropic_mu2_cm
include
{
tournament_matches_defaults 1
}
vars
{
name "#PL_TOURNAMENT_TROPIC_MU2"
}
}
tropic_no_ring_pm
{
inherit tropic_mu2_pm
include
{
tournament_matches_noring 1
}
vars
{
name "#PL_TOURNAMENT_TROPIC_NORING"
}
}

// DUO - CUSTOM MATCH


duo_can_hu_cm
{
inherit can_hu_base
include
{
custom_matches_defaults 1
custom_matches_duo_defaults 1
}
vars
{
tournament_variant "duo_can_hu_pm"
}
}
duo_can_hu_pm
{
inherit duo_can_hu_cm
include
{
tournament_matches_defaults 1
}
vars
{
map_name "#PL_TOURNAMENT_CANYONLANDS_HU"
}
}

duo_des_hu_cm
{
inherit des_hu_base
include
{
custom_matches_defaults 1
custom_matches_duo_defaults 1
}
vars
{
tournament_variant "duo_des_hu_pm"
}
}
duo_des_hu_pm
{
inherit duo_des_hu_cm
include
{
tournament_matches_defaults 1
}
vars
{
map_name "#PL_TOURNAMENT_DESERTLANDS_HU"
}
}

duo_district_cm
{
inherit district_base
include
{
custom_matches_defaults 1
custom_matches_duo_defaults 1
}
vars
{
tournament_variant "duo_district_pm"
}
}
duo_district_pm
{
inherit duo_district_cm
include
{
tournament_matches_defaults 1
}
vars
{
map_name "#PL_TOURNAMENT_DISTRICT"
}
}

duo_moon_cm
{
inherit moon_mu1_base
include
{
custom_matches_defaults 1
custom_matches_duo_defaults 1
}
vars
{
tournament_variant "duo_moon_pm"
}
}
duo_moon_pm
{
inherit duo_moon_cm
include
{
tournament_matches_defaults 1
}
vars
{
map_name "#PL_TOURNAMENT_MOON_MU1"
}
}

duo_oly_mu2_cm
{
inherit olympus_mu2_base
include
{
custom_matches_defaults 1
custom_matches_duo_defaults 1
}
vars
{
tournament_variant "duo_oly_mu2_pm"
}
}
duo_oly_mu2_pm
{
inherit duo_oly_mu2_cm
include
{
tournament_matches_defaults 1
}
vars
{
map_name "#PL_TOURNAMENT_OLYMPUS_MU2"
}
}

duo_tropic_mu2_cm
{
inherit tropic_land_base
include
{
custom_matches_defaults 1
custom_matches_duo_defaults 1
}
vars
{
tournament_variant "duo_tropic_mu2_pm"
}
}
duo_tropic_mu2_pm
{
inherit duo_tropic_mu2_cm
include
{
tournament_matches_defaults 1
}
vars
{
map_name "#PL_TOURNAMENT_TROPIC_MU2"
}
}

///////// Custom Match LTM's/MIX TAPE ////////////


/// Team Death Match CM
tdm_s_cm
{
inherit freedm_base
include
{
mode_tdm_defaults 1
}
vars
{
private_match 1
match_teamNoFill 1
recruit_a_squad_enabled 0
require_training 0
max_teams 4
max_players 12
max_alliances 2
cm_public_min_players 6
match_jip 0
require_new_player_orientation 0
mixtape_match_abandon_penalty 0
match_time_limit 1800

matchmake_from_match 0
}
}
tdm_fragment_s_pm
{
inherit tdm_s_cm
include
{
map_fragment_defaults 1
}
vars {}
gamemodes { tdm { maps {
mp_rr_desertlands_hu 1
} } }
}
tdm_monument_s_pm
{
inherit tdm_s_cm
include
{
map_monument_defaults 1
}
vars {}
gamemodes { tdm { maps {
mp_rr_desertlands_hu 1
} } }
}
tdm_thunderdome_s_pm
{
inherit tdm_s_cm
include
{
map_thunderdome_defaults 1
}
vars
{
map_location "fdm_thunderdome"
thunderdome_intro_outro_fireworks_enabled 0
}
gamemodes { tdm { maps {
mp_rr_thunderdome 1
} } }
}
tdm_skull_s_pm
{
inherit tdm_s_cm
include
{
map_skulltown_defaults 1
}
vars {}
gamemodes { tdm { maps {
mp_rr_freedm_skulltown 1
} } }
}
tdm_zeus_s_pm
{
inherit tdm_s_cm
include
{
map_amps_defaults 1
}
vars {}
gamemodes { tdm { maps {
mp_rr_tropic_island_mu2_landscape 1
} } }
}
tdm_core_s_pm
{
inherit tdm_s_cm
include
{
map_the_core_defaults 1
}
vars {}
gamemodes { tdm { maps {
mp_rr_divided_moon_mu1 1
} } }
}
tdm_estates_s_pm
{
inherit tdm_s_cm
include
{
map_estates_defaults 1
}
vars {}
gamemodes { tdm { maps {
mp_rr_olympus_mu2 1
} } }
}

/// Gun Game CM


gungame_s_cm
{
inherit freedm_base
include
{
mode_gungame_defaults 1
custom_matches_defaults_small 1
}
vars
{
match_time_limit 1800
max_teams 4
min_players 12
max_players 12
max_alliances 0
}
}
gg_fragment_s_pm
{
inherit gungame_s_cm
include
{
map_fragment_defaults 1
}
vars {}
gamemodes { gungame { maps {
mp_rr_desertlands_hu 1
} } }
}
gg_thunderdome_s_pm
{
inherit gungame_s_cm
include
{
map_thunderdome_defaults 1
}
vars
{
map_location "gr_thunderdome"
thunderdome_intro_outro_fireworks_enabled 0
}
gamemodes { gungame { maps {
mp_rr_thunderdome 1
} } }
}
gg_skull_s_pm
{
inherit gungame_s_cm
include
{
map_skulltown_defaults 1
}
vars {}
gamemodes { gungame { maps {
mp_rr_freedm_skulltown 1
} } }
}
gg_zeus_s_pm
{
inherit gungame_s_cm
include
{
map_amps_defaults 1
}
vars
{
map_location "fdm_gg_amps"
}
gamemodes { gungame { maps {
mp_rr_tropic_island_mu2_landscape 1
} } }
}
gg_pylon_s_pm
{
inherit gungame_s_cm
include
{
map_wattson_defaults 1
}
vars {}
gamemodes { gungame { maps {
mp_rr_tropic_island_mu2_landscape 1
} } }
}
gg_monument_s_pm
{
inherit gungame_s_cm
include
{
map_monument_defaults 1
}
vars
{
map_location "gun_run_monument"
}
gamemodes { gungame { maps {
mp_rr_desertlands_hu 1
} } }
}
gg_core_s_pm
{
inherit gungame_s_cm
include
{
map_the_core_defaults 1
}
vars {}
gamemodes { gungame { maps {
mp_rr_divided_moon_mu1 1
} } }
}
gg_estates_s_pm
{
inherit gungame_s_cm
include
{
map_estates_defaults 1
}
vars {}
gamemodes { gungame { maps {
mp_rr_olympus_mu2 1
} } }
}

/// Control CM
control_cm
{
inherit defaults
include
{
mode_control_defaults 1
custom_matches_defaults_small 1
}
vars
{
is_using_cull_circle_ents 1
map_location "control_layout_siphon"
cull_entity_spawn_circle "< 7000, -21000, -3000 > 13000"
}
gamemodes { control { maps {
mp_rr_desertlands_hu 1
} } }
}
control_siphon_s_pm
{
inherit control_cm
include
{
map_siphon_control_defaults 1
}
vars {}
}
control_thunderdome_s_pm
{
inherit control_cm
include
{
map_thunderdome_control_defaults 1
}
vars
{
is_using_cull_circle_ents 0
}
}
control_barometer_s_pm
{
inherit control_cm
include
{
map_barometer_control_defaults 1
}
vars {}
}
control_production_s_pm
{
inherit control_cm
include
{
map_production_control_defaults 1
}
vars {}
}
control_labs_s_pm
{
inherit control_cm
include
{
map_labs_control_defaults 1
}
vars {}
}
control_caustic_s_pm
{
inherit control_cm
include
{
map_caustic_control_defaults 1
}
vars {}
}

/// BTDM CM
btdm_s_cm
{
inherit freedm_base
include
{
mode_btdm_defaults 1
custom_matches_defaults_small 1
}
vars
{
max_teams 8
max_players 24
max_alliances 2
match_time_limit 1800
}
}
btdm_skull_s_pm
{
inherit btdm_s_cm
include
{
map_skulltown_defaults 1
}
vars
{
map_location "bfdm_skulltown"
}
gamemodes { tdm { maps {
mp_rr_freedm_skulltown 1
} } }
}
btdm_thunderdome_s_pm
{
inherit btdm_s_cm
include
{
map_thunderdome_defaults 1
}
vars
{
map_location "bfdm_thunderdome"
thunderdome_intro_outro_fireworks_enabled 0
}
gamemodes { tdm { maps {
mp_rr_thunderdome 1
} } }
}
btdm_core_s_pm
{
inherit btdm_s_cm
include
{
map_the_core_defaults 1
}
vars
{
map_location "bfdm_the_core"
}
gamemodes { tdm { maps {
mp_rr_divided_moon_mu1 1
} } }
}
btdm_fragment_s_pm
{
inherit btdm_s_cm
include
{
map_fragment_defaults 1
}
vars
{
map_location "bfdm_fragment"
}
gamemodes { tdm { maps {
mp_rr_desertlands_hu 1
} } }
}
btdm_monument_s_pm
{
inherit btdm_s_cm
include
{
map_monument_defaults 1
}
vars
{
map_location "bfdm_monument"
}
gamemodes { tdm { maps {
mp_rr_desertlands_hu 1
} } }
}
btdm_zeus_s_pm
{
inherit btdm_s_cm
include
{
map_amps_defaults 1
}
vars
{
map_location "bfdm_amps"
}
gamemodes { tdm { maps {
mp_rr_tropic_island_mu2_landscape 1
} } }
}
btdm_estates_s_pm
{
inherit btdm_s_cm
include
{
map_estates_defaults 1
}
vars
{
map_location "bfdm_estates"
}
gamemodes { tdm { maps {
mp_rr_olympus_mu2 1
} } }
}

/// ALGS Custom Spawn Playlists


des_new_spawn_pm
{
inherit des_hu_base
include
{
custom_matches_defaults 1
tournament_matches_defaults 1
private_match_new_spawn_defaults 1
}
vars
{
name "#PL_ALGS_DESERTLANDS"
no_ring_variant des_new_spawn_nr_pm
}
}
des_new_spawn_nr_pm
{
inherit des_new_spawn_pm
include
{
tournament_matches_noring 1
}
vars
{
name "#PL_TOURNAMENT_DESERTLANDS_NORING"
}
}
tropic_new_spawn_pm
{
inherit tropic_land_base
include
{
custom_matches_defaults 1
tournament_matches_defaults 1
private_match_new_spawn_defaults 1
}
vars
{
name "#PL_ALGS_TROPIC"
no_ring_variant tropic_new_spawn_nr_pm
}
}
tropic_new_spawn_nr_pm
{
inherit tropic_new_spawn_pm
include
{
tournament_matches_noring 1
}
vars
{
name "#PL_TOURNAMENT_TROPIC_NORING"
}
}
district_new_spawn_pm
{
inherit district_base
include
{
custom_matches_defaults 1
tournament_matches_defaults 1
private_match_new_spawn_defaults 1
}
vars
{
name "#PL_ALGS_DISTRICT"
no_ring_variant district_new_spawn_nr_pm
}
}
district_new_spawn_nr_pm
{
inherit district_new_spawn_pm
include
{
tournament_matches_noring 1
}
vars
{
name "#PL_TOURNAMENT_DISTRICT_NORING"
}
}
moon_new_spawn_pm
{
inherit moon_mu1_base
include
{
custom_matches_defaults 1
tournament_matches_defaults 1
private_match_new_spawn_defaults 1
}
vars
{
name "#PL_ALGS_MOON"
no_ring_variant moon_new_spawn_nr_pm
}
}
moon_new_spawn_nr_pm
{
inherit moon_new_spawn_pm
include
{
tournament_matches_noring 1
}
vars
{
name "#PL_TOURNAMENT_MOON_NORING"
}
}

/// Arenas Custom Match Playlists


arenas_og_aqueduct_s_cm
{
inherit mix_s_arenas_og_aqueduct
include
{
custom_matches_defaults_small 1
}
vars
{
arenas_match_abandon_penalty 0
}
}

arenas_og_skygarden_s_cm
{
inherit mix_s_arenas_og_skygarden
include
{
custom_matches_defaults_small 1
}
vars
{
arenas_match_abandon_penalty 0
}
}

arenas_og_composite_s_cm
{
inherit mix_s_arenas_og_composite
include
{
custom_matches_defaults_small 1
}
vars
{
arenas_match_abandon_penalty 0
}
}

} //end of playlists

/////////////////////////////////////////
///////// PLAYLIST ROTATIONS ////////////
/////////////////////////////////////////

PlaylistRotation trios
{
rotation
{
tropic_land_trio 90
des_hu_trio 90
olympus_mu2_trio 90
}
}

PlaylistRotation duos
{
rotation
{
tropic_land_duo 90
des_hu_duo 90
olympus_mu2_duo 90
}
}

PlaylistRotation ranked
{
rotation
{
tropic_ranked 1440
des_hu_ranked 1440
olympus_ranked 1440
}
}

PlaylistRotation arenas_og
{
rotation
{
mix_s_arenas_og_aqueduct 15
mix_s_arenas_og_skygarden 15
mix_s_arenas_og_composite 15
}
}

PlaylistRotation arenas_revival
{
rotation
{
mix_s_arenas_aqueduct 15
mix_s_arenas_skygarden 15
mix_s_arenas_composite 15
}
}

PlaylistRotation mixtape
{
rotation
{
mix_s_tdm_thunderdome 15
mix_s_control_siphon 15
mix_s_gungame_estates 15

mix_s_tdm_skulltown 15
mix_s_control_thunderdome 15
mix_s_gungame_monument 15

mix_s_tdm_estates 15
mix_s_control_labs 15
mix_s_gungame_thunderdome 15

mix_s_tdm_fragment 15
mix_s_control_production 15
mix_s_gungame_skulltown 15
}
}

PlaylistRotation bot_playground
{
rotation
{
survival_bot_playground_tropic 1440
survival_bot_playground_desertlands 1440
survival_bot_playground_olympus 1440
}
}

///////////////////////////////////
////// Playlist Schedules //////
///////////////////////////////////

PlaylistSchedule regular_0
{
}

PlaylistSchedule regular_1
{
trios "2025-05-06 10:00:00 -07:00"
}

PlaylistSchedule regular_2
{
duos "2025-05-06 10:00:00 -07:00"
}

PlaylistSchedule ltm
{
arenas_og "2025-05-06 10:00:00 -07:00"
arenas_revival "2025-05-20 10:00:00 -07:00"
}

PlaylistSchedule ranked
{
ranked "2025-05-06 10:00:00 -07:00"
}

PlaylistSchedule mixtape
{
mixtape "2025-05-06 10:00:00 -07:00"
}

PlaylistSchedule training
{
survival_training "2025-05-06 10:00:00 -07:00"
}

PlaylistSchedule firing_range
{
survival_firingrange "2025-05-06 10:00:00 -07:00"
}
PlaylistSchedule bot_playground
{
bot_playground "2025-05-06 10:00:00 -07:00"
}

////////////////////////////////////////////////////
///////// PATCH FIXES AND OVERRIDES ////////////////
////////////////////////////////////////////////////

"LocalizedStrings"
{

"KVFileOverrides"
{

}
}

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