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Gilroy

PC Gilroy is a Level 1 Thief character with an alignment of Law, Neutrality, and Chaos. He has a high Dexterity score of 17, which affects his attack bonuses and armor class, while his other ability scores are relatively average. Equipped with leather armor and various tools, he has a total of 3 hit points and specific skills for exploration and combat.

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Antonio Estevez
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0% found this document useful (0 votes)
25 views2 pages

Gilroy

PC Gilroy is a Level 1 Thief character with an alignment of Law, Neutrality, and Chaos. He has a high Dexterity score of 17, which affects his attack bonuses and armor class, while his other ability scores are relatively average. Equipped with leather armor and various tools, he has a total of 3 hit points and specific skills for exploration and combat.

Uploaded by

Antonio Estevez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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PC Gilroy Character name

Alignment: Law,
Class Thief AL N Neutrality, Chaos

Title Level 1 Experience level

Ability Scores Melee att./damage,


Saving Throws
STR 9 Open doors D Death, poison

INT 11 Languages, Literacy W Magic wands

Paralysis,
WIS 10 Saves vs magic P petrification
Missile attacks,
DEX 17 AC, Initiative B Breath attacks

Spells, magic rods,


CON 11 Hit points S magic staves
Reactions, WIS modifier to
CHA 9 #Retainers, Loyalty ± saves vs magic

Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description

Combat Maximum hit


Encounters DEX modifier to
Hit points Max Init
points initiative (optional)
HP 3
CON modifier to CHA modifier to
± hit points ± reaction rolls

Armour Class Unarmoured AC:


Un
AC
±
10 + DEX modifier
DEX modifier to
Exploration
Armour Class
LD -in-6 Listen at door
(1-in-6 or by class)
Attack bonus STR modifier to
Mel melee att./damage
OD -in-6 Open stuck door
Att (based on STR)
DEX modifier to
Mis missile attacks
SD -in-6 Find secret door
(1-in-6 or by class)

Abilities, Skills, Weapons FT -in-6 Find room trap


(1-in-6 or by class)

Movement Base mv. rate = 120,


unless encumbered
Overland: 1/5 base
Ov mv. rate (miles/day)
Exploration: base
Ex mv. rate (feet/turn)
Encounter: 1/3 base
En mv. rate (feet/round)

Languages By class; extra


langs. if INT 13+

Literate
v1.2 — © 2019 Gavin Norman — necroticgnome.com
Equipment Weapons & Armour
Leather Armor
Thieves’ Tools
Grappling Hook
Iron spikes
Small hammer
Steel mirror
Dagger
Sling

Magic Items Treasure

Other Notes Spells, mounts, retainers,


areas explored, clues Coins
PP

GP

EP

SP

CP

Encumbrance (Optional rule)


Weight of treasure
TR & coins

Experience points Experience points Weight of weapons,


Next for next level EQ armour & gear
XP
Prime requisite Total weight carried
% modifier to XP + (max=1,600cn)
v1.2 — © 2019 Gavin Norman — necroticgnome.com

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