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Requirements: Minimum CON 9
Prime requisite: DEX and INT
Hit Dice: 1d
‘Maximum level: 8
Armour: Leather, shields
Weapons: Any appropriate to size
Languages: Alignment language, Com-
‘mon, Gnomish, Dwarvish, Kobold, the
secret language of burrowing mammals
Gnomes are a race of short demihumans
with long noses and beards. They are
cousins of the dwarves and the two races
are on friendly terms. Gnomes prefer
to dwell in underground complexes in
forests or foothills. They love mining,
precious stones, and machinery—from
‘miniature marvels of clockwork to great
construction engines. Gnomes ate also
famed for their penchant for pointy, ed,
felt hats. Gnomes are typically around
34 tall and weigh around 100 pounds.
Prime requisites: A gnome with at least
13 DEX and INT gains a 5% bonus to ex-
perience. A gnome with atleast 13 DEX
and at least 16 INT gains a 10% bonus.
‘Arcane Magic
See Magic in Core Rules for full details on
arcane magic.
Magical research: A gnome of any level
say spend time and money on magical
research, This allows them to add new
spells to their spell book and to research
other magical effects. When a gnome
reaches 8th level, they are also able to
create magic items
Spell easting: Gnomes carry spell books
containing the formulae for arcane spells,
‘The level progression table (opposite)
shows both the number of spells in the
‘gnome’s spell book and the number they
may memorize, determined by the char-
acter’s experience level, Thus, a Ist level
‘gnome has one spell in their spell book,
selected by the referee (who may allow
the player to choose). The list of spells
available to gnomes is provided in Druid
‘and Illusionist Spells (gnomes have the
same spell selection as illusionist)
Using magic items: As spell casters,
‘gnomes are able to use magic scrolls of
spells on their spel list. They can also use
items that may only be used by arcane
spell casters (eg. magic wands).
Combat
‘Gnomes can use leather armour and
shields. Armour must be tailored to
gnomes’ small size. Similarly they can
{se any weapon appropriate to their
stature (as determined by the referee).
They cannot use longbovss or two-hand
ed swords.
Defensive Bonus
Due to their small size, gnomes gain a +2
bonus to Armour Class when attacked by
large opponents (greater than human-
sized),Gnome Level Progression
Level___XP HD.
ide
THACO
19 [0]
2 3000 24k 190)
3 6000 3190)
4 12,000 44 19 [0]
5 30000 sé 190)
6 60.000 6d 17 (42]
7 120000 7417 [42]
8 240,000 ade
D: Death / poison; W: Wands;
P: Paralysis / petrfy; B: Breath attacks
S: Spells / rods / staves.
17 [2]
Detect Construction Tricks
sexpert tannellers, gnomes have a
2-in-6 chance of being able to detect new
construction, sliding walls, or sloping
passages when searching.
Gnomes have an uncanny ability to dis-
appear from sight:
» In woodlai
1d cover, a gnome can hide
with a 90% chance of success
» In dungeons, a gnome can hide in
shadows or behind other forms of cover.
‘The chance of success is 2-in-6, Hiding
requires the gnome (o be motionless.
Infravision
Gnomes have infravision to 90° (see
Darkness under Hazards and Challenges
in Core Rules).
Listening at Doors
Gnomes have a 2-in-6 chance of hearing
noises (see Dungeon Adventuring in Core
Rules)
Spells
1203 4
Fi
2
Ass
22
AAs
20202 -
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Speak with Burrowing Mammals
Gnomes often keep burrowing mam-
mals such as badgers and moles as pets
They know the secret language of such,
creatures,
ter Reaching 8th Level
‘A gnome has the option of creating an
‘underground stronghold that will attract
gnomes from far and wide
Because of gnomes’ connection with
burrowing mammal, all such creatures
‘within 5 miles ofthe stronghold will
become friends with the gnomes. They
may warn of intruders, carry messages
and news, and so on. In exchange for this
friendship, the gnome must protect the
animals from harm.
‘Gnome rulers can hire members of
other races in the capacity of retainers oF
specialist, but only soldiers of gnomish.
stock may be hired.
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