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Clérigo

PC Liam is a Level 1 Cleric aligned with Law, worshipping Pelor, with high Wisdom (18) and decent Dexterity (13) and Constitution (13). He has a total of 7 hit points, an Armor Class of 1, and is equipped with a Plate Mail, Shield, Warhammer, and other basic gear. His experience points are at 66, with a requirement of 100 to reach the next level.

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0% found this document useful (0 votes)
2 views2 pages

Clérigo

PC Liam is a Level 1 Cleric aligned with Law, worshipping Pelor, with high Wisdom (18) and decent Dexterity (13) and Constitution (13). He has a total of 7 hit points, an Armor Class of 1, and is equipped with a Plate Mail, Shield, Warhammer, and other basic gear. His experience points are at 66, with a requirement of 100 to reach the next level.

Uploaded by

sharingan1982
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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PC Liam Character name

Alignment: Law,
Class Cleric (Pelor) AL L Neutrality, Chaos

Title Level 1 Experience level

Ability Scores Melee att./damage,


Saving Throws
STR 09 Open doors D 11 Death, poison

INT 10 Languages, Literacy W 12 Magic wands

Paralysis,
WIS 18 Saves vs magic P 14 petrification
Missile attacks,
DEX 13 AC, Initiative B 16 Breath attacks

Spells, magic rods,


CON 13 Hit points S 15 magic staves
Reactions, WIS modifier to
CHA 13 #Retainers, Loyalty ± +3 saves vs magic

Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description

Combat Maximum hit


Encounters DEX modifier to
Hit points Max Init
points initiative (optional)
HP 7
CON modifier to CHA modifier to
± +1 hit points ± reaction rolls

Armour Class Unarmoured AC:


Un
AC 1
± +1
9 + DEX modifier
DEX modifier to
Exploration
Armour Class
LD -in-6 Listen at door
(1-in-6 or by class)
STR modifier to DEX modifier to
Mel 0 Mis +1
melee att./damage missile attacks
OD -in-6 Open stuck door
(based on STR)

Attack Value Matrix SD -in-6 Find secret door


(1-in-6 or by class)

9 8 7 6 5 4 3 2 1 0 FT -in-6 Find room trap


(1-in-6 or by class)

Attack roll: Look up attack roll in matrix to determine hit Armour Class

Movement
Abilities, Skills, Weapons Ov Overland travel:
miles/day
Exploration:
Ex feet/turn
Encounters:
En feet/round

Languages
Literate
© 2019 Gavin Norman — necroticgnome.com
Equipment Weapons & Armour
Plate Mail
Shield
Warhammer 1d6
Club 1d4
Holy Simbol
Back Pack
Sling 1d4

Magic Items Treasure

Other Notes Spells, mounts, retainers,


areas explored, clues Coins
PP

GP

EP

SP

CP

Encumbrance (Optional rule)


Weight of treasure
TR & coins

Experience points Experience points Weight of weapons,


Next for next level EQ armour & gear
XP 66
Prime requisite Total weight carried
% modifier to XP + (max=1,600cn)
© 2019 Gavin Norman — necroticgnome.com

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