Salchimancer 18005610 PDF
Salchimancer 18005610 PDF
                           +1     Strength
                                                                                                                           ARMOR                                Max HP               Current HP                 Temp HP
 STRENGTH                  +3     Dexterity
                     •     +10    Constitution                                    +2                                        21                                 147                                                  --
   +0                •     +11    Intelligence
                                                                                                                            CLASS
                           +2     Wisdom                                       INITIATIVE                                                                                             HIT POINTS
    11
                           +3     Charisma
                                                                                                                                                           Total    16d8                          SUCCESSES
                           Saving Throw Modifiers
 DEXTERITY                                                                                                                                                                                           FAILURES
                    +1 Bonus on saves
   +2               Advantage made to
                    maintain your
                                                                                                      DEFENSES                                                       HIT DICE                             DEATH SAVES
                    concentration on a spell
    15                           SAVING THROWS                                                   INSPIRATION
                                                                                                                                                         === ARMOR ===
                                                                                                                                                         Light Armor, Medium Armor, Shields
CONSTITUTION               +2     Acrobatics DEX
                                                                                                 PROFICIENCY BONUS
                                                                                                                                                         === WEAPONS ===
                                                                            +5
   +4                P
                           +1
                           +10
                                  Animal Handling WIS
                                  Arcana INT
                                                                                                                                                         Crossbow, Hand, Crossbow, Heavy,
                                                                                                                                                         Firearms, Simple Weapons
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                                                                                                 Artificer (UA) 16                                                                    Salchimancer
                                                                                                CLASS & LEVEL                                                                        PLAYER NAME
        Naej
                                                                                                 Human                                           Haunted One                              (Milestone)
                 CHARACTER NAME                                                                 RACE                                            BACKGROUND                               EXPERIENCE POINTS
     === ARTIFICER (UA) FEATURES ===                                       unless an infusion’s description says otherwise, you                         their reaction to push the attacker up to 15 feet away.
                                                                           can’t learn it more than once.
     * Magical Tinkering • DDB                                                                                                                               | Infusion: Repulsion Shield: Special
     Imbue a Tiny nonmagical object with a magical                           | Boots of the Winding Path • UA
     property of your choice: 5ft. radius light, up to 6 second            While wearing these boots, a creature can teleport up                        * Artificer Specialist • DDB
     long recorded message, emits odor or nonverbal                        to 15 ft. as a bonus action to an unoccupied space the                       The type of specialist are:
     sound, static visual effect including up to 25 words of               creature can see. The creature must have occupied
     text. You can affect a maximum of 5 objects at a time.                that space at some point during the current turn.                              | Archivist (UA)
       | 5 / Other • 1 Action                                                   | Infusion: Boots of the Winding Path: Special                          * Tool Expertise • DDB
                                                                                                                                                        Your proficiency bonus is doubled for any ability check
     * Spellcasting • DDB                                                   | Replicate Magic Item - Amulet of Health • UA                              you make that uses your proficiency with a tool.
     You can cast prepared artificer spells using INT as                   Using this infusion, you replicate an amulet of health.
     your spellcasting modifier (Spell DC 18, Spell Attack                                                                                              * Tools of the Trade • _APT
     +10) and prepared artificer spells as rituals if they have                 | Replicate Amulet of Health:                                           You gain proficiency with calligrapher’s supplies and
     the ritual tag. You must have a spellcasting focus —                                                                                               the forgery kit.
     specifically thieves’ tools or some kind of artisan’s tool             | Replicate Magic Item - Cloak of Protection • UA                           If you craft a magic item in the scroll category, it takes
     — in hand when you cast any spell with this feature.                  Using this infusion, you replicate a cloak of protection.                    you a quarter of the normal time, and it costs you half
                                                                                                                                                        as much of the usual gold.
     * Infuse Item • DDB                                                        | Infusion: Replicate Cloak of Protection: Special
     Whenever you finish a long rest, you can touch a                                                                                                   * Archivist Spells • _APT
     nonmagical object and imbue it with one of your                        | Replicate Magic Item - Goggles of Night • UA                              You always have certain spells prepared after you
     artificer infusions, turning it into a magic item. You can            Using this infusion, you replicate a goggles of night.                       reach particular levels in this class.
     attune yourself to the item the instant you infuse it, or
     you can forgo attunement so that someone else can                          | Infusion: Replicate Goggles of Night: Special                         * Artificial Mind - Telepathic Advisor • _APT
     attune to the item.                                                                                                                                At 3rd level, you discover how to awaken a mind inside
                                                                            | Replicate Magic Item - Ring of Protection • UA                            an object. Whenever you finish a long rest and your
     Your infusion remains in an item indefinitely, but when               Using this infusion, you replicate a ring of protection.                     calligrapher’s supplies are with you, you can magically
     you die, the infusion vanishes after 5 days. The                                                                                                   rouse a keen mind within a Tiny, nonmagical object on
     infusion also vanishes if you give up your knowledge of                    | Infusion: Replicate Ring of Protection: Special                       which you write mystical symbols. The object is a
     the infusion or you exceed your maximum number of                                                                                                  magic item while the mind is inside it, and you can use
     infusions.                                                             | Replicate Magic Item - Wand of Magic Detection •                          it as a spellcasting focus. If you already have an
                                                                           UA                                                                           artificial mind from this feature, the first one
       | 5 / Other • Special                                               Using this infusion, you replicate a wand of magic                           immediately dissipates.
                                                                           detection.
     * Artificer Infusions • DDB                                                                                                                          | Animal • UA
     You have invented numerous magical infusions that                        | Infusion: Replicate Wand of Magic Detection:                            Constructed from Animal (parchment, leather, bone).
     rapidly create magic items. Each infusion tells you the               Special                                                                      Suggested appearance is a beast or a humanoid
     type of item that can receive it and if the resulting                                                                                              visage with antlers
     magic item requires attunement.                                         | Repulsion Shield • UA
     Some infusions specify a minimum artificer level, and                 After being hit by a melee attack, the wielder can use                       * Artificial Mind - Telepathic Advisor Proficiencies •
EQUIPMENT
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                                                                                          Artificer (UA) 16                                                                    Salchimancer
                                                                                         CLASS & LEVEL                                                                        PLAYER NAME
   Naej
                                                                                          Human                                           Haunted One                              (Milestone)
          CHARACTER NAME                                                                 RACE                                            BACKGROUND                               EXPERIENCE POINTS
_APT                                                                action on your turn, but one of the attacks must be                          === FEATS ===
Telepathic Advisor Proficiencies                                    made with a magic weapon.
                                                                                                                                                 * Lucky • PHB 167
  | Insight • UA                                                    * Mind Network • _APT                                                        You have 3 luck points per long rest. Whenever you
Insight                                                             You can communicate telepathically with anyone                               make an attack roll, an ability check, or a saving throw
                                                                    carrying an item bearing one of your artificer infusions.                    (or when an attack roll is made against you), you can
 | Perception • UA                                                  When you make a psychic damage roll for an artificer                         spend one to roll an additional d20 and you choose
Perception                                                          spell or for Information Overload, you gain a +5 bonus                       which die to use. You can choose to spend luck points
                                                                    to the damage roll.                                                          after you roll the die, but before the outcome is
* Artificial Mind - Manifest Mind • _APT                                                                                                         determined.
As a bonus action while the item is on your person,                 * The Right Cantrip for the Job • DDB
you can cause the mind to manifest, granting several                Whenever you finish a short or long rest, you can                              | 3 / Long Rest • No Action
abilities: sheds light within 10 ft; as an action you can           replace one of the artificer cantrips you know with
use the mind's senses; as a bonus action you can                    another cantrip from the artificer spell list.                               * War Caster • PHB 170
move the mind; you may cast spells from the mind's                                                                                               You have advantage on CON saving throws that you
location 5 times before finishing a long rest                       * Pure Information • _APT                                                    make to maintain your concentration on a spell when
                                                                    Mind Overload. When you expend a spell slot to                               you take damage. You can perform the somatic
  | Artificial Mind: Manifest Mind: 1 Bonus Action                  increase the damage of Information Overload, the                             components of spells even when you have weapons or
                                                                    target must succeed on an Intelligence saving throw                          a shield in one or both hands. You can use your
  | Artificial Mind: Use Senses: 1 Action                           against your spell save DC or be stunned until the end                       reaction to make an opportunity attack to cast a spell
                                                                    of your next turn.                                                           that has a casting time of 1 action and targets only that
  | Artificial Mind: Movement: 1 Bonus Action                       Infoportation. As an action while your Artificial Mind                       creature.
                                                                    magic item is on your person, you cause the mind to
 | Artificial Mind: Cast from Spectral Mind: 5 / Long               turn you into pure information, teleporting you to the                         | 1 Reaction
Rest • Special                                                      unoccupied space nearest to the spectral mind or to an
                                                                    item bearing one of your artificer infusions, where you
* Artificial Mind - Information Overload • _APT                     physically reappear.
You can try to overload the thoughts of one creature
you or the mind can see that is within 5 feet of the                 | Pure Information: Infoportation: 1 / Long Rest • 1
manifested mind, dealing 3d8 psychic damage unless                  Action
they succeed on an INT saving throw (DC 18).
The next attack roll against the target before the end of
your next turn has advantage.                                       === HUMAN RACIAL TRAITS ===
You can expend a spell slot to deal extra damage to
the target - 2d8 for a 1st level spell slot, plus 1d8 for           * Ability Score Increase • PHB 31
each spell level higher than first.
                                                                    * Languages • PHB 31
  | Artificial Mind: Information overload: 1 Action                 You can speak, read, and write Common and one
                                                                    extra language.
* Arcane Armament • DDB
You can attack twice whenever you take the Attack
ADDITIONAL EQUIPMENT
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                                                                                                                                  Medium
                                                                         GENDER                         AGE                      SIZE                      HEIGHT               WEIGHT
Naej
  CHARACTER NAME                                                         ALIGNMENT                     FAITH                     SKIN                      EYES                 HAIR
PERSONALITY TRAITS
IDEALS
BONDS
                                                                                                                                                                       FLAWS
    CHARACTER APPEARANCE                                                   ALLIES & ORGANIZATIONS
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                                                                                                       INT                                                        18                                     +10
      Artificer (UA)
                                                                                                 SPELLCASTING                                             SPELL SAVE DC                              SPELL ATTACK
                 SPELLCASTING                                                                       ABILITY                                                                                             BONUS
                 CLASS
PREP SPELL NAME                 SOURCE                            SAVE/ATK TIME         RANGE                  COMP    DURATION                          PAGE REF      NOTES
    === CANTRIPS ===            (At Will)
O Fire Bolt Artificer (UA) +10 1A 120 ft. V,S Instantaneous PHB 242 V/S
O Light Artificer (UA) DEX 18 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
O Mage Hand Artificer (UA) -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
O Poison Spray Artificer (UA) CON 18 1A 10 ft. V,S Instantaneous PHB 266 V/S
O Alarm [R] Artificer (UA) -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M
P Comprehend Languages [R] Artificer (UA) (Always Prepared) -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M
O Cure Wounds Artificer (UA) -- 1A Touch V,S Instantaneous PHB 230 V/S
O Detect Magic [R]<C> Artificer (UA) -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Disguise Self Artificer (UA) -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Expeditious Retreat <C> Artificer (UA) -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S
O Faerie Fire <C> Artificer (UA) DEX 18 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O False Life Artificer (UA) -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M
O Feather Fall Artificer (UA) -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M
O Grease Artificer (UA) DEX 18 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M
O Identify [R] Artificer (UA) -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M
O Jump Artificer (UA) -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M
O Longstrider Artificer (UA) -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M
O Sanctuary Artificer (UA) WIS 18 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
P Dissonant Whispers Artificer (UA) (Always Prepared) WIS 18 1A 60 ft. V Instantaneous PHB 234 V
O Detect Magic <C> Wand of Magic Detection -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 1 Charge (3/3), D: 10m, 30 ft. Sphere, V/S
O Aid Artificer (UA) -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M
O Alter Self <C> Artificer (UA) -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S
O Arcane Lock Artificer (UA) -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M
O Blur <C> Artificer (UA) -- 1A Self V Concentration, up to 1 minute PHB 219 D: 1m, V
O Continual Flame Artificer (UA) -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M
O Darkvision Artificer (UA) -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M
P Detect Thoughts <C> Artificer (UA) (Always Prepared) WIS 18 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M
O Enhance Ability <C> Artificer (UA) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
O Enlarge/Reduce <C> Artificer (UA) CON 18 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M
O Heat Metal <C> Artificer (UA) -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M
O Invisibility <C> Artificer (UA) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M
O Lesser Restoration Artificer (UA) -- 1A Touch V,S Instantaneous PHB 255 V/S
O Levitate <C> Artificer (UA) CON 18 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M
P Locate Object <C> Artificer (UA) (Always Prepared) -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M
O Magic Mouth [R] Artificer (UA) -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M
O Magic Weapon <C> Artificer (UA) -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S
O Protection from Poison Artificer (UA) -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
O Rope Trick Artificer (UA) -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M
O See Invisibility Artificer (UA) -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M
O Spider Climb <C> Artificer (UA) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M
O Pyrotechnics Artificer (UA) CON 18 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S
O Skywrite [R]<C> Artificer (UA) -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S
SPELLS
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                                                                                                             INT                                                        18                                    +10
      Artificer (UA)
                                                                                                      SPELLCASTING                                              SPELL SAVE DC                            SPELL ATTACK
                SPELLCASTING                                                                             ABILITY                                                                                            BONUS
                CLASS
PREP SPELL NAME                      SOURCE                            SAVE/ATK TIME         RANGE                   COMP    DURATION                          PAGE REF      NOTES
    === 3rd LEVEL ===                3 Slots OOO
O Blink Artificer (UA) -- 1A Self V,S 1 minute PHB 219 D: 1m, V/S
O Dispel Magic Artificer (UA) -- 1A 120 ft. V,S Instantaneous PHB 234 V/S
O Fly <C> Artificer (UA) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M
O Gaseous Form <C> Artificer (UA) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 244 D: 1h, V/S/M
O Glyph of Warding Artificer (UA) DEX 18 1h Touch V,S,M Until dispelled or triggered PHB 245 D: Until Dispelled or Triggered, V/S/M
O Haste <C> Artificer (UA) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M
P Hypnotic Pattern <C> Artificer (UA) (Always Prepared) WIS 18 1A 120 ft./30 ft. Cube S,M Concentration, up to 1 minute PHB 252 D: 1m, 30 ft. Cube, S/M
O Protection from Energy <C> Artificer (UA) -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S
P Tongues Artificer (UA) (Always Prepared) -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M
O Water Breathing [R] Artificer (UA) -- 1A + 10m 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M
O Water Walk [R] Artificer (UA) -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M
O Elemental Weapon <C> Artificer (UA) -- 1A Touch V,S Concentration, up to 1 hour PHB 237 Special: *, D: 1h, V/S
O Flame Arrows <C> Artificer (UA) -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S
O Arcane Eye <C> Artificer (UA) -- 1A 30 ft. V,S,M Concentration, up to 1 hour PHB 214 D: 1h, V/S/M
O Fabricate Artificer (UA) -- 10m 120 ft. V,S Instantaneous PHB 239 V/S
O Freedom of Movement Artificer (UA) -- 1A Touch V,S,M 1 hour PHB 244 D: 1h, V/S/M
P Locate Creature <C> Artificer (UA) (Always Prepared) -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 D: 1h, V/S/M
P Phantasmal Killer <C> Artificer (UA) (Always Prepared) WIS 18 1A 120 ft. V,S Concentration, up to 1 minute PHB 265 D: 1m, V/S
O Stoneskin <C> Artificer (UA) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 278 D: 1h, V/S/M
O Stone Shape Artificer (UA) -- 1A Touch V,S,M Instantaneous PHB 278 V/S/M
O Leomund’s Secret Chest Artificer (UA) -- 1A Touch V,S,M Instantaneous PHB 254 V/S/M
O Mordenkainen’s Faithful Hound Artificer (UA) -- 1A 30 ft. V,S,M 8 hours PHB 261 D: 8h, V/S/M
O Mordenkainen’s Private Sanctum Artificer (UA) -- 10m 120 ft. V,S,M 24 hours PHB 262 D: 24h, V/S/M
O Otiluke’s Resilient Sphere <C> Artificer (UA) DEX 18 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 264 D: 1m, V/S/M
O Elemental Bane <C> Artificer (UA) CON 18 1A 90 ft. V,S Concentration, up to 1 minute EE 155 D: 1m, V/S
O Vitriolic Sphere Artificer (UA) DEX 18 1A 150 ft./20 ft. Sphere V,S,M Instantaneous EE 170 20 ft. Sphere, V/S/M
SPELLS
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