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Horgar

PC Horgar Thorisson is a neutral alignment dwarf character with various ability scores and combat statistics. He has a total of 8 hit points, wears chainmail, and carries a shield, sword, handaxe, and javelins. The document includes details on his skills, saving throws, and experience points for leveling up.

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Antonio Estevez
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0% found this document useful (0 votes)
20 views2 pages

Horgar

PC Horgar Thorisson is a neutral alignment dwarf character with various ability scores and combat statistics. He has a total of 8 hit points, wears chainmail, and carries a shield, sword, handaxe, and javelins. The document includes details on his skills, saving throws, and experience points for leveling up.

Uploaded by

Antonio Estevez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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PC Horgar Thorisson Character name

Alignment: Law,
Class Dwarf AL Neutrality, Chaos

Title Level Experience level

Ability Scores Melee att./damage,


Saving Throws
STR 12 Open doors D Death, poison

INT 9 Languages, Literacy W Magic wands

Paralysis,
WIS 11 Saves vs magic P petrification
Missile attacks,
DEX 11 AC, Initiative B Breath attacks

Spells, magic rods,


CON 17 Hit points S magic staves
Reactions, WIS modifier to
CHA 11 #Retainers, Loyalty ± saves vs magic

Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description

Combat Maximum hit


Encounters DEX modifier to
Hit points Max Init
points initiative (optional)
HP 8
CON modifier to CHA modifier to
± hit points ± reaction rolls

Armour Class Unarmoured AC:


Un
AC
±
10 + DEX modifier
DEX modifier to
Exploration
Armour Class
LD -in-6 Listen at door
(1-in-6 or by class)
Attack bonus STR modifier to
Mel melee att./damage
OD -in-6 Open stuck door
Att (based on STR)
DEX modifier to
Mis missile attacks
SD -in-6 Find secret door
(1-in-6 or by class)

Abilities, Skills, Weapons FT -in-6 Find room trap


(1-in-6 or by class)

Movement Base mv. rate = 120,


unless encumbered
Overland: 1/5 base
Ov mv. rate (miles/day)
Exploration: base
Ex mv. rate (feet/turn)
Encounter: 1/3 base
En mv. rate (feet/round)

Languages By class; extra


langs. if INT 13+

Literate
v1.2 — © 2019 Gavin Norman — necroticgnome.com
Equipment Weapons & Armour
Chainmail
Shield
Sword
Handaxe
Javelins x5

Magic Items Treasure

Other Notes Spells, mounts, retainers,


areas explored, clues Coins
Spells: PP

GP

EP

SP 2

CP

Encumbrance (Optional rule)


Weight of treasure
TR & coins

Experience points Experience points Weight of weapons,


Next for next level EQ armour & gear
XP
Prime requisite Total weight carried
% modifier to XP + (max=1,600cn)
v1.2 — © 2019 Gavin Norman — necroticgnome.com

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