Aspect Of Bahamut                                                Actions
Gargantuan dragon (metallic), lawful good
                                                                 Multiattack.
                                                                 The aspect makes one Bite attack, one Claw attack, and
Armor Class 23 (natural armor)                                   one Tail attack.
Hit Points 585 (30d20 +270)
Speed 60 ft., burrow 60 ft., fly 120 ft., swim 60 ft.            Bite.
                                                                 Melee Weapon Attack:+19, Reach 20 ft., one target
    STR          DEX             CON    INT    WIS      CHA      Hit: 23 (2d12+10) piercing damage plus 22 (4d10) force
     30           18              29     25     28       30      damage
   (+10)         (+4)            (+9)   (+7)   (+9)     (+10)
                                                                 Claw.
Saving Throws Con+18, Int+16, Wis+18, Cha+19                     Melee Weapon Attack:+19, Reach 15 ft., one target
Skills Insight+18, Perception+18, Persuasion+19                  Hit: 21 (2d10+10) slashing damage
Damage Immunities acid, cold, fire, lightning, radiant;          If the target is a Huge or smaller creature, it is grappled
                                                                 (escape DC 20) and is restrained until this grapple ends.
bludgeoning, piercing, and slashing from nonmagical              The aspect can have only one creature grappled this way
attacks                                                          at a time.
Condition Immunities charmed, deafened, frightened,
                                                                 Tail.
paralyzed, stunned
                                                                 Melee Weapon Attack:+19, Reach 15 ft., one target
Senses truesight 120 ft., passive Perception 28
                                                                 Hit: 23 (2d12+10) bludgeoning damage
Languages Common, Draconic
                                                                 If the target is a creature, it must succeed on a DC 27
Challenge 30 (155000 XP)                                         Strength saving throw or be knocked prone.
Platinum Brilliance (Recharges after a Short or Long…            Breath Weapon (Recharge 5-6).
If the aspect would be reduced to 0 hit points, his current      The aspect uses one of the following breath weapons:
hit point total instead resets to 500 hit points, he recharges
his Breath Weapon, and he regains any expended uses of           Exalting Breath.
Legendary Resistance. Additionally, the aspect can now           The aspect exhales the restoring winds of Mount Celestia
use the options in the “Mythic Actions” section for 1 hour.      in a 300-foot cone. Each creature in that area of the
Award a party an additional 155,000 XP (310,000 XP total)        aspect’s choice regains [[13d10]] (13d10) hit points, and
for defeating the aspect of Bahamut after his Platinum           each creature in that area of the aspect’s choice that has
Brilliance activates.                                            been dead for no longer than 1 hour is restored to life with
                                                                 all its hit points.
Legendary Resistance (5/Day)
If the aspect fails a saving throw, he can choose to             Platinum Breath.
succeed instead.                                                 The aspect exhales radiant platinum flames in a 300-foot
                                                                 cone. Each creature in that area must make a DC 26
Bonus Action: Change Shape                                       Dexterity saving throw, taking [[12d10]] (12d10) radiant
The aspect magically transforms into any Humanoid or             damage on a failed save, or half as much damage on a
Beast, while retaining his game statistics (other than his       successful one.
size). This transformation ends if the aspect is reduced to
0 hit points or if he uses a bonus action to end it.
                                                                 Legendary Actions
                                                                 The Aspect of Bahamut can take 3 legendary actions,
                                                                 choosing from the options below. Only one legendary
                                                                 option can be used at a time and only at the end of
                                                                 another creature's turn. The Aspect of Bahamut regains
                                                                 spent legendary actions at the start of its turn.
                                                                 Attack.
                                                                 The aspect makes one Claw or Tail attack.
                                                                 Furious Bite (Costs 2 Actions).
                                                                 The aspect makes one Bite attack. If the attack hits a
                                                                 creature, the target must succeed on a DC 27 Wisdom
                                                                 saving throw or become frightened of the aspect until the
                                                                 end of the target’s next turn.
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Mythic Actions
If the aspect's Platinum Brilliance trait has activated in the
last hour, he can use the options below as legendary
actions.
Celestial Shield (Costs 2 Actions).
The aspect manifests seven spectral ancient gold dragons
around himself that protect him; he gains 77 temporary hit
points until the start of his next turn.
Celestial Lances (Costs 3 Actions).
The aspect conjures four enormous lances of magical
force that plummet to the ground at four different points he
can see within 150 feet of him and then disappear. Each
creature in a 20-foot-radius, 100-foot-high cylinder
centered on each point must succeed on a DC 27
Dexterity saving throw or take 24 (7d6) force damage. A
creature in the area of more than one lance is affected
only once.
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