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Jamie

The document details the character Jamie Lowringer, a Variant Human Artificer at level 5, who has a background as a Guild Artisan/Guild Merchant. It outlines his abilities, skills, equipment, and personal traits, including his alignment as Neutral Good and his bond with a familiar named Lynx. Additionally, it includes information on his guild affiliation and personal struggles with sales and persuasion.

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0% found this document useful (0 votes)
16 views7 pages

Jamie

The document details the character Jamie Lowringer, a Variant Human Artificer at level 5, who has a background as a Guild Artisan/Guild Merchant. It outlines his abilities, skills, equipment, and personal traits, including his alignment as Neutral Good and his bond with a familiar named Lynx. Additionally, it includes information on his guild affiliation and personal struggles with sales and persuasion.

Uploaded by

luigilounger
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Artificer 5 Jaylounger

CLASS & LEVEL PLAYER NAME


Jamie Lowringer
Variant Human Guild Artisan / Guild Merchant
(Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +5 Constitution +1 15 38 --
10 • +6 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
+0
+1 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

12 DEFENSES HIT DICE DEATH SAVES

+1 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
14 P +3

+3
Animal Handling WIS
Arcana INT
Firearms, Simple Weapons

=== TOOLS ===


+2 +0 Athletics STR Alchemist's Supplies, Cook's Utensils,
ABILITY SAVE DC Painter's Supplies, Thieves' Tools, Tinker's
+1 Deception CHA
Tools
+3 History INT
INTELLIGENCE
P +3 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Dwarvish, Elvish
16 +1 Intimidation CHA
P +6 Investigation INT
+3 +0 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & TRAINING

WISDOM P +3 Perception WIS


+1 Performance CHA === ACTIONS === Alchemical Savant
10 P +4 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Whenever you cast a spell using your alchemist’s
supplies as the spellcasting focus, you gain a +3
Hide, Ready, Search, Utilize, Opportunity Attack, bonus to one roll of the spell. That roll must restore hit
+3 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting, points or be a damage roll that deals acid, fire,
+1 Sleight of Hand DEX Interact with an Object, Study, Influence necrotic, or poison damage.

+1 Stealth DEX Magical Tinkering • 3 / Other Infuse Item • 2 / Other


CHARISMA Imbue a Tiny nonmagical object with a magical Whenever you finish a long rest, you can touch up
+0 Survival WIS
property of your choice: 5ft. radius light, up to 6 to 2 nonmagical objects, imbuing each of them with
one of your artificer infusions, turning it into a magic
12 second long recorded message, emits odor or
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 3 objects
item. You can attune yourself to the item the instant
you infuse it, or you can forgo attunement so that
at a time. someone else can attune to the item.
+1
=== SPECIAL === Your infusion remains in an item indefinitely, but when
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE PERCEPTION
Staff of Adornment +3 1d6 Bludgeoning Simple, Versatile, Topple, Decorated with a wand of magic missile with three light ball bearings circling it.

Shocking Grasp +7 2d8 Lightning V/S


13 PASSIVE INSIGHT

Fire Bolt +6 2d10 Fire V/S


16 PASSIVE INVESTIGATION
Unarmed Strike +3 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Artificer 5 Jaylounger
CLASS & LEVEL PLAYER NAME
Jamie Lowringer
Variant Human Guild Artisan / Guild Merchant
(Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the * Alchemical Savant • TCoE 15
type of item that can receive it and if the resulting Whenever you cast a spell using your alchemist’s
* Hit Points • TCoE 10 magic item requires attunement. supplies as the spellcasting focus, you gain a +3
Some infusions specify a minimum artificer level, and bonus to one roll of the spell. That roll must restore hit
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you points or be a damage roll that deals acid, fire,
can’t learn it more than once. necrotic, or poison damage.
* Magical Tinkering • TCoE 11
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 | Special
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal
sound, static visual effect including up to 25 words of | Alchemist === VARIANT HUMAN SPECIES TRAITS ===
text. You can affect a maximum of 3 objects at a time.
* The Right Tool for the Job • TCoE 13 * Languages • BR
| 3 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can
magically create one set of artisan’s tools in an * Ability Score Increase • BR 31
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation Two different ability scores of your choice increase by
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can 1.
your spellcasting modifier (Spell DC 14, Spell Attack coincide with a short or long rest. Though the product
+6) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish * Proficiencies • BR
the ritual tag. You must have a spellcasting focus — when you use this feature again.
specifically thieves’ tools or some kind of artisan’s tool * Feat • BR 31
— in hand when you cast any spell with this feature. | 1 Hour You gain one feat of your choice.

* Infuse Item • TCoE 12 * Tool Proficiency • TCoE 14


Whenever you finish a long rest, you can touch up to 2 You gain proficiency with alchemist’s supplies. If you === FEATS ===
nonmagical objects, imbuing each of them with one of already have this proficiency, you gain proficiency with
your artificer infusions, turning it into a magic item. You one other type of artisan’s tools of your choice. * Metamagic Adept • TCoE 80
can attune yourself to the item the instant you infuse it,
or you can forgo attunement so that someone else can * Alchemist Spells • TCoE 14 | Empowered Spell • PHB
attune to the item. You always have certain spells prepared after you When you roll damage for a spell, you can spend 1
reach particular levels in this class, as shown in the sorcery point to reroll up to 1 of the dice. You must use
Your infusion remains in an item indefinitely, but when Alchemist Spells table. the new rolls and you can use this option even if
you die, the infusion vanishes after 3 days. The you've already used another Metamagic option.
infusion also vanishes if you give up your knowledge of * Experimental Elixir • TCoE 14
the infusion or you exceed your maximum number of Whenever you finish a long rest, you can magically | Transmuted Spell • TCoE 66
infusions. produce up to 1 experimental elixir(s), each in an When you cast a spell that deals a type of damage
empty flask you touch. Roll for each elixir’s effect from the following list, you can spend 1 sorcery point to
| 2 / Other • Special separately. Each elixir requires its own flask. change that damage type to one of the other listed
types: acid, cold, fire, lightning, poison, thunder.
* Artificer Infusions • TCoE 12 * Ability Score Improvement • TCoE 13
You have invented numerous magical infusions that | Sorcery Points (Metamagic Adept): 2 / Long Rest •

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Bag of Holding 1 15 lb. Bottle, Glass 22 44 lb.

Wand of Magic Missiles 1 -- Candle 10 --

SP 277 Staff of Adornment 1 -- Flask of Wine 4 4 lb.

All-Purpose Tool, +1 1 -- Flask or Tankard 5 5 lb.


EP 5 Hide 1 12 lb. Oil (flask) 15 15 lb.

Backpack 1 5 lb. Longsword 1 3 lb.


GP 628 Clothes, Traveler's 1 4 lb. Quarterstaff 1 4 lb.

Grappling Hook 1 4 lb. Crowbar 1 5 lb.


PP 1 Pouch 1 1 lb. Hammer 1 3 lb.

Waterskin 1 5 lb. Rations (1 day) 10 20 lb.


WEIGHT CARRIED

190 lb. Charm Person Scroll 1 -- Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Lightning Bolt Step Scroll 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Fireball Scroll 1 -- All-Purpose Tool, +1 1 --

PUSH/DRAG/LIFT Misty Step Scroll 1 --

300 lb. Ball Bearings (bag of 1,000) 1,000 2 lb.

EQUIPMENT

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Artificer 5 Jaylounger
CLASS & LEVEL PLAYER NAME
Jamie Lowringer
Variant Human Guild Artisan / Guild Merchant
(Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

Special

| Metamagic - Transmuted Spell: Special

| Metamagic - Empowered Spell: Special

* Ritual Caster (Wizard) • PHB


You acquire a ritual book holding two 1st-level ritual
spells of your choice from the wizard’s spell list.
Intelligence is your spellcasting ability for these spells.

If you come across a spell in written form, such as a


magical spell scroll or a wizard’s spellbook, you can
add it to your ritual book if it’s on the wizard spell list,
the spell’s level is no higher than 3, and it has the ritual
tag. The process of copying the spell into your ritual
book takes 2 hours per level of the spell, and costs 50
gp per level.

* Magic Initiate (Wizard) • PHB


You learn two cantrips of your choice from the wizard
spell list. You learn one 1st-level spell from that same
list and can cast it at its lowest level once per long rest.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Artificer 5 Jaylounger
CLASS & LEVEL PLAYER NAME
Jamie Lowringer
Variant Human Guild Artisan / Guild Merchant
(Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Spellbook 1 3 lb. Potion of Boldness 2 --

Tinderbox 1 1 lb. Potion of Transformation 2 --

Alchemist's Supplies 1 8 lb. Potion of Resilience 3 --

Painter's Supplies 1 5 lb. Potion of Swiftness 1 --

Tinker's Tools 1 10 lb.

Thieves' Tools 1 1 lb.

Potion of Flight 1 --

Potion of Boldness 2 --

Potion of Transformation 2 --

Potion of Resilience 3 --

Potion of Swiftness 1 --

Potion of Healing 2 1 lb.

Amber 1 --

Pearl 1 --

Peridot 2 --

ADDITIONAL EQUIPMENT

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Male 21 Medium 5"9' 125
GENDER AGE SIZE HEIGHT WEIGHT
Jamie Lowringer Neutral Good No Thanks Brown Black Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I believe that anyone can
Obtained from reciting a ritual in his grandfathers overcome hardships with enough
spell book, Jamie's familiar, Lynx is a determination.
small€Cat-Owlwho sleeps under Jamie's hat and
keeps him company. Lynx can comprehend what I want to prove myself to anyone
others say to him as he is fairly competent but PERSONALITY TRAITS
usually only listens to Jamie. He can take other
forms but he prefers to be a Cat-Owl. Most of the
time you can find him lying inside Jamie's hat or Freedom. Everyone should be free
sitting on his shoulder without a care in the world.
to pursue his or her own livelihood.
=== Organizations === (Chaotic)
IDEALS
A member of the Lightningbane Merchants Guild,
a guild specializing in traveling speed and fast
service. This is a fairly well known guild and has My grandfathers Spell Book is the only
well relations with most other merchant guilds, thing I have left of him.
A young dark skinned male with a brown jacket and adventuring guilds, and even some thieves guilds.
green shirt. He has short hair and a belt with an They're always trying to expand their services and
assortment of gadgets and tools. sell new wares. Jamie is a low ranking member of BONDS
the guild and is ridiculed because of his
preference to traveling by foot and poor sales
record. I'm not a great at sales pitches. Or any other
form of persuasion.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Jamie is a traveling merchant who likes to create The ritual book is missing most of its pages and only
and sell various items like art pieces, inventions, has two pages in it.
or just things he finds on his journeys that he has
no need for. He often runs from town to town and
is sometimes able to haggle down prices to be
able to buy and sell wares to his benefit. Since he
usually travels by foot, he created various tools to
aid in his survival. He often travels with his familiar
who occasionally helps him with his paintings and
negotiations for the fair price of fish and milk.
Jamie usually carries around a book of rituals he
received from his grandfather, who Jamie believes
was a wizard of some sort, before he disappeared.

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 15 +7
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Spare the Dying Artificer -- 1A Touch V,S Instantaneous PHB 277 V/S

O Shocking Grasp Artificer +7 1A Touch V,S Instantaneous PHB 275 V/S

O Fire Bolt Magic Initiate (Wizard) +6 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Mending Magic Initiate (Wizard) -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

=== 1st LEVEL === 4 Slots OOOO

O Sanctuary Artificer WIS 15 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Catapult Artificer DEX 15 1A 60 ft. S Instantaneous EE 150 S

O Faerie Fire Artificer DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

P Healing Word Artificer (Always Prepared) -- 1BA 60 ft. V Instantaneous PHB 250 V

P Ray of Sickness Artificer (Always Prepared) CON 15 / +7 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 15 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Faerie Fire Artificer DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute free-rules 271 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M Instantaneous free-rules 271 V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute free-rules 271 D: 1m, V/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S

O Grease Artificer DEX 15 1A 60 ft./10 ft. Square V,S,M 1 minute free-rules 280 D: 1m, 10 ft. Square, V/S/M

O Jump Artificer -- 1BA Touch V,S,M 1 minute free-rules 290 D: 1m, V/S/M

O Sanctuary Artificer WIS 15 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour free-rules 293 D: 1h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour free-rules 262 D: 1h, V/S

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous free-rules 287 V/S/M

O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes free-rules 270 D: 10m, V/S

O Alarm [R] Artificer -- 11m 30 ft./20 ft. Cube V,S,M 8 hours free-rules 239 D: 8h, 20 ft. Cube, V/S/M

O Magic Missile Wand of Magic Missiles -- 1A 120 ft. V,S Instantaneous PHB 257 1 Charge (1/7), V/S

O Find Familiar [R] Ritual Caster (Wizard) -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Identify [R] Ritual Caster (Wizard) -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Comprehend Languages Magic Initiate (Wizard) -- 1A Self V,S,M 1 hour PHB 224 1/LR, D: 1h, V/S/M

=== 2nd LEVEL === 2 Slots OO

O Vortex Warp Artificer CON 15 1A 90 ft. V,S Instantaneous SACoC 38 V/S

O Enlarge/Reduce Artificer CON 15 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M

P Acid Arrow Artificer (Always Prepared) +7 1A 90 ft. V,S,M Instantaneous PHB V/S/M

P Flaming Sphere Artificer (Always Prepared) DEX 15 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

P Melf's Acid Arrow Artificer (Always Prepared) +7 1A 90 ft. V,S,M Instantaneous PHB 259 V/S/M

SPELLS

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INT 15 +7
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Aid Artificer -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Alter Self Artificer -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M

O Blur Artificer -- 1A Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Darkvision Artificer -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Heat Metal Artificer -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Invisibility Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Lesser Restoration Artificer -- 1A Touch V,S Instantaneous PHB 255 V/S

O Levitate Artificer CON 15 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M

O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M

O Magic Weapon Artificer -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Artificer -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Rope Trick Artificer -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M

O See Invisibility Artificer -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Spider Climb Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

O Web Artificer DEX 15 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

O Pyrotechnics Artificer CON 15 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S

O Skywrite [R] Artificer -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Aid Artificer -- 1A 30 ft. V,S,M 8 hours free-rules 239 D: 8h, V/S/M

O Alter Self Artificer -- 1A Self V,S Concentration, up to 1 hour free-rules 239 D: 1h, V/S

O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled free-rules 242 D: Until Dispelled, V/S/M

O Protection from Poison Artificer -- 1A Touch V,S 1 hour free-rules 310 D: 1h, V/S

O Blur Artificer -- 1A Self V Concentration, up to 1 minute free-rules 248 D: 1m, V

O Rope Trick Artificer -- 1A Touch V,S,M 1 hour free-rules 312 D: 1h, V/S/M

O Levitate Artificer CON 15 1A 60 ft. V,S,M Concentration, up to 10 minutes free-rules 291 D: 10m, V/S/M

O See Invisibility Artificer -- 1A Self V,S,M 1 hour free-rules 314 D: 1h, V/S/M

O Lesser Restoration Artificer -- 1BA Touch V,S Instantaneous free-rules 291 V/S

O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled free-rules 295 D: Until Dispelled, V/S/M

O Magic Weapon Artificer -- 1BA Touch V,S 1 hour free-rules 295 D: 1h, V/S

O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled free-rules 256 D: Until Dispelled, V/S/M

O Spider Climb Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 318 D: 1h, V/S/M

O Darkvision Artificer -- 1A Touch V,S,M 8 hours free-rules 260 D: 8h, V/S/M

O Invisibility Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 289 D: 1h, V/S/M

O Heat Metal Artificer CON 15 1A 60 ft. V,S,M Concentration, up to 1 minute free-rules 284 D: 1m, V/S/M

O Enhance Ability Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 268 D: 1h, V/S/M

O Enlarge/Reduce Artificer CON 15 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 268 D: 1m, V/S/M

O Web Artificer DEX 15 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour free-rules 340 D: 1h, 20 ft. Cube, V/S/M

SPELLS

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