ZOMBIE DOGZ
#1      ZOMBIE                        1  Zombie Dogz follow all standard rules
                                      for Zombies. However, they have 3 Actions
        DOG RULES                     per turn. After all Zombies (including the Run-
                                      ners and Zombie Dogz) have gone through
Well, we figured out where all the    the Activation step and resolved their first
dogs went. For some reason, dogs      Action, the Runners and Zombie Dogz go
got infected and turned feral. Now,   through the Activation step again, using their
they roam in packs and prey upon      second Action to Attack a Survivor in their
anything that ’ s not a zombie.       Zone or Move if there is nobody to attack.
                                      Then the Zombie Dogz go through the Acti-
                                      vation step for a third time, using their third
                                      Action to attack a Survivor in their Zone or
                                      Move if there is nobody to attack.
 ]
                                      2      Zombie Dogz are stunningly agile.
                                      They are always targeted last in the Target-
                                      ing Priority Order.
#2            TARGETING
              PRIORITY ORDER
This targeting priority summary is updated from Prison Outbreak.
  TARGETING                                                        MIN DMG
   PRIORITY     NAME                             ACTIONS          TO DESTROY          EXPERIENCE POINTS
      1         SURVIVOR (EXCEPT SHOOTER)            -                 -                       -
     2          TOXIC WALKER (1)                     1                 1                       1
     3          WALKER                               1                 1                       1
     4          BERSERKER WALKER                     1                 1                       1
                TOXIC FATTY (2)                      1                 2                       1
     5          TOXIC ABOMINATION (3)                1                 3                       5
                FATTY (2)                            1                 2                       1
     6          ABOMINATION                          1                 3                       5
                BERSERKER FATTY (2)                  1                 2                       1
     7          BERSERKER ABOMINATION (4)            1                 3                       5
     8          TOXIC RUNNER                         2                 1                       1
     9          RUNNER                               2                 1                       1
    10          BERSERKER RUNNER                     2                 1                       1
   LAST         ZOMBIE DOG (5)                       3                 1                       1
(1) Toxic Zombies rules are featured in Toxic City Mall expansion.
(2) Each Fatty comes with two Walkers of the same type as itself when it spawns (standard, Toxic, Berserker).
(3) Toxic Abomination: All Zombies standing in its Zone at the end of the Zombie turn become Toxic Zombies.
Berserkers Zombies are immune to this effect.
(4) Berserker Abomination: Moves up to two Zones instead of one.
(5) Zombie Dogz are always targeted last.
Berserker: Immune to Damage inflicted by Ranged Weapons (save weapons killing
everything in the target Zone).
Toxic Blood Spray: Upon elimination, a Toxic Zombie immediately inflicts
a Wound on its assailant if they both stand in the same Zone.