GASHADOKURO
Gashadokuro
Huge undead, neutral evil
Armour Class - 17 (natural armour)
Hit Points - 149 (13d12 + 65)
Speed - 40 ft.
STR - 22 +6
DEX - 10 +0
CON - 20 +5
INT - 6 -2
WIS - 10 +0
CHA - 8 -1
Damage Resistances - piercing, slashing, necrotic
Damage Immunities - poison
Condition Immunities - exhaustion, poisoned
Vulnerabilities - bludgeoning from magical weapons
Senses - darkvision 120 ft. passive Perception 10
Languages - understands Common, but can’t speak
Challenge - 10 (5,900 XP)
Traits
Invisible Form.
The gashadokuro cannot be seen or heard by any creature that is more
than 60 feet away from it, however all creatures within 400 feet of a
gashadokuro are able to hear a soft ringing in their ears that gets louder
the closer they are to the gashadokuro. A creature with truesight is able
to see the gashadokuro as normal.
Evasion.
If the gashadokuro is subjected to an effect that allows it to make a
saving throw to take only half damage, it instead takes no damage if it
succeeds on the saving throw, and only half damage if it fails.
Magic Resistance.
The gashadokuro has advantage on saving throws against spells and
magical effects.
Turn Immunity.
The gashadokuro is immune to effects that turn undead.
Actions
Multiattack.
The gashadokuro attacks three times, twice with its claws, and once with
its bite.
Claw.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 16 (3d6 + 6) slashing damage. The target is grappled (escape DC
16). The gashadokuro has two claws, each of which can only grapple on
target.
Bite.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 19 (2d12 + 6) piercing damage. The gashadokuro has advantage on
the attack roll if the target is grappled. If this damage reduces the target
to 0 hit points, the gashadokuro kills the target by biting off its head and
regains hit points equal to half of the damage dealt.
Envelop In Darkness.
The gashadokuro creates a wall of black energy in a space it can see
within 120 ft. The wall appears as a hemispherical dome with a radius of
up to 80 feet. If the wall cuts through a creature’s space when it appears,
the creature is pushed to one side of the wall chosen by the
gashadokuro. The wall is one foot thick, and lasts for 10 minutes, or until
the gashadokuro is killed. It is impossible to see through the wall, and
any creature that ends its turn within 5 feet of the wall takes 7 (2d6)
necrotic damage. A creature who attempts to pass through the wall
takes 21 (6d6) necrotic damage, or half as much on a successful DC 18
Constitution check, remaining in the space nearest the point they tried to
exit on a failure.