CS 1.
6 Client and console commands
                                   www.Mehrdad32.ir
Client Side Commands                                   Description
                      Toggles Auto-Help (gives player hint messages throughout the game)
            ah 1        - Setting of 1 = 'on', and 0 = 'off'. cl_observercrosshair 1 Set to '1' to
                                  enable crosshairs in Observer mode, '0' to disable.
                      Toggles displaying of map briefings after loading a new map - Setting
           dm 1
                                                 of 1 = 'on', and 0 = 'off'
                      Toggles hiding everyone else's scores except your own - Setting of 1 =
     cl_hidefrags 0
                                                    'on', and 0 = 'off'
       drawradar                                 This turns the radar on
                      Sets the complexity of the smoke sprites for the smoke grenade - The
      fastsprites 0
                                range is 0-2, with 0 looking the most like actual smoke
                      Toggles the centering of the auto-ID text - Setting of 1 = 'on', and 0 =
     hud_centerid 0
                                                            'off'
                       Toggles the use of holding weapons in left hand - Setting of 1 = 'on',
       lefthand 0
                                                       and 0 = 'off'
                      Lists the maps available on the server that the client can vote for - the
         listmaps             server admin specifies which maps get listed by editing the
                                                    mapcycle.txt file.
    max_shells 300               Sets the number of shells visible at one time (0-500)
 max_smokepuffs 300           Sets the number of smoke puffs visible at one time (0-500)
       nightvision          Bind this to a key to toggle the use of the night vision goggles
                      Sets how much data/information you receive from the server that you
                       are connected to - for a 14.4 connection, set your rate to 1500 - 33.6k
        rate 2500
                      connection use 3000 - 56k modem use 3500 - ISDN should be 5000 -
                          all connections faster than that should be between 5000 and 9999
 setinfo vgui_menus 1          Toggles the VGUI menu - Setting of 1 = 'on', and 0 = 'off'
         timeleft                 States how much time is left on the particular map
        votemap                      Allows the client to vote for a particular map
Server Side Commands            Task                             Description
rcon_password password        Change         Replace password with the rcon server password to
                             RCON Pass              gain access to all the rcon commands.
 changelevel map_name       Change Level        This command allows you to change the map.
          users                Status        Lists the current players names with id and wonid.
       kick name             Kick Player     If you need to kick a player replace name with the
                               Name                             players name.
      kick #number           Kick Player    If you need to kick a player replace number with the
                                 ID                            players number.
   banid time #number       Ban Player ID     If you need to ban a player replace time with the
                                                 amount of time you would like to ban them
  sv_password password        Server     To password protect the server replace password
                            Password                  with the games password.
     sv_restart time       Restart Game Resart the game, both teams scores are reset as is
                                             money. replace time with a value upto 10.
  sv_restartround time  Restart Round Resart the round, replace time with a value upto 10.
 mp_friendlyfire number Frienly Fire Replace number with 1 to turn friendly fire on or 0 to
                                                              turn it off.
mp_forcechasecam number Chase Cam Replace number with 1 to force chase cam mode or 0
                                                             to disable it.
 mp_roundlimit number Round Limit Replace number with the amount of rounds before
                                                          the level changes.
 mp_roundtime number     Round Time Replace number with a time in minutes - normally 5
                                                           (3-15 allowed).
  mp_timelimit number    Time Limit Replace number with the time in minutes for each
                                                       map - 0 = no time limit.
        say text        Say something Sends a message from the server admin to the screen
                        though server which all players can read. replace text with the
                                                               message.
   cm_say @@r text          Color       Sends a color message to the centre of the screen.
                          Message      replace r which is red with g for green y for yellow
                                                 etc. replace text with the message.
          quit          Restart Server                   Restarts your server
    mp_startmoney x        Staring     This integer value controls the amount that players
                           Money        start with at the beginning of a new map or when
                                            they join a server. 800 is the default and the
                                          minimum value, while 16000 is the maximum.
     mp_logdetail x     Deatailed Log Use this bitwise svar to control the depth of your
                                        logs. Be warned, these options can eat away hard
                                        drive space and CPU cycles. Use 0, the default, to
                                          log no attacks, 1 to log enemy attacks, 2 to log
                                                teammate attacks, and 3 to log both.
      mp_playerid x         Player ID    This variable controls what players see when they
                                         put their crosshair over an enemy, a hostage, or a
                                          teammate. At 0 (the default), the player see's all
                                        popups with team colors. At 1, the player sees their
                                          teammates and hostages, with team colors. At 2,
                                                        players see no popups.
    mp_fadetoblack x         Fading    This is also to combat ghosting, but is more harsh. 0
                                       will have no affect on the game, while 1 will disable
                                           chasecam and any sort of death cam at all. The
                                         client's screen fades to black instantly after death.
                                        One boon of this setting is that corpses stay around
                                            for the entire round. Useful for clan matches.
      mp_buytime x         Buying Time A floating point (decimal) value to determine the buy
                                        time in minutes. E.g., '1.25' equals one minute and
                                  fifteen seconds of buy time (this is not the pause, but
                                     the time where it is legal to purchase stuff). The
                                    minimum value is 0.25 and there is no maximum.
   mp_winlimit x        Win Limit This, of course, is an integer (whole number). When
                                      a team reaches this amount of wins (before the
                                  timelimit or the roundlimit is reached), it has won the
                                            map. 0, or disabled, is the default.
 allow_spectators x      Spectators    Setting to 1 will allow spectators, while 0 will
                                   disallow them. These are non-playing spectators, not
                                                          dead people.
   mp_autokick x       Team Killer This variable is defaulted to 1. Toggles automatic
                        Banning       team-killer banning and kicking of idle clients -
                                               Setting of 1 = 'on', and 0 = 'off'.
mp_autoteambalance x      Team    This variable is defaulted to 1. Toggles the forcing of
                        Balancing clients to join teams to make it balanced - Setting of
                                                     1 = 'on', and 0 = 'off'.
   mp_c4timer x        Bomb Timer This variable is defaulted to 45. Sets the amount of
                                     time in between C4 placement and its explosion -
                                             ranges between 15 and 90 seconds.
   mp_flashlight x         Use            This variable is defaulted to 1. Toggles the use of
                        Flashlights       flashlights by clients - Setting of 1 = 'on', and 0 =
                                                                  'off'.
   mp_footsteps x          Hear            This variable is defaulted to 1. Toggles footstep
                         Footsteps             sounds - Setting of 1 = 'on', and 0 = 'off'.
  mp_freezetime x      Freeze Players    This variable is defaulted to 6. Sets the amount of
                        For Buying      "freeze" time at the beginning of each round to buy
                                           weapons and equipment - Use a setting of '0' to
                                                                disable.
mp_hostagepenalty x    Hostage Kill      This variable is defaulted to 0, or disabled. Sets the
                        Kicking         number of hostages a player can kill before they are
                                                        booted from the server.
  mp_limitteams x       Number of        This variable is defaulted to 2. Sets the maximum
                       more players     number of players that one team can have more than
                       on team can        the other team - Use a setting of '0' to completely
                        have over                      disable the team limiting.
                         another
 mp_logmessages x       Log Chat         This variable is defaulted to 1. Toggles logging of
                        Messages         chat messages in the log files - Setting of 1 = 'on',
                                                            and 0 = 'off'.
 mp_mapvoteratio x       Map Vote         This variable is defaulted to 0.6. Set the ratio of
                          Ration         players required to vote on the same map before a
                                         map will change. The default is 0.6 , which means
                                        that 60% of the players on a server must vote on the
                                           same map in order for the server to change to that
                                                        map. The range is 0.0-1.0.
    mp_kickpercent x        Kick Vote       This variable is defaulted to 0.66. Set the ratio of
                             Ration        players on someone's team required to vote to kick
                                         the "someone." The default is 0.66, which means that
                                           66% (2/3rds) of the players on his team must vote
                                           him off in order for him to be kicked. The range is
                                                                  0.0-1.0.
     mp_tkpunish x          Team Kill    This variable is defaulted to 1. Toggles the forcing of
                            Punishing     a player to sit out the next round if he has just killed
                                              a teammate - Setting of 1 = 'on', and 0 = 'off'.
Basic Console Commands                                Description
                        sets sound mixahead value - similar to s_mixahead in Quake2 -
  _snd_mixahead 0.100
                                  can fix stuttering issues with some sound cards
  _vid_default_mode 0               sets default video mode (screen resolution)
_vid_default_mode_win 3       sets default windowed video mode (screen resolution)
  _vid_wait_override 0                         sets video wait override
  _windowed_mouse 0                      enables mouse in windowed mode
           +alt1
           +alt2
          +attack                                          fir
         +attack2                           secondary fire - *see special
          +back                                    move backwards
                         moves chase cam perspective away from player - *works only
      +camdistance
                                              if thirdperson is activated
                            moves chase cam forward - *works only if thirdperson is
         +camin
                                                       activated
                            moves chase with mouse - *works only if third person is
    +cammousemove
                                                       activated
                          moves chase cam backward - *works only if thirdperson is
         +camout
                                                       activated
                            decreases chase cam pitch to look down - *works only if
     +campitchdown
                                               thirdperson is activated
                              increases chase cam pitch to look up - *works only if
       +campitchup
                                               thirdperson is activated
       +camyawleft        tilts chase cam left - *works only if thirdperson is activated
      +camyawright       tilts chase cam right - *works only if thirdperson is activated
          +det20              sets detpack with 20 second timer - *demo class only
           +det5               sets detpack with 5 second timer - *demo class only
          +det50              sets detpack with 50 second timer - *demo class only
          +duck                                        crouches
        +forward                                    moves forward
       +gren1               launches grenade type 1 - *see primegrenX, throwgren
+ip xxx.xxx.xxx.xxx                                sets ip address
       +gren2               launches grenade type 2 - *see primegrenX, throwgren
       +jlook                            enables joystick to look around
       +jump                                            jumps
       +klook                         enables the keyboard to look around
        +left                                        strafes left
     +lookdown                                      looks down
      +lookup                                         looks up
       +mlook                             enables mouse to look around
                         moves player down - *climbing down a ladder, swimming
   +movedown
                                                        down
    +moveleft                                        strafes left
   +moveright                                       strafes right
    +moveup                 moves player up - *climbing up a ladder, swimming up
     +reload                                  reloads current weapon
      +right                                        strafes right
   +showscores                            shows player scores and pings
                         forces player to walk if 'always run' is enabled, and forces
      +speed
                                     player to run if 'always run' is disabled
                       strafe modifier - while this is held down, use direction keys to
      +strafe
                                           strafe in different directions
       +use                     uses an item- such as a button, machine gun, etc.
                      bans the current player in the player's list from the server - must
     adm_ban           have admin status of server by using the "admin <password>"
                                                     command
                      pauses or unpauses the game - must have admin status of server
  adm_ceasefire
                                  by using the "admin <password>" command
                      shows the number of players on a server and their teams - must
 adm_countplayers      have admin status of server by using the "admin <password>"
                                                     command
                       begins a cycle in the player's list that asks to kick, ban, or next
     adm_deal         for each player - must have admin status of server by using the
                                         "admin <password>" command
                         kicks the current player in the player's list from the server -
     adm_kick                must have admin status of server by using the "admin
                                             <password>" command
                      lists all players and their ip addresses - must have admin status
  adm_listplayers
                             of server by using the "admin <password>" command
                          advances to the next player in the player's list - must have
     adm_next              admin status of server by using the "admin <password>"
                                                     command
                        after server has set "tfc_adminpwd", use this in the in-game
admin <password>        console to gain admin status of the server and can use any of
                                             the "adm_*" commands
  alias <name> "cmd1;   binds commands together in an alias to perform mutiple tasks
          cmd2"                                 at the hit of one button
                        toggles the uploading of local decals and models to the server
        allowupload
                                                          on/off
     ambient_fade 100         sets the distance at which ambient sounds fade away
   ambient_level 0.300                sets the sound level for ambient sounds
                        records a demo and appends it to the demo file in existence at
appenddemo <demoname>
                                             Half-Life/Valve/demo.dem
          autosave                             enables autosave feature
            begin
          bgetmod                             requests batch mod status
           bgetsv                              requests batch server list
      bgmbuffer 4096                        sets the CD audio buffer size
       bgmvolume 0                toggles CD audio on/off- * 1 is 'on', 0 is 'off'
 bind <key> <command>              combines a <key> with a command or alias
       bottomcolor 6                 sets the bottom color of the player model
                        enables glare reduction - *the higher the value, the brighter it
        brightness 1
                                                           gets
                         displays the build menu to choose from sentry or dispenser -
            build
                                                  *engineer class only
    c_maxdistance 200             sets the maximum distance of the chase cam
       c_maxpitch 90                sets the maximum pitch of the chase cam
      c_maxyaw 135                   sets the maximum yaw of the chase cam
    c_minidistance 30              sets the minimum distance of the chase cam
        c_minpitch 0                 sets the minimum pitch of the chase cam
      c_minyaw -135                   sets the minimum yaw of the chase cam
     cam_command 0         toggles chase cam commands on/off - * 1 is 'on', 0 is 'off'
                        toggles chase cam auto-contain in current room on/off - * 1 is
       cam_contain 0
                                                      'on', 0 is 'off'
                        sets the preferred distance from the player model to the chase
     cam_idealdist 64
                                  cam - *works only if thirdperson is activated
                           sets the preferred pitch for the chase cam - *works only if
     cam_idealpitch 0
                                                thirdperson is activated
                           sets the preferred yaw for the chase cam - *works only if
     cam_idealyaw 90
                                                thirdperson is activated
                       sets the preferred snap interval for the chase cam - *works only
       cam_snapto 0
                                              if thirdperson is activated
        cancelselect                                cancels selection
                        controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop
             cd
                                         X' plays track X using tracks 1-16
         centerview                            centers the players view
         changeclass                       displays the change class menu
         changeteam                        displays the team change menu
                          sets the preferred chase cam distance from the player when
      chase_back 100
                                                       backing up
     chase_right 0               sets the preferred offset to the side for the chase cam
     chase_up 16                     sets the preferred offset up for the chase cam
                            displays time, dropped packet %, average latency, up/down
     cl_adaptive
                                            rates, and frames per second (FPS)
                          toggles download of maps, models and decals when joining a
 cl_allow_download 0
                                                server - * 1 is 'on', 0 is 'off'
                             toggles upload of maps, models and decals when joining a
  cl_allow_upload 0
                                                server - * 1 is 'on', 0 is 'off'
                          toggles download of maps, models and decals when joining a
 cl_allowdownload 0
                                                server - * 1 is 'on', 0 is 'off'
                             toggles upload of maps, models and decals when joining a
   cl_allowupload 0
                                                server - * 1 is 'on', 0 is 'off'
cl_anglespeedkey 0.670      sets the speed that the direction keys change the view angle
                          toggles the forcing the playing of mixed sounds as sequential
  cl_appendmixed 0
                                            sounds instead - * 1 is 'on', 0 is 'off'
                          sets the backup speed of a player - number can only go as fast
  cl_backspeed 400
                                                as a particular server allows
     cl_bitcounts           shows list of bits received for each player, with delta values
     cl_bob 0.010         sets the amount that the view bobs while the player is running
  cl_bobcycle 0.800        sets how frequently the view of a player bobs while running
   cl_bobup 0.500          sets the amount that the view of a player bobs while running
                         toggles downloads of models and decals during a game - * 1 is
cl_download_ingame 0
                                                         'on', 0 is 'off'
 cl_download_max 0         sets the maximum number of files downloaded from a server
cl_downloadinterval 1       sets the minimum time in between downloads from a server
                          sets the forward speed of a player - *can only go as fast as the
 cl_forwardspeed 400
                                                        server allows
   cl_gaitestimation 1                 enables estimated player stepping motion
          cl_gg 0                   toggles game gauge mode - * 1 is 'on', 0 is 'off'
       cl_himodels            toggles higer quality player models - * 1 is 'on', 0 is 'off'
       cl_messages                                 shows server messages
cl_movespeedkey 0.300                     sets movement speed for keyboard use
        cl_nodelta                  toggles delta compression - * 1 is 'on', 0 is 'off'
       cl_nopred 0                toggles client-side prediction - * 1 is 'on', 0 is 'off'
 cl_pitchdown <angle>           sets the maximum angle to look down - *default is 89
    cl_pitchspeed 225                   sets the speed at which the pitch changes
   cl_pitchup <angle>             sets the maximum angle to look up - *default is 89
                           sets the client-side prediction faction - *closer to 1.0 is more
 cl_pred_fraction 0.5
                                                           prediction
     cl_pred_link 1                      sets the client-side prediction link value
 cl_pred_maxtime 255                 sets the maximum client-side prediction time
  cl_predict_players 1         toggles prediction of other players - * 1 is 'on', 0 is 'off'
    cl_print_custom                   displays loaded custom .wad files or decals
       cl_resend 3                                  sets the resend count
     cl_rollangle 2                       sets the view tilt angle for roll motion
  cl_rollspeed 200                               sets the view tilt speed
                       toggles the display of network packet numbers - * 1 is 'on', 0 is
   cl_shownet 0
                                                            'off'
                        toggles the display of network packet size graph - * 1 is 'on', 0
  cl_showsizes 0
                                                           is 'off'
  cl_sidespeed 400                        sets the strafing speed of a player
   cl_skycolor_b 0                    sets the blue component of the sky color
   cl_skycolor_g 0                   sets the green component of the sky color
   cl_skycolor_r 0                     sets the red component of the sky color
cl_skyname <name>               sets the sky pattern - * such as 'cl_skyname desert'
    cl_skyvec_x 0                     sets the sky pattern position x-coordinate
    cl_skyvec_y 0                     sets the sky pattern position y-coordinate
    cl_skyvec_z 0                     sets the sky pattern position z-coordinate
      cl_slist 10                    sets the number of servers in the serverlist
 cl_solid_players 1              toggles solid player models - * 1 is 'on', 0 is 'off'
   cl_timeout 305                 sets the inactivity time brfore a client times out
                           sets the maximum number of files a client can upload to a
 cl_upload_max 0
                                                           server
   cl_upspeed 320                  sets the speed of a player when he climbs up
        cl_usr                              displays user HUD information
       cl_view                        displays list of current on-screen entities
    cl_waterdist 4                            sets the underwater distance
  cl_yawspeed 210      sets the turning speed - * only will go as fast as a server allows
         clear                                  clears the console screen
       clearlist                                   clears the server list
  clientport 27005          sets the port that the client will use to connect to a server
         cmd                        can use this in conjunction with a command
  con_notifytime 4                            sets client notification time
connect <ip address>               connects to a server with the used ip address
    contimes <n>                        shows n overlay lines - * n = 4 to 64
        coop 0                 toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
  crc <mapname>           displays the crc value for the map at maps\<mapname>.bsp
      crosshair 0                toggles the crosshair on/off - * 1 is 'on', 0 is 'off'
customrsrclist <arg>                            issues a resource request
     d_spriteskip
         dc 0           toggles the display of the class briefings - * 1 is 'on', 0 is 'off'
    deathmatch 0                toggles deathmatch mode - * 1 is 'on', 0 is 'off'
                       sets the default field of view in degrees - * smaller number is a
   default_fov 90      smaller angle of view, while a larger number is a larger field of
                                                      view
       demos                       runs a loop of demos set with startdemos
    detdispenser         remotely detonates ammo dispenser - * engineer class only
       discard                               drops unusable ammo
     disconnect                       disconnects a player from a server
  displaysoundlist 0       toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off'
                                 begins downloading files from a server - * only if
      download
                                           'cl_download_ingame' is set to 1
                            echos text to the console - * useful for letting a player know
   echo "message"
                                  that a script or .cfg file was loaded successfully
    edgefriction 2            sets the amount of friction between players and objects
    enableconsole                              enables the console screen
      endmovie                              ends a currently ongoing movie
                             creates the 6 .bmp images for sky boxes from the player's
       envmap
                                                     current position
                           acts as <ESCAPE> key by hiding the console and cancelling
        escape
                                                        selections
      fakelag 0           simulates lag - * the higher the number, the more simulated lag
                              simulates packet loss - * the higher the value, the more
      fakeloss 0
                                                 simulated packet loss
            feign                             fake death - * spy class only
       firstperson                    enables first person viewing of the game
          flaginfo                                 displays flag status
            flush                     flushes the memory and reloads the map
             fly
   force_centerview                forces the player's view to look straight ahead
        fps_lan 31                  sets the maximum framerate on a LAN game
     fps_modem 31                 sets the maximum framerate in an internet game
      fps_single 80             sets the maximum framerate in a single playergame
fullinfo <complete info
                                              displays user information
          string>
      fullserverinfo                          displays server information
         gamma 3                                  sets the gamma level
      getcertificate                          gets certificate from WON
            getsv           lists each server's ip address and the total number of servers
                          runs the game gauge benchmark using <demoname> - * 'cl_gg'
   gg <demoname>
                                                     must be set to 1
  gl_affinemodels 0
  gl_alphamin 0.250                     sets the minimum alpha blending level
                           toggles visual quality - * cracks between textures show when
      gl_clear 0
                                                         set to 1
                          toggles rendering of visible objects only - * 1 is 'on', 0 is 'off',
       gl_cull 1
                                                  and 0 will lower fps
     gl_d3dflip 0                     toggles reversed rendering order for D3D
      gl_dither 1                        toggles dithering - * 1 is 'on', 0 is 'off'
                          lists the data for the video card: vendor, renderer, version, and
       gl_dump
                                                    extensions used
                            toggles special crosshair fix when using the 3DNow! 3Dfx
    gl_flipmatrix 0
                                              MiniGL - * 1 is 'on', 0 is 'off'
                             toggles showing of cracks between textures - * 1 is 'on', 0 is
  gl_keeptjunctions 0
                                   'off', with 1 being the better quality and slower fps
    gl_lightholes 0                       toggles light holes - * 1 is 'on', 0 is 'off'
 gl_log <logfilename>               writes graphic debug messages to <logfilename>
   gl_max_size 256                             sets the maximum texture size
                          toggles a uniform light source with no shadows - * 1 is 'on', 0 is
    gl_monolights 0
                                              'off', and works in OpenGL only
                                 toggles the replacement of textures with alphanumeric
      gl_nobind 0
                                               characters - * 1 is 'on', 0 is 'off'
    gl_overbright 0             toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
    gl_palette_tex 0                   toggles paletted textures - * 1 is 'on', 0 is 'off'
                             sets the rendering quality - * higher the number is faster but
      gl_picmip 0
                                                          lower quality
                           sets the player rendering quality - * higher the number is faster
    gl_playermip 0
                                                        but lower quality
                              sets the polygon offset - try out different values for texture
    gl_polyoffset 4
                                                      flickering problems
 gl_reporttjunctions 0             toggles writing T-junction reporting to the console
                              sets the texture rounding down value - * higher the number
   gl_round_down 3
                                                    faster but lower quality
  gl_smoothmodels 0                   toggles model smoothing - * 1 is 'on', 0 is 'off'
    gl_spriteblend 0              toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
       gl_texels                reports the number of texels uploaded to the video card
      gl_texsort 0                        toggles a texel sort - * 1 is 'on', 0 is 'off'
                             sets the rendering mode in order from the lowest quality but
                           fastest to highest quality which is slower - * [type] options are:
 gl_texturemode [type]     gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these
                          two deal with bilinear filtering) and gl_nearest_mipmap_linear,
                            gl_linear_mipmap_linear (which deals with trilinear filtering)
  gl_wateramp 0.300
    gl_zmax 4096                    sets the maximum size for the Z-Buffer
      gl_ztrick 1      toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
                       god mode makes player invincible - * 'sv_cheats' must be set to
          god
                                                         1
    graphheight 64                  sets the height of the r_netgraph display
    graphhigh 512             sets the maximum value of the r_netgraph display
     graphmean 1                 sets the mean value of the r_netgraph display
   graphmedian 128             sets the median value of the r_netgraph display
      hideconsole                               hides the console
       hisound 1             toggles high-quality sound - * 1=22kHz, 0=11kHz
    hud_centerid 0              toggles player ID display - * 1 is 'on', 0 is 'off'
hud_deathnotice_time 6         sets how long death messages remain onscreen
hud_drawhistory_time 5         sets how long HUD item icons remain onscreen
   hud_fastswitch 0          toggles fast weapon switching - * 1 is 'on', 0 is 'off'
  hud_saytext_time 5            sets how long chat messages remain onscreen
             impulse 100                             enables flashlight
             impulse 101       gives all weapons and ammo - * 'sv_cheats' must be set to 1
             impulse 201                             sprays logo decal
                  interp                        enables frame interpolation
                 invlast                    selects previous item in inventory
                invnext                        selects next item in inventory
                invprev                     selects previous item in inventory
      ip xxx.xxx.xxx.xxx                               sets ip address
          ip_clientport 0                 sets the client port for a TCP/IP game
         ipx_clientport 0                  sets the client port for an IPX game
          joyadvanced 0
      joyadvancedupdate
           joyadvaxisr 0
           joyadvaxisv 0
           joyadvaxisx 0
           joyadvaxisy 0
           joyadvaxisz 0
 joyforwardsensitivity -1
joyforwardthreshold 0.150
              joyname 0                        These are Joystick variables.
     joypitchsensitivity 1
  joypitchthreshold 0.150
     joysidesensitivity -1
   joysidethreshold 0.150
              joystick 0
          joywwhack1 0
          joywwhack2 0
     joyyawsensitivity -1
   joyyawthreshold 0.150
                   kill                      player suicides to respawn again
           lambert 1.500
                lcd_x 0            may have something to do with lcd display monitors
              lcd_yaw 0            may have something to do with lcd display monitors
       lightgamma 2.500                          sets the lighting gamma value
                    list         lists local servers found after using the 'slist' commands
   listdemo <demoname>                      lists information about <demoname>
            load <name>                                loads a saved game
                             toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0
       loadas8bit 0
                                                                is 'off'
        localinfo                                      shows local settings
          logos                                             lists decals
                              toggles automatic view centering when 'mlook' is deactivated -
      lookspring 0
                                                        * 1 is 'on', 0 is 'off'
                        toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is
    lookstrafe 0
                                                        'off'
     m_filter 0            toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
     m_forward                 sets the mouse forward speed sensitivity multiplier
                         sets the mouse pitch (up and down motion) speed sensitivity
   m_pitch 0.022
                        multiplier - * negative numbers result in an inverted mouselook
   m_side 0.800                sets the mouse strafing speed sensitivity multiplier
   m_yaw 0.022                       sets the yaw speed sensitivity multiplier
      mcache                                lists modem cache contents
  menuselect <x>                           selects item <x> from a menu
messagemode <text>               displays <text> to all other players on a server
messagemode2 <text>           displays <text> to only other players on same team
model <modelname>                changes current player model to <modelname>
                         displays the Message Of The Day from the server's motd.txt
        motd
                                                         file
name <playername>                         used to change a player's name
      netbad                           simulates a bad network connection
  netchokeloop 0
      netmax                      displays maximum packets and game packets
    netusage 0                 toggles a network usage graph - * 1 is 'on', 0 is 'off'
       new                                begins a new singleplayer game
      nextdl                                     downloads next file
                         if turned on, players can walk through walls - * 1 is 'on', 0 is
      noclip 0
                                       'off', and 'sv_cheats' must be set to 1
      nosound 0                         toggles sound - * 1 is 'on', 0 is 'off'
       notarget 0           makes players ignore you - * 'sv_cheats' must be set to 1
         notify
         pause                                    pauses a game
      pingservers                   displays pings of servers in the serverlist
   pingsv <ip:port>                         pings a server at <ip:port>
   play <filename>                   plays a .wav designated by <filename>
playdemo <filename>                  plays <filename>.dem at normal speed
       playvol 9                           sets demo playback volume
 pm_nostucktouch 0
    pm_nostudio 0
    pm_pushfix 0
   pm_worldonly 0
 pointfile <filename>                     loads maps\<filename>.pts
                        toggles preloading of all needed files at map start - * 1 is 'on', 0
     precache 0
                                                     is 'off'
      prespawn
     primegren1                               primes grenade type 1
     primegren2                               primes grenade type 2
       protocol
       ptrack
 pushlatency -100          set this number to the inverse of your ping to help latency
        quit                         exits to windows without confirmation
    r_decals 250                      sets the maximum number of decals
 r_drawadaptive 0
  r_drawentities 0      toggles drawing player models and sprites - * 1 is 'on', 0 is 'off'
r_drawviewmodel 0         toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
    r_dynamic 0                  toggles dynamic lighting - * 1 is 'on', 0 is 'off'
                        toggles maximum brightness in local games only - * 1 is 'on', 0
    r_fullbright
                                                    is 'off'
r_glowshellfreq 2.2
                        software rendering mode only - * displays one of four (0,1,2,3)
r_lightmap <map#>
                                possible lightmaps to view range of switched lights
                             software rendering mode only - * displays only specified
r_lightstyle <style#>     lighting style for viewing full range of pulsing, blinking, etc.
                                                     lighting effects
  r_mirroralpha 0                 toggles reflective textures - * 1 is 'on', 0 is 'off'
     r_mmx 0            toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'
                        toggles graph of network conditions - *0 is 'off', 1 shows green
    r_netgraph 0
                             = good, yellow = bad, red = horrible, 2 shows packetsize
                           toggles clearing HUD and console before redrawing - * 1 is
   r_norefresh 0
                                                       'on', 0 is 'off'
                           toggles drawing underwater polygons - * 1 is 'on', 0 is 'off',
     r_novis 0
                                           'r_wateralpha' must be set to 1
    r_shadows 0                    toggles players' shadows - * 1 is 'on', 0 is 'off'
                        toggles average fps, draw speed and polygon info - * 1 is 'on', 0
     r_speeds 0
                                      is 'off', very useful when making maps
                        toggles inclusion of monsters in glow sprite occlusion checking
   r_traceglow 0
                                                  - * 1 is 'on', 0 is 'off'
  r_wadtextures 0
                            toggles alpha blending underwater - * 1 is 'on', 0 is 'off',
  r_wateralpha 0
                                             'r_novis' must be set to 1
                         sets client data rate - * 1000 - 5000 for modems, and 10000+
     rate 5000
                                                     for LAN
     reconnect                           reconnects to the current server
                                  begins to record a demo and saves it to Half-
 record <filename>
                                           Life\Valve\<filename>.dem
removedemo <demo>
                                   removes a segment <sgmt> from <demo>
      <sgmt>
    resourcelist                            lists all loaded resources
     resources                                  lists loaded decals
                          tries four more times to connect to a server that has already
        retry
                                          failed four connect attempts
  room_delay 0.3                                 3D sound setting
   room_dlylp 2                                  3D sound setting
 room_feedback 0.42                           3D sound setting
      room_left 0                             3D sound setting
       room_lp 0                              3D sound setting
     room_mod 0                               3D sound setting
      room_off 0                              3D sound setting
      room_refl 0                             3D sound setting
      room_refl 0                             3D sound setting
    room_rvblp 0                              3D sound setting
     room_size 0                              3D sound setting
    room_type 20                              3D sound setting
                          maximum volume at which 2D sounds are played - * range
    s_2dvolume 1
                                                from 0 to 1.0
    s_a3d 0.000000               toggles A3D support - * 1 is 'on', 0 is 'off'
s_automax_distance 30          sets the distance for maximum sound volume
 s_automin_distance 2          sets the distance for minimum sound volume
      s_blipdir 0
      s_bloat 2.0                   bloat factor for polygons in A3D 2.0 only
  s_buffersize 65536                            sets the buffer size
    s_disable_a3d 0                toggles disabling a3D - * 1 is 'on', 0 is 'off'
                          adjust the ratio of game units to meters, affecting velocity,
    s_distance 60          positioning and distance - * higher the number, the closer
                            everything gets in audio terms - range from 0 to infinity
                         adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10,
    s_doppler 0.0
                                               and is very sensitive
       s_eax 0                      toggles EAX support - * 1 is 'on', 0 is 'off'
    s_enable_a3d                               enables A3D support
                         toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is
    s_geometry 0
                                                        'off'
    s_leafnum 0
    s_materials 0
                         maximum distance from the listener before rolloff is no longer
 s_max_distance 1000
                             applied - * valid range from 's_min_distance' to infinity
                           minimum distance a source will be from the listener before
   s_min_distance 5
                              rolloff is applied - * range from 0 to 's_max_distance'
                          maximum polygons to be rendered in A3D 2.0 only - setting
   s_numpolys 200       this to 0 is the same as turning off 's_geometry' - * range from 0
                                                      to infinity
                        transmission value of material - the smaller the number, the less
  s_occfactor 0.250
                              sound passes through material - * range from 0 to 1.0
                         toggles sound passing throug material (occlusions) in A3D 2.0
     s_occlude 0
                                              only - * 1 is 'on', 0 is 'off'
s_polykeep 1000000000
  s_polysize 10000000
                         delays between a source and its closest reflection in A3D 2.0
     s_refdelay 4
                         only - higher the delay, the more time it takes between when
                            the source and its first reflection is played - * range from 0 to
                                                            100
                            adjusts the gain on each reflection in A3D 2.0 only, where the
      s_refgain 0.4         effects of distance are increased: high frequencies are filtered
                                      and volume lowered - * range from 0 to 10
      s_rolloff 1.0
    s_showtossed 0
       s_usepvs 0
                             controls the wet/dry mix of reverb for A3D only - higher the
    s_verbwet 0.25
                               number, the more wet the sounds - * range from 0 to 1.0
             save                       save current game in single player only
           saveme                                     calls for a medic
      say "message"                      chat with all other players on a server
  say_team "message"                    relay a message to only your teammates
     scr_centertime 2            sets how long server messages remain on the screen
 scr_connectmsg "msg"                     displays "msg" in screen's lower left
scr_connectmsg1 "msg"                    displays "msg" 1 in screen's lower left
scr_connectmsg2 "msg"                    displays "msg" 2 in screen's lower left
    scr_conspeed 600                           sets the console scroll speed
         scr_ofsx 0                           sets the screen message offset
         scr_ofsy 0                           sets the screen message offset
         scr_ofsz 0                           sets the screen message offset
     scr_printspeed 7                      sets the screen message print speed
   scr_transparentui 1
         screenshot       captures the screen and saves it in the Half-Life/Valve directory
       sensitivity 9                         sets the sensitivity of the mouse
       servercfgfile               sets the sercer config file - * default is server.cfg
         serverinfo                           displays the server infromation
  serverprofile <profile
                                                    sets the server profile
           string>
  setdemoinfo <demo> adds information to a demo, such as a text title, play 'tracknum',
       <sgmt> info                              fade <in/out> or <fast/slow>
            setinfo                   - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'
setinfo tf_id <Battle ID>                          sets the tfc clan battle id
            sfeign                             fakes death - * spy class only
         shortname                                  displays client's name
        showdrop 0          toggles the display of dropped packets - * 1 is 'on', 0 is 'off'
        showinfo 0                toggles display of all packets - * 1 is 'on', 0 is 'off'
      showpackets 0           toggles network packet info display - * 1 is 'on', 0 is 'off'
       showpause 0              toggles pause of graphic display - * 1 is 'on', 0 is 'off'
        showram 0               toggles display of available ram - * 1 is 'on', 0 is 'off'
      showtriggers 0        toggles display of map trigger entities - * 1 is 'on', 0 is 'off'
          sizedown                       decreases screen size and increases fps
            sizeup                       increases screen size and decreases fps
        skill 1                sets the skill level in singleplayer and coop mode
        skin 0                                  sets the model skin
                          skips the current download and moves on to the next, if any
        skipdl
                                                        exist
        skipul            skips the current upload and moves to the next, if any exist
         slist              searches for local servers - * use 'list' to display this list
         slot1                  select weapon group 1 (or menu item 1) see 'use'
         slot2                  select weapon group 2 (or menu item 2) see 'use'
         slot3                  select weapon group 3 (or menu item 3) see 'use'
         slot4                  select weapon group 4 (or menu item 4) see 'use'
         slot5                  select weapon group 5 (or menu item 5) see 'use'
         slot6                  select weapon group 6 (or menu item 6) see 'use'
         slot7                  select weapon group 7 (or menu item 7) see 'use'
         slot8                  select weapon group 8 (or menu item 8) see 'use'
         slot9                  select weapon group 9 (or menu item 9) see 'use'
        slot10                select weapon group 10 (or menu item 10) see 'use'
       snapshot                                  takes a screenshot
        snapto
                         toggles extra sound system updates - * 1 is 'on' and only use if
  snd_noextraupdate 0
                                              having problems, 0 is 'off'
                          toggles the display of which sounds are being played - * 1 is
      snd_show 0
                                                      'on', 0 is 'off'
                                   sets the soundfade parameters - *<param> =
 soundfade <parameter>
                                               <%><hold>[<out><in>]
                          displays the number of stereo channels, samples, samplebits,
       soundinfo
                                          speed DMA, and sound channels
       soundlist                         displays a list of all loaded sounds
        spawn                           spawns a player back into the game
                           to say something over the intercom - * try: hello, #000000,
   speak <message>
                                                  mesa, you, go alert
        special                      displays the special menu for each class
                          toggles entering a game as a spectator - * 1 is 'on', 0 is 'off' -
      spectator 0
                                     spectator mode does not currently work
        startdemos                         begins playing demos in a loop
 startmovie <filename>                               plays a movie
            stop                            stops the recording of a demo
         stopdemo                             stop the playing of a demo
        stopsound                          stops playing the current sound
  suitvolume 0.220000                      sets the volume of the HEV suit
swapdemo <demo> <seg>
                                  swaps two segments' positions inside a demo
           <seg>
     tell <message>                              speks a message
       texgamma 2                     possibly sets the gamma of the text?
      tf_weapon_ac              selects assault cannon weapon - * hw class only
  tf_weapon_autorifle              selects autorifle weapon - * sniper class only
                          selects crowbar - *sniper, soldier, demoman, hw, and pyro
    tf_weapon_axe
                                                        classes only
tf_weapon_flamethrower                selects flamethrower - * pyro class only
       tf_weapon_gl                selects grenade launcher - * demo class only
        tf_weapon_ic               selects incendiary cannon - * pyro class only
     tf_weapon_knife                        selects knife - * spy class only
   tf_weapon_medikit                     selects medkit - * medic class only
       tf_weapon_ng              selects nailgun - * sniper and scout classes only
       tf_weapon_pl                  selects pipe launcher - * demo class only
   tf_weapon_railgun                    selects railgun - * engineer class only
      tf_weapon_rpg                selects rocket launcher - * soldier class only
                           selects single-barrel shotgun - * scout, soldier, demoman,
  tf_weapon_shotgun
                                           medic, hw, and pyro classes only
 tf_weapon_sniperrifle                 selects sniper rifle - * sniper class only
   tf_weapon_spanner            selects the spanner/wrench - * engineer class only
   tf_weapon_superng              selects the super nailgun - * medic class only
                         selects double-barrel shotgun - * soldier, medic, hw, spy, and
tf_weapon_supershotgun
                                                  engineer classes only
   tf_weapon_tranq                 selects the tranquilizer gun - * spy class only
      thirdperson                              enables third-person view
                            throws the grenade type last primed with 'primegren1' or
      throwgren
                                                        'primegren2'
timedemo <demoname>       plays <demoname>.dem at max fps and reports average fps
                         player spins in plave and reports average fps for the spinning
      timerefresh
                                                            view
       toggleconsole            toggles the console screen - * usually bound to '~'
        topcolor 30                              sets the model top color
    traceralpha 0.500                     sets tracer bullet alpha component
     tracerblue 0.400                      sets tracer bullet blue component
    tracergreen 0.800                     sets tracer bullet green component
   tracerlength 0.800                         sets the tracer bullet length
      traceroffset 30                          sets the tracer bullet offset
      tracerred 0.800                    sets the tracer bullet red component
    tracerspeed 6000                           sets the tracer bullet speed
       unbind <key>                         removes binding to key <key>
          unbindall                             removes all key bindings
           upload                                uploads files to a server
           uprate                    displays the transmission rate to a server
         use <item>          uses an item or weapon, such as 'use weapon_crowbar'
    user <name/id#>        lists model color, name, rate, and model for specified user
  v_centermove 0.150
   c_centerspeed 500
          v_dark 0
 v_kickpitch 0.600         sets the amount player view pitch changes when player is hit
  v_kickroll 0.600          sets the amount player view roll changes when player is hit
  v_kicktime 0.500       sets the duration of player view pitch and roll when player is hit
        version                       gives build version and date it was installed
 vid_config_x 800                           sets horizontal screen resolution
 vid_config_y 600                            sets vertical screen resolution
      vid_d3d 0                     toggles Direct3D support - * 1 is 'on', 0 is 'off'
 vid_describemode                             displays video mode settings
     vid_mode 0                                      sets video mode
  vid_nopageflip 0           toggles disabling video page flipping - * 1 is 'on', 0 is 'off'
  vid_stretch_by_2                 enables video stretching (for interlaced display)
      vid_wait 0                        toggles video sync - * 1 is 'on', 0 is 'off'
     viewframe                       enables wire-frame display - * OpenGL only
     viewmodel                                   enables model display
       viewnext                                    selects next model
       viewprev                                  selects previous model
    viewsize 120                                      sets view size
 violence_ablood 0                        toggles blood - * 1 is 'on', 0 is 'off'
  violence_agibs 0                         toggles gibs - * 1 is 'on', 0 is 'off'
  violence_hgibs 0                         toggles gibs - * 1 is 'on', 0 is 'off'
     volume 1.0                                     sets game volume
          wait                    pauses for 1 tick during running an alias or script
 waterroom_type 14
          wc
                             weapon name for .357 magnum - * for example, 'use
    weapon_357
                                                weapon_357'
                               weapon name for .9mm assault rifle - * i.e., 'use
  weapon_9mmAR
                                              weapon_9mmAR'
                                  weapon name for .9mm pistol - * i.e., 'use
weapon_9mmhandgun
                                            weapon_9mmhandgun'
  weapon_crossbow          weapon name for crossbow - * i.e., 'use weapon_crossbow'
  weapon_crowbar            weapon name for crowbar - * i.e., 'use weapon_crowbar'
   weapon_egon               weapon name for egon gun - * i.e., 'use weapon_egon'
   weapon_gauss             weapon name for gauss gun - * i.e., 'use weapon_gauss'
                                  weapon name for handgrenade - * i.e., 'use
weapon_handgrenade
                                            weapon_handgrenade'
  weapon_hornetgun        weapon name for hornet gun - * i.e., 'use weapon_hornetgun'
     weapon_rpg            weapon name for rocket launcher - * i.e., 'use weapon_rpg'
   weapon_satchel        weapon name for satchel charge - * i.e., 'use weapon_satchel'
   weapon_shotgun           weapon name for shotgun - * i.e., 'use weapon_shotgun'
    weapon_snark              weapon name for snarks - * i.e., 'use weapon_snark'
  weapon_tripmine        weapon name for tripwire mines - * i.e., 'use weapon_tripmine'
zoom_sensitivity_ratio
                                 sets mouse sensitivity while using weapon zoom
       1.200
                           toggles on/off special developer debug console messages - * 1
      developer 0
                                                       is 'on', 0 is 'off'
         entities                              lists currently loaded entities
 hpkextract <filename>      extracts files from hpk file - * opts = <hpkname> [all | single
        [all|1 idx]                                         index]
 hpklist <hpkfilename>                       lists the files in <hpkfilename>
  hpkremove <name>
                                          removes files from <hpkfilename>
         <index>
   hpkval <filename>                 displays the checksum value for <hpkfilename>
                           adds an ip address to the filterban list - * use 0 minutes to make
addip <min> <ipaddress>
                                                    the addition permanent
                               bans a player from a server using their uniqueid - get this
    banid <minutes>
                           unique id from the "users" command - 0 minutes is a permanent
      <uniqueid>
                                                ban - **Version 4.0.1.3+ only
                            bans AND kicks a player from a server using their uniqueid -
    banid <minutes>
                             get this unique id from the "users" command - 0 minutes is a
    <uniqueid> kick
                                          permanent ban - **Version 4.0.1.3+ only
 changelevel <mapname>              changes the map and maintains client connections
changelevel2 <mapname>                   continues the current game on a new map
                            lists all of the console commands - * if you type 'cmdlist a', it
        cmdlist             will only list those commands that begin with the letter a, and
                              so on - also, 'cmdlist log logfile writes the list to C:\logfile
     cr_demoman #                    sets the number of demomen allowed on a team
      cr_engineer #                   sets the number of engineers allowed on a team
         cr_hw #                         sets the number of hw's allowed on a team
       cr_medic #                      sets the number of medics allowed on a team
        cr_pyro #                       sets the number of pyros allowed on a team
       cr_sniper #                     sets the number of snipers allowed on a team
       cr_soldier #                    sets the number of soldiers allowed on a team
         cr_spy #                       sets the number of spies allowed on a team
                                lists all the console variables in the console - * 'cvar log
        cvarlist
                                    filename' will write this list to the file C:\filename
                           sets how frequently players can display their logo - * default is
decalfrequency <seconds>
                                                               30
       dropclient                             disconnects a client from a server
    exec <filename>                               executes a script of .cfg file
                           closes a game or dedicated server program to windows without
          exit
                                                          confirmation
       filterban 0                         toggles ip banning - * 1 is 'on', 0 is 'off'
                             sends a heartbeat signal to the master server to "remind" the
       heartbeat
                               master server that your server is still online and available
    host_framerate 0           sets the speed that the host/server interacts with the game
     host_killtime 0                      sets a time delay before killing the server
   hostname <name>                                 sets the server hostname
     hostport 27015                           sets connection port for the server
     info <userid>                                lists info on a player
     ip_hostport 0                    sets the server port for a TCP/IP game
   ipx_serverport 0                    sets the server port for an IPX game
          keys                                  shows the CD key info
    kick <player>                 kicks a player from a server using their name
                          kicks a player from a server using their id keys # - get this #
   kick # <keys#>
                                          from using the "keys" command
                         kicks a player from a server using their userid - get the userid
   kick # <userid>
                          from using the "users" command - **Version 4.0.1.3+ only
       killserver                                shuts down the server
          listid                          lists the uniqueid's in the banlist
          listip                     lists the ip addresses in the filterban list
         log on
                                                  toggles logging
         log off
logaddress <ip> <port>    sets the address for logfile when logging to a remote machine
     lservercfgfile         sets the listen server config file - default is listenserver.cfg
                          changes the map running on server and disconnects currently
   map <mapname>
                                                   connected players
                           specifies the name of the list of maps to cycle through on a
    mapcyclefile 0
                                          server - * default is 'mapcycle.txt'
  maps <substring>                        lists maps containing <substring>
   maxplayers 16                sets maximum number of clients allowed on a server
                         sets the amount of time that the motd will remain displayed on
 motd_display_time 8
                                                    players' screens
  mp_autocrosshair 0        toggles the use of autoaim crosshairs - * 1 is 'on', 0 is 'off'
    mp_decals 300         sets the maximum number of decals to be displayed at a time
   mp_falldamage 0                toggles realistic fall damage - * 1 is 'on', 0 is 'off'
   mp_flashlight 0            toggles use of flashlight for clients - * 1 is 'on', 0 is 'off'
    mp_footsteps 0                   toggles footstep sounds - * 1 is 'on', 0 is 'off'
                         toggles forcing clients to immediately respawn when killed - *
  mp_forcerespawn 0
                                                    1 is 'on', 0 is 'off'
   mp_fraglimit 40             sets number of frags that changes maps when reached
                          toggles friendly fire damage from teammates - * 1 is 'on', 0 is
  mp_friendlyfire 0
                                                            'off'
    mp_logecho 0             toggles logging of echo commands - * 1 is 'on', 0 is 'off'
     mp_logfile 0        toggles logging during multiplayer games - * 1 is 'on', 0 is 'off'
     mp_teamlist
                         sets the teamnames and models used for the teams in teamplay
<teamname/modelname;
                                                   mode
teamname/modelname>
                         set the flag number (such as 21 listed here) to enable teamplay
   mp_teamplay 21
                                   with that flag number's corresponding actions
   mp_timelimit 25                sets the time in minutes between map changes
                         toggles whether weapons remain after a player picks them up -
  mp_weaponstay 0
                                                 * 1 is 'on', 0 is 'off'
   password <pass>                          sets private server password
           path                                displays current search path
                             toggles whether or not clients can pause a server game - * 1 is
        pausable 0
                                                        'on', 0 is 'off'
           ping                                displays pings of all clients
        port 27015                       sets the defualt server connection port
           quit                         exits to windows without confirmation
                             remote console command of a server - * <password> must be
     rcon <password>
                                given first by rcon client before any commands will be
     rcon <command>
                                                  accepted by the server
 rcon_address <ip addy>                          sets the rcon ip address
  rcon_password <pass>                            sets the rcon password
     rcon_port 27015                            sets the rcon console port
       registered 0
          reload                                     reloads current map
                            removes uniqueid from being banned on a server - **Version
   removeid <uniqueid>
                                                   3.0.1.3 / 4.0.1.3+ only
    removeip <ip addy>                  removes ip address from the filterban list
             restart                   restarts the current map and cleans the slate
setmaster <ip or hostname> sets the master server - * use either an ip addy or a hostname
                              used to initialize client console commands from server and
           stuffcmds         restarts server and then does some funky thing to the server
                                                             display
       sv_accelerate 10                  sets the player acceleration for a server
            sv_aim 0                toggles auto-aim for clients - * 1 is 'on', 0 is 'off'
     sv_airaccelerate 10           sets the movement speed while player is in the air
         sv_airmove 0                    toggles clients ability to move in the air
    sv_allow_download           enables ability of clients to download maps and decals
      sv_allow_upload            enables ability of clients to upload models and decals
                           toggles the ability of clients to download maps and decals - * 1
    sv_allowdownload 0
                                                        is 'on', 0 is 'off'
                            toggles the ability of clients to upload models and decals - * 1
      sv_allowupload 0
                                                        is 'on', 0 is 'off'
          sv_bounce 0                   toggles bounce pads - * 1 is 'on', 0 is 'off'
    sv_challengetime 15          sets the time allowed for clients to connect to a game
          sv_cheats 0                       toggles cheats - * 1 is 'on', 0 is 'off'
      sv_clienttrace 3.5                sets the client bounding box for collisions
        sv_clipmode 0              toggles client clipping mode - * 1 is 'on', 0 is 'off'
         sv_friction 4                                    sets friction
        sv_gravity 800                          sets level of in-game gravity
  sv_idealpitchscale 0.800                        sets the pitch preference
            sv_lan 0                 toggles LAN server mode - * 1 is 'on', 0 is 'off'
        sv_language 0                                    sets language
          sv_logrelay
                            sets the maximum data rate allowed on a server - good for HPB
     sv_maxrate 5000
                                      only servers - **Version 3.0.1.3/4.0.1.3+ only
                             sets the maximum number of spectators - spectator mode does
   sv_maxspectators 8
                                                      not currently work
    sv_maxspeed 500                    sets the maximum player speed for all clients
  sv_maxvelocity 2000                            sets the maximum velocity
                            sets the minimum data rate allowed on a server - good for LPB
     sv_minrate 8000
                                      only servers - **Version 3.0.1.3/4.0.1.3+ only
        sv_netsize 0                sets the maximum network packet size - * 0 = auto
       sv_newunit 0
      sv_password 0                   sets a password for clients to enter a server
     sv_print_custom               gives me SZ_Overflow error and then exits server
    sv_sendvelocity 1
      sv_showcmd 0
      sv_skyname 0                                  sets the sky texture
     sv_smartdelta 1
                         toggles allowing spectator clients to chat - * 1 is 'on', 0 is 'off' -
      sv_spectalk 1
                                      spectator mode does not currently work
                          sets a password for clients to enter spectator mode - spectator
 sv_spectator_password 0
                                            mode does not currently work
                           sets the maximum movement speed of spectators - spectator
sv_spectatormaxspeed 500
                                            mode does not currently work
                            sets monster and player auto step-up size - * larger values
        sv_stepsize 18
                                       allows auto-climbing of steeper slopes
                          speed at which the player stops when running forward, back,
      sv_stopspeed 100
                                                       left or right
        sv_timeout 65                      sets the timeout inactivity limit
           sv_type       enables server cpu and os type to be given out on server queries
   sv_upload_maxsize 0                    sets the maximum upload file size
   sv_wateraccelerate 10               sets the in-water acceleration of clients
       sv_wateramp 0
      sv_waterfriction 1                        sets friction underwater
        sv_zmax 4096                        sets the maximum zbuffer size
                          lists each client and the following info for each client: user#,
             status
                               frags, name, framerate, latency, ping, packet drop %
            team 0                    toggles team mode - * 1 is 'on', 0 is 'off'
    team1_color <color>                             sets team1 color
  team1_model <model>                              sets team1 model
   team1_name <name>                                sets team1 name
     team1_skin <skin>                               sets team1 skin
    team2_color <color>                             sets team2 color
  team2_model <model>                              sets team2 model
   team2_name <name>                                sets team2 name
     team2_skin <skin>                               sets team2 skin
                              sets the tfc admin password - *use "admin <password" in the
tfc_adminpwd <password>
                                           in-game console to take rcon of server
         tfc_autoteam 0              toggles auto-team selection - * 1 is 'on', 0 is 'off'
    tfc_balance_scores 0          toggles team balancing by score - * 1 is 'on', 0 is 'off'
                              toggles team balancing by number of players - * 1 is 'on', 0 is
    tfc_balance_teams 0
                                                                'off'
                             toggles birthday mode (explosives appear as presents) - * 1 is
           tfc_birthday
                                                          'on', 0 is 'off'
        tfc_clanbattle 0     toggles tfc clan battle (tournament) mode - * 1 is 'on', 0 is 'off'
                               toggles ceasefire mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle'
tfc_clanbattle_ceasefire 0
                                                        must be set to 1
                           toggles locked (play) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle'
  tfc_clanbattle_locked 0
                                                        must be set to 1
                                 toggles prematch (practice) mode - * 1 is 'on', 0 is 'off',
tfc_clanbattle_prematch 0
                                               'tfc_clanbattle' must be set to 1
                              toggles inclusion of frags in team score total - * 1 is 'on', 0 is
       tfc_fragscoring 0
                                                                'off'
     tfc_respawndelay 0                       sets respawn delay in tfc games
                                 sets number of messages per time period that will cause
      tfc_spam_limit 20
                                                       spamming penalty
    tfc_spam_penalty1 8                            sets spam penalty level 1
    tfc_spam_penalty2 2                            sets spam penalty level2
                            lists all players with their corresponding userid's (#'s generated
               users        by server) and uniqueid's (id # unique per cd key and assigned
                                        by WON) - **Version 3.0.1.3/4.0.1.3+ only
                              writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+
              writeid
                                                               only
              writeip                          writes ip addresses to listip.cfg