race","alignment":"lawful evil","hitDice":"12","armorName":"studded leather","shieldBonus":0,"natArmorBonus":3,"otherArmorDesc":"15 (studded leather)","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":fa lse,"swimSpeed":"0","customHP":false,"customSpeed":false,"hpText":"78 (12d8 + 24)","speedDesc":"30 ft.","strPoints":"11","dexPoints":"20","conPoints":"14","intPoints":"13","wisPoints ":"11","chaPoints":"10","blindsight":"0","blind":false,"darkvision":"0","tremorsens e":"0","truesight":"0","telepathy":0,"cr":"6","customCr":"8 (3,900 XP)","customProf":3,"isLegendary":false,"legendariesDescription":"The assassin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The assassin regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the assassin can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the assassin can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The assassin can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the assassin's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the assassin's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the assassin dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities": [{"name":"Assassinate","desc":"During its first turn, the [MON] has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the [MON] scores against a surprised creature is a critical hit."},{"name":"Brutal Slashes","desc":"Once per turn when the [MON] inflicts slashing damage on a creature it has its speed reduced by 10 feet until the start of the [MON]’s next turn. When the [MON] scores a critical hit that deals slashing damage to a creature, the target has disadvantage on all attack rolls until the start of the [MON]’s next turn."},{"name":"Sneak Attack (1/Turn)","desc":"The [MON] deals an extra [5D6] damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the [MON] that isn't incapacitated and the [MON] doesn't have disadvantage on the attack roll."}, {"name":"Cunning Strike","desc":"When the [MON] makes a sneak attack, it can choose to sacrifice damage dice to instead apply additional effects, detailed below."}, {"name":"Tripping Strike (1d6)","desc":"If the target is Large or smaller it must succeed on a DC [DEX SAVE] or be knocked prone"},{"name":"Withdrawing Strike (1d6)","desc":"The [MON] immediately moves up to half its speed without provoking an attack of opportunity."},{"name":"Wounding Strike (1d6)","desc":"If the sneak attack did slashing damage the creature must succeed on a DC [DEX SAVE] Constitution saving throw or start bleeding. The bleed damage is [1d6]"}, {"name":"Evasion","desc":"If the [MON] is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the [MON] instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."}],"actions":[{"name":"Scimitar","desc":"_Melee Weapon Attack:_ [DEX ATK] to hit, reach 5 ft., one target. _Hit:_ [DEX 1D6] slashing damage."}, {"name":"Shuriken","desc":"_Ranged Weapon Attack:_ [DEX ATK] to hit, range 20/60 ft., one target. _Hit:_ [DEX 1D4] slashing damage."}],"bonusActions": [{"name":"Cunning Action","desc":"On each of its turns, the [MON] can take the Dash, Disengage, or Hide action."},{"name":"Take Aim","desc":"The [MON] gains advantage on the next weapon attack it makes before the end of its turn."}],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals": [],"sthrows":[{"name":"dex","order":1},{"name":"int","order":3}],"skills": [{"name":"acrobatics","stat":"dex","note":" (ex)"}, {"name":"athletics","stat":"str","note":" (ex)"},{"name":"deception","stat":"cha"}, {"name":"perception","stat":"wis","note":" (ex)"},{"name":"sleight of Hand","stat":"dex"},{"name":"stealth","stat":"dex","note":" (ex)"}],"damagetypes": [],"specialdamage":[],"conditions":[],"languages":[{"name":"Thieves' cant plus any two languages","speaks":true}],"understandsBut":"","shortName":"assassin","pluralName": "","doubleColumns":true,"separationPoint":3,"damage":[],"mythicals": [],"mythicalDescription":"If assassin's mythical trait is active, it can use the options below as legendary actions for 1 hour after using its mythical trait.","spell_list":[]}