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Teris

1. The document lists a series of spells cast by the Teris caster. The spells enhance the caster's movement abilities, allowing faster movement speeds, traversing difficult terrain, and movement abilities like running on walls or underwater. 2. Higher level spells increase movement speeds further, from a normal run to speeds of 75mph or more. Some spells can also target additional creatures, affecting movement for multiple targets. 3. The highest level spells allow incredible speeds of 150mph or 10 times normal movement, and can buff entire groups at once rather than just the caster.

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0% found this document useful (0 votes)
24 views2 pages

Teris

1. The document lists a series of spells cast by the Teris caster. The spells enhance the caster's movement abilities, allowing faster movement speeds, traversing difficult terrain, and movement abilities like running on walls or underwater. 2. Higher level spells increase movement speeds further, from a normal run to speeds of 75mph or more. Some spells can also target additional creatures, affecting movement for multiple targets. 3. The highest level spells allow incredible speeds of 150mph or 10 times normal movement, and can buff entire groups at once rather than just the caster.

Uploaded by

Andrew Hopkinson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Teris

Level Spell Area of Effect Duration Range


1) Sure Footed Caster 1 hr/lvl self
2) Run Caster 1 hr/lvl self
3) Haste I Caster 1 min/lvl self
4) Wall Running Caster 10 min/lvl self
5) Underwater Movement Caster 10 min/lvl self
6) Minor Passage 5'/lvl 1 rnd/lvl 5'
7) Sprint Caster 1 hr/lvl self
8) Haste II Caster 1 min/lvl self
9) Mass Sure Footed 1 target/lvl 10 min/lvl 100'
10) Wind Running Caster 10 min/lvl self
11) Major Passage 5'/lvl 1 rnd/lvl 5'
12) Fast Sprint Caster 1 hr/lvl self
13) Haste III Caster 1 min/lvl self
14) Ceiling Running Caster 10 min/lvl self
15) Flow Runner I Caster 1 hr/lvl self
16) Mass Underwater Movement 1 target/lvl 10 min/lvl 100'
17) Dash Caster 1 hr/lvl self
18) Haste IV Caster 1 min/lvl self
19) Mass Fast Sprint 1 target/lvl 1 hr/lvl 100'
20) Flow Runner II Caster 1 hr/lvl self
21) Mass Ceiling Running 1 target/lvl 10 min/lvl 100'
22) Race Caster 1 hr/lvl self
23) Haste V Caster 1 min/lvl self
24) Mass Dash 1 target/lvl 1 hr/lvl 100'
25) Flow Runner III Caster 1 hr/lvl self
30) Godly Pace Caster 1 hr/lvl self
35) Flow Runner True Caster 1 hr/lvl self
40) Mass Haste V 1 target/lvl 1 rnd/lvl 100'
19) Mass Godly Pace 1 target/lvl 1 hr/lvl 100'
50) Mass Flow Runner 1 target/lvl 1 hr/lvl 100'

1. Sure Footed - Caster can traverse slippery, rough or treacherous terrain as if normal flat ground.
(no MM roll)
2. Run - Caster can move at a Run (2x) pace for duration of spell without any fatigue.
3. Haste I - Caster gains +20% actions.
4. Wallrunning – Caster can run on solid surfaces up to 90° as if they were on normal ground.
5. Underwater Movement – Caster can move and take action underwater as if on land.
6. Minor Passage - Caster can open up a Medium size passage through a Minor Essence Flow.
7. Sprint - Caster can move at a Sprint (3x) pace for duration of spell without any fatigue.
8. Haste II - Target gains +40% actions.
9. Mass Sure Footed - As Sure Footed but affects up to 1 target/lvl
10. Wind Running - Caster can run on windy air, despite wind speed or direction. This spell only
allows for horizontal movement. Vertical movement must be achieved by other means.
11. Major Passage - Caster can open up a Medium size passage through a Major Essence Flow.
12. Fast Sprint - Caster can move at a 4x pace for duration of spell without any fatigue.
13. Haste III - Caster gains +60% actions.
14. Ceiling Running – As Ceiling Walking, except caster may run.
15. Flow Runner I - Caster can "ride" within an Essaence Flow at 25mph.
16. Mass Underwater Movement – As Underwater Movement, but affects 1 target/lvl.
17. Dash - Caster can move at a 5x pace for duration of spell without any fatigue.
18. Haste IV - Caster gains +80% actions.
19. Mass Fast Sprint - As Fast Sprint but affects 1 target/lvl.
20. Flow Runner II - As Flow Runner I, but caster moves at 50mph.
21. Mass Ceiling Running - As Ceiling Running but affects 1 target/lvl.
22. Race - Caster can move at a 6x pace for duration of spell without any fatigue.
23. Haste V - Caster gains +100% actions.
24. Mass Dash - As Dash but affects 1 target/lvl.
25. Flow Runner III - As Flow Runner I, but caster moves at 75mph.
30. Godly Pace - Caster can move at a 10x pace for duration of spell without any fatigue.
35. Flow Runner True - As Flow Runner I, but caster moves at 150mph.
40. Mass Haste V - As Haste V, but affects 1 target/lvl.
45. Mass Godly Pace - As Godly Pace but affects 1 target/lvl.
50. Mass Flow Runner - As Flow Runner II, but affects 1 target/lvl.

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