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Erebo

Erebo is a 1st-level variant aasimar sage wizard with 10 hit points. As a wizard, he can cast prepared spells from his spellbook as a ritual if they have the ritual tag. He has resistance to necrotic and radiant damage from his aasimar traits. He knows the light cantrip and can cast lesser restoration and daylight once per long rest each.

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0% found this document useful (0 votes)
14 views4 pages

Erebo

Erebo is a 1st-level variant aasimar sage wizard with 10 hit points. As a wizard, he can cast prepared spells from his spellbook as a ritual if they have the ritual tag. He has resistance to necrotic and radiant damage from his aasimar traits. He knows the light cantrip and can cast lesser restoration and daylight once per long rest each.

Uploaded by

Tyler J. C.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Wizard 1 TomEnder

CLASS & LEVEL PLAYER NAME


Erebo
Variant Aasimar Sage 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 12 10 --
+0 • +6 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
10
+2 Charisma
Total 1d6
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +2 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+2 P
+2

+6
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Abyssal, Celestial, Common, Undercommon

15 +0 Athletics STR
ABILITY SAVE DC
+2 Deception CHA
P +6 History INT
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
+4 +2 Intimidation CHA
+4 Investigation INT
18 +2 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+2 Performance CHA === ACTIONS === level or higher.
+2 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +6 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX Healing Hands • 1 / Long Rest


CHARISMA Once per long rest as an action, touch a creature
+2 Survival WIS
and restore 1 hit points.

+2 === SPECIAL ===


Arcane Recovery • 1 / Long Rest
Once per day when you finish a short rest, you can
14 choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Chill Touch +6 1d8 Necrotic D: 1Rnd, V/S

Fire Bolt +6 1d10 Fire V/S


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 1 Bludgeoning


14 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 1 TomEnder
CLASS & LEVEL PLAYER NAME
Erebo
Variant Aasimar Sage 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === You have resistance to necrotic damage and radiant
damage.
* Hit Points • PHB 113
* Celestial Legacy • BR
* Proficiencies • PHB 113 You know the light cantrip. [3rd] You can cast lesser
restoration once per long rest. [5th] You can cast
* Spellcasting • PHB 114 daylight once per long rest. CHA is your spellcasting
You can cast prepared wizard spells using INT as your ability.
spellcasting modifier (Spell DC 14, Spell Attack +6)
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a === FEATS ===
spellcasting focus.
* Tough • PHB 170
* Arcane Recovery • PHB 115 Your HP maximum increases by 2.
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.

| 1 / Long Rest • Special

=== VARIANT AASIMAR RACIAL TRAITS ===

* Healing Hands • VGtM


Once per long rest as an action, touch a creature and
restore 1 hit points.

| 1 / Long Rest • 1 Action

* Languages • VGtM

* Ability Score Increase • BR

* Size • BR

* Speed • BR

* Darkvision • BR

* Celestial Resistance • BR

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Ink (1 ounce bottle) 1 --

SP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


EP 0 Component Pouch 1 2 lb.

Spellbook 1 3 lb.
GP 10 Small Knife 1 --

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

71.2 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

300 lb.

EQUIPMENT

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Male 29 Medium 6' 180
GENDER AGE SIZE HEIGHT WEIGHT
Erebo Chaotic Neutral Pale Blue Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I am horribly, horribly awkward


in social situations.

PERSONALITY TRAITS

No Limits. Nothing should fetter the


infinite possibility inherent in all
existence. (Chaotic)
IDEALS

I’ve been searching my whole life for the


answer to a certain question.

BONDS

I speak without really thinking through my


words, invariably insulting others.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Erebo is a person who wants to live forever, in any Heroic Destiny


state or way possible. His drive is arrogance and
self reliance.
Defy Death: You have an advantage on death saving
throws.

Hard to Kill: When you are reduced to 0 hit points but


not killed outright, you can drop to 1 hit point instead.
Once you use this trait, you can't use it again until
you finish a long rest.

"I'm destined to become a god."

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 14 +6
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Chill Touch Wizard +6 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

O Fire Bolt Wizard +6 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Poison Spray Wizard CON 14 1A 10 ft. V,S Instantaneous PHB 266 V/S

O Light Celestial Legacy DEX 12 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 2 Slots OO

O False Life Wizard -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Unseen Servant [R] Wizard -- 1A + 10m 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M

O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Silent Image <C> Wizard -- 1A 60 ft./15 ft. Cube V,S,M Concentration, up to 10 minutes PHB 276 D: 10m, 15 ft. Cube, V/S/M

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Disguise Self Wizard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Burning Hands Wizard DEX 14 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Absorb Elements Wizard -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Alarm [R] Wizard -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Ice Knife Wizard DEX 14 / +6 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Illusory Script [R] Wizard -- 11m Touch S,M 10 days PHB 252 D: 10d, S/M

O Hideous Laughter <C> Wizard WIS 14 1A 30 ft. V,S,M Concentration, up to 1 minute PHB D: 1m, V/S/M

O Feather Fall Wizard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Expeditious Retreat <C> Wizard -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Earth Tremor Wizard DEX 14 1A 10 ft. V,S Instantaneous EE 155 V/S

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

SPELLS

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