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Thesis

This document outlines a proposed Institute for Gaming, Animation, Media and Entertainment. The purpose is to provide education in these fields and create awareness of the industries, as there are currently few quality schools in India. The methodology involves literature review, data collection, case studies, site analysis, and conceptual, preliminary and detailed design stages. The aims are to design a fully-facilitated institution that enhances creative education and creates an identity representing gaming and animation. Objectives include developing innovative and functional spaces for learning, open areas, and adopting new technologies.

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Vinita Kumari
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0% found this document useful (0 votes)
130 views4 pages

Thesis

This document outlines a proposed Institute for Gaming, Animation, Media and Entertainment. The purpose is to provide education in these fields and create awareness of the industries, as there are currently few quality schools in India. The methodology involves literature review, data collection, case studies, site analysis, and conceptual, preliminary and detailed design stages. The aims are to design a fully-facilitated institution that enhances creative education and creates an identity representing gaming and animation. Objectives include developing innovative and functional spaces for learning, open areas, and adopting new technologies.

Uploaded by

Vinita Kumari
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

AN INSTITUTE FOR- GAMING , ANIMATION , MEDIA & ENTERTAINMENT

NTRODUCTION:
TOPIC:
ANIMATION is the process of creating the continuous motion
and shape change illusion by means of rapid display of a sequence
of static images that minimally differ from each other.
The illusion — like in motion pictures in general — is thought to
rely on phi phenomenon
Animation has a lot of meanings and definitions. Some of them
are as mentioned below:
 The act, process, or result of imparting life, interest, spirit,
motion, or activity.
 The quality or condition of being alive, active, spirited, or
vigorous.
 The state of being full of life or vigor; liveliness.
 A simulation of movement created by displaying a series of
pictures, or frames.
 Animation is the rapid display of a sequence of static images
and/or objects to create an illusion of movement.

GAMING is the act of playing a game.


P URPOSE:
India has very few good schools which provide quality animation and gaming education. The lack of awareness about the
industry , people do not take up this industry as main stream .
The purpose of the campus is

• To bring together diverse and ideas in their environment


• To build spaces which promote social exchange to create potential for learning, experimenting

Architecture Is The Learned Game , Correct 1 GAME.ANIMATION.MEDIA.ENTERTAINMENT


And Magnificent Of Forms Assembled In The
Light BY: ASHWIN PREETHAM
- Le Corbusier 1001006
Why animation and gaming in architecture ??
 This Institute Provides A Basic Ground For People Who Are Interested In Animation And Gaming

 The learning environment encompasses the physical environment, pupil grouping and can help removing barriers to
learning

 The building provides a space where the education of animation and creativity is focused

 The institution provides models for encouraging high expectations for every people

AIMS:
 To design a fully facilitated institution which enhance creative education and
Creating a identity to the building, representing an animation and gaming institute.

OBJECTIVES:

Architectural:
 Collect and analyse data about building typologies, user groups etc.,

 To evolve an innovative space, comprehensively the functional & spatial


relationship between each function and spaces involved.

 To explore variety of areas which include


• Open spaces
• Semi open spaces
• Learning spaces

 To understand the interior quality of space


 To develop a design where new technologies can be adopted

2 GAME.ANIMATION.MEDIA.ENTERTAINMENT

BY: ASHWIN PREETHAM


1001006
Social:
 Study the role of animation in this modern era.
 Collect and analyse data about user groups related with animation.
 Create awareness among the society about importance of animation.

LIMITATIONS OF DESIGN:
 Design requirements for the spaces shall be taken from the Time saver standards.

 Local Bye laws and Codes shall be taken in mind while designing.

 Design standards will be implemented by achieving much information from case


study's and desk study's.

 Design is restricted to only institutional buildings and amenities provided for a


nominal eductaion institute. (unlike commercial and office spaces are not being
deigned ,but prposed built up spaces are specified in the master plan).

SCOPE:
 No famous institution are developed in this stream in
hyderabad.

 To design this institution creatively using the aesthitic


values and design principals of architecture and creative
functioning spaces for animation and gaming zones.

 Create a hub of cultural activity & creative learning.

 Using the project budget effectively i.e( proposed 350 crores) .

 Understanding the articulation of spaces.

 To connect the open and semi open spaces, studying circulation pattern in relation.

3 GAME.ANIMATION.MEDIA.ENTERTAINMENT

BY: ASHWIN PREETHAM


1001006
METHODOLOGY
GAME PARK –
AN INSTITUTE FOR GAMING AND ANIMATION

Literature study +
Desk study Case study
data collection

Critical analysis

Site selection

Site analyssis

Design programme

Conceptual design

Priliminary design

Detailed design
CASE STUDY & DESK STUDY
DESIGN DEVELOPMENT
 It is only through depth understanding of the design
 DSK Supinfocom International Campus (Pune)
 In includes the complete understanding of institution design
 Development is followed in some stages which includes  D J Academy of Design (coimbatore)
 Developing conceptual layouts
 Interior layouts
 Arrangement of plans  LASALLE College of the Arts(Singapore)
 Safety matters, spatial requirements
 Architectural needs related to style and functionality of  RAFFLES Design Institute (Singapore)
the building
4 GAME.ANIMATION.MEDIA.ENTERTAINMENT

BY: ASHWIN PREETHAM


1001006

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