PC Gilroy Character name
Alignment: Law,
Class Thief AL N Neutrality, Chaos
Title Level 1 Experience level
Ability Scores Melee att./damage,
Saving Throws
STR 9 Open doors D Death, poison
INT 11 Languages, Literacy W Magic wands
Paralysis,
WIS 10 Saves vs magic P petrification
Missile attacks,
DEX 17 AC, Initiative B Breath attacks
Spells, magic rods,
CON 11 Hit points S magic staves
Reactions, WIS modifier to
CHA 9 #Retainers, Loyalty ± saves vs magic
Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description
Combat Maximum hit
Encounters DEX modifier to
Hit points Max Init
points initiative (optional)
HP 3
CON modifier to CHA modifier to
± hit points ± reaction rolls
Armour Class Unarmoured AC:
Un
AC
±
10 + DEX modifier
DEX modifier to
Exploration
Armour Class
LD -in-6 Listen at door
(1-in-6 or by class)
Attack bonus STR modifier to
Mel melee att./damage
OD -in-6 Open stuck door
Att (based on STR)
DEX modifier to
Mis missile attacks
SD -in-6 Find secret door
(1-in-6 or by class)
Abilities, Skills, Weapons FT -in-6 Find room trap
(1-in-6 or by class)
Movement Base mv. rate = 120,
unless encumbered
Overland: 1/5 base
Ov mv. rate (miles/day)
Exploration: base
Ex mv. rate (feet/turn)
Encounter: 1/3 base
En mv. rate (feet/round)
Languages By class; extra
langs. if INT 13+
Literate
v1.2 — © 2019 Gavin Norman — necroticgnome.com
Equipment Weapons & Armour
Leather Armor
Thieves’ Tools
Grappling Hook
Iron spikes
Small hammer
Steel mirror
Dagger
Sling
Magic Items Treasure
Other Notes Spells, mounts, retainers,
areas explored, clues Coins
PP
GP
EP
SP
CP
Encumbrance (Optional rule)
Weight of treasure
TR & coins
Experience points Experience points Weight of weapons,
Next for next level EQ armour & gear
XP
Prime requisite Total weight carried
% modifier to XP + (max=1,600cn)
v1.2 — © 2019 Gavin Norman — necroticgnome.com