Demigods Playbooks
Demigods Playbooks
[___________________________] doesn’t get what you do, but at least they’re pretty.
 ❑ TIGHTENED ❑ RESOLVED
                                                                                                       THE ARCANE
                                                                                        Witch, Wizard, Sorcerer, Mage: whatever you call yourself, wielding the forces of magic itself is
 You have a grudging respect for [___________________________]’s skills.                your game. You have cold insight into the very Weave of Fate and are adept at tweaking it to your
 ❑ TIGHTENED ❑ RESOLVED                                                                 will. Pull on this thread, snip that frayed end, and wind it back together in the pattern you desire.
 Your pride has kept you from telling [___________________________] your true
 feelings for them.
 ❑ TIGHTENED ❑ RESOLVED
                                                                                        DIVINE PARENT                                                   PANTHEON
 After you take five advances from above the line, you can take advances from
 down here.
  		❑Take +1 Wyrd (max +4)
  		❑Learn three more Cantrips:
                       Cantrips:
        1. [____________________] 2. [____________________] 3. [____________________]
  		❑10+ on Spellcasting no longer requires a Cost
  		❑Change your playbook to a new one, keeping Gifts, and replacing moves 1-for-1
  		❑Advance three basic moves to Godlike status
     		❑Advance the other two basic moves to Godlike status
                                                                                                                                                                    DemigodsPBTA.com
ATTRIBUTES Start with these Values                   GIFTS choose 3                                               ARCANE MOVES take Spellcasting and 2 more
 Prowess +0, Mettle -1, Awe +0, Judgement +1,          		❑ Animal Form (harmless)                                  		✅ Spellcasting:
                                                                                                                       Spellcasting: When you cast a spell, describe what it should do using the Effects you want and the Costs
 Wyrd +2. Then add +1 to one of them.                  		❑ Divine Intellect                                              you’re willing to take. Roll 2d6 + Wyrd to cast the spell. Most spells take a little time to finish. Effects
                                                       		❑ Epic Armor                                                    and Costs can be chosen more than once per spell.
           PROWESS                                     		❑ Epic Steed
                                                                                                                       On a 10+ pick 2 Effects and 1 Cost.
           SMITE YOUR ENEMIES                          		❑ Epic Weapon
                                                                                                                       On a 7-9 pick 1 Effect and 1 Cost.
                                                       		❑ Familiar (harmless)
                                                                                                                       On a 6- pick 2 Costs, and the Herald will fill in the rest. (spoiler: it’s bad)
                                                       		❑ Ritual Spellbook
           METTLE                                      		❑ Secret Society Membership                                      Effects:                                                     Costs::
                                                                                                                                                                                       Costs
           PERFORM UNDER PRESSURE
                                                       		❑ Take another move from your playbook                             		❑ Cast the spell instantly                                  		❑ Casting takes longer than usual
                                                                                                                            		❑ Communicate impossibly                                    		❑ Deal 1 Harm to an ally, ignoring armor
           AWE
           SWAY SOMEONE                              HARM                                                                   		❑ Hide something                                            		❑ Draw unwanted attention
                                                                                                                            		❑ Inflict 2 Harm                                            		❑ Take 2 Harm, ignoring armor
                                                                                                                            		❑ Inflict 1 Harm to a small group                           		❑ Inflict collateral damage
           JUDGEMENT                                   ❑❑❑❑❑❑❑                                                              		❑ Restrict Movement                                         		❑ The spell ends earlier than expected
           READ THE WEAVE                                                                                                   		❑ Reveal a secret                                           		❑ Something is hidden from you
                                                                                                -1 to all rolls
           WYRD                                                                                                    		❑ Cantrips:
                                                                                                                       Cantrips: You’ve mastered several basic spells           		❑ Portal:
                                                                                                                                                                                    Portal: Open a noisy gateway to a familiar, sta-
           BEND FATE                                   DEATH MOVE                                                        that require little to no effort on your part.               tionary, safe place on the mortal plane. It takes
                                                                                                                         Pick three harmless spells you’ve practiced to               about a minute to open and will collapse after
                                                       A FRAYED KNOT                                                     perfection. They don’t require rolls.                        another minute. If you go somewhere unfamil-
             Favor ❑ ❑ Disfavor                           While you are dead, your shade in the mortal                                                                                iar, in motion, or dangerous roll 2d6 + Wyrd.
                                                                                                                                                                                                                              Wyrd.
                                                          world disperses among your Weave. Your                          Pick 3 Cantrips:
                                                                                                                                  Cantrips:
                                                                                                                                                                                    On a 10+ your portal is precise and you can see
                                                          consciousness is present with every member                        		❑ Close-up magic                                        through to the other side.
                                                          at the same time, over any distance. You can
                                                                                                                            		❑ Distract                                            On a 7-9 the portal is connected but you can’t
                                                          pass messages at will.
                                                                                                                            		❑ Empathize                                             see the other side.
                                                                                                                            		❑ Illuminate or extinguish                            On a 6- you’re in for a treat. It goes somewhere
                                                     ACENDANCE MOVE                                                         		❑ Move small objects                                    fun and unexpected!
                                                                                                                            		❑ Lock or unlock
                                                                                                                                                                                    GIFTED: If you have a Ritual Spellbook take +1
                                                                                                                                                                                    GIFTED:
                                                                                                                            		❑ Other: [_____________________]
                                                       ❑❑❑                                                             GIFTED: If you have a Familiar, it can cast your
                                                                                                                       GIFTED:
                                                                                                                                                                                      on Portal rolls.
     You’re head over heels for [___________________________] but you don’t think they     CHARACTER NAME                                              PRONOUNS
     know.
     ❑ TIGHTENED ❑ RESOLVED
     You and [_______________________] are on a hunt for a rare material of some kind.
     ❑ TIGHTENED ❑ RESOLVED                                                                SPINDLE
     You confided a deep secret in [___________________________]. Will they keep it?         What Is it:			
     ❑ TIGHTENED ❑ RESOLVED
     After you take five advances from above the line, you can take advances from
     down here.
      		❑Take +1 Mettle (max +4)
      		❑Remove a Hinderance from your Workshop
      		❑Change your playbook to a new one, keeping Gifts, and replacing moves 1-for-1
      		❑Advance three basic moves to Godlike status
         		❑Advance the other two basic moves to Godlike status
DemigodsPBTA.com
ATTRIBUTES Start with these Values                     GIFTS choose 3                                               ARTISAN MOVES choose 3
 Prowess +1, Mettle +2, Awe -1, Judgement +0,            		❑ Alchemical Texts                                        		❑ Assistant:
                                                                                                                         Assistant: You have a mortal assistant who             		❑ Deus Ex Machina:
                                                                                                                                                                                              Machina: Roll 2d6 + Judgement
 Wyrd +0. Then add +1 to one of them.                   		❑ Automaton (harmless)                                          is aware of the supernatural. Name and                     when you touch a device to project your
                                                         		❑ Bottomless Bag                                                describe them. If they die or move on from                 will into it. On a hit, you can control it.
           PROWESS                                       		❑ Divine Intellect                                              your service, cross this out and take an                   You remain in a trance until you withdraw
           SMITE YOUR ENEMIES                            		❑ Epic Armor                                                    advancement.                                               or can’t touch the device.
                                                         		❑ Epic Steed
                                                         		❑ Epic Tools                                                  GIFTED: If you have an Automaton, it can also be
                                                                                                                         GIFTED:                                                       On a 10+ take +1 ongoing to use the object
           METTLE                                        		❑ Epic Weapon                                                   your Assistant - a tireless, self-aware machine.                while inhabiting it.
           PERFORM UNDER PRESSURE                                                                                                                                                       On a 7-9 you can use the object as if an
                                                                                                                                                                                         On
                                                         		❑ Unquenchable Flame
                                                                                                                     		❑ Brew Master:
                                                                                                                              Master: You carry 3 Stock. Spend Stock                       expert were operating it.
           AWE                                                                                                             to brew a potion in a few minutes. It must
           SWAY SOMEONE                                HARM                                                                be consumed right away, and is single dose.
                                                                                                                                                                                    GIFTED:
                                                                                                                                                                                      IFTED: If you have Divine Intellect you retain
                                                                                                                                                                                       consciousness while inhabiting the object.
                                                                                                                           No sharesies, sorry. Spend Stock to heal that
                                                                                                                           much Harm, or brew a potion like the ones
           JUDGEMENT                                     ❑❑❑❑❑❑❑                                                           below. Effects last for the scene.                   		❑ Driver:
                                                                                                                                                                                    Driver: Vehicles speak to you. They share their
           READ THE WEAVE                                                                                                                                                             deepest hopes and dreams, and you make
                                                                                                  -1 to all rolls
                                                                                                                        1 Stock:            2 Stock:        3 Stock:                  them reality. You roll with Fate’s Favor to pilot
           WYRD                                                                                                       Acute Senses         Invisibility  Doppleganger                 any vehicle from chariot to space shuttle.
           BEND FATE                                     DEATH MOVE                                                  Learn language       Epic Vaccine  Fly/Swim/Climb
                                                                                                                       Anti-venom       Fly/Swim/Climb Breathe water
                                                         HAUNTED DOLL                                                                                                           		❑ Mentor:
                                                                                                                                                                                    Mentor: Someone helped you get this far. Note
             Favor ❑ ❑ Disfavor                             While you are dead, your shade in the mortal                 When
                                                                                                                         W hen you resupply your stock, roll 2d6 + Judgement        their area of expertise (magic, artifacts, mon-
                                                            world inhabits an object or device belonging                     and spend a scene gathering materials.                  sters, etc). If they die, or you move beyond
                                                            to one of your Weave, like their cell phone,                                                                             needing their help, cross out this move and
                                                                                                                            n a 10+ refresh 3 Stock.
                                                                                                                           O                                                         take an advancement.
                                                            car, sword, or armor. Roll PROVIDE AID to
                                                                                                                           On a 7-9 refresh 2 Stock, OR take 1 Harm,
                                                                                                                            On
                                                            enhance its use while inhabiting it.
                                                                                                                               ignoring armor, to refresh 3 Stock.
                                                                                                                                                                                		❑ Workshop:
                                                                                                                                                                                    Workshop: You have a work space specific to
                                                                                                                            On a 6- take 0 to 3 Harm, and refresh that
                                                                                                                                                                                      the types of things you know how to make.
                                                       ACENDANCE MOVE                                                          amount of Stock.
                                                                                                                                                                                      Describe its attributes.
                                                                                                                         GIFTED: If you have Alchemical Texts you can
                                                                                                                            carry 5 Stock with you.
                                                         ❑❑❑                                                                                                                           Pick 3 Facilities:
                                                                                                                                                                                        ❑ alchemical resupply ❑ fine tools
                                                         (check a box to use, then select a consequence)
                                                                                                                     		❑ By My Own Hand:
                                                                                                                                      Hand: When you SMITE with an                      ❑ heavy tools ❑ hidden ❑    mobile
                                                                                                                           Epic Weapon that you made you can use Met-                   ❑ high tech tools ❑ vast library
                                                         ARCHITECT
                                                                                                                           tle instead of Prowess
                                                                                                                                          Prowess.. If you do, you must
                                                            The architecture of reality slides together                                                                                Pick 2 Hindrances:
                                                                                                                           choose Exchange Harm.
                                                            and everything finally makes sense. Change                                                                                  ❑ dangerous to use ❑ expensive fuel
THREADS                                                     something about an object. Something big
                                                                                                                     		❑ Crafty:
                                                                                                                         Crafty: When you modify a device, describe what                ❑ disorganized space ❑ hunted
                                                            or small, but the object will never be the                                                                                  ❑ hard to get to
                                                                                                                           it should do by picking 2 Features and 2 Bugs
                                                            same. Describe how. Alternatively, this can                                                                                 ❑ supernatural clients show up
                                                                                                                           from the lists below. When the device has
 ❑❑❑❑❑                                                      instantly craft an Epic Item out of nothing.
                                                         Permanent Consequences:
                                                                                                                           been defined roll 2d6 + Mettle.
                                                                                                                                                    Mettle.                         GIFTED:
                                                                                                                                                                                      IFTED: If you have a Bottomless Bag check
                                                                                                                                                                                       ‘mobile workshop’ for free. Step into the bag
 GAIN A THREAD                                              		❑ Devices get weird around you
                                                                                                                          Features: Autonomous, Disorienting,
                                                                                                                            Distracting, Harmful, Long Range,                          to access your workshop.
 Always             Once Per Session                        		❑ Reduce max Harm to 6 boxes                                  Restraining                                             SPINDLE: If your Workshop is part of the
                                                                                                                                                                                    SPINDLE:
  Roll doubles        		❑ Fail a roll                       		❑ Move Harm penalty to 3 Harm                               Bugs: Collateral Damage, Loud, Messy, Hand                  Spindle choose an additional Facility and
                      		❑ Make something cool               		❑ Reduce your lowest attribute by one                         Held, Inaccurate, Needs Fuel, Vampiric                    Hindrance. Explain why the events of your
  Be epic
                      		❑ Explain how a device works        		❑ Take Fate’s Disfavor to SWAY mortals                                                                                  Binding caused this.
                                                                                                                           n a 10+ keep 2 Features and no Bugs.
                                                                                                                          O
                      		❑ Break something you                                                                             On a 7-9 keep 1 Feature and 1 Bug.
                          shouldn’t                      After the third use of your ascendance move                       On a 6- keep 2 Bugs, no Features,
                                                         your character ascends to their pantheon and                                                                           		❑ Zoom and Enhance:
                                                                                                                                                                                              Enhance: Roll 2d6 + Mettle to
                                                                                                                              and then duck.
 SPEND THREADS                                           leaves the game.
                                                                                                                          GIFTED: If you have an Epic Tool
                                                                                                                                                                                      improve any device someone else is using for
                                                                                                                                                                                      the scene.
 Spend 1            Spend 5                              MAKE A NEW CHARACTER.                                               for the job roll with Fate’s Favor.                     On a 10+ they get a +1 ongoing using it
  Fate’s Favor       Buy an Advancement from                                                                                                                                             for the scene.
  Alter the Scene    your playbook                                                                                                                                                    On a 7-9 they get a +1 forward the next time
  Avoid 1 Harm                                                                                                                                                                           they use the item.
                                                                                                                   THE CELESTIAL
   TANGLES
     [___________________________] has seen you at your worst, disheveled and
     confused.
     ❑ TIGHTENED ❑ RESOLVED                                                                         The Celestial is the huntress, the investigator, the one peeking behind the velvet curtains.
                                                                                                    Your destiny lies in the heavens. Whether that means the stars, the moon, the planets, or the
     You’ve seen a dark future thread tangled around [___________________________] .                sun, you make your rounds looking for anything out of place. Your view from on high also
     ❑ TIGHTENED ❑ RESOLVED                                                                         gives insights into the future and the true nature of the people around you.
                                                                                                    Secrets beware: The Celestial is watching.
     You were wrong about [___________________________] and you can’t figure out
     why.
     ❑ TIGHTENED ❑ RESOLVED                                                                         CHARACTER NAME                                             PRONOUNS
     You ache for [___________________________] but have seen what will happen if you
     reveal your true feelings.
     ❑ TIGHTENED ❑ RESOLVED
                                                                                                    DIVINE PARENT                                              PANTHEON
                                                                                                    SPINDLE
     Someone in [___________________________]’s pantheon is plotting against them,
     but you don’t know all the details.                                                              What Is it:			
     ❑ TIGHTENED ❑ RESOLVED
     Spend five threads to check a box and advance. You can choose them in any order,
     but can only check each box once. You have to check five boxes up here before                  BACKSTORY
     choosing advances from below the line.
      		❑❑ Take +1 Prowess (max +1)                                                                   Your look:
      		❑❑ Take +1 Mettle (max +2)
      		❑❑ Take +1 Awe (max +2)
      		❑Take +1 Judgement (max +3)
      		❑❑ Take +1 Wyrd (max +2)                                                                      Informed by:
      		❑Choose a new Gift from any playbook: [______________________________________]
      		❑Take another move from your playbook	 	
      		❑Take another move from your playbook 	
      		❑Take a move from another playbook: [______________________________________]
                                                                                                      Pantheon feels:
      		❑Take a move from another playbook: [______________________________________]
      		❑Add a Once Per Session thread from an unused playbook: [_____________________________] 	
                                                                                                      Mortal parents:
     After you take five advances from above the line, you can take advances from
     down here.
      		❑Take +1 Judgement (max +4)
      		❑Erase one check mark on your Ascendance Move, but not the Consequence
      		❑Change your playbook to a new one, keeping Gifts, and replacing moves 1-for-1
      		❑Advance three basic moves to Godlike status
         		❑Advance the other two basic moves to Godlike status
DemigodsPBTA.com
ATTRIBUTES Start with these Values                    GIFTS choose 3                                               CELESTIAL MOVES choose 3
 Prowess -1, Mettle +0, Awe +1, Judgement +2,           		❑ Animal Companion (2 Harm)                               		❑ Black Hole Stun:
                                                                                                                                     Stun: Roll 2d6 + Awe to overwhelm           		❑ Read The Stars:
                                                                                                                                                                                              Stars: Take a +1 on all
 Wyrd +0. Then add +1 to one of them.                  		❑ Cloak of Wisdom                                                a mortal’s mind with the infinite vastness                  PIERCE THE VEIL rolls.
                                                        		❑ Divine Presence                                                of the stellar background, assuring honest
                                                                                                                                                                                     GIFTED:
                                                                                                                                                                                       IFTED: If you have Third Eye, roll with Fate’s
           PROWESS                                      		❑ Epic Armor                                                     answers to your questions. After they answer
                                                                                                                                                                                        Favor instead of the +1.
           SMITE YOUR ENEMIES                           		❑ Epic Ranged Weapon                                             your questions they’ll most likely pass out.
                                                        		❑ Epic Steed
                                                        		❑ Third Eye                                                   On
                                                                                                                        O  n a 10+ you can ask any two questions.               		❑ Tracker:
                                                                                                                                                                                     Tracker: Roll 2d6 + Judgement when you divine
           METTLE                                       		❑ Psychometry                                                  On a 7-9 you can ask any one question.
                                                                                                                          On                                                            someone’s movements through signs and
           PERFORM UNDER PRESSURE                                                                                         On a 6- they either pass out or run for their life,
                                                                                                                           On
                                                        		❑ Soundless Movement                                                                                                          portents. If you have something important to
                                                                                                                             as far as they can go.                                     the quarry take a +1 to your roll.
           AWE
           SWAY SOMEONE                               HARM                                                              GIFTED:
                                                                                                                          IFTED: If you have Divine Presence, on a hit               On
                                                                                                                                                                                     O  n a 10+ you see into the near future and know
                                                                                                                           ask an extra question.                                         where they’ll be in an hour.
                                                                                                                                                                                      On a 7-9 you know where they are right now,
                                                                                                                                                                                       On
           JUDGEMENT                                    ❑❑❑❑❑❑❑                                                     		❑ Eclipse:
                                                                                                                        Eclipse: When you remain still you fade from                      and where they’ve been recently.
           READ THE WEAVE                                                                                                 mortal perception. People can even bump                      On a 6- you get a vague idea of where they’ve
                                                                                                 -1 to all rolls
                                                                                                                          into you and not notice, until you make your                    been recently, but it’ll take some old fash-
           WYRD                                                                                                           move.                                                           ioned legwork to find out more.
           BEND FATE                                    DEATH MOVE                                                                                                                   GIFTED:
                                                                                                                                                                                       IFTED: If you have an Animal Companion it
                                                        ONE STEP BEYOND                                             		❑ Fight Smarter:
                                                                                                                              Smarter: You may use Judgement instead                    can track while you’re doing something else.
             Favor ❑ ❑ Disfavor                            While you are dead, the veil is truly torn back
                                                                                                                           of Prowess when rolling SMITE YOUR
                                                           from your senses. Your shade in the mortal                      ENEMIES,, but may not pick Protect Yourself
                                                                                                                           ENEMIES
                                                                                                                                                                                 		❑ Trusted Advisor:
                                                                                                                                                                                              Advisor: Give an additional +1 if you’re
                                                           world treats a PIERCE THE VEIL 6- as a                          or Crush Them from the SMITE options.
                                                                                                                                                                                        able to PROVIDE AID through ideas or
                                                           7-9, and a 7-9 as a 10+. You may also ask an                                                                                 insight instead of physical actions.
                                                           additional question from the list.                       		❑ Longview:
                                                                                                                        Longview: You are able to look across vast dis-
                                                                                                                                                                                     GIFTED: If you have a Cloak of Wisdom roll
                                                                                                                                                                                     GIFTED:
                                                                                                                          tances with perfect clarity, assuming nothing
                                                                                                                                                                                       PROVIDE AID with Fate’s Favor.
                                                                                                                          is blocking your line of sight.
                                                      ACENDANCE MOVE
                                                                                                                        SPINDLE: If you look out from the Spindle, you
                                                                                                                        SPINDLE:                                                 		❑ Oracle:
                                                                                                                                                                                     Oracle: Describe what you want to
                                                                                                                          are able to see and hear through the senses                  see in the near future or recent past,
                                                        ❑❑❑                                                               of anyone in your Weave, wherever they are, if
                                                                                                                          they allow it.
                                                                                                                                                                                       and roll 2d6 + Judgement.
                                                                                                                                                                                                      Judgement.
                                                        (check a box to use, then select a consequence)                                                                              On a 10+ the vision is mostly clear, and gives
                                                                                                                                                                                          insightful direction. Take a +1 ongoing when
                                                        ORACLE                                                      		❑ One Shot:
                                                                                                                             Shot: When attacking someone you know                        following the signs.
                                                           The stars align as every strand spools                         to have committed a morally repugnant                       On a 7-9 the portents are muddy but the general
                                                                                                                                                                                       On
                                                           out before you. Step calmly through the                        crime, you don’t miss. Curve the bullet, bank                   idea is clear. Take +1 forward on the next part
THREADS                                                    mayhem, predicting every twitch and gust of                    your arrow, whatever it takes. Roll to SMITE
                                                                                                                          YOUR ENEMIES but treat a 6- as a 7-9 result.
                                                                                                                                                                                          of your plan.
                                                           wind to set things back on the course you’ve                                                                                On a 6- you still receive some direction, but the
                                                           determined is correct. All this has happened                 GIFTED:
                                                                                                                          IFTED: If you have an Epic Ranged Weapon                        Herald should litter it with confusion and
 ❑❑❑❑❑                                                     before, and will happen again, but this time
                                                           you’re in control.
                                                                                                                           you may choose to restrain the target instead
                                                                                                                           of Exchanging Harm.
                                                                                                                                                                                          dread.
                                                                                            SPINDLE
     You’ve tussled with [___________________________] and respect their abilities.
     ❑ TIGHTENED ❑ RESOLVED
                                                                                              What Is it:			
DemigodsPBTA.com
ATTRIBUTES Start with these Values                      GIFTS choose 3                                               ELEMENTAL MOVES choose 3
 Prowess +2, Mettle +1, Awe +0, Judgement -1,             		❑ Divine Speed                                            		❑ Avatar Of Destruction:
                                                                                                                                    Destruction: You can wreathe yourself     		❑ Rush In:
                                                                                                                                                                                        In: Roll 2d6 + Mettle to charge your ene-
 Wyrd +0. Then add +1 to one of them.                    		❑ Elemental Familiar(2 Harm)                                    in your element but the collateral damage               my, crossing the battlefield in the blink
                                                          		❑ Epic Armor                                                    is a constant danger as everything within               of an eye.
           PROWESS                                        		❑ Epic Shield                                                   arm’s reach is continuously pummeled. Deal
                                                                                                                                                                                  On
                                                                                                                                                                                  O n a 10+ your enemy is stunned, letting the next
           SMITE YOUR ENEMIES                             		❑ Epic Steed                                                    2 Harm to anything and anyone near you
                                                          		❑ Epic Weapon                                                                                                             person to SMITE them roll with Fate’s Favor.
                                                                                                                            while you maintain the effect. Take 2 Harm to
                                                          		❑ Master Another Element                                                                                               On a 7-9 you and your enemy are stunned from
                                                                                                                                                                                    On
           METTLE                                         		❑ Produce Element
                                                                                                                            start the effect, and 2 more Harm to end it,
                                                                                                                                                                                      the impact. Give a +1 to the next person to
           PERFORM UNDER PRESSURE                                                                                           ignoring armor in both cases.
                                                          		❑ Take a Move from the Warrior playbook                                                                                   SMITE them, but it can’t be you.
                                                                                                                                                                                    On a 6- you’re off target and find yourself in a
           AWE                                                                                                        		❑ Cataclysm:
                                                                                                                          Cataclysm: Roll 2d6 + Wyrd to pull the world                tight spot.
           SWAY SOMEONE                                 HARM                                                                down around your ears. A column of fire, an
                                                                                                                                                                                  GIFTED:
                                                                                                                                                                                    IFTED: If you have Divine Speed, you can
                                                                                                                            earthquake, violent bursting pipes - you wreak
                                                                                                                                                                                     inflict 2 Harm on a hit.
                                                                                                                            havoc on everything within 10 meters of you.
           JUDGEMENT                                      ❑❑❑❑❑❑❑                                                           Collateral damage is guaranteed and you will
           READ THE WEAVE                                                                                                                                                     		❑ Safe Passage:
                                                                                                                                                                                       Passage: You can travel safely through your
                                                                                                                            pay a cost.
                                                                                                   -1 to all rolls                                                                  element. You can go any distance as long as
           WYRD                                                                                                           On
                                                                                                                          O  n a 10+ everyone in range takes 6 Harm. You           your element is uninterrupted. If it’s just you,
           BEND FATE                                      DEATH MOVE                                                           take 2 Harm, ignoring armor.
                                                                                                                           On a 7-9 everyone in range takes 4 Harm. You
                                                                                                                            On
                                                                                                                                                                                    you don’t need to roll. Roll 2d6 + Mettle to
                                                                                                                                                                                    bring your friends.
                                                          DEAD AIR                                                             take 2 Harm, ignoring armor.
             Favor ❑ ❑ Disfavor                                                                                                                                                    n a 10+ you get everyone there, no problem.
                                                                                                                                                                                  O
                                                             While you are dead, your shade in the mortal                   On a 6- everyone in range takes 2 Harm You
                                                                                                                             On
                                                                                                                                                                                  On a 7-9 everyone but you takes 1 Harm, but
                                                             world can manipulate your element in an-                          take 2 Harm, ignoring armor. Ask the Herald
                                                                                                                                                                                      you all get there.
                                                             noying and occasionally useful ways. You can                      how the effect goes out of control.
                                                                                                                                                                                   On a 6- you arrive stunned for a moment, and
                                                                                                                                                                                    On
                                                             use PERFORM UNDER PRESSURE to affect                         GIFTED:
                                                                                                                            IFTED: If you have an Epic Shield, you take 1             all of you take 2 Harm, ignoring armor.
                                                             your environment in some way.
                                                                                                                             less Harm.
                                                                                                                                                                                  GIFTED: If you have an Epic Steed, you roll with
                                                                                                                                                                                  GIFTED:
                                                                                                                                                                                    Fate’s Favor.
                                                        ACENDANCE MOVE                                                		❑ Fire Talk With Me:
                                                                                                                                          Me: You can PIERCE THE VEIL
                                                                                                                             with Fate’s Favor if the subject has been            SPINDLE: If you leave from the Spindle, it is al-
                                                                                                                                                                                  SPINDLE:
                                                                                                                             in direct contact with your element. The               ways considered to be connected to a nearby
                                                          ❑❑❑                                                                information will be relative, however. A gust
                                                                                                                             of wind can’t tell you their phone number, but
                                                                                                                                                                                    source of your element.
                                                          (check a box to use, then select a consequence)
                                                                                                                             it might remember what they smoked, or part      		❑ Swipe Left:
                                                                                                                                                                                         Left: Roll 2d6 + Prowess to fling a
                                                                                                                             of a conversation.                                     small group of enemies out of your way.
                                                          TEMPEST                                                                                                                   Collateral damage isn’t just a philosophy,
                                                             You embody your element completely as                                                                                  it’s a way of life!
                                                                                                                      		❑ Good With Animals:
                                                                                                                                       Animals: People might confound
                                                             your humanity fades to the background and
                                                                                                                            you, but animals are nice. You can converse           On
                                                                                                                                                                                  O n a 10+ deal 2 Harm to everyone in the group,
THREADS                                                      you become capable of incredible feats.
                                                                                                                            with animals native to your element. They’re              knocking them prone.
                                                             Become the flame, bend the wind to your
                                                                                                                            likely to do as you ask, but roll 2d6 + Mettle         On a 7-9 you knock them prone but
                                                             will, part the waves, or shake the earth. You
                                                                                                                            instead of Awe if you need to SWAY an ani-                they’re unharmed.
 ❑❑❑❑❑                                                       are the master of your domain.
                                                          Permanent Consequences:
                                                                                                                            mal native to your element.
                                                                                                                                                                                  GIFTED:
                                                                                                                                                                                  G IFTED: If you have an Epic Weapon,
 GAIN A THREAD                                               		❑ Must pick Exchange Harm when you                     		❑ I, Of The Storm:
                                                                                                                                    Storm: When using your element to
                                                                                                                                                                                      you may choose one option from
                                                                                                                                                                                      SMITE YOUR ENEMIES.
                                                                                                                                                                                                     ENEMIES.
 Always             Once Per Session                             SMITE YOUR ENEMIES                                          intimidate take +1 to SWAY SOMEONE,
                                                                                                                                                           SOMEONE, but
  Roll doubles        		❑ Cause collateral damage            		❑ Reduce max Harm to 6 boxes                                  you’re not likely to be friends afterward.
                      		❑ Say something awkward              		❑ Move Harm penalty to 3 Harm
  Be epic
                      		❑ Put your element on display        		❑ Reduce your lowest attribute by one
                                                                                                                      		❑ Rub Some Dirt On It:
                                                                                                                                             It: Roll 2d6 + Mettle to bind
                      		❑ Describe your element              		❑ Take Fate’s Disfavor to SWAY mortals
                                                                                                                            up wounds. Cauterize it, wash it, seal it with
                          in wonder                                                                                         dirt - whatever works for you, then tell them
                                                          After the third use of your ascendance move
                                                                                                                            to walk it off.
 SPEND THREADS                                            your character ascends to their pantheon
                                                          and leaves the game.                                            On
                                                                                                                          O n a 10+ two people each heal 2 Harm.
 Spend 1            Spend 5
                                                                                                                           On a 7-9 two people each heal 1 Harm.
                                                                                                                            On
                                                          MAKE A NEW CHARACTER.
  Fate’s Favor       Buy an Advancement from
                                                                                                                          GIFTED:
                                                                                                                            IFTED: If you have Produce Element you can
  Alter the Scene    your playbook
                                                                                                                             heal all nearby Weave members.
  Avoid 1 Harm
                                                                                                                 THE MUSE
   TANGLES
     [___________________________] would be a hit at parties if they’d just listen to your
     advice.
     ❑ TIGHTENED ❑ RESOLVED                                                                                      The talent producers,      You make everyone look good,
                                                                                                                 The too smooth seducers,   Especially yourself.
     You’ve made out with [___________________________] but there’s no real                                      The ones who take home     The kingmaker, the shot taker,
     connection there.                                                                                           Anyone but losers;         You invented top shelf.
     ❑ TIGHTENED ❑ RESOLVED
     [___________________________] knows about that thing you did, that one time.
     ❑ TIGHTENED ❑ RESOLVED                                                                  CHARACTER NAME                                 PRONOUNS
                                                                                             SPINDLE
     [___________________________] is your best friend and keeps you level when you
     get full of yourself.                                                                     What Is it:			
     ❑ TIGHTENED ❑ RESOLVED
     Spend five threads to check a box and advance. You can choose them in any order,
     but can only check each box once. You have to check five boxes up here before
                                                                                             BACKSTORY
     choosing advances from below the line.
      		❑❑ Take +1 Prowess (max +1)                                                            Your look:
      		❑❑ Take +1 Mettle (max +2)
      		❑Take +1 Awe (max +3)
      		❑❑ Take +1 Judgement (max +2)
      		❑❑ Take +1 Wyrd (max +2)                                                               Informed by:
      		❑Choose a new Gift from any playbook: [______________________________________]	
      		❑Take another move from your playbook	 	
      		❑Take another move from your playbook 	
      		❑Take a move from another playbook: [______________________________________]           Pantheon feels:
      		❑Take a move from another playbook: [______________________________________]
      		❑Take on a mortal protege/assistant devoted to you 	
      		❑Take #OutfitOfTheDay from the Trickster playbook
                                                                                               Mortal parents:
     After you take five advances from above the line, you can take advances from
     down here.
      		❑Take +1 Awe (max +4)
      		❑Take the Celebrity and/or Wealth Gifts, if you don’t have them already
      		❑Change your playbook to a new one, keeping Gifts, and replacing moves 1-for-1
      		❑Advance three basic moves to Godlike status
         		❑Advance the other two basic moves to Godlike status
DemigodsPBTA.com
ATTRIBUTES Start with these Values                    GIFTS choose 3                                               MUSE MOVES choose 3
  rowess -1, Mettle +0, Awe +2, Judgement +0,
 P                                                      		❑ Aura of Inspiration                                     		❑ #Blessed:
                                                                                                                        #Blessed: Things just work out for you. There’s       		❑ Short Skirt, Long Jacket:
                                                                                                                                                                                                    Jacket: Roll 2d6 + Wyrd to
 Wyrd +1. Then add +1 to one of them.                  		❑ Celebrity                                                     always a parking spot right out front, a table            blend into nearly any social environment.
                                                        		❑ Divine Charm                                                  ready, and your name is definitely on the VIP
                                                                                                                                                                                  On
                                                                                                                                                                                  O  n a 10+ employees assume you work there,
           PROWESS                                      		❑ Epic Armor                                                    list. If there’s a mortal inconvenience in the
                                                                                                                                                                                       partygoers remember meeting you some-
           SMITE YOUR ENEMIES                           		❑ Epic Instrument                                               narrative, let the Herald know how it works
                                                        		❑ Epic Steed                                                                                                                 where. You definitely belong here.
                                                                                                                          itself out. Any attack that only deals 1 Harm
                                                        		❑ Epic Weapon                                                                                                            On a 7-9 you’ll need to pick up some slack.
           METTLE                                       		❑ Perfect Focus
                                                                                                                          (before armor) misses you every time.
                                                                                                                                                                                       Describe what you do to make it look like you
           PERFORM UNDER PRESSURE                                                                                                                                                      belong here.
                                                        		❑ Wealth
                                                                                                                    		❑ Entourage:
                                                                                                                        Entourage: You have a group of loyal staff.                 On a 6- you’re dragged into some drama or obli-
                                                                                                                                                                                     On
           AWE                                                                                                            Describe whether these four or five people                   gation unless you want to blow your cover.
           SWAY SOMEONE                               HARM                                                                are actually your friends, or just employees.
                                                                                                                          They know your industry well and can get a          		❑ The “I” In Team:
                                                                                                                                                                                             Team: You may roll Awe instead of
                                                                                                                          lot done for you.                                         Tangles when using the PROVIDE AID move.
           JUDGEMENT                                    ❑❑❑❑❑❑❑                                                                                                                     If you do, on a hit they get an additional +1 on
           READ THE WEAVE                                                                                               GIFTED:
                                                                                                                          IFTED: If you have Wealth and/or Celebrity this
                                                                                                                                                                                    top of the AID result.
                                                                                                 -1 to all rolls           group is a small business of 20-30 people. If
           WYRD                                                                                                            you have both it’s more like 50.                       GIFTED:
                                                                                                                                                                                    IFTED: If you have Aura of Inspiration, they
           BEND FATE                                    DEATH MOVE                                                                                                                   gain a Thread on any hit, not just 10+.
                                                                                                                    		❑ Fascinate:
                                                                                                                        Fascinate: Roll 2d6 + Awe when making eye
                                                        EXQUISITE CORPSE
                                                                                                                          contact with a mortal to create a minor             		❑ Turn It Up:
                                                                                                                                                                                          Up: Any party or performance you take
             Favor ❑ ❑ Disfavor                            While you are dead, your shade in the mortal                   hypnotic effect.                                          part in is cranked up to eleven. Food and
                                                           world can still use the PROVIDE AID move,                                                                                drink doesn’t run out until the scene ends. If
                                                           but without any of the benefits your playbook                On
                                                                                                                        O n a 10+ you can look away and move around.
                                                                                                                                                                                    you want to ward the party against violence
                                                           may provide.                                                     They remain still, watching you. It ends if you
                                                                                                                                                                                    roll 2d6 + Wyrd.
                                                                                                                                                                                                Wyrd. You can only ward a particu-
                                                                                                                            break line of sight or anyone touches them.
                                                                                                                                                                                    lar party once.
                                                                                                                         On a 7-9 you must maintain eye contact, but
                                                                                                                          On
                                                                                                                            they can’t move or look away unless someone           On
                                                                                                                                                                                  O n a 10+ no one can commit violence at the
                                                      ACENDANCE MOVE                                                        touches them.                                             party until you leave, or for the duration of
                                                                                                                                                                                      the scene.
                                                                                                                                                                                   On a 7-9 you can quell an immediate danger or
                                                        ❑❑❑                                                         		❑ Influencer:
                                                                                                                        Influencer: You can roll SWAY SOMEONE
                                                                                                                           when speaking to an audience, even through                 fight, but it won’t last.
                                                        (check a box to use, then select a consequence)                    mass media. This does not work with text or            GIFTED:
                                                                                                                                                                                    IFTED: If you have an Epic Instrument you can
                                                                                                                           still images though, only video can convey                make an ad-hoc party almost anywhere with
                                                        CONTENT CREATOR                                                    your power.                                               just a few people if they’re into it.
                                                           You reach into the hearts of everyone present
                                                                                                                                                                                  SPINDLE: If you ward a party at the Spindle,
                                                                                                                                                                                  SPINDLE:
                                                           and lay bare their emotions. While they ex-              		❑ Protégé:
                                                                                                                        Protégé: You’ve taken a mortal under your wing.             treat a 6- like a 7-9, and a 7-9 like a 10+.
THREADS                                                    perience perfect empathy, you can see each                     You help them with their career, and they
                                                           person’s greatest desire or goal. Choose one                   would do almost anything for you. If they die,
                                                           of them and will it into being - a great play, a                                                                   		❑ Woke Up Like This:
                                                                                                                                                                                               This: Take +1 when you roll to
                                                                                                                          move on, or lose faith in you, cross out this
 ❑❑❑❑❑                                                     painting - you make it real.
                                                        Permanent Consequences:
                                                                                                                          move and take an Advancement.
                                                                                                                                                                                    SWAY SOMEONE.
                                                                                                                                                                                         SOMEONE.
                                                                                                                                                                                  GIFTED:
                                                                                                                                                                                    IFTED: If you have Divine Charm, roll with
 GAIN A THREAD                                             		❑ Mortals flock to you for autographs
                                                                                                                                                                                     Fate’s Favor instead of the +1.
 Always             Once Per Session                       		❑ Reduce max Harm to 6 boxes
  Roll doubles        		❑ Throw a party                    		❑ Move Harm penalty to 3 Harm
                      		❑ Take the spotlight               		❑ Reduce your lowest attribute by one
  Be epic
                      		❑ Urge someone to greatness        		❑ Take Fate’s Disfavor to SWAY mortals
                      		❑ Help someone
                          accomplish a goal             After the third use of your ascendance move
                                                        your character ascends to their pantheon
 SPEND THREADS                                          and leaves the game.
 Spend 1            Spend 5                             MAKE A NEW CHARACTER.
  Fate’s Favor       Buy an Advancement from
  Alter the Scene    your playbook
  Avoid 1 Harm
                                                                                                                          THE REAPER
   TANGLES
     You had a vision of [___________________________]’s death. Describe how, but not
     where or when.
     ❑ TIGHTENED ❑ RESOLVED                                                                                No one understands death and dying the way you do. A Reaper is not a killer though—your
                                                                                                           job starts after the killing is done. You’re a guide for those who are ready to pass beyond this
     You escorted [___________________________]’s family member to their afterlife.                        world. You’ve been consumed with thoughts of the dead for as long as you can remember,
     ❑ TIGHTENED ❑ RESOLVED                                                                                either as morbid fascination, or with a lust for life that fuels endless revelry. Whether they
                                                                                                           fear you or not, death comes for everyone in the end.
     You bartered with another Reaper for [___________________________]’s life and
     won. How did they die that time?
     ❑ TIGHTENED ❑ RESOLVED                                                                                CHARACTER NAME                                              PRONOUNS
                                                                                                           SPINDLE
     You have feelings for [___________________________] but haven’t made your
     move yet.                                                                                               What Is it:			
     ❑ TIGHTENED ❑ RESOLVED
DemigodsPBTA.com
ATTRIBUTES Start with these Values                   GIFTS choose 3                                               REAPER MOVES choose 3
 Prowess +0, Mettle -1, Awe +1, Judgement +2,          		❑ Animal Form (harmless)                                  		❑ Ask Questions Later:
                                                                                                                                       Later: Roll 2d6 + Awe to ask a        		❑ Part the Veil:
                                                                                                                                                                                          Veil: It’s easy for you to send the recent-
 Wyrd +0. Then add +1 to one of them.                 		❑ Aura of Dread                                                 dead person a question. You may not call                  ly departed off to their appropriate afterlives,
                                                       		❑ Book of the Dead                                              on the same person twice. This works best if              but this move lets you visit any belief system’s
           PROWESS                                     		❑ Cloak of Obscurement                                          you have the person’s body, but if you need               land of the dead, whenever you like. This
           SMITE YOUR ENEMIES                          		❑ Epic Armor                                                    to do it by remote (if they’re long dead, for             just works if you’re alone. If you’re bringing
                                                       		❑ Epic Steed                                                    instance) roll with Fate’s Disfavor.                      friends, roll 2d6 + Wyrd.
                                                                                                                                                                                                         Wyrd.
                                                       		❑ Epic Weapon
           METTLE                                      		❑ Mostly Dead                                                 On
                                                                                                                       O  n a 10+ you may ask them 2 questions.                 On
                                                                                                                                                                                 O n a 10+ you and your friends wind up at the
           PERFORM UNDER PRESSURE                                                                                       On a 7-9 you may ask 1 question.                            entrance together.
                                                       		❑ Take a Move from the Muse playbook
                                                                                                                         On a 6- you may take 1 Harm to ask 1 question,          On a 7-9 choose:
                                                                                                                                                                                   On
           AWE                                                                                                              or choose to let it go.
           SWAY SOMEONE                              HARM                                                                                                                             		❑ You’re separated from your Weave
                                                                                                                       GIFTED:
                                                                                                                         IFTED: If you are Mostly Dead, you treat a 7-9               		❑ You’re all in the wrong underworld
                                                                                                                          as a 10+.                                                   		❑ You just alerted half the underworld to
           JUDGEMENT                                   ❑❑❑❑❑❑❑                                                                                                                             your arrival
           READ THE WEAVE                                                                                          		❑ Best of Seven:
                                                                                                                               Seven: You are able to challenge anyone           On a 6- brace yourself. This handbasket is way
                                                                                                -1 to all rolls
                                                                                                                         to a contest of skill that can’t rely entirely on          off course.
           WYRD                                                                                                          luck. Set terms (to the death, wagers, etc),
           BEND FATE                                   DEATH MOVE                                                        and if they agree, you will both be held to the     		❑ What Has Been:
                                                                                                                                                                                           Been: Roll 2d6 + Judgement to de-
                                                       ON A PALE HORSE                                                   contest. Never go in against a Reaper when               termine someone’s guilt on a specific matter,
             Favor ❑ ❑ Disfavor                                                                                          death is on the line.                                    or their deepest regret. Make your accusation
                                                          While you are dead, your shade in the mortal                                                                            and weigh their soul.
                                                          world is able to phase between corporeal
                                                          and incorporeal states. You cannot use any               		❑ In The Balance:
                                                                                                                               Balance: Ask an injured person for a              On
                                                                                                                                                                                 O n a 10+ you know if they are guilty of the
                                                          of your moves or gifts, but you are physically                  trade: a drink, a kiss, a prayer, or something             accusation made.
                                                          present with your Weave and must remain                         else. If they accept, roll 2d6 + Awe.
                                                                                                                                                            Awe.                  On a 7-9 you get a sense of their guilt, but
                                                          with at least one of them at all times.                      On
                                                                                                                       O n a 10+ they heal 3 Harm.                                  nothing specific.
                                                                                                                        On a 7-9 they heal 3 Harm and you take 1 Harm,          GIFTED:
                                                                                                                                                                                   IFTED: If you have a Book of the Dead, you will
                                                     ACENDANCE MOVE                                                        ignoring armor.                                          also have a clear idea of the best way to help
                                                                                                                         On a 6- they heal 2 Harm and you take 1 Harm,              this person clear their conscience.
                                                                                                                           ignoring armor.
                                                       ❑❑❑                                                             SPINDLE: If you offer and complete the trade at
                                                                                                                       SPINDLE:                                              		❑ What Will Be:
                                                                                                                                                                                           Be: Stun a small group as their lives
                                                       (check a box to use, then select a consequence)                   the Spindle, they heal 2 more Harm.                      flash before their eyes. Roll 2d6 + Judgement.
                                                                                                                                                                                                                      Judgement.
                                                       HARBINGER                                                                                                                 On
                                                                                                                                                                                 O n a 10+ the group is stunned for the scene,
                                                                                                                   		❑ Lust for Life:
                                                                                                                                Life: You’re the kind of Reaper who                  pondering their own mortality unless some-
                                                          You are become Death, immortal chooser                         turns peoples’ dread of death into appre-                   one interferes with them.
                                                          of the slain. For this moment you are imper-
THREADS                                                   vious to Harm. Wade through the mayhem
                                                                                                                         ciation for the time they have left. Anyone              On a 7-9 the group is stunned until interfered
                                                                                                                         joining you for a drink, smoke, or some other               with, or a minute passes.
                                                          and raise fallen allies to live again. This party              celebration will heal 1 Harm during your
                                                          isn’t over until you say it’s over.                                                                                    GIFTED: If you are in Animal Form, the
                                                                                                                                                                                 GIFTED:
 ❑❑❑❑❑                                                 Permanent Consequences:
                                                                                                                         first toast. If they give you a gift (a drink, a
                                                                                                                         promise, food—you decide if it’s something
                                                                                                                                                                                   weak-minded are likely to flee from your
                                                                                                                                                                                   presence.
                                                                                                                         you want) they heal 2 Harm instead.
 GAIN A THREAD                                            		❑ You see spirits of the dead all the time
 Always             Once Per Session                      		❑ Reduce max Harm to 6 boxes                               GIFTED:
                                                                                                                         IFTED: If you have Aura of Dread, you can
                                                                                                                                                                             		❑ Whirlwind:
                                                                                                                                                                                 Whirlwind: You may choose to roll with Judge-
                                                          		❑ Move Harm penalty to 3 Harm                                 switch it to Celebration or Dread at will.
  Roll doubles        		❑ Save a life                                                                                                                                             ment instead of Prowess to SMITE YOUR
                                                          		❑ Reduce your lowest attribute by one                                                                                 ENEMIES,, however this will incur collateral
                                                                                                                                                                                  ENEMIES
  Be epic             		❑ Throw a party                   		❑ Take Fate’s Disfavor to SWAY mortals
                      		❑ Make morbid remarks                                                                                                                                     damage, and you can’t select the Protect
                      		❑ Ease someone’s suffering                                                                                                                                Yourself option.
                                                       After the third use of your ascendance move
                                                       your character ascends to their
                                                       pantheon and leaves the game.                                                                                         		❑ You See Dead People:
                                                                                                                                                                                                People: Everywhere you go, the
 SPEND THREADS                                                                                                                                                                     spirits of those who haven’t moved on are
                                                       MAKE A NEW CHARACTER.                                                                                                       visible to you. When you PIERCE THE VEIL
 Spend 1            Spend 5
                                                                                                                                                                                   you may direct your questions directly to any
  Fate’s Favor       Buy an Advancement from
                                                                                                                                                                                   spirits present.
  Alter the Scene    your playbook
  Avoid 1 Harm
TANGLES
 [___________________________] caught you in a lie one time and earned your respect.
 ❑ TIGHTENED ❑ RESOLVED
                                                                                                      THE TRICKSTER
                                                                                       In most cultures Tricksters are teachers and guides. Whether your parent was someone like
 You and [___________________________] pulled a hellish prank that one time. Will      Coyote, Loki, or Ārohirohi you advise, hint, and cajole to bring these mortals enlightenment.
 it come back to bite you?                                                             Tricksters are not always funny gods, but you do see the world differently from most everybody
 ❑ TIGHTENED ❑ RESOLVED
                                                                                       else. You will do almost whatever it takes to achieve your goals. This is lucky when your friends
                                                                                       want the same things you do, and awkward when they don’t.
 You just can’t resist pushing [___________________________]’s buttons.
 ❑ TIGHTENED ❑ RESOLVED
 You ticked off [___________________________]’s pantheon but they don’t know it        CHARACTER NAME                                                PRONOUNS
 was you.
 ❑ TIGHTENED ❑ RESOLVED
 [___________________________] will make an excellent shield when the trouble          DIVINE PARENT                                                 PANTHEON
 finally comes down.
 ❑ TIGHTENED ❑ RESOLVED
 It seems like [___________________________] understands why you do what you do.       SPINDLE
 You’ll have to keep an eye on them.
 ❑ TIGHTENED ❑ RESOLVED                                                                  What Is it:			
 Spend five threads to check a box and advance. You can choose them in any order,
 but can only check each box once. You have to check five boxes up here before         BACKSTORY
 choosing advances from below the line.
  		❑❑ Take +1 Prowess (max +2)                                                          Your look:
  		❑❑ Take +1 Mettle (max +2)
  		❑❑ Take +1 Awe (max +2)
  		❑❑ Take +1 Judgement (max +1)
  		❑Take +1 Wyrd (max +3)
                                                                                         Informed by:
  		❑Choose a new Gift from any playbook: [______________________________________]	
  		❑Take another move from your playbook	 	
  		❑Take another move from your playbook 	
                                                                                         Pantheon feels:
  		❑Take a move from another playbook: [______________________________________]
  		❑Take a move from another playbook: [______________________________________]
  		❑Take #Blessed from the Muse playbook
                                                                                         Mortal parents:
 After you take five advances from above the line, you can take advances from
 down here.
  		❑Take +1 Wyrd (max +4)
  		❑Take Cantrips from the Arcane playbook
  		❑Change your playbook to a new one, keeping Gifts, and replacing moves 1-for-1
  		❑Advance three basic moves to Godlike status
     		❑Advance the other two basic moves to Godlike status
                                                                                                                                                                  DemigodsPBTA.com
ATTRIBUTES Start with these Values                  GIFTS choose 3                                               TRICKSTER MOVES choose 3
 Prowess +0, Mettle +0, Awe +1, Judgement -1,         		❑ Animal Form (harmless)                                  		❑ #OutfitOfTheDay:
                                                                                                                      #OutfitOfTheDay: You’re always dressed and             		❑ Oh You Mean This Gate Key:Key: You are able to
 Wyrd +2. Then add +1 to one of them.                		❑ Epic Armor                                                    styled the way you want to be. Your hair,                  produce a small object which is useful in
                                                      		❑ Epic Steed                                                    makeup, and clothes morph to be perfect for                the immediate situation, but is not 100%
           PROWESS                                    		❑ Epic Weapon                                                   the given occasion. Casual or formal is up to              correct, and only works once. For example, a
           SMITE YOUR ENEMIES                         		❑ Magical Resistance                                            you. If you try to mimic a recognizable uni-               key which opens the door but jams the lock,
                                                      		❑ Mimicry                                                       form or outfit, it will look mostly convincing,            an ID badge that works if you don’t look too
                                                      		❑ Prestidigitation
           METTLE                                     		❑ Puzzle Device
                                                                                                                        but always be slightly off in some small detail.           closely, or a swipe card that goes blank after
           PERFORM UNDER PRESSURE                                                                                                                                                  use.
                                                      		❑ Silver Tongue                                               GIFTED:
                                                                                                                        IFTED: If you have Mimicry, you may use
                                                                                                                         this ability to resemble a specific person              GIFTED:
                                                                                                                                                                                   IFTED: If you have a Puzzle Box, the object
           AWE                                                                                                           and their outfit.                                          works perfectly the first time, no glitches.
           SWAY SOMEONE                             HARM                                                                                                                            The object can be used two more times after
                                                                                                                  		❑ Fake News:
                                                                                                                           News: When telling half-truths or outright               that, but no promises on the result. Roll
           JUDGEMENT                                  ❑❑❑❑❑❑❑                                                           lies take a +1 to SWAY SOMEONE.
                                                                                                                                               SOMEONE.                             PERFORM UNDER PRESSURE when you
                                                                                                                                                                                    use it again.
           READ THE WEAVE                                                                                             GIFTED: If you have a Silver Tongue, roll with
                                                                                                                      GIFTED:
                                                                                               -1 to all rolls
                                                                                                                        Fate’s Favor instead of the +1.
           WYRD                                                                                                                                                              		❑ Takes One To Know One:
                                                                                                                                                                                                    One: Roll Wyrd instead
           BEND FATE                                  DEATH MOVE                                                  		❑ Larceny:
                                                                                                                      Larceny: Take +1 when rolling PERFORM
                                                                                                                                                                                   of Judgement to PIERCE THE VEIL with
                                                                                                                                                                                   a person.
                                                      EVEN NOW                                                          UNDER PRESSURE to sneak, pick locks,
             Favor ❑ ❑ Disfavor                          While you are dead, your shade in the mortal
                                                                                                                        or generally get away with something you
                                                                                                                                                                             		❑ The Hard Way:
                                                                                                                                                                                           Way: When you present a course of
                                                         world is deftly able to annoy people. Some-                    shouldn’t be doing.
                                                                                                                                                                                   action to your Weave you don’t need to roll
                                                         times your actions might even be construed                   GIFTED:
                                                                                                                        IFTED: If you have Prestidigitation roll with              SWAY SOMEONE.
                                                                                                                                                                                          SOMEONE. Each member can choose
                                                         as helpful. Tie shoelaces together, swing                       Wyrd instead of the +1.                                   to take 1 Harm (ignoring armor) to receive +1
                                                         the door the wrong way, catch a gun in its                                                                                ongoing while pursuing your plan. That Harm
                                                         holster. You put the heist in poltergeist.                                                                                can’t be healed until you sleep, which also
                                                                                                                  		❑ Location, Location, Location:
                                                                                                                                            Location: Perform a small
                                                                                                                        ritual to travel instantly to any person or place          ends the +1 ongoing.
                                                    ACENDANCE MOVE                                                      you know. Describe the ritual, such as drinking          SPINDLE: If you present your course of action at
                                                                                                                                                                                 SPINDLE:
                                                                                                                        tea, three running strides, clicking your heels            the Spindle, you can choose to take 2 Harm,
                                                                                                                        together, or something along those lines.
                                                      ❑❑❑                                                                                                                          ignoring armor, to provide the +1 ongoing.
                                                                                                                                                                                   This is in place of the 1 Harm each member
                                                      (check a box to use, then select a consequence)                                                                              would take. It can’t be healed until you sleep.
                                                                                                                  		❑ Nothing To See Here:
                                                                                                                                      Here: When leaving the scene
                                                                                                                        of your own hijnks, people don’t notice you.
                                                      BAIT AND SWITCH
                                                                                                                        You’re not invisible, but everyone seems to          		❑ What’s That Over There:
                                                                                                                                                                                                   There: You may use Awe in-
                                                         Why would you ever want to be the center of                    have bigger things on their minds.                         stead of Prowess to SMITE YOUR ENEMIES,
                                                                                                                                                                                                                     ENEMIES,
                                                         attention? Your Ascendance move lets you
THREADS                                                  use someone else’s Ascendance. You can
                                                                                                                      GIFTED: If you are in Animal Form take a souve-
                                                                                                                      GIFTED:                                                      but you can’t choose Exchange Harm if you do.
                                                         either mimic it and control it yourself, or                    nir with you. It’s usefulness will be clear later.
                                                         let someone else use theirs on your dime.
 ❑❑❑❑❑                                                   Wouldn’t it be a shame if the wrong person
                                                         was blamed?
 GAIN A THREAD                                        Permanent Consequences:
 Always             Once Per Session
                                                         		❑ Fate’s Disfavor on PIERCE THE VEIL
  Roll doubles        		❑ Trick someone                  		❑ Reduce max Harm to 6 boxes
  Be epic             		❑ Cause a distraction            		❑ Move Harm penalty to 3 Harm
                      		❑ Tell an unnecessary lie        		❑ Reduce your lowest attribute by one
                      		❑ Teach someone a lesson         		❑ Take Fate’s Disfavor to SWAY mortals
 [___________________________] could learn something from connecting with the                            DIVINE PARENT                                                 PANTHEON
 wilds. Will you show them the way?
 ❑ TIGHTENED ❑ RESOLVED
 You can’t seem to wrap your head around [___________________________] and you’re                        SPINDLE
 not sure you want to.
 ❑ TIGHTENED ❑ RESOLVED                                                                                    What Is it:			
 Spend five threads to check a box and advance. You can choose them in any order,
 but can only check each box once. You have to check five boxes up here before
                                                                                                         BACKSTORY
 choosing advances from below the line.
  		❑❑ Take +1 Prowess (max +2)                                                                            Your look:
  		❑Take +1 Mettle (max +3)
  		❑❑ Take +1 Awe (max +1)
  		❑❑ Take +1 Judgement (max +2)
  		❑❑ Take +1 Wyrd (max +2)                                                                               Informed by:
  		❑Choose a new Gift from any playbook: [______________________________________]	
  		❑Take another move from your playbook	 	
  		❑Take another move from your playbook 	
  		❑Take a move from another playbook: [______________________________________]                           Pantheon feels:
  		❑Take a move from another playbook: [______________________________________]
  		❑Take Divine Might from the Warrior playbook
  		❑Heal 1 more Harm when using Regrowth
                                                                                                           Mortal parents:
 After you take five advances from above the line, you can take advances from
 down here.
  		❑Take +1 Mettle (max +4)
  		❑Choose a rote form for Shapechanger. You can always change into that form as if you rolled a 10+.
        It will always have the same two options.
  		❑Change your playbook to a new one, keeping Gifts, and replacing moves 1-for-1
  		❑Advance three basic moves to Godlike status
     		❑Advance the other two basic moves to Godlike status
                                                                                                                                                                                   DemigodsPBTA.com
ATTRIBUTES Start with these Values                      GIFTS choose 3                                               VERDANT MOVES choose 3
  rowess +1, Mettle +2, Awe -1, Judgement +0,
 P                                                        		❑ Adaptable                                               		❑ Beastmaster:
                                                                                                                          Beastmaster: Gain two Animal Companions                  		❑ Secret Garden:
                                                                                                                                                                                              Garden: You have access to a hidden
 Wyrd +0. Then add +1 to one of them.                    		❑ Animal Companion (2 Harm)                                     (2 Harm) and an Epic Steed.                                  green space. It’s tucked away in a pocket
                                                          		❑ Divine Constitution                                                                                                        plane of existence and is only accessible by
                                                                                                                          GIFTED: If you already have an Animal Compan-
                                                                                                                          GIFTED:
            PROWESS                                       		❑ Divine Senses
                                                                                                                            ion, one of your three pets is fully sapient and
                                                                                                                                                                                         a ritual you choose. You can get there from
            SMITE YOUR ENEMIES                            		❑ Epic Armor                                                                                                                 anywhere, and exit back to where you came
                                                          		❑ Epic Steed                                                    can speak your native tongue.
                                                                                                                                                                                         in. Anyone can come and go until you close
                                                          		❑ Epic Weapon
            METTLE                                        		❑ Tree Walking
                                                                                                                          GIFTED: If you already have an Epic Steed, you
                                                                                                                          GIFTED:                                                        the door.
            PERFORM UNDER PRESSURE                                                                                          still only have one Steed, but it is sapient and
                                                          		❑ Vital Aura                                                                                                               SPINDLE: If your Secret Garden is part of the
                                                                                                                                                                                       SPINDLE:
                                                                                                                            can do 2 Harm.
                                                                                                                                                                                         Spindle’s location, when you exit you can
            AWE                                                                                                                                                                          either go back to where you came in, or exit to
            SWAY SOMEONE                                HARM                                                          		❑ Clever Girl:
                                                                                                                                  Girl: You have a knack for tracking prey.              the Spindle.
                                                                                                                             Roll with Mettle instead of Judgement when
                                                                                                                             you PIERCE THE VEIL to follow or find
            JUDGEMENT                                     ❑❑❑❑❑❑❑                                                            someone, and ask 1 extra question on a hit.
                                                                                                                                                                                   		❑ Shapechanger:
                                                                                                                                                                                       Shapechanger: You can change into animal
            READ THE WEAVE                                                                                                                                                               and plant forms, melding your possessions
                                                                                                   -1 to all rolls        GIFTED:
                                                                                                                            IFTED: If you have Divine Senses, they will need             with you. To be an unremarkable, harmless
            WYRD                                                                                                             supernatural help to throw you off their scent.             creature or plant, no roll is needed. When you
            BEND FATE                                     DEATH MOVE                                                                                                                     want to get fancy, roll 2d6 + Mettle.
                                                                                                                                                                                                                        Mettle.
                                                                                                                      		❑ Feast:
                                                                                                                          Feast: You can create a feast fit for the gods out of        On
                                                                                                                                                                                       O n a 10+ choose two options from the list.
                                                          CIRCLE OF LIFE
                                                                                                                            practically nothing. You just need a symbolic bit              You can also change back and forth for the
             Favor ❑ ❑ Disfavor                              While you are dead, your shade in the mortal                   of food to get started—a few berries, a loaf of                duration of the scene.
                                                             world can inhabit a small, harmless animal                     bread, or a bottle of wine, for example. Everyone           On a 7-9 choose one option from the list. You
                                                                                                                                                                                         On
                                                             and stay near someone in your Weave. You                       who eats together will add 1 box to the front of               can hold the form for the duration of the
                                                             can talk to animals and members of your                        their Harm track through the next scene, and                   scene, or until you change back, whichever
                                                             Weave in this form.                                            have Fate’s Favor on their next roll involving                 comes first.
                                                                                                                            physical strength, endurance, or agility.
                                                                                                                                                                                            		❑ Pick an extra option when you
                                                        ACENDANCE MOVE                                                		❑ Ferocious:
                                                                                                                          Ferocious: Fighting you up close is a serious
                                                                                                                                                                                                SMITE YOUR ENEMIES
                                                                                                                                                                                            		❑ The form deals +1 Harm
                                                                                                                            mistake. Claws, teeth, stinger tail (where did                  		❑ The form has +1 armor
                                                                                                                            that even come from?!), your basic attacks do
                                                          ❑❑❑                                                               3 Harm instead of 2.
                                                                                                                                                                                            		❑ Fly high or swim deep
                                                                                                                                                                                            		❑ Move with extraordinary speed
                                                          (check a box to use, then select a consequence)
                                                                                                                          GIFTED:
                                                                                                                            IFTED: If you have an Epic Weapon, it does 5                    		❑ You’re several tiny animals
                                                                                                                             Harm instead of 4.                                             		❑ You’re a swarm of insects.
                                                          STAMPEDE:
                                                                                                                                                                                       On a 6- ask the Herald to pick one:
                                                                                                                                                                                        On
                                                             The living world needs you now more than
                                                                                                                      		❑ For the Swarm:
                                                                                                                                  Swarm: You can summon and command
                                                             ever, and you can see exactly what needs to                                                                                    		❑ You’re stuck in this form for the dura-
THREADS                                                      be done. Call forth the vines and brambles,
                                                                                                                            a swarm of insects, rats, spiders or small birds                    tion of the scene
                                                             summon the hordes of animals, and reap                         for the duration of the scene. Your current                     		❑ You take a hybrid-form for the scene
                                                             sweet justice on those who wreak havoc on                      location will inform what type of swarm can be
 ❑❑❑❑❑                                                       the Earth.                                                     summoned. They can inflict 1 Harm, but their
                                                                                                                            usefulness usually lies elsewhere. They will ex-
                                                                                                                                                                                                (wolfman, swamp-thing, etc)
                                                                                                                                                                                            		❑ Take 2 harm, ignoring armor, and treat
                                                          Permanent Consequences:                                                                                                               the roll like a 7-9
 GAIN A THREAD                                                                                                              hibit a collective intelligence, and loyalty to you.
                                                             		❑ Animals flock to you at all times                                                                                     GIFTED:
                                                                                                                                                                                         IFTED: If you have Epic Armor it still applies
 Always             Once Per Session                                                                                                                                                      while changed.
                                                             		❑ Reduce max Harm to 6 boxes                           		❑ Regrowth:
                                                                                                                          Regrowth: Roll 2d6 + Wyrd to channel life force
  Roll doubles        		❑ Defend the wilds                   		❑ Move Harm penalty to 3 Harm                                directly into yourself and others, accelerating
  Be epic             		❑ Act like a plant or animal         		❑ Reduce your lowest attribute by one                                                                               		❑ Spies Everywhere:
                                                                                                                                                                                             Everywhere: When you PIERCE THE
                                                                                                                            their natural healing process.
                      		❑ Talk with a plant or animal        		❑ Take Fate’s Disfavor to SWAY mortals                                                                                    VEIL,, you may direct your questions directly
                                                                                                                                                                                         VEIL
                      		❑ Share too much                                                                                  On
                                                                                                                          O  n a 10+ you heal 4 Harm distributed among                  to the local plants and wildlife. Plants and ani-
                          information                     After the third use of your ascendance                               people as you choose.                                     mals are terrible conversationalists, but they
                                                          move your character ascends                                      On a 7-9 you heal 3 Harm distributed as you                  will do their best with any questions they’re
 SPEND THREADS                                            to their pantheon and                                                choose.                                                   able to answer.
 Spend 1            Spend 5                               leaves the game.                                                  On a 6- you can choose to take 1 Harm and heal
                                                                                                                               one person for 2 Harm.
  Fate’s Favor       Buy an Advancement from              MAKE A NEW CHARACTER.
  Alter the Scene    your playbook                                                                                        GIFTED:
                                                                                                                            IFTED: If you have Vital Aura, heal 1 additional
  Avoid 1 Harm                                                                                                               Harm on a hit.
TANGLES
 [___________________________] has real combat experience that you admire.
 ❑ TIGHTENED ❑ RESOLVED
                                                                                                        THE WARRIOR
                                                                                         A warrior is often many other things as well: a poet, a chef, a parent, or a teacher to name
 You find [___________________________]’s impulsiveness to be off-putting.               just a few. While always a last resort, in your heart of hearts you know that sometimes violence
 ❑ TIGHTENED ❑ RESOLVED                                                                  is the best solution, and you’re the one prepared to carry it out. Your response will be tactical,
                                                                                         thoughtful, and crushingly victorious.
 You have a friendly rivalry with [___________________________], always trying to one-
 up each other.
 ❑ TIGHTENED ❑ RESOLVED
                                                                                         CHARACTER NAME                                                 PRONOUNS
 Spend five threads to check a box and advance. You can choose them in any order,
 but can only check each box once. You have to check five boxes up here before
                                                                                         BACKSTORY
 choosing advances from below the line.
  		❑Take +1 Prowess (max +3)                                                              Your look:
  		❑❑ Take +1 Mettle (max +2)
  		❑❑ Take +1 Awe (max +2)
  		❑❑ Take +1 Judgement (max +2)
  		❑❑ Take +1 Wyrd (max +1)                                                               Informed by:
  		❑Choose a new Gift from any playbook: [______________________________________]	
  		❑Choose a new Gift from your playbook: [______________________________________]	
  		❑Take another move from your playbook	 	
  		❑Take another move from your playbook 	                                                Pantheon feels:
  		❑Take a move from another playbook: [______________________________________]
  		❑Take a move from another playbook: [______________________________________]
  		❑Take Divine Consitution from the Verdant playbook 	
  		❑Take Divine Speed from the Elemental playbook                                         Mortal parents:
 After you take five advances from above the line, you can take advances from
 down here.
  		❑Take +1 Prowess (max +4)
  		❑Gain +1 armor
  		❑Change your playbook to a new one, keeping Gifts, and replacing moves 1-for-1
  		❑Advance three basic moves to Godlike status
     		❑Advance the other two basic moves to Godlike status
                                                                                                                                                                     DemigodsPBTA.com
ATTRIBUTES Start with these Values                    GIFTS choose 3                                               WARRIOR MOVES choose 3
 Prowess +2, Mettle +0, Awe +1, Judgement +0,           		❑ Divine Might                                            		❑ Intimidation:
                                                                                                                        Intimidation: When you wield fear to your             		❑ Reinforcements:
                                                                                                                                                                                  Reinforcements: Roll 2d6 + Awe to contact your
 Wyrd -1. Then add +1 to one of them.                  		❑ Epic Armor                                                     advantage, roll with Prowess instead of Awe              pantheon and request support. It might be
                                                        		❑ Epic Melee Weapon                                              to SWAY SOMEONE,
                                                                                                                                    SOMEONE, but don’t expect to be                 a unique item they have, or a small group of
           PROWESS                                      		❑ Epic Ranged Weapon                                             best buddies after that.                                 fighters appropriate to your mythology.
           SMITE YOUR ENEMIES                           		❑ Epic Shield
                                                        		❑ Epic Steed                                                  GIFTED: If you have a Sigil of Command take an
                                                                                                                        GIFTED:                                                   On a 10+ they send what you asked for, only
                                                        		❑ Pantheon Royalty                                              additional +1 to SWAY SOMEONE.
                                                                                                                                                 SOMEONE.                             expecting glorious victory.
           METTLE                                       		❑ Sigil of Command                                                                                                      On a 7-9 they send what you asked for, but they
                                                                                                                                                                                   On
           PERFORM UNDER PRESSURE                                                                                                                                                     will expect you to do something for them
                                                        		❑ Take a Move from the Artisan playbook                   		❑ Iron Heart:
                                                                                                                             Heart: You have 2 additional Harm boxes
                                                                                                                           at the front of your Harm track. Always mark               later.
           AWE                                                                                                                                                                     On a 6- they’re not mad that you asked, they’re
                                                                                                                                                                                    On
           SWAY SOMEONE                               HARM                                                                 these boxes first. You can take 5 Harm before
                                                                                                                           taking -1 to all rolls. If you get to 9 Harm you           just disappointed.
                                                                                                                           die as usual.                                          GIFTED: If you are Pantheon Royalty, make this
                                                                                                                                                                                  GIFTED:
           JUDGEMENT                                    ❑❑❑❑❑❑❑
           READ THE WEAVE                                                                                                  ❑ ❑                                                     roll with Fate’s Favor.