Xorik CS
Xorik CS
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +7 Constitution +10 19 94 --
-1 • +9 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 3d8 + 5d6 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY
+1 Bonus on saves
Advantage against being paralyzed or
Immunities - Disease FAILURES
+4 poisoned.
Advantage Against Spells DEFENSES HIT DICE DEATH SAVES
+9
Animal Handling WIS
Arcana INT
Firearms, Martial Weapons, Simple Weapons
Javelin +9 1d6+6 Piercing Infusion: Returning Weapon, Simple, Thrown, Range (30/120), Green-Flame Blade: 1d8 Fire, 1d8+5 Fire
Darkvision 60 ft.
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Artificer 3 / Wizard 5 dyrulvson
CLASS & LEVEL PLAYER NAME
Xorik
Autognome Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES === You gain a bonus to your initiative rolls equal to your your artificer infusions, turning it into a magic item. You
INT modifier (+5). can attune yourself to the item the instant you infuse it,
* Additional Wizard Spells • TCoE 75 or you can forgo attunement so that someone else can
Your Wizard has additional spells available to them, as * Cantrip Formulas • TCoE 76 attune to the item.
designated in <em>Tasha's Cauldron of You have scribed a set of arcane formulas in your
Everything</em>. spellbook that you can use to formulate a cantrip in Your infusion remains in an item indefinitely, but when
your mind. Whenever you finish a long rest and consult you die, the infusion vanishes after 5 days. The
* Hit Points • PHB 113 those formulas in your spellbook, you can replace one infusion also vanishes if you give up your knowledge of
wizard cantrip you know with another cantrip from the the infusion or you exceed your maximum number of
* Proficiencies • PHB 113 wizard spell list. infusions.
ENCUMBERED Alchemist's Fire (flask) 2 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
EQUIPMENT
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Artificer 3 / Wizard 5 dyrulvson
CLASS & LEVEL PLAYER NAME
Xorik
Autognome Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
other type of artisan’s tools of your choice. appropriate for the character. in an inactive, motionless state, instead of sleeping. In
this state, you appear inert, but you remain conscious.
* Battle Smith Spells • TCoE 19 * Creature Type • SAiS 11
You always have certain spells prepared after you You are a Construct. * Specialized Design • SAiS 11
reach particular levels in this class, as shown in the You gain two tool proficiencies of your choice, selected
Battle Smith Spells table. * Size • SAiS 11 from the <em>Player’s Handbook</em>.
You are Small.
* Battle Ready • TCoE 19
You gain proficiency with martial weapons and when * Speed • SAiS 11 === FEATS ===
you attack with a magic weapon, you can use your Your walking speed is 30 ft.
Intelligence modifier, instead of Strength or Dexterity * Sharpshooter • PHB 170
modifier, for the attack and damage rolls. * Armored Casing • SAiS 11 Attacking at long range doesn't impose disadvantage
While you aren’t wearing armor, your base AC is +17. on your ranged weapon attack rolls and your ranged
* Steel Defender • TCoE 19 weapon attacks ignore half cover and three-quarters
You have created a Steel Defender, that obeys your * Built for Success • SAiS 11 cover. Before you make an attack with a ranged
commands. In combat, the steel defender shares your You can add a d4 to one attack, ability check, or weapon that you are proficient with, you can choose to
initiative count, but it takes its turn immediately after saving throw you make, and can do so after seeing the take a -5 penalty to the attack roll to add +10 to the
yours. d20 roll but before the effects of the roll are resolved. attack's damage.
It can move and use its reaction on its own, but the You can use this 3 times per long rest.
only action it takes on its turn is the Dodge action. * Tough • PHB 170
If you expend your bonus action, you can command it | 3 / Long Rest • Special Your HP maximum increases by 16.
to take an action from its stat block, or some other
action. * Healing Machine • SAiS 11
If <em>mending</em> is cast on you, you can spend
| 22 / Other • 1 Action and roll a Hit Die and regain HP equal to the roll plus 3
(minimum of 1 HP). You also benefit from being healed
by spells that don’t normally affect Constructs:
=== AUTOGNOME RACIAL TRAITS === <em>cure wounds</em>, <em>healing word</em>,
<em>mass cure wounds</em>, and <em>spare the
* Ability Score Increases • SAiS 5 dying</em>.
When determining your character’s ability scores,
increase one score by 2 and increase a different score |
by 1, or increase three different scores by 1.
* Mechanical Nature • SAiS 11
| Increase two scores (+2 / +1) • You have resistance to poison damage and immunity
Increase one of these scores by 2 and a different to disease, and have advantage on saving throws
score by 1. against being paralyzed or poisoned. You don’t need
to eat, drink, or breathe.
* Languages • SAiS 5
Your character can speak, read, and write Common * Sentry’s Rest • SAiS 11
and one other language that you and your DM agree is When you take a long rest, you spend at least 6 hours
ADDITIONAL EQUIPMENT
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Artificer 3 / Wizard 5 dyrulvson
CLASS & LEVEL PLAYER NAME
Xorik
Autognome Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
Pouch 1 1 lb.
Pouch 1 1 lb.
Pouch 1 1 lb.
String 1 --
Black Sapphire 1 --
ADDITIONAL EQUIPMENT
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Small
GENDER AGE SIZE HEIGHT WEIGHT
Xorik Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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INT / INT 16 / 16 +8 / +8
Artificer / Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Dancing Lights <C> Artificer -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M
O Green-Flame Blade Wizard +8 1A Self/5 ft. Sphere S,M Instantaneous SCAG 142 5 ft. Sphere, S/M
O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M
O Sanctuary Artificer WIS 16 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Detect Magic [R]<C> Artificer -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
P Heroism <C> Artificer (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
P Shield Artificer (Always Prepared) -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S
O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M
O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S
O Faerie Fire <C> Artificer DEX 16 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M
O Grease Artificer DEX 16 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M
O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Snare Artificer DEX 16 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M
O Tasha's Caustic Brew <C> Artificer DEX 16 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M
O Arcane Weapon <C> Artificer -- 1BA Touch V,S Concentration, up to 1 hour D: 1h, V/S
O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M
O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Thunderwave Wizard CON 16 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Tenser’s Floating Disk [R] Wizard -- 1A + 10m 30 ft. V,S,M 1 hour PHB 282 D: 1h, V/S/M
O Unseen Servant [R] Wizard -- 1A + 10m 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M
O Burning Hands Wizard DEX 16 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S
O Tasha's Caustic Brew <C> Wizard DEX 16 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M
O Comprehend Languages [R] Wizard -- 1A + 10m Self V,S,M 1 hour PHB 224 D: 1h, V/S/M
O Ray of Sickness Wizard CON 16 / +8 1A 60 ft. V,S Instantaneous PHB 271 V/S
O False Life Wizard -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M
O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M
O Witch Bolt <C> Wizard +8 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 289 D: 1m, V/S/M
O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M
O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Shatter Wizard CON 16 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M
O Rime’s Binding Ice Wizard CON 16 1A Self/30 ft. Cone S,M Instantaneous FToD 21 30 ft. Cone, S/M
SPELLS
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INT / INT 16 / 16 +8 / +8
Artificer / Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Misty Step Wizard -- 1BA Self V Instantaneous PHB 260 V
O Mirror Image Wizard -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S
O Tasha's Mind Whip Wizard INT 16 1A 90 ft. V 1 round TCoE 115 D: 1Rnd, V
O Crown of Madness <C> Wizard WIS 16 1A 120 ft. V,S Concentration, up to 1 minute PHB 229 D: 1m, V/S
O Gust of Wind <C> Wizard STR 16 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M
O Invisibility <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M
O Scorching Ray Wizard +8 1A 120 ft. V,S Instantaneous PHB 273 V/S
O Magic Weapon <C> Wizard -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S
O Suggestion <C> Wizard WIS 16 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M
O Enlarge/Reduce <C> Wizard CON 16 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M
O Darkness <C> Wizard -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 D: 10m, 15 ft. Sphere, V/M
O Ray of Enfeeblement <C> Wizard CON 16 / +8 1A 60 ft. V,S Concentration, up to 1 minute PHB 271 D: 1m, V/S
O Fireball Wizard DEX 16 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M
O Summon Undead <C> Wizard -- 1A 90 ft. V,S,M Concentration, up to 1 hour TCoE 114 D: 1h, V/S/M
O Gaseous Form <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 244 D: 1h, V/S/M
O Lightning Bolt Wizard DEX 16 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M
O Fly <C> Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M
O Water Breathing [R] Wizard -- 1A + 10m 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M
O Fireball Wand of Fireballs DEX 15 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 1 Charge (7/7), 20 ft. Sphere, V/S/M
SPELLS
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