When you adopt this specialization at 3rd level, you gain                 When you reach 3rd level, you use your experiences making
proficiency with woodcarver’s tools. If you already have this             toys and gifts to help people out in an almost supernatural
proficiency, you gain proficiency with one other type of                  way in a fight. When you finish a long rest, you can create one
artisan’s tools of your choice.                                           of the following items that only you can use. Any items that
                                                                          require a saving throw uses your artificer spell save DC.
                                                              Dragon Figure. You create a small figurine of a dragon the
                                                                          spews flames. As an action, you can force creatures within a
Starting at 3rd level, you always have certain spells prepared
                                                                          15 foot cone in a direction of your choice to make a Dexterity
after you reach particular levels in this class, as shown in the
                                                                          saving throw, taking 2d6 fire damage on a failure and fire
Toymaker Spells table. These spells count as artificer spells
                                                                          damage equal to your proficiency bonus at the end of each it's
for you, but they don’t count against the number of artificer
                                                                          turn for 1 minute, half as much damage and no additional
spells you prepare.
                                                                          damage if they succeed. You can use this ability an amount of
                                                           times equal to your Intelligence modifier on a short rest
  Artificer Level                         Spell                              Music Box. You create a small music box that helps shield
                                                                          people with positive energy. As a bonus action you can
        3rd                           bless, shield                       activate the music box and gain a bonus to their AC equal to 1
        5th                       aid, prayer of healing                  + half your Intelligence modifier (rounded down) for 1
                                                                          minute. You can only use this ability once per short rest.
        9th               aura of vitality, conjure barrage                  Hardened Marbles. You scatter a handful of marbles
       13th                       aura of life, fabricate                 across a 30 foot diameter area. This area is difficult terrain to
                                                                          all except you and 3 other creatures. Additionally, any
       17th                   conjure volley, creation                    creatures not chosen that enter this area or end their turn in
                                                                          the area must make a Dexterity saving throw, being knocked
                                                                          prone and taking 1d4 bludgeoning damage when being
                                                                          knocked prone in this area. You can use this ability an
                                                                          amount of times equal to your Intelligence modifier on a
                                                                          short rest
                                                                             Wooden Weapon. You pull out an intricate wooden replica
                                                                          of a weapon with great detail. You can replicate any
                                                                          nonmagical simple or martial weapon and can use your
                                                                          Intelligence modifier in place of Strength or Dexterity for
                                                                          attack and damage rolls. Additionally, once per turn you can
                                                                          add an addition damage die of the weapon to an attack.
                                                                          
                                                                          At 5th level, you are able to condense your cheerful and
                                                                          inspirational energy into small tokens. Over a 1 hour ritual
                                                                          which can be taken over a short or long rest, you can choose
                                                                          an amount of creatures equal to your Intelligence modifier to
                                                                          gain a Joyful Token. These stay with the characters for up to 8
                                                                          hours or until they use them as a reaction when making an
                                                                          attack roll or ability check. When a creature uses their token,
                                                                          they can add a d6 to the triggering roll, after which the token
                                                                          disappears. If you perform the ritual to create more tokens
                                                                          before the original ones are used, the original tokens
                                                                          dissappear.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
                                     are property of Wizards of the Coast. ©Wizards of the Coast LLC.
At 9th level, your Tools of Cheer are bring even more joy and
support to the fight, allowing you gift them to friends as well.
Friendly creatures are now able to use your items from your
Tools of Cheer ability, and using your artificer spell save DC
for any saving throws. Additionally, your items improve at this
level
  Dragon Figure. It now deals 4d6 fire damage and extends
to a 20 foot cone.
  Music Box. When an attack misses while the music box is
active, the creature using this item gains temporary hit points
equal to half your artificer level.
  Hardened Marbles. The area increases to a 40 feet area
and deals 2d4 damage when a creature is knocked       prone in
the area.
  Wooden Weapon. This weapon gains +1 to attack and
damage rolls. Additionally, once per turn a creature can now
add 2 additional damage die to an attack with this weapon.
At 15th level, you can create more gifts to liven up the
battlefield with merry toys. At the end of a long rest you can
create two different items from your Tools of Cheer ability.
    This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
                                       are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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