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Amogan

The document outlines the character Amogan, an Eladrin Artificer of level 9 with a background as a Criminal/Spy. It details Amogan's abilities, skills, proficiencies, and magical features, including the use of infusions and a Steel Defender. Additionally, it includes personal traits, ideals, bonds, and flaws, along with equipment and character appearance information.
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0% found this document useful (0 votes)
19 views7 pages

Amogan

The document outlines the character Amogan, an Eladrin Artificer of level 9 with a background as a Criminal/Spy. It details Amogan's abilities, skills, proficiencies, and magical features, including the use of infusions and a Steel Defender. Additionally, it includes personal traits, ideals, bonds, and flaws, along with equipment and character appearance information.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Artificer 9 lucasarraisandrade

CLASS & LEVEL PLAYER NAME


Amogan
Eladrin (Variant) Criminal / Spy (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +8 Constitution +2 16 84 --
8 • +9 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
-1
+0 Charisma
Total 9d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
14 being charmed DEFENSES HIT DICE DEATH SAVES

+2 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
18 P
+0

+9
Animal Handling WIS
Arcana INT
Firearms, Martial Weapons, Simple Weapons

=== TOOLS ===


+4 -1 Athletics STR Painter's Supplies, Playing Card Set,
ABILITY SAVE DC Poisoner's Kit, Smith's Tools, Thieves' Tools,
P +4 Deception CHA
Tinker's Tools
P +9 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Elvish
20 +0 Intimidation CHA
+5 Investigation INT
+5 +0 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & TRAINING

WISDOM P +4 Perception WIS


+0 Performance CHA === ACTIONS === • Armor Class: 15
11 +0 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
• Speed: 40ft
• Saving Throws: DEX +5, CON +6
Hide, Ready, Search, Utilize, Opportunity Attack, • Damage Immunities. poison.
+5 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting, • Condition Immunities. charmed, exhaustion,
+2 Sleight of Hand DEX Interact with an Object, Study, Influence poisoned.
• Senses. darkvision 60 ft., passive Perception 18
P +6 Stealth DEX Magical Tinkering • 5 / Other • Vigilant. The defender can’t be surprised.
CHARISMA Imbue a Tiny nonmagical object with a magical Actions
+0 Survival WIS
property of your choice: 5ft. radius light, up to 6 • Force-Empowered Rend. Melee Weapon Attack: +9
to hit, reach 5 ft., one target you can see. Hit: 1d8+4
10 second long recorded message, emits odor or
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 5 objects
force damage.
• Repair (3/Day). The magical mechanisms inside the
at a time. defender restore 2d8+4 hit points to itself or to one
+0 construct or object within 5 feet of it.
Steel Defender • 52 / Other Reaction
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE PERCEPTION
Glaive +3 1d10-1 Slashing Martial, Heavy, Reach, Two-Handed, Graze

Musket +10 1d12+10 Piercing Infusion: Repeating Shot, Martial, Ammunition (Firearms), Range, Loading, Two-Handed, Slow, Range (40/120)

10 PASSIVE INSIGHT

Unarmed Strike +3 0 Bludgeoning


15 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Artificer 9 lucasarraisandrade
CLASS & LEVEL PLAYER NAME
Amogan
Eladrin (Variant) Criminal / Spy (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the commands. In combat, the steel defender shares your
type of item that can receive it and if the resulting initiative count, but it takes its turn immediately after
* Hit Points • TCoE 10 magic item requires attunement. yours.
Some infusions specify a minimum artificer level, and It can move and use its reaction on its own, but the
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you only action it takes on its turn is the Dodge action.
can’t learn it more than once. If you expend your bonus action, you can command it
* Magical Tinkering • TCoE 11 to take an action from its stat block, or some other
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 action.
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal | 52 / Other • 1 Action
sound, static visual effect including up to 25 words of | Battle Smith
text. You can affect a maximum of 5 objects at a time. * Ability Score Improvement • TCoE 13
* The Right Tool for the Job • TCoE 13
| 5 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can * Extra Attack • TCoE 20
magically create one set of artisan’s tools in an You can attack twice, rather than once, whenever you
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation take the Attack action on your turn.
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can
your spellcasting modifier (Spell DC 17, Spell Attack coincide with a short or long rest. Though the product | Special
+9) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish
the ritual tag. You must have a spellcasting focus — when you use this feature again. * Tool Expertise • TCoE 13
specifically thieves’ tools or some kind of artisan’s tool Your proficiency bonus is doubled for any ability check
— in hand when you cast any spell with this feature. | 1 Hour you make that uses your proficiency with a tool.

* Infuse Item • TCoE 12 * Tool Proficiency • TCoE 19 | Special


Whenever you finish a long rest, you can touch up to 3 You gain proficiency with smith’s tools. If you already
nonmagical objects, imbuing each of them with one of have this proficiency, you gain proficiency with one * Flash of Genius • TCoE 13
your artificer infusions, turning it into a magic item. You other type of artisan’s tools of your choice. When you or another creature you can see within 30
can attune yourself to the item the instant you infuse it, feet of you makes an ability check or a saving throw,
or you can forgo attunement so that someone else can * Battle Smith Spells • TCoE 19 you can use your reaction to add +5 to the roll.
attune to the item. You always have certain spells prepared after you You can use this feature 5 times, regaining uses on
reach particular levels in this class, as shown in the finishing a long rest.
Your infusion remains in an item indefinitely, but when Battle Smith Spells table.
you die, the infusion vanishes after 5 days. The | 5 / Long Rest • 1 Reaction
infusion also vanishes if you give up your knowledge of * Battle Ready • TCoE 19
the infusion or you exceed your maximum number of You gain proficiency with martial weapons and when * Arcane Jolt • TCoE 20
infusions. you attack with a magic weapon, you can use your Once per turn, when you hit a target with a magic
Intelligence modifier, instead of Strength or Dexterity weapon attack or your steel defender hits a target, you
| 3 / Other • Special modifier, for the attack and damage rolls. can choose to either deliver an extra 2d6 force
damage, or restore 2d6 hit points to a creature or
* Artificer Infusions • TCoE 12 * Steel Defender • TCoE 19 object within 30 feet of the target.
You have invented numerous magical infusions that You have created a Steel Defender, that obeys your

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb. Rope, Hempen (50 feet) 1 10 lb.

Glaive 1 6 lb. Tinderbox 1 1 lb.

SP 0 Dagger 1 1 lb. Torch 10 10 lb.

Dagger 1 1 lb. Waterskin 1 5 lb.


EP 0 Crossbow, Light 1 5 lb.

Musket 1 10 lb.
GP 40 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
PP 0 Poisoner's Kit 1 2 lb.

Poisoner's Kit 1 2 lb.


WEIGHT CARRIED

136 lb. Thieves' Tools 1 1 lb.

ENCUMBERED Crowbar 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Hammer 1 3 lb.

PUSH/DRAG/LIFT Piton 10 2.5 lb.

240 lb. Rations (1 day) 10 20 lb.

EQUIPMENT

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Artificer 9 lucasarraisandrade
CLASS & LEVEL PLAYER NAME
Amogan
Eladrin (Variant) Criminal / Spy (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

| 5 / Long Rest • Special

=== ELADRIN (VARIANT) SPECIES TRAITS ===

* Ability Score Increase • BR 23


Your Dexterity score increases by 2.

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.

* Ability Score Increase • DMG


Your Intelligence score increases by 1.

* Elf Weapon Training • DMG


You have proficiency with the longsword, shortsword,
shortbow, and longbow.

* Fey Step • DMG


Once per short rest, you can cast the misty step spell.

=== FEATS ===

* Gunner •

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 327 Medium 1,86 76
GENDER AGE SIZE HEIGHT WEIGHT
Amogan Chaotic Neutral The Laughing God
Deathly pale Grey Ginger
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I don’t pay attention to the risks in a situation. Never tell me the


odds.
I am incredibly slow to trust. Those who seem the fairest often
have the most to hide.

PERSONALITY TRAITS

Freedom. Chains are meant to be


broken, as are those who would forge
them. (Chaotic)
IDEALS

Someone I loved died because. The killer


will pay with their life.

BONDS

Violence is my answer to almost any


challenge
I'm careless with the evidence I leave behind

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Infusions: dies, it vanishes, leaving its heart in its space.


Boots of the Winding Path
Repulsion Shield
Prerequisite: 6th-level artificer Prerequisite: 6th-level artificer
Item: A pair of boots (requires attunement) Item: A shield (requires attunement)
While wearing these boots, a creature can teleport A creature gains a +1 bonus to Armor Class while
up to 15 feet as a bonus action to an unoccupied wielding this shield.
space the creature can see. The creature must have The shield has 4 charges. While holding it, the
occupied that space at some point during the current wielder can use a reaction immediately after being
turn. hit by a melee attack to expend 1 of the shield’s
charges and push the attacker up to 15 feet away.
Enhanced Weapon The shield regains 1d4 expended charges daily at
Item: A simple or martial weapon dawn.
This magic weapon grants a +1 bonus to attack and
damage rolls made with it.
The bonus increases to +2 when you reach 10th Returning Weapon
level in this class. Item: A simple or martial weapon with the thrown
property
Homunculus Servant This magic weapon grants a +1 bonus to attack and
Item: A gem or crystal worth at least 100 gp damage rolls made with it, and it returns to the
You learn intricate methods for magically creating a wielder’s hand immediately after it is used to make a
special homunculus that serves you. The item you ranged attack.
infuse serves as the creature’s heart, around which
the creature’s body instantly forms. Repeating Shot
You determine the homunculus’s appearance. Some Item: A simple or martial weapon with the
artificers prefer mechanical-looking birds, whereas ammunition property (requires attunement)
some like winged vials or miniature, animate This magic weapon grants a +1 bonus to attack and
cauldrons. damage rolls made with it when it’s used to make a
The homunculus is friendly to you and your ranged attack, and it ignores the loading property if it
companions, and it obeys your commands. See this has it.
creature’s game statistics in the Homunculus If the weapon lacks ammunition, it produces its own,
Servant stat block, which uses your proficiency automatically creating one piece of magic
bonus (PB) in several places. ammunition when the wielder makes a ranged attack
In combat, the homunculus shares your initiative with it. The ammunition created by the weapon
count, but it takes its turn immediately after yours. It vanishes the instant after it hits or misses a target.
can move and use its reaction on its own, but the
only action it takes on its turn is the Dodge action,
unless you take a bonus action on your turn to
command it to take another action. That action can
be one in its stat block or some other action. If you
are incapacitated, the homunculus can take any
action of its choice, not just Dodge.
The homunculus regains 2d6 hit points if the
mending spell is cast on it. If you or the homunculus

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 17 +9
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mending Artificer -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Prestidigitation Artificer -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Grease Artificer DEX 17 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

P Shield Artificer (Always Prepared) -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

P Heroism Artificer (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire Artificer DEX 17 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 17 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Catapult Artificer DEX 17 1A 60 ft. S Instantaneous EE 150 S

O Faerie Fire Artificer DEX 17 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute free-rules 271 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M Instantaneous free-rules 271 V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute free-rules 271 D: 1m, V/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S

O Grease Artificer DEX 17 1A 60 ft./10 ft. Square V,S,M 1 minute free-rules 280 D: 1m, 10 ft. Square, V/S/M

O Jump Artificer -- 1BA Touch V,S,M 1 minute free-rules 290 D: 1m, V/S/M

O Sanctuary Artificer WIS 17 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour free-rules 293 D: 1h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour free-rules 262 D: 1h, V/S

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous free-rules 287 V/S/M

O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes free-rules 270 D: 10m, V/S

O Alarm [R] Artificer -- 11m 30 ft./20 ft. Cube V,S,M 8 hours free-rules 239 D: 8h, 20 ft. Cube, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Blur Artificer -- 1A Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Invisibility Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Heat Metal Artificer -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Web Artificer DEX 17 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

P Warding Bond Artificer (Always Prepared) -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

P Branding Smite Artificer (Always Prepared) -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Aid Artificer -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Alter Self Artificer -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M

O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Darkvision Artificer -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

SPELLS

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INT 17 +9
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Enhance Ability Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Enlarge/Reduce Artificer CON 17 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M

O Lesser Restoration Artificer -- 1A Touch V,S Instantaneous PHB 255 V/S

O Levitate Artificer CON 17 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M

O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M

O Magic Weapon Artificer -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Artificer -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Rope Trick Artificer -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M

O See Invisibility Artificer -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Spider Climb Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

O Pyrotechnics Artificer CON 17 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S

O Skywrite [R] Artificer -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Aid Artificer -- 1A 30 ft. V,S,M 8 hours free-rules 239 D: 8h, V/S/M

O Alter Self Artificer -- 1A Self V,S Concentration, up to 1 hour free-rules 239 D: 1h, V/S

O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled free-rules 242 D: Until Dispelled, V/S/M

O Protection from Poison Artificer -- 1A Touch V,S 1 hour free-rules 310 D: 1h, V/S

O Blur Artificer -- 1A Self V Concentration, up to 1 minute free-rules 248 D: 1m, V

O Rope Trick Artificer -- 1A Touch V,S,M 1 hour free-rules 312 D: 1h, V/S/M

O Levitate Artificer CON 17 1A 60 ft. V,S,M Concentration, up to 10 minutes free-rules 291 D: 10m, V/S/M

O See Invisibility Artificer -- 1A Self V,S,M 1 hour free-rules 314 D: 1h, V/S/M

O Lesser Restoration Artificer -- 1BA Touch V,S Instantaneous free-rules 291 V/S

O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled free-rules 295 D: Until Dispelled, V/S/M

O Magic Weapon Artificer -- 1BA Touch V,S 1 hour free-rules 295 D: 1h, V/S

O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled free-rules 256 D: Until Dispelled, V/S/M

O Spider Climb Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 318 D: 1h, V/S/M

O Darkvision Artificer -- 1A Touch V,S,M 8 hours free-rules 260 D: 8h, V/S/M

O Invisibility Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 289 D: 1h, V/S/M

O Heat Metal Artificer CON 17 1A 60 ft. V,S,M Concentration, up to 1 minute free-rules 284 D: 1m, V/S/M

O Enhance Ability Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 268 D: 1h, V/S/M

O Enlarge/Reduce Artificer CON 17 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 268 D: 1m, V/S/M

O Web Artificer DEX 17 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour free-rules 340 D: 1h, 20 ft. Cube, V/S/M

O Misty Step Fey Step -- 1BA Self V Instantaneous PHB 260 1/SR, V

=== 3rd LEVEL === 2 Slots OO

O Protection from Energy Artificer -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Revivify Artificer -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

P Conjure Barrage Artificer (Always Prepared) DEX 17 1A Self/60 ft. Cone V,S,M Instantaneous PHB 225 60 ft. Cone, V/S/M

P Aura of Vitality Artificer (Always Prepared) -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 216 D: 1m, 30 ft. Sphere, V

O Blink Artificer -- 1A Self V,S 1 minute PHB 219 D: 1m, V/S

O Create Food and Water Artificer -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Dispel Magic Artificer -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Fly Artificer -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M

O Glyph of Warding Artificer DEX 17 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M

O Haste Artificer -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Water Breathing [R] Artificer -- 1A + 10m 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M

O Water Walk [R] Artificer -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Flame Arrows Artificer -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S

O Protection from Energy Artificer -- 1A Touch V,S Concentration, up to 1 hour free-rules 309 D: 1h, V/S

O Fly Artificer -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 276 D: 10m, V/S/M

O Blink Artificer -- 1A Self V,S 1 minute free-rules 248 D: 1m, V/S

SPELLS

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INT 17 +9
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Glyph of Warding Artificer DEX 17 1h Touch V,S,M Until dispelled or triggered free-rules 279 D: Until Dispelled or Triggered, V/S/M

O Revivify Artificer -- 1A Touch V,S,M Instantaneous free-rules 312 V/S/M

O Create Food and Water Artificer -- 1A 30 ft. V,S Instantaneous free-rules 258 V/S

O Dispel Magic Artificer -- 1A 120 ft. V,S Instantaneous free-rules 265 Special: (See Description)*, V/S

O Haste Artificer -- 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 284 D: 1m, V/S/M

O Water Breathing [R] Artificer -- 1A + 10m 30 ft. V,S,M 24 hours free-rules 340 D: 24h, V/S/M

O Water Walk [R] Artificer -- 1A + 10m 30 ft. V,S,M 1 hour free-rules 340 D: 1h, V/S/M

SPELLS

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