Black Rose Mage Actions
Medium humanoid (any race), any alignment
Dagger (Melee).
Armor Class 16 (15 with mage armor) Melee Weapon Attack:+5, Reach 5 ft., one target
Hit Points 40 (9d8) Hit: 4 (1d4 + 2) piercing damage
Speed 30 ft.
Dagger (Ranged).
Ranged Weapon Attack:+5, Range 20/60 ft., one target
STR DEX CON INT WIS CHA
9 14 11 17 12 11 Hit: 4 (1d4 + 2) piercing damage
(-1) (+2) (+0) (+3) (+1) (+0)
Fire Bolt.
Ranged Weapon Attack:+6, Range 120 ft., one target
Saving Throws Int+6, Wis+4
Hit: 11 (2d10) fire damage
Skills Arcana+6, History+6
A flammable object hit by this spell ignites if it isn't being
Senses passive Perception 11 worn or carried
Languages any four languages
Challenge 6 (2300 XP)
Spellcasting
The mage is a 9th-level spellcaster. Its spellcasting ability
is Intelligence (spell save DC 14, +6 to hit with spell
attacks). The mage has the following wizard spells
prepared: • Cantrips (at will): fire bolt, light, mage hand,
prestidigitation • 1st level (4 slots): detect magic, mage
armor, magic missile, shield • 2nd level (3 slots): misty
step, suggestion • 3rd level (3 slots): counterspell, fireball,
fly • 4th level (3 slots): greater invisibility, ice storm • 5th
level (1 slot): cone of cold
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