Badger 2
Badger 2
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
• +7 Constitution +4 16 75 --
9 • +9 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
-1
+2 Charisma
Total 5d8 + 4d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on
18 STR DEFENSES HIT DICE DEATH SAVES
+5
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Firearms, Martial Weapons, Simple Weapons
P +8 Stealth DEX Create Eldritch Cannon • 1 / Long Rest Witch Hunter’s Strike • 3 / Long Rest
CHARISMA Once per long rest (or expend a spell slot of 1st When you hit a creature with a weapon attack you
+3 Survival WIS
level or higher), you can take an action to magically can deal an additional 1d8 force damage. If the
Tinker (DEX) creature fails its saving throw to maintain
15 P +8 create a Small or Tiny eldritch cannon within 5ft of
you.
You can have 1 cannon(s) at a time and can’t create
concentration after your attack, you gain temporary
HP equal to the extra force damage dealt by this
one while your cannon is present. attack.
+2
Magical Tinkering • 5 / Other Witch Hunter’s Strike: Concentration • 3 / Long Rest
SKILLS ACTIONS
17 PASSIVE PERCEPTION
Null & Void +11 2d12+5 Piercing Firearms, Two-Handed, Reload, Misfire, Range (200/800), No Loading
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Artificer 5 / Cleric 4 Nergil_Silvanus
CLASS & LEVEL PLAYER NAME
Badger
Giff Criminal / Spy (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the you finish a long rest or until you expend a spell slot to
type of item that can receive it and if the resulting create one. You can have only one cannon at a time
* Hit Points • TCoE 10 magic item requires attunement. and can’t create one while your cannon is present.
Some infusions specify a minimum artificer level, and
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you | Create Eldritch Cannon: 1 / Long Rest • 1 Action
can’t learn it more than once.
* Magical Tinkering • TCoE 11 | Eldritch Cannon: Flamethrower: 25 / Other • 1
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 Bonus Action
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal | Eldritch Cannon: Force Ballista: 25 / Other • 1
sound, static visual effect including up to 25 words of | Artillerist Bonus Action
text. You can affect a maximum of 5 objects at a time.
* The Right Tool for the Job • TCoE 13 | Eldritch Cannon: Protector: 25 / Other • 1 Bonus
| 5 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can Action
magically create one set of artisan’s tools in an
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation * Ability Score Improvement • TCoE 13
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can
your spellcasting modifier (Spell DC 17, Spell Attack coincide with a short or long rest. Though the product * Arcane Firearm • TCoE 18
+9) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish When you finish a long rest, you turn a wand, staff, or
the ritual tag. You must have a spellcasting focus — when you use this feature again. rod into your arcane firearm.
specifically thieves’ tools or some kind of artisan’s tool You can use your arcane firearm as a spellcasting
— in hand when you cast any spell with this feature. | 1 Hour focus for your artificer spells. When you cast an
artificer spell through the firearm, roll a d8, and you
* Infuse Item • TCoE 12 * Tool Proficiency • TCoE 17 gain a bonus to one of the spell’s damage rolls equal
Whenever you finish a long rest, you can touch up to 2 You gain proficiency with woodcarver’s tools. If you to the number rolled.
nonmagical objects, imbuing each of them with one of already have this proficiency, you gain proficiency with
your artificer infusions, turning it into a magic item. You one other type of artisan’s tools of your choice. | Special
can attune yourself to the item the instant you infuse it,
or you can forgo attunement so that someone else can * Artillerist Spells • TCoE 17 === CLERIC FEATURES ===
attune to the item. You always have certain spells prepared after you
reach particular levels in this class, as shown in the * Hit Points • PHB 57
Your infusion remains in an item indefinitely, but when Artillerist Spells table.
you die, the infusion vanishes after 5 days. The * Proficiencies • PHB 57
infusion also vanishes if you give up your knowledge of * Eldritch Cannon • TCoE 18
the infusion or you exceed your maximum number of Using woodcarver’s tools or smith’s tools, you can take * Spellcasting • PHB 58
infusions. an action to magically create a Small or Tiny eldritch You can cast prepared cleric spells using WIS as your
cannon in an unoccupied space on a horizontal spellcasting modifier (Spell DC 15, Spell Attack +7)
| 2 / Other • Special surface within 5 feet of you. A Small eldritch cannon and prepared cleric spells as rituals if they have the
occupies its space, and a Tiny one can be held in one ritual tag. You can use a holy symbol as a spellcasting
* Artificer Infusions • TCoE 12 hand. focus.
You have invented numerous magical infusions that Once you create a cannon, you can’t do so again until
Dragon-b-gone 14 --
EP 0 Handaxe 1 2 lb.
Handaxe 1 2 lb.
GP 15 Null & Void 1 25 lb.
Backpack 1 5 lb.
PP 0 Clothes, Costume 1 4 lb.
Crowbar 1 5 lb.
WEIGHT CARRIED
EQUIPMENT
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Artificer 5 / Cleric 4 Nergil_Silvanus
CLASS & LEVEL PLAYER NAME
Badger
Giff Criminal / Spy (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
* Divine Domain • PHB 58 creature has temp HP granted by your spell shield it additional +4 force damage. You can use this feature 4
You choose a divine domain that grants you additional also has resistance to damage from spells, and times per long rest.
spells and other features related to your deity. advantage on saving throws against spells.
| 4 / Long Rest • Special
| Inquisition Domain The creature loses any remaining temporary HP after
1 hour. * Firearms Mastery • SAiS 12
* Inquisition Domain Spells • GHPP You have proficiency with all firearms and ignore the
You gain domain spells at the cleric levels listed in the | 1 Bonus Action loading property for firearms. In addition, attacking at
Inquisition Domain Spells table. long range with a firearm doesn’t impose disadvantage
* Ability Score Improvement • PHB 59 on your attack roll.
* Bonus Proficiencies • GHPP
You gain proficiency with martial weapons and heavy * Hippo Build • SAiS 12
armor. === GIFF SPECIES TRAITS === You have advantage on STR based ability checks and
saving throws, and count as one size larger when
* Witch Hunter’s Strike • GHPP * Ability Score Increases • SAiS 9 determining your carrying capacity and the weight you
When you hit a creature with a weapon attack you can When determining your character’s ability scores, can push, drag, or lift.
deal an additional 1d8 force damage, or 2d8 force increase one score by 2 and increase a different score
damage if the creature is concentrating on a spell. If by 1, or increase three different scores by 1.
the creature fails its saving throw to maintain === FEATS ===
concentration after your attack, you gain temporary HP | Increase two scores (+2 / +1) •
equal to the extra force damage dealt by this attack. Increase one of these scores by 2 and a different * Fighting Initiate • TCoE 80
score by 1. You learn one Fighting Style option of your choice from
You can use this feature 3 times per long rest. the fighter class.
* Languages • SAiS 9
| 3 / Long Rest • 1 Action Your character can speak, read, and write Common | Archery • PHB
and one other language that you and your DM agree is You gain a +2 bonus to attack rolls you make with
| Witch Hunter’s Strike: Concentration: 3 / Long Rest appropriate for the character. ranged weapons.
• 1 Action
* Creature Type • SAiS 12 * Crossbow Expert • PHB 165
* Channel Divinity • PHB 58 You are a Humanoid. You ignore the loading property of crossbows with
You can channel divine energy to fuel magical effects which you are proficient. Being within 5 ft. of a hostile
a number of times per short rest * Size • SAiS 12 creature doesn’t impose disadvantage on your ranged
You are Medium. attack rolls, and when you use the Attack action and
| 1 / Short Rest • Special attack with a one-handed weapon, you can use a
* Speed • SAiS 12 bonus action to attack with a hand crossbow you are
| Channel Divinity: Turn Undead: 1 Action Your walking speed is 30 ft, and you have a swimming holding.
speed equal to your walking speed.
* Channel Divinity: Spell Shield • GHPP | Crossbow Expert Attack: 1 Bonus Action
As a bonus action, choose a creature you can see * Astral Spark • SAiS 12
(including yourself) within 30 ft. The chosen creature Once per turn, when you hit a target with a simple or
gains temporary HP equal to 1d10+4. While the martial weapon, you can cause the target to take an
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Badger
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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INT / WIS 17 / 15 +9 / +7
Artificer / Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Spare the Dying Artificer -- 1A Touch V,S Instantaneous PHB 277 V/S
O Message Artificer -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M
O Toll the Dead Cleric WIS 15 1A 60 ft. V,S Instantaneous XGtE 169 V/S
O Light Cleric DEX 15 1A Touch V,M 1 hour free-rules 292 D: 1h, V/M
O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M
O Purify Food and Drink [R] Artificer -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Alarm [R] Artificer -- 1m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M
O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S
O Faerie Fire Artificer DEX 17 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O Grease Artificer DEX 17 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M
O Detect Magic [R] Artificer -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
P Shield Artificer (Always Prepared) -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S
P Thunderwave Artificer (Always Prepared) CON 17 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M
O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M
O Sanctuary Artificer WIS 17 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Snare Artificer DEX 17 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M
O Faerie Fire Artificer DEX 17 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute free-rules 271 D: 1m, 20 ft. Cube, V
O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute free-rules 271 D: 1m, V/M
O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S
O Grease Artificer DEX 17 1A 60 ft./10 ft. Square V,S,M 1 minute free-rules 280 D: 1m, 10 ft. Square, V/S/M
O Jump Artificer -- 1BA Touch V,S,M 1 minute free-rules 290 D: 1m, V/S/M
O Sanctuary Artificer WIS 17 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M
O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S
O Disguise Self Artificer -- 1A Self V,S 1 hour free-rules 262 D: 1h, V/S
O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous free-rules 287 V/S/M
O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes free-rules 270 D: 10m, V/S
O Alarm [R] Artificer -- 11m 30 ft./20 ft. Cube V,S,M 8 hours free-rules 239 D: 8h, 20 ft. Cube, V/S/M
O Guiding Bolt Cleric +7 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S
O Detect Poison and Disease [R] Cleric -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S/M
P Detect Magic [R] Cleric (Always Prepared) -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
P Identify [R] Cleric (Always Prepared) -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M
O Bane Cleric CHA 15 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M
O Bless Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
SPELLS
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INT / WIS 17 / 15 +9 / +7
Artificer / Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Protection from Evil and Good Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Cleric WIS 15 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Shield of Faith Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Ceremony [R] Cleric -- 1h + 10m Touch V,S,M Instantaneous XGtE 151 V/S/M
O Bane Cleric CHA 15 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 245 D: 1m, V/S/M
O Protection from Evil and Good Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 D: 10m, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S
O Bless Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 247 D: 1m, V/S/M
O Sanctuary Cleric WIS 15 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M
O Shield of Faith Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes free-rules 316 D: 10m, V/S/M
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous free-rules 258 30 ft. Cube, V/S/M
O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 261 D: 10m, 30 ft. Sphere, V/S
O Detect Magic [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S
O Guiding Bolt Cleric +7 1A 120 ft. V,S 1 round free-rules 282 D: 1Rnd, V/S
O Inflict Wounds Cleric CON 15 1A Touch V,S Instantaneous free-rules 288 V/S
P Scorching Ray Artificer (Always Prepared) +9 1A 120 ft. V,S Instantaneous PHB 273 V/S
P Shatter Artificer (Always Prepared) CON 17 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M
O Alter Self Artificer -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S
O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M
O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M
O Enhance Ability Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
O Enlarge/Reduce Artificer CON 17 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M
O Heat Metal Artificer -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M
O Invisibility Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M
O Levitate Artificer CON 17 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M
O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M
O Magic Weapon Artificer -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S
O Protection from Poison Artificer -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
O Rope Trick Artificer -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M
O See Invisibility Artificer -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M
O Spider Climb Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M
O Web Artificer DEX 17 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M
O Pyrotechnics Artificer CON 17 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S
O Skywrite [R] Artificer -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S
SPELLS
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INT / WIS 17 / 15 +9 / +7
Artificer / Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Alter Self Artificer -- 1A Self V,S Concentration, up to 1 hour free-rules 239 D: 1h, V/S
O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled free-rules 242 D: Until Dispelled, V/S/M
O Protection from Poison Artificer -- 1A Touch V,S 1 hour free-rules 310 D: 1h, V/S
O Rope Trick Artificer -- 1A Touch V,S,M 1 hour free-rules 312 D: 1h, V/S/M
O Levitate Artificer CON 17 1A 60 ft. V,S,M Concentration, up to 10 minutes free-rules 291 D: 10m, V/S/M
O See Invisibility Artificer -- 1A Self V,S,M 1 hour free-rules 314 D: 1h, V/S/M
O Lesser Restoration Artificer -- 1BA Touch V,S Instantaneous free-rules 291 V/S
O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled free-rules 295 D: Until Dispelled, V/S/M
O Magic Weapon Artificer -- 1BA Touch V,S 1 hour free-rules 295 D: 1h, V/S
O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled free-rules 256 D: Until Dispelled, V/S/M
O Spider Climb Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 318 D: 1h, V/S/M
O Invisibility Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 289 D: 1h, V/S/M
O Heat Metal Artificer CON 17 1A 60 ft. V,S,M Concentration, up to 1 minute free-rules 284 D: 1m, V/S/M
O Enhance Ability Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 268 D: 1h, V/S/M
O Enlarge/Reduce Artificer CON 17 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 268 D: 1m, V/S/M
O Web Artificer DEX 17 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour free-rules 340 D: 1h, 20 ft. Cube, V/S/M
O Bloodletter Cleric CON 15 1BA Touch V,S Concentration, up to 1 minute GHPP D: 1m, V/S
O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S
P See Invisibility Cleric (Always Prepared) -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M
P Silence [R] Cleric (Always Prepared) -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S
O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M
O Calm Emotions Cleric CHA 15 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S
O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M
O Enhance Ability Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M
O Hold Person Cleric WIS 15 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M
O Locate Object Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M
O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
O Spiritual Weapon Cleric +7 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S
O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M
O Zone of Truth Cleric CHA 15 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S
O Augury [R] Cleric -- 11m Self V,S,M Instantaneous free-rules 244 V/S/M
O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous free-rules 273 V/S
O Protection from Poison Cleric -- 1A Touch V,S 1 hour free-rules 310 D: 1h, V/S
O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days free-rules 278 D: 10d, V/S/M
O Calm Emotions Cleric CHA 15 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute free-rules 249 D: 1m, 20 ft. Sphere, V/S
O Locate Object Cleric -- 1A Self V,S,M Concentration, up to 10 minutes free-rules 293 D: 10m, V/S/M
O Lesser Restoration Cleric -- 1BA Touch V,S Instantaneous free-rules 291 V/S
O Silence [R] Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes free-rules 316 D: 10m, 20 ft. Sphere, V/S
O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled free-rules 256 D: Until Dispelled, V/S/M
O Spiritual Weapon Cleric +7 1BA 60 ft. V,S Concentration, up to 1 minute free-rules 318 D: 1m, V/S
SPELLS
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INT / WIS 17 / 15 +9 / +7
Artificer / Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Hold Person Cleric WIS 15 1A 60 ft. V,S,M Concentration, up to 1 minute free-rules 286 D: 1m, V/S/M
O Enhance Ability Cleric -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 268 D: 1h, V/S/M
O Warding Bond Cleric -- 1A Touch V,S,M 1 hour free-rules 340 D: 1h, V/S/M
O Zone of Truth Cleric CHA 15 1A 60 ft./15 ft. Sphere V,S 10 minutes free-rules 343 D: 10m, 15 ft. Sphere, V/S
SPELLS
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