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Xorik CS

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Xorik CS

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wylderssc
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Artificer 3 / Wizard 5 dyrulvson

CLASS & LEVEL PLAYER NAME


Xorik
Autognome Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +7 Constitution +10 19 94 --
-1 • +9 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 3d8 + 5d6 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY
+1 Bonus on saves
Advantage against being paralyzed or
Immunities - Disease FAILURES

+4 poisoned.
Advantage Against Spells DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+3 P
+3

+9
Animal Handling WIS
Arcana INT
Firearms, Martial Weapons, Simple Weapons

=== TOOLS ===


16 +0 Athletics STR Alchemist's Supplies, Herbalism Kit,
ABILITY SAVE DC Poisoner's Kit, Smith's Tools, Thieves' Tools,
+0 Deception CHA
Tinker's Tools
+6 History INT
INTELLIGENCE
+3 Insight WIS === LANGUAGES ===
30 ft. (Walking), 60 ft. (Swimming) Common, Draconic, Dwarvish, Elvish
+5 +0 Intimidation CHA
P +9 Investigation INT
20 P +6 Medicine WIS SPEED

+6 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +6 Perception WIS


+0 Performance CHA === ACTIONS === • <strong>Armor Class:</strong> 15
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
• <strong>Speed:</strong> 40ft
• <strong>Saving Throws:</strong> DEX +4, CON +5
Help, Hide, Ready, Search, Use an Object, • <strong>Damage Immunities.</strong> poison.
+6 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, • <strong>Condition Immunities.</strong> charmed,
+10 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object exhaustion, poisoned.
• <strong>Senses.</strong> darkvision 60 ft., passive
+5 Stealth DEX Magical Tinkering • 5 / Other Perception 16
CHARISMA Imbue a Tiny nonmagical object with a magical • <em><strong>Vigilant.</strong></em> The
+3 Survival WIS
property of your choice: 5ft. radius light, up to 6 defender can’t be surprised.
<strong>Actions</strong>
-1 P +12 Thieves Tools (DEX) second long recorded message, emits odor or
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 5 objects
• <em><strong>Force-Empowered Rend.</strong>
Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one
at a time. target you can see. <em>Hit:</em>
8 <strong>1d8</strong>+3 force damage.
Steel Defender • 22 / Other • <em><strong>Repair (3/Day).</strong></em> The
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Crossbow, hand +7 1d6+4 Piercing Martial, Ammunition, Range, Light, Loading, Range (30/120)

Javelin +9 1d6+6 Piercing Infusion: Returning Weapon, Simple, Thrown, Range (30/120), Green-Flame Blade: 1d8 Fire, 1d8+5 Fire

13 PASSIVE WISDOM (INSIGHT)

Shocking Grasp +8 2d8 Lightning V/S


19 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Artificer 3 / Wizard 5 dyrulvson
CLASS & LEVEL PLAYER NAME
Xorik
Autognome Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === You gain a bonus to your initiative rolls equal to your your artificer infusions, turning it into a magic item. You
INT modifier (+5). can attune yourself to the item the instant you infuse it,
* Additional Wizard Spells • TCoE 75 or you can forgo attunement so that someone else can
Your Wizard has additional spells available to them, as * Cantrip Formulas • TCoE 76 attune to the item.
designated in <em>Tasha's Cauldron of You have scribed a set of arcane formulas in your
Everything</em>. spellbook that you can use to formulate a cantrip in Your infusion remains in an item indefinitely, but when
your mind. Whenever you finish a long rest and consult you die, the infusion vanishes after 5 days. The
* Hit Points • PHB 113 those formulas in your spellbook, you can replace one infusion also vanishes if you give up your knowledge of
wizard cantrip you know with another cantrip from the the infusion or you exceed your maximum number of
* Proficiencies • PHB 113 wizard spell list. infusions.

* Spellcasting • PHB 114 | Special | 2 / Other • Special


You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 16, Spell Attack +8) * Ability Score Improvement • PHB 115 * Artificer Infusions • TCoE 12
and wizard spells in your spellbook as rituals if they You have invented numerous magical infusions that
have the ritual tag. You can use an arcane focus as a === ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the
spellcasting focus. type of item that can receive it and if the resulting
* Hit Points • TCoE 10 magic item requires attunement.
* Arcane Recovery • PHB 115 Some infusions specify a minimum artificer level, and
Once per day when you finish a short rest, you can * Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you
choose expended spell slots to recover - up to a can’t learn it more than once.
combined level of 3, and none of the slots can be 6th * Magical Tinkering • TCoE 11
level or higher. Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
| 1 / Long Rest • Special long recorded message, emits odor or nonverbal
sound, static visual effect including up to 25 words of | Battle Smith
* Arcane Tradition • PHB 115 text. You can affect a maximum of 5 objects at a time.
* The Right Tool for the Job • TCoE 13
| War Magic | 5 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can
magically create one set of artisan’s tools in an
* Arcane Deflection • XGtE 59 * Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation
When you are hit by an attack or you fail a saving You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can
throw, you can use your reaction to gain a +2 bonus to your spellcasting modifier (Spell DC 16, Spell Attack coincide with a short or long rest. Though the product
your AC against that attack or a +4 bonus to that +8) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish
saving throw. When you use this feature, you can’t the ritual tag. You must have a spellcasting focus — when you use this feature again.
cast spells other than cantrips until the end of your specifically thieves’ tools or some kind of artisan’s tool
next turn. — in hand when you cast any spell with this feature. | 1 Hour

| 1 Reaction * Infuse Item • TCoE 12 * Tool Proficiency • TCoE 19


Whenever you finish a long rest, you can touch up to 2 You gain proficiency with smith’s tools. If you already
* Tactical Wit • XGtE 60 nonmagical objects, imbuing each of them with one of have this proficiency, you gain proficiency with one

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Cloak of the Manta Ray 1 -- Smith's Tools 1 8 lb.

Goggles of Night 1 -- Thieves' Tools 1 1 lb.

SP 0 Mantle of Spell Resistance 1 -- Tinker's Tools 1 10 lb.

Stone of Good Luck (Luckstone) 1 -- Alchemist's Supplies 1 8 lb.


EP 0 Wand of Fireballs 1 -- Poisoner's Kit 1 2 lb.

Gloves of Thievery 1 -- Herbalism Kit 1 3 lb.


GP 562 Spellshard 1 -- Antitoxin 3 --

Shield 1 6 lb. Blasting Powder 102 --


PP 0 Crossbow, hand 1 3 lb. Component Pouch 1 2 lb.

Javelin 1 2 lb. Healer's Kit 1 3 lb.


WEIGHT CARRIED

75.5 lb. Acid (vial) 3 3 lb. Holy Water (flask) 5 5 lb.

ENCUMBERED Alchemist's Fire (flask) 2 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Backpack 1 5 lb. Mantle of Spell Resistance 1 --

PUSH/DRAG/LIFT Chalk (1 piece) 5 -- Stone of Good Luck (Luckstone) 1 --

0 lb. Clothes, Traveler's 1 4 lb. Wand of Fireballs 1 --

EQUIPMENT

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Artificer 3 / Wizard 5 dyrulvson
CLASS & LEVEL PLAYER NAME
Xorik
Autognome Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

other type of artisan’s tools of your choice. appropriate for the character. in an inactive, motionless state, instead of sleeping. In
this state, you appear inert, but you remain conscious.
* Battle Smith Spells • TCoE 19 * Creature Type • SAiS 11
You always have certain spells prepared after you You are a Construct. * Specialized Design • SAiS 11
reach particular levels in this class, as shown in the You gain two tool proficiencies of your choice, selected
Battle Smith Spells table. * Size • SAiS 11 from the <em>Player’s Handbook</em>.
You are Small.
* Battle Ready • TCoE 19
You gain proficiency with martial weapons and when * Speed • SAiS 11 === FEATS ===
you attack with a magic weapon, you can use your Your walking speed is 30 ft.
Intelligence modifier, instead of Strength or Dexterity * Sharpshooter • PHB 170
modifier, for the attack and damage rolls. * Armored Casing • SAiS 11 Attacking at long range doesn't impose disadvantage
While you aren’t wearing armor, your base AC is +17. on your ranged weapon attack rolls and your ranged
* Steel Defender • TCoE 19 weapon attacks ignore half cover and three-quarters
You have created a Steel Defender, that obeys your * Built for Success • SAiS 11 cover. Before you make an attack with a ranged
commands. In combat, the steel defender shares your You can add a d4 to one attack, ability check, or weapon that you are proficient with, you can choose to
initiative count, but it takes its turn immediately after saving throw you make, and can do so after seeing the take a -5 penalty to the attack roll to add +10 to the
yours. d20 roll but before the effects of the roll are resolved. attack's damage.
It can move and use its reaction on its own, but the You can use this 3 times per long rest.
only action it takes on its turn is the Dodge action. * Tough • PHB 170
If you expend your bonus action, you can command it | 3 / Long Rest • Special Your HP maximum increases by 16.
to take an action from its stat block, or some other
action. * Healing Machine • SAiS 11
If <em>mending</em> is cast on you, you can spend
| 22 / Other • 1 Action and roll a Hit Die and regain HP equal to the roll plus 3
(minimum of 1 HP). You also benefit from being healed
by spells that don’t normally affect Constructs:
=== AUTOGNOME RACIAL TRAITS === <em>cure wounds</em>, <em>healing word</em>,
<em>mass cure wounds</em>, and <em>spare the
* Ability Score Increases • SAiS 5 dying</em>.
When determining your character’s ability scores,
increase one score by 2 and increase a different score |
by 1, or increase three different scores by 1.
* Mechanical Nature • SAiS 11
| Increase two scores (+2 / +1) • You have resistance to poison damage and immunity
Increase one of these scores by 2 and a different to disease, and have advantage on saving throws
score by 1. against being paralyzed or poisoned. You don’t need
to eat, drink, or breathe.
* Languages • SAiS 5
Your character can speak, read, and write Common * Sentry’s Rest • SAiS 11
and one other language that you and your DM agree is When you take a long rest, you spend at least 6 hours

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Artificer 3 / Wizard 5 dyrulvson
CLASS & LEVEL PLAYER NAME
Xorik
Autognome Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Mirror, Steel 1 0.5 lb.

Potion of Healing 4 2 lb.

Pouch 1 1 lb.

Pouch 1 1 lb.

Pouch 1 1 lb.

String 1 --

Black Sapphire 1 --

Crossbow Bolts 40 3 lb.

Drow Poison (Injury) 7 --

Giant Spider Venom (Injury) 10 --

ADDITIONAL EQUIPMENT

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Small
GENDER AGE SIZE HEIGHT WEIGHT
Xorik Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

My Spell book: chromatic orb, cone of cold,


counterspell, detect magic, dispel magic,
enlarge/reduce, fireball, fly, greater invisibility, ice
storm, identify, mage armor, magic missile, magic
weapon, misty step, polymorph, sending, shield, and
suggestion.

Angela's spell book: blight, burning hands,


comprehend languages, darkvision, dispel magic,
false life, feign death, gust of wind, identify,
invisibility, lightning bolt, sleep

Maddie's spell book:

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT / INT 16 / 16 +8 / +8
Artificer / Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mending Artificer -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Dancing Lights <C> Artificer -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

O Prestidigitation Wizard -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Green-Flame Blade Wizard +8 1A Self/5 ft. Sphere S,M Instantaneous SCAG 142 5 ft. Sphere, S/M

O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Shocking Grasp Wizard +8 1A Touch V,S Instantaneous PHB 275 V/S

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Sanctuary Artificer WIS 16 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Identify [R] Artificer -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Detect Magic [R]<C> Artificer -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

P Heroism <C> Artificer (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

P Shield Artificer (Always Prepared) -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire <C> Artificer DEX 16 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Grease Artificer DEX 16 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Catapult Artificer DEX 16 1A 60 ft. S Instantaneous EE 150 S

O Snare Artificer DEX 16 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Tasha's Caustic Brew <C> Artificer DEX 16 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

O Arcane Weapon <C> Artificer -- 1BA Touch V,S Concentration, up to 1 hour D: 1h, V/S

O Chromatic Orb Wizard +8 1A 90 ft. V,S,M Instantaneous PHB 221 V/S/M

O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Thunderwave Wizard CON 16 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Tenser’s Floating Disk [R] Wizard -- 1A + 10m 30 ft. V,S,M 1 hour PHB 282 D: 1h, V/S/M

O Unseen Servant [R] Wizard -- 1A + 10m 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M

O Burning Hands Wizard DEX 16 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Tasha's Caustic Brew <C> Wizard DEX 16 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

O Comprehend Languages [R] Wizard -- 1A + 10m Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Ray of Sickness Wizard CON 16 / +8 1A 60 ft. V,S Instantaneous PHB 271 V/S

O False Life Wizard -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Witch Bolt <C> Wizard +8 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 289 D: 1m, V/S/M

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Jump Wizard -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Shatter Wizard CON 16 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

O Rime’s Binding Ice Wizard CON 16 1A Self/30 ft. Cone S,M Instantaneous FToD 21 30 ft. Cone, S/M

SPELLS

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INT / INT 16 / 16 +8 / +8
Artificer / Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Misty Step Wizard -- 1BA Self V Instantaneous PHB 260 V

O Mirror Image Wizard -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S

O Tasha's Mind Whip Wizard INT 16 1A 90 ft. V 1 round TCoE 115 D: 1Rnd, V

O Crown of Madness <C> Wizard WIS 16 1A 120 ft. V,S Concentration, up to 1 minute PHB 229 D: 1m, V/S

O Darkvision Wizard -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Gust of Wind <C> Wizard STR 16 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

O Invisibility <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Scorching Ray Wizard +8 1A 120 ft. V,S Instantaneous PHB 273 V/S

O Magic Weapon <C> Wizard -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Suggestion <C> Wizard WIS 16 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M

O Enlarge/Reduce <C> Wizard CON 16 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M

O Darkness <C> Wizard -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 D: 10m, 15 ft. Sphere, V/M

O Ray of Enfeeblement <C> Wizard CON 16 / +8 1A 60 ft. V,S Concentration, up to 1 minute PHB 271 D: 1m, V/S

=== 3rd LEVEL === 3 Slots OOO

O Fireball Wizard DEX 16 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Summon Undead <C> Wizard -- 1A 90 ft. V,S,M Concentration, up to 1 hour TCoE 114 D: 1h, V/S/M

O Gaseous Form <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 244 D: 1h, V/S/M

O Counterspell Wizard -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S

O Lightning Bolt Wizard DEX 16 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M

O Fly <C> Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M

O Tongues Wizard -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

O Water Breathing [R] Wizard -- 1A + 10m 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M

O Sending Wizard -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

O Fireball Wand of Fireballs DEX 15 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 1 Charge (7/7), 20 ft. Sphere, V/S/M

SPELLS

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