PC Liam                                                                    Character name
Alignment: Law,
Class Cleric (Pelor)                                 AL L                   Neutrality, Chaos
Title                                               Level 1                 Experience level
Ability Scores           Melee att./damage,
                                                Saving Throws
STR 09                   Open doors                   D 11                  Death, poison
 INT 10                  Languages, Literacy         W 12                   Magic wands
                                                                            Paralysis,
WIS 18                   Saves vs magic               P 14                  petrification
                         Missile attacks,
DEX 13                   AC, Initiative               B 16                  Breath attacks
                                                                            Spells, magic rods,
CON 13                   Hit points                   S 15                  magic staves
                         Reactions,                                         WIS modifier to
CHA 13                   #Retainers, Loyalty          ± +3                  saves vs magic
Ability check: Roll under or equal on 1d20          Saving throw: Roll over or equal on 1d20      Character portrait, symbol, description
Combat                                                                      Maximum hit
                                                                                                  Encounters               DEX modifier to
                                   Hit points       Max                                            Init
                                                                            points                                         initiative (optional)
 HP 7
                                                                            CON modifier to                                CHA modifier to
                                                      ± +1                  hit points              ±                      reaction rolls
                                Armour Class                                Unarmoured AC:
                                                     Un
 AC 1
                                                      ± +1
                                                                            9 + DEX modifier
                                                                            DEX modifier to
                                                                                                  Exploration
                                                                            Armour Class
                                                                                                   LD               -in-6 Listen at door
                                                                                                                          (1-in-6 or by class)
                         STR modifier to                                    DEX modifier to
Mel 0                                                Mis +1
                         melee att./damage                                  missile attacks
                                                                                                   OD               -in-6 Open stuck door
                                                                                                                          (based on STR)
Attack Value Matrix                                                                                SD               -in-6 Find secret door
                                                                                                                          (1-in-6 or by class)
9         8        7        6         5         4          3        2       1         0            FT               -in-6 Find room trap
                                                                                                                          (1-in-6 or by class)
Attack roll: Look up attack roll in matrix to determine hit Armour Class
                                                                                                  Movement
Abilities, Skills, Weapons                                                                         Ov                      Overland travel:
                                                                                                                           miles/day
                                                                                                                           Exploration:
                                                                                                   Ex                      feet/turn
                                                                                                                           Encounters:
                                                                                                   En                      feet/round
                                                                                                  Languages
                                                                                                                                   Literate
© 2019 Gavin Norman — necroticgnome.com
Equipment                                                                     Weapons & Armour
Plate Mail
Shield
Warhammer 1d6
Club 1d4
Holy Simbol
Back Pack
Sling 1d4
Magic Items                                                                   Treasure
Other Notes                                      Spells, mounts, retainers,
                                                      areas explored, clues   Coins
                                                                              PP
                                                                              GP
                                                                              EP
                                                                              SP
                                                                              CP
                                                                              Encumbrance     (Optional rule)
                                                                                         Weight of treasure
                                                                              TR         & coins
                     Experience points                  Experience points                Weight of weapons,
                                          Next          for next level        EQ         armour & gear
 XP 66
                                                        Prime requisite                  Total weight carried
                                          %             modifier to XP         +         (max=1,600cn)
© 2019 Gavin Norman — necroticgnome.com