0% found this document useful (0 votes)
59 views6 pages

Salchimancer 18005610 PDF

The document outlines the character sheet for Naej, a level 16 Human Artificer with a Haunted One background. It includes detailed information on abilities, skills, saving throws, equipment, and special features such as magical infusions and spellcasting. The character has a variety of proficiencies and traits that enhance gameplay in a Dungeons & Dragons setting.

Uploaded by

Seiyi Kohayagawa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
59 views6 pages

Salchimancer 18005610 PDF

The document outlines the character sheet for Naej, a level 16 Human Artificer with a Haunted One background. It includes detailed information on abilities, skills, saving throws, equipment, and special features such as magical infusions and spellcasting. The character has a variety of proficiencies and traits that enhance gameplay in a Dungeons & Dragons setting.

Uploaded by

Seiyi Kohayagawa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 6

Artificer (UA) 16 Salchimancer

CLASS & LEVEL PLAYER NAME


Naej
Human Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +10 Constitution +2 21 147 --
+0 • +11 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
11
+3 Charisma
Total 16d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+1 Bonus on saves
+2 Advantage made to
maintain your
DEFENSES HIT DICE DEATH SAVES

concentration on a spell
15 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+5
+4 P
+1

+10
Animal Handling WIS
Arcana INT
Crossbow, Hand, Crossbow, Heavy,
Firearms, Simple Weapons

19 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Alchemist's Supplies, Calligrapher's Supplies,
+2 Deception CHA
Forgery Kit, Thieves' Tools, Tinker's Tools
+5 History INT
INTELLIGENCE
P +6 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Infernal, Sylvan, Telepathy
+5 +2 Intimidation CHA
P +10 Investigation INT
20 +1 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +6 Perception WIS


+2 Performance CHA === ACTIONS === You teleport to the unoccupied space nearest to
+1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the spectral mind or to an item bearing one of your
artificer infusions, where you physically reappear.
Help, Hide, Ready, Search, Use an Object,
+5 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, === BONUS ACTIONS ===
P +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Artificial Mind: Manifest Mind
You manifest your Artificial Mind as a Tiny spectral
+2 Stealth DEX Magical Tinkering • 5 / Other presence hovering within 60 feet of you. It is intangible
CHARISMA Imbue a Tiny nonmagical object with a magical and invulnerable, and sheds dim light in a 10-foot
P +6 Survival WIS
property of your choice: 5ft. radius light, up to 6 radius.

+2 second long recorded message, emits odor or


nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 5 objects
Artificial Mind: Movement
You can cause the spectral mind to hover up to 30
at a time. feet to an unoccupied space that you or it can see. It
14 can pass through creatures but not objects. The
Pure Information: Infoportation • 1 / Long Rest spectral mind stops manifesting if it is ever more than
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +7 1d8+2 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +7 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


16 PASSIVE WISDOM (INSIGHT)

Staff of Healing +5 1d6 Bludgeoning 10/10 Charges, Simple, Versatile


20 PASSIVE INTELLIGENCE (INVESTIGATION)
Fire Bolt +10 3d10 Fire V/S

Unarmed Strike +5 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer (UA) 16 Salchimancer
CLASS & LEVEL PLAYER NAME
Naej
Human Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ARTIFICER (UA) FEATURES === unless an infusion’s description says otherwise, you their reaction to push the attacker up to 15 feet away.
can’t learn it more than once.
* Magical Tinkering • DDB | Infusion: Repulsion Shield: Special
Imbue a Tiny nonmagical object with a magical | Boots of the Winding Path • UA
property of your choice: 5ft. radius light, up to 6 second While wearing these boots, a creature can teleport up * Artificer Specialist • DDB
long recorded message, emits odor or nonverbal to 15 ft. as a bonus action to an unoccupied space the The type of specialist are:
sound, static visual effect including up to 25 words of creature can see. The creature must have occupied
text. You can affect a maximum of 5 objects at a time. that space at some point during the current turn. | Archivist (UA)

| 5 / Other • 1 Action | Infusion: Boots of the Winding Path: Special * Tool Expertise • DDB
Your proficiency bonus is doubled for any ability check
* Spellcasting • DDB | Replicate Magic Item - Amulet of Health • UA you make that uses your proficiency with a tool.
You can cast prepared artificer spells using INT as Using this infusion, you replicate an amulet of health.
your spellcasting modifier (Spell DC 18, Spell Attack * Tools of the Trade • _APT
+10) and prepared artificer spells as rituals if they have | Replicate Amulet of Health: You gain proficiency with calligrapher’s supplies and
the ritual tag. You must have a spellcasting focus — the forgery kit.
specifically thieves’ tools or some kind of artisan’s tool | Replicate Magic Item - Cloak of Protection • UA If you craft a magic item in the scroll category, it takes
— in hand when you cast any spell with this feature. Using this infusion, you replicate a cloak of protection. you a quarter of the normal time, and it costs you half
as much of the usual gold.
* Infuse Item • DDB | Infusion: Replicate Cloak of Protection: Special
Whenever you finish a long rest, you can touch a * Archivist Spells • _APT
nonmagical object and imbue it with one of your | Replicate Magic Item - Goggles of Night • UA You always have certain spells prepared after you
artificer infusions, turning it into a magic item. You can Using this infusion, you replicate a goggles of night. reach particular levels in this class.
attune yourself to the item the instant you infuse it, or
you can forgo attunement so that someone else can | Infusion: Replicate Goggles of Night: Special * Artificial Mind - Telepathic Advisor • _APT
attune to the item. At 3rd level, you discover how to awaken a mind inside
| Replicate Magic Item - Ring of Protection • UA an object. Whenever you finish a long rest and your
Your infusion remains in an item indefinitely, but when Using this infusion, you replicate a ring of protection. calligrapher’s supplies are with you, you can magically
you die, the infusion vanishes after 5 days. The rouse a keen mind within a Tiny, nonmagical object on
infusion also vanishes if you give up your knowledge of | Infusion: Replicate Ring of Protection: Special which you write mystical symbols. The object is a
the infusion or you exceed your maximum number of magic item while the mind is inside it, and you can use
infusions. | Replicate Magic Item - Wand of Magic Detection • it as a spellcasting focus. If you already have an
UA artificial mind from this feature, the first one
| 5 / Other • Special Using this infusion, you replicate a wand of magic immediately dissipates.
detection.
* Artificer Infusions • DDB | Animal • UA
You have invented numerous magical infusions that | Infusion: Replicate Wand of Magic Detection: Constructed from Animal (parchment, leather, bone).
rapidly create magic items. Each infusion tells you the Special Suggested appearance is a beast or a humanoid
type of item that can receive it and if the resulting visage with antlers
magic item requires attunement. | Repulsion Shield • UA
Some infusions specify a minimum artificer level, and After being hit by a melee attack, the wielder can use * Artificial Mind - Telepathic Advisor Proficiencies •

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail, +1 1 45 lb. Torch 13 13 lb.

Dagger 1 1 lb. Waterskin 1 5 lb.

SP 0 Crossbow, Light 1 5 lb. Thieves' Tools 1 1 lb.

Crossbow Bolts 20 1.5 lb. Stake (Wooden) 9 --


EP 0 Backpack 1 5 lb. Holy Symbol 1 --

Crowbar 2 10 lb. Cloak of Protection 1 --


GP 0 Hammer 2 6 lb. Staff of Healing 1 --

Holy Water (flask) 1 1 lb. Wand of Fireballs 1 --


PP 0 Manacles 1 6 lb. Wand of Magic Detection 1 --

Mirror, Steel 1 0.5 lb. Winged Boots 1 --


WEIGHT CARRIED

141.5 lb. Oil (flask) 1 1 lb. Artificer Wand, +2 1 --

ENCUMBERED Piton 10 2.5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb. Rations (1 day) 10 20 lb. Repulsion Shield 1 6 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb. Amulet of Health 1 --

330 lb. Tinderbox 2 2 lb. Ring of Protection 1 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer (UA) 16 Salchimancer
CLASS & LEVEL PLAYER NAME
Naej
Human Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

_APT action on your turn, but one of the attacks must be === FEATS ===
Telepathic Advisor Proficiencies made with a magic weapon.
* Lucky • PHB 167
| Insight • UA * Mind Network • _APT You have 3 luck points per long rest. Whenever you
Insight You can communicate telepathically with anyone make an attack roll, an ability check, or a saving throw
carrying an item bearing one of your artificer infusions. (or when an attack roll is made against you), you can
| Perception • UA When you make a psychic damage roll for an artificer spend one to roll an additional d20 and you choose
Perception spell or for Information Overload, you gain a +5 bonus which die to use. You can choose to spend luck points
to the damage roll. after you roll the die, but before the outcome is
* Artificial Mind - Manifest Mind • _APT determined.
As a bonus action while the item is on your person, * The Right Cantrip for the Job • DDB
you can cause the mind to manifest, granting several Whenever you finish a short or long rest, you can | 3 / Long Rest • No Action
abilities: sheds light within 10 ft; as an action you can replace one of the artificer cantrips you know with
use the mind's senses; as a bonus action you can another cantrip from the artificer spell list. * War Caster • PHB 170
move the mind; you may cast spells from the mind's You have advantage on CON saving throws that you
location 5 times before finishing a long rest * Pure Information • _APT make to maintain your concentration on a spell when
Mind Overload. When you expend a spell slot to you take damage. You can perform the somatic
| Artificial Mind: Manifest Mind: 1 Bonus Action increase the damage of Information Overload, the components of spells even when you have weapons or
target must succeed on an Intelligence saving throw a shield in one or both hands. You can use your
| Artificial Mind: Use Senses: 1 Action against your spell save DC or be stunned until the end reaction to make an opportunity attack to cast a spell
of your next turn. that has a casting time of 1 action and targets only that
| Artificial Mind: Movement: 1 Bonus Action Infoportation. As an action while your Artificial Mind creature.
magic item is on your person, you cause the mind to
| Artificial Mind: Cast from Spectral Mind: 5 / Long turn you into pure information, teleporting you to the | 1 Reaction
Rest • Special unoccupied space nearest to the spectral mind or to an
item bearing one of your artificer infusions, where you
* Artificial Mind - Information Overload • _APT physically reappear.
You can try to overload the thoughts of one creature
you or the mind can see that is within 5 feet of the | Pure Information: Infoportation: 1 / Long Rest • 1
manifested mind, dealing 3d8 psychic damage unless Action
they succeed on an INT saving throw (DC 18).
The next attack roll against the target before the end of
your next turn has advantage. === HUMAN RACIAL TRAITS ===
You can expend a spell slot to deal extra damage to
the target - 2d8 for a 1st level spell slot, plus 1d8 for * Ability Score Increase • PHB 31
each spell level higher than first.
* Languages • PHB 31
| Artificial Mind: Information overload: 1 Action You can speak, read, and write Common and one
extra language.
* Arcane Armament • DDB
You can attack twice whenever you take the Attack

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Naej
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 18 +10
Artificer (UA)
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Artificer (UA) +10 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Light Artificer (UA) DEX 18 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Mage Hand Artificer (UA) -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Poison Spray Artificer (UA) CON 18 1A 10 ft. V,S Instantaneous PHB 266 V/S

=== 1st LEVEL === 4 Slots OOOO

O Alarm [R] Artificer (UA) -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

P Comprehend Languages [R] Artificer (UA) (Always Prepared) -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Cure Wounds Artificer (UA) -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Artificer (UA) -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer (UA) -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat <C> Artificer (UA) -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire <C> Artificer (UA) DEX 18 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer (UA) -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer (UA) -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer (UA) DEX 18 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer (UA) -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer (UA) -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer (UA) -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Sanctuary Artificer (UA) WIS 18 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

P Dissonant Whispers Artificer (UA) (Always Prepared) WIS 18 1A 60 ft. V Instantaneous PHB 234 V

O Absorb Elements Artificer (UA) -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Catapult Artificer (UA) DEX 18 1A 60 ft. S Instantaneous EE 150 S

O Detect Magic <C> Wand of Magic Detection -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 1 Charge (3/3), D: 10m, 30 ft. Sphere, V/S

=== 2nd LEVEL === 3 Slots OOO

O Aid Artificer (UA) -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Alter Self <C> Artificer (UA) -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Arcane Lock Artificer (UA) -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M

O Blur <C> Artificer (UA) -- 1A Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Continual Flame Artificer (UA) -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Darkvision Artificer (UA) -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

P Detect Thoughts <C> Artificer (UA) (Always Prepared) WIS 18 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M

O Enhance Ability <C> Artificer (UA) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Enlarge/Reduce <C> Artificer (UA) CON 18 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M

O Heat Metal <C> Artificer (UA) -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Invisibility <C> Artificer (UA) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Lesser Restoration Artificer (UA) -- 1A Touch V,S Instantaneous PHB 255 V/S

O Levitate <C> Artificer (UA) CON 18 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M

P Locate Object <C> Artificer (UA) (Always Prepared) -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Mouth [R] Artificer (UA) -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M

O Magic Weapon <C> Artificer (UA) -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Artificer (UA) -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Rope Trick Artificer (UA) -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M

O See Invisibility Artificer (UA) -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Spider Climb <C> Artificer (UA) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

O Pyrotechnics Artificer (UA) CON 18 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S

O Skywrite [R]<C> Artificer (UA) -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 18 +10
Artificer (UA)
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 3rd LEVEL === 3 Slots OOO

O Blink Artificer (UA) -- 1A Self V,S 1 minute PHB 219 D: 1m, V/S

O Dispel Magic Artificer (UA) -- 1A 120 ft. V,S Instantaneous PHB 234 V/S

O Fly <C> Artificer (UA) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M

O Gaseous Form <C> Artificer (UA) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 244 D: 1h, V/S/M

O Glyph of Warding Artificer (UA) DEX 18 1h Touch V,S,M Until dispelled or triggered PHB 245 D: Until Dispelled or Triggered, V/S/M

O Haste <C> Artificer (UA) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

P Hypnotic Pattern <C> Artificer (UA) (Always Prepared) WIS 18 1A 120 ft./30 ft. Cube S,M Concentration, up to 1 minute PHB 252 D: 1m, 30 ft. Cube, S/M

O Protection from Energy <C> Artificer (UA) -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Revivify Artificer (UA) -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

P Tongues Artificer (UA) (Always Prepared) -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

O Water Breathing [R] Artificer (UA) -- 1A + 10m 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M

O Water Walk [R] Artificer (UA) -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Elemental Weapon <C> Artificer (UA) -- 1A Touch V,S Concentration, up to 1 hour PHB 237 Special: *, D: 1h, V/S

O Flame Arrows <C> Artificer (UA) -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S

=== 4th LEVEL === 2 Slots OO

O Arcane Eye <C> Artificer (UA) -- 1A 30 ft. V,S,M Concentration, up to 1 hour PHB 214 D: 1h, V/S/M

O Fabricate Artificer (UA) -- 10m 120 ft. V,S Instantaneous PHB 239 V/S

O Freedom of Movement Artificer (UA) -- 1A Touch V,S,M 1 hour PHB 244 D: 1h, V/S/M

P Locate Creature <C> Artificer (UA) (Always Prepared) -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 D: 1h, V/S/M

P Phantasmal Killer <C> Artificer (UA) (Always Prepared) WIS 18 1A 120 ft. V,S Concentration, up to 1 minute PHB 265 D: 1m, V/S

O Stoneskin <C> Artificer (UA) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 278 D: 1h, V/S/M

O Stone Shape Artificer (UA) -- 1A Touch V,S,M Instantaneous PHB 278 V/S/M

O Leomund’s Secret Chest Artificer (UA) -- 1A Touch V,S,M Instantaneous PHB 254 V/S/M

O Mordenkainen’s Faithful Hound Artificer (UA) -- 1A 30 ft. V,S,M 8 hours PHB 261 D: 8h, V/S/M

O Mordenkainen’s Private Sanctum Artificer (UA) -- 10m 120 ft. V,S,M 24 hours PHB 262 D: 24h, V/S/M

O Otiluke’s Resilient Sphere <C> Artificer (UA) DEX 18 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 264 D: 1m, V/S/M

O Elemental Bane <C> Artificer (UA) CON 18 1A 90 ft. V,S Concentration, up to 1 minute EE 155 D: 1m, V/S

O Vitriolic Sphere Artificer (UA) DEX 18 1A 150 ft./20 ft. Sphere V,S,M Instantaneous EE 170 20 ft. Sphere, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like