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ZombieDogz Rules

This document summarizes the rules for zombie dogs in the game. Zombie dogs, or Zombie Dogz, have 3 actions per turn where they can attack survivors in their zone or move. They are always targeted last in the priority order when zombies attack survivors. The document also explains that dogs have turned feral and now roam in zombie-infected packs, preying on anything that isn't a zombie.

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Robert Carter
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0% found this document useful (0 votes)
506 views2 pages

ZombieDogz Rules

This document summarizes the rules for zombie dogs in the game. Zombie dogs, or Zombie Dogz, have 3 actions per turn where they can attack survivors in their zone or move. They are always targeted last in the priority order when zombies attack survivors. The document also explains that dogs have turned feral and now roam in zombie-infected packs, preying on anything that isn't a zombie.

Uploaded by

Robert Carter
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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#1

Z G O D E ZOMBI
ZOMBIE DOG RULES
2

1 Zombie Dogz follow all standard rules


for Zombies. However, they have 3 Actions per turn. After all Zombies (including the Runners and Zombie Dogz) have gone through the Activation step and resolved their first Action, the Runners and Zombie Dogz go through the Activation step again, using their second Action to Attack a Survivor in their Zone or Move if there is nobody to attack. Then the Zombie Dogz go through the Activation step for a third time, using their third Action to attack a Survivor in their Zone or Move if there is nobody to attack. Zombie Dogz are stunningly agile. They are always targeted last in the Targeting Priority Order.

Well, we figured out where all the dogs went. For some reason, dogs got infected and turned feral. Now, they roam in packs and prey upon anything that s not a zombie.

#2
TARGETING PRIORITY

TARGETING PRIORITY ORDER


NAME SURVIVOR (EXCEPT SHOOTER) TOXIC WALKER (1) WALKER BERSERKER WALKER TOXIC FATTY (2) TOXIC ABOMINATION (3) FATTY (2) ABOMINATION BERSERKER FATTY (2) BERSERKER ABOMINATION (4) TOXIC RUNNER RUNNER BERSERKER RUNNER ZOMBIE DOG (5) ACTIONS MIN DMG TO DESTROY EXPERIENCE POINTS

This targeting priority summary is updated from Prison Outbreak.

1 2 3 4 5 6 7 8 9 10 LAST

1 1 1 1 1 1 1 1 1 2 2 2 3

1 1 1 2 3 2 3 2 3 1 1 1 1

1 1 1 1 5 1 5 1 5 1 1 1 1

(1) Toxic Zombies rules are featured in Toxic City Mall expansion. (2) Each Fatty comes with two Walkers of the same type as itself when it spawns (standard, Toxic, Berserker). (3) Toxic Abomination: All Zombies standing in its Zone at the end of the Zombie turn become Toxic Zombies. Berserkers Zombies are immune to this effect. (4) Berserker Abomination: Moves up to two Zones instead of one. (5) Zombie Dogz are always targeted last. Berserker: Immune to Damage inflicted by Ranged Weapons (save weapons killing everything in the target Zone). Toxic Blood Spray: Upon elimination, a Toxic Zombie immediately inflicts a Wound on its assailant if they both stand in the same Zone.

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