JesusKun 136108877
JesusKun 136108877
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +8 Constitution +3 22 120 --
8 • +9 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
-1
+1 Charisma
Total
12d8 + 3d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT
16 Advantage on WIS DEFENSES HIT DICE DEATH SAVES
Advantage on CHA
+3 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +8 Acrobatics DEX Shields
+5 PROFICIENCY BONUS
16 +1
+4
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Firearms, Simple Weapons
11 PASSIVE PERCEPTION
Unarmed Strike +4 0 Bludgeoning
Darkvision 60 ft.
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Artificer 12 / Wizard 3 _JesusKun_
CLASS & LEVEL PLAYER NAME
_JesusKun_'s Character
Gnome Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the
type of item that can receive it and if the resulting * Armor Model • TCoE 16
* Hit Points • TCoE 10 magic item requires attunement. You can customize your Arcane Armor. When you do
Some infusions specify a minimum artificer level, and so, choose one of the following armor models:
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you Guardian or Infiltrator.
can’t learn it more than once.
* Magical Tinkering • TCoE 11 | Guardian • TCoE
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 You design your armor to be in the front line of conflict.
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal | Guardian Armor: Thunder Gauntlets: 1 Action
sound, static visual effect including up to 25 words of | Armorer
text. You can affect a maximum of 4 objects at a time. | Guardian Armor: Defensive Field: 5 / Long Rest •
* The Right Tool for the Job • TCoE 13 1 Bonus Action
| 4 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can
magically create one set of artisan’s tools in an | Guardian Armor: Thunder Gauntlets (STR): 1
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation Action
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can
your spellcasting modifier (Spell DC 17, Spell Attack coincide with a short or long rest. Though the product * Ability Score Improvement • TCoE 13
+9) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish
the ritual tag. You must have a spellcasting focus — when you use this feature again. * Extra Attack • TCoE 16
specifically thieves’ tools or some kind of artisan’s tool You can attack twice, rather than once, whenever you
— in hand when you cast any spell with this feature. | 1 Hour take the Attack action on your turn.
* Infuse Item • TCoE 12 * Tools of the Trade • TCoE 15 * Tool Expertise • TCoE 13
Whenever you finish a long rest, you can touch up to 4 You gain proficiency with heavy armor. You also gain Your proficiency bonus is doubled for any ability check
nonmagical objects, imbuing each of them with one of proficiency with smith's tools. If you already have this you make that uses your proficiency with a tool.
your artificer infusions, turning it into a magic item. You tool proficiency, you gain proficiency with one other
can attune yourself to the item the instant you infuse it, type of artisan’s tools of your choice. | Special
or you can forgo attunement so that someone else can
attune to the item. * Armorer Spells • TCoE 15 * Flash of Genius • TCoE 13
You always have certain spells prepared after you When you or another creature you can see within 30
Your infusion remains in an item indefinitely, but when reach particular levels in this class, as shown in the feet of you makes an ability check or a saving throw,
you die, the infusion vanishes after 4 days. The Armorer Spells table. you can use your reaction to add +4 to the roll.
infusion also vanishes if you give up your knowledge of You can use this feature 4 times, regaining uses on
the infusion or you exceed your maximum number of * Arcane Armor • TCoE 15 finishing a long rest.
infusions. Your metallurgical pursuits have led to you making
armor a conduit for your magic. As an action, you can | 4 / Long Rest • 1 Reaction
| 4 / Other • Special turn a suit of armor you are wearing into Arcane
Armor, provided you have smith’s tools in hand. * Armor Modifications • TCoE 17
* Artificer Infusions • TCoE 12 Your Arcane Armor now counts as separate items for
You have invented numerous magical infusions that | Arcane Armor - Create Armor: 1 Action the purposes of your Infuse Item feature: armor (the
CP 0 Shield 1 6 lb.
Plate 1 65 lb.
SP 0
EP 0
GP 0
PP 0
WEIGHT CARRIED
71 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
120 lb.
PUSH/DRAG/LIFT
240 lb.
EQUIPMENT
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Artificer 12 / Wizard 3 _JesusKun_
CLASS & LEVEL PLAYER NAME
_JesusKun_'s Character
Gnome Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
chest piece), boots, helmet, and the armor’s special have a combined level equal to 2, but none of the slots * Size • PHB-2024 191
weapon. Each of those items can bear one of your can be level 6 or higher. You are Small.
infusions, and the infusions transfer over if you change
your armor’s model with the Armor Model feature. You can use this feature once per Long Rest. * Speed • PHB-2024 191
In addition, the maximum number of items you can Your Speed is 30 ft.
infuse at once increases by 2, but those extra items | 1 / Long Rest • Special
must be part of your Arcane Armor. * Darkvision • PHB-2024 191
* Scholar • free-rules 166 You have Darkvision with a range of 60 ft.
* Magic Item Adept • TCoE 13 You can choose one of the skills in which you’re
You can now attune to up to four magic items at once. proficient and gain Expertise in it. * Gnomish Cunning • PHB-2024 191
If you craft a magic item with a rarity of common or You have Advantage on Intelligence, Wisdom, and
uncommon, it takes you a quarter of the normal time, * Wizard Subclass • free-rules 167 Charisma saving throws.
and it costs you half as much of the usual gold.
| Diviner * Gnomish Lineage • PHB-2024 191
* Spell-Storing Item • TCoE 13
Whenever you finish a long rest, you can store a 1st- * Divination Savant • PHB-2024 173 * Gnomish Lineage Spells • PHB-2024 191
or 2nd-level Artificer spell, that requires 1 action to Choose two Divination spells, each of which must not
cast, in a simple or martial weapon, or spellcasting be higher than level 2, and add them to your spellbook * Languages • PHB-2024 37
focus. for free. Your character knows at least three languages:
Common plus two languages you roll or choose from
While holding the object, a creature can take an action Whenever you gain access to a new level of spell slots the Standard Languages table. Knowledge of a
to produce the spell’s effect from it, using your in this class, you can add one Wizard spell from the language means your character can communicate in it,
spellcasting ability modifier of +4. If the spell requires Divination school to your spellbook for free. read it, and write it.
concentration, the creature must concentrate. The
spell stays in the object until it’s been used 8 times, or * Portent • PHB-2024 173 * Ability Score Increases • PHB-2024
until you use this feature again to store a spell in an Whenever you finish a Long Rest, roll 2 d20s and When determining your character’s ability scores,
object. record the numbers rolled. You can replace any D20 increase one score by 2 and a different one by 1, or
Test made by you or a creature that you can see with increase three scores by 1.
| 8 / Long Rest • Special one of these foretelling rolls. You must choose to do so
before the roll, and you can only use this once per | Increase two scores (+2 / +1) •
=== WIZARD FEATURES === turn. Increase one scores by 2 and a different score by 1.
* Core Wizard Traits • free-rules 165 Each roll can only be used once, and when you finish
a Long Rest, you lose any unused rolls. === FEATS ===
* Spellcasting • free-rules 165
* Defensive Duelist • PHB-2024 203
* Ritual Adept • free-rules 166 === GNOME SPECIES TRAITS === Ability Score Increase. Dex. increased by 1.
* Arcane Recovery • free-rules 166 * Creature Type • PHB-2024 191 Parry. If you're holding a Finesse weapon and another
When you finish a Short Rest, you can choose You are a Humanoid. creature hits you with a melee attack, you can take a
expended spell slots to recover. The spell slots can Reaction to add 5 to your AC, potentially causing the
ADDITIONAL EQUIPMENT
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Artificer 12 / Wizard 3 _JesusKun_
CLASS & LEVEL PLAYER NAME
_JesusKun_'s Character
Gnome Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
| Parry: 1 Reaction
ADDITIONAL EQUIPMENT
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Small
GENDER AGE SIZE HEIGHT WEIGHT
_JesusKun_'s Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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INT / INT 17 / 17 +9 / +9
Artificer / Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
P Magic Missile Artificer (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
P Thunderwave Artificer (Always Prepared) CON 17 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M
O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S
O Faerie Fire Artificer DEX 17 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M
O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M
O Grease Artificer DEX 17 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M
O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M
O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Artificer WIS 17 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Snare Artificer DEX 17 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M
O Tasha's Caustic Brew Artificer DEX 17 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M
O Faerie Fire Artificer DEX 17 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute free-rules 271 D: 1m, 20 ft. Cube, V
O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute free-rules 271 D: 1m, V/M
O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S
O Grease Artificer DEX 17 1A 60 ft./10 ft. Square V,S,M 1 minute free-rules 280 D: 1m, 10 ft. Square, V/S/M
O Jump Artificer -- 1BA Touch V,S,M 1 minute free-rules 290 D: 1m, V/S/M
O Sanctuary Artificer WIS 17 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M
O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S
O Disguise Self Artificer -- 1A Self V,S 1 hour free-rules 262 D: 1h, V/S
O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous free-rules 287 V/S/M
O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes free-rules 270 D: 10m, V/S
O Alarm [R] Artificer -- 11m 30 ft./20 ft. Cube V,S,M 8 hours free-rules 239 D: 8h, 20 ft. Cube, V/S/M
P Mirror Image Artificer (Always Prepared) -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S
P Shatter Artificer (Always Prepared) CON 17 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M
O Alter Self Artificer -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S
O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M
O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M
O Enhance Ability Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
O Enlarge/Reduce Artificer CON 17 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M
O Heat Metal Artificer -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M
O Invisibility Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M
SPELLS
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INT / INT 17 / 17 +9 / +9
Artificer / Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Lesser Restoration Artificer -- 1A Touch V,S Instantaneous PHB 255 V/S
O Levitate Artificer CON 17 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M
O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M
O Magic Weapon Artificer -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S
O Protection from Poison Artificer -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
O Rope Trick Artificer -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M
O See Invisibility Artificer -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M
O Spider Climb Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M
O Web Artificer DEX 17 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M
O Pyrotechnics Artificer CON 17 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S
O Skywrite [R] Artificer -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S
O Alter Self Artificer -- 1A Self V,S Concentration, up to 1 hour free-rules 239 D: 1h, V/S
O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled free-rules 242 D: Until Dispelled, V/S/M
O Protection from Poison Artificer -- 1A Touch V,S 1 hour free-rules 310 D: 1h, V/S
O Rope Trick Artificer -- 1A Touch V,S,M 1 hour free-rules 312 D: 1h, V/S/M
O Levitate Artificer CON 17 1A 60 ft. V,S,M Concentration, up to 10 minutes free-rules 291 D: 10m, V/S/M
O See Invisibility Artificer -- 1A Self V,S,M 1 hour free-rules 314 D: 1h, V/S/M
O Lesser Restoration Artificer -- 1BA Touch V,S Instantaneous free-rules 291 V/S
O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled free-rules 295 D: Until Dispelled, V/S/M
O Magic Weapon Artificer -- 1BA Touch V,S 1 hour free-rules 295 D: 1h, V/S
O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled free-rules 256 D: Until Dispelled, V/S/M
O Spider Climb Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 318 D: 1h, V/S/M
O Invisibility Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 289 D: 1h, V/S/M
O Heat Metal Artificer CON 17 1A 60 ft. V,S,M Concentration, up to 1 minute free-rules 284 D: 1m, V/S/M
O Enhance Ability Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 268 D: 1h, V/S/M
O Enlarge/Reduce Artificer CON 17 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 268 D: 1m, V/S/M
O Web Artificer DEX 17 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour free-rules 340 D: 1h, 20 ft. Cube, V/S/M
P Hypnotic Pattern Artificer (Always Prepared) WIS 17 1A 120 ft./30 ft. Cube S,M Concentration, up to 1 minute PHB 252 D: 1m, 30 ft. Cube, S/M
P Lightning Bolt Artificer (Always Prepared) DEX 17 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M
O Create Food and Water Artificer -- 1A 30 ft. V,S Instantaneous PHB 229 V/S
O Dispel Magic Artificer -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S
O Fly Artificer -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M
O Glyph of Warding Artificer DEX 17 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M
O Haste Artificer -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M
O Protection from Energy Artificer -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S
O Water Breathing [R] Artificer -- 1A + 10m 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M
O Water Walk [R] Artificer -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M
O Elemental Weapon Artificer -- 1A Touch V,S Concentration, up to 1 hour PHB 237 Special: *, D: 1h, V/S
O Flame Arrows Artificer -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S
O Tiny Servant Artificer -- 1m Touch V,S 8 hours XGtE 168 D: 8h, V/S
SPELLS
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INT / INT 17 / 17 +9 / +9
Artificer / Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Protection from Energy Artificer -- 1A Touch V,S Concentration, up to 1 hour free-rules 309 D: 1h, V/S
O Fly Artificer -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 276 D: 10m, V/S/M
O Glyph of Warding Artificer DEX 17 1h Touch V,S,M Until dispelled or triggered free-rules 279 D: Until Dispelled or Triggered, V/S/M
O Create Food and Water Artificer -- 1A 30 ft. V,S Instantaneous free-rules 258 V/S
O Dispel Magic Artificer -- 1A 120 ft. V,S Instantaneous free-rules 265 Special: (See Description)*, V/S
O Haste Artificer -- 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 284 D: 1m, V/S/M
O Elemental Weapon Artificer -- 1A Touch V,S Concentration, up to 1 hour PHB-2024 268 D: 1h, V/S
O Water Breathing [R] Artificer -- 1A + 10m 30 ft. V,S,M 24 hours free-rules 340 D: 24h, V/S/M
O Water Walk [R] Artificer -- 1A + 10m 30 ft. V,S,M 1 hour free-rules 340 D: 1h, V/S/M
SPELLS
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