0% found this document useful (0 votes)
84 views104 pages

Lawmen 8-12

Heal 1 1 MEDKIT 0 2 EB
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
84 views104 pages

Lawmen 8-12

Heal 1 1 MEDKIT 0 2 EB
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 104

PSYCHO HUNTER

LEADER, LAWMAN
25 EB

2
2
2

HARDBOILED
When refreshed, place a Luck
token on this card. This model
may spend these tokens to take
an action before or after another
friendly character’s activation
without using an Action Token.
PSYCHO
HUNTER
LEADER, LAWMAN
25 EB

2
2
3

HARDBOILED
When refreshed, place a Luck
token on this card. This model
may spend these tokens to take
an action before or after another
friendly character’s activation
without using an Action Token.
MAXIMUM
MIKE
LEADER, LAWMAN
25 EB

2
2
2
SINGULAR FOCUS
When this model is refreshed,
choose a visible rival. Until this
model is refreshed, all friendly
models’ ranged attacks vs. the
chosen rival are ACCURATE.
PULL RANK

Activate another Lawman.


MAXIMUM
MIKE
LEADER, LAWMAN
25 EB

2
3
3
SINGULAR FOCUS
When this model is refreshed,
choose a visible rival. Until this
model is refreshed, all friendly
models’ ranged attacks vs. the
chosen rival are ACCURATE.
PULL RANK

Activate another Lawman.


CONTINENTAL
DETECTIVE
LEADER, LAWMAN
10 EB

2
2
2
EMBITTERED
When a GREEN Action Token on
this model is wounded, replace
it with a YELLOW Action Token
(instead of R E D ).
PULL RANK

Activate another Lawman.


CONTINENTAL
DETECTIVE
LEADER, LAWMAN
10 EB

3
2
3
EMBITTERED
When a GREEN Action Token on
this model is wounded, replace
it with a YELLOW Action Token
(instead of R E D ).
PULL RANK

Activate another Lawman.


TROOPER
LAWMAN
15 EB

1
1
1

assault carbine

Attack: Suppression
TROOPER
LAWMAN
15 EB

1
2
1

assault carbine

Attack: Suppression
SARGE
LAWMAN
20 EB

1
2
2
CHAIN OF COMMAND
Any friendly Lawman within
R E D of this model may use its
Skill modifiers instead of their
own.
assault carbine

Attack: Suppression
SARGE
LAWMAN
20 EB

2
2
2
CHAIN OF COMMAND
Any friendly Lawman within
R E D of this model may use its
Skill modifiers instead of their
own.
assault carbine

Attack Suppression
K9 HANDLER
LAWMAN
15 EB

1
1
K9 HANDLER
When this model is Active,
a visible, friendly K9 may
also take actions as if
they were active (you may alternate
actions between the K9 and this
model).

assault carbine

Attack: Suppression
K9 HANDLER
LAWMAN
15 EB

2
1
K9 HANDLER
When this model is Active,
a visible, friendly K9 may
also take actions as if
they were active (you may alternate
actions between the K9 and this
model).

assault carbine

Attack Suppression
TACTICAL
RESPONSE
LAWMAN
10 EB

1
1
2
PROTECTOR
If this model is in a rival’s path of
attack, the attack must target
this model.

Tactical Shield

This model may not carry any


Bulky gear.
TACTICAL
RESPONSE
LAWMAN
10 EB

2
2
2
PROTECTOR
If this model is in a rival’s path of
attack, the attack must target
this model.

Tactical Shield

This model may not carry any


Bulky gear.
POLICE SNIPER
LAWMAN
20 EB

1
2
1
STEADY
If the first action of this model’s
activation is a ranged attack, it
gains Accurate.

sniper Rifle

Bulky, Attack: Deadly Crits


POLICE SNIPER
LAWMAN
20 EB

2
3
1
STEADY
If the first action of this model’s
activation is a ranged attack, it
gains Accurate.

sniper Rifle

Bulky, Attack: Deadly Crits


K-9
LAWMAN, ANIMAL
10 EB

ANIMAL
This model may only make basic
melee and move actions. This
model may not climb.

VICIOUS JAWS
This model’s melee Crits are
Deadly.
K-9
LAWMAN, ANIMAL
10 EB

ANIMAL
This model may only make basic
melee and move actions. This
model may not climb.

VICIOUS JAWS
This model’s melee Crits are
Deadly.
ROOKIE
LAWMAN, GONK
5 EB

1
RIOT DUTY
ROOKIE
LAWMAN, GONK
5 EB

Stun Baton

Attack: STUN 1

RIOT SHIELD

When a rival targets this model with a melee


attack, this model may force the rival to reroll
the attack once per activation.
HEAVY
PISTOL
0 2 EB

Attack: Deadly Crits

2
HEAVY
PISTOL
0 2 EB

Attack: Deadly Crits

2
SMG 0 7 EB

Attack: Suppression

1
HEAVY SMG 3 10 EB

Attack: Rapid 2,
Suppression

2
HEAVY SMG 3 10 EB

Attack: Rapid 2,
Suppression

2
SHOTGUN 1 5 EB

Attack: Torrent, Deadly


Crits

2
SHOTGUN 1 5 EB

Attack: Torrent, Deadly


Crits

2
ASSAULT
RIFLE
4 10 EB

Attack: Rapid 2
-OR-

Attack
2
ASSAULT
RIFLE
4 10 EB

Attack: Rapid 2
-OR-

Attack
2
SNIPER
RIFLE
3 10 EB

Bulky, Attack: Deadly


Crits

1
REMINGTON
GYRO-SNIPER
RIFLE
5 15 EB

Bulky, Attack: Deadly


Crits, Accurate
GRENADE
LAUNCHER
5 15 EB

Bulky, Attack: Blast,


Difficult, Indirect, Unwieldy

1
CONSTITUTION
CYCLONE SSW 8 20 EB

Bulky, Attack: Rapid 3,


Difficult

1
MILITEC
CRUSHER SSG 3 5 EB

Attack: Torrent,
Suppression

1
ROCKET
LAUNCHER
6 20 EB

Bulky, Attack: Blast

1
CONSTITUTION
HURRICANE
ASSAULT WEAPON
4 15 EB

Bulky, Attack: Rapid 2,


Torrent, Suppression

1
CONSTITUTION
HURRICANE
ASSAULT WEAPON
6 15 EB

Bulky, Attack: Rapid 2,


Torrent, Suppression

1
CONSTITUTION
HURRICANE
ASSAULT WEAPON
8 15 EB

Bulky, Attack: Rapid 2,


Torrent, Suppression

1
TECHTRONICA
MICRO-WAVER 5 8 EB

Torrent, Stun 1, Silent

1
RESTOVIC
WRIST RACATE 5 10 EB

Attack: Blast

1
TSUNAMI
ARMS HELIX
5 15 EB

Bulky, Attack: Torrent,


Deadly Crits, Suppression,
Difficult

1
KEVLAR
ARMOR
0 2 EB
Armor

2
KEVLAR
ARMOR
0 2 EB
Armor

2
LIGHT
ARMORJACK
2 8 EB
Armor

1
HEAVY
ARMORJACK
4 12 EB
Armor

1
METALGEAR
(R)
6 15 EB
Armor
This model’s melee Crits
are Deadly.

1
BULLET-PROOF
SHIELD 1 2 EB
Armor

2
BULLET-PROOF
SHIELD 1 2 EB
Armor

2
EMERGENCY
TRAUMA PACK
2 2 EB

+1

1
BREACHING
HAMMER
0 2 EB

Attack: Deadly, Stun 1,


Difficult

1
AIRHYPO 0 2 EB
When you Inspire Your Team, this
model may discard this to Heal 1.

2
AIRHYPO 0 2 EB
When you Inspire Your Team, this
model may discard this to Heal 1.

2
CYBERDECK 1 5 EB
This model may equip programs.

1
GRAPPLE
GUN
3 2 EB
This model may discard this at any
time during its activation to climb
GREEN without Using an Action
Token or rolling.

2
GRAPPLE
GUN
3 2 EB
This model may discard this at any
time during its activation to climb
GREEN without Using an Action
Token or rolling.

2
MED-
SCANNER
5 5 EB

+2

1
GRENADE:
FLASHBANG
2 2 EB

Blast, Stun 2, Discard

2
GRENADE:
FLASHBANG
2 2 EB

Blast, Stun 2, Discard

2
GRENADE:
FRAG
2 2 EB

Attack: Blast, Discard

2
GRENADE:
FRAG
2 2 EB

Attack: Blast, Discard

2
ID SCANNER 5 5 EB
This model’s attacks that target
Veteran characters are Accurate.

1
IR GOGGLES 1 2 EB
This model may ignore 1 obstacle
when targeting models within
GREEN.

1
RESTRAINTS 2 2 EB
All rivals within reach of this model
add Unwieldy to all of their actions.

2
RESTRAINTS 2 2 EB
All rivals within reach of this model
add Unwieldy to all of their actions.

2
INTIMIDATING
SUNGLASSES
1 2 EB

+1

1
TACTICAL
ANALYSIS
2 2 EB
The first time you activate a model
this game, this model may move
R E D for free.

1
WARRANT 0 2 EB
After Setup and before the first
turn, declare one rival character.
This model’s attacks targeting that
character are Accurate.

1
SILENCER 2 2 EB
This model’s basic ranged attacks
and Pistols are Silent.

1
MILITEC ENFORCER-
FULL BODY
CONVERSION
7 10 EB
Cybernetic
This model’s basic melee
attacks gain Stun 2.

+1 +1
1
RIDE-A-LONG 0 4 EB
When this model activates, it may
discard this to select up to two
visible, friendly Rookies and place
them within reach.

1
RIDE-A-LONG 0 6 EB
When this model activates, it may
discard this to select up to two
visible, friendly Rookies and place
them within reach.

1
PROVE
YOUR SELF
LAWMEN
0
Objective

Win a game.

Reward

Ongoing
You may bring +5 EB to games.
VETERAN
SQUAD
LAWMEN
2
Objective

End a game with no more than


one of your team out of action.

Reward

Ongoing
You may bring +10 EB to
games.
ELITE SQUAD

LAWMEN
4
Objective

End a game without having any


of your models out of action.

Reward

Ongoing
You may bring +15 EB to
games.
PROTECT &
SERVE
LAWMEN
0
Objective

End a game, with all rivals


wounded or Out of Action.

Reward

Ongoing
Protection: At the start of each
game, draw 1 Loot card and
equip it to any character.
WELL-TRAINED

LAWMEN
2
Objective

End the game with two or more


Loot cards equipped to your
models.

Reward

Ongoing
At the start of the game, give
one veteran an additional green
action.
SEARCH THE
PLACE
LAWMEN
1
Objective

End a game with three or more


of your models fully within the
rival deployment zone.

Reward

Ongoing
At the start of the game,
give one basic character an
additional yellow action.
GATHER
EVIDENCE
LAWMEN
3
Objective

End the game with at least two


pieces of rival gear equipped to
your models due to looting their
bodies.

Reward

Recycles
Discard during Setup to deploy
one additional Gonk, at no cost.
LEGENDARY
STATUS
LAWMEN
1
Objective

Take Out a rival model with a


Trooper, after that Trooper
has been activated by another
character’s Influence Test.

Reward

Ongoing
Your characters gain +1 INF
Skill.
TEAMWORK=
DREAMWORK
LAWMEN
0
Objective

Activate 3 or more models in


a row without your opponent
gaining Control.

Reward

Ongoing
You may spend Luck tokens
after attempting an Influence
Check to add +2 to your result.
TRAINING DAY

LAWMEN
4
Objective

Take Out a rival character with


a Veteran Lawman.

Reward

Ongoing
When you activate a Veteran
Lawman, you may immediately
take one action with one Rookie
within R E D.
D
THE BEST
DEFENSE
LAWMEN
2
Objective

Take Out 2 or more rival models


before losing any of your own.

Reward

Recycles
Discard to gain for the
remainder of the game:
AP Rounds: all your ranged
attacks gain Pierce 1.
LOYAL
BROTHERHOOD
LAWMEN
4
Objective

Take out a rival that has Gear


or Loot that it equipped by
looting a friendly model’s body.

Reward

Ongoing
When a friendly Lawman is
taken out, your Leader may
refresh.
TERMINATION
WARRANT
LAWMEN
0
Objective

Take the rival Leader Out of


Action.

Reward

Cybergear
Equip a Sarge with:
Tactical Lidar.

+1 +1
REINFORCEMENTS

LAWMEN
2
Objective

Win a game vs. a team who has


a higher street cred.

Reward

Recycles
Discard when you Inspire
Your Team to place a friendly
Lawman that was taken out
of action this game into your
deployment zone.
TARGET
PRACTICE
LAWMEN
4
Objective

Take out all of the rival team’s


Gonks. This Objective may only
be completed if the rival team
started with three or more
Gonks.

Reward

Cybergear
Equip a Lawman character with:
Teleoptics: If the first action of
this model’s activation is a ranged
attack, then the attack is Deadly.
TOUGH AS NAILS

LAWMEN
0
Objective

Use your Leader to take out a


rival with a melee attack.

Reward

Recycles
Discard this card to heal up to
two wounds from your Leader.
CORRAL THE SCUM /
SENSITIVITY
TRAINING
LAWMEN
4
Objective

Take out a rival in a brawl


where you outnumber the rival.

Reward

Ongoing
Add 1 to your Rookies’ melee
Skill.
HIT ‘EM FIRST,
HIT ‘EM HARD
LAWMEN
0
Objective

Take out a rival that is farther


than Green from your active
model using a ranged attack.

Reward

Cybergear
Equip your Leader with
Scramber:
Scrambler/descrambler:
+1 INF, +1 TECH
ARMED AND
DANGEROUS 5
PROGRAM EFFECT

Vulnerable

REFRESH PROGRAM

Reload when Refreshed.


ARMED AND
DANGEROUS 5

Target rival must


discard 1 gear or
1 cyberware.

1 5 EB
COORDINATE
SURGE 5
PROGRAM EFFECT

Vulnerable

REFRESH PROGRAM
COORDINATE
SURGE 5

Target friendly
model may may
an unobstructed
RED move action.

1 5 EB
EAGLE EYE 5
PROGRAM EFFECT

Netrunner is Vulnerable.
Friendly models within
YELLOW’s ranged
YELLOW
attacks are Accurate.

REFRESH PROGRAM

Reload when Refreshed.


EAGLE
EYE 5

A MaxTac special,
acquire and eliminate
targets.

Run Program:
Flip this Card.

1 5 EB
LOOKOUT 5
PROGRAM EFFECT

Hacked Rivals subtract


1 from REFLEX per
Hacked token.

REFRESH PROGRAM

Reload when Refreshed.


LOOKOUT 5

Impact and disrupt


perps’ evasive
capabilities.

Run Program:
Flip this Card.

1 5 EB
TAKE-
DOWN 5
PROGRAM EFFECT

Vulnerable. When a
hacked rival takes a
wound from a Melee
Attack, take them out.

REFRESH PROGRAM

Discard when a hacked


rival is taken out by this
program.
TAKE-
DOWN 5

Government grade
ICE, puts the perp out
quick.

Run Program:
Flip this Card.

1 5 EB
TANGO
DOWN 5
PROGRAM EFFECT

Friendly models within


RED gain Deadly Crits
to their Ranged Attacks.

REFRESH PROGRAM

Reload when Refreshed.


TANGO
DOWN 5

Maximize target
prioritization and
finding the weak
spots.
Run Program:
Flip this Card.

1 5 EB

You might also like