The werewolf is a medium-sized humanoid that can shapeshift between humanoid, hybrid, and wolf forms. It has superior senses, regeneration abilities, and becomes more powerful during a full moon. In combat, it can make multiattacks with claws and bites, and has abilities like pack tactics and magic weapons.
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Werewolf Monster
The werewolf is a medium-sized humanoid that can shapeshift between humanoid, hybrid, and wolf forms. It has superior senses, regeneration abilities, and becomes more powerful during a full moon. In combat, it can make multiattacks with claws and bites, and has abilities like pack tactics and magic weapons.
race","alignment":"chaotic evil","hitDice":"9","armorName":"other","shieldBonus":0,"natArmorBonus":3,"otherArm orDesc":"11 in humanoid form, 12 (natural armor) in wolf or hybrid form","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false, "swimSpeed":"0","customHP":false,"customSpeed":true,"hpText":"58 (9d8 + 18)","speedDesc":"30 ft. (40 ft. in wolf form)","strPoints":"15","dexPoints":"13","conPoints":"14","intPoints":"10","wisPoin ts":"11","chaPoints":"10","blindsight":"0","blind":false,"darkvision":"0","tremorse nse":"0","truesight":"0","telepathy":0,"cr":"4","customCr":"3 (700 XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The werewolf can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The werewolf regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the werewolf can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the werewolf can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The werewolf can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the werewolf's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the werewolf's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the werewolf dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities": [{"name":"Shapechanger","desc":"The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."}, {"name":"Keen Hearing and Smell","desc":"The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell."},{"name":"Lunar Rage","desc":"On the night of a full moon, the [MON] has advantage on all attack rolls, ability checks and saving throws, its Therianthropic Regneration gives it 20 hit points at the start of each of its turns, and it becomes immune to bludgeoning, piercing and slashing damage from non-magical weapons that aren’t silvered."}, {"name":"Therianthropic Regeneration","desc":"The [MON] regains 10 hit points at the start of its turn. If the [MON] takes damage from a silvered weapon, this trait doesn't function at the start of the [MON]'s next turn. The [MON] dies only if it takes at least 10 damage from a silvered weapon within 1 hour of being reduced to 0 hit points, otherwise it returns to 1 hit point after that hour."},{"name":"Magic Weapons","desc":"The [MON]'s weapon attacks are magical."},{"name":"Pack Tactics","desc":"The [MON] has advantage on an attack roll against a creature if at least one of the [MON]'s allies is within 5 ft. of the creature and the ally isn't incapacitated."}],"actions":[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form)."},{"name":"Bite (Wolf or Hybrid Form Only)","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8 + 2) piercing damage. If the target is a creature it must succeed on a DC [STR SAVE] Strength saving throw of be knocked prone. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy."},{"name":"Claws (Hybrid Form Only)","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 7 (2d4 + 2) slashing damage."},{"name":"Spear (Humanoid Form Only)","desc":"_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one creature. _Hit:_ 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics": [],"lairs":[],"regionals":[],"sthrows":[],"skills": [{"name":"perception","stat":"wis","note":" (ex)"}],"damagetypes": [],"specialdamage":[{"name":"bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered","note":" (Resistant)","type":"r"}],"conditions": [],"languages":[{"name":"Common (can't speak in wolf form)","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleCo lumns":true,"separationPoint":3,"damage":[]}