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Werewolf Monster

The werewolf is a medium-sized humanoid that can shapeshift between humanoid, hybrid, and wolf forms. It has superior senses, regeneration abilities, and becomes more powerful during a full moon. In combat, it can make multiattacks with claws and bites, and has abilities like pack tactics and magic weapons.

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Lars Bodnarchuk
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0% found this document useful (0 votes)
90 views2 pages

Werewolf Monster

The werewolf is a medium-sized humanoid that can shapeshift between humanoid, hybrid, and wolf forms. It has superior senses, regeneration abilities, and becomes more powerful during a full moon. In combat, it can make multiattacks with claws and bites, and has abilities like pack tactics and magic weapons.

Uploaded by

Lars Bodnarchuk
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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{"name":"Werewolf","size":"medium","type":"humanoid","tag":"any

race","alignment":"chaotic
evil","hitDice":"9","armorName":"other","shieldBonus":0,"natArmorBonus":3,"otherArm
orDesc":"11 in humanoid form, 12 (natural armor) in wolf or hybrid
form","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,
"swimSpeed":"0","customHP":false,"customSpeed":true,"hpText":"58 (9d8 +
18)","speedDesc":"30 ft. (40 ft. in wolf
form)","strPoints":"15","dexPoints":"13","conPoints":"14","intPoints":"10","wisPoin
ts":"11","chaPoints":"10","blindsight":"0","blind":false,"darkvision":"0","tremorse
nse":"0","truesight":"0","telepathy":0,"cr":"4","customCr":"3 (700
XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The werewolf can
take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The werewolf regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the
werewolf can invoke the ambient magic to take lair actions. On initiative count 20
(losing initiative ties), the werewolf can take one lair action to cause one of the
following effects:","lairDescriptionEnd":"The werewolf can't repeat an effect until
they have all been used, and it can't use the same effect two rounds in a
row.","isMythic":false,"mythicDescription":"If the werewolf's mythic trait is
active, it can use the options below as legendary actions for 1 hour after using
{Some Ability}.","isRegional":false,"regionalDescription":"The region containing
the werewolf's lair is warped by the creature's presence, which creates one or more
of the following effects:","regionalDescriptionEnd":"If the werewolf dies, the
first two effects fade over the course of 3d10 days.","properties":[],"abilities":
[{"name":"Shapechanger","desc":"The werewolf can use its action to polymorph into a
wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid.
Its statistics, other than its AC, are the same in each form. Any equipment it is
wearing or carrying isn't transformed. It reverts to its true form if it dies."},
{"name":"Keen Hearing and Smell","desc":"The werewolf has advantage on Wisdom
(Perception) checks that rely on hearing or smell."},{"name":"Lunar
Rage","desc":"On the night of a full moon, the [MON] has advantage on all attack
rolls, ability checks and saving throws, its Therianthropic Regneration gives it 20
hit points at the start of each of its turns, and it becomes immune to bludgeoning,
piercing and slashing damage from non-magical weapons that aren’t silvered."},
{"name":"Therianthropic Regeneration","desc":"The [MON] regains 10 hit points at
the start of its turn. If the [MON] takes damage from a silvered weapon, this trait
doesn't function at the start of the [MON]'s next turn. The [MON] dies only if it
takes at least 10 damage from a silvered weapon within 1 hour of being reduced to 0
hit points, otherwise it returns to 1 hit point after that hour."},{"name":"Magic
Weapons","desc":"The [MON]'s weapon attacks are magical."},{"name":"Pack
Tactics","desc":"The [MON] has advantage on an attack roll against a creature if at
least one of the [MON]'s allies is within 5 ft. of the creature and the ally isn't
incapacitated."}],"actions":[{"name":"Multiattack (Humanoid or Hybrid Form
Only)","desc":"The werewolf makes two attacks: two with its spear (humanoid form)
or one with its bite and one with its claws (hybrid form)."},{"name":"Bite (Wolf or
Hybrid Form Only)","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one
target. _Hit:_ 6 (1d8 + 2) piercing damage. If the target is a creature it must
succeed on a DC [STR SAVE] Strength saving throw of be knocked prone. If the target
is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed
with werewolf lycanthropy."},{"name":"Claws (Hybrid Form Only)","desc":"_Melee
Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 7 (2d4 + 2) slashing
damage."},{"name":"Spear (Humanoid Form Only)","desc":"_Melee or Ranged Weapon
Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one creature. _Hit:_ 5 (1d6 +
2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a
melee attack."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":
[],"lairs":[],"regionals":[],"sthrows":[],"skills":
[{"name":"perception","stat":"wis","note":" (ex)"}],"damagetypes":
[],"specialdamage":[{"name":"bludgeoning, piercing, and slashing from nonmagical
attacks that aren't silvered","note":" (Resistant)","type":"r"}],"conditions":
[],"languages":[{"name":"Common (can't speak in wolf
form)","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleCo
lumns":true,"separationPoint":3,"damage":[]}

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