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White Mantis Assassin - Monster

An assassin variant for D&D 5e

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Lars Bodnarchuk
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0% found this document useful (0 votes)
22 views2 pages

White Mantis Assassin - Monster

An assassin variant for D&D 5e

Uploaded by

Lars Bodnarchuk
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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{"name":"White Mantis Assassin","size":"medium","type":"humanoid","tag":"any

race","alignment":"lawful evil","hitDice":"12","armorName":"studded
leather","shieldBonus":0,"natArmorBonus":3,"otherArmorDesc":"15 (studded
leather)","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":fa
lse,"swimSpeed":"0","customHP":false,"customSpeed":false,"hpText":"78 (12d8 +
24)","speedDesc":"30
ft.","strPoints":"11","dexPoints":"20","conPoints":"14","intPoints":"13","wisPoints
":"11","chaPoints":"10","blindsight":"0","blind":false,"darkvision":"0","tremorsens
e":"0","truesight":"0","telepathy":0,"cr":"6","customCr":"8 (3,900
XP)","customProf":3,"isLegendary":false,"legendariesDescription":"The assassin can
take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The assassin regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the
assassin can invoke the ambient magic to take lair actions. On initiative count 20
(losing initiative ties), the assassin can take one lair action to cause one of the
following effects:","lairDescriptionEnd":"The assassin can't repeat an effect until
they have all been used, and it can't use the same effect two rounds in a
row.","isMythic":false,"mythicDescription":"If the assassin's mythic trait is
active, it can use the options below as legendary actions for 1 hour after using
{Some Ability}.","isRegional":false,"regionalDescription":"The region containing
the assassin's lair is warped by the creature's presence, which creates one or more
of the following effects:","regionalDescriptionEnd":"If the assassin dies, the
first two effects fade over the course of 3d10 days.","properties":[],"abilities":
[{"name":"Assassinate","desc":"During its first turn, the [MON] has advantage on
attack rolls against any creature that hasn't taken a turn. Any hit the [MON]
scores against a surprised creature is a critical hit."},{"name":"Brutal
Slashes","desc":"Once per turn when the [MON] inflicts slashing damage on a
creature it has its speed reduced by 10 feet until the start of the [MON]’s next
turn. When the [MON] scores a critical hit that deals slashing damage to a
creature, the target has disadvantage on all attack rolls until the start of the
[MON]’s next turn."},{"name":"Sneak Attack (1/Turn)","desc":"The [MON] deals an
extra [5D6] damage when it hits a target with a weapon attack and has advantage on
the attack roll, or when the target is within 5 ft. of an ally of the [MON] that
isn't incapacitated and the [MON] doesn't have disadvantage on the attack roll."},
{"name":"Cunning Strike","desc":"When the [MON] makes a sneak attack, it can choose
to sacrifice damage dice to instead apply additional effects, detailed below."},
{"name":"Tripping Strike (1d6)","desc":"If the target is Large or smaller it must
succeed on a DC [DEX SAVE] or be knocked prone"},{"name":"Withdrawing Strike
(1d6)","desc":"The [MON] immediately moves up to half its speed without provoking
an attack of opportunity."},{"name":"Wounding Strike (1d6)","desc":"If the sneak
attack did slashing damage the creature must succeed on a DC [DEX SAVE]
Constitution saving throw or start bleeding. The bleed damage is [1d6]"},
{"name":"Evasion","desc":"If the [MON] is subjected to an effect that allows it to
make a Dexterity saving throw to take only half damage, the [MON] instead takes no
damage if it succeeds on the saving throw, and only half damage if it
fails."}],"actions":[{"name":"Scimitar","desc":"_Melee Weapon Attack:_ [DEX ATK] to
hit, reach 5 ft., one target. _Hit:_ [DEX 1D6] slashing damage."},
{"name":"Shuriken","desc":"_Ranged Weapon Attack:_ [DEX ATK] to hit, range 20/60
ft., one target. _Hit:_ [DEX 1D4] slashing damage."}],"bonusActions":
[{"name":"Cunning Action","desc":"On each of its turns, the [MON] can take the
Dash, Disengage, or Hide action."},{"name":"Take Aim","desc":"The [MON] gains
advantage on the next weapon attack it makes before the end of its
turn."}],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":
[],"sthrows":[{"name":"dex","order":1},{"name":"int","order":3}],"skills":
[{"name":"acrobatics","stat":"dex","note":" (ex)"},
{"name":"athletics","stat":"str","note":" (ex)"},{"name":"deception","stat":"cha"},
{"name":"perception","stat":"wis","note":" (ex)"},{"name":"sleight of
Hand","stat":"dex"},{"name":"stealth","stat":"dex","note":" (ex)"}],"damagetypes":
[],"specialdamage":[],"conditions":[],"languages":[{"name":"Thieves' cant plus any
two
languages","speaks":true}],"understandsBut":"","shortName":"assassin","pluralName":
"","doubleColumns":true,"separationPoint":3,"damage":[],"mythicals":
[],"mythicalDescription":"If assassin's mythical trait is active, it can use the
options below as legendary actions for 1 hour after using its mythical
trait.","spell_list":[]}

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