PSYCHO HUNTER
LEADER, LAWMAN
25 EB
2
2
2
HARDBOILED
When refreshed, place a Luck
token on this card. This model
may spend these tokens to take
an action before or after another
friendly character’s activation
without using an Action Token.
PSYCHO
HUNTER
LEADER, LAWMAN
25 EB
2
2
3
HARDBOILED
When refreshed, place a Luck
token on this card. This model
may spend these tokens to take
an action before or after another
friendly character’s activation
without using an Action Token.
MAXIMUM
MIKE
LEADER, LAWMAN
25 EB
2
2
2
SINGULAR FOCUS
When this model is refreshed,
choose a visible rival. Until this
model is refreshed, all friendly
models’ ranged attacks vs. the
chosen rival are ACCURATE.
PULL RANK
Activate another Lawman.
MAXIMUM
MIKE
LEADER, LAWMAN
25 EB
2
3
3
SINGULAR FOCUS
When this model is refreshed,
choose a visible rival. Until this
model is refreshed, all friendly
models’ ranged attacks vs. the
chosen rival are ACCURATE.
PULL RANK
Activate another Lawman.
CONTINENTAL
DETECTIVE
LEADER, LAWMAN
10 EB
2
2
2
EMBITTERED
When a GREEN Action Token on
this model is wounded, replace
it with a YELLOW Action Token
(instead of R E D ).
PULL RANK
Activate another Lawman.
CONTINENTAL
DETECTIVE
LEADER, LAWMAN
10 EB
3
2
3
EMBITTERED
When a GREEN Action Token on
this model is wounded, replace
it with a YELLOW Action Token
(instead of R E D ).
PULL RANK
Activate another Lawman.
TROOPER
LAWMAN
15 EB
1
1
1
assault carbine
Attack: Suppression
TROOPER
LAWMAN
15 EB
1
2
1
assault carbine
Attack: Suppression
SARGE
LAWMAN
20 EB
1
2
2
CHAIN OF COMMAND
Any friendly Lawman within
R E D of this model may use its
Skill modifiers instead of their
own.
assault carbine
Attack: Suppression
SARGE
LAWMAN
20 EB
2
2
2
CHAIN OF COMMAND
Any friendly Lawman within
R E D of this model may use its
Skill modifiers instead of their
own.
assault carbine
Attack Suppression
K9 HANDLER
LAWMAN
15 EB
1
1
K9 HANDLER
When this model is Active,
a visible, friendly K9 may
also take actions as if
they were active (you may alternate
actions between the K9 and this
model).
assault carbine
Attack: Suppression
K9 HANDLER
LAWMAN
15 EB
2
1
K9 HANDLER
When this model is Active,
a visible, friendly K9 may
also take actions as if
they were active (you may alternate
actions between the K9 and this
model).
assault carbine
Attack Suppression
TACTICAL
RESPONSE
LAWMAN
10 EB
1
1
2
PROTECTOR
If this model is in a rival’s path of
attack, the attack must target
this model.
Tactical Shield
This model may not carry any
Bulky gear.
TACTICAL
RESPONSE
LAWMAN
10 EB
2
2
2
PROTECTOR
If this model is in a rival’s path of
attack, the attack must target
this model.
Tactical Shield
This model may not carry any
Bulky gear.
POLICE SNIPER
LAWMAN
20 EB
1
2
1
STEADY
If the first action of this model’s
activation is a ranged attack, it
gains Accurate.
sniper Rifle
Bulky, Attack: Deadly Crits
POLICE SNIPER
LAWMAN
20 EB
2
3
1
STEADY
If the first action of this model’s
activation is a ranged attack, it
gains Accurate.
sniper Rifle
Bulky, Attack: Deadly Crits
K-9
LAWMAN, ANIMAL
10 EB
ANIMAL
This model may only make basic
melee and move actions. This
model may not climb.
VICIOUS JAWS
This model’s melee Crits are
Deadly.
K-9
LAWMAN, ANIMAL
10 EB
ANIMAL
This model may only make basic
melee and move actions. This
model may not climb.
VICIOUS JAWS
This model’s melee Crits are
Deadly.
ROOKIE
LAWMAN, GONK
5 EB
1
RIOT DUTY
ROOKIE
LAWMAN, GONK
5 EB
Stun Baton
Attack: STUN 1
RIOT SHIELD
When a rival targets this model with a melee
attack, this model may force the rival to reroll
the attack once per activation.
HEAVY
PISTOL
0 2 EB
Attack: Deadly Crits
2
HEAVY
PISTOL
0 2 EB
Attack: Deadly Crits
2
SMG 0 7 EB
Attack: Suppression
1
HEAVY SMG 3 10 EB
Attack: Rapid 2,
Suppression
2
HEAVY SMG 3 10 EB
Attack: Rapid 2,
Suppression
2
SHOTGUN 1 5 EB
Attack: Torrent, Deadly
Crits
2
SHOTGUN 1 5 EB
Attack: Torrent, Deadly
Crits
2
ASSAULT
RIFLE
4 10 EB
Attack: Rapid 2
-OR-
Attack
2
ASSAULT
RIFLE
4 10 EB
Attack: Rapid 2
-OR-
Attack
2
SNIPER
RIFLE
3 10 EB
Bulky, Attack: Deadly
Crits
1
REMINGTON
GYRO-SNIPER
RIFLE
5 15 EB
Bulky, Attack: Deadly
Crits, Accurate
GRENADE
LAUNCHER
5 15 EB
Bulky, Attack: Blast,
Difficult, Indirect, Unwieldy
1
CONSTITUTION
CYCLONE SSW 8 20 EB
Bulky, Attack: Rapid 3,
Difficult
1
MILITEC
CRUSHER SSG 3 5 EB
Attack: Torrent,
Suppression
1
ROCKET
LAUNCHER
6 20 EB
Bulky, Attack: Blast
1
CONSTITUTION
HURRICANE
ASSAULT WEAPON
4 15 EB
Bulky, Attack: Rapid 2,
Torrent, Suppression
1
CONSTITUTION
HURRICANE
ASSAULT WEAPON
6 15 EB
Bulky, Attack: Rapid 2,
Torrent, Suppression
1
CONSTITUTION
HURRICANE
ASSAULT WEAPON
8 15 EB
Bulky, Attack: Rapid 2,
Torrent, Suppression
1
TECHTRONICA
MICRO-WAVER 5 8 EB
Torrent, Stun 1, Silent
1
RESTOVIC
WRIST RACATE 5 10 EB
Attack: Blast
1
TSUNAMI
ARMS HELIX
5 15 EB
Bulky, Attack: Torrent,
Deadly Crits, Suppression,
Difficult
1
KEVLAR
ARMOR
0 2 EB
Armor
2
KEVLAR
ARMOR
0 2 EB
Armor
2
LIGHT
ARMORJACK
2 8 EB
Armor
1
HEAVY
ARMORJACK
4 12 EB
Armor
1
METALGEAR
(R)
6 15 EB
Armor
This model’s melee Crits
are Deadly.
1
BULLET-PROOF
SHIELD 1 2 EB
Armor
2
BULLET-PROOF
SHIELD 1 2 EB
Armor
2
EMERGENCY
TRAUMA PACK
2 2 EB
+1
1
BREACHING
HAMMER
0 2 EB
Attack: Deadly, Stun 1,
Difficult
1
AIRHYPO 0 2 EB
When you Inspire Your Team, this
model may discard this to Heal 1.
2
AIRHYPO 0 2 EB
When you Inspire Your Team, this
model may discard this to Heal 1.
2
CYBERDECK 1 5 EB
This model may equip programs.
1
GRAPPLE
GUN
3 2 EB
This model may discard this at any
time during its activation to climb
GREEN without Using an Action
Token or rolling.
2
GRAPPLE
GUN
3 2 EB
This model may discard this at any
time during its activation to climb
GREEN without Using an Action
Token or rolling.
2
MED-
SCANNER
5 5 EB
+2
1
GRENADE:
FLASHBANG
2 2 EB
Blast, Stun 2, Discard
2
GRENADE:
FLASHBANG
2 2 EB
Blast, Stun 2, Discard
2
GRENADE:
FRAG
2 2 EB
Attack: Blast, Discard
2
GRENADE:
FRAG
2 2 EB
Attack: Blast, Discard
2
ID SCANNER 5 5 EB
This model’s attacks that target
Veteran characters are Accurate.
1
IR GOGGLES 1 2 EB
This model may ignore 1 obstacle
when targeting models within
GREEN.
1
RESTRAINTS 2 2 EB
All rivals within reach of this model
add Unwieldy to all of their actions.
2
RESTRAINTS 2 2 EB
All rivals within reach of this model
add Unwieldy to all of their actions.
2
INTIMIDATING
SUNGLASSES
1 2 EB
+1
1
TACTICAL
ANALYSIS
2 2 EB
The first time you activate a model
this game, this model may move
R E D for free.
1
WARRANT 0 2 EB
After Setup and before the first
turn, declare one rival character.
This model’s attacks targeting that
character are Accurate.
1
SILENCER 2 2 EB
This model’s basic ranged attacks
and Pistols are Silent.
1
MILITEC ENFORCER-
FULL BODY
CONVERSION
7 10 EB
Cybernetic
This model’s basic melee
attacks gain Stun 2.
+1 +1
1
RIDE-A-LONG 0 4 EB
When this model activates, it may
discard this to select up to two
visible, friendly Rookies and place
them within reach.
1
RIDE-A-LONG 0 6 EB
When this model activates, it may
discard this to select up to two
visible, friendly Rookies and place
them within reach.
1
PROVE
YOUR SELF
LAWMEN
0
Objective
Win a game.
Reward
Ongoing
You may bring +5 EB to games.
VETERAN
SQUAD
LAWMEN
2
Objective
End a game with no more than
one of your team out of action.
Reward
Ongoing
You may bring +10 EB to
games.
ELITE SQUAD
LAWMEN
4
Objective
End a game without having any
of your models out of action.
Reward
Ongoing
You may bring +15 EB to
games.
PROTECT &
SERVE
LAWMEN
0
Objective
End a game, with all rivals
wounded or Out of Action.
Reward
Ongoing
Protection: At the start of each
game, draw 1 Loot card and
equip it to any character.
WELL-TRAINED
LAWMEN
2
Objective
End the game with two or more
Loot cards equipped to your
models.
Reward
Ongoing
At the start of the game, give
one veteran an additional green
action.
SEARCH THE
PLACE
LAWMEN
1
Objective
End a game with three or more
of your models fully within the
rival deployment zone.
Reward
Ongoing
At the start of the game,
give one basic character an
additional yellow action.
GATHER
EVIDENCE
LAWMEN
3
Objective
End the game with at least two
pieces of rival gear equipped to
your models due to looting their
bodies.
Reward
Recycles
Discard during Setup to deploy
one additional Gonk, at no cost.
LEGENDARY
STATUS
LAWMEN
1
Objective
Take Out a rival model with a
Trooper, after that Trooper
has been activated by another
character’s Influence Test.
Reward
Ongoing
Your characters gain +1 INF
Skill.
TEAMWORK=
DREAMWORK
LAWMEN
0
Objective
Activate 3 or more models in
a row without your opponent
gaining Control.
Reward
Ongoing
You may spend Luck tokens
after attempting an Influence
Check to add +2 to your result.
TRAINING DAY
LAWMEN
4
Objective
Take Out a rival character with
a Veteran Lawman.
Reward
Ongoing
When you activate a Veteran
Lawman, you may immediately
take one action with one Rookie
within R E D.
D
THE BEST
DEFENSE
LAWMEN
2
Objective
Take Out 2 or more rival models
before losing any of your own.
Reward
Recycles
Discard to gain for the
remainder of the game:
AP Rounds: all your ranged
attacks gain Pierce 1.
LOYAL
BROTHERHOOD
LAWMEN
4
Objective
Take out a rival that has Gear
or Loot that it equipped by
looting a friendly model’s body.
Reward
Ongoing
When a friendly Lawman is
taken out, your Leader may
refresh.
TERMINATION
WARRANT
LAWMEN
0
Objective
Take the rival Leader Out of
Action.
Reward
Cybergear
Equip a Sarge with:
Tactical Lidar.
+1 +1
REINFORCEMENTS
LAWMEN
2
Objective
Win a game vs. a team who has
a higher street cred.
Reward
Recycles
Discard when you Inspire
Your Team to place a friendly
Lawman that was taken out
of action this game into your
deployment zone.
TARGET
PRACTICE
LAWMEN
4
Objective
Take out all of the rival team’s
Gonks. This Objective may only
be completed if the rival team
started with three or more
Gonks.
Reward
Cybergear
Equip a Lawman character with:
Teleoptics: If the first action of
this model’s activation is a ranged
attack, then the attack is Deadly.
TOUGH AS NAILS
LAWMEN
0
Objective
Use your Leader to take out a
rival with a melee attack.
Reward
Recycles
Discard this card to heal up to
two wounds from your Leader.
CORRAL THE SCUM /
SENSITIVITY
TRAINING
LAWMEN
4
Objective
Take out a rival in a brawl
where you outnumber the rival.
Reward
Ongoing
Add 1 to your Rookies’ melee
Skill.
HIT ‘EM FIRST,
HIT ‘EM HARD
LAWMEN
0
Objective
Take out a rival that is farther
than Green from your active
model using a ranged attack.
Reward
Cybergear
Equip your Leader with
Scramber:
Scrambler/descrambler:
+1 INF, +1 TECH
ARMED AND
DANGEROUS 5
PROGRAM EFFECT
Vulnerable
REFRESH PROGRAM
Reload when Refreshed.
ARMED AND
DANGEROUS 5
Target rival must
discard 1 gear or
1 cyberware.
1 5 EB
COORDINATE
SURGE 5
PROGRAM EFFECT
Vulnerable
REFRESH PROGRAM
COORDINATE
SURGE 5
Target friendly
model may may
an unobstructed
RED move action.
1 5 EB
EAGLE EYE 5
PROGRAM EFFECT
Netrunner is Vulnerable.
Friendly models within
YELLOW’s ranged
YELLOW
attacks are Accurate.
REFRESH PROGRAM
Reload when Refreshed.
EAGLE
EYE 5
A MaxTac special,
acquire and eliminate
targets.
Run Program:
Flip this Card.
1 5 EB
LOOKOUT 5
PROGRAM EFFECT
Hacked Rivals subtract
1 from REFLEX per
Hacked token.
REFRESH PROGRAM
Reload when Refreshed.
LOOKOUT 5
Impact and disrupt
perps’ evasive
capabilities.
Run Program:
Flip this Card.
1 5 EB
TAKE-
DOWN 5
PROGRAM EFFECT
Vulnerable. When a
hacked rival takes a
wound from a Melee
Attack, take them out.
REFRESH PROGRAM
Discard when a hacked
rival is taken out by this
program.
TAKE-
DOWN 5
Government grade
ICE, puts the perp out
quick.
Run Program:
Flip this Card.
1 5 EB
TANGO
DOWN 5
PROGRAM EFFECT
Friendly models within
RED gain Deadly Crits
to their Ranged Attacks.
REFRESH PROGRAM
Reload when Refreshed.
TANGO
DOWN 5
Maximize target
prioritization and
finding the weak
spots.
Run Program:
Flip this Card.
1 5 EB