getgenv().
ammo = true
getgenv().infammo = true
getgenv().killall = true
spawn(function()
    if getgenv().infammo then
    local mt = getrawmetatable(game)
    local old = mt.__index
    setreadonly(mt,false)
    mt.__index = newcclosure(function(self,key,...)
        if tostring(self) == "CurrentAmmo" then
          if tostring(key) == "Value" then
              return math.huge;
          end
        end
        return old(self,key,...)
    end)
  end
end)
spawn(function()
  while wait() do
    pcall(function()
        if getgenv().ammo then
          for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
              if v.Name == "Configuration" then
                v.ShotCooldown.Value = 0
                v.GravityFactor.Value = 0
                v.AmmoCapacity.Value = 0
                v.RecoilMin.Value = 0
                v.RecoilMax.Value = 0
                v.MuzzleFlashSize1.Value = 0
                v.MuzzleFlashSize0.Value = 0
                v.HitDamage.Value = math.huge
                v.CrosshairScale.Value = 0
                v.TotalRecoilMax.Value = 0
              end
          end
        end
    end)
  end
end)
spawn(function()
  if getgenv().killall then
    pcall(function()
        game:GetService("RunService").Stepped:connect(function()
          for i,v in pairs(game:GetService("Players"):GetChildren()) do
              if v.Name ~= game.Players.LocalPlayer.Name then
              if v.Character.Humanoid.Health > 0 and v.Character:FindFirstChild("Humanoid") and
v.Character:FindFirstChild("HumanoidRootPart") then
               local args = {
                   [1] = game:GetService("Players").LocalPlayer.Character.AWM,
                   [2] = {
                       ["p"] = Vector3.new(-462.2921142578125, 1355.014892578125, 641.5031127929688),
                       ["pid"] = 1,
                       ["part"] = v.Character.HumanoidRootPart,
                       ["d"] = 65.56036376953125,
                       ["maxDist"] = 65.5455551147461,
                       ["h"] = v.Character.Humanoid,
                       ["m"] = Enum.Material.Plastic,
                       ["sid"] = 1,
                       ["t"] = 0.4996892543536639,
                       ["n"] = Vector3.new(0.8645868897438049, 0, -0.5024833083152771)
game:GetService("ReplicatedStorage").WeaponsSystem.Network.WeaponHit:FireServer(unpack(args))
               end
           end
         end
        end)
    end)
  end
end)
local mt = getrawmetatable(game)
local old = mt.__index
setreadonly(mt,false)
mt.__index = newcclosure(function(self,key,key2)
  if key == "WalkSpeed" then
    return 150
  end
  if key2 == "JumpPower" then
    return 150
  end
  return old(self,key,key2)
end)