WARFORGED TITAN
Warforged Titan
Huge Construct, Unaligned
Armour Class - 18 (Natural Armour)
Hit Points - 230 (20D12 + 100)
Speed - 40 ft.
STR - 28 +8
DEX - 14 +2
CON - 21 +5
INT - 5 - 3
WIS - 14 +2
CHA - 8 -1
Damage Resistances - Slashing from non-magical weapons
Damage Immunities - Poison, Psychic
Condition Immunities - frightened, poisoned, fatigued, exhausted,
sleep, petrification, suffocation, drowning, blinded, charmed, deafened,
paralyzed
Senses - Perception (Passive) +14
Languages - Common
Challenge - 13 (10,000 XP)
Proficiencies - Perception, CON saves
Traits
Looming Presence
A Warforged Titan is a terror to behold to it’s enemies, and a source of
courage to it’s allies.
 All allied creatures within 60 ft. of the Warforged Titan can add 1d4 to
any saving throws made, as long as they can see the Warforged Titan.
Any enemy within 60 feet of the Warforged Titan must succeed on a WIS
save (DC 15) or be frightened of the Warforged Titan.
Warforged Resolve (1/day)
Once per day, a Warforged Titan can gain 21 (6d6) hit points as a bonus
action.
Unstoppable Charger (Recharge 5-6)
The Warforged Titan can take the Dash action as a bonus action this
turn.
Actions
Multiattack
The Warforged Titan can make a hammer, and an axe attack.
Axe
 Melee Weapon Attack: +14 to hit, reach 15 ft, up to two targets within 5
ft. of each other (Use the same attack roll for both targets).
Hit: 21 (2d10 + 10) slashing damage.
Hammer
Melee Weapon Attack: +14 to hit, reach 15 ft, one target.
Hit: 19 (2d8 + 10) bludgeoning damage. On a successful hit, the target
must also make a STR save (DC 20) or be moved 10 ft. in the direction
of the Warforged Titan’s choosing.
Arrow Volley
Ranged Weapon Attack: 120 ft, effects a 20 ft. radius.
Damage: 16 (4d6 + 2) piercing damage. All targets in the area must
make a DEX save (DC 14) in order to take half damage.