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serverDZ CFG

This document contains server configuration settings for a DayZ game server. It specifies settings like the server name, passwords, maximum number of players, voice chat settings, time acceleration, mission to load, respawn time, logging settings and more. The settings allow configuration of core server functionality and performance.
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0% found this document useful (0 votes)
598 views2 pages

serverDZ CFG

This document contains server configuration settings for a DayZ game server. It specifies settings like the server name, passwords, maximum number of players, voice chat settings, time acceleration, mission to load, respawn time, logging settings and more. The settings allow configuration of core server functionality and performance.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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hostname = "Server Name Here"; // Server name

password = ""; // Password to connect to the server


passwordAdmin = ""; // Password to become a server admin

maxPlayers = 60 // Maximum amount of players

verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is


supported)
forceSameBuild = 1; // When enabled, the server will allow the connection
only to clients with same the .exe revision as the server (value 0-1)

disableVoN = 0; // Enable/disable voice over network (value 0-1)


vonCodecQuality = 7; // Voice over network codec quality, the higher the
better (values 0-30)

disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1)
disableCrosshair=0; // Toggles the cross-hair (value 0-1)

serverTime="2020/04/20/12/20"; // Initial in-game time of the server.


"SystemTime" means the local time of the machine. Another possibility is to set the
time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=12; // Accelerated Time (value 0-24)// This is a time
multiplier for in-game time. In this case, the time would move 24 times faster than
normal, so an entire day would pass in one hour.
serverNightTimeAcceleration=3; // Accelerated Nigh Time - The numerical value
being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value.
Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time
would move 8 times faster than normal. An entire night would pass in 3 hours.
serverTimePersistent=1; // Persistent Time (value 0-1)// The actual server time
is saved to storage, so when active, the next server start will use the saved time
value.

guaranteedUpdates=1; // Communication protocol used with game server (use


only number 1)

loginQueueConcurrentPlayers=5; // The number of players concurrently processed


during the login process. Should prevent massive performance drop during connection
when a lot of people are connecting at the same time.
loginQueueMaxPlayers=500; // The maximum number of players that can wait in
login queue

instanceId = 1; // DayZ server instance id, to identify the number of


instances per box and their storage folders with persistence files

storeHouseStateDisabled = false;// Disable houses/doors persistence (value


true/false), usable in case of problems with persistence
storageAutoFix = 1; // Checks if the persistence files are corrupted and
replaces corrupted ones with empty ones (value 0-1)

class Missions
{
class DayZ
{
template="dayzOffline.chernarusplus"; // Mission to load on server startup.
<MissionName>.<TerrainName>
};
};

respawnTime = 5; // Sets the respawn delay (in seconds) before the


player is able to get a new character on the server, when the previous one is dead

motd[] = {"line1","line2"}; // Message of the day displayed in the in-game chat


motdInterval = 1; // Time interval (in seconds) between each message

maxPing= 225; // Max ping value until server kick the user (value in
milliseconds)

timeStampFormat = "Short"; // Format for timestamps in the .rpt file (value


Full/Short)
logAverageFps = 1; // Logs the average server FPS (value in seconds),
needs to have ''-dologs'' launch parameter active
logMemory = 1; // Logs the server memory usage (value in seconds),
needs to have the ''-dologs'' launch parameter active
logPlayers = 1; // Logs the count of currently connected players (value
in seconds), needs to have the ''-dologs'' launch parameter active
logFile = "server_console.log";// Saves the server console log to a file in the
folder with the other server logs

enableDebugMonitor = 1; //shows info about the character using a debug window


in a corner of the screen (value 0-1)

steamQueryPort = 2302; // defines Steam query port, should fix the issue with
server not being visible in client server browser

allowFilePatching = 1; // if set to 1 it will enable connection of clients


with "-filepatching" launch parameter enabled

simulatedPlayersBatch = 20; // Set limit of how much players can be simulated


per frame (for server performance gain)

multithreadedReplication = 1; // enables multithreaded processing of server's


replication system - number of worker threads is derived by settings of jobsystem
in dayzsettings.xml by "maxcores" and "reservedcores" parameters (value 0-1)

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